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+/*
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+---------------------------------------------------------------------------
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+Open Asset Import Library (assimp)
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+---------------------------------------------------------------------------
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+
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+Copyright (c) 2006-2020, assimp team
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+
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+All rights reserved.
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+
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+Redistribution and use of this software in source and binary forms,
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+with or without modification, are permitted provided that the following
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+conditions are met:
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+
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+* Redistributions of source code must retain the above
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+copyright notice, this list of conditions and the
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+following disclaimer.
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+
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+* Redistributions in binary form must reproduce the above
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+copyright notice, this list of conditions and the
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+following disclaimer in the documentation and/or other
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+materials provided with the distribution.
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+
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+* Neither the name of the assimp team, nor the names of its
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+contributors may be used to endorse or promote products
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+derived from this software without specific prior
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+written permission of the assimp team.
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+
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+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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+---------------------------------------------------------------------------
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+*/
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+
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+#include "UnitTestPCH.h"
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+
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+#include <assimp/scene.h>
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+
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+
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+using namespace Assimp;
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+
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+class utScene : public ::testing::Test {
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+protected:
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+ aiScene *scene;
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+
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+ void SetUp() override {
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+ scene = new aiScene;
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+ }
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+
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+ void TearDown() override {
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+ delete scene;
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+ scene = nullptr;
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+ }
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+};
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+
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+TEST_F(utScene, findNodeTest) {
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+ scene->mRootNode = new aiNode();
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+ scene->mRootNode->mName.Set("test");
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+ aiNode *child = new aiNode;
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+ child->mName.Set("child");
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+ scene->mRootNode->addChildren(1, &child);
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+ aiNode *found = scene->mRootNode->FindNode("child");
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+ EXPECT_EQ(child, found);
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+}
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+
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+TEST_F(utScene, sceneHasContentTest) {
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+ EXPECT_FALSE(scene->HasAnimations());
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+ EXPECT_FALSE(scene->HasMaterials());
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+ EXPECT_FALSE(scene->HasMeshes());
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+ EXPECT_FALSE(scene->HasCameras());
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+ EXPECT_FALSE(scene->HasLights());
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+ EXPECT_FALSE(scene->HasTextures());
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+}
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+
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+TEST_F(utScene, getShortFilenameTest) {
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+ std::string long_filename1 = "foo_bar/name";
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+ const char *name1 = scene->GetShortFilename(long_filename1.c_str());
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+ EXPECT_NE(nullptr, name1);
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+
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+ std::string long_filename2 = "foo_bar\\name";
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+ const char *name2 = scene->GetShortFilename(long_filename2.c_str());
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+ EXPECT_NE(nullptr, name2);
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+}
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+
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+TEST_F(utScene, getEmbeddedTextureTest) {
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+}
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