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@@ -517,6 +517,9 @@ void glTF2Importer::ImportCameras(glTF2::Asset& r)
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aiCamera* aicam = mScene->mCameras[i] = new aiCamera();
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+ // cameras point in -Z by default, rest is specified in node transform
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+ aicam->mLookAt = aiVector3D(0.f,0.f,-1.f);
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+
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if (cam.type == Camera::Perspective) {
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aicam->mAspect = cam.cameraProperties.perspective.aspectRatio;
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