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Merge branch 'master' of https://github.com/assimp/assimp

Kim Kulling %!s(int64=8) %!d(string=hai) anos
pai
achega
d36fbfbb8b
Modificáronse 2 ficheiros con 35 adicións e 58 borrados
  1. 1 1
      code/CMakeLists.txt
  2. 34 57
      code/X3DImporter_Node.hpp

+ 1 - 1
code/CMakeLists.txt

@@ -59,7 +59,7 @@ SET( PUBLIC_HEADERS
   ${HEADER_PATH}/camera.h
   ${HEADER_PATH}/color4.h
   ${HEADER_PATH}/color4.inl
-  ${HEADER_PATH}/config.h
+  ${CMAKE_BINARY_DIR}/include/assimp/config.h
   ${HEADER_PATH}/defs.h
   ${HEADER_PATH}/cfileio.h
   ${HEADER_PATH}/light.h

+ 34 - 57
code/X3DImporter_Node.hpp

@@ -467,42 +467,29 @@ public:
 
 /// \class CX3DImporter_NodeElement_Geometry3D
 /// Three-dimensional body.
-class CX3DImporter_NodeElement_Geometry3D : public CX3DImporter_NodeElement
-{
-	/***********************************************/
-	/****************** Variables ******************/
-	/***********************************************/
-
+class CX3DImporter_NodeElement_Geometry3D : public CX3DImporter_NodeElement {
 public:
+	std::list<aiVector3D> Vertices;  ///< Vertices list.
+	size_t                NumIndices;///< Number of indices in one face.
+	bool                  Solid;     ///< Flag: if true then render must use back-face culling, else render must draw both sides of object.
 
-	std::list<aiVector3D> Vertices;///< Vertices list.
-	size_t NumIndices;///< Number of indices in one face.
-	bool Solid;///< Flag: if true then render must use back-face culling, else render must draw both sides of object.
-
-	/***********************************************/
-	/****************** Functions ******************/
-	/***********************************************/
+	/// Constructor.
+	/// \param [in] pParent - pointer to parent node.
+	/// \param [in] pType - type of geometry object.
+	CX3DImporter_NodeElement_Geometry3D(const EType pType, CX3DImporter_NodeElement* pParent)
+	: CX3DImporter_NodeElement(pType, pParent)
+	, Vertices()
+	, NumIndices( 0 )
+	, Solid(true) {
+        // empty		
+	}
 
 private:
-
-	/// \fn CX3DImporter_NodeElement_Geometry3D(const CX3DImporter_NodeElement_Geometry3D& pNode)
 	/// Disabled copy constructor.
 	CX3DImporter_NodeElement_Geometry3D(const CX3DImporter_NodeElement_Geometry3D& pNode);
 
-	/// \fn CX3DImporter_NodeElement_Geometry3D& operator=(const CX3DImporter_NodeElement_Geometry3D& pNode)
 	/// Disabled assign operator.
 	CX3DImporter_NodeElement_Geometry3D& operator=(const CX3DImporter_NodeElement_Geometry3D& pNode);
-
-public:
-
-	/// \fn CX3DImporter_NodeElement_Geometry3D(const EType pType, CX3DImporter_NodeElement* pParent)
-	/// Constructor.
-	/// \param [in] pParent - pointer to parent node.
-	/// \param [in] pType - type of geometry object.
-	CX3DImporter_NodeElement_Geometry3D(const EType pType, CX3DImporter_NodeElement* pParent)
-		: CX3DImporter_NodeElement(pType, pParent), Solid(true)
-	{}
-
 };// class CX3DImporter_NodeElement_Geometry3D
 
 /// \class CX3DImporter_NodeElement_ElevationGrid
@@ -688,45 +675,35 @@ struct CX3DImporter_NodeElement_Appearance : public CX3DImporter_NodeElement
 
 /// \class CX3DImporter_NodeElement_Material
 /// Material.
-class CX3DImporter_NodeElement_Material : public CX3DImporter_NodeElement
-{
-	/***********************************************/
-	/****************** Variables ******************/
-	/***********************************************/
-
+class CX3DImporter_NodeElement_Material : public CX3DImporter_NodeElement {
 public:
+	float     AmbientIntensity;///< Specifies how much ambient light from light sources this surface shall reflect.
+	aiColor3D DiffuseColor;    ///< Reflects all X3D light sources depending on the angle of the surface with respect to the light source.
+	aiColor3D EmissiveColor;   ///< Models "glowing" objects. This can be useful for displaying pre-lit models.
+	float     Shininess;       ///< Lower shininess values produce soft glows, while higher values result in sharper, smaller highlights.
+	aiColor3D SpecularColor;   ///< The specularColor and shininess fields determine the specular highlights.
+	float     Transparency;    ///< Specifies how "clear" an object is, with 1.0 being completely transparent, and 0.0 completely opaque.
 
-	float AmbientIntensity;///< Specifies how much ambient light from light sources this surface shall reflect.
-	aiColor3D DiffuseColor;///< Reflects all X3D light sources depending on the angle of the surface with respect to the light source.
-	aiColor3D EmissiveColor;///< Models "glowing" objects. This can be useful for displaying pre-lit models.
-	float Shininess;///< Lower shininess values produce soft glows, while higher values result in sharper, smaller highlights.
-	aiColor3D SpecularColor;///< The specularColor and shininess fields determine the specular highlights.
-	float Transparency;///< Specifies how "clear" an object is, with 1.0 being completely transparent, and 0.0 completely opaque.
-
-	/***********************************************/
-	/****************** Functions ******************/
-	/***********************************************/
+	/// Constructor.
+	/// \param [in] pParent - pointer to parent node.
+	/// \param [in] pType - type of geometry object.
+	CX3DImporter_NodeElement_Material(CX3DImporter_NodeElement* pParent)
+	: CX3DImporter_NodeElement(ENET_Material, pParent)
+	, AmbientIntensity( 0.0f )
+	, DiffuseColor()
+	, EmissiveColor()
+	, Shininess( 0.0f )
+	, SpecularColor()
+	, Transparency( 1.0f ) {
+		// empty
+	}
 
 private:
-
-	/// \fn CX3DImporter_NodeElement_Material(const CX3DImporter_NodeElement_Material& pNode)
 	/// Disabled copy constructor.
 	CX3DImporter_NodeElement_Material(const CX3DImporter_NodeElement_Material& pNode);
 
-	/// \fn CX3DImporter_NodeElement_Material& operator=(const CX3DImporter_NodeElement_Material& pNode)
 	/// Disabled assign operator.
 	CX3DImporter_NodeElement_Material& operator=(const CX3DImporter_NodeElement_Material& pNode);
-
-public:
-
-	/// \fn CX3DImporter_NodeElement_Material(const EType pType, CX3DImporter_NodeElement* pParent)
-	/// Constructor.
-	/// \param [in] pParent - pointer to parent node.
-	/// \param [in] pType - type of geometry object.
-	CX3DImporter_NodeElement_Material(CX3DImporter_NodeElement* pParent)
-		: CX3DImporter_NodeElement(ENET_Material, pParent)
-	{}
-
 };// class CX3DImporter_NodeElement_Material
 
 /// \struct CX3DImporter_NodeElement_ImageTexture