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Search for .gltf extension at end of file name for buffer prefix.

Previously the code assumed that there would be only one '.' in the file
name, which is not a valid assumption. This patch fixes this issue, but
still assumes that the only occurrence of the string ".gltf" is at the
end of the file name. In particular, it will fail on a file name like
"/path/to/a.gltf/my_gltf.wrong_extension".
John Senneker 8 năm trước cách đây
mục cha
commit
d6e8fd34f0
1 tập tin đã thay đổi với 1 bổ sung1 xóa
  1. 1 1
      code/glTFExporter.cpp

+ 1 - 1
code/glTFExporter.cpp

@@ -511,7 +511,7 @@ void glTFExporter::ExportMeshes()
     // Variables needed for compression. END.
 
     std::string fname = std::string(mFilename);
-    std::string bufferIdPrefix = fname.substr(0, fname.find("."));
+    std::string bufferIdPrefix = fname.substr(0, fname.rfind(".gltf"));
     std::string bufferId = mAsset->FindUniqueID("", bufferIdPrefix.c_str());
 
     Ref<Buffer> b = mAsset->GetBodyBuffer();