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+/*
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+Open Asset Import Library (assimp)
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+----------------------------------------------------------------------
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+
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+Copyright (c) 2006-2012, assimp team
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+All rights reserved.
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+
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+Redistribution and use of this software in source and binary forms,
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+with or without modification, are permitted provided that the
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+following conditions are met:
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+
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+* Redistributions of source code must retain the above
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+ copyright notice, this list of conditions and the
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+ following disclaimer.
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+
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+* Redistributions in binary form must reproduce the above
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+ copyright notice, this list of conditions and the
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+ following disclaimer in the documentation and/or other
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+ materials provided with the distribution.
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+
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+* Neither the name of the assimp team, nor the names of its
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+ contributors may be used to endorse or promote products
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+ derived from this software without specific prior
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+ written permission of the assimp team.
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+
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+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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+
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+----------------------------------------------------------------------
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+*/
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+
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+/** @file FBXDocument.cpp
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+ * @brief Implementation of the FBX DOM classes
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+ */
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+#include "AssimpPCH.h"
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+
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+#ifndef ASSIMP_BUILD_NO_FBX_IMPORTER
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+
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+#include "FBXParser.h"
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+#include "FBXConverter.h"
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+#include "FBXDocument.h"
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+#include "FBXUtil.h"
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+
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+namespace Assimp {
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+namespace FBX {
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+namespace {
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+
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+/** Dummy class to encapsulate the conversion process */
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+class Converter
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+{
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+
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+public:
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+
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+ Converter(aiScene* out, const Document& doc)
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+ : out(out)
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+ , doc(doc)
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+ {
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+ ConvertRootNode();
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+ TransferDataToScene();
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+ }
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+
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+
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+ ~Converter()
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+ {
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+ std::for_each(meshes.begin(),meshes.end(),Util::delete_fun<aiMesh>());
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+ }
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+
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+
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+private:
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+
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+ // ------------------------------------------------------------------------------------------------
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+ // find scene root and trigger recursive scene conversion
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+ void ConvertRootNode()
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+ {
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+
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+ }
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+
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+
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+ // ------------------------------------------------------------------------------------------------
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+ // MeshGeometry -> aiMesh
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+ void ConvertMesh(const MeshGeometry& mesh)
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+ {
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+
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+ }
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+
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+
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+ // ------------------------------------------------------------------------------------------------
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+ // copy generated meshes, animations, lights, cameras and textures to the output scene
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+ void TransferDataToScene()
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+ {
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+ ai_assert(!out->mMeshes && !out->mNumMeshes);
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+
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+ // note: the trailing () ensures initialization with NULL - not
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+ // many C++ users seem to know this, so pointing it out to avoid
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+ // confusion why this code works.
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+ out->mMeshes = new aiMesh*[meshes.size()]();
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+ out->mNumMeshes = static_cast<unsigned int>(meshes.size());
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+
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+ std::swap_ranges(meshes.begin(),meshes.end(),out->mMeshes);
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+ }
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+
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+
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+private:
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+
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+ std::vector<aiMesh*> meshes;
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+
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+ aiScene* const out;
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+ const FBX::Document& doc;
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+};
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+
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+} // !anon
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+
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+// ------------------------------------------------------------------------------------------------
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+void ConvertToAssimpScene(aiScene* out, const Document& doc)
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+{
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+ Converter converter(out,doc);
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+}
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+
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+} // !FBX
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+} // !Assimp
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+
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+#endif
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