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Merge branch 'master' into FBXMeshGeometry_checksizes_fix

Max Vollmer (Microsoft Havok) 5 سال پیش
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dc01f99fed
1فایلهای تغییر یافته به همراه2 افزوده شده و 1 حذف شده
  1. 2 1
      code/PostProcessing/EmbedTexturesProcess.cpp

+ 2 - 1
code/PostProcessing/EmbedTexturesProcess.cpp

@@ -128,7 +128,8 @@ bool EmbedTexturesProcess::addTexture(aiScene* pScene, std::string path) const {
     auto oldTextures = pScene->mTextures;
     pScene->mTextures = new aiTexture*[pScene->mNumTextures];
     ::memmove(pScene->mTextures, oldTextures, sizeof(aiTexture*) * (pScene->mNumTextures - 1u));
-
+    delete [] oldTextures;
+    
     // Add the new texture
     auto pTexture = new aiTexture;
     pTexture->mHeight = 0; // Means that this is still compressed