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@@ -5,8 +5,6 @@ Open Asset Import Library (assimp)
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Copyright (c) 2006-2020, assimp team
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Copyright (c) 2006-2020, assimp team
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-
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-
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All rights reserved.
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All rights reserved.
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Redistribution and use of this software in source and binary forms,
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Redistribution and use of this software in source and binary forms,
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@@ -43,7 +41,6 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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/** @file Implementation of the MDC importer class */
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/** @file Implementation of the MDC importer class */
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-
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#ifndef ASSIMP_BUILD_NO_MDC_IMPORTER
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#ifndef ASSIMP_BUILD_NO_MDC_IMPORTER
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// internal headers
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// internal headers
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@@ -51,11 +48,11 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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#include "MD3/MD3FileData.h"
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#include "MD3/MD3FileData.h"
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#include "MDC/MDCNormalTable.h" // shouldn't be included by other units
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#include "MDC/MDCNormalTable.h" // shouldn't be included by other units
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+#include <assimp/importerdesc.h>
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+#include <assimp/scene.h>
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#include <assimp/DefaultLogger.hpp>
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#include <assimp/DefaultLogger.hpp>
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-#include <assimp/Importer.hpp>
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#include <assimp/IOSystem.hpp>
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#include <assimp/IOSystem.hpp>
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-#include <assimp/scene.h>
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-#include <assimp/importerdesc.h>
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+#include <assimp/Importer.hpp>
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#include <memory>
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#include <memory>
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@@ -76,12 +73,11 @@ static const aiImporterDesc desc = {
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};
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};
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// ------------------------------------------------------------------------------------------------
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// ------------------------------------------------------------------------------------------------
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-void MDC::BuildVertex(const Frame& frame,
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- const BaseVertex& bvert,
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- const CompressedVertex& cvert,
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- aiVector3D& vXYZOut,
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- aiVector3D& vNorOut)
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-{
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+void MDC::BuildVertex(const Frame &frame,
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+ const BaseVertex &bvert,
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+ const CompressedVertex &cvert,
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+ aiVector3D &vXYZOut,
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+ aiVector3D &vNorOut) {
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// compute the position
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// compute the position
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const float xd = (cvert.xd - AI_MDC_CVERT_BIAS) * AI_MDC_DELTA_SCALING;
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const float xd = (cvert.xd - AI_MDC_CVERT_BIAS) * AI_MDC_DELTA_SCALING;
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const float yd = (cvert.yd - AI_MDC_CVERT_BIAS) * AI_MDC_DELTA_SCALING;
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const float yd = (cvert.yd - AI_MDC_CVERT_BIAS) * AI_MDC_DELTA_SCALING;
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@@ -98,66 +94,65 @@ void MDC::BuildVertex(const Frame& frame,
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// ------------------------------------------------------------------------------------------------
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// ------------------------------------------------------------------------------------------------
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// Constructor to be privately used by Importer
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// Constructor to be privately used by Importer
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-MDCImporter::MDCImporter()
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- : configFrameID(),
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- pcHeader(),
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- mBuffer(),
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- fileSize()
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-{
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+MDCImporter::MDCImporter() :
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+ configFrameID(),
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+ pcHeader(),
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+ mBuffer(),
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+ fileSize() {
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+ // empty
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}
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}
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// ------------------------------------------------------------------------------------------------
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// ------------------------------------------------------------------------------------------------
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// Destructor, private as well
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// Destructor, private as well
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-MDCImporter::~MDCImporter()
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-{
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+MDCImporter::~MDCImporter() {
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+ // empty
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}
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}
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+
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// ------------------------------------------------------------------------------------------------
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// ------------------------------------------------------------------------------------------------
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// Returns whether the class can handle the format of the given file.
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// Returns whether the class can handle the format of the given file.
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-bool MDCImporter::CanRead( const std::string& pFile, IOSystem* pIOHandler, bool checkSig) const
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-{
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+bool MDCImporter::CanRead(const std::string &pFile, IOSystem *pIOHandler, bool checkSig) const {
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const std::string extension = GetExtension(pFile);
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const std::string extension = GetExtension(pFile);
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- if (extension == "mdc")
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+ if (extension == "mdc") {
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return true;
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return true;
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+ }
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// if check for extension is not enough, check for the magic tokens
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// if check for extension is not enough, check for the magic tokens
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if (!extension.length() || checkSig) {
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if (!extension.length() || checkSig) {
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uint32_t tokens[1];
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uint32_t tokens[1];
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tokens[0] = AI_MDC_MAGIC_NUMBER_LE;
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tokens[0] = AI_MDC_MAGIC_NUMBER_LE;
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- return CheckMagicToken(pIOHandler,pFile,tokens,1);
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+ return CheckMagicToken(pIOHandler, pFile, tokens, 1);
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}
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}
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return false;
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return false;
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}
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}
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// ------------------------------------------------------------------------------------------------
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// ------------------------------------------------------------------------------------------------
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-const aiImporterDesc* MDCImporter::GetInfo () const
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-{
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+const aiImporterDesc *MDCImporter::GetInfo() const {
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return &desc;
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return &desc;
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}
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}
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// ------------------------------------------------------------------------------------------------
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// ------------------------------------------------------------------------------------------------
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// Validate the header of the given MDC file
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// Validate the header of the given MDC file
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-void MDCImporter::ValidateHeader()
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-{
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- AI_SWAP4( this->pcHeader->ulVersion );
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- AI_SWAP4( this->pcHeader->ulFlags );
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- AI_SWAP4( this->pcHeader->ulNumFrames );
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- AI_SWAP4( this->pcHeader->ulNumTags );
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- AI_SWAP4( this->pcHeader->ulNumSurfaces );
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- AI_SWAP4( this->pcHeader->ulNumSkins );
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- AI_SWAP4( this->pcHeader->ulOffsetBorderFrames );
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+void MDCImporter::ValidateHeader() {
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+ AI_SWAP4(this->pcHeader->ulVersion);
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+ AI_SWAP4(this->pcHeader->ulFlags);
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+ AI_SWAP4(this->pcHeader->ulNumFrames);
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+ AI_SWAP4(this->pcHeader->ulNumTags);
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+ AI_SWAP4(this->pcHeader->ulNumSurfaces);
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+ AI_SWAP4(this->pcHeader->ulNumSkins);
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+ AI_SWAP4(this->pcHeader->ulOffsetBorderFrames);
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if (pcHeader->ulIdent != AI_MDC_MAGIC_NUMBER_BE &&
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if (pcHeader->ulIdent != AI_MDC_MAGIC_NUMBER_BE &&
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- pcHeader->ulIdent != AI_MDC_MAGIC_NUMBER_LE)
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- {
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+ pcHeader->ulIdent != AI_MDC_MAGIC_NUMBER_LE) {
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char szBuffer[5];
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char szBuffer[5];
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- szBuffer[0] = ((char*)&pcHeader->ulIdent)[0];
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- szBuffer[1] = ((char*)&pcHeader->ulIdent)[1];
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- szBuffer[2] = ((char*)&pcHeader->ulIdent)[2];
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- szBuffer[3] = ((char*)&pcHeader->ulIdent)[3];
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+ szBuffer[0] = ((char *)&pcHeader->ulIdent)[0];
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+ szBuffer[1] = ((char *)&pcHeader->ulIdent)[1];
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+ szBuffer[2] = ((char *)&pcHeader->ulIdent)[2];
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+ szBuffer[3] = ((char *)&pcHeader->ulIdent)[3];
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szBuffer[4] = '\0';
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szBuffer[4] = '\0';
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throw DeadlyImportError("Invalid MDC magic word: should be IDPC, the "
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throw DeadlyImportError("Invalid MDC magic word: should be IDPC, the "
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- "magic word found is " + std::string( szBuffer ));
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+ "magic word found is " +
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+ std::string(szBuffer));
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}
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}
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if (pcHeader->ulVersion != AI_MDC_VERSION) {
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if (pcHeader->ulVersion != AI_MDC_VERSION) {
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@@ -165,10 +160,9 @@ void MDCImporter::ValidateHeader()
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}
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}
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if (pcHeader->ulOffsetBorderFrames + pcHeader->ulNumFrames * sizeof(MDC::Frame) > this->fileSize ||
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if (pcHeader->ulOffsetBorderFrames + pcHeader->ulNumFrames * sizeof(MDC::Frame) > this->fileSize ||
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- pcHeader->ulOffsetSurfaces + pcHeader->ulNumSurfaces * sizeof(MDC::Surface) > this->fileSize)
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- {
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+ pcHeader->ulOffsetSurfaces + pcHeader->ulNumSurfaces * sizeof(MDC::Surface) > this->fileSize) {
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throw DeadlyImportError("Some of the offset values in the MDC header are invalid "
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throw DeadlyImportError("Some of the offset values in the MDC header are invalid "
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- "and point to something behind the file.");
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+ "and point to something behind the file.");
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}
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}
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if (this->configFrameID >= this->pcHeader->ulNumFrames) {
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if (this->configFrameID >= this->pcHeader->ulNumFrames) {
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@@ -178,8 +172,7 @@ void MDCImporter::ValidateHeader()
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// ------------------------------------------------------------------------------------------------
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// ------------------------------------------------------------------------------------------------
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// Validate the header of a given MDC file surface
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// Validate the header of a given MDC file surface
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-void MDCImporter::ValidateSurfaceHeader(BE_NCONST MDC::Surface* pcSurf)
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-{
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+void MDCImporter::ValidateSurfaceHeader(BE_NCONST MDC::Surface *pcSurf) {
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AI_SWAP4(pcSurf->ulFlags);
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AI_SWAP4(pcSurf->ulFlags);
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AI_SWAP4(pcSurf->ulNumCompFrames);
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AI_SWAP4(pcSurf->ulNumCompFrames);
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AI_SWAP4(pcSurf->ulNumBaseFrames);
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AI_SWAP4(pcSurf->ulNumBaseFrames);
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@@ -194,230 +187,216 @@ void MDCImporter::ValidateSurfaceHeader(BE_NCONST MDC::Surface* pcSurf)
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AI_SWAP4(pcSurf->ulOffsetFrameCompFrames);
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AI_SWAP4(pcSurf->ulOffsetFrameCompFrames);
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AI_SWAP4(pcSurf->ulOffsetEnd);
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AI_SWAP4(pcSurf->ulOffsetEnd);
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- const unsigned int iMax = this->fileSize - (unsigned int)((int8_t*)pcSurf-(int8_t*)pcHeader);
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+ const unsigned int iMax = this->fileSize - (unsigned int)((int8_t *)pcSurf - (int8_t *)pcHeader);
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- if (pcSurf->ulOffsetBaseVerts + pcSurf->ulNumVertices * sizeof(MDC::BaseVertex) > iMax ||
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- (pcSurf->ulNumCompFrames && pcSurf->ulOffsetCompVerts + pcSurf->ulNumVertices * sizeof(MDC::CompressedVertex) > iMax) ||
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- pcSurf->ulOffsetTriangles + pcSurf->ulNumTriangles * sizeof(MDC::Triangle) > iMax ||
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- pcSurf->ulOffsetTexCoords + pcSurf->ulNumVertices * sizeof(MDC::TexturCoord) > iMax ||
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- pcSurf->ulOffsetShaders + pcSurf->ulNumShaders * sizeof(MDC::Shader) > iMax ||
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- pcSurf->ulOffsetFrameBaseFrames + pcSurf->ulNumBaseFrames * 2 > iMax ||
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- (pcSurf->ulNumCompFrames && pcSurf->ulOffsetFrameCompFrames + pcSurf->ulNumCompFrames * 2 > iMax))
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- {
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+ if (pcSurf->ulOffsetBaseVerts + pcSurf->ulNumVertices * sizeof(MDC::BaseVertex) > iMax ||
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+ (pcSurf->ulNumCompFrames && pcSurf->ulOffsetCompVerts + pcSurf->ulNumVertices * sizeof(MDC::CompressedVertex) > iMax) ||
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+ pcSurf->ulOffsetTriangles + pcSurf->ulNumTriangles * sizeof(MDC::Triangle) > iMax ||
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+ pcSurf->ulOffsetTexCoords + pcSurf->ulNumVertices * sizeof(MDC::TexturCoord) > iMax ||
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+ pcSurf->ulOffsetShaders + pcSurf->ulNumShaders * sizeof(MDC::Shader) > iMax ||
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+ pcSurf->ulOffsetFrameBaseFrames + pcSurf->ulNumBaseFrames * 2 > iMax ||
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+ (pcSurf->ulNumCompFrames && pcSurf->ulOffsetFrameCompFrames + pcSurf->ulNumCompFrames * 2 > iMax)) {
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throw DeadlyImportError("Some of the offset values in the MDC surface header "
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throw DeadlyImportError("Some of the offset values in the MDC surface header "
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- "are invalid and point somewhere behind the file.");
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+ "are invalid and point somewhere behind the file.");
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}
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}
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}
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}
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// ------------------------------------------------------------------------------------------------
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// ------------------------------------------------------------------------------------------------
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// Setup configuration properties
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// Setup configuration properties
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-void MDCImporter::SetupProperties(const Importer* pImp)
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-{
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+void MDCImporter::SetupProperties(const Importer *pImp) {
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// The AI_CONFIG_IMPORT_MDC_KEYFRAME option overrides the
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// The AI_CONFIG_IMPORT_MDC_KEYFRAME option overrides the
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// AI_CONFIG_IMPORT_GLOBAL_KEYFRAME option.
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// AI_CONFIG_IMPORT_GLOBAL_KEYFRAME option.
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- if(static_cast<unsigned int>(-1) == (configFrameID = pImp->GetPropertyInteger(AI_CONFIG_IMPORT_MDC_KEYFRAME,-1))){
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- configFrameID = pImp->GetPropertyInteger(AI_CONFIG_IMPORT_GLOBAL_KEYFRAME,0);
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+ if (static_cast<unsigned int>(-1) == (configFrameID = pImp->GetPropertyInteger(AI_CONFIG_IMPORT_MDC_KEYFRAME, -1))) {
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+ configFrameID = pImp->GetPropertyInteger(AI_CONFIG_IMPORT_GLOBAL_KEYFRAME, 0);
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}
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}
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}
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}
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// ------------------------------------------------------------------------------------------------
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// ------------------------------------------------------------------------------------------------
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// Imports the given file into the given scene structure.
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// Imports the given file into the given scene structure.
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void MDCImporter::InternReadFile(
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void MDCImporter::InternReadFile(
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- const std::string& pFile, aiScene* pScene, IOSystem* pIOHandler)
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-{
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- std::unique_ptr<IOStream> file( pIOHandler->Open( pFile));
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+ const std::string &pFile, aiScene *pScene, IOSystem *pIOHandler) {
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+ std::unique_ptr<IOStream> file(pIOHandler->Open(pFile));
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// Check whether we can read from the file
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// Check whether we can read from the file
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- if( file.get() == NULL)
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- throw DeadlyImportError( "Failed to open MDC file " + pFile + ".");
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+ if (file.get() == nullptr) {
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+ throw DeadlyImportError("Failed to open MDC file " + pFile + ".");
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+ }
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// check whether the mdc file is large enough to contain the file header
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// check whether the mdc file is large enough to contain the file header
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- fileSize = (unsigned int)file->FileSize();
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- if( fileSize < sizeof(MDC::Header))
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- throw DeadlyImportError( "MDC File is too small.");
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+ fileSize = static_cast<unsigned int>(file->FileSize());
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+ if (fileSize < sizeof(MDC::Header)) {
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+ throw DeadlyImportError("MDC File is too small.");
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+ }
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std::vector<unsigned char> mBuffer2(fileSize);
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std::vector<unsigned char> mBuffer2(fileSize);
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- file->Read( &mBuffer2[0], 1, fileSize);
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+ file->Read(&mBuffer2[0], 1, fileSize);
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mBuffer = &mBuffer2[0];
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mBuffer = &mBuffer2[0];
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// validate the file header
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// validate the file header
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- this->pcHeader = (BE_NCONST MDC::Header*)this->mBuffer;
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+ this->pcHeader = (BE_NCONST MDC::Header *)this->mBuffer;
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this->ValidateHeader();
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this->ValidateHeader();
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std::vector<std::string> aszShaders;
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std::vector<std::string> aszShaders;
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// get a pointer to the frame we want to read
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// get a pointer to the frame we want to read
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- BE_NCONST MDC::Frame* pcFrame = (BE_NCONST MDC::Frame*)(this->mBuffer+
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- this->pcHeader->ulOffsetBorderFrames);
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+ BE_NCONST MDC::Frame *pcFrame = (BE_NCONST MDC::Frame *)(this->mBuffer +
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+ this->pcHeader->ulOffsetBorderFrames);
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// no need to swap the other members, we won't need them
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// no need to swap the other members, we won't need them
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pcFrame += configFrameID;
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pcFrame += configFrameID;
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- AI_SWAP4( pcFrame->localOrigin[0] );
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- AI_SWAP4( pcFrame->localOrigin[1] );
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- AI_SWAP4( pcFrame->localOrigin[2] );
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+ AI_SWAP4(pcFrame->localOrigin[0]);
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+ AI_SWAP4(pcFrame->localOrigin[1]);
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+ AI_SWAP4(pcFrame->localOrigin[2]);
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// get the number of valid surfaces
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// get the number of valid surfaces
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- BE_NCONST MDC::Surface* pcSurface, *pcSurface2;
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+ BE_NCONST MDC::Surface *pcSurface, *pcSurface2;
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pcSurface = pcSurface2 = new (mBuffer + pcHeader->ulOffsetSurfaces) MDC::Surface;
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pcSurface = pcSurface2 = new (mBuffer + pcHeader->ulOffsetSurfaces) MDC::Surface;
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unsigned int iNumShaders = 0;
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unsigned int iNumShaders = 0;
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- for (unsigned int i = 0; i < pcHeader->ulNumSurfaces;++i)
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- {
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+ for (unsigned int i = 0; i < pcHeader->ulNumSurfaces; ++i) {
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// validate the surface header
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// validate the surface header
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this->ValidateSurfaceHeader(pcSurface2);
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this->ValidateSurfaceHeader(pcSurface2);
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- if (pcSurface2->ulNumVertices && pcSurface2->ulNumTriangles)++pScene->mNumMeshes;
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+ if (pcSurface2->ulNumVertices && pcSurface2->ulNumTriangles) {
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+ ++pScene->mNumMeshes;
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+ }
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iNumShaders += pcSurface2->ulNumShaders;
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iNumShaders += pcSurface2->ulNumShaders;
|
|
- pcSurface2 = new ((int8_t*)pcSurface2 + pcSurface2->ulOffsetEnd) MDC::Surface;
|
|
|
|
|
|
+ pcSurface2 = new ((int8_t *)pcSurface2 + pcSurface2->ulOffsetEnd) MDC::Surface;
|
|
}
|
|
}
|
|
aszShaders.reserve(iNumShaders);
|
|
aszShaders.reserve(iNumShaders);
|
|
- pScene->mMeshes = new aiMesh*[pScene->mNumMeshes];
|
|
|
|
|
|
+ pScene->mMeshes = new aiMesh *[pScene->mNumMeshes];
|
|
|
|
|
|
// necessary that we don't crash if an exception occurs
|
|
// necessary that we don't crash if an exception occurs
|
|
- for (unsigned int i = 0; i < pScene->mNumMeshes;++i)
|
|
|
|
|
|
+ for (unsigned int i = 0; i < pScene->mNumMeshes; ++i) {
|
|
pScene->mMeshes[i] = NULL;
|
|
pScene->mMeshes[i] = NULL;
|
|
|
|
+ }
|
|
|
|
|
|
// now read all surfaces
|
|
// now read all surfaces
|
|
unsigned int iDefaultMatIndex = UINT_MAX;
|
|
unsigned int iDefaultMatIndex = UINT_MAX;
|
|
- for (unsigned int i = 0, iNum = 0; i < pcHeader->ulNumSurfaces;++i)
|
|
|
|
- {
|
|
|
|
- if (!pcSurface->ulNumVertices || !pcSurface->ulNumTriangles)continue;
|
|
|
|
- aiMesh* pcMesh = pScene->mMeshes[iNum++] = new aiMesh();
|
|
|
|
|
|
+ for (unsigned int i = 0, iNum = 0; i < pcHeader->ulNumSurfaces; ++i) {
|
|
|
|
+ if (!pcSurface->ulNumVertices || !pcSurface->ulNumTriangles) continue;
|
|
|
|
+ aiMesh *pcMesh = pScene->mMeshes[iNum++] = new aiMesh();
|
|
|
|
|
|
pcMesh->mNumFaces = pcSurface->ulNumTriangles;
|
|
pcMesh->mNumFaces = pcSurface->ulNumTriangles;
|
|
pcMesh->mNumVertices = pcMesh->mNumFaces * 3;
|
|
pcMesh->mNumVertices = pcMesh->mNumFaces * 3;
|
|
|
|
|
|
// store the name of the surface for use as node name.
|
|
// store the name of the surface for use as node name.
|
|
- pcMesh->mName.Set(std::string(pcSurface->ucName
|
|
|
|
- , strnlen(pcSurface->ucName, AI_MDC_MAXQPATH - 1)));
|
|
|
|
|
|
+ pcMesh->mName.Set(std::string(pcSurface->ucName, strnlen(pcSurface->ucName, AI_MDC_MAXQPATH - 1)));
|
|
|
|
|
|
// go to the first shader in the file. ignore the others.
|
|
// go to the first shader in the file. ignore the others.
|
|
- if (pcSurface->ulNumShaders)
|
|
|
|
- {
|
|
|
|
- const MDC::Shader* pcShader = (const MDC::Shader*)((int8_t*)pcSurface + pcSurface->ulOffsetShaders);
|
|
|
|
|
|
+ if (pcSurface->ulNumShaders) {
|
|
|
|
+ const MDC::Shader *pcShader = (const MDC::Shader *)((int8_t *)pcSurface + pcSurface->ulOffsetShaders);
|
|
pcMesh->mMaterialIndex = (unsigned int)aszShaders.size();
|
|
pcMesh->mMaterialIndex = (unsigned int)aszShaders.size();
|
|
|
|
|
|
// create a new shader
|
|
// create a new shader
|
|
- aszShaders.push_back(std::string( pcShader->ucName,
|
|
|
|
- ::strnlen(pcShader->ucName, sizeof(pcShader->ucName)) ));
|
|
|
|
|
|
+ aszShaders.push_back(std::string(pcShader->ucName,
|
|
|
|
+ ::strnlen(pcShader->ucName, sizeof(pcShader->ucName))));
|
|
}
|
|
}
|
|
// need to create a default material
|
|
// need to create a default material
|
|
- else if (UINT_MAX == iDefaultMatIndex)
|
|
|
|
- {
|
|
|
|
|
|
+ else if (UINT_MAX == iDefaultMatIndex) {
|
|
pcMesh->mMaterialIndex = iDefaultMatIndex = (unsigned int)aszShaders.size();
|
|
pcMesh->mMaterialIndex = iDefaultMatIndex = (unsigned int)aszShaders.size();
|
|
aszShaders.push_back(std::string());
|
|
aszShaders.push_back(std::string());
|
|
}
|
|
}
|
|
// otherwise assign a reference to the default material
|
|
// otherwise assign a reference to the default material
|
|
- else pcMesh->mMaterialIndex = iDefaultMatIndex;
|
|
|
|
|
|
+ else
|
|
|
|
+ pcMesh->mMaterialIndex = iDefaultMatIndex;
|
|
|
|
|
|
// allocate output storage for the mesh
|
|
// allocate output storage for the mesh
|
|
- aiVector3D* pcVertCur = pcMesh->mVertices = new aiVector3D[pcMesh->mNumVertices];
|
|
|
|
- aiVector3D* pcNorCur = pcMesh->mNormals = new aiVector3D[pcMesh->mNumVertices];
|
|
|
|
- aiVector3D* pcUVCur = pcMesh->mTextureCoords[0] = new aiVector3D[pcMesh->mNumVertices];
|
|
|
|
- aiFace* pcFaceCur = pcMesh->mFaces = new aiFace[pcMesh->mNumFaces];
|
|
|
|
|
|
+ aiVector3D *pcVertCur = pcMesh->mVertices = new aiVector3D[pcMesh->mNumVertices];
|
|
|
|
+ aiVector3D *pcNorCur = pcMesh->mNormals = new aiVector3D[pcMesh->mNumVertices];
|
|
|
|
+ aiVector3D *pcUVCur = pcMesh->mTextureCoords[0] = new aiVector3D[pcMesh->mNumVertices];
|
|
|
|
+ aiFace *pcFaceCur = pcMesh->mFaces = new aiFace[pcMesh->mNumFaces];
|
|
|
|
|
|
// create all vertices/faces
|
|
// create all vertices/faces
|
|
- BE_NCONST MDC::Triangle* pcTriangle = (BE_NCONST MDC::Triangle*)
|
|
|
|
- ((int8_t*)pcSurface+pcSurface->ulOffsetTriangles);
|
|
|
|
|
|
+ BE_NCONST MDC::Triangle *pcTriangle = (BE_NCONST MDC::Triangle *)((int8_t *)pcSurface + pcSurface->ulOffsetTriangles);
|
|
|
|
|
|
- BE_NCONST MDC::TexturCoord* const pcUVs = (BE_NCONST MDC::TexturCoord*)
|
|
|
|
- ((int8_t*)pcSurface+pcSurface->ulOffsetTexCoords);
|
|
|
|
|
|
+ BE_NCONST MDC::TexturCoord *const pcUVs = (BE_NCONST MDC::TexturCoord *)((int8_t *)pcSurface + pcSurface->ulOffsetTexCoords);
|
|
|
|
|
|
// get a pointer to the uncompressed vertices
|
|
// get a pointer to the uncompressed vertices
|
|
- int16_t iOfs = *((int16_t*) ((int8_t*) pcSurface +
|
|
|
|
- pcSurface->ulOffsetFrameBaseFrames) + this->configFrameID);
|
|
|
|
|
|
+ int16_t iOfs = *((int16_t *)((int8_t *)pcSurface +
|
|
|
|
+ pcSurface->ulOffsetFrameBaseFrames) +
|
|
|
|
+ this->configFrameID);
|
|
|
|
|
|
AI_SWAP2(iOfs);
|
|
AI_SWAP2(iOfs);
|
|
|
|
|
|
- BE_NCONST MDC::BaseVertex* const pcVerts = (BE_NCONST MDC::BaseVertex*)
|
|
|
|
- ((int8_t*)pcSurface+pcSurface->ulOffsetBaseVerts) +
|
|
|
|
- ((int)iOfs * pcSurface->ulNumVertices * 4);
|
|
|
|
|
|
+ BE_NCONST MDC::BaseVertex *const pcVerts = (BE_NCONST MDC::BaseVertex *)((int8_t *)pcSurface + pcSurface->ulOffsetBaseVerts) +
|
|
|
|
+ ((int)iOfs * pcSurface->ulNumVertices * 4);
|
|
|
|
|
|
// do the main swapping stuff ...
|
|
// do the main swapping stuff ...
|
|
#if (defined AI_BUILD_BIG_ENDIAN)
|
|
#if (defined AI_BUILD_BIG_ENDIAN)
|
|
|
|
|
|
// swap all triangles
|
|
// swap all triangles
|
|
- for (unsigned int i = 0; i < pcSurface->ulNumTriangles;++i)
|
|
|
|
- {
|
|
|
|
- AI_SWAP4( pcTriangle[i].aiIndices[0] );
|
|
|
|
- AI_SWAP4( pcTriangle[i].aiIndices[1] );
|
|
|
|
- AI_SWAP4( pcTriangle[i].aiIndices[2] );
|
|
|
|
|
|
+ for (unsigned int i = 0; i < pcSurface->ulNumTriangles; ++i) {
|
|
|
|
+ AI_SWAP4(pcTriangle[i].aiIndices[0]);
|
|
|
|
+ AI_SWAP4(pcTriangle[i].aiIndices[1]);
|
|
|
|
+ AI_SWAP4(pcTriangle[i].aiIndices[2]);
|
|
}
|
|
}
|
|
|
|
|
|
// swap all vertices
|
|
// swap all vertices
|
|
- for (unsigned int i = 0; i < pcSurface->ulNumVertices*pcSurface->ulNumBaseFrames;++i)
|
|
|
|
- {
|
|
|
|
- AI_SWAP2( pcVerts->normal );
|
|
|
|
- AI_SWAP2( pcVerts->x );
|
|
|
|
- AI_SWAP2( pcVerts->y );
|
|
|
|
- AI_SWAP2( pcVerts->z );
|
|
|
|
|
|
+ for (unsigned int i = 0; i < pcSurface->ulNumVertices * pcSurface->ulNumBaseFrames; ++i) {
|
|
|
|
+ AI_SWAP2(pcVerts->normal);
|
|
|
|
+ AI_SWAP2(pcVerts->x);
|
|
|
|
+ AI_SWAP2(pcVerts->y);
|
|
|
|
+ AI_SWAP2(pcVerts->z);
|
|
}
|
|
}
|
|
|
|
|
|
// swap all texture coordinates
|
|
// swap all texture coordinates
|
|
- for (unsigned int i = 0; i < pcSurface->ulNumVertices;++i)
|
|
|
|
- {
|
|
|
|
- AI_SWAP4( pcUVs->u );
|
|
|
|
- AI_SWAP4( pcUVs->v );
|
|
|
|
|
|
+ for (unsigned int i = 0; i < pcSurface->ulNumVertices; ++i) {
|
|
|
|
+ AI_SWAP4(pcUVs->u);
|
|
|
|
+ AI_SWAP4(pcUVs->v);
|
|
}
|
|
}
|
|
|
|
|
|
#endif
|
|
#endif
|
|
|
|
|
|
- const MDC::CompressedVertex* pcCVerts = NULL;
|
|
|
|
- int16_t* mdcCompVert = NULL;
|
|
|
|
|
|
+ const MDC::CompressedVertex *pcCVerts = NULL;
|
|
|
|
+ int16_t *mdcCompVert = NULL;
|
|
|
|
|
|
// access compressed frames for large frame numbers, but never for the first
|
|
// access compressed frames for large frame numbers, but never for the first
|
|
- if( this->configFrameID && pcSurface->ulNumCompFrames > 0 )
|
|
|
|
- {
|
|
|
|
- mdcCompVert = (int16_t*) ((int8_t*)pcSurface+pcSurface->ulOffsetFrameCompFrames) + this->configFrameID;
|
|
|
|
|
|
+ if (this->configFrameID && pcSurface->ulNumCompFrames > 0) {
|
|
|
|
+ mdcCompVert = (int16_t *)((int8_t *)pcSurface + pcSurface->ulOffsetFrameCompFrames) + this->configFrameID;
|
|
AI_SWAP2P(mdcCompVert);
|
|
AI_SWAP2P(mdcCompVert);
|
|
- if( *mdcCompVert >= 0 )
|
|
|
|
- {
|
|
|
|
- pcCVerts = (const MDC::CompressedVertex*)((int8_t*)pcSurface +
|
|
|
|
- pcSurface->ulOffsetCompVerts) + *mdcCompVert * pcSurface->ulNumVertices;
|
|
|
|
- }
|
|
|
|
- else mdcCompVert = NULL;
|
|
|
|
|
|
+ if (*mdcCompVert >= 0) {
|
|
|
|
+ pcCVerts = (const MDC::CompressedVertex *)((int8_t *)pcSurface +
|
|
|
|
+ pcSurface->ulOffsetCompVerts) +
|
|
|
|
+ *mdcCompVert * pcSurface->ulNumVertices;
|
|
|
|
+ } else
|
|
|
|
+ mdcCompVert = NULL;
|
|
}
|
|
}
|
|
|
|
|
|
// copy all faces
|
|
// copy all faces
|
|
- for (unsigned int iFace = 0; iFace < pcSurface->ulNumTriangles;++iFace,
|
|
|
|
- ++pcTriangle,++pcFaceCur)
|
|
|
|
- {
|
|
|
|
- const unsigned int iOutIndex = iFace*3;
|
|
|
|
|
|
+ for (unsigned int iFace = 0; iFace < pcSurface->ulNumTriangles; ++iFace,
|
|
|
|
+ ++pcTriangle, ++pcFaceCur) {
|
|
|
|
+ const unsigned int iOutIndex = iFace * 3;
|
|
pcFaceCur->mNumIndices = 3;
|
|
pcFaceCur->mNumIndices = 3;
|
|
pcFaceCur->mIndices = new unsigned int[3];
|
|
pcFaceCur->mIndices = new unsigned int[3];
|
|
|
|
|
|
- for (unsigned int iIndex = 0; iIndex < 3;++iIndex,
|
|
|
|
- ++pcVertCur,++pcUVCur,++pcNorCur)
|
|
|
|
- {
|
|
|
|
|
|
+ for (unsigned int iIndex = 0; iIndex < 3; ++iIndex,
|
|
|
|
+ ++pcVertCur, ++pcUVCur, ++pcNorCur) {
|
|
uint32_t quak = pcTriangle->aiIndices[iIndex];
|
|
uint32_t quak = pcTriangle->aiIndices[iIndex];
|
|
- if (quak >= pcSurface->ulNumVertices)
|
|
|
|
- {
|
|
|
|
|
|
+ if (quak >= pcSurface->ulNumVertices) {
|
|
ASSIMP_LOG_ERROR("MDC vertex index is out of range");
|
|
ASSIMP_LOG_ERROR("MDC vertex index is out of range");
|
|
- quak = pcSurface->ulNumVertices-1;
|
|
|
|
|
|
+ quak = pcSurface->ulNumVertices - 1;
|
|
}
|
|
}
|
|
|
|
|
|
// compressed vertices?
|
|
// compressed vertices?
|
|
- if (mdcCompVert)
|
|
|
|
- {
|
|
|
|
- MDC::BuildVertex(*pcFrame,pcVerts[quak],pcCVerts[quak],
|
|
|
|
- *pcVertCur,*pcNorCur);
|
|
|
|
- }
|
|
|
|
- else
|
|
|
|
- {
|
|
|
|
|
|
+ if (mdcCompVert) {
|
|
|
|
+ MDC::BuildVertex(*pcFrame, pcVerts[quak], pcCVerts[quak],
|
|
|
|
+ *pcVertCur, *pcNorCur);
|
|
|
|
+ } else {
|
|
// copy position
|
|
// copy position
|
|
pcVertCur->x = pcVerts[quak].x * AI_MDC_BASE_SCALING;
|
|
pcVertCur->x = pcVerts[quak].x * AI_MDC_BASE_SCALING;
|
|
pcVertCur->y = pcVerts[quak].y * AI_MDC_BASE_SCALING;
|
|
pcVertCur->y = pcVerts[quak].y * AI_MDC_BASE_SCALING;
|
|
pcVertCur->z = pcVerts[quak].z * AI_MDC_BASE_SCALING;
|
|
pcVertCur->z = pcVerts[quak].z * AI_MDC_BASE_SCALING;
|
|
|
|
|
|
// copy normals
|
|
// copy normals
|
|
- MD3::LatLngNormalToVec3( pcVerts[quak].normal, &pcNorCur->x );
|
|
|
|
|
|
+ MD3::LatLngNormalToVec3(pcVerts[quak].normal, &pcNorCur->x);
|
|
|
|
|
|
// copy texture coordinates
|
|
// copy texture coordinates
|
|
pcUVCur->x = pcUVs[quak].u;
|
|
pcUVCur->x = pcUVs[quak].u;
|
|
- pcUVCur->y = ai_real( 1.0 )-pcUVs[quak].v; // DX to OGL
|
|
|
|
|
|
+ pcUVCur->y = ai_real(1.0) - pcUVs[quak].v; // DX to OGL
|
|
}
|
|
}
|
|
- pcVertCur->x += pcFrame->localOrigin[0] ;
|
|
|
|
- pcVertCur->y += pcFrame->localOrigin[1] ;
|
|
|
|
- pcVertCur->z += pcFrame->localOrigin[2] ;
|
|
|
|
|
|
+ pcVertCur->x += pcFrame->localOrigin[0];
|
|
|
|
+ pcVertCur->y += pcFrame->localOrigin[1];
|
|
|
|
+ pcVertCur->z += pcFrame->localOrigin[2];
|
|
}
|
|
}
|
|
|
|
|
|
// swap the face order - DX to OGL
|
|
// swap the face order - DX to OGL
|
|
@@ -426,31 +405,27 @@ void MDCImporter::InternReadFile(
|
|
pcFaceCur->mIndices[2] = iOutIndex + 0;
|
|
pcFaceCur->mIndices[2] = iOutIndex + 0;
|
|
}
|
|
}
|
|
|
|
|
|
- pcSurface = new ((int8_t*)pcSurface + pcSurface->ulOffsetEnd) MDC::Surface;
|
|
|
|
|
|
+ pcSurface = new ((int8_t *)pcSurface + pcSurface->ulOffsetEnd) MDC::Surface;
|
|
}
|
|
}
|
|
|
|
|
|
// create a flat node graph with a root node and one child for each surface
|
|
// create a flat node graph with a root node and one child for each surface
|
|
if (!pScene->mNumMeshes)
|
|
if (!pScene->mNumMeshes)
|
|
- throw DeadlyImportError( "Invalid MDC file: File contains no valid mesh");
|
|
|
|
- else if (1 == pScene->mNumMeshes)
|
|
|
|
- {
|
|
|
|
|
|
+ throw DeadlyImportError("Invalid MDC file: File contains no valid mesh");
|
|
|
|
+ else if (1 == pScene->mNumMeshes) {
|
|
pScene->mRootNode = new aiNode();
|
|
pScene->mRootNode = new aiNode();
|
|
- if ( nullptr != pScene->mMeshes[0] ) {
|
|
|
|
|
|
+ if (nullptr != pScene->mMeshes[0]) {
|
|
pScene->mRootNode->mName = pScene->mMeshes[0]->mName;
|
|
pScene->mRootNode->mName = pScene->mMeshes[0]->mName;
|
|
pScene->mRootNode->mNumMeshes = 1;
|
|
pScene->mRootNode->mNumMeshes = 1;
|
|
pScene->mRootNode->mMeshes = new unsigned int[1];
|
|
pScene->mRootNode->mMeshes = new unsigned int[1];
|
|
pScene->mRootNode->mMeshes[0] = 0;
|
|
pScene->mRootNode->mMeshes[0] = 0;
|
|
}
|
|
}
|
|
- }
|
|
|
|
- else
|
|
|
|
- {
|
|
|
|
|
|
+ } else {
|
|
pScene->mRootNode = new aiNode();
|
|
pScene->mRootNode = new aiNode();
|
|
pScene->mRootNode->mNumChildren = pScene->mNumMeshes;
|
|
pScene->mRootNode->mNumChildren = pScene->mNumMeshes;
|
|
- pScene->mRootNode->mChildren = new aiNode*[pScene->mNumMeshes];
|
|
|
|
|
|
+ pScene->mRootNode->mChildren = new aiNode *[pScene->mNumMeshes];
|
|
pScene->mRootNode->mName.Set("<root>");
|
|
pScene->mRootNode->mName.Set("<root>");
|
|
- for (unsigned int i = 0; i < pScene->mNumMeshes;++i)
|
|
|
|
- {
|
|
|
|
- aiNode* pcNode = pScene->mRootNode->mChildren[i] = new aiNode();
|
|
|
|
|
|
+ for (unsigned int i = 0; i < pScene->mNumMeshes; ++i) {
|
|
|
|
+ aiNode *pcNode = pScene->mRootNode->mChildren[i] = new aiNode();
|
|
pcNode->mParent = pScene->mRootNode;
|
|
pcNode->mParent = pScene->mRootNode;
|
|
pcNode->mName = pScene->mMeshes[i]->mName;
|
|
pcNode->mName = pScene->mMeshes[i]->mName;
|
|
pcNode->mNumMeshes = 1;
|
|
pcNode->mNumMeshes = 1;
|
|
@@ -461,13 +436,12 @@ void MDCImporter::InternReadFile(
|
|
|
|
|
|
// create materials
|
|
// create materials
|
|
pScene->mNumMaterials = (unsigned int)aszShaders.size();
|
|
pScene->mNumMaterials = (unsigned int)aszShaders.size();
|
|
- pScene->mMaterials = new aiMaterial*[pScene->mNumMaterials];
|
|
|
|
- for (unsigned int i = 0; i < pScene->mNumMaterials;++i)
|
|
|
|
- {
|
|
|
|
- aiMaterial* pcMat = new aiMaterial();
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+ pScene->mMaterials = new aiMaterial *[pScene->mNumMaterials];
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+ for (unsigned int i = 0; i < pScene->mNumMaterials; ++i) {
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+ aiMaterial *pcMat = new aiMaterial();
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pScene->mMaterials[i] = pcMat;
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pScene->mMaterials[i] = pcMat;
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- const std::string& name = aszShaders[i];
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+ const std::string &name = aszShaders[i];
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int iMode = (int)aiShadingMode_Gouraud;
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int iMode = (int)aiShadingMode_Gouraud;
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pcMat->AddProperty<int>(&iMode, 1, AI_MATKEY_SHADING_MODEL);
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pcMat->AddProperty<int>(&iMode, 1, AI_MATKEY_SHADING_MODEL);
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@@ -475,19 +449,20 @@ void MDCImporter::InternReadFile(
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// add a small ambient color value - RtCW seems to have one
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// add a small ambient color value - RtCW seems to have one
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aiColor3D clr;
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aiColor3D clr;
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clr.b = clr.g = clr.r = 0.05f;
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clr.b = clr.g = clr.r = 0.05f;
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- pcMat->AddProperty<aiColor3D>(&clr, 1,AI_MATKEY_COLOR_AMBIENT);
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+ pcMat->AddProperty<aiColor3D>(&clr, 1, AI_MATKEY_COLOR_AMBIENT);
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- if (name.length())clr.b = clr.g = clr.r = 1.0f;
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- else clr.b = clr.g = clr.r = 0.6f;
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+ if (name.length())
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+ clr.b = clr.g = clr.r = 1.0f;
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+ else
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+ clr.b = clr.g = clr.r = 0.6f;
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- pcMat->AddProperty<aiColor3D>(&clr, 1,AI_MATKEY_COLOR_DIFFUSE);
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- pcMat->AddProperty<aiColor3D>(&clr, 1,AI_MATKEY_COLOR_SPECULAR);
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+ pcMat->AddProperty<aiColor3D>(&clr, 1, AI_MATKEY_COLOR_DIFFUSE);
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+ pcMat->AddProperty<aiColor3D>(&clr, 1, AI_MATKEY_COLOR_SPECULAR);
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- if (name.length())
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- {
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+ if (name.length()) {
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aiString path;
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aiString path;
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path.Set(name);
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path.Set(name);
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- pcMat->AddProperty(&path,AI_MATKEY_TEXTURE_DIFFUSE(0));
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+ pcMat->AddProperty(&path, AI_MATKEY_TEXTURE_DIFFUSE(0));
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}
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}
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}
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}
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}
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}
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