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@@ -36,13 +36,21 @@ aiProcess_JoinIdenticalVertices = 0x2
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#
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aiProcess_MakeLeftHanded = 0x4
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-## <hr>Triangulates all faces of all meshes.
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+## <hr>Triangulates all faces of all meshes.
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#
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# By default the imported mesh data might contain faces with more than 3
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-# indices. For rendering you'll usually want all faces to be triangles.
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-# This post processing stepaiProcess_ForceGenNormals
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-## <hr>Removes some parts of the data structure (animations, materials,
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-# light sources, cameras, textures, vertex components).
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+# indices. For rendering you'll usually want all faces to be triangles.
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+# This post processing step splits up faces with more than 3 indices into
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+# triangles. Line and point primitives are *not* modified! If you want
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+# 'triangles only' with no other kinds of primitives, try the following
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+# solution:
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+# - Specify both #aiProcess_Triangulate and #aiProcess_SortByPType
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+# - Ignore all point and line meshes when you process assimp's output
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+#
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+aiProcess_Triangulate = 0x8
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+
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+# <hr>Removes some parts of the data structure (animations, materials,
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+# light sources, cameras, textures, vertex components).
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#
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# The components to be removed are specified in a separate
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# configuration option, <tt>#AI_CONFIG_PP_RVC_FLAGS<tt>. This is quite useful
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