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avoid weighting vertex repeatedly when joining identical vertices

Yingying Wang 5 anos atrás
pai
commit
ddf7c0ad8f
2 arquivos alterados com 5 adições e 3 exclusões
  1. 1 2
      code/Common/Exporter.cpp
  2. 4 1
      code/FBX/FBXExporter.cpp

+ 1 - 2
code/Common/Exporter.cpp

@@ -452,8 +452,7 @@ aiReturn Exporter::Export( const aiScene* pScene, const char* pFormatId, const c
 
                 ExportProperties emptyProperties;  // Never pass NULL ExportProperties so Exporters don't have to worry.
                 ExportProperties* pProp = pProperties ? (ExportProperties*)pProperties : &emptyProperties;
-                                pProp->SetPropertyBool("bJoinIdenticalVertices", must_join_again);
-                                exp.mExportFunction(pPath,pimpl->mIOSystem.get(),scenecopy.get(), pProp);
+				pProp->SetPropertyBool("bJoinIdenticalVertices", pp & aiProcess_JoinIdenticalVertices);
                 exp.mExportFunction(pPath,pimpl->mIOSystem.get(),scenecopy.get(), pProp);
 
                 pimpl->mProgressHandler->UpdateFileWrite(4, 4);

+ 4 - 1
code/FBX/FBXExporter.cpp

@@ -1860,6 +1860,7 @@ void FBXExporter::WriteObjects ()
             sdnode.AddChild("Version", int32_t(100));
             sdnode.AddChild("UserData", "", "");
 
+            std::set<int32_t> setWeightedVertex;
             // add indices and weights, if any
             if (b) {
                 std::vector<int32_t> subdef_indices;
@@ -1867,7 +1868,8 @@ void FBXExporter::WriteObjects ()
                 int32_t last_index = -1;
                 for (size_t wi = 0; wi < b->mNumWeights; ++wi) {
                     int32_t vi = vertex_indices[b->mWeights[wi].mVertexId];
-                    if (vi == last_index) {
+                    bool bIsWeightedAlready = (setWeightedVertex.find(vi) != setWeightedVertex.end());
+                    if (vi == last_index || bIsWeightedAlready) {
                         // only for vertices we exported to fbx
                         // TODO, FIXME: this assumes identically-located vertices
                         // will always deform in the same way.
@@ -1877,6 +1879,7 @@ void FBXExporter::WriteObjects ()
                         // identical vertex.
                         continue;
                     }
+                    setWeightedVertex.insert(vi);
                     subdef_indices.push_back(vi);
                     subdef_weights.push_back(b->mWeights[wi].mWeight);
                     last_index = vi;