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@@ -542,13 +542,13 @@ void ObjFileImporter::countObjects(const std::vector<ObjFile::Object*> &rObjects
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// ------------------------------------------------------------------------------------------------
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// Add clamp mode property to material if necessary
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-void ObjFileImporter::addTextureMappingModeProperty( aiMaterial* mat, aiTextureType type, int clampMode) {
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+void ObjFileImporter::addTextureMappingModeProperty( aiMaterial* mat, aiTextureType type, int clampMode, int index) {
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if ( nullptr == mat ) {
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return;
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}
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- mat->AddProperty<int>( &clampMode, 1, AI_MATKEY_MAPPINGMODE_U( type, 0 ) );
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- mat->AddProperty<int>( &clampMode, 1, AI_MATKEY_MAPPINGMODE_V( type, 0 ) );
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+ mat->AddProperty<int>( &clampMode, 1, AI_MATKEY_MAPPINGMODE_U( type, index ) );
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+ mat->AddProperty<int>( &clampMode, 1, AI_MATKEY_MAPPINGMODE_V( type, index ) );
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}
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// ------------------------------------------------------------------------------------------------
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@@ -668,12 +668,12 @@ void ObjFileImporter::createMaterials(const ObjFile::Model* pModel, aiScene* pSc
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unsigned count = type == ObjFile::Material::TextureReflectionSphereType ? 1 : 6;
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for( unsigned i = 0; i < count; i++ )
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+ {
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mat->AddProperty(&pCurrentMaterial->textureReflection[i], AI_MATKEY_TEXTURE_REFLECTION(i));
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- if(pCurrentMaterial->clamp[type])
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- //TODO addTextureMappingModeProperty should accept an index to handle clamp option for each
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- //texture of a cubemap
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- addTextureMappingModeProperty(mat, aiTextureType_REFLECTION);
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+ if(pCurrentMaterial->clamp[type])
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+ addTextureMappingModeProperty(mat, aiTextureType_REFLECTION, 1, i);
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+ }
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}
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if ( 0 != pCurrentMaterial->textureDisp.length )
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