Просмотр исходного кода

Merge branch 'master' into coverity_scan

Kim Kulling 7 лет назад
Родитель
Сommit
df8a9450c8
100 измененных файлов с 5417 добавлено и 2624 удалено
  1. 7 0
      .gitattributes
  2. 13 0
      .gitignore
  3. 56 7
      .travis.sh
  4. 54 8
      .travis.yml
  5. 0 21
      AssimpConfig.cmake.in
  6. 58 0
      Build.md
  7. 408 6
      CHANGES
  8. 219 131
      CMakeLists.txt
  9. 10 0
      CONTRIBUTING.md
  10. 23 0
      CREDITS
  11. 3 0
      INSTALL
  12. 65 36
      Readme.md
  13. 47 22
      appveyor.yml
  14. 1 81
      assimp-config.cmake.in
  15. 1 1
      assimp.pc.in
  16. 78 0
      assimpTargets-debug.cmake.in
  17. 75 0
      assimpTargets-release.cmake.in
  18. 101 0
      assimpTargets.cmake.in
  19. 2 2
      cmake-modules/CoverallsGenerateGcov.cmake
  20. 25 20
      code/3DSConverter.cpp
  21. 12 6
      code/3DSExporter.cpp
  22. 11 13
      code/3DSExporter.h
  23. 113 54
      code/3DSHelper.h
  24. 54 57
      code/3DSLoader.cpp
  25. 4 3
      code/3DSLoader.h
  26. 104 0
      code/3MFXmlTags.h
  27. 25 24
      code/ACLoader.cpp
  28. 3 2
      code/ACLoader.h
  29. 4 3
      code/AMFImporter.cpp
  30. 70 201
      code/AMFImporter.hpp
  31. 2 1
      code/AMFImporter_Geometry.cpp
  32. 6 5
      code/AMFImporter_Macro.hpp
  33. 61 42
      code/AMFImporter_Material.cpp
  34. 65 125
      code/AMFImporter_Node.hpp
  35. 16 12
      code/AMFImporter_Postprocess.cpp
  36. 21 20
      code/ASELoader.cpp
  37. 3 2
      code/ASELoader.h
  38. 36 33
      code/ASEParser.cpp
  39. 127 103
      code/ASEParser.h
  40. 547 476
      code/AssbinExporter.cpp
  41. 10 2
      code/AssbinExporter.h
  42. 216 175
      code/AssbinLoader.cpp
  43. 25 24
      code/AssbinLoader.h
  44. 7 6
      code/Assimp.cpp
  45. 2 1
      code/AssimpCExport.cpp
  46. 7 5
      code/AssxmlExporter.cpp
  47. 2 1
      code/AssxmlExporter.h
  48. 63 22
      code/B3DImporter.cpp
  49. 10 6
      code/B3DImporter.h
  50. 79 46
      code/BVHLoader.cpp
  51. 7 3
      code/BVHLoader.h
  52. 73 60
      code/BaseImporter.cpp
  53. 5 4
      code/BaseProcess.cpp
  54. 5 8
      code/BaseProcess.h
  55. 8 6
      code/Bitmap.cpp
  56. 5 1
      code/BlenderBMesh.cpp
  57. 1 1
      code/BlenderBMesh.h
  58. 185 0
      code/BlenderCustomData.cpp
  59. 89 0
      code/BlenderCustomData.h
  60. 15 16
      code/BlenderDNA.cpp
  61. 47 10
      code/BlenderDNA.h
  62. 112 8
      code/BlenderDNA.inl
  63. 9 4
      code/BlenderIntermediate.h
  64. 93 37
      code/BlenderLoader.cpp
  65. 4 3
      code/BlenderLoader.h
  66. 7 32
      code/BlenderModifier.cpp
  67. 30 32
      code/BlenderModifier.h
  68. 76 13
      code/BlenderScene.cpp
  69. 89 2
      code/BlenderScene.h
  70. 11 0
      code/BlenderSceneGen.h
  71. 12 3
      code/BlenderTessellator.cpp
  72. 4 3
      code/BlenderTessellator.h
  73. 7 7
      code/C4DImporter.cpp
  74. 3 3
      code/C4DImporter.h
  75. 2 1
      code/CInterfaceIOWrapper.cpp
  76. 2 1
      code/CInterfaceIOWrapper.h
  77. 177 72
      code/CMakeLists.txt
  78. 36 88
      code/COBLoader.cpp
  79. 5 24
      code/COBLoader.h
  80. 3 2
      code/COBScene.h
  81. 8 7
      code/CSMLoader.cpp
  82. 3 2
      code/CSMLoader.h
  83. 11 10
      code/CalcTangentsProcess.cpp
  84. 2 1
      code/CalcTangentsProcess.h
  85. 294 21
      code/ColladaExporter.cpp
  86. 16 5
      code/ColladaExporter.h
  87. 7 5
      code/ColladaHelper.h
  88. 100 87
      code/ColladaLoader.cpp
  89. 4 2
      code/ColladaLoader.h
  90. 65 41
      code/ColladaParser.cpp
  91. 8 4
      code/ColladaParser.h
  92. 9 8
      code/ComputeUVMappingProcess.cpp
  93. 2 1
      code/ComputeUVMappingProcess.h
  94. 48 26
      code/ConvertToLHProcess.cpp
  95. 2 1
      code/ConvertToLHProcess.h
  96. 1 1
      code/CreateAnimMesh.cpp
  97. 398 0
      code/D3MFExporter.cpp
  98. 106 0
      code/D3MFExporter.h
  99. 252 144
      code/D3MFImporter.cpp
  100. 8 9
      code/D3MFImporter.h

+ 7 - 0
.gitattributes

@@ -13,3 +13,10 @@ CHANGES text eol=lf
 CREDITS text eol=lf
 LICENSE text eol=lf
 Readme.md text eol=lf
+# make sure that repo-specific settings (.gitignore, CI-setup,...)
+# are excluded from the source-package generated via 'git archive'
+.git*      	export-ignore
+/.travis*	export-ignore
+/.coveralls*	export-ignore
+appveyor.yml	export-ignore
+

+ 13 - 0
.gitignore

@@ -12,6 +12,8 @@ build
 bin/
 lib/
 
+# QtCreator
+CMakeLists.txt.user
 
 # Generated
 assimp.pc
@@ -19,6 +21,7 @@ revision.h
 contrib/zlib/zconf.h
 contrib/zlib/zlib.pc
 include/assimp/config.h
+unit.vcxproj.user
 
 # CMake
 CMakeCache.txt
@@ -38,6 +41,7 @@ tools/assimp_cmd/Makefile
 
 # Tests
 test/results
+test/readlinetest*
 
 # Python
 __pycache__
@@ -60,6 +64,7 @@ test/gtest/src/gtest-stamp/Debug/gtest-build
 *.lib
 test/gtest/src/gtest-stamp/Debug/
 tools/assimp_view/assimp_viewer.vcxproj.user
+*.pyc
 
 # Unix editor backups
 *~
@@ -81,3 +86,11 @@ lib64/assimp-vc120-mtd.ilk
 lib64/assimp-vc120-mtd.exp
 lib64/assimp-vc120-mt.exp
 xcuserdata
+
+cmake-build-debug
+install_manifest.txt
+tools/assimp_qt_viewer/moc_glview.cpp
+tools/assimp_qt_viewer/moc_glview.cpp_parameters
+tools/assimp_qt_viewer/moc_mainwindow.cpp
+tools/assimp_qt_viewer/moc_mainwindow.cpp_parameters
+tools/assimp_qt_viewer/ui_mainwindow.h

+ 56 - 7
.travis.sh

@@ -1,17 +1,66 @@
-function generate()
-{
-    cmake -G "Unix Makefiles" -DASSIMP_NO_EXPORT=$TRAVIS_NO_EXPORT -DBUILD_SHARED_LIBS=$SHARED_BUILD -DASSIMP_COVERALLS=$ENABLE_COVERALLS
-}
+#---------------------------------------------------------------------------
+#Open Asset Import Library (assimp)
+#---------------------------------------------------------------------------
+# Copyright (c) 2006-2017, assimp team
+#
+# License see LICENSE file
+#
+function generate() {
+    OPTIONS="-DASSIMP_WERROR=ON"
+
+    if [ "$DISABLE_EXPORTERS" = "YES" ] ; then
+        OPTIONS="$OPTIONS -DASSIMP_NO_EXPORT=YES"
+    else
+        OPTIONS="$OPTIONS -DASSIMP_NO_EXPORT=NO"
+    fi
+
+    if [ "$SHARED_BUILD" = "ON" ] ; then
+        OPTIONS="$OPTIONS -DBUILD_SHARED_LIBS=ON"
+    else
+        OPTIONS="$OPTIONS -DBUILD_SHARED_LIBS=OFF"
+    fi
+
+    if [ "$ENABLE_COVERALLS" = "ON" ] ; then
+        OPTIONS="$OPTIONS -DASSIMP_COVERALLS=ON"
+    else
+        OPTIONS="$OPTIONS -DASSIMP_COVERALLS=OFF"
+    fi
 
+    if [ "$ASAN" = "ON" ] ; then
+        OPTIONS="$OPTIONS -DASSIMP_ASAN=ON"
+    else
+        OPTIONS="$OPTIONS -DASSIMP_ASAN=OFF"
+    fi
+
+    if [ "$UBSAN" = "ON" ] ; then
+        OPTIONS="$OPTIONS -DASSIMP_UBSAN=ON"
+    fi
+
+    cmake -G "Unix Makefiles" $OPTIONS
+}
+# build and run unittests, if not android
 if [ $ANDROID ]; then
     ant -v -Dmy.dir=${TRAVIS_BUILD_DIR} -f ${TRAVIS_BUILD_DIR}/port/jassimp/build.xml ndk-jni
 fi
 if [ "$TRAVIS_OS_NAME" = "linux" ]; then
+  if [ $ANALYZE = "ON" ] ; then
+    if [ "$CC" = "clang" ]; then
+        scan-build cmake -G "Unix Makefiles" -DBUILD_SHARED_LIBS=OFF -DASSIMP_BUILD_TESTS=OFF
+        scan-build --status-bugs make -j2
+    else
+        cppcheck --version
+        generate \
+        && cppcheck --error-exitcode=1 -j2 -Iinclude -Icode code 2> cppcheck.txt
+        if [ -s cppcheck.txt ]; then
+            cat cppcheck.txt
+            exit 1
+        fi
+    fi
+  else
     generate \
     && make -j4 \
     && sudo make install \
     && sudo ldconfig \
-    && (cd test/unit; ../../bin/unit) \
-    #&& (cd test/regression; chmod 755 run.py; ./run.py ../../bin/assimp; \
-	#   chmod 755 result_checker.py; ./result_checker.py)
+    && (cd test/unit; ../../bin/unit)
+  fi
 fi

+ 54 - 8
.travis.yml

@@ -1,23 +1,69 @@
 sudo: required
+language: cpp
+
+cache: ccache
+
 before_install:
-  - sudo apt-get update -qq
-  - sudo apt-get install cmake
-  - sudo apt-get install -qq freeglut3-dev libxmu-dev libxi-dev 
+  - if [ "$TRAVIS_OS_NAME" = "linux" ]; then sudo apt-get update -qq && sudo apt-get install cmake cppcheck && sudo apt-get install cmake python3 && sudo apt-get install -qq freeglut3-dev libxmu-dev libxi-dev ; echo -n | openssl s_client -connect scan.coverity.com:443 | sed -ne '/-BEGIN CERTIFICATE-/,/-END CERTIFICATE-/p' | sudo tee -a /etc/ssl/certs/ca- ; fi
+  - 'if [ "$TRAVIS_OS_NAME" = "osx" ];  then
+       if brew ls --versions cmake > /dev/null; then
+         echo cmake already installed.;
+       else
+         brew install cmake;
+       fi;
+       brew install python3;
+       brew install homebrew/x11/freeglut; 
+    fi'
+  - echo -e "#ifndef A_R_H_INC\n#define A_R_H_INC\n#define GitVersion ${TRAVIS_JOB_ID}\n#define GitBranch \"${TRAVIS_BRANCH}\"\n#endif // A_R_H_INC" > revision.h
+  # install latest LCOV (1.9 was failing)
+  - if [ "$TRAVIS_OS_NAME" = "linux" ]; then cd ${TRAVIS_BUILD_DIR} && wget http://ftp.de.debian.org/debian/pool/main/l/lcov/lcov_1.11.orig.tar.gz && tar xf lcov_1.11.orig.tar.gz && sudo make -C lcov-1.11/ install && gem install coveralls-lcov && lcov --version && g++ --version ; fi
+
+os:
+  - linux
+
+compiler:
+  - gcc
+  - clang
 
 env:
   global:
     - secure: "lZ7pHQvl5dpZWzBQAaIMf0wqrvtcZ4wiZKeIZjf83TEsflW8+z0uTpIuN30ZV6Glth/Sq1OhLnTP5+N57fZU/1ebA5twHdvP4bS5CIUUg71/CXQZNl36xeaqvxsG/xRrdpKOsPdjAOsQ9KPTQulsX43XDLS7CasMiLvYOpqKcPc="
+    - PV=r8e PLATF=linux-x86_64 NDK_HOME=${TRAVIS_BUILD_DIR}/android-ndk-${PV} PATH=${PATH}:${NDK_HOME}
 
-language: cpp
-  
-compiler:
-  - gcc
+matrix:
+  include:
+    - os: linux
+      compiler: clang
+      env: ASAN=ON
+    - os: linux
+      compiler: clang
+      env: UBSAN=ON
+    - os: linux
+      compiler: clang
+      env: SHARED_BUILD=ON
+    - os: linux
+      compiler: gcc
+      env: ANALYZE=ON
+    - os: linux
+      compiler: gcc
+      env: ENABLE_COVERALLS=ON
+    - os: linux
+      compiler: gcc
+      env: SHARED_BUILD=ON
+
+install:
+  - if [ $ANDROID ]; then wget -c http://dl.google.com/android/ndk/android-ndk-${PV}-${PLATF}.tar.bz2 && tar xf android-ndk-${PV}-${PLATF}.tar.bz2 ; fi
 
 before_script:
   cmake . -DASSIMP_ENABLE_BOOST_WORKAROUND=YES
 
 script:
-  make
+  - export COVERALLS_SERVICE_NAME=travis-ci
+  - export COVERALLS_REPO_TOKEN=abc12345
+  - . ./.travis.sh
+ 
+after_success:
+  - if [ "$TRAVIS_OS_NAME" = "linux" ]; then cd ${TRAVIS_BUILD_DIR} && lcov --directory . --capture --output-file coverage.info && lcov --remove coverage.info '/usr/*' 'contrib/*' 'test/*' --output-file coverage.info && lcov --list coverage.info && coveralls-lcov --source-encoding=ISO-8859-1 --repo-token=${COVERALLS_TOKEN} coverage.info ; fi
 
 addons:
   coverity_scan:

+ 0 - 21
AssimpConfig.cmake.in

@@ -1,21 +0,0 @@
-# - Config file for the FooBar package
-# It defines the following variables
-#  FOOBAR_INCLUDE_DIRS - include directories for FooBar
-#  FOOBAR_LIBRARIES    - libraries to link against
-#  FOOBAR_EXECUTABLE   - the bar executable
-
-# Compute paths
-get_filename_component(FOOBAR_CMAKE_DIR "${CMAKE_CURRENT_LIST_FILE}" PATH)
-if(EXISTS "${FOOBAR_CMAKE_DIR}/CMakeCache.txt")
-  # In build tree
-  include("${FOOBAR_CMAKE_DIR}/FooBarBuildTreeSettings.cmake")
-else()
-  set(FOOBAR_INCLUDE_DIRS "${FOOBAR_CMAKE_DIR}/@CONF_REL_INCLUDE_DIR@")
-endif()
-
-# Our library dependencies (contains definitions for IMPORTED targets)
-include("${FOOBAR_CMAKE_DIR}/FooBarLibraryDepends.cmake")
-
-# These are IMPORTED targets created by FooBarLibraryDepends.cmake
-set(FOOBAR_LIBRARIES foo)
-set(FOOBAR_EXECUTABLE bar)

+ 58 - 0
Build.md

@@ -0,0 +1,58 @@
+# Install CMake
+Asset-Importer-Lib can be build for a lot of different platforms. We are using cmake to generate the build environment for these via cmake. So you have to make sure that you have a working cmake-installation on your system. You can download it at https://cmake.org/ or for linux install it via
+```
+sudo apt-get install cmake
+```
+
+# Get the source
+Make sure you have a working git-installation. Open a command prompt and clone the Asset-Importer-Lib via:
+```
+git clone https://github.com/assimp/assimp.git
+```
+
+# Build instructions for Windows with Visual-Studio
+
+First you have to install Visual-Studio on your windows-system. You can get the Community-Version for free here: https://visualstudio.microsoft.com/de/downloads/
+To generate the build environment for your IDE open a command prompt, navigate to your repo and type:
+```
+> cmake CMakeLists.txt
+```
+This will generate the project files for the visual studio. All dependencies used to build Asset-IMporter-Lib shall be part of the repo. If you want to use you own zlib.installation this is possible as well. Check the options for it.
+
+# Build instructions for Windows with UWP
+See https://stackoverflow.com/questions/40803170/cmake-uwp-using-cmake-to-build-universal-windows-app
+
+
+# Build instrcutions for Linux / Unix
+Open a terminal and got to your repository. You can generate the makefiles and build the library via:
+
+```
+cmake CMakeLists.txt
+make -j4
+```
+The option -j descripes the number of parallel processes for the build. In this case make will try to use 4 cores for the build.
+
+If you want to use a IDE for linux you can try QTCreator for instance. 
+
+# CMake build options
+The cmake-build-environment provides options to configure the build. The following options can be used:
+- **BUILD_SHARED_LIBS ( default ON )**: Generation of shared libs ( dll for windows, so for Linux ). Set this to OFF to get a static lib.
+- **BUILD_FRAMEWORK ( default OFF, MacOnly)**: Build package as Mac OS X Framework bundle
+- **ASSIMP_DOUBLE_PRECISION( default OFF )**: All data will be stored as double values.
+- **ASSIMP_OPT_BUILD_PACKAGES ( default OFF)**: Set to ON to generate CPack configuration files and packaging targets
+- **ASSIMP_ANDROID_JNIIOSYSTEM ( default OFF )**: Android JNI IOSystem support is active
+- **ASSIMP_NO_EXPORT ( default OFF )**: Disable Assimp's export functionality
+- **ASSIMP_BUILD_ZLIB ( default OFF )**: Build your own zlib
+- **ASSIMP_BUILD_ASSIMP_TOOLS ( default ON )**: If the supplementary tools for Assimp are built in addition to the library.
+- **ASSIMP_BUILD_SAMPLES ( default OFF )**: If the official samples are built as well (needs Glut).
+- **ASSIMP_BUILD_TESTS ( default ON )**: If the test suite for Assimp is built in addition to the library.
+- **ASSIMP_COVERALLS ( default OFF )**: Enable this to measure test coverage.
+- **ASSIMP_WERROR( default OFF )**: Treat warnings as errors.
+- **ASSIMP_ASAN ( default OFF )**: Enable AddressSanitizer.
+- **ASSIMP_UBSAN ( default OFF )**: Enable Undefined Behavior sanitizer.
+- **SYSTEM_IRRXML ( default OFF )**: Use system installed Irrlicht/IrrXML library.
+- **BUILD_DOCS ( default OFF )**: Build documentation using Doxygen.
+- **INJECT_DEBUG_POSTFIX( default ON )**: Inject debug postfix in .a/.so lib names
+- **IGNORE_GIT_HASH ( default OFF )**: Don't call git to get the hash.
+- **ASSIMP_INSTALL_PDB ( default ON )**: Install MSVC debug files.
+

+ 408 - 6
CHANGES

@@ -1,6 +1,413 @@
 ----------------------------------------------------------------------
 CHANGELOG
 ----------------------------------------------------------------------
+4.1.0 (2017-12):
+- FEATURES:
+ - Export 3MF ( experimental )
+ - Import / Export glTF 2
+ - Introduce new zib-lib to eb able to export zip-archives
+- FIXES/HOUSEKEEPING:
+ - Added missing include to stdlib.h and remove load library call
+ - Fix install for builds with MSVC compiler and NMake.
+ - Update list of supported file formats.
+ - Add TriLib to the official list of supported ports.
+ - Re-enabling PACK_STRUCT for MDL files.
+ - Use std.::unique_ptr
+ - Update D3MFExporter.h
+ - Update MD3Loader.cpp, using index
+ - Fix all warnings on MSVC14
+ - Copy assimp dll to unit folder on windows
+ - Update jvm port supported formats
+ - Add support for building Mac OS X Framework bundles
+ - Check for nullptr dereferencing before copying scene data
+ - Update ValidateDataStructure.h, typo
+ - Enable data structure validation in cases where it doesn't cause failures
+ - Remove some dead assignments
+ - fast_atof: Silence some uninitialized variable warnings
+ - Check for area test if the face is a triangle.
+ - Set mNumUVComponents to 0 when deleting texture coordinate sets
+ - Only scale the root node because this will rescale all children nodes as well.
+ - Issue 1514: Fix frame pointer arithmetic
+ - Prevent failing stringstream to crash the export process
+ - powf -> pow
+ - add Defines.h to include folder for install.
+ - Android:
+  - Fix android build
+  - Fix assimp for cross compile for android
+  - Use define for D_FILE_OFFSET_BITS only for not-android systems.
+ - FBX:
+  - Fix handling with embedded textures
+  - FBX 7500 Binary reading
+  - Remove dead assignment
+  - Fix export of deleted meshes; Add LazyDict::Remove method
+  - Log an error instead of letting the fbx-importer crash. ( issue 213 )
+  - Replace bad pointer casting with memcpy
+  - Remove useless const qualifier from return value
+  - Add explicit instantiation of log_prefix so other FBX source files can see it
+  - add missing inversion of postrotation matrix for fbx.
+  - FIReader: Silence uninitialized variable warning
+  - Update version check in FBX reader to check for version >= 7500
+  - Use actual min/max of anim keys when start/stop time is missing
+- GLTF1:
+ - Fix output of glTF 1 version string
+ - Fix delete / delete[] mismatch in glTFAsset
+ - Don’t ignore rgba(1,1,1,1) color properties
+ - glTF2 primitives fixes
+ - Don’t ignore rgba(1,1,1,1) color properties
+ - Fix delete / delete[] mismatch in glTFAsset
+ - Remove KHR_binary_glTF code
+ - glTF nodes can only hold one mesh. this simply assigns to and check’s a Node’s Mesh
+ - version in glb header is stored as uint32_t
+- GLTF2:
+ - node name conflict fix
+ - Fix transform matrices multiplication order
+ - Preserve node names when importing
+ - Add support for tangents in import
+ - Fix typo on gltf2 camera parameters
+ - Moved byteStride from accessor to bufferView
+ - Implemented reading binary glTF2 (glb) files
+ - Fix signed/unsigned warning
+ - Add postprocess step for scaling
+ - Fix shininess to roughness conversion
+ - Prefer “BLEND” over “MASK” as an alphaMode default
+ - Approximate specularity / glossiness in metallicRoughness materials
+ - Diffuse color and diffuse texture import and export improvements
+ - Addressed some mismatched news/deletes caused by the new glTF2 sources.
+ - Fix delete / delete[] mismatches in glTF2 importer
+ - use correct name of exporter to gltf2
+ - Fix possible infinite loop when exporting to gltf2
+ - Fix glTF2::Asset::FindUniqueID() when the input string is >= 256 chars
+ - Fix glTF2 alphaMode storage and reading
+ - Fix glTF 2.0 multi-primitive support
+ - Load gltf .bin files from correct directory
+ - Add support for importing both glTF and glTF2 files
+ - ampler improvements; Add new LazyDict method
+ - Changes to GLTF2 materials
+ - Remove Light, Technique references
+ - Start removing materials common, and adding pbrSpecularGlossiness
+ - Use !ObjectEmpty() vs. MemberCount() > 0
+ - Working read, import, export, and write of gltf2 (pbr) material
+ - Check in gltf2 models to test directory
+ - Remove un-needed test models
+ - Start managing and importing gltf2 pbr materials
+ - Update glTF2 Asset to use indexes
+ - Duplicate gltfImporter as gltf2Importer; Include glTF2 importer in CMake List
+ - glTF2: Fix animation export
+ - use opacity for diffuse alpha + alphaMode
+- STL:
+ - Restore import of multi mesh binary STLs
+- Blender:
+ - Silence warning about uninitialized member
+- MDLImporter:
+ - Don't take address of packed struct member
+- assimp_cmd:
+ - Fix strict-aliasing warnings
+- Open3DGC:
+ - Fix strict-aliasing warnings
+ - Add assertions to silence static analyzer warnings
+ - Remove redundant const qualifiers from return types
+ - Fix some uninitialized variable warnings
+ - Remove OPEN3DGC and compression references
+- unzip:
+ - Remove dead assignment
+ - Bail on bad compression method
+ - Fix possibly uninitialized variables
+- clipper:
+ - Add assertion to silence a static analyzer warning
+- OpenDDLExport:
+ - Reduce scope of a variable
+ - Remove dead variable
+ - Remove dead assignment
+ - Fix another potential memory leak
+- X3DImporter:
+ - Add assertions to silence static analyzer warnings
+ - Add missing unittest
+ - Workaround for buggy Android NDK (issue #1361)
+- TerragenLoader:
+ - Remove unused variable
+- SIBImporter:
+ - Add assertions to silence static analyzer warnings
+- IFC:
+ - Remove dead code
+ - Add explicit instantiation of log_prefix so IFCMaterial.cpp can see it
+- PLY:
+ - Remove dead assignment and reduce scope of a variable
+ - fix vertex attribute lookup.
+- OpenGEX:
+ - Add assertion to silence a static analyzer warning
+ - Fix for TextureFile with number in file name
+ - Return early when element is TextureFile
+- NFF:
+ - Add assertions to silence static analyzer warnings
+ - Split up some complicated assignments
+- Raw: Fix misleading indentation warning
+ - Reduce scope of a variable
+- LWO
+ - Reduce scope of a variable
+- IRRLoader:
+ - Fix confusing boolean casting
+- AssbinExporter:
+ - Add assertion to silence a static analyzer warning
+- ASE:
+ - Add assertion to silence a static analyzer warning
+- AMFImporter:
+ - Add assertion to silence a static analyzer warning
+ - Add a block
+- OptimizeGraph:
+ - Fix possible null pointer dereference
+ - RemoveRedundantMaterials:
+ - Add assertion to silence a static analyzer warning
+- ImproveCacheLocality:
+ - Add assertion to silence a static analyzer warning
+- RemoveRedundantMaterials:
+ - Set pointer to nullptr after deleting it
+- Travis:
+ - Disable unit tests in scan-build config
+ - Move slower builds earlier to improve parallelization
+ - Add static analysis to build
+ - Remove unused branch rule for travis.
+ - Add Clang UBSan build configuration
+ - Treat warnings as errors, without typos this time
+- Unittests:
+ - Add VS-based source groups for the unittests.
+- Collada:
+ - export <library_animations> tag
+ - Update ColladaExporter.cpp
+ - Silence uninitialized variable warning
+ - Add support for line strip primitives
+- Obj Wavefront:
+ - check in exporting against out-of-bounds-access .
+ - Issue 1351: use correct name for obj-meshname export for groups.
+ - fix mem-lead: face will be not released in case of an error.
+ - Anatoscope obj exporter nomtl
+ - Raise exception when obj file contains invalid face indices
+ - Added alternative displacement texture token in OBJ MTL material.
+ - Obj: rename attribute from exporter.
+ - Fix OBJ discarding all material names if the material library is missing
+- Step:
+ - use correct lookup for utf32
+- MD2:
+ - Fix MD2 frames containing garbage
+- STL
+ - add missing const.
+ - Fix memory-alignment bug.
+ - Fix issue 104: deal with more solids in one STL file.
+- CMake
+ - Fix issue 213: use correct include folder for assimp
+- Doxygen
+ - Fix issue 1513: put irrXML onto exclucde list for doxygen run
+- PyAssimp:
+ - Search for libassimp.so in LD_LIBRARY_PATH if available.
+ - Fix operator precedence issue in header check
+ - Split setup.py into multiple lines
+ - Detect if Anaconda and fixed 3d_viewer for Python 3
+ - created a python3 version of the 3dviewer and fixed the / = float in py3
+- Blender:
+ - Fix invalid access to mesh array when the array is empty.
+ - Fix short overflow.
+ - Silence warning about inline function which is declared but not defined
+- JAssimp
+ - Changed license header for IHMC contributions from Apache 2.0 to BSD
+ - Add Node metadata to the Jassmip Java API
+ - Added supported for custom IO Systems in Java. Implemented ClassLoader IO System
+ - Added a link to pure jvm assimp port
+- Clang sanitizer:
+ - Undefined Behavior sanitizer
+ - Fixed a divide by zero error in IFCBoolean that was latent, but nevertheless a bug
+- B3DImporter:
+ - Replace bad pointer casting with memcpy
+- AppVeyor:
+ - Cleanup and Addition of VS 2017 and running Tests
+ - Fixed File Size reported as 0 in tests that use temporary files
+ - x86 isn't a valid VS platform. Win32 it is, then.
+ - Replaced the worker image name, which doesn't work as generator name, with a manually created generator name.
+ - Cleaned up appveyor setup, added VS 2017 to the build matrix and attempted to add running of tests.
+ - Treat warnings as errors on Appveyor
+ - Disable warning 4351 on MSVC 2013
+- OpenGEXImporter:
+ - Copy materials to scene
+ - Store RefInfo in unique_ptr so they get automatically cleaned up
+ - Fix IOStream leak
+ - Store ChildInfo in unique_ptr so they get automatically cleaned up
+ - improve logging to be able to detect error-prone situations.
+-  AMFImporter:
+ - Fix memory leak
+- UnrealLoader:
+ - Fix IOStream leak
+- Upgrade RapidJSON to get rid of a clang warning
+- zlib:
+ - Update zlib contribution
+ - Removed unnecessary files from zlib contribution
+ - Replaced unsigned long for the crc table to z_crc_t, to match what is returned by get-crc_table
+- MakeVerboseFormat:
+  - Fix delete / delete[] mismatches in MakeVerboseFormat
+- MaterialSystem:
+ - Fix out-of-bounds read in MaterialSystem unit test
+- SIB:
+ - Added support for SIB models from Silo 2.5
+- AssbinExporter:
+ - Fix strict aliasing violation
+ - Add Write specialization for aiColor3D
+- DefaultLogger:
+ - Whitespace cleanup to fix GCC misleading indentation warning
+- MDP:
+ - Fix encoding issues.
+ - PreTransformVertices:
+ - fix name lost in mesh and nodes when load with flag
+- C4D:
+ - Fixes for C4D importer
+- Unzip:
+ - Latest greatest.
+
+4.0.1 (2017-07-28)
+    - FIXES/HOUSEKEEPING:
+    - fix version test.
+    - Not compiling when using ASSIMP_DOUBLE_PRECISION
+    - Added support for python3
+    - Check if cmake is installed with brew
+    - Low performance in OptimizeMeshesProcess::ProcessNode with huge numbers of meshes
+    - Elapsed seconds not shown correctly
+    - StreamReader: fix out-of-range exception
+    - PPdPmdParser: fix compilation for clang
+
+
+4.0.0 (2017-07-18)
+
+FEATURES:
+    - Double precision support provided ( available via cmake option )
+	- QT-Widget based assimp-viewer ( works for windows, linux, osx )
+	- Open3DGC codec supported by glFT-importer
+	- glTF: Read and write transparency values
+	- Add Triangulate post-processing step to glTF exporters
+	- Update rapidjson to v1.0.2
+	- Added method to append new metadata to structure
+	- Unittests: intoduce a prototype model differ
+	- X3D support
+	- AMF support
+	- Lugdunum3D support
+	- Obj-Importer: obj-homogeneous_coords support
+	- Obj-Importer: new streaming handling
+	- Added support for 64 bit version header introduced in FbxSdk2016
+	- Travis: enable coverall support.
+	- PyAssimp: New version of the pyASSIMP 3D viewer, with much improved 3D controls
+    - Morph animation support for collada	
+	- Added support for parameters Ni and Tf in OBJ/MTL file format
+	- aiScene: add method to add children
+	- Added new option to IFC importer to control tessellation angle + removed unused IFC option
+	- aiMetaData: introduce aiMetaData::Dealloc
+	- Samples: add a DX11 example
+	- travis ci: test on OXS ( XCode 6.3 ) as well
+	- travis ci: enable sudo support.
+	- openddlparser: integrate release v0.4.0
+	- aiMetaData: Added support for metadata in assbin format
+	
+FIXES/HOUSEKEEPING:
+    - Introduce usage of #pragma statement
+	- Put cmake-scripts into their own folder
+	- Fix install pathes ( issue 938 )
+	- Fix object_compare in blender importer( issue 946 )
+	- Fix OSX compilation error
+	- Fix unzip path when no other version was found ( issue 967 )
+	- Set _FILE_OFFSET_BITS=64 for 32-bit linux ( issue 975 )
+	- Fix constructor for radjson on OSX
+	- Use Assimp namespace to fix build for big-endian architectures
+	- Add -fPIC to C Flags for 64bit linux Shared Object builds
+	- MDLLoader: fix resource leak.
+	- MakeVerboseFormat: fix invalid delete statement
+	- IFC: fix possible use after free access bug
+	- ComputeUVMappingprocess: add missing initialization for scalar value
+    - Fix invalid release of mat + mesh
+	- IrrImporter: Fix release functions
+	- Split mesh before exporting gltf ( issue 995 )
+	- 3MFImporter: add source group for visual studio
+	- IFC: Switch generated file to 2 files to fix issue related to <mingw4.9 ( Thanks Qt! )
+	- ObjImporter: fix test for vertices import
+    - export scene combiner ( issues177 )
+	- FBX: make lookup test less strict ( issues 994 )
+	- OpenGEX-Importer: add import of vertex colors ( issue 954 )
+	- fix bug when exporting mRotationKeys data
+	- fix mingw build (mingw supports stat64 nowadays)
+	- cfileio: fix leaks by not closing files in the destructor
+	- Fix OBJ parser mtllib statement parsing bug.
+	- Q3BSP-Importer: remove dead code
+	- Fix BlenderDNA for clang cross compiler.
+	- ScenePreprocessor: fix invalid index counter.
+	- Fix compiler warnings ( issue 957 )
+	- Fix obj .mtl file loading
+	- Fixed a compile error on MSVC14 x64 caused by the /bigobj flag failing to be set for the 1 and 2-suffixed versions introduced in commit 0a25b076b8968b7ea2aa96d7d1b4381be2d72ce6
+	- Fixed build warnings on MSVC14 x64
+	- Remove scaling of specular exponent in OBJFileImporter.cpp
+	- use ai_assert instead of assert ( issue 1076 )
+	- Added a preprocessor definition for MSVC to silence safety warnings regarding C library functions. This addresses all warnings for MSVC x86 and x64 when building zlib, tools and viewer as a static lib
+	- fix parsing of texture name ( issue 899 )
+	- add warning when detecting invalid mat definition ( issue 1111 )
+	- copy aiTexture type declaration instead of using decltype for declaration to fix iOS build( issue 1101 )
+	- FBX: Add additional material properties
+	- FBX: Correct camera position and clip planes
+    - FBX: Add correct light locations and falloff values
+	- fix typo ( issue 1141 )
+	- Fix collada export. Don't duplicate TEXCOORD/NORMALS/COLORS in <vertices> and <polylist> ( issue 1084 )
+	- OBJParser: set material index when changing current material
+	- OBJ: check for null mesh before updating material index
+	- add vertex color export support ( issue 809 )
+	- Fix memory leak in Collada importer ( issue 1169 )
+	- add stp to the list of supported extensions for step-files ( issue 1183 )
+	- fix clang build ( Issue-1169 ) 
+	- fix for FreeBSD
+	- Import FindPkgMacros to main CMake Configuration
+	- Extended support for tessellation parameter to more IFC shapes
+	- defensice handling of utf-8 decode issues ( issue 1211 )
+	- Fixed compiler error on clang 4.0 running on OSX
+	- use test extension for exported test files ( issue 1228 )
+	- Set UVW index material properties for OBJ files
+	- Fixed no member named 'atop' in global namespace issue for Android NDK compilation
+	- Apply mechanism to decide use for IrrXML external or internal
+	- Fix static init ordering bug in OpenGEX importer
+	- GLTF exporter: ensure animation accessors have same count
+	- GLTF exporter: convert animation time from ticks to seconds
+	- Add support for reading texture coordinates from PLY meshes with properties named 'texture_u' and 'texture_v'
+	- Added TokensForSearch in BlenderLoader to allow CanRead return true for in-memory files.
+	- fix wrong delete ( issue 1266 )
+	- OpenGEX: fix invalid handling with color4 token ( issue 1262 )
+	- LWOLoader: fix link in loader description
+	- Fix error when custom CMAKE_C_FLAGS is specified
+	- Fast-atof: log overflow errors
+	- Obj-Importer: do not break when detecting an overflow ( issue 1244 )
+	- Obj-Importer: fix parsing of multible line data definitions
+	- Fixed bug where IFC models with multiple IFCSite only loaded 1 site instead of the complete model
+	- PLYImporter: - optimize memory and speed on ply importer / change parser to use a file stream - manage texture path in ply 
+	  import - manage texture coords on faces in ply import - correction on point cloud faces generation
+	- Utf8: integrate new lib ( issue 1158 )
+	- fixed CMAKE_MODULE_PATH overwriting previous values
+	- OpenGEX: Fixed bug in material color processing ( issue 1271 )
+	- SceneCombiner: move header for scenecombiner to public folder.
+	- GLTF exporter: ensure buffer view byte offsets are correctly aligned
+	- X3D importer: Added EXPORT and IMPORT to the list of ignored XML tags
+    - X3D Exporter: fixed missing attributes
+    - X3D importer: Fixed import of normals for the single index / normal per vertex case
+    - X3D importer: Fixed handling of inlined files
+    - X3D importer: fixed whitespace handling (issue 1202)
+	- X3D importer: Fixed iterator on MSVC 2015
+    - X3D importer: Fixed problems with auto, override and regex on older compilers
+    - X3D importer: Fixed missing header file
+    - X3D importer: Fixed path handling
+	- X3D importer: Implemented support for binary X3D files
+    - fix build without 3DS ( issue 1319 )
+	- pyassimp: Fixed indices for IndexedTriangleFanSet, IndexedTriangleSet and IndexedTriangleStripSet
+	- Fixes parameters to pyassimp.load
+	- Obj-Importe: Fixed texture bug due simultaneously using 'usemtl' and 'usemap' attributes
+	- check if all exporters are disabled ( issue 1320 )
+	- Remove std functions deprecated by C++11.
+	- X-Importer: make it deal with lines
+	- use correct path for compilers ( issue 1335 )
+	- Collada: add workaround to deal with polygon with holes 
+	- update python readme
+	- Use unique node names when loading Collada files
+	- Fixed many FBX bugs
+
+API COMPATIBILITY:
+    - Changed ABI-compatibility to v3.3.1, please rebuild your precompiled libraries ( see issue 1182 )
+	- VS2010 outdated
 
 3.3.1 (2016-07-08)
 
@@ -121,8 +528,6 @@ API COMPATIBILITY:
    - Note: 3.0 is not binary compatible with 2.0
 
 
-
-
 2.0 (2010-11-21)
 
 FEATURES:
@@ -159,10 +564,7 @@ API CHANGES:
      currently used, however ...)
    - Some Assimp::Importer methods are const now.
 
-
-
-
-
+   
 1.1 (2010-04-17)
 This is the list of relevant changes from the 1.0 (r412) release to 1.1 (r700).
 

+ 219 - 131
CMakeLists.txt

@@ -1,6 +1,7 @@
 # Open Asset Import Library (assimp)
 # ----------------------------------------------------------------------
-# Copyright (c) 2006-2017, assimp team
+# Copyright (c) 2006-2018, assimp team
+
 # All rights reserved.
 #
 # Redistribution and use of this software in source and binary forms,
@@ -34,14 +35,20 @@
 # OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 #----------------------------------------------------------------------
 SET(CMAKE_LEGACY_CYGWIN_WIN32 0) # Remove when CMake >= 2.8.4 is required
-cmake_minimum_required( VERSION 2.8 )
+CMAKE_MINIMUM_REQUIRED( VERSION 2.8 )
 PROJECT( Assimp )
 
 # All supported options ###############################################
+
 OPTION( BUILD_SHARED_LIBS
   "Build package with shared libraries."
   ON
 )
+
+OPTION( BUILD_FRAMEWORK
+  "Build package as Mac OS X Framework bundle."
+  OFF
+)
 OPTION( ASSIMP_DOUBLE_PRECISION
   "Set to ON to enable double precision processing"
   OFF
@@ -62,11 +69,11 @@ OPTION( ASSIMP_BUILD_ZLIB
   "Build your own zlib"
   OFF
 )
-option( ASSIMP_BUILD_ASSIMP_TOOLS
+OPTION( ASSIMP_BUILD_ASSIMP_TOOLS
   "If the supplementary tools for Assimp are built in addition to the library."
   ON
 )
-option ( ASSIMP_BUILD_SAMPLES
+OPTION ( ASSIMP_BUILD_SAMPLES
   "If the official samples are built as well (needs Glut)."
   OFF
 )
@@ -75,95 +82,127 @@ OPTION ( ASSIMP_BUILD_TESTS
   ON
 )
 OPTION ( ASSIMP_COVERALLS
-   "Eańable this to measure test coverage."
-   OFF
+  "Enable this to measure test coverage."
+  OFF
 )
-option ( SYSTEM_IRRXML
-    "Use system installed Irrlicht/IrrXML library."
-    OFF
+OPTION ( ASSIMP_WERROR
+  "Treat warnings as errors."
+  OFF
+)
+OPTION ( ASSIMP_ASAN
+  "Enable AddressSanitizer."
+  OFF
+)
+OPTION ( ASSIMP_UBSAN
+  "Enable Undefined Behavior sanitizer."
+  OFF
+)
+OPTION ( SYSTEM_IRRXML
+  "Use system installed Irrlicht/IrrXML library."
+  OFF
 )
 OPTION ( BUILD_DOCS
-   "Build documentation using Doxygen."
+  "Build documentation using Doxygen."
+  OFF
+)
+OPTION( INJECT_DEBUG_POSTFIX
+  "Inject debug postfix in .a/.so lib names"
+  ON
+)
+
+OPTION ( IGNORE_GIT_HASH
+   "Don't call git to get the hash."
    OFF
 )
 
+IF (IOS)
+  IF (NOT CMAKE_BUILD_TYPE)
+    SET(CMAKE_BUILD_TYPE "Release")
+  ENDIF (NOT CMAKE_BUILD_TYPE)
+  ADD_DEFINITIONS(-DENABLE_BITCODE)
+ENDIF (IOS)
+
+# Use subset of Windows.h
 if (WIN32)
-    add_definitions( -DWIN32_LEAN_AND_MEAN )
+  ADD_DEFINITIONS( -DWIN32_LEAN_AND_MEAN )
 endif()
 
+
 IF(MSVC)
-  set (CMAKE_PREFIX_PATH "D:\\libs\\devil")
   OPTION( ASSIMP_INSTALL_PDB
     "Install MSVC debug files."
     ON
   )
 ENDIF(MSVC)
 
+IF (BUILD_FRAMEWORK)
+  SET (BUILD_SHARED_LIBS ON)
+  MESSAGE(STATUS "Framework bundle building enabled")
+ENDIF(BUILD_FRAMEWORK)
+
 IF(NOT BUILD_SHARED_LIBS)
+  MESSAGE(STATUS "Shared libraries disabled")
   SET(LINK_SEARCH_START_STATIC TRUE)
+ELSE()
+  MESSAGE(STATUS "Shared libraries enabled")
 ENDIF(NOT BUILD_SHARED_LIBS)
 
 # Define here the needed parameters
-SET (ASSIMP_VERSION_MAJOR 3)
-SET (ASSIMP_VERSION_MINOR 3)
-SET (ASSIMP_VERSION_PATCH 1) # subversion revision?
+SET (ASSIMP_VERSION_MAJOR 4)
+SET (ASSIMP_VERSION_MINOR 1)
+SET (ASSIMP_VERSION_PATCH 0)
 SET (ASSIMP_VERSION ${ASSIMP_VERSION_MAJOR}.${ASSIMP_VERSION_MINOR}.${ASSIMP_VERSION_PATCH})
-SET (ASSIMP_SOVERSION 3)
+SET (ASSIMP_SOVERSION 4)
 SET (PROJECT_VERSION "${ASSIMP_VERSION}")
 
-SET(ASSIMP_PACKAGE_VERSION "0" CACHE STRING "the package-specific version used for uploading the sources")
+SET( ASSIMP_PACKAGE_VERSION "0" CACHE STRING "the package-specific version used for uploading the sources" )
 
-# Needed for openddl_parser config, no use of c++11 at this moment
-add_definitions( -DOPENDDL_NO_USE_CPP11 )
+# Enable C++1 globally
 set_property( GLOBAL PROPERTY CXX_STANDARD 11 )
 
-# Get the current working branch
-EXECUTE_PROCESS(
-  COMMAND git rev-parse --abbrev-ref HEAD
-  WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}
-  OUTPUT_VARIABLE GIT_BRANCH
-  OUTPUT_STRIP_TRAILING_WHITESPACE
-  ERROR_QUIET
-)
+IF(NOT IGNORE_GIT_HASH)
+  # Get the current working branch
+  EXECUTE_PROCESS(
+    COMMAND git rev-parse --abbrev-ref HEAD
+    WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}
+    OUTPUT_VARIABLE GIT_BRANCH
+    OUTPUT_STRIP_TRAILING_WHITESPACE
+    ERROR_QUIET
+  )
 
-# Get the latest abbreviated commit hash of the working branch
-EXECUTE_PROCESS(
-  COMMAND git log -1 --format=%h
-  WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}
-  OUTPUT_VARIABLE GIT_COMMIT_HASH
-  OUTPUT_STRIP_TRAILING_WHITESPACE
-  ERROR_QUIET
-)
+  # Get the latest abbreviated commit hash of the working branch
+  EXECUTE_PROCESS(
+    COMMAND git rev-parse --short=8 HEAD
+    WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}
+    OUTPUT_VARIABLE GIT_COMMIT_HASH
+    OUTPUT_STRIP_TRAILING_WHITESPACE
+    ERROR_QUIET
+  )
+ENDIF()
 
 IF(NOT GIT_COMMIT_HASH)
   SET(GIT_COMMIT_HASH 0)
 ENDIF(NOT GIT_COMMIT_HASH)
 
 IF(ASSIMP_DOUBLE_PRECISION)
-  ADD_DEFINITIONS(-DASSIMP_DOUBLE_PRECISION)
+    ADD_DEFINITIONS(-DASSIMP_DOUBLE_PRECISION)
 ENDIF(ASSIMP_DOUBLE_PRECISION)
 
-# Check for OpenMP support
-find_package(OpenMP)
-if (OPENMP_FOUND)
-    set (CMAKE_C_FLAGS "${CMAKE_C_FLAGS} ${OpenMP_C_FLAGS}")
-    set (CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} ${OpenMP_CXX_FLAGS}")
-endif()
-
-configure_file(
+CONFIGURE_FILE(
   ${CMAKE_CURRENT_LIST_DIR}/revision.h.in
   ${CMAKE_CURRENT_BINARY_DIR}/revision.h
 )
 
-configure_file(
+CONFIGURE_FILE(
   ${CMAKE_CURRENT_LIST_DIR}/include/assimp/config.h.in
   ${CMAKE_CURRENT_BINARY_DIR}/include/assimp/config.h
 )
 
-include_directories(
-    ./
-    ${CMAKE_CURRENT_BINARY_DIR}
-    ${CMAKE_CURRENT_BINARY_DIR}/include
+INCLUDE_DIRECTORIES(
+  ./
+  include
+  ${CMAKE_CURRENT_BINARY_DIR}
+  ${CMAKE_CURRENT_BINARY_DIR}/include
 )
 
 LIST(APPEND CMAKE_MODULE_PATH "${CMAKE_CURRENT_SOURCE_DIR}/cmake-modules" )
@@ -173,39 +212,73 @@ SET(CPACK_COMPONENTS_ALL assimp-bin ${LIBASSIMP_COMPONENT} ${LIBASSIMP-DEV_COMPO
 SET(ASSIMP_LIBRARY_SUFFIX "" CACHE STRING "Suffix to append to library names")
 
 IF( UNIX )
-  # Ensure that we do not run into issues like http://www.tcm.phy.cam.ac.uk/sw/inodes64.html on 32 bit linux
-  IF ( CMAKE_SIZEOF_VOID_P EQUAL 4) # only necessary for 32-bit linux
-    ADD_DEFINITIONS(-D_FILE_OFFSET_BITS=64 )
-  ENDIF()
-
   # Use GNUInstallDirs for Unix predefined directories
-  include(GNUInstallDirs)
+  INCLUDE(GNUInstallDirs)
 ENDIF( UNIX )
 
-
 # Grouped compiler settings
 IF ((CMAKE_C_COMPILER_ID MATCHES "GNU") AND NOT CMAKE_COMPILER_IS_MINGW)
   # hide all not-exported symbols
-  SET(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -g -fvisibility=hidden -fPIC -Wall -std=c++0x")
-  SET(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -fPIC")
+  SET(CMAKE_CXX_FLAGS "-g -fvisibility=hidden -fPIC -fno-strict-aliasing -Wall -std=c++0x ${CMAKE_CXX_FLAGS}")
+  SET(CMAKE_C_FLAGS "-fPIC -fno-strict-aliasing ${CMAKE_C_FLAGS}")
   SET(LIBSTDC++_LIBRARIES -lstdc++)
 ELSEIF(MSVC)
   # enable multi-core compilation with MSVC
-  add_compile_options(/MP)
+  ADD_COMPILE_OPTIONS(/MP)
+  ADD_COMPILE_OPTIONS( /bigobj )
+  # disable "elements of array '' will be default initialized" warning on MSVC2013
+  IF(MSVC12)
+    ADD_COMPILE_OPTIONS(/wd4351)
+  ENDIF()
 ELSEIF ( "${CMAKE_CXX_COMPILER_ID}" MATCHES "Clang" )
-    set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -g -fvisibility=hidden -fPIC -Wall -Wno-long-long -pedantic -std=c++11" )
+  SET(CMAKE_CXX_FLAGS "-g -fvisibility=hidden -fPIC -fno-strict-aliasing -Wall -Wno-long-long -std=c++11 ${CMAKE_CXX_FLAGS}" )
+  SET(CMAKE_C_FLAGS "-fPIC -fno-strict-aliasing ${CMAKE_C_FLAGS}")
 ELSEIF( CMAKE_COMPILER_IS_MINGW )
-  SET( CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fvisibility=hidden -Wall -Wno-long-long -pedantic -std=c++11" )
-  add_definitions( -U__STRICT_ANSI__ )
+  SET( CMAKE_CXX_FLAGS "-fvisibility=hidden -fno-strict-aliasing -Wall -Wno-long-long -std=c++11 -Wa,-mbig-obj ${CMAKE_CXX_FLAGS}" )
+  SET(CMAKE_C_FLAGS "-fPIC -fno-strict-aliasing ${CMAKE_C_FLAGS} ")
+  ADD_DEFINITIONS( -U__STRICT_ANSI__ )
 ENDIF()
 
-if (ASSIMP_COVERALLS)
-    include(Coveralls)
-    set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -g -O0 -fprofile-arcs -ftest-coverage")
-    set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -g -O0 -fprofile-arcs -ftest-coverage")
-endif()
+IF ( IOS )
+
+IF (CMAKE_BUILD_TYPE STREQUAL "Debug")
+  SET(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -fembed-bitcode -Og")
+  SET(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fembed-bitcode -Og")
+ELSE()
+  SET(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -fembed-bitcode -O3")
+  SET(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fembed-bitcode -O3")
+ENDIF()
+
+ENDIF( IOS )
+
+IF (ASSIMP_COVERALLS)
+  MESSAGE(STATUS "Coveralls enabled")
+  INCLUDE(Coveralls)
+  SET(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -g -O0 -fprofile-arcs -ftest-coverage")
+  SET(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -g -O0 -fprofile-arcs -ftest-coverage")
+ENDIF()
 
-INCLUDE_DIRECTORIES( include )
+IF (ASSIMP_WERROR)
+  MESSAGE(STATUS "Treating warnings as errors")
+  IF (MSVC)
+    ADD_COMPILE_OPTIONS(/WX)
+  ELSE()
+    SET(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Werror")
+    SET(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -Werror")
+  ENDIF()
+ENDIF()
+
+IF (ASSIMP_ASAN)
+  MESSAGE(STATUS "AddressSanitizer enabled")
+  SET(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fsanitize=address")
+  SET(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -fsanitize=address")
+ENDIF()
+
+IF (ASSIMP_UBSAN)
+  MESSAGE(STATUS "Undefined Behavior sanitizer enabled")
+  SET(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fsanitize=undefined -fno-sanitize-recover=all")
+  SET(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -fsanitize=undefined -fno-sanitize-recover=all")
+ENDIF()
 
 INCLUDE (FindPkgMacros)
 INCLUDE (PrecompiledHeader)
@@ -237,50 +310,72 @@ ENDIF()
 # Only generate this target if no higher-level project already has
 IF (NOT TARGET uninstall)
   # add make uninstall capability
-  configure_file("${CMAKE_CURRENT_SOURCE_DIR}/cmake-modules/cmake_uninstall.cmake.in" "${CMAKE_CURRENT_BINARY_DIR}/cmake_uninstall.cmake" IMMEDIATE @ONLY)
-  add_custom_target(uninstall "${CMAKE_COMMAND}" -P "${CMAKE_CURRENT_BINARY_DIR}/cmake_uninstall.cmake")
+  CONFIGURE_FILE("${CMAKE_CURRENT_SOURCE_DIR}/cmake-modules/cmake_uninstall.cmake.in" "${CMAKE_CURRENT_BINARY_DIR}/cmake_uninstall.cmake" IMMEDIATE @ONLY)
+  ADD_CUSTOM_TARGET(uninstall "${CMAKE_COMMAND}" -P "${CMAKE_CURRENT_BINARY_DIR}/cmake_uninstall.cmake")
 ENDIF()
 
 # cmake configuration files
-configure_file("${CMAKE_CURRENT_SOURCE_DIR}/assimp-config.cmake.in"         "${CMAKE_CURRENT_BINARY_DIR}/assimp-config.cmake" @ONLY IMMEDIATE)
-configure_file("${CMAKE_CURRENT_SOURCE_DIR}/assimp-config-version.cmake.in" "${CMAKE_CURRENT_BINARY_DIR}/assimp-config-version.cmake" @ONLY IMMEDIATE)
-install(FILES "${CMAKE_CURRENT_BINARY_DIR}/assimp-config.cmake"             "${CMAKE_CURRENT_BINARY_DIR}/assimp-config-version.cmake" DESTINATION "${ASSIMP_LIB_INSTALL_DIR}/cmake/assimp-${ASSIMP_VERSION_MAJOR}.${ASSIMP_VERSION_MINOR}" COMPONENT ${LIBASSIMP-DEV_COMPONENT})
+CONFIGURE_FILE("${CMAKE_CURRENT_SOURCE_DIR}/assimp-config.cmake.in"         "${CMAKE_CURRENT_BINARY_DIR}/assimp-config.cmake" @ONLY IMMEDIATE)
+CONFIGURE_FILE("${CMAKE_CURRENT_SOURCE_DIR}/assimpTargets.cmake.in"         "${CMAKE_CURRENT_BINARY_DIR}/assimpTargets.cmake" @ONLY IMMEDIATE)
+CONFIGURE_FILE("${CMAKE_CURRENT_SOURCE_DIR}/assimpTargets-debug.cmake.in"   "${CMAKE_CURRENT_BINARY_DIR}/assimpTargets-debug.cmake" @ONLY IMMEDIATE)
+CONFIGURE_FILE("${CMAKE_CURRENT_SOURCE_DIR}/assimpTargets-release.cmake.in" "${CMAKE_CURRENT_BINARY_DIR}/assimpTargets-release.cmake" @ONLY IMMEDIATE)
+CONFIGURE_FILE("${CMAKE_CURRENT_SOURCE_DIR}/assimp-config-version.cmake.in" "${CMAKE_CURRENT_BINARY_DIR}/assimp-config-version.cmake" @ONLY IMMEDIATE)
+#we should generated these scripts after CMake VERSION 3.0.2 using export(EXPORT ...) and write_basic_package_version_file(...)
+INSTALL(FILES 
+  "${CMAKE_CURRENT_BINARY_DIR}/assimp-config.cmake"
+  "${CMAKE_CURRENT_BINARY_DIR}/assimp-config-version.cmake"
+  "${CMAKE_CURRENT_BINARY_DIR}/assimpTargets.cmake"
+  "${CMAKE_CURRENT_BINARY_DIR}/assimpTargets-debug.cmake"
+  "${CMAKE_CURRENT_BINARY_DIR}/assimpTargets-release.cmake"
+  DESTINATION "${ASSIMP_LIB_INSTALL_DIR}/cmake/assimp-${ASSIMP_VERSION_MAJOR}.${ASSIMP_VERSION_MINOR}" COMPONENT ${LIBASSIMP-DEV_COMPONENT})
 
 FIND_PACKAGE( DirectX )
 
 IF( BUILD_DOCS )
-    add_subdirectory(doc)
+  ADD_SUBDIRECTORY(doc)
 ENDIF( BUILD_DOCS )
 
 # Look for system installed irrXML
 IF ( SYSTEM_IRRXML )
-    find_package( IrrXML REQUIRED )
+  FIND_PACKAGE( IrrXML REQUIRED )
 ENDIF( SYSTEM_IRRXML )
 
 # Search for external dependencies, and build them from source if not found
 # Search for zlib
 IF ( NOT ASSIMP_BUILD_ZLIB )
-    find_package(ZLIB)
+  FIND_PACKAGE(ZLIB)
 ENDIF( NOT ASSIMP_BUILD_ZLIB )
 
 IF( NOT ZLIB_FOUND )
-  message(STATUS "compiling zlib from souces")
-  include(CheckIncludeFile)
-  include(CheckTypeSize)
-  include(CheckFunctionExists)
+  MESSAGE(STATUS "compiling zlib from sources")
+  INCLUDE(CheckIncludeFile)
+  INCLUDE(CheckTypeSize)
+  INCLUDE(CheckFunctionExists)
   # compile from sources
-  add_subdirectory(contrib/zlib)
+  ADD_SUBDIRECTORY(contrib/zlib)
   SET(ZLIB_FOUND 1)
   SET(ZLIB_LIBRARIES zlibstatic)
   SET(ZLIB_INCLUDE_DIR ${CMAKE_CURRENT_SOURCE_DIR}/contrib/zlib ${CMAKE_CURRENT_BINARY_DIR}/contrib/zlib)
-else(NOT ZLIB_FOUND)
+  # need to ensure we don't link with system zlib or minizip as well.
+  SET(ASSIMP_BUILD_MINIZIP 1)
+ELSE(NOT ZLIB_FOUND)
   ADD_DEFINITIONS(-DASSIMP_BUILD_NO_OWN_ZLIB)
   SET(ZLIB_LIBRARIES_LINKED -lz)
 ENDIF(NOT ZLIB_FOUND)
 INCLUDE_DIRECTORIES(${ZLIB_INCLUDE_DIR})
 
 # Search for unzip
-use_pkgconfig(UNZIP minizip)
+IF ( NOT IOS )
+  IF( NOT ASSIMP_BUILD_MINIZIP )
+	  use_pkgconfig(UNZIP minizip)
+  ENDIF( NOT ASSIMP_BUILD_MINIZIP )
+ELSE ( NOT IOS )
+	IF(NOT BUILD_SHARED_LIBS)
+    IF( NOT ASSIMP_BUILD_MINIZIP )
+		  use_pkgconfig(UNZIP minizip)
+    ENDIF( NOT ASSIMP_BUILD_MINIZIP )
+	ENDIF (NOT BUILD_SHARED_LIBS)
+ENDIF ( NOT IOS )
 
 IF ( ASSIMP_NO_EXPORT )
   ADD_DEFINITIONS( -DASSIMP_BUILD_NO_EXPORT)
@@ -315,7 +410,9 @@ IF (ASSIMP_BUILD_NONFREE_C4D_IMPORTER)
     SET(C4D_INCLUDES "${CMAKE_CURRENT_SOURCE_DIR}/contrib/Melange/includes")
 
     # pick the correct prebuilt library
-    IF(MSVC14)
+    IF(MSVC15)
+      SET(C4D_LIB_POSTFIX "_2017")
+    ELSEIF(MSVC14)
       SET(C4D_LIB_POSTFIX "_2015")
     ELSEIF(MSVC12)
       SET(C4D_LIB_POSTFIX "_2013")
@@ -356,39 +453,16 @@ ADD_SUBDIRECTORY(contrib)
 ADD_SUBDIRECTORY( code/ )
 IF ( ASSIMP_BUILD_ASSIMP_TOOLS )
   IF ( WIN32 AND DirectX_D3DX9_LIBRARY )
-    option ( ASSIMP_BUILD_ASSIMP_VIEW "If the Assimp view tool is built. (requires DirectX)" ${DirectX_FOUND} )
+    OPTION ( ASSIMP_BUILD_ASSIMP_VIEW "If the Assimp view tool is built. (requires DirectX)" ${DirectX_FOUND} )
     IF ( ASSIMP_BUILD_ASSIMP_VIEW )
       ADD_SUBDIRECTORY( tools/assimp_view/ )
     ENDIF ( ASSIMP_BUILD_ASSIMP_VIEW )
   ENDIF ( WIN32 AND DirectX_D3DX9_LIBRARY )
 
   ADD_SUBDIRECTORY( tools/assimp_cmd/ )
-
-  # Check dependencies for assimp_qt_viewer.
-  # Why here? Maybe user do not want Qt viewer and have no Qt.
-  # Why assimp_qt_viewer/CMakeLists.txt still contain similar check?
-  # Because viewer can be build independently of Assimp.
-  FIND_PACKAGE(Qt5Widgets QUIET)
-  FIND_PACKAGE(DevIL QUIET)
-  FIND_PACKAGE(OpenGL QUIET)
-  IF ( Qt5Widgets_FOUND AND IL_FOUND AND OPENGL_FOUND)
-    ADD_SUBDIRECTORY( tools/assimp_qt_viewer/ )
-  ELSE()
-    SET ( ASSIMP_QT_VIEWER_DEPENDENCIES "")
-    IF (NOT Qt5_FOUND)
-      SET ( ASSIMP_QT_VIEWER_DEPENDENCIES "${ASSIMP_QT_VIEWER_DEPENDENCIES} Qt5")
-    ENDIF (NOT Qt5_FOUND)
-
-    IF (NOT IL_FOUND)
-      SET ( ASSIMP_QT_VIEWER_DEPENDENCIES "${ASSIMP_QT_VIEWER_DEPENDENCIES} DevIL")
-    ENDIF (NOT IL_FOUND)
-
-    IF (NOT OPENGL_FOUND)
-      SET ( ASSIMP_QT_VIEWER_DEPENDENCIES "${ASSIMP_QT_VIEWER_DEPENDENCIES} OpengGL")
-    ENDIF (NOT OPENGL_FOUND)
-
-    MESSAGE (WARNING "Build of assimp_qt_viewer is disabled. Unsatisfied dendencies: ${ASSIMP_QT_VIEWER_DEPENDENCIES}")
-  ENDIF ( Qt5Widgets_FOUND AND IL_FOUND AND OPENGL_FOUND)
+IF (NOT IOS)
+  ADD_SUBDIRECTORY( tools/assimp_qt_viewer/ )
+ENDIF (NOT IOS)
 ENDIF ( ASSIMP_BUILD_ASSIMP_TOOLS )
 
 IF ( ASSIMP_BUILD_SAMPLES)
@@ -408,7 +482,7 @@ INSTALL( FILES "${PROJECT_BINARY_DIR}/assimp.pc" DESTINATION ${ASSIMP_LIB_INSTAL
 
 IF(CMAKE_CPACK_COMMAND AND UNIX AND ASSIMP_OPT_BUILD_PACKAGES)
   # Packing information
-  SET(CPACK_PACKAGE_NAME                    "assimp{ASSIMP_VERSION_MAJOR}")
+  SET(CPACK_PACKAGE_NAME                    "assimp{ASSIMP_VERSION_MAJOR}.{ASSIMP_VERSION_MINOR}")
   SET(CPACK_PACKAGE_CONTACT "" CACHE STRING "Package maintainer and PGP signer.")
   SET(CPACK_PACKAGE_VENDOR                  "https://github.com/assimp")
   SET(CPACK_PACKAGE_DISPLAY_NAME            "Assimp ${ASSIMP_VERSION}")
@@ -420,8 +494,8 @@ IF(CMAKE_CPACK_COMMAND AND UNIX AND ASSIMP_OPT_BUILD_PACKAGES)
   SET(CPACK_PACKAGE_INSTALL_DIRECTORY       "assimp${ASSIMP_VERSION_MAJOR}.${ASSIMP_VERSION_MINOR}")
   SET(CPACK_RESOURCE_FILE_LICENSE           "${CMAKE_CURRENT_SOURCE_DIR}/LICENSE")
 
-  string(TOUPPER ${LIBASSIMP_COMPONENT}     "LIBASSIMP_COMPONENT_UPPER")
-  string(TOUPPER ${LIBASSIMP-DEV_COMPONENT} "LIBASSIMP-DEV_COMPONENT_UPPER")
+  STRING(TOUPPER ${LIBASSIMP_COMPONENT}     "LIBASSIMP_COMPONENT_UPPER")
+  STRING(TOUPPER ${LIBASSIMP-DEV_COMPONENT} "LIBASSIMP-DEV_COMPONENT_UPPER")
 
   SET(CPACK_COMPONENT_ASSIMP-BIN_DISPLAY_NAME                       "tools")
   SET(CPACK_COMPONENT_ASSIMP-BIN_DEPENDS                            "${LIBASSIMP_COMPONENT}" )
@@ -438,8 +512,8 @@ IF(CMAKE_CPACK_COMMAND AND UNIX AND ASSIMP_OPT_BUILD_PACKAGES)
   SET(CPACK_DEBIAN_PACKAGE_SECTION  "libs" )
   SET(CPACK_DEBIAN_PACKAGE_DEPENDS  "${CPACK_COMPONENTS_ALL}")
   SET(CPACK_DEBIAN_PACKAGE_SUGGESTS)
-  SET(CPACK_DEBIAN_PACKAGE_NAME     "assimp")
-  SET(CPACK_DEBIAN_PACKAGE_REMOVE_SOURCE_FILES contrib/cppunit-1.12.1 contrib/cppunit_note.txt contrib/zlib workspaces test doc obj samples packaging)
+  set(cPACK_DEBIAN_PACKAGE_NAME     "assimp")
+  SET(CPACK_DEBIAN_PACKAGE_REMOVE_SOURCE_FILES contrib/gtest contrib/zlib workspaces test doc obj samples packaging)
   SET(CPACK_DEBIAN_PACKAGE_SOURCE_COPY svn export --force)
   SET(CPACK_DEBIAN_CHANGELOG)
   execute_process(COMMAND lsb_release -is
@@ -451,8 +525,8 @@ IF(CMAKE_CPACK_COMMAND AND UNIX AND ASSIMP_OPT_BUILD_PACKAGES)
     SET(CPACK_DEBIAN_DISTRIBUTION_RELEASES lucid maverick natty oneiric precise CACHE STRING "Release code-names of the distrubiton release")
   ENDIF()
   SET(DPUT_HOST "" CACHE STRING "PPA repository to upload the debian sources")
-  include(CPack)
-  include(DebSourcePPA)
+  INCLUDE(CPack)
+  INCLUDE(DebSourcePPA)
 ENDIF()
 
 if(WIN32)
@@ -464,21 +538,35 @@ if(WIN32)
     SET(LIB_DIR "${PROJECT_SOURCE_DIR}/lib32/")
   ENDIF()
 
-  if(MSVC12)
+  IF(MSVC12)
     SET(ASSIMP_MSVC_VERSION "vc120")
-  elseif(MSVC14)
+  ELSEIF(MSVC14)
     SET(ASSIMP_MSVC_VERSION "vc140")
+  ELSEIF(MSVC15)
+    SET(ASSIMP_MSVC_VERSION "vc141")
   ENDIF(MSVC12)
 
-  if(MSVC12 OR MSVC14)
-    add_custom_target(UpdateAssimpLibsDebugSymbolsAndDLLs COMMENT "Copying Assimp Libraries ..." VERBATIM)
-    add_custom_command(TARGET UpdateAssimpLibsDebugSymbolsAndDLLs COMMAND ${CMAKE_COMMAND} -E copy ${CMAKE_BINARY_DIR}/code/Release/assimp-${ASSIMP_MSVC_VERSION}-mt.dll	${BIN_DIR}assimp-${ASSIMP_MSVC_VERSION}-mt.dll VERBATIM)
-    add_custom_command(TARGET UpdateAssimpLibsDebugSymbolsAndDLLs COMMAND ${CMAKE_COMMAND} -E copy ${CMAKE_BINARY_DIR}/code/Release/assimp-${ASSIMP_MSVC_VERSION}-mt.exp	${LIB_DIR}assimp-${ASSIMP_MSVC_VERSION}-mt.exp VERBATIM)
-    add_custom_command(TARGET UpdateAssimpLibsDebugSymbolsAndDLLs COMMAND ${CMAKE_COMMAND} -E copy ${CMAKE_BINARY_DIR}/code/Release/assimp-${ASSIMP_MSVC_VERSION}-mt.lib	${LIB_DIR}assimp-${ASSIMP_MSVC_VERSION}-mt.lib VERBATIM)
-    add_custom_command(TARGET UpdateAssimpLibsDebugSymbolsAndDLLs COMMAND ${CMAKE_COMMAND} -E copy ${CMAKE_BINARY_DIR}/code/Debug/assimp-${ASSIMP_MSVC_VERSION}-mtd.dll		${BIN_DIR}assimp-${ASSIMP_MSVC_VERSION}-mtd.dll  VERBATIM)
-    add_custom_command(TARGET UpdateAssimpLibsDebugSymbolsAndDLLs COMMAND ${CMAKE_COMMAND} -E copy ${CMAKE_BINARY_DIR}/code/Debug/assimp-${ASSIMP_MSVC_VERSION}-mtd.exp		${LIB_DIR}assimp-${ASSIMP_MSVC_VERSION}-mtd.exp VERBATIM)
-    add_custom_command(TARGET UpdateAssimpLibsDebugSymbolsAndDLLs COMMAND ${CMAKE_COMMAND} -E copy ${CMAKE_BINARY_DIR}/code/Debug/assimp-${ASSIMP_MSVC_VERSION}-mtd.ilk		${LIB_DIR}assimp-${ASSIMP_MSVC_VERSION}-mtd.ilk VERBATIM)
-    add_custom_command(TARGET UpdateAssimpLibsDebugSymbolsAndDLLs COMMAND ${CMAKE_COMMAND} -E copy ${CMAKE_BINARY_DIR}/code/Debug/assimp-${ASSIMP_MSVC_VERSION}-mtd.lib		${LIB_DIR}assimp-${ASSIMP_MSVC_VERSION}-mtd.lib VERBATIM)
-    add_custom_command(TARGET UpdateAssimpLibsDebugSymbolsAndDLLs COMMAND ${CMAKE_COMMAND} -E copy ${CMAKE_BINARY_DIR}/code/Debug/assimp-${ASSIMP_MSVC_VERSION}-mtd.pdb		${LIB_DIR}assimp-${ASSIMP_MSVC_VERSION}-mtd.pdb VERBATIM)
-  ENDIF(MSVC12 OR MSVC14)
+  IF(MSVC12 OR MSVC14 OR MSVC15 )
+    ADD_CUSTOM_TARGET(UpdateAssimpLibsDebugSymbolsAndDLLs COMMENT "Copying Assimp Libraries ..." VERBATIM)
+    IF(CMAKE_GENERATOR MATCHES "^Visual Studio")
+      ADD_CUSTOM_COMMAND(TARGET UpdateAssimpLibsDebugSymbolsAndDLLs COMMAND ${CMAKE_COMMAND} -E copy ${CMAKE_BINARY_DIR}/code/Release/assimp-${ASSIMP_MSVC_VERSION}-mt.dll	${BIN_DIR}assimp-${ASSIMP_MSVC_VERSION}-mt.dll VERBATIM)
+      ADD_CUSTOM_COMMAND(TARGET UpdateAssimpLibsDebugSymbolsAndDLLs COMMAND ${CMAKE_COMMAND} -E copy ${CMAKE_BINARY_DIR}/code/Release/assimp-${ASSIMP_MSVC_VERSION}-mt.exp	${LIB_DIR}assimp-${ASSIMP_MSVC_VERSION}-mt.exp VERBATIM)
+      ADD_CUSTOM_COMMAND(TARGET UpdateAssimpLibsDebugSymbolsAndDLLs COMMAND ${CMAKE_COMMAND} -E copy ${CMAKE_BINARY_DIR}/code/Release/assimp-${ASSIMP_MSVC_VERSION}-mt.lib	${LIB_DIR}assimp-${ASSIMP_MSVC_VERSION}-mt.lib VERBATIM)
+      ADD_CUSTOM_COMMAND(TARGET UpdateAssimpLibsDebugSymbolsAndDLLs COMMAND ${CMAKE_COMMAND} -E copy ${CMAKE_BINARY_DIR}/code/Debug/assimp-${ASSIMP_MSVC_VERSION}-mtd.dll		${BIN_DIR}assimp-${ASSIMP_MSVC_VERSION}-mtd.dll  VERBATIM)
+      ADD_CUSTOM_COMMAND(TARGET UpdateAssimpLibsDebugSymbolsAndDLLs COMMAND ${CMAKE_COMMAND} -E copy ${CMAKE_BINARY_DIR}/code/Debug/assimp-${ASSIMP_MSVC_VERSION}-mtd.exp		${LIB_DIR}assimp-${ASSIMP_MSVC_VERSION}-mtd.exp VERBATIM)
+      ADD_CUSTOM_COMMAND(TARGET UpdateAssimpLibsDebugSymbolsAndDLLs COMMAND ${CMAKE_COMMAND} -E copy ${CMAKE_BINARY_DIR}/code/Debug/assimp-${ASSIMP_MSVC_VERSION}-mtd.ilk		${LIB_DIR}assimp-${ASSIMP_MSVC_VERSION}-mtd.ilk VERBATIM)
+      ADD_CUSTOM_COMMAND(TARGET UpdateAssimpLibsDebugSymbolsAndDLLs COMMAND ${CMAKE_COMMAND} -E copy ${CMAKE_BINARY_DIR}/code/Debug/assimp-${ASSIMP_MSVC_VERSION}-mtd.lib		${LIB_DIR}assimp-${ASSIMP_MSVC_VERSION}-mtd.lib VERBATIM)
+      ADD_CUSTOM_COMMAND(TARGET UpdateAssimpLibsDebugSymbolsAndDLLs COMMAND ${CMAKE_COMMAND} -E copy ${CMAKE_BINARY_DIR}/code/Debug/assimp-${ASSIMP_MSVC_VERSION}-mtd.pdb		${LIB_DIR}assimp-${ASSIMP_MSVC_VERSION}-mtd.pdb VERBATIM)
+    ELSE()
+      ADD_CUSTOM_COMMAND(TARGET UpdateAssimpLibsDebugSymbolsAndDLLs COMMAND ${CMAKE_COMMAND} -E copy ${CMAKE_BINARY_DIR}/code/assimp-${ASSIMP_MSVC_VERSION}-mt.dll	${BIN_DIR}assimp-${ASSIMP_MSVC_VERSION}-mt.dll VERBATIM)
+      ADD_CUSTOM_COMMAND(TARGET UpdateAssimpLibsDebugSymbolsAndDLLs COMMAND ${CMAKE_COMMAND} -E copy ${CMAKE_BINARY_DIR}/code/assimp-${ASSIMP_MSVC_VERSION}-mt.exp	${LIB_DIR}assimp-${ASSIMP_MSVC_VERSION}-mt.exp VERBATIM)
+      ADD_CUSTOM_COMMAND(TARGET UpdateAssimpLibsDebugSymbolsAndDLLs COMMAND ${CMAKE_COMMAND} -E copy ${CMAKE_BINARY_DIR}/code/assimp-${ASSIMP_MSVC_VERSION}-mt.lib	${LIB_DIR}assimp-${ASSIMP_MSVC_VERSION}-mt.lib VERBATIM)
+      ADD_CUSTOM_COMMAND(TARGET UpdateAssimpLibsDebugSymbolsAndDLLs COMMAND ${CMAKE_COMMAND} -E copy ${CMAKE_BINARY_DIR}/code/assimp-${ASSIMP_MSVC_VERSION}-mtd.dll		${BIN_DIR}assimp-${ASSIMP_MSVC_VERSION}-mtd.dll  VERBATIM)
+      ADD_CUSTOM_COMMAND(TARGET UpdateAssimpLibsDebugSymbolsAndDLLs COMMAND ${CMAKE_COMMAND} -E copy ${CMAKE_BINARY_DIR}/code/assimp-${ASSIMP_MSVC_VERSION}-mtd.exp		${LIB_DIR}assimp-${ASSIMP_MSVC_VERSION}-mtd.exp VERBATIM)
+      ADD_CUSTOM_COMMAND(TARGET UpdateAssimpLibsDebugSymbolsAndDLLs COMMAND ${CMAKE_COMMAND} -E copy ${CMAKE_BINARY_DIR}/code/assimp-${ASSIMP_MSVC_VERSION}-mtd.ilk		${LIB_DIR}assimp-${ASSIMP_MSVC_VERSION}-mtd.ilk VERBATIM)
+      ADD_CUSTOM_COMMAND(TARGET UpdateAssimpLibsDebugSymbolsAndDLLs COMMAND ${CMAKE_COMMAND} -E copy ${CMAKE_BINARY_DIR}/code/assimp-${ASSIMP_MSVC_VERSION}-mtd.lib		${LIB_DIR}assimp-${ASSIMP_MSVC_VERSION}-mtd.lib VERBATIM)
+      ADD_CUSTOM_COMMAND(TARGET UpdateAssimpLibsDebugSymbolsAndDLLs COMMAND ${CMAKE_COMMAND} -E copy ${CMAKE_BINARY_DIR}/code/assimp-${ASSIMP_MSVC_VERSION}-mtd.pdb		${LIB_DIR}assimp-${ASSIMP_MSVC_VERSION}-mtd.pdb VERBATIM)
+      ADD_CUSTOM_COMMAND(TARGET UpdateAssimpLibsDebugSymbolsAndDLLs COMMAND ${CMAKE_COMMAND} -E copy ${CMAKE_BINARY_DIR}/code/assimp-${ASSIMP_MSVC_VERSION}-mtd.pdb		${LIB_DIR}assimp-${ASSIMP_MSVC_VERSION}-mtd.pdb VERBATIM)
+    ENDIF()
+  ENDIF(MSVC12 OR MSVC14 OR MSVC15 )
 ENDIF (WIN32)

+ 10 - 0
CONTRIBUTING.md

@@ -0,0 +1,10 @@
+# How to contribute
+
+If you want to contribute, follow these steps:
+
+- First, create your own clone of assimp.
+- When you want to fix a bug or add a new feature, create a branch on your own fork following [these instructions](https://help.github.com/articles/creating-a-pull-request-from-a-fork/).
+- Push it to your fork of the repository and open a pull request.
+- A pull request will start our continuous integration service, which checks if the build works for Linux and Windows.
+  It will check for memory leaks, compiler warnings and memory alignment issues. If any of these tests fail, fix it and the tests will be restarted automatically.
+  - At the end, we will perform a code review and merge your branch to the master branch.

+ 23 - 0
CREDITS

@@ -157,4 +157,27 @@ Contributed ExportProperties interface
 Contributed X File exporter
 Contributed Step (stp) exporter
 
+- Thomas Iorns (mesilliac)
+Initial FBX Export support
 
+For a more detailed list just check: https://github.com/assimp/assimp/network/members
+
+
+========
+Patreons
+========
+
+Huge thanks to our Patreons!
+
+- migenius
+- Marcus
+- Cort
+- elect
+- Steffen
+
+
+===================
+Commercial Sponsors
+===================
+
+- MyDidimo (mydidimo.com): Sponsored development of FBX Export support

+ 3 - 0
INSTALL

@@ -42,3 +42,6 @@ For Windows:
 1. Open a command prompt
 2. cmake CMakeLists.txt
 2. Open your default IDE and build it
+
+For iOS:
+Just check the following project, which deploys a compiler toolchain for different iOS-versions: https://github.com/assimp/assimp/tree/master/port/iOS

+ 65 - 36
Readme.md

@@ -1,5 +1,6 @@
 Open Asset Import Library (assimp)
 ==================================
+A library to import and export various 3d-model-formats including scene-post-processing to generate missing render data.
 ### Current build status ###
 [![Linux Build Status](https://travis-ci.org/assimp/assimp.svg)](https://travis-ci.org/assimp/assimp)
 [![Windows Build Status](https://ci.appveyor.com/api/projects/status/tmo433wax6u6cjp4?svg=true)](https://ci.appveyor.com/project/kimkulling/assimp)
@@ -7,9 +8,10 @@ Open Asset Import Library (assimp)
   <img alt="Coverity Scan Build Status"
        src="https://scan.coverity.com/projects/5607/badge.svg"/>
 </a>
-<span class="badge-patreon"><a href="https://www.patreon.com/assimp" title="Donate to this project using Patreon"><img src="https://img.shields.io/badge/patreon-donate-yellow.svg" alt="Patreon donate button" /></a></span>
 [![Coverage Status](https://coveralls.io/repos/github/assimp/assimp/badge.svg?branch=master)](https://coveralls.io/github/assimp/assimp?branch=master)
 [![Join the chat at https://gitter.im/assimp/assimp](https://badges.gitter.im/assimp/assimp.svg)](https://gitter.im/assimp/assimp?utm_source=badge&utm_medium=badge&utm_campaign=pr-badge&utm_content=badge)
+[![Average time to resolve an issue](http://isitmaintained.com/badge/resolution/assimp/assimp.svg)](http://isitmaintained.com/project/assimp/assimp "Average time to resolve an issue")
+[![Codacy Badge](https://api.codacy.com/project/badge/Grade/5be56faac64f46fc941ac890fb4febef)](https://www.codacy.com/app/kimkulling/assimp?utm_source=github.com&amp;utm_medium=referral&amp;utm_content=assimp/assimp&amp;utm_campaign=Badge_Grade)
 <br>
 
 APIs are provided for C and C++. There are various bindings to other languages (C#, Java, Python, Delphi, D). Assimp also runs on Android and iOS.
@@ -18,6 +20,11 @@ Additionally, assimp features various __mesh post processing tools__: normals an
 
 This is the development repo containing the latest features and bugfixes. For productive use though, we recommend one of the stable releases available from [Github Assimp Releases](https://github.com/assimp/assimp/releases).
 
+Monthly donations via Patreon:
+<br>[![Patreon](https://cloud.githubusercontent.com/assets/8225057/5990484/70413560-a9ab-11e4-8942-1a63607c0b00.png)](http://www.patreon.com/assimp)
+
+<br>
+
 One-off donations via PayPal:
 <br>[![PayPal](https://www.paypalobjects.com/en_US/i/btn/btn_donate_LG.gif)](https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=4JRJVPXC4QJM4)
 
@@ -25,54 +32,73 @@ One-off donations via PayPal:
 
 Please check our Wiki as well: https://github.com/assimp/assimp/wiki
 
+If you want to check our Model-Database, use the following repo: https://github.com/assimp/assimp-mdb
+
 #### Supported file formats ####
 
-A full list [is here](http://assimp.org/main_features_formats.html).
 __Importers__:
 
-- 3DS
-- BLEND (Blender)
-- DAE/Collada
-- FBX
-- IFC-STEP
+- 3D
+- [3DS](https://en.wikipedia.org/wiki/.3ds)
+- [3MF](https://en.wikipedia.org/wiki/3D_Manufacturing_Format)
+- AC
+- [AC3D](https://en.wikipedia.org/wiki/AC3D)
+- ACC
+- AMJ
 - ASE
-- DXF
-- HMP
+- ASK
+- B3D
+- [BLEND](https://en.wikipedia.org/wiki/.blend_(file_format))
+- [BVH](https://en.wikipedia.org/wiki/Biovision_Hierarchy)
+- CMS
+- COB
+- [DAE/Collada](https://en.wikipedia.org/wiki/COLLADA)
+- [DXF](https://en.wikipedia.org/wiki/AutoCAD_DXF)
+- ENFF
+- [FBX](https://en.wikipedia.org/wiki/FBX)
+- [glTF 1.0](https://en.wikipedia.org/wiki/GlTF#glTF_1.0) + GLB
+- [glTF 2.0](https://en.wikipedia.org/wiki/GlTF#glTF_2.0)
+- HMB
+- IFC-STEP
+- IRR / IRRMESH
+- [LWO](https://en.wikipedia.org/wiki/LightWave_3D)
+- LWS
+- LXO
 - MD2
 - MD3
 - MD5
 - MDC
 - MDL
+- MESH / MESH.XML
+- MOT
+- MS3D
+- NDO
 - NFF
-- PLY
-- STL
-- X
-- OBJ
-- OpenGEX
+- [OBJ](https://en.wikipedia.org/wiki/Wavefront_.obj_file)
+- [OFF](https://en.wikipedia.org/wiki/OFF_(file_format))
+- [OGEX](https://en.wikipedia.org/wiki/Open_Game_Engine_Exchange)
+- [PLY](https://en.wikipedia.org/wiki/PLY_(file_format))
+- PMX
+- PRJ
+- Q3O
+- Q3S
+- RAW
+- SCN
+- SIB
 - SMD
-- LWO
-- LXO
-- LWS  
+- [STP](https://en.wikipedia.org/wiki/ISO_10303-21)
+- [STL](https://en.wikipedia.org/wiki/STL_(file_format))
 - TER
-- AC3D
-- MS3D
-- COB
-- Q3BSP
+- UC
+- VTA
+- X
+- [X3D](https://en.wikipedia.org/wiki/X3D)
 - XGL
-- CSM
-- BVH
-- B3D
-- NDO
-- Ogre Binary
-- Ogre XML
-- Q3D
-- ASSBIN (Assimp custom format)
-- glTF (partial)
-- 3MF
+- ZGL
 
 Additionally, some formats are supported by dependency on non-free code or external SDKs (not built by default):
 
-- C4D (https://github.com/acgessler/assimp-cinema4d)
+- [C4D](https://en.wikipedia.org/wiki/Cinema_4D) (https://github.com/assimp/assimp/wiki/Cinema4D-&-Melange)
 
 __Exporters__:
 
@@ -85,10 +111,13 @@ __Exporters__:
 - JSON (for WebGl, via https://github.com/acgessler/assimp2json)
 - ASSBIN
 - STEP
-- glTF (partial)
+- glTF 1.0 (partial)
+- glTF 2.0 (partial)
+- 3MF ( experimental )
+- FBX ( experimental )
 
 ### Building ###
-Take a look into the `INSTALL` file. Our build system is CMake, if you used CMake before there is a good chance you know what to do.
+Take a look into the https://github.com/assimp/assimp/blob/master/Build.md file. Our build system is CMake, if you used CMake before there is a good chance you know what to do.
 
 ### Ports ###
 * [Android](port/AndroidJNI/README.md)
@@ -96,6 +125,8 @@ Take a look into the `INSTALL` file. Our build system is CMake, if you used CMak
 * [.NET](port/AssimpNET/Readme.md)
 * [Pascal](port/AssimpPascal/Readme.md)
 * [Javascript (Alpha)](https://github.com/makc/assimp2json)
+* [Unity 3d Plugin](https://www.assetstore.unity3d.com/en/#!/content/91777)
+* [JVM](https://github.com/kotlin-graphics/assimp) Full jvm port (current [status](https://github.com/kotlin-graphics/assimp/wiki/Status))
 
 ### Other tools ###
 [open3mod](https://github.com/acgessler/open3mod) is a powerful 3D model viewer based on Assimp's import and export abilities.
@@ -113,8 +144,6 @@ Open Asset Import Library is implemented in C++. The directory structure is:
 	/tools		Tools (old assimp viewer, command line `assimp`)
 	/samples	A small number of samples to illustrate possible
                         use cases for Assimp
-	/workspaces	Build environments for vc,xcode,... (deprecated,
-			CMake has superseeded all legacy build options!)
 
 
 ### Where to get help ###

+ 47 - 22
appveyor.yml

@@ -10,33 +10,58 @@ branches:
   only:
     - master
 
+matrix:
+  fast_finish: true
+    
+image:
+  - Visual Studio 2013
+  - Visual Studio 2015
+  - Visual Studio 2017
+    
 platform:
-    - x86
-    - x64
-
-configuration:
-  - 14 2015
-  - 12 2013
-  #- MinGW
-  #- 10 2010 # only works for x86
-
-init:
-- if "%platform%" EQU "x64" ( for %%a in (2008 2010 MinGW) do ( if "%Configuration%"=="%%a" (echo "Skipping unsupported configuration" && exit /b 1 ) ) )
+  - Win32
+  - x64
+  
+configuration: Release
 
 install:
-# Make compiler command line tools available
-- call c:\projects\assimp\scripts\appveyor\compiler_setup.bat
-
-build_script:
-- cd c:\projects\assimp
-- if "%platform%" equ "x64" (cmake CMakeLists.txt -G "Visual Studio %Configuration% Win64")
-- if "%platform%" equ "x86" (cmake CMakeLists.txt -G "Visual Studio %Configuration%")
-- if "%platform%" equ "x64" (msbuild /m /p:Configuration=Release /p:Platform="x64" Assimp.sln)
-- if "%platform%" equ "x86" (msbuild /m /p:Configuration=Release /p:Platform="Win32" Assimp.sln)
-
+  - set PATH=C:\Ruby24-x64\bin;%PATH%
+  - set CMAKE_DEFINES -DASSIMP_WERROR=ON
+  - if "%APPVEYOR_BUILD_WORKER_IMAGE%"=="Visual Studio 2013" set CMAKE_GENERATOR_NAME=Visual Studio 12 2013
+  - if "%APPVEYOR_BUILD_WORKER_IMAGE%"=="Visual Studio 2015" set CMAKE_GENERATOR_NAME=Visual Studio 14 2015
+  - if "%APPVEYOR_BUILD_WORKER_IMAGE%"=="Visual Studio 2017" set CMAKE_GENERATOR_NAME=Visual Studio 15 2017
+  - if "%platform%"=="x64" set CMAKE_GENERATOR_NAME=%CMAKE_GENERATOR_NAME% Win64
+  - cmake %CMAKE_DEFINES% -G "%CMAKE_GENERATOR_NAME%"
+  - set PATH=%PATH%;"C:\\Program Files (x86)\\Inno Setup 5"
+  - ps: Invoke-WebRequest -Uri https://download.microsoft.com/download/5/7/b/57b2947c-7221-4f33-b35e-2fc78cb10df4/vc_redist.x64.exe -OutFile .\packaging\windows-innosetup\vc_redist.x64.exe
+  - ps: Invoke-WebRequest -Uri https://download.microsoft.com/download/1/d/8/1d8137db-b5bb-4925-8c5d-927424a2e4de/vc_redist.x86.exe -OutFile .\packaging\windows-innosetup\vc_redist.x86.exe
+  
+cache:
+  - code\assimp.dir\%CONFIGURATION%
+  - contrib\zlib\zlibstatic.dir\%CONFIGURATION%
+  - contrib\zlib\zlib.dir\%CONFIGURATION%
+  - tools\assimp_cmd\assimp_cmd.dir\%CONFIGURATION%
+  - tools\assimp_view\assimp_viewer.dir\%CONFIGURATION%
+  - test\unit.dir\%CONFIGURATION%
+  - bin\.mtime_cache
+  
+before_build:
+  - ruby scripts\AppVeyor\mtime_cache -g scripts\AppVeyor\cacheglobs.txt -c bin\.mtime_cache\cache.json
+  
+build:
+  parallel: true
+  project: Assimp.sln
+  
 after_build:
-  - 7z a assimp.7z c:\projects\assimp\bin\release\* c:\projects\assimp\lib\release\*
+  - if "%APPVEYOR_BUILD_WORKER_IMAGE%"=="Visual Studio 2017" iscc packaging\windows-innosetup\script.iss
+  - 7z a assimp.7z bin\%CONFIGURATION%\* lib\%CONFIGURATION%\*
+
+test_script:
+  - cmd: bin\%CONFIGURATION%\unit.exe --gtest_output=xml:testout.xml
 
+on_finish:
+  - ps: (new-object net.webclient).UploadFile("https://ci.appveyor.com/api/testresults/junit/$($env:APPVEYOR_JOB_ID)", (Resolve-Path .\testout.xml))
+  
 artifacts:
   - path: assimp.7z
     name: assimp_lib

+ 1 - 81
assimp-config.cmake.in

@@ -1,81 +1 @@
-# - Find Assimp Installation
-#
-# Users can set the following variables before calling the module:
-#  ASSIMP_DIR - The preferred installation prefix for searching for ASSIMP. Set by the user.
-#
-# ASSIMP_ROOT_DIR - the root directory where the installation can be found
-# ASSIMP_CXX_FLAGS - extra flags for compilation
-# ASSIMP_LINK_FLAGS - extra flags for linking
-# ASSIMP_INCLUDE_DIRS - include directories
-# ASSIMP_LIBRARY_DIRS - link directories
-# ASSIMP_LIBRARIES - libraries to link plugins with
-# ASSIMP_Boost_VERSION - the boost version assimp was compiled with
-get_filename_component(_PREFIX "${CMAKE_CURRENT_LIST_FILE}" PATH)
-get_filename_component(_PREFIX "${_PREFIX}" PATH)
-get_filename_component(_PREFIX "${_PREFIX}" PATH)
-get_filename_component(ASSIMP_ROOT_DIR "${_PREFIX}" PATH)
-
-if( MSVC )
-  # in order to prevent DLL hell, each of the DLLs have to be suffixed with the major version and msvc prefix
-  if( MSVC70 OR MSVC71 )
-    set(MSVC_PREFIX "vc70")
-  elseif( MSVC80 )
-    set(MSVC_PREFIX "vc80")
-  elseif( MSVC90 )
-    set(MSVC_PREFIX "vc90")
-  elseif( MSVC10 )
-    set(MSVC_PREFIX "vc100")
-  elseif( MSVC11 )
-    set(MSVC_PREFIX "vc110")
-  elseif( MSVC12 )
-    set(MSVC_PREFIX "vc120")
-  elseif( MSVC14 )
-    set(MSVC_PREFIX "vc140")
-  else()
-    set(MSVC_PREFIX "vc150")
-  endif()
-  set(ASSIMP_LIBRARY_SUFFIX "@ASSIMP_LIBRARY_SUFFIX@-${MSVC_PREFIX}-mt" CACHE STRING "the suffix for the assimp windows library" FORCE)
-else()
-  set(ASSIMP_LIBRARY_SUFFIX "@ASSIMP_LIBRARY_SUFFIX@" CACHE STRING "the suffix for the openrave libraries" FORCE)
-endif()
-
-set( ASSIMP_CXX_FLAGS ) # dynamically linked library
-if( WIN32 )
-  # for visual studio linking, most of the time boost dlls will be used
-  set( ASSIMP_CXX_FLAGS " -DBOOST_ALL_DYN_LINK -DBOOST_ALL_NO_LIB")
-endif()
-set( ASSIMP_LINK_FLAGS "" )
-set( ASSIMP_LIBRARY_DIRS "${ASSIMP_ROOT_DIR}/@ASSIMP_LIB_INSTALL_DIR@")
-set( ASSIMP_INCLUDE_DIRS "${ASSIMP_ROOT_DIR}/@ASSIMP_INCLUDE_INSTALL_DIR@")
-set( ASSIMP_LIBRARIES assimp${ASSIMP_LIBRARY_SUFFIX})
-set( ASSIMP_LIBRARIES ${ASSIMP_LIBRARIES}@CMAKE_DEBUG_POSTFIX@)
-
-# search for the boost version assimp was compiled with
-#set(Boost_USE_MULTITHREAD ON)
-#set(Boost_USE_STATIC_LIBS OFF)
-#set(Boost_USE_STATIC_RUNTIME OFF)
-#find_package(Boost ${ASSIMP_Boost_VERSION} EXACT COMPONENTS thread date_time)
-#if(Boost_VERSION AND NOT "${Boost_VERSION}" STREQUAL "0")
-#	set( ASSIMP_INCLUDE_DIRS "${ASSIMP_INCLUDE_DIRS}" ${Boost_INCLUDE_DIRS})
-#else(Boost_VERSION AND NOT "${Boost_VERSION}" STREQUAL "0")
-#	message(WARNING "Failed to find Boost ${ASSIMP_Boost_VERSION} necessary for assimp")
-#endif(Boost_VERSION AND NOT "${Boost_VERSION}" STREQUAL "0")
-
-# the boost version assimp was compiled with
-set( ASSIMP_Boost_VERSION "@Boost_MAJOR_VERSION@.@Boost_MINOR_VERSION@")
-
-# for compatibility with pkg-config
-set(ASSIMP_CFLAGS_OTHER "${ASSIMP_CXX_FLAGS}")
-set(ASSIMP_LDFLAGS_OTHER "${ASSIMP_LINK_FLAGS}")
-
-MARK_AS_ADVANCED(
-  ASSIMP_ROOT_DIR
-  ASSIMP_CXX_FLAGS
-  ASSIMP_LINK_FLAGS
-  ASSIMP_INCLUDE_DIRS
-  ASSIMP_LIBRARIES
-  ASSIMP_Boost_VERSION
-  ASSIMP_CFLAGS_OTHER
-  ASSIMP_LDFLAGS_OTHER
-  ASSIMP_LIBRARY_SUFFIX
-)
+include(${CMAKE_CURRENT_LIST_DIR}/assimpTargets.cmake)

+ 1 - 1
assimp.pc.in

@@ -1,7 +1,7 @@
 prefix=@CMAKE_INSTALL_PREFIX@
 exec_prefix=@CMAKE_INSTALL_PREFIX@/
 libdir=@CMAKE_INSTALL_PREFIX@/@ASSIMP_LIB_INSTALL_DIR@
-includedir=@CMAKE_INSTALL_PREFIX@/@ASSIMP_INCLUDE_INSTALL_DIR@/assimp
+includedir=@CMAKE_INSTALL_PREFIX@/../include/@ASSIMP_INCLUDE_INSTALL_DIR@
 
 Name: @CMAKE_PROJECT_NAME@
 Description: Import various well-known 3D model formats in an uniform manner.

+ 78 - 0
assimpTargets-debug.cmake.in

@@ -0,0 +1,78 @@
+#----------------------------------------------------------------
+# Generated CMake target import file for configuration "Debug".
+#----------------------------------------------------------------
+
+# Commands may need to know the format version.
+set(CMAKE_IMPORT_FILE_VERSION 1)
+
+if(MSVC)
+  if( MSVC70 OR MSVC71 )
+    set(MSVC_PREFIX "vc70")
+  elseif( MSVC80 )
+    set(MSVC_PREFIX "vc80")
+  elseif( MSVC90 )
+    set(MSVC_PREFIX "vc90")
+  elseif( MSVC10 )
+    set(MSVC_PREFIX "vc100")
+  elseif( MSVC11 )
+    set(MSVC_PREFIX "vc110")
+  elseif( MSVC12 )
+    set(MSVC_PREFIX "vc120")
+  elseif( MSVC14 )
+    set(MSVC_PREFIX "vc140")
+  else()
+    set(MSVC_PREFIX "vc150")
+  endif()
+  set(ASSIMP_LIBRARY_SUFFIX "@ASSIMP_LIBRARY_SUFFIX@-${MSVC_PREFIX}-mt" CACHE STRING "the suffix for the assimp windows library" )
+
+  set(sharedLibraryName "assimp${ASSIMP_LIBRARY_SUFFIX}@CMAKE_DEBUG_POSTFIX@@CMAKE_SHARED_LIBRARY_SUFFIX@")
+  set(importLibraryName "assimp${ASSIMP_LIBRARY_SUFFIX}@CMAKE_DEBUG_POSTFIX@@CMAKE_IMPORT_LIBRARY_SUFFIX@")
+
+  # Import target "assimp::assimp" for configuration "Debug"
+  set_property(TARGET assimp::assimp APPEND PROPERTY IMPORTED_CONFIGURATIONS DEBUG)
+  set_target_properties(assimp::assimp PROPERTIES
+    IMPORTED_IMPLIB_DEBUG "${_IMPORT_PREFIX}/lib/${importLibraryName}"
+    IMPORTED_LOCATION_DEBUG "${_IMPORT_PREFIX}/bin/${sharedLibraryName}"
+    ) 
+  list(APPEND _IMPORT_CHECK_TARGETS assimp::assimp )
+  list(APPEND _IMPORT_CHECK_FILES_FOR_assimp::assimp "${_IMPORT_PREFIX}/lib/${importLibraryName}")
+  list(APPEND _IMPORT_CHECK_FILES_FOR_assimp::assimp "${_IMPORT_PREFIX}/bin/${sharedLibraryName}" )
+
+else()
+  set(ASSIMP_LIBRARY_SUFFIX "@ASSIMP_LIBRARY_SUFFIX@" CACHE STRING "the suffix for the openrave libraries" )
+  set(sharedLibraryName "libassimp${ASSIMP_LIBRARY_SUFFIX}@CMAKE_DEBUG_POSTFIX@@CMAKE_SHARED_LIBRARY_SUFFIX@.@ASSIMP_VERSION_MAJOR@")
+  set_target_properties(assimp::assimp PROPERTIES
+    IMPORTED_SONAME_DEBUG "${sharedLibraryName}"
+    IMPORTED_LOCATION_DEBUG "${_IMPORT_PREFIX}/lib/${sharedLibraryName}"
+    )
+  list(APPEND _IMPORT_CHECK_TARGETS assimp::assimp )
+  list(APPEND _IMPORT_CHECK_FILES_FOR_assimp::assimp "${_IMPORT_PREFIX}/lib/${sharedLibraryName}" )
+endif()
+
+
+
+
+# Commands beyond this point should not need to know the version.
+set(CMAKE_IMPORT_FILE_VERSION)
+
+get_filename_component(ASSIMP_ROOT_DIR "@CMAKE_INSTALL_PREFIX@" REALPATH)
+set( ASSIMP_CXX_FLAGS ) # dynamically linked library
+set( ASSIMP_LINK_FLAGS "" )
+set( ASSIMP_LIBRARY_DIRS "${ASSIMP_ROOT_DIR}/@ASSIMP_LIB_INSTALL_DIR@")
+set( ASSIMP_INCLUDE_DIRS "${ASSIMP_ROOT_DIR}/@ASSIMP_INCLUDE_INSTALL_DIR@")
+set( ASSIMP_LIBRARIES ${sharedLibraryName})
+
+# for compatibility with pkg-config
+set(ASSIMP_CFLAGS_OTHER "${ASSIMP_CXX_FLAGS}")
+set(ASSIMP_LDFLAGS_OTHER "${ASSIMP_LINK_FLAGS}")
+
+MARK_AS_ADVANCED(
+  ASSIMP_ROOT_DIR
+  ASSIMP_CXX_FLAGS
+  ASSIMP_LINK_FLAGS
+  ASSIMP_INCLUDE_DIRS
+  ASSIMP_LIBRARIES
+  ASSIMP_CFLAGS_OTHER
+  ASSIMP_LDFLAGS_OTHER
+  ASSIMP_LIBRARY_SUFFIX
+)

+ 75 - 0
assimpTargets-release.cmake.in

@@ -0,0 +1,75 @@
+#----------------------------------------------------------------
+# Generated CMake target import file for configuration "Release".
+#----------------------------------------------------------------
+
+# Commands may need to know the format version.
+set(CMAKE_IMPORT_FILE_VERSION 1)
+
+if(MSVC)
+  if( MSVC70 OR MSVC71 )
+    set(MSVC_PREFIX "vc70")
+  elseif( MSVC80 )
+    set(MSVC_PREFIX "vc80")
+  elseif( MSVC90 )
+    set(MSVC_PREFIX "vc90")
+  elseif( MSVC10 )
+    set(MSVC_PREFIX "vc100")
+  elseif( MSVC11 )
+    set(MSVC_PREFIX "vc110")
+  elseif( MSVC12 )
+    set(MSVC_PREFIX "vc120")
+  elseif( MSVC14 )
+    set(MSVC_PREFIX "vc140")
+  else()
+    set(MSVC_PREFIX "vc150")
+  endif()
+  set(ASSIMP_LIBRARY_SUFFIX "@ASSIMP_LIBRARY_SUFFIX@-${MSVC_PREFIX}-mt" CACHE STRING "the suffix for the assimp windows library" )
+
+  set(sharedLibraryName "assimp${ASSIMP_LIBRARY_SUFFIX}@CMAKE_SHARED_LIBRARY_SUFFIX@")
+  set(importLibraryName "assimp${ASSIMP_LIBRARY_SUFFIX}@CMAKE_IMPORT_LIBRARY_SUFFIX@")
+
+  # Import target "assimp::assimp" for configuration "Release"
+  set_property(TARGET assimp::assimp APPEND PROPERTY IMPORTED_CONFIGURATIONS RELEASE)
+  set_target_properties(assimp::assimp PROPERTIES
+    IMPORTED_IMPLIB_RELEASE "${_IMPORT_PREFIX}/lib/${importLibraryName}"
+    IMPORTED_LOCATION_RELEASE "${_IMPORT_PREFIX}/bin/${sharedLibraryName}"
+    )
+  list(APPEND _IMPORT_CHECK_TARGETS assimp::assimp )
+  list(APPEND _IMPORT_CHECK_FILES_FOR_assimp::assimp "${_IMPORT_PREFIX}/lib/${importLibraryName}")
+  list(APPEND _IMPORT_CHECK_FILES_FOR_assimp::assimp "${_IMPORT_PREFIX}/bin/${sharedLibraryName}" )
+
+else()
+  set(ASSIMP_LIBRARY_SUFFIX "@ASSIMP_LIBRARY_SUFFIX@" CACHE STRING "the suffix for the openrave libraries" )
+  set(sharedLibraryName "libassimp${ASSIMP_LIBRARY_SUFFIX}@CMAKE_SHARED_LIBRARY_SUFFIX@.@ASSIMP_VERSION_MAJOR@")
+  set_target_properties(assimp::assimp PROPERTIES
+    IMPORTED_SONAME_RELEASE "${sharedLibraryName}"
+    IMPORTED_LOCATION_RELEASE "${_IMPORT_PREFIX}/lib/${sharedLibraryName}"
+    )
+  list(APPEND _IMPORT_CHECK_TARGETS assimp::assimp )
+  list(APPEND _IMPORT_CHECK_FILES_FOR_assimp::assimp "${_IMPORT_PREFIX}/lib/${sharedLibraryName}" )
+endif()
+
+# Commands beyond this point should not need to know the version.
+set(CMAKE_IMPORT_FILE_VERSION)
+
+get_filename_component(ASSIMP_ROOT_DIR "@CMAKE_INSTALL_PREFIX@" REALPATH)
+set( ASSIMP_CXX_FLAGS ) # dynamically linked library
+set( ASSIMP_LINK_FLAGS "" )
+set( ASSIMP_LIBRARY_DIRS "${ASSIMP_ROOT_DIR}/@ASSIMP_LIB_INSTALL_DIR@")
+set( ASSIMP_INCLUDE_DIRS "${ASSIMP_ROOT_DIR}/@ASSIMP_INCLUDE_INSTALL_DIR@")
+set( ASSIMP_LIBRARIES ${sharedLibraryName})
+
+# for compatibility with pkg-config
+set(ASSIMP_CFLAGS_OTHER "${ASSIMP_CXX_FLAGS}")
+set(ASSIMP_LDFLAGS_OTHER "${ASSIMP_LINK_FLAGS}")
+
+MARK_AS_ADVANCED(
+  ASSIMP_ROOT_DIR
+  ASSIMP_CXX_FLAGS
+  ASSIMP_LINK_FLAGS
+  ASSIMP_INCLUDE_DIRS
+  ASSIMP_LIBRARIES
+  ASSIMP_CFLAGS_OTHER
+  ASSIMP_LDFLAGS_OTHER
+  ASSIMP_LIBRARY_SUFFIX
+)

+ 101 - 0
assimpTargets.cmake.in

@@ -0,0 +1,101 @@
+# Generated by CMake
+
+if("${CMAKE_MAJOR_VERSION}.${CMAKE_MINOR_VERSION}" LESS 2.5)
+   message(FATAL_ERROR "CMake >= 2.6.0 required")
+endif()
+cmake_policy(PUSH)
+cmake_policy(VERSION 2.6)
+#----------------------------------------------------------------
+# Generated CMake target import file.
+#----------------------------------------------------------------
+
+# Commands may need to know the format version.
+set(CMAKE_IMPORT_FILE_VERSION 1)
+
+# Protect against multiple inclusion, which would fail when already imported targets are added once more.
+set(_targetsDefined)
+set(_targetsNotDefined)
+set(_expectedTargets)
+foreach(_expectedTarget assimp::assimp)
+  list(APPEND _expectedTargets ${_expectedTarget})
+  if(NOT TARGET ${_expectedTarget})
+    list(APPEND _targetsNotDefined ${_expectedTarget})
+  endif()
+  if(TARGET ${_expectedTarget})
+    list(APPEND _targetsDefined ${_expectedTarget})
+  endif()
+endforeach()
+if("${_targetsDefined}" STREQUAL "${_expectedTargets}")
+  unset(_targetsDefined)
+  unset(_targetsNotDefined)
+  unset(_expectedTargets)
+  set(CMAKE_IMPORT_FILE_VERSION)
+  cmake_policy(POP)
+  return()
+endif()
+if(NOT "${_targetsDefined}" STREQUAL "")
+  message(FATAL_ERROR "Some (but not all) targets in this export set were already defined.\nTargets Defined: ${_targetsDefined}\nTargets not yet defined: ${_targetsNotDefined}\n")
+endif()
+unset(_targetsDefined)
+unset(_targetsNotDefined)
+unset(_expectedTargets)
+
+
+# Compute the installation prefix relative to this file.
+get_filename_component(_IMPORT_PREFIX "${CMAKE_CURRENT_LIST_FILE}" PATH)
+get_filename_component(_IMPORT_PREFIX "${_IMPORT_PREFIX}" PATH)
+get_filename_component(_IMPORT_PREFIX "${_IMPORT_PREFIX}" PATH)
+get_filename_component(_IMPORT_PREFIX "${_IMPORT_PREFIX}" PATH)
+if(_IMPORT_PREFIX STREQUAL "/")
+  set(_IMPORT_PREFIX "")
+endif()
+
+# Create imported target assimp::assimp
+add_library(assimp::assimp SHARED IMPORTED)
+
+set_target_properties(assimp::assimp PROPERTIES
+  COMPATIBLE_INTERFACE_STRING "assimp_MAJOR_VERSION"
+  INTERFACE_assimp_MAJOR_VERSION "1"
+  INTERFACE_INCLUDE_DIRECTORIES "${_IMPORT_PREFIX}/include;${_IMPORT_PREFIX}/include"
+  #INTERFACE_LINK_LIBRARIES "TxtUtils::TxtUtils;MealyMachine::MealyMachine"
+)
+
+if(CMAKE_VERSION VERSION_LESS 2.8.12)
+  message(FATAL_ERROR "This file relies on consumers using CMake 2.8.12 or greater.")
+endif()
+
+# Load information for each installed configuration.
+get_filename_component(_DIR "${CMAKE_CURRENT_LIST_FILE}" PATH)
+file(GLOB CONFIG_FILES "${_DIR}/assimpTargets-*.cmake")
+foreach(f ${CONFIG_FILES})
+  include(${f})
+endforeach()
+
+# Cleanup temporary variables.
+set(_IMPORT_PREFIX)
+
+# Loop over all imported files and verify that they actually exist
+foreach(target ${_IMPORT_CHECK_TARGETS} )
+  foreach(file ${_IMPORT_CHECK_FILES_FOR_${target}} )
+    if(NOT EXISTS "${file}" )
+      message(FATAL_ERROR "The imported target \"${target}\" references the file
+   \"${file}\"
+but this file does not exist.  Possible reasons include:
+* The file was deleted, renamed, or moved to another location.
+* An install or uninstall procedure did not complete successfully.
+* The installation package was faulty and contained
+   \"${CMAKE_CURRENT_LIST_FILE}\"
+but not all the files it references.
+")
+    endif()
+  endforeach()
+  unset(_IMPORT_CHECK_FILES_FOR_${target})
+endforeach()
+unset(_IMPORT_CHECK_TARGETS)
+
+# This file does not depend on other imported targets which have
+# been exported from the same project but in a separate export set.
+
+# Commands beyond this point should not need to know the version.
+set(CMAKE_IMPORT_FILE_VERSION)
+cmake_policy(POP)

+ 2 - 2
cmake-modules/CoverallsGenerateGcov.cmake

@@ -310,7 +310,7 @@ foreach (GCOV_FILE ${GCOV_FILES})
 	message("MD5: ${GCOV_SRC_PATH} = ${GCOV_CONTENTS_MD5}")
 
 	# Loads the gcov file as a list of lines.
-	# (We first open the file and replace all occurences of [] with _
+	# (We first open the file and replace all occurrences of [] with _
 	#  because CMake will fail to parse a line containing unmatched brackets...
 	#  also the \ to escaped \n in macros screws up things.)
 	# https://public.kitware.com/Bug/view.php?id=15369
@@ -329,7 +329,7 @@ foreach (GCOV_FILE ${GCOV_FILES})
 	# Instead of trying to parse the source from the
 	# gcov file, simply read the file contents from the source file.
 	# (Parsing it from the gcov is hard because C-code uses ; in many places
-	#  which also happens to be the same as the CMake list delimeter).
+	#  which also happens to be the same as the CMake list delimiter).
 	file(READ ${GCOV_SRC_PATH} GCOV_FILE_SOURCE)
 
 	string(REPLACE "\\" "\\\\" GCOV_FILE_SOURCE "${GCOV_FILE_SOURCE}")

+ 25 - 20
code/3DSConverter.cpp

@@ -3,7 +3,8 @@
 Open Asset Import Library (assimp)
 ---------------------------------------------------------------------------
 
-Copyright (c) 2006-2017, assimp team
+Copyright (c) 2006-2018, assimp team
+
 
 
 All rights reserved.
@@ -50,27 +51,28 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 #include "TargetAnimation.h"
 #include <assimp/scene.h>
 #include <assimp/DefaultLogger.hpp>
-#include "StringComparison.h"
+#include <assimp/StringComparison.h>
 #include <memory>
 #include <cctype>
 
 using namespace Assimp;
 
+static const unsigned int NotSet = 0xcdcdcdcd;
+
 // ------------------------------------------------------------------------------------------------
 // Setup final material indices, generae a default material if necessary
 void Discreet3DSImporter::ReplaceDefaultMaterial()
 {
-
     // Try to find an existing material that matches the
     // typical default material setting:
     // - no textures
     // - diffuse color (in grey!)
     // NOTE: This is here to workaround the fact that some
     // exporters are writing a default material, too.
-    unsigned int idx = 0xcdcdcdcd;
+    unsigned int idx( NotSet );
     for (unsigned int i = 0; i < mScene->mMaterials.size();++i)
     {
-        std::string s = mScene->mMaterials[i].mName;
+        std::string &s = mScene->mMaterials[i].mName;
         for ( std::string::iterator it = s.begin(); it != s.end(); ++it ) {
             *it = static_cast< char >( ::tolower( *it ) );
         }
@@ -93,7 +95,9 @@ void Discreet3DSImporter::ReplaceDefaultMaterial()
         }
         idx = i;
     }
-    if (0xcdcdcdcd == idx)idx = (unsigned int)mScene->mMaterials.size();
+    if ( NotSet == idx ) {
+        idx = ( unsigned int )mScene->mMaterials.size();
+    }
 
     // now iterate through all meshes and through all faces and
     // find all faces that are using the default material
@@ -116,7 +120,7 @@ void Discreet3DSImporter::ReplaceDefaultMaterial()
             else if ( (*a) >= mScene->mMaterials.size())
             {
                 (*a) = idx;
-                DefaultLogger::get()->warn("Material index overflow in 3DS file. Using default material");
+                ASSIMP_LOG_WARN("Material index overflow in 3DS file. Using default material");
                 ++cnt;
             }
         }
@@ -124,12 +128,11 @@ void Discreet3DSImporter::ReplaceDefaultMaterial()
     if (cnt && idx == mScene->mMaterials.size())
     {
         // We need to create our own default material
-        D3DS::Material sMat;
+        D3DS::Material sMat("%%%DEFAULT");
         sMat.mDiffuse = aiColor3D(0.3f,0.3f,0.3f);
-        sMat.mName = "%%%DEFAULT";
         mScene->mMaterials.push_back(sMat);
 
-        DefaultLogger::get()->info("3DS: Generating default material");
+        ASSIMP_LOG_INFO("3DS: Generating default material");
     }
 }
 
@@ -144,12 +147,12 @@ void Discreet3DSImporter::CheckIndices(D3DS::Mesh& sMesh)
         {
             if ((*i).mIndices[a] >= sMesh.mPositions.size())
             {
-                DefaultLogger::get()->warn("3DS: Vertex index overflow)");
+                ASSIMP_LOG_WARN("3DS: Vertex index overflow)");
                 (*i).mIndices[a] = (uint32_t)sMesh.mPositions.size()-1;
             }
             if ( !sMesh.mTexCoords.empty() && (*i).mIndices[a] >= sMesh.mTexCoords.size())
             {
-                DefaultLogger::get()->warn("3DS: Texture coordinate index overflow)");
+                ASSIMP_LOG_WARN("3DS: Texture coordinate index overflow)");
                 (*i).mIndices[a] = (uint32_t)sMesh.mTexCoords.size()-1;
             }
         }
@@ -201,8 +204,9 @@ void CopyTexture(aiMaterial& mat, D3DS::Texture& texture, aiTextureType type)
         mat.AddProperty<ai_real>( &texture.mTextureBlend, 1, AI_MATKEY_TEXBLEND(type,0));
 
     // Setup the texture mapping mode
-    mat.AddProperty<int>((int*)&texture.mMapMode,1,AI_MATKEY_MAPPINGMODE_U(type,0));
-    mat.AddProperty<int>((int*)&texture.mMapMode,1,AI_MATKEY_MAPPINGMODE_V(type,0));
+    int mapMode = static_cast<int>(texture.mMapMode);
+    mat.AddProperty<int>(&mapMode,1,AI_MATKEY_MAPPINGMODE_U(type,0));
+    mat.AddProperty<int>(&mapMode,1,AI_MATKEY_MAPPINGMODE_V(type,0));
 
     // Mirroring - double the scaling values
     // FIXME: this is not really correct ...
@@ -310,7 +314,8 @@ void Discreet3DSImporter::ConvertMaterial(D3DS::Material& oldMat,
         case D3DS::Discreet3DS::Blinn :
             eShading = aiShadingMode_Blinn; break;
     }
-    mat.AddProperty<int>( (int*)&eShading,1,AI_MATKEY_SHADING_MODEL);
+    int eShading_ = static_cast<int>(eShading);
+    mat.AddProperty<int>(&eShading_, 1, AI_MATKEY_SHADING_MODEL);
 
     // DIFFUSE texture
     if( oldMat.sTexDiffuse.mMapName.length() > 0)
@@ -494,7 +499,7 @@ void Discreet3DSImporter::AddNodeToGraph(aiScene* pcSOut,aiNode* pcOut,
                         pvCurrent->x *= -1.f;
                         t2->x *= -1.f;
                     }
-                    DefaultLogger::get()->info("3DS: Flipping mesh X-Axis");
+                    ASSIMP_LOG_INFO("3DS: Flipping mesh X-Axis");
                 }
 
                 // Handle pivot point
@@ -570,11 +575,11 @@ void Discreet3DSImporter::AddNodeToGraph(aiScene* pcSOut,aiNode* pcOut,
         pcIn->aTargetPositionKeys.size() > 1)
     {
         aiAnimation* anim = pcSOut->mAnimations[0];
-        ai_assert(NULL != anim);
+        ai_assert(nullptr != anim);
 
         if (pcIn->aCameraRollKeys.size() > 1)
         {
-            DefaultLogger::get()->debug("3DS: Converting camera roll track ...");
+            ASSIMP_LOG_DEBUG("3DS: Converting camera roll track ...");
 
             // Camera roll keys - in fact they're just rotations
             // around the camera's z axis. The angles are given
@@ -594,7 +599,7 @@ void Discreet3DSImporter::AddNodeToGraph(aiScene* pcSOut,aiNode* pcOut,
 #if 0
         if (pcIn->aTargetPositionKeys.size() > 1)
         {
-            DefaultLogger::get()->debug("3DS: Converting target track ...");
+            ASSIMP_LOG_DEBUG("3DS: Converting target track ...");
 
             // Camera or spot light - need to convert the separate
             // target position channel to our representation
@@ -740,7 +745,7 @@ void Discreet3DSImporter::GenerateNodeGraph(aiScene* pcOut)
         //   |       |       |            |         |
         // MESH_0  MESH_1  MESH_2  ...  MESH_N    CAMERA_0 ....
         //
-        DefaultLogger::get()->warn("No hierarchy information has been found in the file. ");
+        ASSIMP_LOG_WARN("No hierarchy information has been found in the file. ");
 
         pcOut->mRootNode->mNumChildren = pcOut->mNumMeshes +
             static_cast<unsigned int>(mScene->mCameras.size() + mScene->mLights.size());

+ 12 - 6
code/3DSExporter.cpp

@@ -2,7 +2,8 @@
 Open Asset Import Library (assimp)
 ----------------------------------------------------------------------
 
-Copyright (c) 2006-2017, assimp team
+Copyright (c) 2006-2018, assimp team
+
 
 All rights reserved.
 
@@ -39,7 +40,6 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 ----------------------------------------------------------------------
 */
 
-
 #ifndef ASSIMP_BUILD_NO_EXPORT
 #ifndef ASSIMP_BUILD_NO_3DS_EXPORTER
 
@@ -48,7 +48,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 #include "3DSHelper.h"
 #include <assimp/SceneCombiner.h>
 #include "SplitLargeMeshes.h"
-#include "StringComparison.h"
+#include <assimp/StringComparison.h>
 #include <assimp/IOSystem.hpp>
 #include <assimp/DefaultLogger.hpp>
 #include <assimp/Exporter.hpp>
@@ -151,7 +151,7 @@ namespace {
 
 // ------------------------------------------------------------------------------------------------
 // Worker function for exporting a scene to 3DS. Prototyped and registered in Exporter.cpp
-void ExportScene3DS(const char* pFile, IOSystem* pIOSystem, const aiScene* pScene, const ExportProperties* pProperties)
+void ExportScene3DS(const char* pFile, IOSystem* pIOSystem, const aiScene* pScene, const ExportProperties* /*pProperties*/)
 {
     std::shared_ptr<IOStream> outfile (pIOSystem->Open(pFile, "wb"));
     if(!outfile) {
@@ -184,7 +184,7 @@ void ExportScene3DS(const char* pFile, IOSystem* pIOSystem, const aiScene* pScen
 } // end of namespace Assimp
 
 // ------------------------------------------------------------------------------------------------
-Discreet3DSExporter:: Discreet3DSExporter(std::shared_ptr<IOStream> outfile, const aiScene* scene)
+Discreet3DSExporter:: Discreet3DSExporter(std::shared_ptr<IOStream> &outfile, const aiScene* scene)
 : scene(scene)
 , writer(outfile)
 {
@@ -210,6 +210,12 @@ Discreet3DSExporter:: Discreet3DSExporter(std::shared_ptr<IOStream> outfile, con
     }
 }
 
+// ------------------------------------------------------------------------------------------------
+Discreet3DSExporter::~Discreet3DSExporter() {
+    // empty
+}
+
+
 // ------------------------------------------------------------------------------------------------
 int Discreet3DSExporter::WriteHierarchy(const aiNode& node, int seq, int sibling_level)
 {
@@ -375,7 +381,7 @@ void Discreet3DSExporter::WriteTexture(const aiMaterial& mat, aiTextureType type
 
     // TODO: handle embedded textures properly
     if (path.data[0] == '*') {
-        DefaultLogger::get()->error("Ignoring embedded texture for export: " + std::string(path.C_Str()));
+        ASSIMP_LOG_ERROR("Ignoring embedded texture for export: " + std::string(path.C_Str()));
         return;
     }
 

+ 11 - 13
code/3DSExporter.h

@@ -2,7 +2,8 @@
 Open Asset Import Library (assimp)
 ----------------------------------------------------------------------
 
-Copyright (c) 2006-2017, assimp team
+Copyright (c) 2006-2018, assimp team
+
 
 All rights reserved.
 
@@ -48,7 +49,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 #include <map>
 #include <memory>
 
-#include "StreamWriter.h"
+#include <assimp/StreamWriter.h>
 #include <assimp/material.h>
 
 struct aiScene;
@@ -60,23 +61,21 @@ namespace Assimp
 {
 
 // ------------------------------------------------------------------------------------------------
-/** Helper class to export a given scene to a 3DS file. */
+/**
+ *  @brief  Helper class to export a given scene to a 3DS file.
+ */
 // ------------------------------------------------------------------------------------------------
-class Discreet3DSExporter
-{
+class Discreet3DSExporter {
 public:
-    Discreet3DSExporter(std::shared_ptr<IOStream> outfile, const aiScene* pScene);
+    Discreet3DSExporter(std::shared_ptr<IOStream> &outfile, const aiScene* pScene);
+    ~Discreet3DSExporter();
 
 private:
-
     void WriteMeshes();
     void WriteMaterials();
     void WriteTexture(const aiMaterial& mat, aiTextureType type, uint16_t chunk_flags);
-
     void WriteFaceMaterialChunk(const aiMesh& mesh);
-
     int WriteHierarchy(const aiNode& node, int level, int sibling_level);
-
     void WriteString(const std::string& s);
     void WriteString(const aiString& s);
     void WriteColor(const aiColor3D& color);
@@ -84,7 +83,6 @@ private:
     void WritePercentChunk(double f);
 
 private:
-
     const aiScene* const scene;
     StreamWriterLE writer;
 
@@ -95,6 +93,6 @@ private:
 
 };
 
-}
+} // Namespace Assimp
 
-#endif
+#endif // AI_3DSEXPORTER_H_INC

+ 113 - 54
code/3DSHelper.h

@@ -2,7 +2,8 @@
 Open Asset Import Library (assimp)
 ----------------------------------------------------------------------
 
-Copyright (c) 2006-2017, assimp team
+Copyright (c) 2006-2018, assimp team
+
 
 All rights reserved.
 
@@ -44,11 +45,10 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 #ifndef AI_3DSFILEHELPER_H_INC
 #define AI_3DSFILEHELPER_H_INC
 
-
-#include "SpatialSort.h"
-#include "SmoothingGroups.h"
-#include "StringUtils.h"
-#include "qnan.h"
+#include <assimp/SpatialSort.h>
+#include <assimp/SmoothingGroups.h>
+#include <assimp/StringUtils.h>
+#include <assimp/qnan.h>
 #include <assimp/material.h>
 #include <assimp/camera.h>
 #include <assimp/light.h>
@@ -58,22 +58,25 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 namespace Assimp    {
 namespace D3DS  {
 
-#include "./../include/assimp/Compiler/pushpack1.h"
+#include <assimp/Compiler/pushpack1.h>
 
 // ---------------------------------------------------------------------------
 /** Discreet3DS class: Helper class for loading 3ds files. Defines chunks
 *  and data structures.
 */
-class Discreet3DS
-{
+class Discreet3DS {
 private:
-    inline Discreet3DS() {}
+    Discreet3DS() AI_NO_EXCEPT {
+        // empty
+    }
 
-public:
+    ~Discreet3DS() {
+        // empty
+    }
 
+public:
     //! data structure for a single chunk in a .3ds file
-    struct Chunk
-    {
+    struct Chunk {
         uint16_t    Flag;
         uint32_t    Size;
     } PACK_STRUCT;
@@ -325,19 +328,17 @@ struct Face : public FaceWithSmoothingGroup
 
 // ---------------------------------------------------------------------------
 /** Helper structure representing a texture */
-struct Texture
-{
+struct Texture {
     //! Default constructor
-    Texture()
-        : mOffsetU  (0.0)
-        , mOffsetV  (0.0)
-        , mScaleU   (1.0)
-        , mScaleV   (1.0)
-        , mRotation (0.0)
-        , mMapMode  (aiTextureMapMode_Wrap)
-        , bPrivate()
-        , iUVSrc    (0)
-    {
+    Texture() AI_NO_EXCEPT
+    : mOffsetU  (0.0)
+    , mOffsetV  (0.0)
+    , mScaleU   (1.0)
+    , mScaleV   (1.0)
+    , mRotation (0.0)
+    , mMapMode  (aiTextureMapMode_Wrap)
+    , bPrivate()
+    , iUVSrc    (0) {
         mTextureBlend = get_qnan();
     }
 
@@ -362,15 +363,20 @@ struct Texture
     int iUVSrc;
 };
 
-#include "./../include/assimp/Compiler/poppack1.h"
+#include <assimp/Compiler/poppack1.h>
 
 // ---------------------------------------------------------------------------
 /** Helper structure representing a 3ds material */
 struct Material
 {
-    //! Default constructor. Builds a default name for the material
-    Material()
-    : mDiffuse            ( ai_real( 0.6 ), ai_real( 0.6 ), ai_real( 0.6 ) ) // FIX ... we won't want object to be black
+    //! Default constructor has been deleted
+    Material() = delete;
+
+
+    //! Constructor with explicit name
+    explicit Material(const std::string &name)
+    : mName(name)
+    , mDiffuse            ( ai_real( 0.6 ), ai_real( 0.6 ), ai_real( 0.6 ) ) // FIX ... we won't want object to be black
     , mSpecularExponent   ( ai_real( 0.0 ) )
     , mShininessStrength  ( ai_real( 1.0 ) )
     , mShading(Discreet3DS::Gouraud)
@@ -378,13 +384,70 @@ struct Material
     , mBumpHeight         ( ai_real( 1.0 ) )
     , mTwoSided           (false)
     {
-        static int iCnt = 0;
+    }
+
+
+    Material(const Material &other)            = default;
+    Material &operator=(const Material &other) = default;
+
+
+    //! Move constructor. This is explicitly written because MSVC doesn't support defaulting it
+    Material(Material &&other) AI_NO_EXCEPT
+    : mName(std::move(other.mName))
+    , mDiffuse(std::move(other.mDiffuse))
+    , mSpecularExponent(std::move(other.mSpecularExponent))
+    , mShininessStrength(std::move(other.mShininessStrength))
+    , mSpecular(std::move(other.mSpecular))
+    , mAmbient(std::move(other.mAmbient))
+    , mShading(std::move(other.mShading))
+    , mTransparency(std::move(other.mTransparency))
+    , sTexDiffuse(std::move(other.sTexDiffuse))
+    , sTexOpacity(std::move(other.sTexOpacity))
+    , sTexSpecular(std::move(other.sTexSpecular))
+    , sTexReflective(std::move(other.sTexReflective))
+    , sTexBump(std::move(other.sTexBump))
+    , sTexEmissive(std::move(other.sTexEmissive))
+    , sTexShininess(std::move(other.sTexShininess))
+    , mBumpHeight(std::move(other.mBumpHeight))
+    , mEmissive(std::move(other.mEmissive))
+    , sTexAmbient(std::move(other.sTexAmbient))
+    , mTwoSided(std::move(other.mTwoSided))
+    {
+    }
+
+
+    Material &operator=(Material &&other) AI_NO_EXCEPT {
+        if (this == &other) {
+            return *this;
+        }
+
+        mName = std::move(other.mName);
+        mDiffuse = std::move(other.mDiffuse);
+        mSpecularExponent = std::move(other.mSpecularExponent);
+        mShininessStrength = std::move(other.mShininessStrength),
+        mSpecular = std::move(other.mSpecular);
+        mAmbient = std::move(other.mAmbient);
+        mShading = std::move(other.mShading);
+        mTransparency = std::move(other.mTransparency);
+        sTexDiffuse = std::move(other.sTexDiffuse);
+        sTexOpacity = std::move(other.sTexOpacity);
+        sTexSpecular = std::move(other.sTexSpecular);
+        sTexReflective = std::move(other.sTexReflective);
+        sTexBump = std::move(other.sTexBump);
+        sTexEmissive = std::move(other.sTexEmissive);
+        sTexShininess = std::move(other.sTexShininess);
+        mBumpHeight = std::move(other.mBumpHeight);
+        mEmissive = std::move(other.mEmissive);
+        sTexAmbient = std::move(other.sTexAmbient);
+        mTwoSided = std::move(other.mTwoSided);
 
-        char szTemp[128];
-        ai_snprintf(szTemp, 128, "UNNAMED_%i",iCnt++);
-        mName = szTemp;
+        return *this;
     }
 
+
+    virtual ~Material() {}
+
+
     //! Name of the material
     std::string mName;
     //! Diffuse color of the material
@@ -430,17 +493,16 @@ struct Material
 /** Helper structure to represent a 3ds file mesh */
 struct Mesh : public MeshWithSmoothingGroups<D3DS::Face>
 {
-    //! Default constructor
-    Mesh()
-    {
-        static int iCnt = 0;
+    //! Default constructor has been deleted
+    Mesh() = delete;
 
-        // Generate a default name for the mesh
-        char szTemp[128];
-        ai_snprintf(szTemp, 128, "UNNAMED_%i",iCnt++);
-        mName = szTemp;
+    //! Constructor with explicit name
+    explicit Mesh(const std::string &name)
+    : mName(name)
+    {
     }
 
+
     //! Name of the mesh
     std::string mName;
 
@@ -486,25 +548,22 @@ struct aiFloatKey
 /** Helper structure to represent a 3ds file node */
 struct Node
 {
-    Node():
-    	mParent(NULL)
-		,	mInstanceNumber(0)
-		,	mHierarchyPos		(0)
-		,	mHierarchyIndex		(0)
-		,	mInstanceCount		(1)
+    Node() = delete;
+
+    explicit Node(const std::string &name)
+    : mParent(NULL)
+    , mName(name)
+    , mInstanceNumber(0)
+    , mHierarchyPos       (0)
+    , mHierarchyIndex     (0)
+    , mInstanceCount      (1)
     {
-        static int iCnt = 0;
-
-        // Generate a default name for the node
-        char szTemp[128];
-        ::ai_snprintf(szTemp, 128, "UNNAMED_%i",iCnt++);
-        mName = szTemp;
-
         aRotationKeys.reserve (20);
         aPositionKeys.reserve (20);
         aScalingKeys.reserve  (20);
     }
 
+
     ~Node()
     {
         for (unsigned int i = 0; i < mChildren.size();++i)

+ 54 - 57
code/3DSLoader.cpp

@@ -3,7 +3,8 @@
 Open Asset Import Library (assimp)
 ---------------------------------------------------------------------------
 
-Copyright (c) 2006-2017, assimp team
+Copyright (c) 2006-2018, assimp team
+
 
 
 All rights reserved.
@@ -51,12 +52,12 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 
 // internal headers
 #include "3DSLoader.h"
-#include "Macros.h"
+#include <assimp/Macros.h>
 #include <assimp/IOSystem.hpp>
 #include <assimp/scene.h>
 #include <assimp/DefaultLogger.hpp>
 #include <assimp/importerdesc.h>
-#include "StringComparison.h"
+#include <assimp/StringComparison.h>
 
 using namespace Assimp;
 
@@ -70,7 +71,7 @@ static const aiImporterDesc desc = {
     0,
     0,
     0,
-    "3ds prj"
+	"3ds prj"
 };
 
 
@@ -105,29 +106,31 @@ static const aiImporterDesc desc = {
 // ------------------------------------------------------------------------------------------------
 // Constructor to be privately used by Importer
 Discreet3DSImporter::Discreet3DSImporter()
-    : stream(),
-    mLastNodeIndex(),
-    mCurrentNode(),
-    mRootNode(),
-    mScene(),
-    mMasterScale(),
-    bHasBG(),
-    bIsPrj()
-{}
+: stream()
+, mLastNodeIndex()
+, mCurrentNode()
+, mRootNode()
+, mScene()
+, mMasterScale()
+, bHasBG()
+, bIsPrj() {
+    // empty
+}
 
 // ------------------------------------------------------------------------------------------------
 // Destructor, private as well
-Discreet3DSImporter::~Discreet3DSImporter()
-{}
+Discreet3DSImporter::~Discreet3DSImporter() {
+    // empty
+}
 
 // ------------------------------------------------------------------------------------------------
 // Returns whether the class can handle the format of the given file.
-bool Discreet3DSImporter::CanRead( const std::string& pFile, IOSystem* pIOHandler, bool checkSig) const
-{
+bool Discreet3DSImporter::CanRead( const std::string& pFile, IOSystem* pIOHandler, bool checkSig) const {
     std::string extension = GetExtension(pFile);
-    if(extension == "3ds" || extension == "prj" ) {
+	if(extension == "3ds" || extension == "prj") {
         return true;
     }
+
     if (!extension.length() || checkSig) {
         uint16_t token[3];
         token[0] = 0x4d4d;
@@ -158,19 +161,21 @@ void Discreet3DSImporter::InternReadFile( const std::string& pFile,
     aiScene* pScene, IOSystem* pIOHandler)
 {
     StreamReaderLE stream(pIOHandler->Open(pFile,"rb"));
-    this->stream = &stream;
 
     // We should have at least one chunk
     if (stream.GetRemainingSize() < 16) {
         throw DeadlyImportError("3DS file is either empty or corrupt: " + pFile);
     }
+    this->stream = &stream;
 
     // Allocate our temporary 3DS representation
-    mScene = new D3DS::Scene();
+    D3DS::Scene _scene;
+    mScene = &_scene;
 
     // Initialize members
+    D3DS::Node _rootNode("UNNAMED");
     mLastNodeIndex             = -1;
-    mCurrentNode               = new D3DS::Node();
+    mCurrentNode               = &_rootNode;
     mRootNode                  = mCurrentNode;
     mRootNode->mHierarchyPos   = -1;
     mRootNode->mHierarchyIndex = -1;
@@ -190,7 +195,6 @@ void Discreet3DSImporter::InternReadFile( const std::string& pFile,
     // file.
     for (auto &mesh : mScene->mMeshes) {
         if (mesh.mFaces.size() > 0 && mesh.mPositions.size() == 0)  {
-            delete mScene;
             throw DeadlyImportError("3DS file contains faces but no vertices: " + pFile);
         }
         CheckIndices(mesh);
@@ -198,7 +202,7 @@ void Discreet3DSImporter::InternReadFile( const std::string& pFile,
         ComputeNormalsWithSmoothingsGroups<D3DS::Face>(mesh);
     }
 
-    // Replace all occurrences of the default material with a
+    // Replace all occurences of the default material with a
     // valid material. Generate it if no material containing
     // DEFAULT in its name has been found in the file
     ReplaceDefaultMaterial();
@@ -209,16 +213,14 @@ void Discreet3DSImporter::InternReadFile( const std::string& pFile,
     ConvertScene(pScene);
 
     // Generate the node graph for the scene. This is a little bit
-    // tricky since we'll need to split some meshes into submeshes
+    // tricky since we'll need to split some meshes into sub-meshes
     GenerateNodeGraph(pScene);
 
     // Now apply the master scaling factor to the scene
     ApplyMasterScale(pScene);
 
-    // Delete our internal scene representation and the root
-    // node, so the whole hierarchy will follow
-    delete mRootNode;
-    delete mScene;
+    // Our internal scene representation and the root
+    // node will be automatically deleted, so the whole hierarchy will follow
 
     AI_DEBUG_INVALIDATE_PTR(mRootNode);
     AI_DEBUG_INVALIDATE_PTR(mScene);
@@ -255,8 +257,9 @@ void Discreet3DSImporter::ReadChunk(Discreet3DS::Chunk* pcOut)
     if (pcOut->Size - sizeof(Discreet3DS::Chunk) > stream->GetRemainingSize())
         throw DeadlyImportError("Chunk is too large");
 
-    if (pcOut->Size - sizeof(Discreet3DS::Chunk) > stream->GetRemainingSizeToLimit())
-        DefaultLogger::get()->error("3DS: Chunk overflow");
+    if (pcOut->Size - sizeof(Discreet3DS::Chunk) > stream->GetRemainingSizeToLimit()) {
+        ASSIMP_LOG_ERROR("3DS: Chunk overflow");
+    }
 }
 
 // ------------------------------------------------------------------------------------------------
@@ -317,7 +320,7 @@ void Discreet3DSImporter::ParseEditorChunk()
         // print the version number
         char buff[10];
         ASSIMP_itoa10(buff,stream->GetI2());
-        DefaultLogger::get()->info(std::string("3DS file format version: ") + buff);
+        ASSIMP_LOG_INFO_F(std::string("3DS file format version: "), buff);
         }
         break;
     };
@@ -346,7 +349,7 @@ void Discreet3DSImporter::ParseObjectChunk()
     case Discreet3DS::CHUNK_MAT_MATERIAL:
 
         // Add a new material to the list
-        mScene->mMaterials.push_back(D3DS::Material());
+        mScene->mMaterials.push_back(D3DS::Material(std::string("UNNAMED_" + to_string(mScene->mMaterials.size()))));
         ParseMaterialChunk();
         break;
 
@@ -358,7 +361,7 @@ void Discreet3DSImporter::ParseObjectChunk()
         if (is_qnan(mClrAmbient.r))
         {
             // We failed to read the ambient base color.
-            DefaultLogger::get()->error("3DS: Failed to read ambient base color");
+            ASSIMP_LOG_ERROR("3DS: Failed to read ambient base color");
             mClrAmbient.r = mClrAmbient.g = mClrAmbient.b = 0.0f;
         }
         break;
@@ -402,11 +405,7 @@ void Discreet3DSImporter::ParseChunk(const char* name, unsigned int num)
     case Discreet3DS::CHUNK_TRIMESH:
         {
         // this starts a new triangle mesh
-        mScene->mMeshes.push_back(D3DS::Mesh());
-        D3DS::Mesh& m = mScene->mMeshes.back();
-
-        // Setup the name of the mesh
-        m.mName = std::string(name, num);
+        mScene->mMeshes.push_back(D3DS::Mesh(std::string(name, num)));
 
         // Read mesh chunks
         ParseMeshChunk();
@@ -464,7 +463,7 @@ void Discreet3DSImporter::ParseChunk(const char* name, unsigned int num)
         if (len < 1e-5) {
 
             // There are some files with lookat == position. Don't know why or whether it's ok or not.
-            DefaultLogger::get()->error("3DS: Unable to read proper camera look-at vector");
+            ASSIMP_LOG_ERROR("3DS: Unable to read proper camera look-at vector");
             camera->mLookAt = aiVector3D(0.0,1.0,0.0);
 
         }
@@ -630,9 +629,9 @@ void Discreet3DSImporter::SkipTCBInfo()
     if (!flags) {
         // Currently we can't do anything with these values. They occur
         // quite rare, so it wouldn't be worth the effort implementing
-        // them. 3DS ist not really suitable for complex animations,
+        // them. 3DS is not really suitable for complex animations,
         // so full support is not required.
-        DefaultLogger::get()->warn("3DS: Skipping TCB animation info");
+        ASSIMP_LOG_WARN("3DS: Skipping TCB animation info");
     }
 
     if (flags & Discreet3DS::KEY_USE_TENS) {
@@ -690,8 +689,7 @@ void Discreet3DSImporter::ParseHierarchyChunk(uint16_t parent)
             pcNode->mInstanceCount++;
             instanceNumber = pcNode->mInstanceCount;
         }
-        pcNode = new D3DS::Node();
-        pcNode->mName = name;
+        pcNode = new D3DS::Node(name);
         pcNode->mInstanceNumber = instanceNumber;
 
         // There are two unknown values which we can safely ignore
@@ -734,7 +732,6 @@ void Discreet3DSImporter::ParseHierarchyChunk(uint16_t parent)
 
             // If object name is DUMMY, take this one instead
             if (mCurrentNode->mName == "$$$DUMMY")  {
-                //DefaultLogger::get()->warn("3DS: Skipping dummy object name for non-dummy object");
                 mCurrentNode->mName = std::string(sz);
                 break;
             }
@@ -745,7 +742,7 @@ void Discreet3DSImporter::ParseHierarchyChunk(uint16_t parent)
 
         if ( Discreet3DS::CHUNK_TRACKINFO != parent)
         {
-            DefaultLogger::get()->warn("3DS: Skipping pivot subchunk for non usual object");
+            ASSIMP_LOG_WARN("3DS: Skipping pivot subchunk for non usual object");
             break;
         }
 
@@ -807,7 +804,7 @@ void Discreet3DSImporter::ParseHierarchyChunk(uint16_t parent)
         {
         // roll keys are accepted for cameras only
         if (parent != Discreet3DS::CHUNK_TRACKCAMERA)   {
-            DefaultLogger::get()->warn("3DS: Ignoring roll track for non-camera object");
+            ASSIMP_LOG_WARN("3DS: Ignoring roll track for non-camera object");
             break;
         }
         bool sortKeys = false;
@@ -847,7 +844,7 @@ void Discreet3DSImporter::ParseHierarchyChunk(uint16_t parent)
         // CAMERA FOV KEYFRAME
     case Discreet3DS::CHUNK_TRACKFOV:
         {
-            DefaultLogger::get()->error("3DS: Skipping FOV animation track. "
+            ASSIMP_LOG_ERROR("3DS: Skipping FOV animation track. "
                 "This is not supported");
         }
         break;
@@ -987,7 +984,7 @@ void Discreet3DSImporter::ParseFaceChunk()
             }
         }
         if (0xcdcdcdcd == idx)  {
-            DefaultLogger::get()->error(std::string("3DS: Unknown material: ") + sz);
+            ASSIMP_LOG_ERROR_F( "3DS: Unknown material: ", sz);
         }
 
         // Now continue and read all material indices
@@ -997,7 +994,7 @@ void Discreet3DSImporter::ParseFaceChunk()
 
             // check range
             if (fidx >= mMesh.mFaceMaterials.size())    {
-                DefaultLogger::get()->error("3DS: Invalid face index in face material list");
+                ASSIMP_LOG_ERROR("3DS: Invalid face index in face material list");
             }
             else mMesh.mFaceMaterials[fidx] = idx;
         }}
@@ -1112,7 +1109,7 @@ void Discreet3DSImporter::ParseMaterialChunk()
 
         if (!cnt)   {
             // This may not be, we use the default name instead
-            DefaultLogger::get()->error("3DS: Empty material name");
+            ASSIMP_LOG_ERROR("3DS: Empty material name");
         }
         else mScene->mMaterials.back().mName = std::string(sz,cnt);
         }
@@ -1125,7 +1122,7 @@ void Discreet3DSImporter::ParseMaterialChunk()
         ParseColorChunk(pc);
         if (is_qnan(pc->r)) {
             // color chunk is invalid. Simply ignore it
-            DefaultLogger::get()->error("3DS: Unable to read DIFFUSE chunk");
+            ASSIMP_LOG_ERROR("3DS: Unable to read DIFFUSE chunk");
             pc->r = pc->g = pc->b = 1.0f;
         }}
         break;
@@ -1137,7 +1134,7 @@ void Discreet3DSImporter::ParseMaterialChunk()
         ParseColorChunk(pc);
         if (is_qnan(pc->r)) {
             // color chunk is invalid. Simply ignore it
-            DefaultLogger::get()->error("3DS: Unable to read SPECULAR chunk");
+            ASSIMP_LOG_ERROR("3DS: Unable to read SPECULAR chunk");
             pc->r = pc->g = pc->b = 1.0f;
         }}
         break;
@@ -1149,7 +1146,7 @@ void Discreet3DSImporter::ParseMaterialChunk()
         ParseColorChunk(pc);
         if (is_qnan(pc->r)) {
             // color chunk is invalid. Simply ignore it
-            DefaultLogger::get()->error("3DS: Unable to read AMBIENT chunk");
+            ASSIMP_LOG_ERROR("3DS: Unable to read AMBIENT chunk");
             pc->r = pc->g = pc->b = 0.0f;
         }}
         break;
@@ -1161,7 +1158,7 @@ void Discreet3DSImporter::ParseMaterialChunk()
         ParseColorChunk(pc);
         if (is_qnan(pc->r)) {
             // color chunk is invalid. Simply ignore it
-            DefaultLogger::get()->error("3DS: Unable to read EMISSIVE chunk");
+            ASSIMP_LOG_ERROR("3DS: Unable to read EMISSIVE chunk");
             pc->r = pc->g = pc->b = 0.0f;
         }}
         break;
@@ -1295,7 +1292,7 @@ void Discreet3DSImporter::ParseTextureChunk(D3DS::Texture* pcOut)
         pcOut->mScaleU = stream->GetF4();
         if (0.0f == pcOut->mScaleU)
         {
-            DefaultLogger::get()->warn("Texture coordinate scaling in the x direction is zero. Assuming 1.");
+            ASSIMP_LOG_WARN("Texture coordinate scaling in the x direction is zero. Assuming 1.");
             pcOut->mScaleU = 1.0f;
         }
         break;
@@ -1304,7 +1301,7 @@ void Discreet3DSImporter::ParseTextureChunk(D3DS::Texture* pcOut)
         pcOut->mScaleV = stream->GetF4();
         if (0.0f == pcOut->mScaleV)
         {
-            DefaultLogger::get()->warn("Texture coordinate scaling in the y direction is zero. Assuming 1.");
+            ASSIMP_LOG_WARN("Texture coordinate scaling in the y direction is zero. Assuming 1.");
             pcOut->mScaleV = 1.0f;
         }
         break;
@@ -1381,7 +1378,7 @@ void Discreet3DSImporter::ParseColorChunk( aiColor3D* out, bool acceptPercent )
         bGamma = true;
 
     case Discreet3DS::CHUNK_RGBF:
-        if (sizeof(ai_real) * 3 > diff)   {
+        if (sizeof(float) * 3 > diff)   {
             *out = clrError;
             return;
         }

+ 4 - 3
code/3DSLoader.h

@@ -3,7 +3,8 @@
 Open Asset Import Library (assimp)
 ----------------------------------------------------------------------
 
-Copyright (c) 2006-2017, assimp team
+Copyright (c) 2006-2018, assimp team
+
 
 All rights reserved.
 
@@ -46,13 +47,13 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 #ifndef AI_3DSIMPORTER_H_INC
 #define AI_3DSIMPORTER_H_INC
 
-#include "BaseImporter.h"
+#include <assimp/BaseImporter.h>
 #include <assimp/types.h>
 
 #ifndef ASSIMP_BUILD_NO_3DS_IMPORTER
 
 #include "3DSHelper.h"
-#include "StreamReader.h"
+#include <assimp/StreamReader.h>
 
 struct aiNode;
 

+ 104 - 0
code/3MFXmlTags.h

@@ -0,0 +1,104 @@
+/*
+Open Asset Import Library (assimp)
+----------------------------------------------------------------------
+
+Copyright (c) 2006-2018, assimp team
+
+
+All rights reserved.
+
+Redistribution and use of this software in source and binary forms,
+with or without modification, are permitted provided that the
+following conditions are met:
+
+* Redistributions of source code must retain the above
+copyright notice, this list of conditions and the
+following disclaimer.
+
+* Redistributions in binary form must reproduce the above
+copyright notice, this list of conditions and the
+following disclaimer in the documentation and/or other
+materials provided with the distribution.
+
+* Neither the name of the assimp team, nor the names of its
+contributors may be used to endorse or promote products
+derived from this software without specific prior
+written permission of the assimp team.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+
+----------------------------------------------------------------------
+*/
+#pragma once
+
+namespace Assimp {
+namespace D3MF {
+
+namespace XmlTag {
+    // Meta-data
+    static const std::string meta = "metadata";
+    static const std::string meta_name = "name";
+
+    // Model-data specific tags
+    static const std::string model = "model";
+    static const std::string model_unit = "unit";
+    static const std::string metadata = "metadata";
+    static const std::string resources = "resources";
+    static const std::string object = "object";
+    static const std::string mesh = "mesh";
+    static const std::string vertices = "vertices";
+    static const std::string vertex = "vertex";
+    static const std::string triangles = "triangles";
+    static const std::string triangle = "triangle";
+    static const std::string x = "x";
+    static const std::string y = "y";
+    static const std::string z = "z";
+    static const std::string v1 = "v1";
+    static const std::string v2 = "v2";
+    static const std::string v3 = "v3";
+    static const std::string id = "id";
+    static const std::string pid = "pid";
+    static const std::string p1 = "p1";
+    static const std::string name = "name";
+    static const std::string type = "type";
+    static const std::string build = "build";
+    static const std::string item = "item";
+    static const std::string objectid = "objectid";
+    static const std::string transform = "transform";
+
+    // Material definitions
+    static const std::string basematerials = "basematerials";
+    static const std::string basematerials_id = "id";
+    static const std::string basematerials_base = "base";
+    static const std::string basematerials_name = "name";
+    static const std::string basematerials_displaycolor = "displaycolor";
+
+    // Meta info tags
+    static const std::string CONTENT_TYPES_ARCHIVE = "[Content_Types].xml";
+    static const std::string ROOT_RELATIONSHIPS_ARCHIVE = "_rels/.rels";
+    static const std::string SCHEMA_CONTENTTYPES = "http://schemas.openxmlformats.org/package/2006/content-types";
+    static const std::string SCHEMA_RELATIONSHIPS = "http://schemas.openxmlformats.org/package/2006/relationships";
+    static const std::string RELS_RELATIONSHIP_CONTAINER = "Relationships";
+    static const std::string RELS_RELATIONSHIP_NODE = "Relationship";
+    static const std::string RELS_ATTRIB_TARGET = "Target";
+    static const std::string RELS_ATTRIB_TYPE = "Type";
+    static const std::string RELS_ATTRIB_ID = "Id";
+    static const std::string PACKAGE_START_PART_RELATIONSHIP_TYPE = "http://schemas.microsoft.com/3dmanufacturing/2013/01/3dmodel";
+    static const std::string PACKAGE_PRINT_TICKET_RELATIONSHIP_TYPE = "http://schemas.microsoft.com/3dmanufacturing/2013/01/printticket";
+    static const std::string PACKAGE_TEXTURE_RELATIONSHIP_TYPE = "http://schemas.microsoft.com/3dmanufacturing/2013/01/3dtexture";
+    static const std::string PACKAGE_CORE_PROPERTIES_RELATIONSHIP_TYPE = "http://schemas.openxmlformats.org/package/2006/relationships/metadata/core-properties";
+    static const std::string PACKAGE_THUMBNAIL_RELATIONSHIP_TYPE = "http://schemas.openxmlformats.org/package/2006/relationships/metadata/thumbnail";
+}
+
+} // Namespace D3MF
+} // Namespace Assimp

+ 25 - 24
code/ACLoader.cpp

@@ -4,7 +4,8 @@
 Open Asset Import Library (assimp)
 ---------------------------------------------------------------------------
 
-Copyright (c) 2006-2017, assimp team
+Copyright (c) 2006-2018, assimp team
+
 
 
 All rights reserved.
@@ -49,11 +50,11 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 
 // internal headers
 #include "ACLoader.h"
-#include "ParsingUtils.h"
-#include "fast_atof.h"
-#include "Subdivision.h"
+#include <assimp/ParsingUtils.h>
+#include <assimp/fast_atof.h>
+#include <assimp/Subdivision.h>
 #include "Importer.h"
-#include "BaseImporter.h"
+#include <assimp/BaseImporter.h>
 #include <assimp/Importer.hpp>
 #include <assimp/light.h>
 #include <assimp/DefaultLogger.hpp>
@@ -84,7 +85,7 @@ static const aiImporterDesc desc = {
 #define AI_AC_SKIP_TO_NEXT_TOKEN() \
     if (!SkipSpaces(&buffer)) \
     { \
-        DefaultLogger::get()->error("AC3D: Unexpected EOF/EOL"); \
+        ASSIMP_LOG_ERROR("AC3D: Unexpected EOF/EOL"); \
         continue; \
     }
 
@@ -100,7 +101,7 @@ static const aiImporterDesc desc = {
     { \
         if (IsLineEnd( *buffer )) \
         { \
-            DefaultLogger::get()->error("AC3D: Unexpected EOF/EOL in string"); \
+            ASSIMP_LOG_ERROR("AC3D: Unexpected EOF/EOL in string"); \
             out = "ERROR"; \
             break; \
         } \
@@ -119,7 +120,7 @@ static const aiImporterDesc desc = {
     { \
         if (strncmp(buffer,name,name_length) || !IsSpace(buffer[name_length])) \
         { \
-            DefaultLogger::get()->error("AC3D: Unexpexted token. " name " was expected."); \
+            ASSIMP_LOG_ERROR("AC3D: Unexpexted token. " name " was expected."); \
             continue; \
         } \
         buffer += name_length+1; \
@@ -216,7 +217,7 @@ void AC3DImporter::LoadObjectSection(std::vector<Object>& objects)
         light->mName.length = ::ai_snprintf(light->mName.data, MAXLEN, "ACLight_%i",static_cast<unsigned int>(mLights->size())-1);
         obj.name = std::string( light->mName.data );
 
-        DefaultLogger::get()->debug("AC3D: Light source encountered");
+        ASSIMP_LOG_DEBUG("AC3D: Light source encountered");
         obj.type = Object::Light;
     }
     else if (!ASSIMP_strincmp(buffer,"group",5))
@@ -306,12 +307,12 @@ void AC3DImporter::LoadObjectSection(std::vector<Object>& objects)
             {
                 if (!GetNextLine())
                 {
-                    DefaultLogger::get()->error("AC3D: Unexpected EOF: not all vertices have been parsed yet");
+                    ASSIMP_LOG_ERROR("AC3D: Unexpected EOF: not all vertices have been parsed yet");
                     break;
                 }
                 else if (!IsNumeric(*buffer))
                 {
-                    DefaultLogger::get()->error("AC3D: Unexpected token: not all vertices have been parsed yet");
+                    ASSIMP_LOG_ERROR("AC3D: Unexpected token: not all vertices have been parsed yet");
                     --buffer; // make sure the line is processed a second time
                     break;
                 }
@@ -337,8 +338,8 @@ void AC3DImporter::LoadObjectSection(std::vector<Object>& objects)
                     // example writes no surf chunks
                     if (!Q3DWorkAround)
                     {
-                        DefaultLogger::get()->warn("AC3D: SURF token was expected");
-                        DefaultLogger::get()->debug("Continuing with Quick3D Workaround enabled");
+                        ASSIMP_LOG_WARN("AC3D: SURF token was expected");
+                        ASSIMP_LOG_DEBUG("Continuing with Quick3D Workaround enabled");
                     }
                     --buffer; // make sure the line is processed a second time
                     // break; --- see fix notes above
@@ -383,7 +384,7 @@ void AC3DImporter::LoadObjectSection(std::vector<Object>& objects)
                         {
                             if(!GetNextLine())
                             {
-                                DefaultLogger::get()->error("AC3D: Unexpected EOF: surface references are incomplete");
+                                ASSIMP_LOG_ERROR("AC3D: Unexpected EOF: surface references are incomplete");
                                 break;
                             }
                             surf.entries.push_back(Surface::SurfaceEntry());
@@ -404,7 +405,7 @@ void AC3DImporter::LoadObjectSection(std::vector<Object>& objects)
             }
         }
     }
-    DefaultLogger::get()->error("AC3D: Unexpected EOF: \'kids\' line was expected");
+    ASSIMP_LOG_ERROR("AC3D: Unexpected EOF: \'kids\' line was expected");
 }
 
 // ------------------------------------------------------------------------------------------------
@@ -477,7 +478,7 @@ aiNode* AC3DImporter::ConvertObjectSection(Object& object,
                  therefore: if no surfaces are defined return point data only
              */
 
-            DefaultLogger::get()->info("AC3D: No surfaces defined in object definition, "
+            ASSIMP_LOG_INFO("AC3D: No surfaces defined in object definition, "
                 "a point list is returned");
 
             meshes.push_back(new aiMesh());
@@ -518,12 +519,12 @@ aiNode* AC3DImporter::ConvertObjectSection(Object& object,
                 unsigned int idx = (*it).mat;
                 if (idx >= needMat.size())
                 {
-                    DefaultLogger::get()->error("AC3D: material index is out of range");
+                    ASSIMP_LOG_ERROR("AC3D: material index is out of range");
                     idx = 0;
                 }
                 if ((*it).entries.empty())
                 {
-                    DefaultLogger::get()->warn("AC3D: surface her zero vertex references");
+                    ASSIMP_LOG_WARN("AC3D: surface her zero vertex references");
                 }
 
                 // validate all vertex indices to make sure we won't crash here
@@ -532,7 +533,7 @@ aiNode* AC3DImporter::ConvertObjectSection(Object& object,
                 {
                     if ((*it2).first >= object.vertices.size())
                     {
-                        DefaultLogger::get()->warn("AC3D: Invalid vertex reference");
+                        ASSIMP_LOG_WARN("AC3D: Invalid vertex reference");
                         (*it2).first = 0;
                     }
                 }
@@ -560,7 +561,7 @@ aiNode* AC3DImporter::ConvertObjectSection(Object& object,
 
                     if ((*it).flags & 0xf)
                     {
-                        DefaultLogger::get()->warn("AC3D: The type flag of a surface is unknown");
+                        ASSIMP_LOG_WARN("AC3D: The type flag of a surface is unknown");
                         (*it).flags &= ~(0xf);
                     }
 
@@ -711,7 +712,7 @@ aiNode* AC3DImporter::ConvertObjectSection(Object& object,
             if (object.subDiv)  {
                 if (configEvalSubdivision) {
                     std::unique_ptr<Subdivider> div(Subdivider::Create(Subdivider::CATMULL_CLARKE));
-                    DefaultLogger::get()->info("AC3D: Evaluating subdivision surface: "+object.name);
+                    ASSIMP_LOG_INFO("AC3D: Evaluating subdivision surface: "+object.name);
 
                     std::vector<aiMesh*> cpy(meshes.size()-oldm,NULL);
                     div->Subdivide(&meshes[oldm],cpy.size(),&cpy.front(),object.subDiv,true);
@@ -720,7 +721,7 @@ aiNode* AC3DImporter::ConvertObjectSection(Object& object,
                     // previous meshes are deleted vy Subdivide().
                 }
                 else {
-                    DefaultLogger::get()->info("AC3D: Letting the subdivision surface untouched due to my configuration: "
+                    ASSIMP_LOG_INFO("AC3D: Letting the subdivision surface untouched due to my configuration: "
                         +object.name);
                 }
             }
@@ -812,7 +813,7 @@ void AC3DImporter::InternReadFile( const std::string& pFile,
     unsigned int version = HexDigitToDecimal( buffer[4] );
     char msg[3];
     ASSIMP_itoa10(msg,3,version);
-    DefaultLogger::get()->info(std::string("AC3D file format version: ") + msg);
+    ASSIMP_LOG_INFO_F("AC3D file format version: ", msg);
 
     std::vector<Material> materials;
     materials.reserve(5);
@@ -856,7 +857,7 @@ void AC3DImporter::InternReadFile( const std::string& pFile,
     }
     if (materials.empty())
     {
-        DefaultLogger::get()->warn("AC3D: No material has been found");
+        ASSIMP_LOG_WARN("AC3D: No material has been found");
         materials.push_back(Material());
     }
 

+ 3 - 2
code/ACLoader.h

@@ -2,7 +2,8 @@
 Open Asset Import Library (assimp)
 ----------------------------------------------------------------------
 
-Copyright (c) 2006-2017, assimp team
+Copyright (c) 2006-2018, assimp team
+
 
 All rights reserved.
 
@@ -47,7 +48,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 
 #include <vector>
 
-#include "BaseImporter.h"
+#include <assimp/BaseImporter.h>
 #include <assimp/types.h>
 
 struct aiNode;

+ 4 - 3
code/AMFImporter.cpp

@@ -3,7 +3,8 @@
 Open Asset Import Library (assimp)
 ---------------------------------------------------------------------------
 
-Copyright (c) 2006-2017, assimp team
+Copyright (c) 2006-2018, assimp team
+
 
 
 All rights reserved.
@@ -51,7 +52,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 #include "AMFImporter.hpp"
 #include "AMFImporter_Macro.hpp"
 
-#include "fast_atof.h"
+#include <assimp/fast_atof.h>
 #include <assimp/DefaultIOSystem.h>
 
 // Header files, stdlib.
@@ -229,7 +230,7 @@ casu_cres:
 	if(!skipped_before[sk_idx])
 	{
 		skipped_before[sk_idx] = true;
-		LogWarning("Skipping node \"" + nn + "\" in " + pParentNodeName + ".");
+        ASSIMP_LOG_WARN_F("Skipping node \"", nn, "\" in ", pParentNodeName, ".");
 	}
 }
 

+ 70 - 201
code/AMFImporter.hpp

@@ -3,7 +3,8 @@
 Open Asset Import Library (assimp)
 ---------------------------------------------------------------------------
 
-Copyright (c) 2006-2017, assimp team
+Copyright (c) 2006-2018, assimp team
+
 
 
 All rights reserved.
@@ -56,14 +57,14 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 #include <assimp/DefaultLogger.hpp>
 #include <assimp/importerdesc.h>
 #include "assimp/types.h"
-#include "BaseImporter.h"
-#include "irrXMLWrapper.h"
+#include <assimp/BaseImporter.h>
+#include <assimp/irrXMLWrapper.h>
 
 // Header files, stdlib.
 #include <set>
 
-namespace Assimp
-{
+namespace Assimp {
+
 /// \class AMFImporter
 /// Class that holding scene graph which include: geometry, metadata, materials etc.
 ///
@@ -98,100 +99,49 @@ namespace Assimp
 ///            new - <texmap> and children <utex1>, <utex2>, <utex3>, <vtex1>, <vtex2>, <vtex3>
 ///            old - <map> and children <u1>, <u2>, <u3>, <v1>, <v2>, <v3>
 ///
-class AMFImporter : public BaseImporter
-{
-	/***********************************************/
-	/******************** Types ********************/
-	/***********************************************/
-
-private:
-
-	struct SPP_Material;// forward declaration
-
-	/// \struct SPP_Composite
-	/// Data type for postprocessing step. More suitable container for part of material's composition.
-	struct SPP_Composite
-	{
-		SPP_Material* Material;///< Pointer to material - part of composition.
-		std::string Formula;///< Formula for calculating ratio of \ref Material.
-	};
-
-	/// \struct SPP_Material
-	/// Data type for postprocessing step. More suitable container for material.
-	struct SPP_Material
-	{
-		std::string ID;///< Material ID.
-		std::list<CAMFImporter_NodeElement_Metadata*> Metadata;///< Metadata of material.
-		CAMFImporter_NodeElement_Color* Color;///< Color of material.
-		std::list<SPP_Composite> Composition;///< List of child materials if current material is composition of few another.
-
-		/// \fn aiColor4D GetColor(const float pX, const float pY, const float pZ) const
-		/// Return color calculated for specified coordinate.
-		/// \param [in] pX - "x" coordinate.
-		/// \param [in] pY - "y" coordinate.
-		/// \param [in] pZ - "z" coordinate.
-		/// \return calculated color.
-		aiColor4D GetColor(const float pX, const float pY, const float pZ) const;
-	};
-
-	/// \struct SPP_Texture
-	/// Data type for post-processing step. More suitable container for texture.
-	struct SPP_Texture
-	{
-		std::string ID;
-		size_t      Width, Height, Depth;
-		bool        Tiled;
-        char        FormatHint[ 9 ];// 8 for string + 1 for terminator.
-		uint8_t    *Data;
-	};
-
-	///	\struct SComplexFace
-	/// Data type for post-processing step. Contain face data.
-	struct SComplexFace
-	{
-		aiFace Face;///< Face vertices.
-		const CAMFImporter_NodeElement_Color* Color;///< Face color. Equal to nullptr if color is not set for the face.
-		const CAMFImporter_NodeElement_TexMap* TexMap;///< Face texture mapping data. Equal to nullptr if texture mapping is not set for the face.
-	};
-
-
-
-	/***********************************************/
-	/****************** Constants ******************/
-	/***********************************************/
-
+class AMFImporter : public BaseImporter {
 private:
+    struct SPP_Material;// forward declaration
+
+                        /// \struct SPP_Composite
+                        /// Data type for post-processing step. More suitable container for part of material's composition.
+    struct SPP_Composite {
+        SPP_Material* Material;///< Pointer to material - part of composition.
+        std::string Formula;///< Formula for calculating ratio of \ref Material.
+    };
+
+    /// \struct SPP_Material
+    /// Data type for post-processing step. More suitable container for material.
+    struct SPP_Material {
+        std::string ID;///< Material ID.
+        std::list<CAMFImporter_NodeElement_Metadata*> Metadata;///< Metadata of material.
+        CAMFImporter_NodeElement_Color* Color;///< Color of material.
+        std::list<SPP_Composite> Composition;///< List of child materials if current material is composition of few another.
+
+        /// Return color calculated for specified coordinate.
+        /// \param [in] pX - "x" coordinate.
+        /// \param [in] pY - "y" coordinate.
+        /// \param [in] pZ - "z" coordinate.
+        /// \return calculated color.
+        aiColor4D GetColor(const float pX, const float pY, const float pZ) const;
+    };
+
+    /// Data type for post-processing step. More suitable container for texture.
+    struct SPP_Texture {
+        std::string ID;
+        size_t      Width, Height, Depth;
+        bool        Tiled;
+        char        FormatHint[9];// 8 for string + 1 for terminator.
+        uint8_t    *Data;
+    };
+
+    /// Data type for post-processing step. Contain face data.
+    struct SComplexFace {
+        aiFace Face;///< Face vertices.
+        const CAMFImporter_NodeElement_Color* Color;///< Face color. Equal to nullptr if color is not set for the face.
+        const CAMFImporter_NodeElement_TexMap* TexMap;///< Face texture mapping data. Equal to nullptr if texture mapping is not set for the face.
+    };
 
-	static const aiImporterDesc Description;
-
-	/***********************************************/
-	/****************** Variables ******************/
-	/***********************************************/
-
-private:
-
-    CAMFImporter_NodeElement* mNodeElement_Cur;///< Current element.
-    std::list<CAMFImporter_NodeElement*> mNodeElement_List;///< All elements of scene graph.
-	irr::io::IrrXMLReader* mReader;///< Pointer to XML-reader object
-	std::string mUnit;
-	std::list<SPP_Material> mMaterial_Converted;///< List of converted materials for postprocessing step.
-	std::list<SPP_Texture> mTexture_Converted;///< List of converted textures for postprocessing step.
-
-	/***********************************************/
-	/****************** Functions ******************/
-	/***********************************************/
-
-private:
-
-	/// \fn AMFImporter(const AMFImporter& pScene)
-	/// Disabled copy constructor.
-	AMFImporter(const AMFImporter& pScene);
-
-	/// \fn AMFImporter& operator=(const AMFImporter& pScene)
-	/// Disabled assign operator.
-	AMFImporter& operator=(const AMFImporter& pScene);
-
-	/// \fn void Clear()
 	/// Clear all temporary data.
 	void Clear();
 
@@ -199,7 +149,6 @@ private:
 	/************* Functions: find set *************/
 	/***********************************************/
 
-	/// \fn bool Find_NodeElement(const std::string& pID, const CAMFImporter_NodeElement::EType pType, aiNode** pNode) const
 	/// Find specified node element in node elements list ( \ref mNodeElement_List).
 	/// \param [in] pID - ID(name) of requested node element.
 	/// \param [in] pType - type of node element.
@@ -207,7 +156,6 @@ private:
 	/// \return true - if the node element is found, else - false.
 	bool Find_NodeElement(const std::string& pID, const CAMFImporter_NodeElement::EType pType, CAMFImporter_NodeElement** pNodeElement) const;
 
-	/// \fn bool Find_ConvertedNode(const std::string& pID, std::list<aiNode*>& pNodeList, aiNode** pNode) const
 	/// Find requested aiNode in node list.
 	/// \param [in] pID - ID(name) of requested node.
 	/// \param [in] pNodeList - list of nodes where to find the node.
@@ -215,15 +163,13 @@ private:
 	/// \return true - if the node is found, else - false.
 	bool Find_ConvertedNode(const std::string& pID, std::list<aiNode*>& pNodeList, aiNode** pNode) const;
 
-	/// \fn bool Find_ConvertedMaterial(const std::string& pID, const SPP_Material** pConvertedMaterial) const
 	/// Find material in list for converted materials. Use at postprocessing step.
 	/// \param [in] pID - material ID.
 	/// \param [out] pConvertedMaterial - pointer to found converted material (\ref SPP_Material).
 	/// \return true - if the material is found, else - false.
 	bool Find_ConvertedMaterial(const std::string& pID, const SPP_Material** pConvertedMaterial) const;
 
-	/// \fn bool Find_ConvertedTexture(const std::string& pID_R, const std::string& pID_G, const std::string& pID_B, const std::string& pID_A, uint32_t* pConvertedTextureIndex = nullptr) const
-	/// Find texture in list of converted textures. Use at postprocessing step,
+    /// Find texture in list of converted textures. Use at postprocessing step,
 	/// \param [in] pID_R - ID of source "red" texture.
 	/// \param [in] pID_G - ID of source "green" texture.
 	/// \param [in] pID_B - ID of source "blue" texture.
@@ -234,11 +180,7 @@ private:
 	bool Find_ConvertedTexture(const std::string& pID_R, const std::string& pID_G, const std::string& pID_B, const std::string& pID_A,
 								uint32_t* pConvertedTextureIndex = nullptr) const;
 
-	/***********************************************/
-	/********* Functions: postprocess set **********/
-	/***********************************************/
 
-	/// \fn void PostprocessHelper_CreateMeshDataArray(const CAMFImporter_NodeElement_Mesh& pNodeElement, std::vector<aiVector3D>& pVertexCoordinateArray, std::vector<CAMFImporter_NodeElement_Color*>& pVertexColorArray) const
 	/// Get data stored in <vertices> and place it to arrays.
 	/// \param [in] pNodeElement - reference to node element which kept <object> data.
 	/// \param [in] pVertexCoordinateArray - reference to vertices coordinates kept in <vertices>.
@@ -247,9 +189,8 @@ private:
 	void PostprocessHelper_CreateMeshDataArray(const CAMFImporter_NodeElement_Mesh& pNodeElement, std::vector<aiVector3D>& pVertexCoordinateArray,
 												std::vector<CAMFImporter_NodeElement_Color*>& pVertexColorArray) const;
 
-	/// \fn size_t PostprocessHelper_GetTextureID_Or_Create(const std::string& pID_R, const std::string& pID_G, const std::string& pID_B, const std::string& pID_A)
 	/// Return converted texture ID which related to specified source textures ID's. If converted texture does not exist then it will be created and ID on new
-	/// converted texture will be returned. Convertion: set of textures from \ref CAMFImporter_NodeElement_Texture to one \ref SPP_Texture and place it
+	/// converted texture will be returned. Conversion: set of textures from \ref CAMFImporter_NodeElement_Texture to one \ref SPP_Texture and place it
 	/// to converted textures list.
 	/// Any of source ID's can be absent(empty string) or even one ID only specified. But at least one ID must be specified.
 	/// \param [in] pID_R - ID of source "red" texture.
@@ -259,27 +200,23 @@ private:
 	/// \return index of the texture in array of the converted textures.
 	size_t PostprocessHelper_GetTextureID_Or_Create(const std::string& pID_R, const std::string& pID_G, const std::string& pID_B, const std::string& pID_A);
 
-	/// \fn void PostprocessHelper_SplitFacesByTextureID(std::list<SComplexFace>& pInputList, std::list<std::list<SComplexFace> > pOutputList_Separated)
 	/// Separate input list by texture IDs. This step is needed because aiMesh can contain mesh which is use only one texture (or set: diffuse, bump etc).
 	/// \param [in] pInputList - input list with faces. Some of them can contain color or texture mapping, or both of them, or nothing. Will be cleared after
 	/// processing.
 	/// \param [out] pOutputList_Separated - output list of the faces lists. Separated faces list by used texture IDs. Will be cleared before processing.
 	void PostprocessHelper_SplitFacesByTextureID(std::list<SComplexFace>& pInputList, std::list<std::list<SComplexFace> >& pOutputList_Separated);
 
-	/// \fn void Postprocess_AddMetadata(const std::list<CAMFImporter_NodeElement_Metadata*>& pMetadataList, aiNode& pSceneNode) const
 	/// Check if child elements of node element is metadata and add it to scene node.
 	/// \param [in] pMetadataList - reference to list with collected metadata.
 	/// \param [out] pSceneNode - scene node in which metadata will be added.
 	void Postprocess_AddMetadata(const std::list<CAMFImporter_NodeElement_Metadata*>& pMetadataList, aiNode& pSceneNode) const;
 
-	/// \fn void Postprocess_BuildNodeAndObject(const CAMFImporter_NodeElement_Object& pNodeElement, std::list<aiMesh*>& pMeshList, aiNode** pSceneNode)
 	/// To create aiMesh and aiNode for it from <object>.
 	/// \param [in] pNodeElement - reference to node element which kept <object> data.
 	/// \param [out] pMeshList - reference to a list with all aiMesh of the scene.
 	/// \param [out] pSceneNode - pointer to place where new aiNode will be created.
 	void Postprocess_BuildNodeAndObject(const CAMFImporter_NodeElement_Object& pNodeElement, std::list<aiMesh*>& pMeshList, aiNode** pSceneNode);
 
-	/// \fn void Postprocess_BuildMeshSet(const CAMFImporter_NodeElement_Mesh& pNodeElement, const std::vector<aiVector3D>& pVertexCoordinateArray, const std::vector<CAMFImporter_NodeElement_Color*>& pVertexColorArray, const CAMFImporter_NodeElement_Color* pObjectColor, std::list<aiMesh*>& pMeshList, aiNode& pSceneNode)
 	/// Create mesh for every <volume> in <mesh>.
 	/// \param [in] pNodeElement - reference to node element which kept <mesh> data.
 	/// \param [in] pVertexCoordinateArray - reference to vertices coordinates for all <volume>'s.
@@ -293,27 +230,20 @@ private:
 									const std::vector<CAMFImporter_NodeElement_Color*>& pVertexColorArray, const CAMFImporter_NodeElement_Color* pObjectColor,
 									std::list<aiMesh*>& pMeshList, aiNode& pSceneNode);
 
-	/// \fn void Postprocess_BuildMaterial(const CAMFImporter_NodeElement_Material& pMaterial)
 	/// Convert material from \ref CAMFImporter_NodeElement_Material to \ref SPP_Material.
 	/// \param [in] pMaterial - source CAMFImporter_NodeElement_Material.
 	void Postprocess_BuildMaterial(const CAMFImporter_NodeElement_Material& pMaterial);
 
-	/// \fn void Postprocess_BuildConstellation(CAMFImporter_NodeElement_Constellation& pConstellation, std::list<aiNode*>& pNodeList) const
 	/// Create and add to aiNode's list new part of scene graph defined by <constellation>.
 	/// \param [in] pConstellation - reference to <constellation> node.
 	/// \param [out] pNodeList - reference to aiNode's list.
 	void Postprocess_BuildConstellation(CAMFImporter_NodeElement_Constellation& pConstellation, std::list<aiNode*>& pNodeList) const;
 
-	/// \fn void Postprocess_BuildScene()
 	/// Build Assimp scene graph in aiScene from collected data.
 	/// \param [out] pScene - pointer to aiScene where tree will be built.
 	void Postprocess_BuildScene(aiScene* pScene);
 
-	/***********************************************/
-	/************* Functions: throw set ************/
-	/***********************************************/
 
-	/// \fn void Throw_CloseNotFound(const std::string& pNode)
 	/// Call that function when close tag of node not found and exception must be raised.
 	/// E.g.:
 	/// <amf>
@@ -323,19 +253,16 @@ private:
 	/// \param [in] pNode - node name in which exception happened.
 	void Throw_CloseNotFound(const std::string& pNode);
 
-	/// \fn void Throw_IncorrectAttr(const std::string& pAttrName)
 	/// Call that function when attribute name is incorrect and exception must be raised.
 	/// \param [in] pAttrName - attribute name.
 	/// \throw DeadlyImportError.
 	void Throw_IncorrectAttr(const std::string& pAttrName);
 
-	/// \fn void Throw_IncorrectAttrValue(const std::string& pAttrName)
 	/// Call that function when attribute value is incorrect and exception must be raised.
 	/// \param [in] pAttrName - attribute name.
 	/// \throw DeadlyImportError.
 	void Throw_IncorrectAttrValue(const std::string& pAttrName);
 
-	/// \fn void Throw_MoreThanOnceDefined(const std::string& pNode, const std::string& pDescription)
 	/// Call that function when some type of nodes are defined twice or more when must be used only once and exception must be raised.
 	/// E.g.:
 	/// <object>
@@ -347,216 +274,158 @@ private:
 	/// \param [in] pDescription - message about error. E.g. what the node defined while exception raised.
 	void Throw_MoreThanOnceDefined(const std::string& pNodeType, const std::string& pDescription);
 
-	/// \fn void Throw_ID_NotFound(const std::string& pID) const
 	/// Call that function when referenced element ID are not found in graph and exception must be raised.
 	/// \param [in] pID - ID of of element which not found.
 	/// \throw DeadlyImportError.
 	void Throw_ID_NotFound(const std::string& pID) const;
 
-	/***********************************************/
-	/************** Functions: LOG set *************/
-	/***********************************************/
-
-	/// \fn void LogInfo(const std::string& pMessage)
-	/// Short variant for calling \ref DefaultLogger::get()->info()
-	void LogInfo(const std::string& pMessage) { DefaultLogger::get()->info(pMessage); }
-
-	/// \fn void LogWarning(const std::string& pMessage)
-	/// Short variant for calling \ref DefaultLogger::get()->warn()
-	void LogWarning(const std::string& pMessage) { DefaultLogger::get()->warn(pMessage); }
-
-	/// \fn void LogError(const std::string& pMessage)
-	/// Short variant for calling \ref DefaultLogger::get()->error()
-	void LogError(const std::string& pMessage) { DefaultLogger::get()->error(pMessage); }
-
-	/***********************************************/
-	/************** Functions: XML set *************/
-	/***********************************************/
-
-	/// \fn void XML_CheckNode_MustHaveChildren()
 	/// Check if current node have children: <node>...</node>. If not then exception will throwed.
 	void XML_CheckNode_MustHaveChildren();
 
-	/// \fn bool XML_CheckNode_NameEqual(const std::string& pNodeName)
-	/// Chek if current node name is equal to pNodeName.
+	/// Check if current node name is equal to pNodeName.
 	/// \param [in] pNodeName - name for checking.
 	/// return true if current node name is equal to pNodeName, else - false.
 	bool XML_CheckNode_NameEqual(const std::string& pNodeName) { return mReader->getNodeName() == pNodeName; }
 
-	/// \fn void XML_CheckNode_SkipUnsupported(const std::string& pParentNodeName)
 	/// Skip unsupported node and report about that. Depend on node name can be skipped begin tag of node all whole node.
 	/// \param [in] pParentNodeName - parent node name. Used for reporting.
 	void XML_CheckNode_SkipUnsupported(const std::string& pParentNodeName);
 
-	/// \fn bool XML_SearchNode(const std::string& pNodeName)
 	/// Search for specified node in file. XML file read pointer(mReader) will point to found node or file end after search is end.
 	/// \param [in] pNodeName - requested node name.
 	/// return true - if node is found, else - false.
 	bool XML_SearchNode(const std::string& pNodeName);
 
-	/// \fn bool XML_ReadNode_GetAttrVal_AsBool(const int pAttrIdx)
 	/// Read attribute value.
 	/// \param [in] pAttrIdx - attribute index (\ref mReader->getAttribute* set).
 	/// \return read data.
 	bool XML_ReadNode_GetAttrVal_AsBool(const int pAttrIdx);
 
-	/// \fn float XML_ReadNode_GetAttrVal_AsFloat(const int pAttrIdx)
 	/// Read attribute value.
 	/// \param [in] pAttrIdx - attribute index (\ref mReader->getAttribute* set).
 	/// \return read data.
 	float XML_ReadNode_GetAttrVal_AsFloat(const int pAttrIdx);
 
-	/// \fn uint32_t XML_ReadNode_GetAttrVal_AsU32(const int pAttrIdx)
 	/// Read attribute value.
 	/// \param [in] pAttrIdx - attribute index (\ref mReader->getAttribute* set).
 	/// \return read data.
 	uint32_t XML_ReadNode_GetAttrVal_AsU32(const int pAttrIdx);
 
-	/// \fn float XML_ReadNode_GetVal_AsFloat()
 	/// Read node value.
 	/// \return read data.
 	float XML_ReadNode_GetVal_AsFloat();
 
-	/// \fn uint32_t XML_ReadNode_GetVal_AsU32()
 	/// Read node value.
 	/// \return read data.
 	uint32_t XML_ReadNode_GetVal_AsU32();
 
-	/// \fn void XML_ReadNode_GetVal_AsString(std::string& pValue)
 	/// Read node value.
 	/// \return read data.
 	void XML_ReadNode_GetVal_AsString(std::string& pValue);
 
-	/***********************************************/
-	/******** Functions: parse set private *********/
-	/***********************************************/
-
-	/// \fn void ParseHelper_Node_Enter(CAMFImporter_NodeElement* pNode)
 	/// Make pNode as current and enter deeper for parsing child nodes. At end \ref ParseHelper_Node_Exit must be called.
 	/// \param [in] pNode - new current node.
 	void ParseHelper_Node_Enter(CAMFImporter_NodeElement* pNode);
 
-	/// \fn void ParseHelper_Group_End()
 	/// This function must be called when exiting from grouping node. \ref ParseHelper_Group_Begin.
 	void ParseHelper_Node_Exit();
 
-	/// \fn void ParseHelper_FixTruncatedFloatString(const char* pInStr, std::string& pOutString)
 	/// Attribute values of floating point types can take form ".x"(without leading zero). irrXMLReader can not read this form of values and it
 	/// must be converted to right form - "0.xxx".
 	/// \param [in] pInStr - pointer to input string which can contain incorrect form of values.
 	/// \param [out[ pOutString - output string with right form of values.
 	void ParseHelper_FixTruncatedFloatString(const char* pInStr, std::string& pOutString);
 
-	/// \fn void ParseHelper_Decode_Base64(const std::string& pInputBase64, std::vector<uint8_t>& pOutputData) const
 	/// Decode Base64-encoded data.
 	/// \param [in] pInputBase64 - reference to input Base64-encoded string.
 	/// \param [out] pOutputData - reference to output array for decoded data.
 	void ParseHelper_Decode_Base64(const std::string& pInputBase64, std::vector<uint8_t>& pOutputData) const;
 
-	/// \fn void ParseNode_Root()
 	/// Parse <AMF> node of the file.
 	void ParseNode_Root();
 
-	/******** Functions: top nodes *********/
-
-	/// \fn void ParseNode_Constellation()
 	/// Parse <constellation> node of the file.
 	void ParseNode_Constellation();
 
-	/// \fn void ParseNode_Constellation()
 	/// Parse <instance> node of the file.
 	void ParseNode_Instance();
 
-	/// \fn void ParseNode_Material()
 	/// Parse <material> node of the file.
 	void ParseNode_Material();
 
-	/// \fn void ParseNode_Metadata()
 	/// Parse <metadata> node.
 	void ParseNode_Metadata();
 
-	/// \fn void ParseNode_Object()
 	/// Parse <object> node of the file.
 	void ParseNode_Object();
 
-	/// \fn void ParseNode_Texture()
 	/// Parse <texture> node of the file.
 	void ParseNode_Texture();
 
-	/******** Functions: geometry nodes *********/
-
-	/// \fn void ParseNode_Coordinates()
 	/// Parse <coordinates> node of the file.
 	void ParseNode_Coordinates();
 
-	/// \fn void ParseNode_Edge()
 	/// Parse <edge> node of the file.
 	void ParseNode_Edge();
 
-	/// \fn void ParseNode_Mesh()
 	/// Parse <mesh> node of the file.
 	void ParseNode_Mesh();
 
-	/// \fn void ParseNode_Triangle()
 	/// Parse <triangle> node of the file.
 	void ParseNode_Triangle();
 
-	/// \fn void ParseNode_Vertex()
 	/// Parse <vertex> node of the file.
 	void ParseNode_Vertex();
 
-	/// \fn void ParseNode_Vertices()
 	/// Parse <vertices> node of the file.
 	void ParseNode_Vertices();
 
-	/// \fn void ParseNode_Volume()
 	/// Parse <volume> node of the file.
 	void ParseNode_Volume();
 
-	/******** Functions: material nodes *********/
-
-	/// \fn void ParseNode_Color()
 	/// Parse <color> node of the file.
 	void ParseNode_Color();
 
-	/// \fn void ParseNode_TexMap(const bool pUseOldName = false)
 	/// Parse <texmap> of <map> node of the file.
 	/// \param [in] pUseOldName - if true then use old name of node(and children) - <map>, instead of new name - <texmap>.
 	void ParseNode_TexMap(const bool pUseOldName = false);
 
 public:
-
-	/// \fn AMFImporter()
 	/// Default constructor.
-	AMFImporter()
-		: mNodeElement_Cur(nullptr), mReader(nullptr)
-	{}
+	AMFImporter() AI_NO_EXCEPT
+    : mNodeElement_Cur(nullptr)
+    , mReader(nullptr) {
+        // empty
+    }
 
-	/// \fn ~AMFImporter()
 	/// Default destructor.
 	~AMFImporter();
 
-	/***********************************************/
-	/******** Functions: parse set, public *********/
-	/***********************************************/
-
-	/// \fn void ParseFile(const std::string& pFile, IOSystem* pIOHandler)
 	/// Parse AMF file and fill scene graph. The function has no return value. Result can be found by analyzing the generated graph.
-	/// Also exception can be throwed if trouble will found.
+	/// Also exception can be thrown if trouble will found.
 	/// \param [in] pFile - name of file to be parsed.
 	/// \param [in] pIOHandler - pointer to IO helper object.
 	void ParseFile(const std::string& pFile, IOSystem* pIOHandler);
 
-	/***********************************************/
-	/********* Functions: BaseImporter set *********/
-	/***********************************************/
-
 	bool CanRead(const std::string& pFile, IOSystem* pIOHandler, bool pCheckSig) const;
 	void GetExtensionList(std::set<std::string>& pExtensionList);
 	void InternReadFile(const std::string& pFile, aiScene* pScene, IOSystem* pIOHandler);
 	const aiImporterDesc* GetInfo ()const;
 
-};// class AMFImporter
+    AMFImporter(const AMFImporter& pScene) = delete;
+    AMFImporter& operator=(const AMFImporter& pScene) = delete;
+
+private:
+    static const aiImporterDesc Description;
+
+    CAMFImporter_NodeElement* mNodeElement_Cur;///< Current element.
+    std::list<CAMFImporter_NodeElement*> mNodeElement_List;///< All elements of scene graph.
+    irr::io::IrrXMLReader* mReader;///< Pointer to XML-reader object
+    std::string mUnit;
+    std::list<SPP_Material> mMaterial_Converted;///< List of converted materials for postprocessing step.
+    std::list<SPP_Texture> mTexture_Converted;///< List of converted textures for postprocessing step.
+
+};
 
 }// namespace Assimp
 

+ 2 - 1
code/AMFImporter_Geometry.cpp

@@ -3,7 +3,8 @@
 Open Asset Import Library (assimp)
 ---------------------------------------------------------------------------
 
-Copyright (c) 2006-2017, assimp team
+Copyright (c) 2006-2018, assimp team
+
 
 
 All rights reserved.

+ 6 - 5
code/AMFImporter_Macro.hpp

@@ -3,7 +3,8 @@
 Open Asset Import Library (assimp)
 ---------------------------------------------------------------------------
 
-Copyright (c) 2006-2017, assimp team
+Copyright (c) 2006-2018, assimp team
+
 
 
 All rights reserved.
@@ -70,7 +71,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 	}
 
 /// \def MACRO_ATTRREAD_CHECK_REF
-/// Check curent attribute name and if it equal to requested then read value. Result write to output variable by reference. If result was read then
+/// Check current attribute name and if it equal to requested then read value. Result write to output variable by reference. If result was read then
 /// "continue" will called.
 /// \param [in] pAttrName - attribute name.
 /// \param [out] pVarName - output variable name.
@@ -83,7 +84,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 	}
 
 /// \def MACRO_ATTRREAD_CHECK_RET
-/// Check curent attribute name and if it equal to requested then read value. Result write to output variable using return value of \ref pFunction.
+/// Check current attribute name and if it equal to requested then read value. Result write to output variable using return value of \ref pFunction.
 /// If result was read then  "continue" will called.
 /// \param [in] pAttrName - attribute name.
 /// \param [out] pVarName - output variable name.
@@ -129,7 +130,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 	} while(false)
 
 /// \def MACRO_NODECHECK_READCOMP_F
-/// Check curent node name and if it equal to requested then read value. Result write to output variable of type "float".
+/// Check current node name and if it equal to requested then read value. Result write to output variable of type "float".
 /// If result was read then  "continue" will called. Also check if node data already read then raise exception.
 /// \param [in] pNodeName - node name.
 /// \param [in, out] pReadFlag - read flag.
@@ -146,7 +147,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 	}
 
 /// \def MACRO_NODECHECK_READCOMP_U32
-/// Check curent node name and if it equal to requested then read value. Result write to output variable of type "uint32_t".
+/// Check current node name and if it equal to requested then read value. Result write to output variable of type "uint32_t".
 /// If result was read then  "continue" will called. Also check if node data already read then raise exception.
 /// \param [in] pNodeName - node name.
 /// \param [in, out] pReadFlag - read flag.

+ 61 - 42
code/AMFImporter_Material.cpp

@@ -3,7 +3,8 @@
 Open Asset Import Library (assimp)
 ---------------------------------------------------------------------------
 
-Copyright (c) 2006-2017, assimp team
+Copyright (c) 2006-2018, assimp team
+
 
 
 All rights reserved.
@@ -67,10 +68,9 @@ namespace Assimp
 //   Multi elements - No.
 //   Red, Greed, Blue and Alpha (transparency) component of a color in sRGB space, values ranging from 0 to 1. The
 //   values can be specified as constants, or as a formula depending on the coordinates.
-void AMFImporter::ParseNode_Color()
-{
-std::string profile;
-CAMFImporter_NodeElement* ne;
+void AMFImporter::ParseNode_Color() {
+    std::string profile;
+    CAMFImporter_NodeElement* ne;
 
 	// Read attributes for node <color>.
 	MACRO_ATTRREAD_LOOPBEG;
@@ -97,15 +97,19 @@ CAMFImporter_NodeElement* ne;
 		MACRO_NODECHECK_LOOPEND("color");
 		ParseHelper_Node_Exit();
 		// check that all components was defined
-		if(!(read_flag[0] && read_flag[1] && read_flag[2])) throw DeadlyImportError("Not all color components are defined.");
-		// check if <a> is absent. Then manualy add "a == 1".
-		if(!read_flag[3]) als.Color.a = 1;
-
-	}// if(!mReader->isEmptyElement())
+        if (!(read_flag[0] && read_flag[1] && read_flag[2])) {
+            throw DeadlyImportError("Not all color components are defined.");
+        }
+
+        // check if <a> is absent. Then manually add "a == 1".
+        if (!read_flag[3]) {
+            als.Color.a = 1;
+        }
+	}
 	else
 	{
 		mNodeElement_Cur->Child.push_back(ne);// Add element to child list of current element
-	}// if(!mReader->isEmptyElement()) else
+	}
 
 	als.Composed = false;
 	mNodeElement_List.push_back(ne);// and to node element list because its a new object in graph.
@@ -118,10 +122,9 @@ CAMFImporter_NodeElement* ne;
 // An available material.
 // Multi elements - Yes.
 // Parent element - <amf>.
-void AMFImporter::ParseNode_Material()
-{
-std::string id;
-CAMFImporter_NodeElement* ne;
+void AMFImporter::ParseNode_Material() {
+    std::string id;
+    CAMFImporter_NodeElement* ne;
 
 	// Read attributes for node <color>.
 	MACRO_ATTRREAD_LOOPBEG;
@@ -130,9 +133,11 @@ CAMFImporter_NodeElement* ne;
 
 	// create new object.
 	ne = new CAMFImporter_NodeElement_Material(mNodeElement_Cur);
-	// and assign read data
+
+    // and assign read data
 	((CAMFImporter_NodeElement_Material*)ne)->ID = id;
-	// Check for child nodes
+
+    // Check for child nodes
 	if(!mReader->isEmptyElement())
 	{
 		bool col_read = false;
@@ -153,11 +158,11 @@ CAMFImporter_NodeElement* ne;
 			if(XML_CheckNode_NameEqual("metadata")) { ParseNode_Metadata(); continue; }
 		MACRO_NODECHECK_LOOPEND("material");
 		ParseHelper_Node_Exit();
-	}// if(!mReader->isEmptyElement())
+	}
 	else
 	{
 		mNodeElement_Cur->Child.push_back(ne);// Add element to child list of current element
-	}// if(!mReader->isEmptyElement()) else
+	}
 
 	mNodeElement_List.push_back(ne);// and to node element list because its a new object in graph.
 }
@@ -180,14 +185,13 @@ CAMFImporter_NodeElement* ne;
 // Parent element - <amf>.
 void AMFImporter::ParseNode_Texture()
 {
-std::string id;
-uint32_t width = 0;
-uint32_t height = 0;
-uint32_t depth = 1;
-std::string type;
-bool tiled = false;
-std::string enc64_data;
-CAMFImporter_NodeElement* ne;
+    std::string id;
+    uint32_t width = 0;
+    uint32_t height = 0;
+    uint32_t depth = 1;
+    std::string type;
+    bool tiled = false;
+    std::string enc64_data;
 
 	// Read attributes for node <color>.
 	MACRO_ATTRREAD_LOOPBEG;
@@ -200,20 +204,34 @@ CAMFImporter_NodeElement* ne;
 	MACRO_ATTRREAD_LOOPEND;
 
 	// create new texture object.
-	ne = new CAMFImporter_NodeElement_Texture(mNodeElement_Cur);
+    CAMFImporter_NodeElement *ne = new CAMFImporter_NodeElement_Texture(mNodeElement_Cur);
 
 	CAMFImporter_NodeElement_Texture& als = *((CAMFImporter_NodeElement_Texture*)ne);// alias for convenience
 
 	// Check for child nodes
-	if(!mReader->isEmptyElement()) XML_ReadNode_GetVal_AsString(enc64_data);
+    if (!mReader->isEmptyElement()) {
+        XML_ReadNode_GetVal_AsString(enc64_data);
+    }
 
 	// check that all components was defined
-	if(id.empty()) throw DeadlyImportError("ID for texture must be defined.");
-	if(width < 1) Throw_IncorrectAttrValue("width");
-	if(height < 1) Throw_IncorrectAttrValue("height");
-	if(depth < 1) Throw_IncorrectAttrValue("depth");
-	if(type != "grayscale") Throw_IncorrectAttrValue("type");
-	if(enc64_data.empty()) throw DeadlyImportError("Texture data not defined.");
+    if (id.empty()) {
+        throw DeadlyImportError("ID for texture must be defined.");
+    }
+    if (width < 1) {
+        Throw_IncorrectAttrValue("width");
+    }
+    if (height < 1) {
+        Throw_IncorrectAttrValue("height");
+    }
+    if (depth < 1) {
+        Throw_IncorrectAttrValue("depth");
+    }
+    if (type != "grayscale") {
+        Throw_IncorrectAttrValue("type");
+    }
+    if (enc64_data.empty()) {
+        throw DeadlyImportError("Texture data not defined.");
+    }
 	// copy data
 	als.ID = id;
 	als.Width = width;
@@ -221,8 +239,11 @@ CAMFImporter_NodeElement* ne;
 	als.Depth = depth;
 	als.Tiled = tiled;
 	ParseHelper_Decode_Base64(enc64_data, als.Data);
-	// check data size
-	if((width * height * depth) != als.Data.size()) throw DeadlyImportError("Texture has incorrect data size.");
+
+    // check data size
+    if ((width * height * depth) != als.Data.size()) {
+        throw DeadlyImportError("Texture has incorrect data size.");
+    }
 
 	mNodeElement_Cur->Child.push_back(ne);// Add element to child list of current element
 	mNodeElement_List.push_back(ne);// and to node element list because its a new object in graph.
@@ -242,10 +263,8 @@ CAMFImporter_NodeElement* ne;
 //   <utex1>, <utex2>, <utex3>, <vtex1>, <vtex2>, <vtex3>. Old name: <u1>, <u2>, <u3>, <v1>, <v2>, <v3>.
 //   Multi elements - No.
 //   Texture coordinates for every vertex of triangle.
-void AMFImporter::ParseNode_TexMap(const bool pUseOldName)
-{
-std::string rtexid, gtexid, btexid, atexid;
-CAMFImporter_NodeElement* ne;
+void AMFImporter::ParseNode_TexMap(const bool pUseOldName) {
+    std::string rtexid, gtexid, btexid, atexid;
 
 	// Read attributes for node <color>.
 	MACRO_ATTRREAD_LOOPBEG;
@@ -256,7 +275,7 @@ CAMFImporter_NodeElement* ne;
 	MACRO_ATTRREAD_LOOPEND;
 
 	// create new texture coordinates object.
-	ne = new CAMFImporter_NodeElement_TexMap(mNodeElement_Cur);
+    CAMFImporter_NodeElement *ne = new CAMFImporter_NodeElement_TexMap(mNodeElement_Cur);
 
 	CAMFImporter_NodeElement_TexMap& als = *((CAMFImporter_NodeElement_TexMap*)ne);// alias for convenience
 	// check data

+ 65 - 125
code/AMFImporter_Node.hpp

@@ -3,7 +3,8 @@
 Open Asset Import Library (assimp)
 ---------------------------------------------------------------------------
 
-Copyright (c) 2006-2017, assimp team
+Copyright (c) 2006-2018, assimp team
+
 
 
 All rights reserved.
@@ -61,7 +62,6 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 /// \class CAMFImporter_NodeElement
 /// Base class for elements of nodes.
 class CAMFImporter_NodeElement {
-
 public:
 	/// Define what data type contain node element.
 	enum EType {
@@ -95,15 +95,11 @@ public:                                               /// Destructor, virtual..
         // empty
     }
 
-private:
-	/// Disabled copy constructor.
-	CAMFImporter_NodeElement(const CAMFImporter_NodeElement& pNodeElement);
-
-	/// Disabled assign operator.
-	CAMFImporter_NodeElement& operator=(const CAMFImporter_NodeElement& pNodeElement);
-
-	/// Disabled default constructor.
-	CAMFImporter_NodeElement();
+	/// Disabled copy constructor and co.
+	CAMFImporter_NodeElement(const CAMFImporter_NodeElement& pNodeElement) = delete;
+    CAMFImporter_NodeElement(CAMFImporter_NodeElement&&) = delete;
+    CAMFImporter_NodeElement& operator=(const CAMFImporter_NodeElement& pNodeElement) = delete;
+	CAMFImporter_NodeElement() = delete;
 
 protected:
 	/// In constructor inheritor must set element type.
@@ -120,9 +116,7 @@ protected:
 
 /// \struct CAMFImporter_NodeElement_Constellation
 /// A collection of objects or constellations with specific relative locations.
-struct CAMFImporter_NodeElement_Constellation : public CAMFImporter_NodeElement
-{
-	/// \fn CAMFImporter_NodeElement_Constellation(CAMFImporter_NodeElement* pParent)
+struct CAMFImporter_NodeElement_Constellation : public CAMFImporter_NodeElement {
 	/// Constructor.
 	/// \param [in] pParent - pointer to parent node.
 	CAMFImporter_NodeElement_Constellation(CAMFImporter_NodeElement* pParent)
@@ -133,11 +127,9 @@ struct CAMFImporter_NodeElement_Constellation : public CAMFImporter_NodeElement
 
 /// \struct CAMFImporter_NodeElement_Instance
 /// Part of constellation.
-struct CAMFImporter_NodeElement_Instance : public CAMFImporter_NodeElement
-{
-	/****************** Variables ******************/
+struct CAMFImporter_NodeElement_Instance : public CAMFImporter_NodeElement {
 
-	std::string ObjectID;///< ID of object for instanciation.
+	std::string ObjectID;///< ID of object for instantiation.
 	/// \var Delta - The distance of translation in the x, y, or z direction, respectively, in the referenced object's coordinate system, to
 	/// create an instance of the object in the current constellation.
 	aiVector3D Delta;
@@ -146,237 +138,185 @@ struct CAMFImporter_NodeElement_Instance : public CAMFImporter_NodeElement
 	/// instance of the object in the current constellation. Rotations shall be executed in order of x first, then y, then z.
 	aiVector3D Rotation;
 
-	/****************** Functions ******************/
-
-	/// \fn CAMFImporter_NodeElement_Instance(CAMFImporter_NodeElement* pParent)
 	/// Constructor.
 	/// \param [in] pParent - pointer to parent node.
 	CAMFImporter_NodeElement_Instance(CAMFImporter_NodeElement* pParent)
 		: CAMFImporter_NodeElement(ENET_Instance, pParent)
 	{}
-
-};// struct CAMFImporter_NodeElement_Instance
+};
 
 /// \struct CAMFImporter_NodeElement_Metadata
 /// Structure that define metadata node.
-struct CAMFImporter_NodeElement_Metadata : public CAMFImporter_NodeElement
-{
-	/****************** Variables ******************/
+struct CAMFImporter_NodeElement_Metadata : public CAMFImporter_NodeElement {
 
-	std::string Type;///< Type of "Value".
+	std::string Type;///< Type of "Value". 
 	std::string Value;///< Value.
 
-	/****************** Functions ******************/
-
-	/// \fn CAMFImporter_NodeElement_Metadata(CAMFImporter_NodeElement* pParent)
 	/// Constructor.
 	/// \param [in] pParent - pointer to parent node.
 	CAMFImporter_NodeElement_Metadata(CAMFImporter_NodeElement* pParent)
 		: CAMFImporter_NodeElement(ENET_Metadata, pParent)
 	{}
-
-};// struct CAMFImporter_NodeElement_Metadata
+};
 
 /// \struct CAMFImporter_NodeElement_Root
 /// Structure that define root node.
-struct CAMFImporter_NodeElement_Root : public CAMFImporter_NodeElement
-{
-	/****************** Variables ******************/
+struct CAMFImporter_NodeElement_Root : public CAMFImporter_NodeElement {
 
 	std::string Unit;///< The units to be used. May be "inch", "millimeter", "meter", "feet", or "micron".
 	std::string Version;///< Version of format.
 
-	/****************** Functions ******************/
-
-	/// \fn CAMFImporter_NodeElement_Root(CAMFImporter_NodeElement* pParent)
 	/// Constructor.
 	/// \param [in] pParent - pointer to parent node.
 	CAMFImporter_NodeElement_Root(CAMFImporter_NodeElement* pParent)
 		: CAMFImporter_NodeElement(ENET_Root, pParent)
 	{}
-
-};// struct CAMFImporter_NodeElement_Root
+};
 
 /// \struct CAMFImporter_NodeElement_Color
 /// Structure that define object node.
-struct CAMFImporter_NodeElement_Color : public CAMFImporter_NodeElement
-{
-	/****************** Variables ******************/
-
-	bool Composed;///< Type of color stored: if true then look for formula in \ref Color_Composed[4], else - in \ref Color.
-	std::string Color_Composed[4];///< By components formulas of composed color. [0..3] => RGBA.
-	aiColor4D Color;///< Constant color.
-	std::string Profile;///< The ICC color space used to interpret the three color channels <r>, <g> and <b>..
-
-	/****************** Functions ******************/
-
-	/// \fn CAMFImporter_NodeElement_Color(CAMFImporter_NodeElement* pParent)
-	/// Constructor.
-	/// \param [in] pParent - pointer to parent node.
+struct CAMFImporter_NodeElement_Color : public CAMFImporter_NodeElement {
+	bool Composed;                  ///< Type of color stored: if true then look for formula in \ref Color_Composed[4], else - in \ref Color.
+	std::string Color_Composed[4];  ///< By components formulas of composed color. [0..3] - RGBA.
+	aiColor4D Color;                ///< Constant color.
+	std::string Profile;            ///< The ICC color space used to interpret the three color channels r, g and b..
+
+	/// @brief  Constructor.
+	/// @param [in] pParent - pointer to parent node.
 	CAMFImporter_NodeElement_Color(CAMFImporter_NodeElement* pParent)
-		: CAMFImporter_NodeElement(ENET_Color, pParent)
-	{}
-
-};// struct CAMFImporter_NodeElement_Color
+	: CAMFImporter_NodeElement(ENET_Color, pParent)
+    , Composed( false )
+    , Color()
+    , Profile() {
+        // empty
+    }
+};
 
 /// \struct CAMFImporter_NodeElement_Material
 /// Structure that define material node.
-struct CAMFImporter_NodeElement_Material : public CAMFImporter_NodeElement
-{
-	/// \fn CAMFImporter_NodeElement_Material(CAMFImporter_NodeElement* pParent)
+struct CAMFImporter_NodeElement_Material : public CAMFImporter_NodeElement {
+	
 	/// Constructor.
 	/// \param [in] pParent - pointer to parent node.
 	CAMFImporter_NodeElement_Material(CAMFImporter_NodeElement* pParent)
 		: CAMFImporter_NodeElement(ENET_Material, pParent)
 	{}
 
-};// struct CAMFImporter_NodeElement_Material
+};
 
 /// \struct CAMFImporter_NodeElement_Object
 /// Structure that define object node.
-struct CAMFImporter_NodeElement_Object : public CAMFImporter_NodeElement
-{
-	/// \fn CAMFImporter_NodeElement_Object(CAMFImporter_NodeElement* pParent)
-	/// Constructor.
+struct CAMFImporter_NodeElement_Object : public CAMFImporter_NodeElement {
+
+    /// Constructor.
 	/// \param [in] pParent - pointer to parent node.
 	CAMFImporter_NodeElement_Object(CAMFImporter_NodeElement* pParent)
 		: CAMFImporter_NodeElement(ENET_Object, pParent)
 	{}
-
-};// struct CAMFImporter_NodeElement_Object
+};
 
 /// \struct CAMFImporter_NodeElement_Mesh
 /// Structure that define mesh node.
-struct CAMFImporter_NodeElement_Mesh : public CAMFImporter_NodeElement
-{
-	/// \fn CAMFImporter_NodeElement_Mesh(CAMFImporter_NodeElement* pParent)
+struct CAMFImporter_NodeElement_Mesh : public CAMFImporter_NodeElement {
 	/// Constructor.
 	/// \param [in] pParent - pointer to parent node.
 	CAMFImporter_NodeElement_Mesh(CAMFImporter_NodeElement* pParent)
 		: CAMFImporter_NodeElement(ENET_Mesh, pParent)
 	{}
-
-};// struct CAMFImporter_NodeElement_Mesh
+};
 
 /// \struct CAMFImporter_NodeElement_Vertex
 /// Structure that define vertex node.
-struct CAMFImporter_NodeElement_Vertex : public CAMFImporter_NodeElement
-{
-	/// \fn CAMFImporter_NodeElement_Vertex(CAMFImporter_NodeElement* pParent)
+struct CAMFImporter_NodeElement_Vertex : public CAMFImporter_NodeElement {
 	/// Constructor.
 	/// \param [in] pParent - pointer to parent node.
 	CAMFImporter_NodeElement_Vertex(CAMFImporter_NodeElement* pParent)
 		: CAMFImporter_NodeElement(ENET_Vertex, pParent)
 	{}
-
-};// struct CAMFImporter_NodeElement_Vertex
+};
 
 /// \struct CAMFImporter_NodeElement_Edge
 /// Structure that define edge node.
-struct CAMFImporter_NodeElement_Edge : public CAMFImporter_NodeElement
-{
-	/// \fn CAMFImporter_NodeElement_Edge(CAMFImporter_NodeElement* pParent)
+struct CAMFImporter_NodeElement_Edge : public CAMFImporter_NodeElement {
 	/// Constructor.
 	/// \param [in] pParent - pointer to parent node.
 	CAMFImporter_NodeElement_Edge(CAMFImporter_NodeElement* pParent)
 		: CAMFImporter_NodeElement(ENET_Edge, pParent)
 	{}
 
-};// struct CAMFImporter_NodeElement_Vertex
+};
 
 /// \struct CAMFImporter_NodeElement_Vertices
 /// Structure that define vertices node.
-struct CAMFImporter_NodeElement_Vertices : public CAMFImporter_NodeElement
-{
-	/// \fn CAMFImporter_NodeElement_Vertices(CAMFImporter_NodeElement* pParent)
+struct CAMFImporter_NodeElement_Vertices : public CAMFImporter_NodeElement {
 	/// Constructor.
 	/// \param [in] pParent - pointer to parent node.
 	CAMFImporter_NodeElement_Vertices(CAMFImporter_NodeElement* pParent)
 		: CAMFImporter_NodeElement(ENET_Vertices, pParent)
 	{}
-
-};// struct CAMFImporter_NodeElement_Vertices
+};
 
 /// \struct CAMFImporter_NodeElement_Volume
 /// Structure that define volume node.
-struct CAMFImporter_NodeElement_Volume : public CAMFImporter_NodeElement
-{
-	/****************** Variables ******************/
-
+struct CAMFImporter_NodeElement_Volume : public CAMFImporter_NodeElement {
 	std::string MaterialID;///< Which material to use.
 	std::string Type;///< What this volume describes can be “region” or “support”. If none specified, “object” is assumed.
 
-	/****************** Functions ******************/
-
-	/// \fn CAMFImporter_NodeElement_Volume(CAMFImporter_NodeElement* pParent)
 	/// Constructor.
 	/// \param [in] pParent - pointer to parent node.
 	CAMFImporter_NodeElement_Volume(CAMFImporter_NodeElement* pParent)
 		: CAMFImporter_NodeElement(ENET_Volume, pParent)
 	{}
-
-};// struct CAMFImporter_NodeElement_Volume
+};
 
 /// \struct CAMFImporter_NodeElement_Coordinates
 /// Structure that define coordinates node.
 struct CAMFImporter_NodeElement_Coordinates : public CAMFImporter_NodeElement
 {
-	/****************** Variables ******************/
-
 	aiVector3D Coordinate;///< Coordinate.
 
-	/****************** Functions ******************/
-
-	/// \fn CAMFImporter_NodeElement_Coordinates(CAMFImporter_NodeElement* pParent)
 	/// Constructor.
 	/// \param [in] pParent - pointer to parent node.
 	CAMFImporter_NodeElement_Coordinates(CAMFImporter_NodeElement* pParent)
 		: CAMFImporter_NodeElement(ENET_Coordinates, pParent)
 	{}
 
-};// struct CAMFImporter_NodeElement_Coordinates
+};
 
 /// \struct CAMFImporter_NodeElement_TexMap
 /// Structure that define texture coordinates node.
-struct CAMFImporter_NodeElement_TexMap : public CAMFImporter_NodeElement
-{
-	/****************** Variables ******************/
-
+struct CAMFImporter_NodeElement_TexMap : public CAMFImporter_NodeElement {
 	aiVector3D TextureCoordinate[3];///< Texture coordinates.
 	std::string TextureID_R;///< Texture ID for red color component.
 	std::string TextureID_G;///< Texture ID for green color component.
 	std::string TextureID_B;///< Texture ID for blue color component.
 	std::string TextureID_A;///< Texture ID for alpha color component.
 
-	/****************** Functions ******************/
-
-	/// \fn CAMFImporter_NodeElement_TexMap(CAMFImporter_NodeElement* pParent)
 	/// Constructor.
 	/// \param [in] pParent - pointer to parent node.
 	CAMFImporter_NodeElement_TexMap(CAMFImporter_NodeElement* pParent)
-		: CAMFImporter_NodeElement(ENET_TexMap, pParent)
-	{}
-
-};// struct CAMFImporter_NodeElement_TexMap
+	: CAMFImporter_NodeElement(ENET_TexMap, pParent)
+    , TextureCoordinate{}
+    , TextureID_R()
+    , TextureID_G()
+    , TextureID_B()
+    , TextureID_A()	{
+        // empty
+    }
+};
 
 /// \struct CAMFImporter_NodeElement_Triangle
 /// Structure that define triangle node.
-struct CAMFImporter_NodeElement_Triangle : public CAMFImporter_NodeElement
-{
-	/****************** Variables ******************/
-
+struct CAMFImporter_NodeElement_Triangle : public CAMFImporter_NodeElement {
 	size_t V[3];///< Triangle vertices.
 
-	/****************** Functions ******************/
-
-	/// \fn CAMFImporter_NodeElement_Triangle(CAMFImporter_NodeElement* pParent)
 	/// Constructor.
 	/// \param [in] pParent - pointer to parent node.
 	CAMFImporter_NodeElement_Triangle(CAMFImporter_NodeElement* pParent)
-		: CAMFImporter_NodeElement(ENET_Triangle, pParent)
-	{}
-
-};// struct CAMFImporter_NodeElement_Triangle
+	: CAMFImporter_NodeElement(ENET_Triangle, pParent) {
+        // empty
+    }
+};
 
 /// Structure that define texture node.
 struct CAMFImporter_NodeElement_Texture : public CAMFImporter_NodeElement {
@@ -395,6 +335,6 @@ struct CAMFImporter_NodeElement_Texture : public CAMFImporter_NodeElement {
     , Tiled( false ){
         // empty
     }
-};// struct CAMFImporter_NodeElement_Texture
+};
 
 #endif // INCLUDED_AI_AMF_IMPORTER_NODE_H

+ 16 - 12
code/AMFImporter_Postprocess.cpp

@@ -3,7 +3,8 @@
 Open Asset Import Library (assimp)
 ---------------------------------------------------------------------------
 
-Copyright (c) 2006-2017, assimp team
+Copyright (c) 2006-2018, assimp team
+
 
 
 All rights reserved.
@@ -51,8 +52,8 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 
 // Header files, Assimp.
 #include <assimp/SceneCombiner.h>
-#include "StandardShapes.h"
-#include "StringUtils.h"
+#include <assimp/StandardShapes.h>
+#include <assimp/StringUtils.h>
 
 // Header files, stdlib.
 #include <iterator>
@@ -60,7 +61,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 namespace Assimp
 {
 
-aiColor4D AMFImporter::SPP_Material::GetColor(const float pX, const float pY, const float pZ) const
+aiColor4D AMFImporter::SPP_Material::GetColor(const float /*pX*/, const float /*pY*/, const float /*pZ*/) const
 {
     aiColor4D tcol;
 
@@ -155,10 +156,11 @@ size_t AMFImporter::PostprocessHelper_GetTextureID_Or_Create(const std::string&
 	TextureConverted_Index = 0;
 	for(const SPP_Texture& tex_convd: mTexture_Converted)
 	{
-		if(tex_convd.ID == TextureConverted_ID)
-			return TextureConverted_Index;
-		else
-			TextureConverted_Index++;
+        if ( tex_convd.ID == TextureConverted_ID ) {
+            return TextureConverted_Index;
+        } else {
+            ++TextureConverted_Index;
+        }
 	}
 
 	//
@@ -281,8 +283,11 @@ size_t AMFImporter::PostprocessHelper_GetTextureID_Or_Create(const std::string&
 	{
 		if(!pID.empty())
 		{
-			for(size_t idx_target = pOffset, idx_src = 0; idx_target < tex_size; idx_target += pStep, idx_src++)
-				converted_texture.Data[idx_target] = src_texture[pSrcTexNum]->Data.at(idx_src);
+			for(size_t idx_target = pOffset, idx_src = 0; idx_target < tex_size; idx_target += pStep, idx_src++) {
+				CAMFImporter_NodeElement_Texture* tex = src_texture[pSrcTexNum];
+				ai_assert(tex);
+				converted_texture.Data[idx_target] = tex->Data.at(idx_src);
+			}
 		}
 	};// auto CopyTextureData = [&](const size_t pOffset, const size_t pStep, const uint8_t pSrcTexNum) -> void
 
@@ -686,7 +691,6 @@ std::list<unsigned int> mesh_idx;
 				tmesh->mNumVertices = static_cast<unsigned int>(vert_arr.size());
 				tmesh->mVertices = new aiVector3D[tmesh->mNumVertices];
 				tmesh->mColors[0] = new aiColor4D[tmesh->mNumVertices];
-				tmesh->mFaces = new aiFace[face_list_cur.size()];
 
 				memcpy(tmesh->mVertices, vert_arr.data(), tmesh->mNumVertices * sizeof(aiVector3D));
 				memcpy(tmesh->mColors[0], col_arr.data(), tmesh->mNumVertices * sizeof(aiColor4D));
@@ -766,7 +770,7 @@ std::list<aiNode*> ch_node;
 		// find referenced object
 		if(!Find_ConvertedNode(als.ObjectID, pNodeList, &found_node)) Throw_ID_NotFound(als.ObjectID);
 
-		// create node for apllying transformation
+		// create node for applying transformation
 		t_node = new aiNode;
 		t_node->mParent = con_node;
 		// apply transformation

+ 21 - 20
code/ASELoader.cpp

@@ -3,7 +3,8 @@
 Open Asset Import Library (assimp)
 ---------------------------------------------------------------------------
 
-Copyright (c) 2006-2017, assimp team
+Copyright (c) 2006-2018, assimp team
+
 
 
 All rights reserved.
@@ -50,8 +51,8 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 
 // internal headers
 #include "ASELoader.h"
-#include "StringComparison.h"
-#include "SkeletonMeshBuilder.h"
+#include <assimp/StringComparison.h>
+#include <assimp/SkeletonMeshBuilder.h>
 #include "TargetAnimation.h"
 #include <assimp/Importer.hpp>
 #include <assimp/IOSystem.hpp>
@@ -62,7 +63,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 #include <memory>
 
 // utilities
-#include "fast_atof.h"
+#include <assimp/fast_atof.h>
 
 using namespace Assimp;
 using namespace Assimp::ASE;
@@ -83,11 +84,11 @@ static const aiImporterDesc desc = {
 // ------------------------------------------------------------------------------------------------
 // Constructor to be privately used by Importer
 ASEImporter::ASEImporter()
-    : mParser(),
-    mBuffer(),
-    pcScene(),
-    configRecomputeNormals(),
-    noSkeletonMesh()
+: mParser()
+, mBuffer()
+, pcScene()
+, configRecomputeNormals()
+, noSkeletonMesh()
 {}
 
 // ------------------------------------------------------------------------------------------------
@@ -199,7 +200,7 @@ void ASEImporter::InternReadFile( const std::string& pFile,
             ConvertMeshes(*i,avOutMeshes);
         }
         if (tookNormals)    {
-            DefaultLogger::get()->debug("ASE: Taking normals from the file. Use "
+            ASSIMP_LOG_DEBUG("ASE: Taking normals from the file. Use "
                 "the AI_CONFIG_IMPORT_ASE_RECONSTRUCT_NORMALS setting if you "
                 "experience problems");
         }
@@ -276,14 +277,13 @@ void ASEImporter::GenerateDefaultMaterial()
     }
     if (bHas || mParser->m_vMaterials.empty())  {
         // add a simple material without submaterials to the parser's list
-        mParser->m_vMaterials.push_back ( ASE::Material() );
+        mParser->m_vMaterials.push_back ( ASE::Material(AI_DEFAULT_MATERIAL_NAME) );
         ASE::Material& mat = mParser->m_vMaterials.back();
 
         mat.mDiffuse  = aiColor3D(0.6f,0.6f,0.6f);
         mat.mSpecular = aiColor3D(1.0f,1.0f,1.0f);
         mat.mAmbient  = aiColor3D(0.05f,0.05f,0.05f);
         mat.mShading  = Discreet3DS::Gouraud;
-        mat.mName     = AI_DEFAULT_MATERIAL_NAME;
     }
 }
 
@@ -297,15 +297,15 @@ void ASEImporter::BuildAnimations(const std::vector<BaseNode*>& nodes)
 
         // TODO: Implement Bezier & TCB support
         if ((*i)->mAnim.mPositionType != ASE::Animation::TRACK) {
-            DefaultLogger::get()->warn("ASE: Position controller uses Bezier/TCB keys. "
+            ASSIMP_LOG_WARN("ASE: Position controller uses Bezier/TCB keys. "
                 "This is not supported.");
         }
         if ((*i)->mAnim.mRotationType != ASE::Animation::TRACK) {
-            DefaultLogger::get()->warn("ASE: Rotation controller uses Bezier/TCB keys. "
+            ASSIMP_LOG_WARN("ASE: Rotation controller uses Bezier/TCB keys. "
                 "This is not supported.");
         }
         if ((*i)->mAnim.mScalingType != ASE::Animation::TRACK)  {
-            DefaultLogger::get()->warn("ASE: Position controller uses Bezier/TCB keys. "
+            ASSIMP_LOG_WARN("ASE: Position controller uses Bezier/TCB keys. "
                 "This is not supported.");
         }
 
@@ -583,7 +583,7 @@ void ASEImporter::AddNodes (const std::vector<BaseNode*>& nodes,
         node->mTransformation = mParentAdjust*snode->mTransform;
 
         // Add sub nodes - prevent stack overflow due to recursive parenting
-        if (node->mName != node->mParent->mName) {
+        if (node->mName != node->mParent->mName && node->mName != node->mParent->mParent->mName ) {
             AddNodes(nodes,node,node->mName.data,snode->mTransform);
         }
 
@@ -624,7 +624,7 @@ void ASEImporter::AddNodes (const std::vector<BaseNode*>& nodes,
             node->mNumChildren++;
 
             // What we did is so great, it is at least worth a debug message
-            DefaultLogger::get()->debug("ASE: Generating separate target node ("+snode->mName+")");
+            ASSIMP_LOG_DEBUG("ASE: Generating separate target node ("+snode->mName+")");
         }
     }
 
@@ -947,7 +947,7 @@ void ASEImporter::ConvertMeshes(ASE::Mesh& mesh, std::vector<aiMesh*>& avOutMesh
     // validate the material index of the mesh
     if (mesh.iMaterialIndex >= mParser->m_vMaterials.size())    {
         mesh.iMaterialIndex = (unsigned int)mParser->m_vMaterials.size()-1;
-        DefaultLogger::get()->warn("Material index is out of range");
+        ASSIMP_LOG_WARN("Material index is out of range");
     }
 
     // If the material the mesh is assigned to is consisting of submeshes, split it
@@ -957,11 +957,11 @@ void ASEImporter::ConvertMeshes(ASE::Mesh& mesh, std::vector<aiMesh*>& avOutMesh
 
         std::vector<unsigned int>* aiSplit = new std::vector<unsigned int>[vSubMaterials.size()];
 
-        // build a list of all faces per submaterial
+        // build a list of all faces per sub-material
         for (unsigned int i = 0; i < mesh.mFaces.size();++i)    {
             // check range
             if (mesh.mFaces[i].iMaterial >= vSubMaterials.size()) {
-                DefaultLogger::get()->warn("Submaterial index is out of range");
+                ASSIMP_LOG_WARN("Submaterial index is out of range");
 
                 // use the last material instead
                 aiSplit[vSubMaterials.size()-1].push_back(i);
@@ -1021,6 +1021,7 @@ void ASEImporter::ConvertMeshes(ASE::Mesh& mesh, std::vector<aiMesh*>& avOutMesh
 
                             // convert bones, if existing
                             if (!mesh.mBones.empty()) {
+                                ai_assert(avOutputBones);
                                 // check whether there is a vertex weight for this vertex index
                                 if (iIndex2 < mesh.mBoneVertices.size())    {
 

+ 3 - 2
code/ASELoader.h

@@ -2,7 +2,8 @@
 Open Asset Import Library (assimp)
 ----------------------------------------------------------------------
 
-Copyright (c) 2006-2017, assimp team
+Copyright (c) 2006-2018, assimp team
+
 
 All rights reserved.
 
@@ -45,7 +46,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 #ifndef AI_ASELOADER_H_INCLUDED
 #define AI_ASELOADER_H_INCLUDED
 
-#include "BaseImporter.h"
+#include <assimp/BaseImporter.h>
 #include <assimp/types.h>
 #include "ASEParser.h"
 

+ 36 - 33
code/ASEParser.cpp

@@ -3,7 +3,8 @@
 Open Asset Import Library (assimp)
 ---------------------------------------------------------------------------
 
-Copyright (c) 2006-2017, assimp team
+Copyright (c) 2006-2018, assimp team
+
 
 
 All rights reserved.
@@ -51,7 +52,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 // internal headers
 #include "TextureTransform.h"
 #include "ASELoader.h"
-#include "fast_atof.h"
+#include <assimp/fast_atof.h>
 #include <assimp/DefaultLogger.hpp>
 
 using namespace Assimp;
@@ -150,7 +151,7 @@ void Parser::LogWarning(const char* szWarn)
 #endif
 
     // output the warning to the logger ...
-    DefaultLogger::get()->warn(szTemp);
+    ASSIMP_LOG_WARN(szTemp);
 }
 
 // ------------------------------------------------------------------------------------------------
@@ -166,7 +167,7 @@ void Parser::LogInfo(const char* szWarn)
 #endif
 
     // output the information to the logger ...
-    DefaultLogger::get()->info(szTemp);
+    ASSIMP_LOG_INFO(szTemp);
 }
 
 // ------------------------------------------------------------------------------------------------
@@ -266,7 +267,9 @@ void Parser::Parse()
                 // at the file extension (ASE, ASK, ASC)
                 // *************************************************************
 
-                if (fmt)iFileFormat = fmt;
+                if ( fmt ) {
+                    iFileFormat = fmt;
+                }
                 continue;
             }
             // main scene information
@@ -292,7 +295,7 @@ void Parser::Parse()
             if (TokenMatch(filePtr,"GEOMOBJECT",10))
 
             {
-                m_vMeshes.push_back(Mesh());
+                m_vMeshes.push_back(Mesh("UNNAMED"));
                 ParseLV1ObjectBlock(m_vMeshes.back());
                 continue;
             }
@@ -308,14 +311,14 @@ void Parser::Parse()
             if (TokenMatch(filePtr,"LIGHTOBJECT",11))
 
             {
-                m_vLights.push_back(Light());
+                m_vLights.push_back(Light("UNNAMED"));
                 ParseLV1ObjectBlock(m_vLights.back());
                 continue;
             }
             // camera object
             if (TokenMatch(filePtr,"CAMERAOBJECT",12))
             {
-                m_vCameras.push_back(Camera());
+                m_vCameras.push_back(Camera("UNNAMED"));
                 ParseLV1ObjectBlock(m_vCameras.back());
                 continue;
             }
@@ -426,28 +429,25 @@ void Parser::ParseLV1SoftSkinBlock()
                         // Reserve enough storage
                         vert.mBoneWeights.reserve(numWeights);
 
-                        for (unsigned int w = 0; w < numWeights;++w)
-                        {
-                            std::string bone;
+                        std::string bone;
+                        for (unsigned int w = 0; w < numWeights;++w) {
+                            bone.clear();
                             ParseString(bone,"*MESH_SOFTSKINVERTS.Bone");
 
                             // Find the bone in the mesh's list
                             std::pair<int,ai_real> me;
                             me.first = -1;
 
-                            for (unsigned int n = 0; n < curMesh->mBones.size();++n)
-                            {
-                                if (curMesh->mBones[n].mName == bone)
-                                {
+                            for (unsigned int n = 0; n < curMesh->mBones.size();++n) {
+                                if (curMesh->mBones[n].mName == bone) {
                                     me.first = n;
                                     break;
                                 }
                             }
-                            if (-1 == me.first)
-                            {
+                            if (-1 == me.first) {
                                 // We don't have this bone yet, so add it to the list
-                                me.first = (int)curMesh->mBones.size();
-                                curMesh->mBones.push_back(ASE::Bone(bone));
+                                me.first = static_cast<int>( curMesh->mBones.size() );
+                                curMesh->mBones.push_back( ASE::Bone( bone ) );
                             }
                             ParseLV4MeshFloat( me.second );
 
@@ -528,7 +528,7 @@ void Parser::ParseLV1MaterialListBlock()
                 ParseLV4MeshLong(iMaterialCount);
 
                 // now allocate enough storage to hold all materials
-                m_vMaterials.resize(iOldMaterialCount+iMaterialCount);
+                m_vMaterials.resize(iOldMaterialCount+iMaterialCount, Material("INVALID"));
                 continue;
             }
             if (TokenMatch(filePtr,"MATERIAL",8))
@@ -706,7 +706,7 @@ void Parser::ParseLV2MaterialBlock(ASE::Material& mat)
                 ParseLV4MeshLong(iNumSubMaterials);
 
                 // allocate enough storage
-                mat.avSubMaterials.resize(iNumSubMaterials);
+                mat.avSubMaterials.resize(iNumSubMaterials, Material("INVALID SUBMATERIAL"));
             }
             // submaterial chunks
             if (TokenMatch(filePtr,"SUBMATERIAL",11))
@@ -744,6 +744,7 @@ void Parser::ParseLV3MapBlock(Texture& map)
     // empty the texture won't be used later.
     // ***********************************************************
     bool parsePath = true;
+    std::string temp;
     while (true)
     {
         if ('*' == *filePtr)
@@ -752,12 +753,12 @@ void Parser::ParseLV3MapBlock(Texture& map)
             // type of map
             if (TokenMatch(filePtr,"MAP_CLASS" ,9))
             {
-                std::string temp;
+                temp.clear();
                 if(!ParseString(temp,"*MAP_CLASS"))
                     SkipToNextToken();
                 if (temp != "Bitmap" && temp != "Normal Bump")
                 {
-                    DefaultLogger::get()->warn("ASE: Skipping unknown map type: " + temp);
+                    ASSIMP_LOG_WARN_F("ASE: Skipping unknown map type: ", temp);
                     parsePath = false;
                 }
                 continue;
@@ -772,7 +773,7 @@ void Parser::ParseLV3MapBlock(Texture& map)
                 {
                     // Files with 'None' as map name are produced by
                     // an Maja to ASE exporter which name I forgot ..
-                    DefaultLogger::get()->warn("ASE: Skipping invalid map entry");
+                    ASSIMP_LOG_WARN("ASE: Skipping invalid map entry");
                     map.mMapName = "";
                 }
 
@@ -1071,7 +1072,7 @@ void Parser::ParseLV2AnimationBlock(ASE::BaseNode& mesh)
                         ( mesh.mType != BaseNode::Light  || ((ASE::Light&)mesh).mLightType   != ASE::Light::TARGET))
                     {
 
-                        DefaultLogger::get()->error("ASE: Found target animation channel "
+                        ASSIMP_LOG_ERROR("ASE: Found target animation channel "
                             "but the node is neither a camera nor a spot light");
                         anim = NULL;
                     }
@@ -1097,7 +1098,7 @@ void Parser::ParseLV2AnimationBlock(ASE::BaseNode& mesh)
                 if (!anim || anim == &mesh.mTargetAnim)
                 {
                     // Target animation channels may have no rotation channels
-                    DefaultLogger::get()->error("ASE: Ignoring scaling channel in target animation");
+                    ASSIMP_LOG_ERROR("ASE: Ignoring scaling channel in target animation");
                     SkipSection();
                 }
                 else ParseLV3ScaleAnimationBlock(*anim);
@@ -1111,7 +1112,7 @@ void Parser::ParseLV2AnimationBlock(ASE::BaseNode& mesh)
                 if (!anim || anim == &mesh.mTargetAnim)
                 {
                     // Target animation channels may have no rotation channels
-                    DefaultLogger::get()->error("ASE: Ignoring rotation channel in target animation");
+                    ASSIMP_LOG_ERROR("ASE: Ignoring rotation channel in target animation");
                     SkipSection();
                 }
                 else ParseLV3RotAnimationBlock(*anim);
@@ -1294,12 +1295,14 @@ void Parser::ParseLV2NodeTransformBlock(ASE::BaseNode& mesh)
                     {
                         mode = 2;
                     }
-                    else DefaultLogger::get()->error("ASE: Ignoring target transform, "
-                        "this is no spot light or target camera");
+                    else {
+                        ASSIMP_LOG_ERROR("ASE: Ignoring target transform, "
+                            "this is no spot light or target camera");
+                    }
                 }
                 else
                 {
-                    DefaultLogger::get()->error("ASE: Unknown node transformation: " + temp);
+                    ASSIMP_LOG_ERROR("ASE: Unknown node transformation: " + temp);
                     // mode = 0
                 }
                 continue;
@@ -1553,7 +1556,7 @@ void Parser::ParseLV3MeshWeightsBlock(ASE::Mesh& mesh)
 void Parser::ParseLV4MeshBones(unsigned int iNumBones,ASE::Mesh& mesh)
 {
     AI_ASE_PARSER_INIT();
-    mesh.mBones.resize(iNumBones);
+    mesh.mBones.resize(iNumBones, Bone("UNNAMED"));
     while (true)
     {
         if ('*' == *filePtr)
@@ -1915,7 +1918,7 @@ void Parser::ParseLV3MeshNormalListBlock(ASE::Mesh& sMesh)
                 else if (index == face.mIndices[2])
                     index = 2;
                 else    {
-                    DefaultLogger::get()->error("ASE: Invalid vertex index in MESH_VERTEXNORMAL section");
+                    ASSIMP_LOG_ERROR("ASE: Invalid vertex index in MESH_VERTEXNORMAL section");
                     continue;
                 }
                 // We'll renormalize later
@@ -1927,7 +1930,7 @@ void Parser::ParseLV3MeshNormalListBlock(ASE::Mesh& sMesh)
                 ParseLV4MeshFloatTriple(&vNormal.x,faceIdx);
 
                 if (faceIdx >= sMesh.mFaces.size()) {
-                    DefaultLogger::get()->error("ASE: Invalid vertex index in MESH_FACENORMAL section");
+                    ASSIMP_LOG_ERROR("ASE: Invalid vertex index in MESH_FACENORMAL section");
                     continue;
                 }
 

+ 127 - 103
code/ASEParser.h

@@ -2,7 +2,8 @@
 Open Asset Import Library (assimp)
 ----------------------------------------------------------------------
 
-Copyright (c) 2006-2017, assimp team
+Copyright (c) 2006-2018, assimp team
+
 
 All rights reserved.
 
@@ -52,8 +53,8 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 #ifndef ASSIMP_BUILD_NO_3DS_IMPORTER
 
 // for some helper routines like IsSpace()
-#include "ParsingUtils.h"
-#include "qnan.h"
+#include <assimp/ParsingUtils.h>
+#include <assimp/qnan.h>
 
 // ASE is quite similar to 3ds. We can reuse some structures
 #include "3DSLoader.h"
@@ -67,9 +68,51 @@ using namespace D3DS;
 /** Helper structure representing an ASE material */
 struct Material : public D3DS::Material
 {
-    //! Default constructor
-    Material() : pcInstance(NULL), bNeed (false)
-    {}
+    //! Default constructor has been deleted
+    Material() = delete;
+
+    //! Constructor with explicit name
+    explicit Material(const std::string &name)
+    : D3DS::Material(name)
+    , pcInstance(NULL)
+    , bNeed (false) {
+        // empty
+    }
+
+    Material(const Material &other)            = default;
+    Material &operator=(const Material &other) = default;
+
+
+    //! Move constructor. This is explicitly written because MSVC doesn't support defaulting it
+    Material(Material &&other) AI_NO_EXCEPT
+    : D3DS::Material(std::move(other))
+    , avSubMaterials(std::move(other.avSubMaterials))
+    , pcInstance(std::move(other.pcInstance))
+    , bNeed(std::move(other.bNeed))
+    {
+        other.pcInstance = nullptr;
+    }
+
+
+    Material &operator=(Material &&other) AI_NO_EXCEPT {
+        if (this == &other) {
+            return *this;
+        }
+
+        D3DS::Material::operator=(std::move(other));
+
+        avSubMaterials = std::move(other.avSubMaterials);
+        pcInstance = std::move(other.pcInstance);
+        bNeed = std::move(other.bNeed);
+
+        other.pcInstance = nullptr;
+
+        return *this;
+    }
+
+
+    ~Material() {}
+
 
     //! Contains all sub materials of this material
     std::vector<Material> avSubMaterials;
@@ -83,19 +126,12 @@ struct Material : public D3DS::Material
 
 // ---------------------------------------------------------------------------
 /** Helper structure to represent an ASE file face */
-struct Face : public FaceWithSmoothingGroup
-{
+struct Face : public FaceWithSmoothingGroup {
     //! Default constructor. Initializes everything with 0
-    Face()
-    {
-        mColorIndices[0] = mColorIndices[1] = mColorIndices[2] = 0;
-        for (unsigned int i = 0; i < AI_MAX_NUMBER_OF_TEXTURECOORDS;++i)
-        {
-            amUVIndices[i][0] = amUVIndices[i][1] = amUVIndices[i][2] = 0;
-        }
-
-        iMaterial = DEFAULT_MATINDEX;
-        iFace = 0;
+    Face() AI_NO_EXCEPT
+    : iMaterial(DEFAULT_MATINDEX)
+    , iFace(0) {
+        // empty
     }
 
     //! special value to indicate that no material index has
@@ -103,8 +139,6 @@ struct Face : public FaceWithSmoothingGroup
     //! will replace this value later.
     static const unsigned int DEFAULT_MATINDEX = 0xFFFFFFFF;
 
-
-
     //! Indices into each list of texture coordinates
     unsigned int amUVIndices[AI_MAX_NUMBER_OF_TEXTURECOORDS][3];
 
@@ -122,23 +156,15 @@ struct Face : public FaceWithSmoothingGroup
 
 // ---------------------------------------------------------------------------
 /** Helper structure to represent an ASE file bone */
-struct Bone
-{
+struct Bone {
     //! Constructor
-    Bone()
-    {
-        static int iCnt = 0;
-
-        // Generate a default name for the bone
-        char szTemp[128];
-        ::ai_snprintf(szTemp, 128, "UNNAMED_%i",iCnt++);
-        mName = szTemp;
-    }
+    Bone() = delete;
 
     //! Construction from an existing name
     explicit Bone( const std::string& name)
-        :   mName   (name)
-    {}
+    : mName(name) {
+        // empty
+    }
 
     //! Name of the bone
     std::string mName;
@@ -146,29 +172,22 @@ struct Bone
 
 // ---------------------------------------------------------------------------
 /** Helper structure to represent an ASE file bone vertex */
-struct BoneVertex
-{
+struct BoneVertex {
     //! Bone and corresponding vertex weight.
     //! -1 for unrequired bones ....
     std::vector<std::pair<int,float> > mBoneWeights;
-
-    //! Position of the bone vertex.
-    //! MUST be identical to the vertex position
-    //aiVector3D mPosition;
 };
 
 // ---------------------------------------------------------------------------
 /** Helper structure to represent an ASE file animation */
-struct Animation
-{
-    enum Type
-    {
+struct Animation {
+    enum Type {
         TRACK   = 0x0,
         BEZIER  = 0x1,
         TCB     = 0x2
     } mRotationType, mScalingType, mPositionType;
 
-    Animation()
+    Animation() AI_NO_EXCEPT
         :   mRotationType   (TRACK)
         ,   mScalingType    (TRACK)
         ,   mPositionType   (TRACK)
@@ -182,19 +201,16 @@ struct Animation
 
     //! List of track scaling keyframes
     std::vector< aiVectorKey > akeyScaling;
-
 };
 
 // ---------------------------------------------------------------------------
 /** Helper structure to represent the inheritance information of an ASE node */
-struct InheritanceInfo
-{
+struct InheritanceInfo {
     //! Default constructor
-    InheritanceInfo()
-    {
-        // set the inheritance flag for all axes by default to true
-        for (unsigned int i = 0; i < 3;++i)
+    InheritanceInfo() AI_NO_EXCEPT {
+        for ( size_t i=0; i<3; ++i ) {
             abInheritPosition[i] = abInheritRotation[i] = abInheritScaling[i] = true;
+        }
     }
 
     //! Inherit the parent's position?, axis order is x,y,z
@@ -209,26 +225,25 @@ struct InheritanceInfo
 
 // ---------------------------------------------------------------------------
 /** Represents an ASE file node. Base class for mesh, light and cameras */
-struct BaseNode
-{
-    enum Type {Light, Camera, Mesh, Dummy} mType;
-
-    //! Constructor. Creates a default name for the node
-    explicit BaseNode(Type _mType)
-        : mType         (_mType)
-        , mProcessed    (false)
-    {
-        // generate a default name for the  node
-        static int iCnt = 0;
-        char szTemp[128]; // should be sufficiently large
-        ::ai_snprintf(szTemp, 128, "UNNAMED_%i",iCnt++);
-        mName = szTemp;
+struct BaseNode {
+    enum Type {
+        Light, 
+        Camera, 
+        Mesh, 
+        Dummy
+    } mType;
 
+    //! Construction from an existing name
+    BaseNode(Type _mType, const std::string &name)
+    : mType         (_mType)
+    , mName         (name)
+    , mProcessed    (false) {
         // Set mTargetPosition to qnan
         const ai_real qnan = get_qnan();
         mTargetPosition.x = qnan;
     }
 
+
     //! Name of the mesh
     std::string mName;
 
@@ -258,19 +273,21 @@ struct BaseNode
 
 // ---------------------------------------------------------------------------
 /** Helper structure to represent an ASE file mesh */
-struct Mesh : public MeshWithSmoothingGroups<ASE::Face>, public BaseNode
-{
-    //! Constructor.
-    Mesh()
-        : BaseNode  (BaseNode::Mesh)
-        , bSkip     (false)
-    {
-        // use 2 texture vertex components by default
-        for (unsigned int c = 0; c < AI_MAX_NUMBER_OF_TEXTURECOORDS;++c)
-            this->mNumUVComponents[c] = 2;
+struct Mesh : public MeshWithSmoothingGroups<ASE::Face>, public BaseNode {
+    //! Default constructor has been deleted
+    Mesh() = delete;
 
-        // setup the default material index by default
-        iMaterialIndex = Face::DEFAULT_MATINDEX;
+    //! Construction from an existing name
+    explicit Mesh(const std::string &name)
+    : BaseNode( BaseNode::Mesh, name )
+    , mVertexColors()
+    , mBoneVertices()
+    , mBones()
+    , iMaterialIndex(Face::DEFAULT_MATINDEX)
+    , bSkip     (false) {
+        for (unsigned int c = 0; c < AI_MAX_NUMBER_OF_TEXTURECOORDS;++c) {
+            this->mNumUVComponents[c] = 2;
+        }
     }
 
     //! List of all texture coordinate sets
@@ -307,17 +324,21 @@ struct Light : public BaseNode
         DIRECTIONAL
     };
 
-    //! Constructor.
-    Light()
-        : BaseNode   (BaseNode::Light)
-        , mLightType (OMNI)
-        , mColor     (1.f,1.f,1.f)
-        , mIntensity (1.f) // light is white by default
-        , mAngle     (45.f)
-        , mFalloff   (0.f)
+    //! Default constructor has been deleted
+    Light() = delete;
+
+    //! Construction from an existing name
+    explicit Light(const std::string &name)
+    : BaseNode   (BaseNode::Light, name)
+    , mLightType (OMNI)
+    , mColor     (1.f,1.f,1.f)
+    , mIntensity (1.f) // light is white by default
+    , mAngle     (45.f)
+    , mFalloff   (0.f)
     {
     }
 
+
     LightType mLightType;
     aiColor3D mColor;
     ai_real mIntensity;
@@ -335,28 +356,32 @@ struct Camera : public BaseNode
         TARGET
     };
 
-    //! Constructor
-    Camera()
-        : BaseNode    (BaseNode::Camera)
-        , mFOV        (0.75f)   // in radians
-        , mNear       (0.1f)
-        , mFar        (1000.f)  // could be zero
-        , mCameraType (FREE)
+    //! Default constructor has been deleted
+    Camera() = delete;
+
+
+    //! Construction from an existing name
+    explicit Camera(const std::string &name)
+    : BaseNode    (BaseNode::Camera, name)
+    , mFOV        (0.75f)   // in radians
+    , mNear       (0.1f)
+    , mFar        (1000.f)  // could be zero
+    , mCameraType (FREE)
     {
     }
 
+
     ai_real mFOV, mNear, mFar;
     CameraType mCameraType;
 };
 
 // ---------------------------------------------------------------------------
 /** Helper structure to represent an ASE helper object (dummy) */
-struct Dummy : public BaseNode
-{
+struct Dummy : public BaseNode {
     //! Constructor
-    Dummy()
-        : BaseNode  (BaseNode::Dummy)
-    {
+    Dummy() AI_NO_EXCEPT
+    : BaseNode  (BaseNode::Dummy, "DUMMY") {
+        // empty
     }
 };
 
@@ -371,18 +396,17 @@ struct Dummy : public BaseNode
 // -------------------------------------------------------------------------------
 /** \brief Class to parse ASE files
  */
-class Parser
-{
-
+class Parser {
 private:
-
-    Parser() {}
+    Parser() AI_NO_EXCEPT {
+        // empty
+    }
 
 public:
 
     // -------------------------------------------------------------------
     //! Construct a parser from a given input file which is
-    //! guaranted to be terminated with zero.
+    //! guaranteed to be terminated with zero.
     //! @param szFile Input file
     //! @param fileFormatDefault Assumed file format version. If the
     //!   file format is specified in the file the new value replaces

+ 547 - 476
code/AssbinExporter.cpp

@@ -2,7 +2,8 @@
 Open Asset Import Library (assimp)
 ----------------------------------------------------------------------
 
-Copyright (c) 2006-2017, assimp team
+Copyright (c) 2006-2018, assimp team
+
 
 All rights reserved.
 
@@ -41,13 +42,17 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 /** @file  AssbinExporter.cpp
  *  ASSBIN exporter main code
  */
+
+#ifndef ASSIMP_BUILD_NO_EXPORT
+#ifndef ASSIMP_BUILD_NO_ASSBIN_EXPORTER
+
 #include "assbin_chunks.h"
 #include <assimp/version.h>
 #include <assimp/IOStream.hpp>
 #include <assimp/IOSystem.hpp>
 #include <assimp/Exporter.hpp>
 #include "ProcessHelper.h"
-#include "Exceptional.h"
+#include <assimp/Exceptional.h>
 
 #ifdef ASSIMP_BUILD_NO_OWN_ZLIB
 #   include <zlib.h>
@@ -57,140 +62,154 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 
 #include <time.h>
 
-
-#ifndef ASSIMP_BUILD_NO_EXPORT
-#ifndef ASSIMP_BUILD_NO_ASSBIN_EXPORTER
-
-using namespace Assimp;
-
-namespace Assimp    {
+namespace Assimp {
 
 template <typename T>
-size_t Write(IOStream * stream, const T& v)
-{
+size_t Write(IOStream * stream, const T& v) {
     return stream->Write( &v, sizeof(T), 1 );
 }
 
-
 // -----------------------------------------------------------------------------------
 // Serialize an aiString
 template <>
-inline size_t Write<aiString>(IOStream * stream, const aiString& s)
-{
+inline
+size_t Write<aiString>(IOStream * stream, const aiString& s) {
     const size_t s2 = (uint32_t)s.length;
     stream->Write(&s,4,1);
     stream->Write(s.data,s2,1);
+
     return s2+4;
 }
 
 // -----------------------------------------------------------------------------------
 // Serialize an unsigned int as uint32_t
 template <>
-inline size_t Write<unsigned int>(IOStream * stream, const unsigned int& w)
-{
+inline
+size_t Write<unsigned int>(IOStream * stream, const unsigned int& w) {
     const uint32_t t = (uint32_t)w;
     if (w > t) {
         // this shouldn't happen, integers in Assimp data structures never exceed 2^32
-        throw new DeadlyExportError("loss of data due to 64 -> 32 bit integer conversion");
+        throw DeadlyExportError("loss of data due to 64 -> 32 bit integer conversion");
     }
 
     stream->Write(&t,4,1);
+
     return 4;
 }
 
 // -----------------------------------------------------------------------------------
 // Serialize an unsigned int as uint16_t
 template <>
-inline size_t Write<uint16_t>(IOStream * stream, const uint16_t& w)
-{
+inline
+size_t Write<uint16_t>(IOStream * stream, const uint16_t& w) {
     static_assert(sizeof(uint16_t)==2, "sizeof(uint16_t)==2");
     stream->Write(&w,2,1);
+
     return 2;
 }
 
 // -----------------------------------------------------------------------------------
 // Serialize a float
 template <>
-inline size_t Write<float>(IOStream * stream, const float& f)
-{
+inline
+size_t Write<float>(IOStream * stream, const float& f) {
     static_assert(sizeof(float)==4, "sizeof(float)==4");
     stream->Write(&f,4,1);
+
     return 4;
 }
 
 // -----------------------------------------------------------------------------------
 // Serialize a double
 template <>
-inline size_t Write<double>(IOStream * stream, const double& f)
-{
+inline
+size_t Write<double>(IOStream * stream, const double& f) {
     static_assert(sizeof(double)==8, "sizeof(double)==8");
     stream->Write(&f,8,1);
+
     return 8;
 }
 
 // -----------------------------------------------------------------------------------
 // Serialize a vec3
 template <>
-inline size_t Write<aiVector3D>(IOStream * stream, const aiVector3D& v)
-{
+inline
+size_t Write<aiVector3D>(IOStream * stream, const aiVector3D& v) {
     size_t t = Write<float>(stream,v.x);
     t += Write<float>(stream,v.y);
     t += Write<float>(stream,v.z);
+
     return t;
 }
 
 // -----------------------------------------------------------------------------------
 // Serialize a color value
 template <>
-inline size_t Write<aiColor4D>(IOStream * stream, const aiColor4D& v)
-{
+inline
+size_t Write<aiColor3D>(IOStream * stream, const aiColor3D& v) {
+    size_t t = Write<float>(stream,v.r);
+    t += Write<float>(stream,v.g);
+    t += Write<float>(stream,v.b);
+
+    return t;
+}
+
+// -----------------------------------------------------------------------------------
+// Serialize a color value
+template <>
+inline
+size_t Write<aiColor4D>(IOStream * stream, const aiColor4D& v) {
     size_t t = Write<float>(stream,v.r);
     t += Write<float>(stream,v.g);
     t += Write<float>(stream,v.b);
     t += Write<float>(stream,v.a);
+
     return t;
 }
 
 // -----------------------------------------------------------------------------------
 // Serialize a quaternion
 template <>
-inline size_t Write<aiQuaternion>(IOStream * stream, const aiQuaternion& v)
-{
+inline
+size_t Write<aiQuaternion>(IOStream * stream, const aiQuaternion& v) {
     size_t t = Write<float>(stream,v.w);
     t += Write<float>(stream,v.x);
     t += Write<float>(stream,v.y);
     t += Write<float>(stream,v.z);
+    ai_assert(t == 16);
+
     return 16;
 }
 
-
 // -----------------------------------------------------------------------------------
 // Serialize a vertex weight
 template <>
-inline size_t Write<aiVertexWeight>(IOStream * stream, const aiVertexWeight& v)
-{
+inline
+size_t Write<aiVertexWeight>(IOStream * stream, const aiVertexWeight& v) {
     size_t t = Write<unsigned int>(stream,v.mVertexId);
+
     return t+Write<float>(stream,v.mWeight);
 }
 
 // -----------------------------------------------------------------------------------
 // Serialize a mat4x4
 template <>
-inline size_t Write<aiMatrix4x4>(IOStream * stream, const aiMatrix4x4& m)
-{
+inline
+size_t Write<aiMatrix4x4>(IOStream * stream, const aiMatrix4x4& m) {
     for (unsigned int i = 0; i < 4;++i) {
         for (unsigned int i2 = 0; i2 < 4;++i2) {
             Write<float>(stream,m[i][i2]);
         }
     }
+
     return 64;
 }
 
 // -----------------------------------------------------------------------------------
 // Serialize an aiVectorKey
 template <>
-inline size_t Write<aiVectorKey>(IOStream * stream, const aiVectorKey& v)
-{
+inline
+size_t Write<aiVectorKey>(IOStream * stream, const aiVectorKey& v) {
     const size_t t = Write<double>(stream,v.mTime);
     return t + Write<aiVector3D>(stream,v.mValue);
 }
@@ -198,16 +217,16 @@ inline size_t Write<aiVectorKey>(IOStream * stream, const aiVectorKey& v)
 // -----------------------------------------------------------------------------------
 // Serialize an aiQuatKey
 template <>
-inline size_t Write<aiQuatKey>(IOStream * stream, const aiQuatKey& v)
-{
+inline
+size_t Write<aiQuatKey>(IOStream * stream, const aiQuatKey& v) {
     const size_t t = Write<double>(stream,v.mTime);
     return t + Write<aiQuaternion>(stream,v.mValue);
 }
 
 template <typename T>
-inline size_t WriteBounds(IOStream * stream, const T* in, unsigned int size)
-{
-    T minc,maxc;
+inline
+size_t WriteBounds(IOStream * stream, const T* in, unsigned int size) {
+    T minc, maxc;
     ArrayBounds(in,size,minc,maxc);
 
     const size_t t = Write<T>(stream,minc);
@@ -217,549 +236,601 @@ inline size_t WriteBounds(IOStream * stream, const T* in, unsigned int size)
 // We use this to write out non-byte arrays so that we write using the specializations.
 // This way we avoid writing out extra bytes that potentially come from struct alignment.
 template <typename T>
-inline size_t WriteArray(IOStream * stream, const T* in, unsigned int size)
-{
+inline
+size_t WriteArray(IOStream * stream, const T* in, unsigned int size) {
     size_t n = 0;
     for (unsigned int i=0; i<size; i++) n += Write<T>(stream,in[i]);
+
     return n;
 }
 
-    // ----------------------------------------------------------------------------------
-    /** @class  AssbinChunkWriter
-     *  @brief  Chunk writer mechanism for the .assbin file structure
-     *
-     *  This is a standard in-memory IOStream (most of the code is based on BlobIOStream),
-     *  the difference being that this takes another IOStream as a "container" in the
-     *  constructor, and when it is destroyed, it appends the magic number, the chunk size,
-     *  and the chunk contents to the container stream. This allows relatively easy chunk
-     *  chunk construction, even recursively.
-     */
-    class AssbinChunkWriter : public IOStream
-    {
-    private:
-
-        uint8_t* buffer;
-        uint32_t magic;
-        IOStream * container;
-        size_t cur_size, cursor, initial;
+// ----------------------------------------------------------------------------------
+/** @class  AssbinChunkWriter
+ *  @brief  Chunk writer mechanism for the .assbin file structure
+ *
+ *  This is a standard in-memory IOStream (most of the code is based on BlobIOStream),
+ *  the difference being that this takes another IOStream as a "container" in the
+ *  constructor, and when it is destroyed, it appends the magic number, the chunk size,
+ *  and the chunk contents to the container stream. This allows relatively easy chunk
+ *  chunk construction, even recursively.
+ */
+class AssbinChunkWriter : public IOStream
+{
+private:
 
-    private:
-        // -------------------------------------------------------------------
-        void Grow(size_t need = 0)
-        {
-            size_t new_size = std::max(initial, std::max( need, cur_size+(cur_size>>1) ));
+    uint8_t* buffer;
+    uint32_t magic;
+    IOStream * container;
+    size_t cur_size, cursor, initial;
 
-            const uint8_t* const old = buffer;
-            buffer = new uint8_t[new_size];
+private:
+    // -------------------------------------------------------------------
+    void Grow(size_t need = 0)
+    {
+        size_t new_size = std::max(initial, std::max( need, cur_size+(cur_size>>1) ));
 
-            if (old) {
-                memcpy(buffer,old,cur_size);
-                delete[] old;
-            }
+        const uint8_t* const old = buffer;
+        buffer = new uint8_t[new_size];
 
-            cur_size = new_size;
+        if (old) {
+            memcpy(buffer,old,cur_size);
+            delete[] old;
         }
 
-    public:
+        cur_size = new_size;
+    }
 
-        AssbinChunkWriter( IOStream * container, uint32_t magic, size_t initial = 4096)
-            : buffer(NULL), magic(magic), container(container), cur_size(0), cursor(0), initial(initial)
-        {
-        }
+public:
 
-        virtual ~AssbinChunkWriter()
-        {
-            if (container) {
-                container->Write( &magic, sizeof(uint32_t), 1 );
-                container->Write( &cursor, sizeof(uint32_t), 1 );
-                container->Write( buffer, 1, cursor );
-            }
-            if (buffer) delete[] buffer;
+    AssbinChunkWriter( IOStream * container, uint32_t magic, size_t initial = 4096)
+        : buffer(NULL), magic(magic), container(container), cur_size(0), cursor(0), initial(initial)
+    {
+    }
+
+    virtual ~AssbinChunkWriter()
+    {
+        if (container) {
+            container->Write( &magic, sizeof(uint32_t), 1 );
+            container->Write( &cursor, sizeof(uint32_t), 1 );
+            container->Write( buffer, 1, cursor );
         }
+        if (buffer) delete[] buffer;
+    }
 
-        void * GetBufferPointer() { return buffer; }
+    void * GetBufferPointer() { return buffer; }
 
-        // -------------------------------------------------------------------
-        virtual size_t Read(void* /*pvBuffer*/, size_t /*pSize*/, size_t /*pCount*/) { return 0; }
-        virtual aiReturn Seek(size_t /*pOffset*/, aiOrigin /*pOrigin*/) { return aiReturn_FAILURE; }
-        virtual size_t Tell() const { return cursor; }
-        virtual void Flush() { }
+    // -------------------------------------------------------------------
+    virtual size_t Read(void* /*pvBuffer*/, size_t /*pSize*/, size_t /*pCount*/) {
+        return 0;
+    }
+    virtual aiReturn Seek(size_t /*pOffset*/, aiOrigin /*pOrigin*/) {
+        return aiReturn_FAILURE;
+    }
+    virtual size_t Tell() const {
+        return cursor;
+    }
+    virtual void Flush() {
+        // not implemented
+    }
 
-        virtual size_t FileSize() const
-        {
-            return cursor;
+    virtual size_t FileSize() const {
+        return cursor;
+    }
+
+    // -------------------------------------------------------------------
+    virtual size_t Write(const void* pvBuffer, size_t pSize, size_t pCount) {
+        pSize *= pCount;
+        if (cursor + pSize > cur_size) {
+            Grow(cursor + pSize);
         }
 
-        // -------------------------------------------------------------------
-        virtual size_t Write(const void* pvBuffer, size_t pSize, size_t pCount)
-        {
-            pSize *= pCount;
-            if (cursor + pSize > cur_size) {
-                Grow(cursor + pSize);
-            }
+        memcpy(buffer+cursor, pvBuffer, pSize);
+        cursor += pSize;
 
-            memcpy(buffer+cursor, pvBuffer, pSize);
-            cursor += pSize;
+        return pCount;
+    }
 
-            return pCount;
-        }
+};
 
-    };
+// ----------------------------------------------------------------------------------
+/** @class  AssbinExport
+ *  @brief  Assbin exporter class
+ *
+ *  This class performs the .assbin exporting, and is responsible for the file layout.
+ */
+class AssbinExport
+{
+private:
+    bool shortened;
+    bool compressed;
 
-    // ----------------------------------------------------------------------------------
-    /** @class  AssbinExport
-     *  @brief  Assbin exporter class
-     *
-     *  This class performs the .assbin exporting, and is responsible for the file layout.
-     */
-    class AssbinExport
+protected:
+    // -----------------------------------------------------------------------------------
+    void WriteBinaryNode( IOStream * container, const aiNode* node)
     {
-    private:
-        bool shortened;
-        bool compressed;
+        AssbinChunkWriter chunk( container, ASSBIN_CHUNK_AINODE );
 
-    protected:
+        unsigned int nb_metadata = (node->mMetaData != NULL ? node->mMetaData->mNumProperties : 0);
 
-        // -----------------------------------------------------------------------------------
-        void WriteBinaryNode( IOStream * container, const aiNode* node)
-        {
-            AssbinChunkWriter chunk( container, ASSBIN_CHUNK_AINODE );
+        Write<aiString>(&chunk,node->mName);
+        Write<aiMatrix4x4>(&chunk,node->mTransformation);
+        Write<unsigned int>(&chunk,node->mNumChildren);
+        Write<unsigned int>(&chunk,node->mNumMeshes);
+        Write<unsigned int>(&chunk,nb_metadata);
 
-            Write<aiString>(&chunk,node->mName);
-            Write<aiMatrix4x4>(&chunk,node->mTransformation);
-            Write<unsigned int>(&chunk,node->mNumChildren);
-            Write<unsigned int>(&chunk,node->mNumMeshes);
+        for (unsigned int i = 0; i < node->mNumMeshes;++i) {
+            Write<unsigned int>(&chunk,node->mMeshes[i]);
+        }
 
-            for (unsigned int i = 0; i < node->mNumMeshes;++i) {
-                Write<unsigned int>(&chunk,node->mMeshes[i]);
-            }
+        for (unsigned int i = 0; i < node->mNumChildren;++i) {
+            WriteBinaryNode( &chunk, node->mChildren[i] );
+        }
 
-            for (unsigned int i = 0; i < node->mNumChildren;++i) {
-                WriteBinaryNode( &chunk, node->mChildren[i] );
+        for (unsigned int i = 0; i < nb_metadata; ++i) {
+            const aiString& key = node->mMetaData->mKeys[i];
+            aiMetadataType type = node->mMetaData->mValues[i].mType;
+            void* value = node->mMetaData->mValues[i].mData;
+
+            Write<aiString>(&chunk, key);
+            Write<uint16_t>(&chunk, type);
+
+            switch (type) {
+                case AI_BOOL:
+                    Write<bool>(&chunk, *((bool*) value));
+                    break;
+                case AI_INT32:
+                    Write<int32_t>(&chunk, *((int32_t*) value));
+                    break;
+                case AI_UINT64:
+                    Write<uint64_t>(&chunk, *((uint64_t*) value));
+                    break;
+                case AI_FLOAT:
+                    Write<float>(&chunk, *((float*) value));
+                    break;
+                case AI_DOUBLE:
+                    Write<double>(&chunk, *((double*) value));
+                    break;
+                case AI_AISTRING:
+                    Write<aiString>(&chunk, *((aiString*) value));
+                    break;
+                case AI_AIVECTOR3D:
+                    Write<aiVector3D>(&chunk, *((aiVector3D*) value));
+                    break;
+#ifdef SWIG
+                case FORCE_32BIT:
+#endif // SWIG
+                default:
+                    break;
             }
         }
+    }
 
-        // -----------------------------------------------------------------------------------
-        void WriteBinaryTexture(IOStream * container, const aiTexture* tex)
-        {
-            AssbinChunkWriter chunk( container, ASSBIN_CHUNK_AITEXTURE );
+    // -----------------------------------------------------------------------------------
+    void WriteBinaryTexture(IOStream * container, const aiTexture* tex)
+    {
+        AssbinChunkWriter chunk( container, ASSBIN_CHUNK_AITEXTURE );
 
-            Write<unsigned int>(&chunk,tex->mWidth);
-            Write<unsigned int>(&chunk,tex->mHeight);
-            chunk.Write( tex->achFormatHint, sizeof(char), 4 );
+        Write<unsigned int>(&chunk,tex->mWidth);
+        Write<unsigned int>(&chunk,tex->mHeight);
+        chunk.Write( tex->achFormatHint, sizeof(char), 4 );
 
-            if(!shortened) {
-                if (!tex->mHeight) {
-                    chunk.Write(tex->pcData,1,tex->mWidth);
-                }
-                else {
-                    chunk.Write(tex->pcData,1,tex->mWidth*tex->mHeight*4);
-                }
+        if(!shortened) {
+            if (!tex->mHeight) {
+                chunk.Write(tex->pcData,1,tex->mWidth);
+            }
+            else {
+                chunk.Write(tex->pcData,1,tex->mWidth*tex->mHeight*4);
             }
-
         }
 
-        // -----------------------------------------------------------------------------------
-        void WriteBinaryBone(IOStream * container, const aiBone* b)
-        {
-            AssbinChunkWriter chunk( container, ASSBIN_CHUNK_AIBONE );
+    }
 
-            Write<aiString>(&chunk,b->mName);
-            Write<unsigned int>(&chunk,b->mNumWeights);
-            Write<aiMatrix4x4>(&chunk,b->mOffsetMatrix);
+    // -----------------------------------------------------------------------------------
+    void WriteBinaryBone(IOStream * container, const aiBone* b)
+    {
+        AssbinChunkWriter chunk( container, ASSBIN_CHUNK_AIBONE );
+
+        Write<aiString>(&chunk,b->mName);
+        Write<unsigned int>(&chunk,b->mNumWeights);
+        Write<aiMatrix4x4>(&chunk,b->mOffsetMatrix);
+
+        // for the moment we write dumb min/max values for the bones, too.
+        // maybe I'll add a better, hash-like solution later
+        if (shortened) {
+            WriteBounds(&chunk,b->mWeights,b->mNumWeights);
+        } // else write as usual
+        else WriteArray<aiVertexWeight>(&chunk,b->mWeights,b->mNumWeights);
+    }
 
-            // for the moment we write dumb min/max values for the bones, too.
-            // maybe I'll add a better, hash-like solution later
-            if (shortened) {
-                WriteBounds(&chunk,b->mWeights,b->mNumWeights);
-            } // else write as usual
-            else WriteArray<aiVertexWeight>(&chunk,b->mWeights,b->mNumWeights);
+    // -----------------------------------------------------------------------------------
+    void WriteBinaryMesh(IOStream * container, const aiMesh* mesh)
+    {
+        AssbinChunkWriter chunk( container, ASSBIN_CHUNK_AIMESH );
+
+        Write<unsigned int>(&chunk,mesh->mPrimitiveTypes);
+        Write<unsigned int>(&chunk,mesh->mNumVertices);
+        Write<unsigned int>(&chunk,mesh->mNumFaces);
+        Write<unsigned int>(&chunk,mesh->mNumBones);
+        Write<unsigned int>(&chunk,mesh->mMaterialIndex);
+
+        // first of all, write bits for all existent vertex components
+        unsigned int c = 0;
+        if (mesh->mVertices) {
+            c |= ASSBIN_MESH_HAS_POSITIONS;
         }
-
-        // -----------------------------------------------------------------------------------
-        void WriteBinaryMesh(IOStream * container, const aiMesh* mesh)
-        {
-            AssbinChunkWriter chunk( container, ASSBIN_CHUNK_AIMESH );
-
-            Write<unsigned int>(&chunk,mesh->mPrimitiveTypes);
-            Write<unsigned int>(&chunk,mesh->mNumVertices);
-            Write<unsigned int>(&chunk,mesh->mNumFaces);
-            Write<unsigned int>(&chunk,mesh->mNumBones);
-            Write<unsigned int>(&chunk,mesh->mMaterialIndex);
-
-            // first of all, write bits for all existent vertex components
-            unsigned int c = 0;
-            if (mesh->mVertices) {
-                c |= ASSBIN_MESH_HAS_POSITIONS;
-            }
-            if (mesh->mNormals) {
-                c |= ASSBIN_MESH_HAS_NORMALS;
-            }
-            if (mesh->mTangents && mesh->mBitangents) {
-                c |= ASSBIN_MESH_HAS_TANGENTS_AND_BITANGENTS;
-            }
-            for (unsigned int n = 0; n < AI_MAX_NUMBER_OF_TEXTURECOORDS;++n) {
-                if (!mesh->mTextureCoords[n]) {
-                    break;
-                }
-                c |= ASSBIN_MESH_HAS_TEXCOORD(n);
-            }
-            for (unsigned int n = 0; n < AI_MAX_NUMBER_OF_COLOR_SETS;++n) {
-                if (!mesh->mColors[n]) {
-                    break;
-                }
-                c |= ASSBIN_MESH_HAS_COLOR(n);
-            }
-            Write<unsigned int>(&chunk,c);
-
-            aiVector3D minVec, maxVec;
-            if (mesh->mVertices) {
-                if (shortened) {
-                    WriteBounds(&chunk,mesh->mVertices,mesh->mNumVertices);
-                } // else write as usual
-                else WriteArray<aiVector3D>(&chunk,mesh->mVertices,mesh->mNumVertices);
-            }
-            if (mesh->mNormals) {
-                if (shortened) {
-                    WriteBounds(&chunk,mesh->mNormals,mesh->mNumVertices);
-                } // else write as usual
-                else WriteArray<aiVector3D>(&chunk,mesh->mNormals,mesh->mNumVertices);
+        if (mesh->mNormals) {
+            c |= ASSBIN_MESH_HAS_NORMALS;
+        }
+        if (mesh->mTangents && mesh->mBitangents) {
+            c |= ASSBIN_MESH_HAS_TANGENTS_AND_BITANGENTS;
+        }
+        for (unsigned int n = 0; n < AI_MAX_NUMBER_OF_TEXTURECOORDS;++n) {
+            if (!mesh->mTextureCoords[n]) {
+                break;
             }
-            if (mesh->mTangents && mesh->mBitangents) {
-                if (shortened) {
-                    WriteBounds(&chunk,mesh->mTangents,mesh->mNumVertices);
-                    WriteBounds(&chunk,mesh->mBitangents,mesh->mNumVertices);
-                } // else write as usual
-                else {
-                    WriteArray<aiVector3D>(&chunk,mesh->mTangents,mesh->mNumVertices);
-                    WriteArray<aiVector3D>(&chunk,mesh->mBitangents,mesh->mNumVertices);
-                }
+            c |= ASSBIN_MESH_HAS_TEXCOORD(n);
+        }
+        for (unsigned int n = 0; n < AI_MAX_NUMBER_OF_COLOR_SETS;++n) {
+            if (!mesh->mColors[n]) {
+                break;
             }
-            for (unsigned int n = 0; n < AI_MAX_NUMBER_OF_COLOR_SETS;++n) {
-                if (!mesh->mColors[n])
-                    break;
+            c |= ASSBIN_MESH_HAS_COLOR(n);
+        }
+        Write<unsigned int>(&chunk,c);
 
-                if (shortened) {
-                    WriteBounds(&chunk,mesh->mColors[n],mesh->mNumVertices);
-                } // else write as usual
-                else WriteArray<aiColor4D>(&chunk,mesh->mColors[n],mesh->mNumVertices);
+        aiVector3D minVec, maxVec;
+        if (mesh->mVertices) {
+            if (shortened) {
+                WriteBounds(&chunk,mesh->mVertices,mesh->mNumVertices);
+            } // else write as usual
+            else WriteArray<aiVector3D>(&chunk,mesh->mVertices,mesh->mNumVertices);
+        }
+        if (mesh->mNormals) {
+            if (shortened) {
+                WriteBounds(&chunk,mesh->mNormals,mesh->mNumVertices);
+            } // else write as usual
+            else WriteArray<aiVector3D>(&chunk,mesh->mNormals,mesh->mNumVertices);
+        }
+        if (mesh->mTangents && mesh->mBitangents) {
+            if (shortened) {
+                WriteBounds(&chunk,mesh->mTangents,mesh->mNumVertices);
+                WriteBounds(&chunk,mesh->mBitangents,mesh->mNumVertices);
+            } // else write as usual
+            else {
+                WriteArray<aiVector3D>(&chunk,mesh->mTangents,mesh->mNumVertices);
+                WriteArray<aiVector3D>(&chunk,mesh->mBitangents,mesh->mNumVertices);
             }
-            for (unsigned int n = 0; n < AI_MAX_NUMBER_OF_TEXTURECOORDS;++n) {
-                if (!mesh->mTextureCoords[n])
-                    break;
+        }
+        for (unsigned int n = 0; n < AI_MAX_NUMBER_OF_COLOR_SETS;++n) {
+            if (!mesh->mColors[n])
+                break;
 
-                // write number of UV components
-                Write<unsigned int>(&chunk,mesh->mNumUVComponents[n]);
+            if (shortened) {
+                WriteBounds(&chunk,mesh->mColors[n],mesh->mNumVertices);
+            } // else write as usual
+            else WriteArray<aiColor4D>(&chunk,mesh->mColors[n],mesh->mNumVertices);
+        }
+        for (unsigned int n = 0; n < AI_MAX_NUMBER_OF_TEXTURECOORDS;++n) {
+            if (!mesh->mTextureCoords[n])
+                break;
 
-                if (shortened) {
-                    WriteBounds(&chunk,mesh->mTextureCoords[n],mesh->mNumVertices);
-                } // else write as usual
-                else WriteArray<aiVector3D>(&chunk,mesh->mTextureCoords[n],mesh->mNumVertices);
-            }
+            // write number of UV components
+            Write<unsigned int>(&chunk,mesh->mNumUVComponents[n]);
 
-            // write faces. There are no floating-point calculations involved
-            // in these, so we can write a simple hash over the face data
-            // to the dump file. We generate a single 32 Bit hash for 512 faces
-            // using Assimp's standard hashing function.
             if (shortened) {
-                unsigned int processed = 0;
-                for (unsigned int job;(job = std::min(mesh->mNumFaces-processed,512u));processed += job) {
-
-                    uint32_t hash = 0;
-                    for (unsigned int a = 0; a < job;++a) {
+                WriteBounds(&chunk,mesh->mTextureCoords[n],mesh->mNumVertices);
+            } // else write as usual
+            else WriteArray<aiVector3D>(&chunk,mesh->mTextureCoords[n],mesh->mNumVertices);
+        }
 
-                        const aiFace& f = mesh->mFaces[processed+a];
-                        uint32_t tmp = f.mNumIndices;
+        // write faces. There are no floating-point calculations involved
+        // in these, so we can write a simple hash over the face data
+        // to the dump file. We generate a single 32 Bit hash for 512 faces
+        // using Assimp's standard hashing function.
+        if (shortened) {
+            unsigned int processed = 0;
+            for (unsigned int job;(job = std::min(mesh->mNumFaces-processed,512u));processed += job) {
+
+                uint32_t hash = 0;
+                for (unsigned int a = 0; a < job;++a) {
+
+                    const aiFace& f = mesh->mFaces[processed+a];
+                    uint32_t tmp = f.mNumIndices;
+                    hash = SuperFastHash(reinterpret_cast<const char*>(&tmp),sizeof tmp,hash);
+                    for (unsigned int i = 0; i < f.mNumIndices; ++i) {
+                        static_assert(AI_MAX_VERTICES <= 0xffffffff, "AI_MAX_VERTICES <= 0xffffffff");
+                        tmp = static_cast<uint32_t>( f.mIndices[i] );
                         hash = SuperFastHash(reinterpret_cast<const char*>(&tmp),sizeof tmp,hash);
-                        for (unsigned int i = 0; i < f.mNumIndices; ++i) {
-                            static_assert(AI_MAX_VERTICES <= 0xffffffff, "AI_MAX_VERTICES <= 0xffffffff");
-                            tmp = static_cast<uint32_t>( f.mIndices[i] );
-                            hash = SuperFastHash(reinterpret_cast<const char*>(&tmp),sizeof tmp,hash);
-                        }
                     }
-                    Write<unsigned int>(&chunk,hash);
                 }
+                Write<unsigned int>(&chunk,hash);
             }
-            else // else write as usual
-            {
-                // if there are less than 2^16 vertices, we can simply use 16 bit integers ...
-                for (unsigned int i = 0; i < mesh->mNumFaces;++i) {
-                    const aiFace& f = mesh->mFaces[i];
-
-                    static_assert(AI_MAX_FACE_INDICES <= 0xffff, "AI_MAX_FACE_INDICES <= 0xffff");
-                    Write<uint16_t>(&chunk,f.mNumIndices);
-
-                    for (unsigned int a = 0; a < f.mNumIndices;++a) {
-                        if (mesh->mNumVertices < (1u<<16)) {
-                            Write<uint16_t>(&chunk,f.mIndices[a]);
-                        }
-                        else Write<unsigned int>(&chunk,f.mIndices[a]);
+        }
+        else // else write as usual
+        {
+            // if there are less than 2^16 vertices, we can simply use 16 bit integers ...
+            for (unsigned int i = 0; i < mesh->mNumFaces;++i) {
+                const aiFace& f = mesh->mFaces[i];
+
+                static_assert(AI_MAX_FACE_INDICES <= 0xffff, "AI_MAX_FACE_INDICES <= 0xffff");
+                Write<uint16_t>(&chunk,f.mNumIndices);
+
+                for (unsigned int a = 0; a < f.mNumIndices;++a) {
+                    if (mesh->mNumVertices < (1u<<16)) {
+                        Write<uint16_t>(&chunk,f.mIndices[a]);
                     }
+                    else Write<unsigned int>(&chunk,f.mIndices[a]);
                 }
             }
+        }
 
-            // write bones
-            if (mesh->mNumBones) {
-                for (unsigned int a = 0; a < mesh->mNumBones;++a) {
-                    const aiBone* b = mesh->mBones[a];
-                    WriteBinaryBone(&chunk,b);
-                }
+        // write bones
+        if (mesh->mNumBones) {
+            for (unsigned int a = 0; a < mesh->mNumBones;++a) {
+                const aiBone* b = mesh->mBones[a];
+                WriteBinaryBone(&chunk,b);
             }
         }
+    }
 
-        // -----------------------------------------------------------------------------------
-        void WriteBinaryMaterialProperty(IOStream * container, const aiMaterialProperty* prop)
-        {
-            AssbinChunkWriter chunk( container, ASSBIN_CHUNK_AIMATERIALPROPERTY );
+    // -----------------------------------------------------------------------------------
+    void WriteBinaryMaterialProperty(IOStream * container, const aiMaterialProperty* prop)
+    {
+        AssbinChunkWriter chunk( container, ASSBIN_CHUNK_AIMATERIALPROPERTY );
 
-            Write<aiString>(&chunk,prop->mKey);
-            Write<unsigned int>(&chunk,prop->mSemantic);
-            Write<unsigned int>(&chunk,prop->mIndex);
+        Write<aiString>(&chunk,prop->mKey);
+        Write<unsigned int>(&chunk,prop->mSemantic);
+        Write<unsigned int>(&chunk,prop->mIndex);
 
-            Write<unsigned int>(&chunk,prop->mDataLength);
-            Write<unsigned int>(&chunk,(unsigned int)prop->mType);
-            chunk.Write(prop->mData,1,prop->mDataLength);
-        }
+        Write<unsigned int>(&chunk,prop->mDataLength);
+        Write<unsigned int>(&chunk,(unsigned int)prop->mType);
+        chunk.Write(prop->mData,1,prop->mDataLength);
+    }
 
-        // -----------------------------------------------------------------------------------
-        void WriteBinaryMaterial(IOStream * container, const aiMaterial* mat)
-        {
-            AssbinChunkWriter chunk( container, ASSBIN_CHUNK_AIMATERIAL);
+    // -----------------------------------------------------------------------------------
+    void WriteBinaryMaterial(IOStream * container, const aiMaterial* mat)
+    {
+        AssbinChunkWriter chunk( container, ASSBIN_CHUNK_AIMATERIAL);
 
-            Write<unsigned int>(&chunk,mat->mNumProperties);
-            for (unsigned int i = 0; i < mat->mNumProperties;++i) {
-                WriteBinaryMaterialProperty( &chunk, mat->mProperties[i]);
-            }
+        Write<unsigned int>(&chunk,mat->mNumProperties);
+        for (unsigned int i = 0; i < mat->mNumProperties;++i) {
+            WriteBinaryMaterialProperty( &chunk, mat->mProperties[i]);
         }
+    }
 
-        // -----------------------------------------------------------------------------------
-        void WriteBinaryNodeAnim(IOStream * container, const aiNodeAnim* nd)
-        {
-            AssbinChunkWriter chunk( container, ASSBIN_CHUNK_AINODEANIM );
+    // -----------------------------------------------------------------------------------
+    void WriteBinaryNodeAnim(IOStream * container, const aiNodeAnim* nd)
+    {
+        AssbinChunkWriter chunk( container, ASSBIN_CHUNK_AINODEANIM );
 
-            Write<aiString>(&chunk,nd->mNodeName);
-            Write<unsigned int>(&chunk,nd->mNumPositionKeys);
-            Write<unsigned int>(&chunk,nd->mNumRotationKeys);
-            Write<unsigned int>(&chunk,nd->mNumScalingKeys);
-            Write<unsigned int>(&chunk,nd->mPreState);
-            Write<unsigned int>(&chunk,nd->mPostState);
+        Write<aiString>(&chunk,nd->mNodeName);
+        Write<unsigned int>(&chunk,nd->mNumPositionKeys);
+        Write<unsigned int>(&chunk,nd->mNumRotationKeys);
+        Write<unsigned int>(&chunk,nd->mNumScalingKeys);
+        Write<unsigned int>(&chunk,nd->mPreState);
+        Write<unsigned int>(&chunk,nd->mPostState);
 
-            if (nd->mPositionKeys) {
-                if (shortened) {
-                    WriteBounds(&chunk,nd->mPositionKeys,nd->mNumPositionKeys);
+        if (nd->mPositionKeys) {
+            if (shortened) {
+                WriteBounds(&chunk,nd->mPositionKeys,nd->mNumPositionKeys);
 
-                } // else write as usual
-                else WriteArray<aiVectorKey>(&chunk,nd->mPositionKeys,nd->mNumPositionKeys);
-            }
-            if (nd->mRotationKeys) {
-                if (shortened) {
-                    WriteBounds(&chunk,nd->mRotationKeys,nd->mNumRotationKeys);
+            } // else write as usual
+            else WriteArray<aiVectorKey>(&chunk,nd->mPositionKeys,nd->mNumPositionKeys);
+        }
+        if (nd->mRotationKeys) {
+            if (shortened) {
+                WriteBounds(&chunk,nd->mRotationKeys,nd->mNumRotationKeys);
 
-                } // else write as usual
-                else WriteArray<aiQuatKey>(&chunk,nd->mRotationKeys,nd->mNumRotationKeys);
-            }
-            if (nd->mScalingKeys) {
-                if (shortened) {
-                    WriteBounds(&chunk,nd->mScalingKeys,nd->mNumScalingKeys);
+            } // else write as usual
+            else WriteArray<aiQuatKey>(&chunk,nd->mRotationKeys,nd->mNumRotationKeys);
+        }
+        if (nd->mScalingKeys) {
+            if (shortened) {
+                WriteBounds(&chunk,nd->mScalingKeys,nd->mNumScalingKeys);
 
-                } // else write as usual
-                else WriteArray<aiVectorKey>(&chunk,nd->mScalingKeys,nd->mNumScalingKeys);
-            }
+            } // else write as usual
+            else WriteArray<aiVectorKey>(&chunk,nd->mScalingKeys,nd->mNumScalingKeys);
         }
+    }
 
 
-        // -----------------------------------------------------------------------------------
-        void WriteBinaryAnim( IOStream * container, const aiAnimation* anim )
-        {
-            AssbinChunkWriter chunk( container, ASSBIN_CHUNK_AIANIMATION );
+    // -----------------------------------------------------------------------------------
+    void WriteBinaryAnim( IOStream * container, const aiAnimation* anim )
+    {
+        AssbinChunkWriter chunk( container, ASSBIN_CHUNK_AIANIMATION );
 
-            Write<aiString>(&chunk,anim->mName);
-            Write<double>(&chunk,anim->mDuration);
-            Write<double>(&chunk,anim->mTicksPerSecond);
-            Write<unsigned int>(&chunk,anim->mNumChannels);
+        Write<aiString>(&chunk,anim->mName);
+        Write<double>(&chunk,anim->mDuration);
+        Write<double>(&chunk,anim->mTicksPerSecond);
+        Write<unsigned int>(&chunk,anim->mNumChannels);
 
-            for (unsigned int a = 0; a < anim->mNumChannels;++a) {
-                const aiNodeAnim* nd = anim->mChannels[a];
-                WriteBinaryNodeAnim(&chunk,nd);
-            }
+        for (unsigned int a = 0; a < anim->mNumChannels;++a) {
+            const aiNodeAnim* nd = anim->mChannels[a];
+            WriteBinaryNodeAnim(&chunk,nd);
         }
+    }
 
-        // -----------------------------------------------------------------------------------
-        void WriteBinaryLight( IOStream * container, const aiLight* l )
-        {
-            AssbinChunkWriter chunk( container, ASSBIN_CHUNK_AILIGHT );
-
-            Write<aiString>(&chunk,l->mName);
-            Write<unsigned int>(&chunk,l->mType);
-
-            if (l->mType != aiLightSource_DIRECTIONAL) {
-                Write<float>(&chunk,l->mAttenuationConstant);
-                Write<float>(&chunk,l->mAttenuationLinear);
-                Write<float>(&chunk,l->mAttenuationQuadratic);
-            }
+    // -----------------------------------------------------------------------------------
+    void WriteBinaryLight( IOStream * container, const aiLight* l )
+    {
+        AssbinChunkWriter chunk( container, ASSBIN_CHUNK_AILIGHT );
 
-            Write<aiVector3D>(&chunk,(const aiVector3D&)l->mColorDiffuse);
-            Write<aiVector3D>(&chunk,(const aiVector3D&)l->mColorSpecular);
-            Write<aiVector3D>(&chunk,(const aiVector3D&)l->mColorAmbient);
-
-            if (l->mType == aiLightSource_SPOT) {
-                Write<float>(&chunk,l->mAngleInnerCone);
-                Write<float>(&chunk,l->mAngleOuterCone);
-            }
+        Write<aiString>(&chunk,l->mName);
+        Write<unsigned int>(&chunk,l->mType);
 
+        if (l->mType != aiLightSource_DIRECTIONAL) {
+            Write<float>(&chunk,l->mAttenuationConstant);
+            Write<float>(&chunk,l->mAttenuationLinear);
+            Write<float>(&chunk,l->mAttenuationQuadratic);
         }
 
-        // -----------------------------------------------------------------------------------
-        void WriteBinaryCamera( IOStream * container, const aiCamera* cam )
-        {
-            AssbinChunkWriter chunk( container, ASSBIN_CHUNK_AICAMERA );
+        Write<aiColor3D>(&chunk,l->mColorDiffuse);
+        Write<aiColor3D>(&chunk,l->mColorSpecular);
+        Write<aiColor3D>(&chunk,l->mColorAmbient);
 
-            Write<aiString>(&chunk,cam->mName);
-            Write<aiVector3D>(&chunk,cam->mPosition);
-            Write<aiVector3D>(&chunk,cam->mLookAt);
-            Write<aiVector3D>(&chunk,cam->mUp);
-            Write<float>(&chunk,cam->mHorizontalFOV);
-            Write<float>(&chunk,cam->mClipPlaneNear);
-            Write<float>(&chunk,cam->mClipPlaneFar);
-            Write<float>(&chunk,cam->mAspect);
+        if (l->mType == aiLightSource_SPOT) {
+            Write<float>(&chunk,l->mAngleInnerCone);
+            Write<float>(&chunk,l->mAngleOuterCone);
         }
 
-        // -----------------------------------------------------------------------------------
-        void WriteBinaryScene( IOStream * container, const aiScene* scene)
-        {
-            AssbinChunkWriter chunk( container, ASSBIN_CHUNK_AISCENE );
-
-            // basic scene information
-            Write<unsigned int>(&chunk,scene->mFlags);
-            Write<unsigned int>(&chunk,scene->mNumMeshes);
-            Write<unsigned int>(&chunk,scene->mNumMaterials);
-            Write<unsigned int>(&chunk,scene->mNumAnimations);
-            Write<unsigned int>(&chunk,scene->mNumTextures);
-            Write<unsigned int>(&chunk,scene->mNumLights);
-            Write<unsigned int>(&chunk,scene->mNumCameras);
-
-            // write node graph
-            WriteBinaryNode( &chunk, scene->mRootNode );
-
-            // write all meshes
-            for (unsigned int i = 0; i < scene->mNumMeshes;++i) {
-                const aiMesh* mesh = scene->mMeshes[i];
-                WriteBinaryMesh( &chunk,mesh);
-            }
+    }
 
-            // write materials
-            for (unsigned int i = 0; i< scene->mNumMaterials; ++i) {
-                const aiMaterial* mat = scene->mMaterials[i];
-                WriteBinaryMaterial(&chunk,mat);
-            }
+    // -----------------------------------------------------------------------------------
+    void WriteBinaryCamera( IOStream * container, const aiCamera* cam )
+    {
+        AssbinChunkWriter chunk( container, ASSBIN_CHUNK_AICAMERA );
+
+        Write<aiString>(&chunk,cam->mName);
+        Write<aiVector3D>(&chunk,cam->mPosition);
+        Write<aiVector3D>(&chunk,cam->mLookAt);
+        Write<aiVector3D>(&chunk,cam->mUp);
+        Write<float>(&chunk,cam->mHorizontalFOV);
+        Write<float>(&chunk,cam->mClipPlaneNear);
+        Write<float>(&chunk,cam->mClipPlaneFar);
+        Write<float>(&chunk,cam->mAspect);
+    }
 
-            // write all animations
-            for (unsigned int i = 0; i < scene->mNumAnimations;++i) {
-                const aiAnimation* anim = scene->mAnimations[i];
-                WriteBinaryAnim(&chunk,anim);
-            }
+    // -----------------------------------------------------------------------------------
+    void WriteBinaryScene( IOStream * container, const aiScene* scene)
+    {
+        AssbinChunkWriter chunk( container, ASSBIN_CHUNK_AISCENE );
+
+        // basic scene information
+        Write<unsigned int>(&chunk,scene->mFlags);
+        Write<unsigned int>(&chunk,scene->mNumMeshes);
+        Write<unsigned int>(&chunk,scene->mNumMaterials);
+        Write<unsigned int>(&chunk,scene->mNumAnimations);
+        Write<unsigned int>(&chunk,scene->mNumTextures);
+        Write<unsigned int>(&chunk,scene->mNumLights);
+        Write<unsigned int>(&chunk,scene->mNumCameras);
+
+        // write node graph
+        WriteBinaryNode( &chunk, scene->mRootNode );
+
+        // write all meshes
+        for (unsigned int i = 0; i < scene->mNumMeshes;++i) {
+            const aiMesh* mesh = scene->mMeshes[i];
+            WriteBinaryMesh( &chunk,mesh);
+        }
 
+        // write materials
+        for (unsigned int i = 0; i< scene->mNumMaterials; ++i) {
+            const aiMaterial* mat = scene->mMaterials[i];
+            WriteBinaryMaterial(&chunk,mat);
+        }
 
-            // write all textures
-            for (unsigned int i = 0; i < scene->mNumTextures;++i) {
-                const aiTexture* mesh = scene->mTextures[i];
-                WriteBinaryTexture(&chunk,mesh);
-            }
+        // write all animations
+        for (unsigned int i = 0; i < scene->mNumAnimations;++i) {
+            const aiAnimation* anim = scene->mAnimations[i];
+            WriteBinaryAnim(&chunk,anim);
+        }
 
-            // write lights
-            for (unsigned int i = 0; i < scene->mNumLights;++i) {
-                const aiLight* l = scene->mLights[i];
-                WriteBinaryLight(&chunk,l);
-            }
 
-            // write cameras
-            for (unsigned int i = 0; i < scene->mNumCameras;++i) {
-                const aiCamera* cam = scene->mCameras[i];
-                WriteBinaryCamera(&chunk,cam);
-            }
+        // write all textures
+        for (unsigned int i = 0; i < scene->mNumTextures;++i) {
+            const aiTexture* mesh = scene->mTextures[i];
+            WriteBinaryTexture(&chunk,mesh);
+        }
 
+        // write lights
+        for (unsigned int i = 0; i < scene->mNumLights;++i) {
+            const aiLight* l = scene->mLights[i];
+            WriteBinaryLight(&chunk,l);
         }
 
-    public:
-        AssbinExport()
-            : shortened(false), compressed(false) // temporary settings until properties are introduced for exporters
-        {
+        // write cameras
+        for (unsigned int i = 0; i < scene->mNumCameras;++i) {
+            const aiCamera* cam = scene->mCameras[i];
+            WriteBinaryCamera(&chunk,cam);
         }
 
-        // -----------------------------------------------------------------------------------
-        // Write a binary model dump
-        void WriteBinaryDump(const char* pFile, IOSystem* pIOSystem, const aiScene* pScene)
-        {
-            IOStream * out = pIOSystem->Open( pFile, "wb" );
-            if (!out) return;
+    }
 
-            time_t tt = time(NULL);
-            tm* p     = gmtime(&tt);
+public:
+    AssbinExport()
+        : shortened(false), compressed(false) // temporary settings until properties are introduced for exporters
+    {
+    }
 
-            // header
-            char s[64];
-            memset( s, 0, 64 );
+    // -----------------------------------------------------------------------------------
+    // Write a binary model dump
+    void WriteBinaryDump(const char* pFile, IOSystem* pIOSystem, const aiScene* pScene)
+    {
+        IOStream * out = pIOSystem->Open( pFile, "wb" );
+        if (!out) return;
+
+        time_t tt = time(NULL);
+        tm* p     = gmtime(&tt);
+
+        // header
+        char s[64];
+        memset( s, 0, 64 );
 #if _MSC_VER >= 1400
-            sprintf_s(s,"ASSIMP.binary-dump.%s",asctime(p));
+        sprintf_s(s,"ASSIMP.binary-dump.%s",asctime(p));
 #else
-            ai_snprintf(s,64,"ASSIMP.binary-dump.%s",asctime(p));
+        ai_snprintf(s,64,"ASSIMP.binary-dump.%s",asctime(p));
 #endif
-            out->Write( s, 44, 1 );
-            // == 44 bytes
-
-            Write<unsigned int>( out, ASSBIN_VERSION_MAJOR );
-            Write<unsigned int>( out, ASSBIN_VERSION_MINOR );
-            Write<unsigned int>( out, aiGetVersionRevision() );
-            Write<unsigned int>( out, aiGetCompileFlags() );
-            Write<uint16_t>( out, shortened );
-            Write<uint16_t>( out, compressed );
-            // ==  20 bytes
-
-            char buff[256];
-            strncpy(buff,pFile,256);
-            out->Write(buff,sizeof(char),256);
-
-            char cmd[] = "\0";
-            strncpy(buff,cmd,128);
-            out->Write(buff,sizeof(char),128);
-
-            // leave 64 bytes free for future extensions
-            memset(buff,0xcd,64);
-            out->Write(buff,sizeof(char),64);
-            // == 435 bytes
-
-            // ==== total header size: 512 bytes
-            ai_assert( out->Tell() == ASSBIN_HEADER_LENGTH );
-
-            // Up to here the data is uncompressed. For compressed files, the rest
-            // is compressed using standard DEFLATE from zlib.
-            if (compressed)
-            {
-                AssbinChunkWriter uncompressedStream( NULL, 0 );
-                WriteBinaryScene( &uncompressedStream, pScene );
-
-                uLongf uncompressedSize = static_cast<uLongf>(uncompressedStream.Tell());
-                uLongf compressedSize = (uLongf)(uncompressedStream.Tell() * 1.001 + 12.);
-                uint8_t* compressedBuffer = new uint8_t[ compressedSize ];
-
-                compress2( compressedBuffer, &compressedSize, (const Bytef*)uncompressedStream.GetBufferPointer(), uncompressedSize, 9 );
+        out->Write( s, 44, 1 );
+        // == 44 bytes
+
+        Write<unsigned int>( out, ASSBIN_VERSION_MAJOR );
+        Write<unsigned int>( out, ASSBIN_VERSION_MINOR );
+        Write<unsigned int>( out, aiGetVersionRevision() );
+        Write<unsigned int>( out, aiGetCompileFlags() );
+        Write<uint16_t>( out, shortened );
+        Write<uint16_t>( out, compressed );
+        // ==  20 bytes
+
+        char buff[256];
+        strncpy(buff,pFile,256);
+        out->Write(buff,sizeof(char),256);
+
+        char cmd[] = "\0";
+        strncpy(buff,cmd,128);
+        out->Write(buff,sizeof(char),128);
+
+        // leave 64 bytes free for future extensions
+        memset(buff,0xcd,64);
+        out->Write(buff,sizeof(char),64);
+        // == 435 bytes
+
+        // ==== total header size: 512 bytes
+        ai_assert( out->Tell() == ASSBIN_HEADER_LENGTH );
+
+        // Up to here the data is uncompressed. For compressed files, the rest
+        // is compressed using standard DEFLATE from zlib.
+        if (compressed)
+        {
+            AssbinChunkWriter uncompressedStream( NULL, 0 );
+            WriteBinaryScene( &uncompressedStream, pScene );
 
-                out->Write( &uncompressedSize, sizeof(uint32_t), 1 );
-                out->Write( compressedBuffer, sizeof(char), compressedSize );
+            uLongf uncompressedSize = static_cast<uLongf>(uncompressedStream.Tell());
+            uLongf compressedSize = (uLongf)compressBound(uncompressedSize);
+            uint8_t* compressedBuffer = new uint8_t[ compressedSize ];
 
-                delete[] compressedBuffer;
-            }
-            else
+            int res = compress2( compressedBuffer, &compressedSize, (const Bytef*)uncompressedStream.GetBufferPointer(), uncompressedSize, 9 );
+            if(res != Z_OK)
             {
-                WriteBinaryScene( out, pScene );
+                delete [] compressedBuffer;
+                pIOSystem->Close(out);
+                throw DeadlyExportError("Compression failed.");
             }
 
-            pIOSystem->Close( out );
+            out->Write( &uncompressedSize, sizeof(uint32_t), 1 );
+            out->Write( compressedBuffer, sizeof(char), compressedSize );
+
+            delete[] compressedBuffer;
+        }
+        else
+        {
+            WriteBinaryScene( out, pScene );
         }
-    };
 
-void ExportSceneAssbin(const char* pFile, IOSystem* pIOSystem, const aiScene* pScene, const ExportProperties* pProperties)
-{
+        pIOSystem->Close( out );
+    }
+};
+
+void ExportSceneAssbin(const char* pFile, IOSystem* pIOSystem, const aiScene* pScene, const ExportProperties* /*pProperties*/) {
     AssbinExport exporter;
     exporter.WriteBinaryDump( pFile, pIOSystem, pScene );
 }

+ 10 - 2
code/AssbinExporter.h

@@ -2,7 +2,8 @@
 Open Asset Import Library (assimp)
 ----------------------------------------------------------------------
 
-Copyright (c) 2006-2017, assimp team
+Copyright (c) 2006-2018, assimp team
+
 
 All rights reserved.
 
@@ -45,6 +46,13 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 #ifndef AI_ASSBINEXPORTER_H_INC
 #define AI_ASSBINEXPORTER_H_INC
 
+#include <assimp/defs.h>
+
 // nothing really needed here - reserved for future use like properties
+namespace Assimp {
+
+void ASSIMP_API ExportSceneAssbin(const char* pFile, IOSystem* pIOSystem, const aiScene* pScene, const ExportProperties* /*pProperties*/);
+
+}
 
-#endif
+#endif // AI_ASSBINEXPORTER_H_INC

+ 216 - 175
code/AssbinLoader.cpp

@@ -3,7 +3,8 @@
 Open Asset Import Library (assimp)
 ---------------------------------------------------------------------------
 
-Copyright (c) 2006-2017, assimp team
+Copyright (c) 2006-2018, assimp team
+
 
 
 All rights reserved.
@@ -51,11 +52,12 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 // internal headers
 #include "AssbinLoader.h"
 #include "assbin_chunks.h"
-#include "MemoryIOWrapper.h"
+#include <assimp/MemoryIOWrapper.h>
 #include <assimp/mesh.h>
 #include <assimp/anim.h>
 #include <assimp/scene.h>
 #include <assimp/importerdesc.h>
+#include <memory>
 
 #ifdef ASSIMP_BUILD_NO_OWN_ZLIB
 #   include <zlib.h>
@@ -78,16 +80,17 @@ static const aiImporterDesc desc = {
     "assbin"
 };
 
-const aiImporterDesc* AssbinImporter::GetInfo() const
-{
+// -----------------------------------------------------------------------------------
+const aiImporterDesc* AssbinImporter::GetInfo() const {
     return &desc;
 }
 
-bool AssbinImporter::CanRead( const std::string& pFile, IOSystem* pIOHandler, bool /*checkSig*/ ) const
-{
+// -----------------------------------------------------------------------------------
+bool AssbinImporter::CanRead( const std::string& pFile, IOSystem* pIOHandler, bool /*checkSig*/ ) const {
     IOStream * in = pIOHandler->Open(pFile);
-    if (!in)
+    if (nullptr == in) {
         return false;
+    }
 
     char s[32];
     in->Read( s, sizeof(char), 32 );
@@ -97,17 +100,19 @@ bool AssbinImporter::CanRead( const std::string& pFile, IOSystem* pIOHandler, bo
     return strncmp( s, "ASSIMP.binary-dump.", 19 ) == 0;
 }
 
+// -----------------------------------------------------------------------------------
 template <typename T>
-T Read(IOStream * stream)
-{
+T Read(IOStream * stream) {
     T t;
-    stream->Read( &t, sizeof(T), 1 );
+    size_t res = stream->Read( &t, sizeof(T), 1 );
+    if(res != 1)
+        throw DeadlyImportError("Unexpected EOF");
     return t;
 }
 
+// -----------------------------------------------------------------------------------
 template <>
-aiVector3D Read<aiVector3D>(IOStream * stream)
-{
+aiVector3D Read<aiVector3D>(IOStream * stream) {
     aiVector3D v;
     v.x = Read<float>(stream);
     v.y = Read<float>(stream);
@@ -115,9 +120,9 @@ aiVector3D Read<aiVector3D>(IOStream * stream)
     return v;
 }
 
+// -----------------------------------------------------------------------------------
 template <>
-aiColor4D Read<aiColor4D>(IOStream * stream)
-{
+aiColor4D Read<aiColor4D>(IOStream * stream) {
     aiColor4D c;
     c.r = Read<float>(stream);
     c.g = Read<float>(stream);
@@ -126,9 +131,9 @@ aiColor4D Read<aiColor4D>(IOStream * stream)
     return c;
 }
 
+// -----------------------------------------------------------------------------------
 template <>
-aiQuaternion Read<aiQuaternion>(IOStream * stream)
-{
+aiQuaternion Read<aiQuaternion>(IOStream * stream) {
     aiQuaternion v;
     v.w = Read<float>(stream);
     v.x = Read<float>(stream);
@@ -137,28 +142,29 @@ aiQuaternion Read<aiQuaternion>(IOStream * stream)
     return v;
 }
 
+// -----------------------------------------------------------------------------------
 template <>
-aiString Read<aiString>(IOStream * stream)
-{
+aiString Read<aiString>(IOStream * stream) {
     aiString s;
     stream->Read(&s.length,4,1);
-    stream->Read(s.data,s.length,1);
+    if(s.length)
+        stream->Read(s.data,s.length,1);
     s.data[s.length] = 0;
     return s;
 }
 
+// -----------------------------------------------------------------------------------
 template <>
-aiVertexWeight Read<aiVertexWeight>(IOStream * stream)
-{
+aiVertexWeight Read<aiVertexWeight>(IOStream * stream) {
     aiVertexWeight w;
     w.mVertexId = Read<unsigned int>(stream);
     w.mWeight = Read<float>(stream);
     return w;
 }
 
+// -----------------------------------------------------------------------------------
 template <>
-aiMatrix4x4 Read<aiMatrix4x4>(IOStream * stream)
-{
+aiMatrix4x4 Read<aiMatrix4x4>(IOStream * stream) {
     aiMatrix4x4 m;
     for (unsigned int i = 0; i < 4;++i) {
         for (unsigned int i2 = 0; i2 < 4;++i2) {
@@ -168,76 +174,123 @@ aiMatrix4x4 Read<aiMatrix4x4>(IOStream * stream)
     return m;
 }
 
+// -----------------------------------------------------------------------------------
 template <>
-aiVectorKey Read<aiVectorKey>(IOStream * stream)
-{
+aiVectorKey Read<aiVectorKey>(IOStream * stream) {
     aiVectorKey v;
     v.mTime = Read<double>(stream);
     v.mValue = Read<aiVector3D>(stream);
     return v;
 }
 
+// -----------------------------------------------------------------------------------
 template <>
-aiQuatKey Read<aiQuatKey>(IOStream * stream)
-{
+aiQuatKey Read<aiQuatKey>(IOStream * stream) {
     aiQuatKey v;
     v.mTime = Read<double>(stream);
     v.mValue = Read<aiQuaternion>(stream);
     return v;
 }
 
+// -----------------------------------------------------------------------------------
 template <typename T>
-void ReadArray(IOStream * stream, T * out, unsigned int size)
-{
-    for (unsigned int i=0; i<size; i++) out[i] = Read<T>(stream);
+void ReadArray( IOStream *stream, T * out, unsigned int size) {
+    ai_assert( nullptr != stream );
+    ai_assert( nullptr != out );
+
+    for (unsigned int i=0; i<size; i++) {
+        out[i] = Read<T>(stream);
+    }
 }
 
-template <typename T> void ReadBounds( IOStream * stream, T* /*p*/, unsigned int n )
-{
+// -----------------------------------------------------------------------------------
+template <typename T>
+void ReadBounds( IOStream * stream, T* /*p*/, unsigned int n ) {
     // not sure what to do here, the data isn't really useful.
     stream->Seek( sizeof(T) * n, aiOrigin_CUR );
 }
 
-void AssbinImporter::ReadBinaryNode( IOStream * stream, aiNode** node, aiNode* parent )
-{
-    uint32_t chunkID = Read<uint32_t>(stream);
-    ai_assert(chunkID == ASSBIN_CHUNK_AINODE);
+// -----------------------------------------------------------------------------------
+void AssbinImporter::ReadBinaryNode( IOStream * stream, aiNode** onode, aiNode* parent ) {
+    if(Read<uint32_t>(stream) != ASSBIN_CHUNK_AINODE)
+        throw DeadlyImportError("Magic chunk identifiers are wrong!");
     /*uint32_t size =*/ Read<uint32_t>(stream);
 
-    *node = new aiNode();
+    std::unique_ptr<aiNode> node(new aiNode());
 
-    (*node)->mName = Read<aiString>(stream);
-    (*node)->mTransformation = Read<aiMatrix4x4>(stream);
-    (*node)->mNumChildren = Read<unsigned int>(stream);
-    (*node)->mNumMeshes = Read<unsigned int>(stream);
-    if(parent)
-    {
-        (*node)->mParent = parent;
+    node->mName = Read<aiString>(stream);
+    node->mTransformation = Read<aiMatrix4x4>(stream);
+    unsigned numChildren = Read<unsigned int>(stream);
+    unsigned numMeshes = Read<unsigned int>(stream);
+	unsigned int nb_metadata = Read<unsigned int>(stream);
+
+    if(parent) {
+        node->mParent = parent;
     }
 
-    if ((*node)->mNumMeshes)
+    if (numMeshes)
     {
-        (*node)->mMeshes = new unsigned int[(*node)->mNumMeshes];
-        for (unsigned int i = 0; i < (*node)->mNumMeshes; ++i) {
-            (*node)->mMeshes[i] = Read<unsigned int>(stream);
+        node->mMeshes = new unsigned int[numMeshes];
+        for (unsigned int i = 0; i < numMeshes; ++i) {
+            node->mMeshes[i] = Read<unsigned int>(stream);
+            node->mNumMeshes++;
         }
     }
 
-    if ((*node)->mNumChildren)
-    {
-        (*node)->mChildren = new aiNode*[(*node)->mNumChildren];
-        for (unsigned int i = 0; i < (*node)->mNumChildren; ++i) {
-            ReadBinaryNode( stream, &(*node)->mChildren[i], *node );
+    if (numChildren) {
+        node->mChildren = new aiNode*[numChildren];
+        for (unsigned int i = 0; i < numChildren; ++i) {
+            ReadBinaryNode( stream, &node->mChildren[i], node.get() );
+            node->mNumChildren++;
         }
     }
 
+    if ( nb_metadata > 0 ) {
+        node->mMetaData = aiMetadata::Alloc(nb_metadata);
+        for (unsigned int i = 0; i < nb_metadata; ++i) {
+            node->mMetaData->mKeys[i] = Read<aiString>(stream);
+            node->mMetaData->mValues[i].mType = (aiMetadataType) Read<uint16_t>(stream);
+            void* data = nullptr;
+
+            switch (node->mMetaData->mValues[i].mType) {
+                case AI_BOOL:
+                    data = new bool(Read<bool>(stream));
+                    break;
+                case AI_INT32:
+                    data = new int32_t(Read<int32_t>(stream));
+                    break;
+                case AI_UINT64:
+                    data = new uint64_t(Read<uint64_t>(stream));
+                    break;
+                case AI_FLOAT:
+                    data = new float(Read<float>(stream));
+                    break;
+                case AI_DOUBLE:
+                    data = new double(Read<double>(stream));
+                    break;
+                case AI_AISTRING:
+                    data = new aiString(Read<aiString>(stream));
+                    break;
+                case AI_AIVECTOR3D:
+                    data = new aiVector3D(Read<aiVector3D>(stream));
+                    break;
+#ifndef SWIG
+                case FORCE_32BIT:
+#endif // SWIG
+                default:
+                    break;
+            }
+
+			node->mMetaData->mValues[i].mData = data;
+		}
+	}
+    *onode = node.release();
 }
 
 // -----------------------------------------------------------------------------------
-void AssbinImporter::ReadBinaryBone( IOStream * stream, aiBone* b )
-{
-    uint32_t chunkID = Read<uint32_t>(stream);
-    ai_assert(chunkID == ASSBIN_CHUNK_AIBONE);
+void AssbinImporter::ReadBinaryBone( IOStream * stream, aiBone* b ) {
+    if(Read<uint32_t>(stream) != ASSBIN_CHUNK_AIBONE)
+        throw DeadlyImportError("Magic chunk identifiers are wrong!");
     /*uint32_t size =*/ Read<uint32_t>(stream);
 
     b->mName = Read<aiString>(stream);
@@ -246,22 +299,23 @@ void AssbinImporter::ReadBinaryBone( IOStream * stream, aiBone* b )
 
     // for the moment we write dumb min/max values for the bones, too.
     // maybe I'll add a better, hash-like solution later
-    if (shortened)
-    {
+    if (shortened) {
         ReadBounds(stream,b->mWeights,b->mNumWeights);
-    } // else write as usual
-    else
-    {
+    } else {
+        // else write as usual
         b->mWeights = new aiVertexWeight[b->mNumWeights];
         ReadArray<aiVertexWeight>(stream,b->mWeights,b->mNumWeights);
     }
 }
 
-
-void AssbinImporter::ReadBinaryMesh( IOStream * stream, aiMesh* mesh )
-{
-    uint32_t chunkID = Read<uint32_t>(stream);
-    ai_assert(chunkID == ASSBIN_CHUNK_AIMESH);
+// -----------------------------------------------------------------------------------
+static bool fitsIntoUI16(unsigned int mNumVertices) {
+    return ( mNumVertices < (1u<<16) );
+}
+// -----------------------------------------------------------------------------------
+void AssbinImporter::ReadBinaryMesh( IOStream * stream, aiMesh* mesh ) {
+    if(Read<uint32_t>(stream) != ASSBIN_CHUNK_AIMESH)
+        throw DeadlyImportError("Magic chunk identifiers are wrong!");
     /*uint32_t size =*/ Read<uint32_t>(stream);
 
     mesh->mPrimitiveTypes = Read<unsigned int>(stream);
@@ -273,70 +327,61 @@ void AssbinImporter::ReadBinaryMesh( IOStream * stream, aiMesh* mesh )
     // first of all, write bits for all existent vertex components
     unsigned int c = Read<unsigned int>(stream);
 
-    if (c & ASSBIN_MESH_HAS_POSITIONS)
-    {
+    if (c & ASSBIN_MESH_HAS_POSITIONS) {
         if (shortened) {
             ReadBounds(stream,mesh->mVertices,mesh->mNumVertices);
-        } // else write as usual
-        else
-        {
+        }  else {
+            // else write as usual
             mesh->mVertices = new aiVector3D[mesh->mNumVertices];
             ReadArray<aiVector3D>(stream,mesh->mVertices,mesh->mNumVertices);
         }
     }
-    if (c & ASSBIN_MESH_HAS_NORMALS)
-    {
+    if (c & ASSBIN_MESH_HAS_NORMALS) {
         if (shortened) {
             ReadBounds(stream,mesh->mNormals,mesh->mNumVertices);
-        } // else write as usual
-        else
-        {
+        }  else {
+            // else write as usual
             mesh->mNormals = new aiVector3D[mesh->mNumVertices];
             ReadArray<aiVector3D>(stream,mesh->mNormals,mesh->mNumVertices);
         }
     }
-    if (c & ASSBIN_MESH_HAS_TANGENTS_AND_BITANGENTS)
-    {
+    if (c & ASSBIN_MESH_HAS_TANGENTS_AND_BITANGENTS) {
         if (shortened) {
             ReadBounds(stream,mesh->mTangents,mesh->mNumVertices);
             ReadBounds(stream,mesh->mBitangents,mesh->mNumVertices);
-        } // else write as usual
-        else
-        {
+        }  else {
+            // else write as usual
             mesh->mTangents = new aiVector3D[mesh->mNumVertices];
             ReadArray<aiVector3D>(stream,mesh->mTangents,mesh->mNumVertices);
             mesh->mBitangents = new aiVector3D[mesh->mNumVertices];
             ReadArray<aiVector3D>(stream,mesh->mBitangents,mesh->mNumVertices);
         }
     }
-    for (unsigned int n = 0; n < AI_MAX_NUMBER_OF_COLOR_SETS;++n)
-    {
-        if (!(c & ASSBIN_MESH_HAS_COLOR(n)))
+    for (unsigned int n = 0; n < AI_MAX_NUMBER_OF_COLOR_SETS;++n) {
+        if (!(c & ASSBIN_MESH_HAS_COLOR(n))) {
             break;
+        }
 
-        if (shortened)
-        {
+        if (shortened) {
             ReadBounds(stream,mesh->mColors[n],mesh->mNumVertices);
-        } // else write as usual
-        else
-        {
+        }  else {
+            // else write as usual
             mesh->mColors[n] = new aiColor4D[mesh->mNumVertices];
             ReadArray<aiColor4D>(stream,mesh->mColors[n],mesh->mNumVertices);
         }
     }
-    for (unsigned int n = 0; n < AI_MAX_NUMBER_OF_TEXTURECOORDS;++n)
-    {
-        if (!(c & ASSBIN_MESH_HAS_TEXCOORD(n)))
+    for (unsigned int n = 0; n < AI_MAX_NUMBER_OF_TEXTURECOORDS;++n) {
+        if (!(c & ASSBIN_MESH_HAS_TEXCOORD(n))) {
             break;
+        }
 
         // write number of UV components
         mesh->mNumUVComponents[n] = Read<unsigned int>(stream);
 
         if (shortened) {
             ReadBounds(stream,mesh->mTextureCoords[n],mesh->mNumVertices);
-        } // else write as usual
-        else
-        {
+        }  else {
+            // else write as usual
             mesh->mTextureCoords[n] = new aiVector3D[mesh->mNumVertices];
             ReadArray<aiVector3D>(stream,mesh->mTextureCoords[n],mesh->mNumVertices);
         }
@@ -348,9 +393,8 @@ void AssbinImporter::ReadBinaryMesh( IOStream * stream, aiMesh* mesh )
     // using Assimp's standard hashing function.
     if (shortened) {
         Read<unsigned int>(stream);
-    }
-    else // else write as usual
-    {
+    } else  {
+        // else write as usual
         // if there are less than 2^16 vertices, we can simply use 16 bit integers ...
         mesh->mFaces = new aiFace[mesh->mNumFaces];
         for (unsigned int i = 0; i < mesh->mNumFaces;++i) {
@@ -361,12 +405,10 @@ void AssbinImporter::ReadBinaryMesh( IOStream * stream, aiMesh* mesh )
             f.mIndices = new unsigned int[f.mNumIndices];
 
             for (unsigned int a = 0; a < f.mNumIndices;++a) {
-                if (mesh->mNumVertices < (1u<<16))
-                {
+                // Check if unsigned  short ( 16 bit  ) are big enought for the indices
+                if ( fitsIntoUI16( mesh->mNumVertices ) ) {
                     f.mIndices[a] = Read<uint16_t>(stream);
-                }
-                else
-                {
+                } else {
                     f.mIndices[a] = Read<unsigned int>(stream);
                 }
             }
@@ -383,10 +425,10 @@ void AssbinImporter::ReadBinaryMesh( IOStream * stream, aiMesh* mesh )
     }
 }
 
-void AssbinImporter::ReadBinaryMaterialProperty(IOStream * stream, aiMaterialProperty* prop)
-{
-    uint32_t chunkID = Read<uint32_t>(stream);
-    ai_assert(chunkID == ASSBIN_CHUNK_AIMATERIALPROPERTY);
+// -----------------------------------------------------------------------------------
+void AssbinImporter::ReadBinaryMaterialProperty(IOStream * stream, aiMaterialProperty* prop) {
+    if(Read<uint32_t>(stream) != ASSBIN_CHUNK_AIMATERIALPROPERTY)
+        throw DeadlyImportError("Magic chunk identifiers are wrong!");
     /*uint32_t size =*/ Read<uint32_t>(stream);
 
     prop->mKey = Read<aiString>(stream);
@@ -400,10 +442,9 @@ void AssbinImporter::ReadBinaryMaterialProperty(IOStream * stream, aiMaterialPro
 }
 
 // -----------------------------------------------------------------------------------
-void AssbinImporter::ReadBinaryMaterial(IOStream * stream, aiMaterial* mat)
-{
-    uint32_t chunkID = Read<uint32_t>(stream);
-    ai_assert(chunkID == ASSBIN_CHUNK_AIMATERIAL);
+void AssbinImporter::ReadBinaryMaterial(IOStream * stream, aiMaterial* mat) {
+    if(Read<uint32_t>(stream) != ASSBIN_CHUNK_AIMATERIAL)
+        throw DeadlyImportError("Magic chunk identifiers are wrong!");
     /*uint32_t size =*/ Read<uint32_t>(stream);
 
     mat->mNumAllocated = mat->mNumProperties = Read<unsigned int>(stream);
@@ -422,10 +463,9 @@ void AssbinImporter::ReadBinaryMaterial(IOStream * stream, aiMaterial* mat)
 }
 
 // -----------------------------------------------------------------------------------
-void AssbinImporter::ReadBinaryNodeAnim(IOStream * stream, aiNodeAnim* nd)
-{
-    uint32_t chunkID = Read<uint32_t>(stream);
-    ai_assert(chunkID == ASSBIN_CHUNK_AINODEANIM);
+void AssbinImporter::ReadBinaryNodeAnim(IOStream * stream, aiNodeAnim* nd) {
+    if(Read<uint32_t>(stream) != ASSBIN_CHUNK_AINODEANIM)
+        throw DeadlyImportError("Magic chunk identifiers are wrong!");
     /*uint32_t size =*/ Read<uint32_t>(stream);
 
     nd->mNodeName = Read<aiString>(stream);
@@ -449,9 +489,8 @@ void AssbinImporter::ReadBinaryNodeAnim(IOStream * stream, aiNodeAnim* nd)
         if (shortened) {
             ReadBounds(stream,nd->mRotationKeys,nd->mNumRotationKeys);
 
-        } // else write as usual
-        else
-        {
+        }  else {
+            // else write as usual
             nd->mRotationKeys = new aiQuatKey[nd->mNumRotationKeys];
             ReadArray<aiQuatKey>(stream,nd->mRotationKeys,nd->mNumRotationKeys);
         }
@@ -460,21 +499,18 @@ void AssbinImporter::ReadBinaryNodeAnim(IOStream * stream, aiNodeAnim* nd)
         if (shortened) {
             ReadBounds(stream,nd->mScalingKeys,nd->mNumScalingKeys);
 
-        } // else write as usual
-        else
-        {
+        }  else {
+            // else write as usual
             nd->mScalingKeys = new aiVectorKey[nd->mNumScalingKeys];
             ReadArray<aiVectorKey>(stream,nd->mScalingKeys,nd->mNumScalingKeys);
         }
     }
 }
 
-
 // -----------------------------------------------------------------------------------
-void AssbinImporter::ReadBinaryAnim( IOStream * stream, aiAnimation* anim )
-{
-    uint32_t chunkID = Read<uint32_t>(stream);
-    ai_assert(chunkID == ASSBIN_CHUNK_AIANIMATION);
+void AssbinImporter::ReadBinaryAnim( IOStream * stream, aiAnimation* anim ) {
+    if(Read<uint32_t>(stream) != ASSBIN_CHUNK_AIANIMATION)
+        throw DeadlyImportError("Magic chunk identifiers are wrong!");
     /*uint32_t size =*/ Read<uint32_t>(stream);
 
     anim->mName = Read<aiString> (stream);
@@ -482,8 +518,7 @@ void AssbinImporter::ReadBinaryAnim( IOStream * stream, aiAnimation* anim )
     anim->mTicksPerSecond = Read<double> (stream);
     anim->mNumChannels = Read<unsigned int>(stream);
 
-    if (anim->mNumChannels)
-    {
+    if (anim->mNumChannels) {
         anim->mChannels = new aiNodeAnim*[ anim->mNumChannels ];
         for (unsigned int a = 0; a < anim->mNumChannels;++a) {
             anim->mChannels[a] = new aiNodeAnim();
@@ -492,10 +527,10 @@ void AssbinImporter::ReadBinaryAnim( IOStream * stream, aiAnimation* anim )
     }
 }
 
-void AssbinImporter::ReadBinaryTexture(IOStream * stream, aiTexture* tex)
-{
-    uint32_t chunkID = Read<uint32_t>(stream);
-    ai_assert(chunkID == ASSBIN_CHUNK_AITEXTURE);
+// -----------------------------------------------------------------------------------
+void AssbinImporter::ReadBinaryTexture(IOStream * stream, aiTexture* tex) {
+    if(Read<uint32_t>(stream) != ASSBIN_CHUNK_AITEXTURE)
+        throw DeadlyImportError("Magic chunk identifiers are wrong!");
     /*uint32_t size =*/ Read<uint32_t>(stream);
 
     tex->mWidth = Read<unsigned int>(stream);
@@ -506,20 +541,17 @@ void AssbinImporter::ReadBinaryTexture(IOStream * stream, aiTexture* tex)
         if (!tex->mHeight) {
             tex->pcData = new aiTexel[ tex->mWidth ];
             stream->Read(tex->pcData,1,tex->mWidth);
-        }
-        else {
+        } else {
             tex->pcData = new aiTexel[ tex->mWidth*tex->mHeight ];
             stream->Read(tex->pcData,1,tex->mWidth*tex->mHeight*4);
         }
     }
-
 }
 
 // -----------------------------------------------------------------------------------
-void AssbinImporter::ReadBinaryLight( IOStream * stream, aiLight* l )
-{
-    uint32_t chunkID = Read<uint32_t>(stream);
-    ai_assert(chunkID == ASSBIN_CHUNK_AILIGHT);
+void AssbinImporter::ReadBinaryLight( IOStream * stream, aiLight* l ) {
+    if(Read<uint32_t>(stream) != ASSBIN_CHUNK_AILIGHT)
+        throw DeadlyImportError("Magic chunk identifiers are wrong!");
     /*uint32_t size =*/ Read<uint32_t>(stream);
 
     l->mName = Read<aiString>(stream);
@@ -539,14 +571,12 @@ void AssbinImporter::ReadBinaryLight( IOStream * stream, aiLight* l )
         l->mAngleInnerCone = Read<float>(stream);
         l->mAngleOuterCone = Read<float>(stream);
     }
-
 }
 
 // -----------------------------------------------------------------------------------
-void AssbinImporter::ReadBinaryCamera( IOStream * stream, aiCamera* cam )
-{
-    uint32_t chunkID = Read<uint32_t>(stream);
-    ai_assert(chunkID == ASSBIN_CHUNK_AICAMERA);
+void AssbinImporter::ReadBinaryCamera( IOStream * stream, aiCamera* cam ) {
+    if(Read<uint32_t>(stream) != ASSBIN_CHUNK_AICAMERA)
+        throw DeadlyImportError("Magic chunk identifiers are wrong!");
     /*uint32_t size =*/ Read<uint32_t>(stream);
 
     cam->mName = Read<aiString>(stream);
@@ -559,10 +589,10 @@ void AssbinImporter::ReadBinaryCamera( IOStream * stream, aiCamera* cam )
     cam->mAspect = Read<float>(stream);
 }
 
-void AssbinImporter::ReadBinaryScene( IOStream * stream, aiScene* scene )
-{
-    uint32_t chunkID = Read<uint32_t>(stream);
-    ai_assert(chunkID == ASSBIN_CHUNK_AISCENE);
+// -----------------------------------------------------------------------------------
+void AssbinImporter::ReadBinaryScene( IOStream * stream, aiScene* scene ) {
+    if(Read<uint32_t>(stream) != ASSBIN_CHUNK_AISCENE)
+        throw DeadlyImportError("Magic chunk identifiers are wrong!");
     /*uint32_t size =*/ Read<uint32_t>(stream);
 
     scene->mFlags         = Read<unsigned int>(stream);
@@ -574,13 +604,13 @@ void AssbinImporter::ReadBinaryScene( IOStream * stream, aiScene* scene )
     scene->mNumCameras    = Read<unsigned int>(stream);
 
     // Read node graph
-    scene->mRootNode = new aiNode[1];
+    //scene->mRootNode = new aiNode[1];
     ReadBinaryNode( stream, &scene->mRootNode, (aiNode*)NULL );
 
     // Read all meshes
-    if (scene->mNumMeshes)
-    {
+    if (scene->mNumMeshes) {
         scene->mMeshes = new aiMesh*[scene->mNumMeshes];
+        memset(scene->mMeshes, 0, scene->mNumMeshes*sizeof(aiMesh*));
         for (unsigned int i = 0; i < scene->mNumMeshes;++i) {
             scene->mMeshes[i] = new aiMesh();
             ReadBinaryMesh( stream,scene->mMeshes[i]);
@@ -588,9 +618,9 @@ void AssbinImporter::ReadBinaryScene( IOStream * stream, aiScene* scene )
     }
 
     // Read materials
-    if (scene->mNumMaterials)
-    {
+    if (scene->mNumMaterials) {
         scene->mMaterials = new aiMaterial*[scene->mNumMaterials];
+        memset(scene->mMaterials, 0, scene->mNumMaterials*sizeof(aiMaterial*));
         for (unsigned int i = 0; i< scene->mNumMaterials; ++i) {
             scene->mMaterials[i] = new aiMaterial();
             ReadBinaryMaterial(stream,scene->mMaterials[i]);
@@ -598,9 +628,9 @@ void AssbinImporter::ReadBinaryScene( IOStream * stream, aiScene* scene )
     }
 
     // Read all animations
-    if (scene->mNumAnimations)
-    {
+    if (scene->mNumAnimations) {
         scene->mAnimations = new aiAnimation*[scene->mNumAnimations];
+        memset(scene->mAnimations, 0, scene->mNumAnimations*sizeof(aiAnimation*));
         for (unsigned int i = 0; i < scene->mNumAnimations;++i) {
             scene->mAnimations[i] = new aiAnimation();
             ReadBinaryAnim(stream,scene->mAnimations[i]);
@@ -608,9 +638,9 @@ void AssbinImporter::ReadBinaryScene( IOStream * stream, aiScene* scene )
     }
 
     // Read all textures
-    if (scene->mNumTextures)
-    {
+    if (scene->mNumTextures) {
         scene->mTextures = new aiTexture*[scene->mNumTextures];
+        memset(scene->mTextures, 0, scene->mNumTextures*sizeof(aiTexture*));
         for (unsigned int i = 0; i < scene->mNumTextures;++i) {
             scene->mTextures[i] = new aiTexture();
             ReadBinaryTexture(stream,scene->mTextures[i]);
@@ -618,9 +648,9 @@ void AssbinImporter::ReadBinaryScene( IOStream * stream, aiScene* scene )
     }
 
     // Read lights
-    if (scene->mNumLights)
-    {
+    if (scene->mNumLights) {
         scene->mLights = new aiLight*[scene->mNumLights];
+        memset(scene->mLights, 0, scene->mNumLights*sizeof(aiLight*));
         for (unsigned int i = 0; i < scene->mNumLights;++i) {
             scene->mLights[i] = new aiLight();
             ReadBinaryLight(stream,scene->mLights[i]);
@@ -628,9 +658,9 @@ void AssbinImporter::ReadBinaryScene( IOStream * stream, aiScene* scene )
     }
 
     // Read cameras
-    if (scene->mNumCameras)
-    {
+    if (scene->mNumCameras) {
         scene->mCameras = new aiCamera*[scene->mNumCameras];
+        memset(scene->mCameras, 0, scene->mNumCameras*sizeof(aiCamera*));
         for (unsigned int i = 0; i < scene->mNumCameras;++i) {
             scene->mCameras[i] = new aiCamera();
             ReadBinaryCamera(stream,scene->mCameras[i]);
@@ -639,16 +669,22 @@ void AssbinImporter::ReadBinaryScene( IOStream * stream, aiScene* scene )
 
 }
 
-void AssbinImporter::InternReadFile( const std::string& pFile, aiScene* pScene, IOSystem* pIOHandler )
-{
+// -----------------------------------------------------------------------------------
+void AssbinImporter::InternReadFile( const std::string& pFile, aiScene* pScene, IOSystem* pIOHandler ) {
     IOStream * stream = pIOHandler->Open(pFile,"rb");
-    if (!stream)
+    if (nullptr == stream) {
         return;
+    }
 
-    stream->Seek( 44, aiOrigin_CUR ); // signature
+    // signature
+    stream->Seek( 44, aiOrigin_CUR );
+
+    unsigned int versionMajor = Read<unsigned int>(stream);
+    unsigned int versionMinor = Read<unsigned int>(stream);
+    if (versionMinor != ASSBIN_VERSION_MINOR || versionMajor != ASSBIN_VERSION_MAJOR) {
+        throw DeadlyImportError( "Invalid version, data format not compatible!" );
+    }
 
-    /*unsigned int versionMajor =*/ Read<unsigned int>(stream);
-    /*unsigned int versionMinor =*/ Read<unsigned int>(stream);
     /*unsigned int versionRevision =*/ Read<unsigned int>(stream);
     /*unsigned int compileFlags =*/ Read<unsigned int>(stream);
 
@@ -662,17 +698,24 @@ void AssbinImporter::InternReadFile( const std::string& pFile, aiScene* pScene,
     stream->Seek( 128, aiOrigin_CUR ); // options
     stream->Seek( 64, aiOrigin_CUR ); // padding
 
-    if (compressed)
-    {
+    if (compressed) {
         uLongf uncompressedSize = Read<uint32_t>(stream);
         uLongf compressedSize = static_cast<uLongf>(stream->FileSize() - stream->Tell());
 
         unsigned char * compressedData = new unsigned char[ compressedSize ];
-        stream->Read( compressedData, 1, compressedSize );
+        size_t len = stream->Read( compressedData, 1, compressedSize );
+        ai_assert(len == compressedSize);
 
         unsigned char * uncompressedData = new unsigned char[ uncompressedSize ];
 
-        uncompress( uncompressedData, &uncompressedSize, compressedData, compressedSize );
+        int res = uncompress( uncompressedData, &uncompressedSize, compressedData, len );
+        if(res != Z_OK)
+        {
+            delete [] uncompressedData;
+            delete [] compressedData;
+            pIOHandler->Close(stream);
+            throw DeadlyImportError("Zlib decompression failed.");
+        }
 
         MemoryIOStream io( uncompressedData, uncompressedSize );
 
@@ -680,9 +723,7 @@ void AssbinImporter::InternReadFile( const std::string& pFile, aiScene* pScene,
 
         delete[] uncompressedData;
         delete[] compressedData;
-    }
-    else
-    {
+    } else {
         ReadBinaryScene(stream,pScene);
     }
 

+ 25 - 24
code/AssbinLoader.h

@@ -3,7 +3,8 @@
 Open Asset Import Library (assimp)
 ----------------------------------------------------------------------
 
-Copyright (c) 2006-2017, assimp team
+Copyright (c) 2006-2018, assimp team
+
 
 All rights reserved.
 
@@ -46,7 +47,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 #ifndef AI_ASSBINIMPORTER_H_INC
 #define AI_ASSBINIMPORTER_H_INC
 
-#include "BaseImporter.h"
+#include <assimp/BaseImporter.h>
 
 struct aiMesh;
 struct aiNode;
@@ -69,33 +70,33 @@ namespace Assimp    {
 class AssbinImporter : public BaseImporter
 {
 private:
-  bool shortened;
-  bool compressed;
-protected:
+    bool shortened;
+    bool compressed;
 
 public:
-  virtual bool CanRead(
-    const std::string& pFile,
-    IOSystem* pIOHandler,
-    bool checkSig
+    virtual bool CanRead(
+        const std::string& pFile,
+        IOSystem* pIOHandler,
+        bool checkSig
     ) const;
-  virtual const aiImporterDesc* GetInfo() const;
-  virtual void InternReadFile(
+    virtual const aiImporterDesc* GetInfo() const;
+    virtual void InternReadFile(
     const std::string& pFile,
-    aiScene* pScene,
-    IOSystem* pIOHandler
+        aiScene* pScene,
+        IOSystem* pIOHandler
     );
-  void ReadBinaryScene( IOStream * stream, aiScene* pScene );
-  void ReadBinaryNode( IOStream * stream, aiNode** mRootNode, aiNode* parent );
-  void ReadBinaryMesh( IOStream * stream, aiMesh* mesh );
-  void ReadBinaryBone( IOStream * stream, aiBone* bone );
-  void ReadBinaryMaterial(IOStream * stream, aiMaterial* mat);
-  void ReadBinaryMaterialProperty(IOStream * stream, aiMaterialProperty* prop);
-  void ReadBinaryNodeAnim(IOStream * stream, aiNodeAnim* nd);
-  void ReadBinaryAnim( IOStream * stream, aiAnimation* anim );
-  void ReadBinaryTexture(IOStream * stream, aiTexture* tex);
-  void ReadBinaryLight( IOStream * stream, aiLight* l );
-  void ReadBinaryCamera( IOStream * stream, aiCamera* cam );
+    void ReadHeader();
+    void ReadBinaryScene( IOStream * stream, aiScene* pScene );
+    void ReadBinaryNode( IOStream * stream, aiNode** mRootNode, aiNode* parent );
+    void ReadBinaryMesh( IOStream * stream, aiMesh* mesh );
+    void ReadBinaryBone( IOStream * stream, aiBone* bone );
+    void ReadBinaryMaterial(IOStream * stream, aiMaterial* mat);
+    void ReadBinaryMaterialProperty(IOStream * stream, aiMaterialProperty* prop);
+    void ReadBinaryNodeAnim(IOStream * stream, aiNodeAnim* nd);
+    void ReadBinaryAnim( IOStream * stream, aiAnimation* anim );
+    void ReadBinaryTexture(IOStream * stream, aiTexture* tex);
+    void ReadBinaryLight( IOStream * stream, aiLight* l );
+    void ReadBinaryCamera( IOStream * stream, aiCamera* cam );
 };
 
 } // end of namespace Assimp

+ 7 - 6
code/Assimp.cpp

@@ -3,7 +3,8 @@
 Open Asset Import Library (assimp)
 ---------------------------------------------------------------------------
 
-Copyright (c) 2006-2017, assimp team
+Copyright (c) 2006-2018, assimp team
+
 
 
 All rights reserved.
@@ -49,13 +50,14 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 #include <assimp/Importer.hpp>
 #include <assimp/importerdesc.h>
 #include <assimp/scene.h>
+#include <assimp/GenericProperty.h>
+#include <assimp/Exceptional.h>
+#include <assimp/BaseImporter.h>
 
-#include "GenericProperty.h"
 #include "CInterfaceIOWrapper.h"
 #include "Importer.h"
-#include "Exceptional.h"
 #include "ScenePrivate.h"
-#include "BaseImporter.h"
+
 #include <list>
 
 // ------------------------------------------------------------------------------------------------
@@ -106,7 +108,6 @@ namespace Assimp {
 static std::mutex gLogStreamMutex;
 #endif
 
-
 // ------------------------------------------------------------------------------------------------
 // Custom LogStream implementation for the C-API
 class LogToCallbackRedirector : public LogStream {
@@ -145,7 +146,7 @@ private:
 
 // ------------------------------------------------------------------------------------------------
 void ReportSceneNotFoundError() {
-    DefaultLogger::get()->error("Unable to find the Assimp::Importer for this aiScene. "
+    ASSIMP_LOG_ERROR("Unable to find the Assimp::Importer for this aiScene. "
         "The C-API does not accept scenes produced by the C++ API and vice versa");
 
     ai_assert(false);

+ 2 - 1
code/AssimpCExport.cpp

@@ -3,7 +3,8 @@
 Open Asset Import Library (assimp)
 ---------------------------------------------------------------------------
 
-Copyright (c) 2006-2017, assimp team
+Copyright (c) 2006-2018, assimp team
+
 
 
 All rights reserved.

+ 7 - 5
code/AssxmlExporter.cpp

@@ -2,7 +2,8 @@
 Open Asset Import Library (assimp)
 ----------------------------------------------------------------------
 
-Copyright (c) 2006-2017, assimp team
+Copyright (c) 2006-2018, assimp team
+
 
 All rights reserved.
 
@@ -41,6 +42,10 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 /** @file  AssxmlExporter.cpp
  *  ASSXML exporter main code
  */
+
+#ifndef ASSIMP_BUILD_NO_EXPORT
+#ifndef ASSIMP_BUILD_NO_ASSXML_EXPORTER
+
 #include <stdarg.h>
 #include <assimp/version.h>
 #include "ProcessHelper.h"
@@ -57,9 +62,6 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 #include <time.h>
 #include <stdio.h>
 
-#ifndef ASSIMP_BUILD_NO_EXPORT
-#ifndef ASSIMP_BUILD_NO_ASSXML_EXPORTER
-
 using namespace Assimp;
 
 namespace Assimp    {
@@ -631,7 +633,7 @@ void WriteDump(const aiScene* scene, IOStream* io, bool shortened) {
 
 } // end of namespace AssxmlExport
 
-void ExportSceneAssxml(const char* pFile, IOSystem* pIOSystem, const aiScene* pScene, const ExportProperties* pProperties)
+void ExportSceneAssxml(const char* pFile, IOSystem* pIOSystem, const aiScene* pScene, const ExportProperties* /*pProperties*/)
 {
     IOStream * out = pIOSystem->Open( pFile, "wt" );
     if (!out) return;

+ 2 - 1
code/AssxmlExporter.h

@@ -2,7 +2,8 @@
 Open Asset Import Library (assimp)
 ----------------------------------------------------------------------
 
-Copyright (c) 2006-2017, assimp team
+Copyright (c) 2006-2018, assimp team
+
 
 All rights reserved.
 

+ 63 - 22
code/B3DImporter.cpp

@@ -3,7 +3,8 @@
 Open Asset Import Library (assimp)
 ---------------------------------------------------------------------------
 
-Copyright (c) 2006-2017, assimp team
+Copyright (c) 2006-2018, assimp team
+
 
 
 All rights reserved.
@@ -51,7 +52,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 #include "B3DImporter.h"
 #include "TextureTransform.h"
 #include "ConvertToLHProcess.h"
-#include "StringUtils.h"
+#include <assimp/StringUtils.h>
 #include <memory>
 #include <assimp/IOSystem.hpp>
 #include <assimp/anim.h>
@@ -82,6 +83,19 @@ static const aiImporterDesc desc = {
 
 //#define DEBUG_B3D
 
+template<typename T>
+void DeleteAllBarePointers(std::vector<T>& x)
+{
+    for(auto p : x)
+    {
+        delete p;
+    }
+}
+
+B3DImporter::~B3DImporter()
+{
+}
+
 // ------------------------------------------------------------------------------------------------
 bool B3DImporter::CanRead( const std::string& pFile, IOSystem* /*pIOHandler*/, bool /*checkSig*/) const{
 
@@ -157,7 +171,8 @@ int B3DImporter::ReadByte(){
 // ------------------------------------------------------------------------------------------------
 int B3DImporter::ReadInt(){
     if( _pos+4<=_buf.size() ){
-        int n=*(int*)&_buf[_pos];
+        int n;
+        memcpy(&n, &_buf[_pos], 4);
         _pos+=4;
         return n;
     }
@@ -168,7 +183,8 @@ int B3DImporter::ReadInt(){
 // ------------------------------------------------------------------------------------------------
 float B3DImporter::ReadFloat(){
     if( _pos+4<=_buf.size() ){
-        float n=*(float*)&_buf[_pos];
+        float n;
+        memcpy(&n, &_buf[_pos], 4);
         _pos+=4;
         return n;
     }
@@ -251,6 +267,21 @@ T *B3DImporter::to_array( const vector<T> &v ){
     return p;
 }
 
+
+// ------------------------------------------------------------------------------------------------
+template<class T>
+T **unique_to_array( vector<std::unique_ptr<T> > &v ){
+    if( v.empty() ) {
+        return 0;
+    }
+    T **p = new T*[ v.size() ];
+    for( size_t i = 0; i < v.size(); ++i ){
+        p[i] = v[i].release();
+    }
+    return p;
+}
+
+
 // ------------------------------------------------------------------------------------------------
 void B3DImporter::ReadTEXS(){
     while( ChunkSize() ){
@@ -279,8 +310,7 @@ void B3DImporter::ReadBRUS(){
         /*int blend=**/ReadInt();
         int fx=ReadInt();
 
-        aiMaterial *mat=new aiMaterial;
-        _materials.push_back( mat );
+        std::unique_ptr<aiMaterial> mat(new aiMaterial);
 
         // Name
         aiString ainame( name );
@@ -317,6 +347,7 @@ void B3DImporter::ReadBRUS(){
                 mat->AddProperty( &texname,AI_MATKEY_TEXTURE_DIFFUSE(0) );
             }
         }
+        _materials.emplace_back( std::move(mat) );
     }
 }
 
@@ -370,8 +401,7 @@ void B3DImporter::ReadTRIS( int v0 ){
         Fail( "Bad material id" );
     }
 
-    aiMesh *mesh=new aiMesh;
-    _meshes.push_back( mesh );
+    std::unique_ptr<aiMesh> mesh(new aiMesh);
 
     mesh->mMaterialIndex=matid;
     mesh->mNumFaces=0;
@@ -399,6 +429,8 @@ void B3DImporter::ReadTRIS( int v0 ){
         ++mesh->mNumFaces;
         ++face;
     }
+
+    _meshes.emplace_back( std::move(mesh) );
 }
 
 // ------------------------------------------------------------------------------------------------
@@ -484,11 +516,11 @@ void B3DImporter::ReadANIM(){
     int frames=ReadInt();
     float fps=ReadFloat();
 
-    aiAnimation *anim=new aiAnimation;
-    _animations.push_back( anim );
+    std::unique_ptr<aiAnimation> anim(new aiAnimation);
 
     anim->mDuration=frames;
     anim->mTicksPerSecond=fps;
+    _animations.emplace_back( std::move(anim) );
 }
 
 // ------------------------------------------------------------------------------------------------
@@ -515,7 +547,7 @@ aiNode *B3DImporter::ReadNODE( aiNode *parent ){
     node->mParent=parent;
     node->mTransformation=tform;
 
-    aiNodeAnim *nodeAnim=0;
+    std::unique_ptr<aiNodeAnim> nodeAnim;
     vector<unsigned> meshes;
     vector<aiNode*> children;
 
@@ -533,11 +565,10 @@ aiNode *B3DImporter::ReadNODE( aiNode *parent ){
             ReadANIM();
         }else if( t=="KEYS" ){
             if( !nodeAnim ){
-                nodeAnim=new aiNodeAnim;
-                _nodeAnims.push_back( nodeAnim );
+                nodeAnim.reset(new aiNodeAnim);
                 nodeAnim->mNodeName=node->mName;
             }
-            ReadKEYS( nodeAnim );
+            ReadKEYS( nodeAnim.get() );
         }else if( t=="NODE" ){
             aiNode *child=ReadNODE( node );
             children.push_back( child );
@@ -545,6 +576,10 @@ aiNode *B3DImporter::ReadNODE( aiNode *parent ){
         ExitChunk();
     }
 
+    if (nodeAnim) {
+        _nodeAnims.emplace_back( std::move(nodeAnim) );
+    }
+
     node->mNumMeshes= static_cast<unsigned int>(meshes.size());
     node->mMeshes=to_array( meshes );
 
@@ -558,13 +593,18 @@ aiNode *B3DImporter::ReadNODE( aiNode *parent ){
 void B3DImporter::ReadBB3D( aiScene *scene ){
 
     _textures.clear();
+
     _materials.clear();
 
     _vertices.clear();
+
     _meshes.clear();
 
+    DeleteAllBarePointers(_nodes);
     _nodes.clear();
+
     _nodeAnims.clear();
+
     _animations.clear();
 
     string t=ReadChunk();
@@ -574,7 +614,7 @@ void B3DImporter::ReadBB3D( aiScene *scene ){
         if (!DefaultLogger::isNullLogger()) {
             char dmp[128];
             ai_snprintf(dmp, 128, "B3D file format version: %i",version);
-            DefaultLogger::get()->info(dmp);
+            ASSIMP_LOG_INFO(dmp);
         }
 
         while( ChunkSize() ){
@@ -600,7 +640,7 @@ void B3DImporter::ReadBB3D( aiScene *scene ){
         aiNode *node=_nodes[i];
 
         for( size_t j=0;j<node->mNumMeshes;++j ){
-            aiMesh *mesh=_meshes[node->mMeshes[j]];
+            aiMesh *mesh = _meshes[node->mMeshes[j]].get();
 
             int n_tris=mesh->mNumFaces;
             int n_verts=mesh->mNumVertices=n_tris * 3;
@@ -663,27 +703,28 @@ void B3DImporter::ReadBB3D( aiScene *scene ){
 
     //nodes
     scene->mRootNode=_nodes[0];
+    _nodes.clear();  // node ownership now belongs to scene
 
     //material
     if( !_materials.size() ){
-        _materials.push_back( new aiMaterial );
+        _materials.emplace_back( std::unique_ptr<aiMaterial>(new aiMaterial) );
     }
     scene->mNumMaterials= static_cast<unsigned int>(_materials.size());
-    scene->mMaterials=to_array( _materials );
+    scene->mMaterials = unique_to_array( _materials );
 
     //meshes
     scene->mNumMeshes= static_cast<unsigned int>(_meshes.size());
-    scene->mMeshes=to_array( _meshes );
+    scene->mMeshes = unique_to_array( _meshes );
 
     //animations
     if( _animations.size()==1 && _nodeAnims.size() ){
 
-        aiAnimation *anim=_animations.back();
+        aiAnimation *anim = _animations.back().get();
         anim->mNumChannels=static_cast<unsigned int>(_nodeAnims.size());
-        anim->mChannels=to_array( _nodeAnims );
+        anim->mChannels = unique_to_array( _nodeAnims );
 
         scene->mNumAnimations=static_cast<unsigned int>(_animations.size());
-        scene->mAnimations=to_array( _animations );
+        scene->mAnimations=unique_to_array( _animations );
     }
 
     // convert to RH

+ 10 - 6
code/B3DImporter.h

@@ -2,7 +2,8 @@
 Open Asset Import Library (assimp)
 ----------------------------------------------------------------------
 
-Copyright (c) 2006-2017, assimp team
+Copyright (c) 2006-2018, assimp team
+
 
 All rights reserved.
 
@@ -47,8 +48,9 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 #include <assimp/types.h>
 #include <assimp/mesh.h>
 #include <assimp/material.h>
-#include "BaseImporter.h"
+#include <assimp/BaseImporter.h>
 
+#include <memory>
 #include <vector>
 
 struct aiNodeAnim;
@@ -59,6 +61,8 @@ namespace Assimp{
 
 class B3DImporter : public BaseImporter{
 public:
+    B3DImporter() = default;
+    virtual ~B3DImporter();
 
     virtual bool CanRead( const std::string& pFile, IOSystem* pIOHandler, bool checkSig) const;
 
@@ -114,15 +118,15 @@ private:
     std::vector<unsigned> _stack;
 
     std::vector<std::string> _textures;
-    std::vector<aiMaterial*> _materials;
+    std::vector<std::unique_ptr<aiMaterial> > _materials;
 
     int _vflags,_tcsets,_tcsize;
     std::vector<Vertex> _vertices;
 
     std::vector<aiNode*> _nodes;
-    std::vector<aiMesh*> _meshes;
-    std::vector<aiNodeAnim*> _nodeAnims;
-    std::vector<aiAnimation*> _animations;
+    std::vector<std::unique_ptr<aiMesh> > _meshes;
+    std::vector<std::unique_ptr<aiNodeAnim> > _nodeAnims;
+    std::vector<std::unique_ptr<aiAnimation> > _animations;
 };
 
 }

+ 79 - 46
code/BVHLoader.cpp

@@ -4,7 +4,8 @@
 Open Asset Import Library (assimp)
 ---------------------------------------------------------------------------
 
-Copyright (c) 2006-2017, assimp team
+Copyright (c) 2006-2018, assimp team
+
 
 
 All rights reserved.
@@ -45,14 +46,15 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 #ifndef ASSIMP_BUILD_NO_BVH_IMPORTER
 
 #include "BVHLoader.h"
-#include "fast_atof.h"
-#include "SkeletonMeshBuilder.h"
+#include <assimp/fast_atof.h>
+#include <assimp/SkeletonMeshBuilder.h>
 #include <assimp/Importer.hpp>
 #include <memory>
-#include "TinyFormatter.h"
+#include <assimp/TinyFormatter.h>
 #include <assimp/IOSystem.hpp>
 #include <assimp/scene.h>
 #include <assimp/importerdesc.h>
+#include <map>
 
 using namespace Assimp;
 using namespace Assimp::Formatter;
@@ -198,6 +200,7 @@ aiNode* BVHLoader::ReadNode()
     Node& internNode = mNodes.back();
 
     // now read the node's contents
+    std::string siteToken;
     while( 1)
     {
         std::string token = GetNextToken();
@@ -217,7 +220,8 @@ aiNode* BVHLoader::ReadNode()
         else if( token == "End")
         {
             // The real symbol is "End Site". Second part comes in a separate token
-            std::string siteToken = GetNextToken();
+            siteToken.clear();
+            siteToken = GetNextToken();
             if( siteToken != "Site")
                 ThrowException( format() << "Expected \"End Site\" keyword, but found \"" << token << " " << siteToken << "\"." );
 
@@ -261,21 +265,18 @@ aiNode* BVHLoader::ReadEndSite( const std::string& pParentName)
     aiNode* node = new aiNode( "EndSite_" + pParentName);
 
     // now read the node's contents. Only possible entry is "OFFSET"
-    while( 1)
-    {
-        std::string token = GetNextToken();
+    std::string token;
+    while( 1) {
+        token.clear();
+        token = GetNextToken();
 
         // end node's offset
-        if( token == "OFFSET")
-        {
+        if( token == "OFFSET") {
             ReadNodeOffset( node);
-        }
-        else if( token == "}")
-        {
+        } else if( token == "}") {
             // we're done with the end node
             break;
-        } else
-        {
+        } else {
             // everything else is a parse error
             ThrowException( format() << "Unknown keyword \"" << token << "\"." );
         }
@@ -295,8 +296,10 @@ void BVHLoader::ReadNodeOffset( aiNode* pNode)
     offset.z = GetNextTokenAsFloat();
 
     // build a transformation matrix from it
-    pNode->mTransformation = aiMatrix4x4( 1.0f, 0.0f, 0.0f, offset.x, 0.0f, 1.0f, 0.0f, offset.y,
-        0.0f, 0.0f, 1.0f, offset.z, 0.0f, 0.0f, 0.0f, 1.0f);
+    pNode->mTransformation = aiMatrix4x4( 1.0f, 0.0f, 0.0f, offset.x,
+                                          0.0f, 1.0f, 0.0f, offset.y,
+                                          0.0f, 0.0f, 1.0f, offset.z,
+                                          0.0f, 0.0f, 0.0f, 1.0f);
 }
 
 // ------------------------------------------------------------------------------------------------
@@ -459,6 +462,13 @@ void BVHLoader::CreateAnimation( aiScene* pScene)
         aiNodeAnim* nodeAnim = new aiNodeAnim;
         anim->mChannels[a] = nodeAnim;
         nodeAnim->mNodeName.Set( nodeName);
+		std::map<BVHLoader::ChannelType, int> channelMap;
+
+		//Build map of channels 
+		for (unsigned int channel = 0; channel < node.mChannels.size(); ++channel)
+		{
+			channelMap[node.mChannels[channel]] = channel;
+		}
 
         // translational part, if given
         if( node.mChannels.size() == 6)
@@ -470,16 +480,32 @@ void BVHLoader::CreateAnimation( aiScene* pScene)
             {
                 poskey->mTime = double( fr);
 
-                // Now compute all translations in the right order
-                for( unsigned int channel = 0; channel < 3; ++channel)
+                // Now compute all translations 
+                for(BVHLoader::ChannelType channel = Channel_PositionX; channel <= Channel_PositionZ; channel = (BVHLoader::ChannelType)(channel +1))
                 {
-                    switch( node.mChannels[channel])
-                    {
-                    case Channel_PositionX: poskey->mValue.x = node.mChannelValues[fr * node.mChannels.size() + channel]; break;
-                    case Channel_PositionY: poskey->mValue.y = node.mChannelValues[fr * node.mChannels.size() + channel]; break;
-                    case Channel_PositionZ: poskey->mValue.z = node.mChannelValues[fr * node.mChannels.size() + channel]; break;
-                    default: throw DeadlyImportError( "Unexpected animation channel setup at node " + nodeName );
-                    }
+					//Find channel in node
+					std::map<BVHLoader::ChannelType, int>::iterator mapIter = channelMap.find(channel);
+
+					if (mapIter == channelMap.end())
+						throw DeadlyImportError("Missing position channel in node " + nodeName);
+					else {
+						int channelIdx = mapIter->second;
+						switch (channel) {
+						    case Channel_PositionX: 
+                                poskey->mValue.x = node.mChannelValues[fr * node.mChannels.size() + channelIdx]; 
+                                break;
+						    case Channel_PositionY: 
+                                poskey->mValue.y = node.mChannelValues[fr * node.mChannels.size() + channelIdx]; 
+                                break;
+						    case Channel_PositionZ: 
+                                poskey->mValue.z = node.mChannelValues[fr * node.mChannels.size() + channelIdx]; 
+                                break;
+                                
+                            default:
+                                break;
+						}
+
+					}
                 }
                 ++poskey;
             }
@@ -495,12 +521,6 @@ void BVHLoader::CreateAnimation( aiScene* pScene)
 
         // rotation part. Always present. First find value offsets
         {
-            unsigned int rotOffset  = 0;
-            if( node.mChannels.size() == 6)
-            {
-                // Offset all further calculations
-                rotOffset = 3;
-            }
 
             // Then create the number of rotation keys
             nodeAnim->mNumRotationKeys = mAnimNumFrames;
@@ -510,20 +530,33 @@ void BVHLoader::CreateAnimation( aiScene* pScene)
             {
                 aiMatrix4x4 temp;
                 aiMatrix3x3 rotMatrix;
-
-                for( unsigned int channel = 0; channel < 3; ++channel)
-                {
-                    // translate ZXY euler angels into a quaternion
-                    const float angle = node.mChannelValues[fr * node.mChannels.size() + rotOffset + channel] * float( AI_MATH_PI) / 180.0f;
-
-                    // Compute rotation transformations in the right order
-                    switch (node.mChannels[rotOffset+channel])
-                    {
-                    case Channel_RotationX: aiMatrix4x4::RotationX( angle, temp); rotMatrix *= aiMatrix3x3( temp); break;
-                    case Channel_RotationY: aiMatrix4x4::RotationY( angle, temp); rotMatrix *= aiMatrix3x3( temp);  break;
-                    case Channel_RotationZ: aiMatrix4x4::RotationZ( angle, temp); rotMatrix *= aiMatrix3x3( temp); break;
-                    default: throw DeadlyImportError( "Unexpected animation channel setup at node " + nodeName );
-                    }
+				for (BVHLoader::ChannelType channel = Channel_RotationX; channel <= Channel_RotationZ; channel = (BVHLoader::ChannelType)(channel + 1))
+				{
+					//Find channel in node
+					std::map<BVHLoader::ChannelType, int>::iterator mapIter = channelMap.find(channel);
+
+					if (mapIter == channelMap.end())
+						throw DeadlyImportError("Missing rotation channel in node " + nodeName);
+					else {
+						int channelIdx = mapIter->second;
+						// translate ZXY euler angels into a quaternion
+						const float angle = node.mChannelValues[fr * node.mChannels.size() + channelIdx] * float(AI_MATH_PI) / 180.0f;
+
+						// Compute rotation transformations in the right order
+						switch (channel)
+						{
+							case Channel_RotationX: 
+                                aiMatrix4x4::RotationX(angle, temp); rotMatrix *= aiMatrix3x3(temp); 
+                                break;
+							case Channel_RotationY: 
+                                aiMatrix4x4::RotationY(angle, temp); rotMatrix *= aiMatrix3x3(temp);  
+                                break;
+							case Channel_RotationZ: aiMatrix4x4::RotationZ(angle, temp); rotMatrix *= aiMatrix3x3(temp); 
+                                break;
+                            default:
+                                break;
+						}
+					}
                 }
 
                 rotkey->mTime = double( fr);

+ 7 - 3
code/BVHLoader.h

@@ -4,7 +4,8 @@
 Open Asset Import Library (assimp)
 ----------------------------------------------------------------------
 
-Copyright (c) 2006-2017, assimp team
+Copyright (c) 2006-2018, assimp team
+
 
 All rights reserved.
 
@@ -48,7 +49,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 #ifndef AI_BVHLOADER_H_INC
 #define AI_BVHLOADER_H_INC
 
-#include "BaseImporter.h"
+#include <assimp/BaseImporter.h>
 
 struct aiNode;
 
@@ -83,7 +84,10 @@ class BVHLoader : public BaseImporter
         std::vector<ChannelType> mChannels;
         std::vector<float> mChannelValues; // motion data values for that node. Of size NumChannels * NumFrames
 
-        Node() { }
+        Node()
+        : mNode(nullptr)
+        { }
+
         explicit Node( const aiNode* pNode) : mNode( pNode) { }
     };
 

+ 73 - 60
code/BaseImporter.cpp

@@ -3,7 +3,8 @@
 Open Asset Import Library (assimp)
 ---------------------------------------------------------------------------
 
-Copyright (c) 2006-2017, assimp team
+Copyright (c) 2006-2018, assimp team
+
 
 
 All rights reserved.
@@ -44,14 +45,16 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  *  @brief Implementation of BaseImporter
  */
 
-#include "BaseImporter.h"
+#include <assimp/BaseImporter.h>
+#include <assimp/ParsingUtils.h>
 #include "FileSystemFilter.h"
 #include "Importer.h"
-#include "ByteSwapper.h"
+#include <assimp/ByteSwapper.h>
 #include <assimp/scene.h>
 #include <assimp/Importer.hpp>
 #include <assimp/postprocess.h>
 #include <assimp/importerdesc.h>
+
 #include <ios>
 #include <list>
 #include <memory>
@@ -62,24 +65,25 @@ using namespace Assimp;
 
 // ------------------------------------------------------------------------------------------------
 // Constructor to be privately used by Importer
-BaseImporter::BaseImporter()
-: m_progress()
-{
+BaseImporter::BaseImporter() AI_NO_EXCEPT
+: m_progress() {
     // nothing to do here
 }
 
 // ------------------------------------------------------------------------------------------------
 // Destructor, private as well
-BaseImporter::~BaseImporter()
-{
+BaseImporter::~BaseImporter() {
     // nothing to do here
 }
 
 // ------------------------------------------------------------------------------------------------
 // Imports the given file and returns the imported data.
-aiScene* BaseImporter::ReadFile(const Importer* pImp, const std::string& pFile, IOSystem* pIOHandler)
-{
+aiScene* BaseImporter::ReadFile(const Importer* pImp, const std::string& pFile, IOSystem* pIOHandler) {
     m_progress = pImp->GetProgressHandler();
+    if (nullptr == m_progress) {
+        return nullptr;
+    }
+
     ai_assert(m_progress);
 
     // Gather configuration properties for this run
@@ -89,23 +93,22 @@ aiScene* BaseImporter::ReadFile(const Importer* pImp, const std::string& pFile,
     FileSystemFilter filter(pFile,pIOHandler);
 
     // create a scene object to hold the data
-    ScopeGuard<aiScene> sc(new aiScene());
+    std::unique_ptr<aiScene> sc(new aiScene());
 
     // dispatch importing
     try
     {
-        InternReadFile( pFile, sc, &filter);
+        InternReadFile( pFile, sc.get(), &filter);
 
     } catch( const std::exception& err )    {
         // extract error description
         m_ErrorText = err.what();
-        DefaultLogger::get()->error(m_ErrorText);
-        return NULL;
+        ASSIMP_LOG_ERROR(m_ErrorText);
+        return nullptr;
     }
 
     // return what we gathered from the import.
-    sc.dismiss();
-    return sc;
+    return sc.release();
 }
 
 // ------------------------------------------------------------------------------------------------
@@ -115,13 +118,12 @@ void BaseImporter::SetupProperties(const Importer* /*pImp*/)
 }
 
 // ------------------------------------------------------------------------------------------------
-void BaseImporter::GetExtensionList(std::set<std::string>& extensions)
-{
+void BaseImporter::GetExtensionList(std::set<std::string>& extensions) {
     const aiImporterDesc* desc = GetInfo();
-    ai_assert(desc != NULL);
+    ai_assert(desc != nullptr);
 
     const char* ext = desc->mFileExtensions;
-    ai_assert(ext != NULL);
+    ai_assert(ext != nullptr );
 
     const char* last = ext;
     do {
@@ -143,31 +145,29 @@ void BaseImporter::GetExtensionList(std::set<std::string>& extensions)
     const char**        tokens,
     unsigned int        numTokens,
     unsigned int        searchBytes /* = 200 */,
-    bool                tokensSol /* false */)
+    bool                tokensSol /* false */,
+    bool                noAlphaBeforeTokens /* false */)
 {
-    ai_assert( NULL != tokens );
+    ai_assert( nullptr != tokens );
     ai_assert( 0 != numTokens );
     ai_assert( 0 != searchBytes);
 
-    if (!pIOHandler)
+    if ( nullptr == pIOHandler ) {
         return false;
+    }
 
     std::unique_ptr<IOStream> pStream (pIOHandler->Open(pFile));
     if (pStream.get() ) {
         // read 200 characters from the file
         std::unique_ptr<char[]> _buffer (new char[searchBytes+1 /* for the '\0' */]);
-        char* buffer = _buffer.get();
-        if( NULL == buffer ) {
-            return false;
-        }
-
-        const size_t read = pStream->Read(buffer,1,searchBytes);
-        if( !read ) {
+        char *buffer( _buffer.get() );
+        const size_t read( pStream->Read(buffer,1,searchBytes) );
+        if( 0 == read ) {
             return false;
         }
 
         for( size_t i = 0; i < read; ++i ) {
-            buffer[ i ] = ::tolower( buffer[ i ] );
+            buffer[ i ] = static_cast<char>( ::tolower( buffer[ i ] ) );
         }
 
         // It is not a proper handling of unicode files here ...
@@ -181,16 +181,29 @@ void BaseImporter::GetExtensionList(std::set<std::string>& extensions)
         }
         *cur2 = '\0';
 
-        for (unsigned int i = 0; i < numTokens;++i) {
-            ai_assert(NULL != tokens[i]);
-            const char* r = strstr(buffer,tokens[i]);
+        std::string token;
+        for (unsigned int i = 0; i < numTokens; ++i ) {
+            ai_assert( nullptr != tokens[i] );
+            const size_t len( strlen( tokens[ i ] ) );
+            token.clear();
+            const char *ptr( tokens[ i ] );
+            for ( size_t tokIdx = 0; tokIdx < len; ++tokIdx ) {
+                token.push_back( static_cast<char>( tolower( *ptr ) ) );
+                ++ptr;
+            }
+            const char* r = strstr( buffer, token.c_str() );
             if( !r ) {
                 continue;
             }
+            // We need to make sure that we didn't accidentially identify the end of another token as our token,
+            // e.g. in a previous version the "gltf " present in some gltf files was detected as "f "
+            if (noAlphaBeforeTokens && (r != buffer && isalpha(r[-1]))) {
+                continue;
+            }
             // We got a match, either we don't care where it is, or it happens to
             // be in the beginning of the file / line
             if (!tokensSol || r == buffer || r[-1] == '\r' || r[-1] == '\n') {
-                DefaultLogger::get()->debug(std::string("Found positive match for header keyword: ") + tokens[i]);
+                ASSIMP_LOG_DEBUG_F( "Found positive match for header keyword: ", tokens[i] );
                 return true;
             }
         }
@@ -228,16 +241,19 @@ void BaseImporter::GetExtensionList(std::set<std::string>& extensions)
 
 // ------------------------------------------------------------------------------------------------
 // Get file extension from path
-/*static*/ std::string BaseImporter::GetExtension (const std::string& pFile)
-{
-    std::string::size_type pos = pFile.find_last_of('.');
+std::string BaseImporter::GetExtension( const std::string& file ) {
+    std::string::size_type pos = file.find_last_of('.');
 
     // no file extension at all
-    if( pos == std::string::npos)
+    if (pos == std::string::npos) {
         return "";
+    }
+
+
+    // thanks to Andy Maloney for the hint
+    std::string ret = file.substr( pos + 1 );
+    std::transform( ret.begin(), ret.end(), ret.begin(), ToLower<char>);
 
-    std::string ret = pFile.substr(pos+1);
-    std::transform(ret.begin(),ret.end(),ret.begin(),::tolower); // thanks to Andy Maloney for the hint
     return ret;
 }
 
@@ -246,7 +262,8 @@ void BaseImporter::GetExtensionList(std::set<std::string>& extensions)
 /* static */ bool BaseImporter::CheckMagicToken(IOSystem* pIOHandler, const std::string& pFile,
     const void* _magic, unsigned int num, unsigned int offset, unsigned int size)
 {
-    ai_assert(size <= 16 && _magic);
+    ai_assert( size <= 16 );
+    ai_assert( _magic );
 
     if (!pIOHandler) {
         return false;
@@ -316,7 +333,7 @@ void BaseImporter::ConvertToUTF8(std::vector<char>& data)
 
     // UTF 8 with BOM
     if((uint8_t)data[0] == 0xEF && (uint8_t)data[1] == 0xBB && (uint8_t)data[2] == 0xBF) {
-        DefaultLogger::get()->debug("Found UTF-8 BOM ...");
+        ASSIMP_LOG_DEBUG("Found UTF-8 BOM ...");
 
         std::copy(data.begin()+3,data.end(),data.begin());
         data.resize(data.size()-3);
@@ -335,7 +352,7 @@ void BaseImporter::ConvertToUTF8(std::vector<char>& data)
 
     // UTF 32 LE with BOM
     if(*((uint32_t*)&data.front()) == 0x0000FFFE) {
-        DefaultLogger::get()->debug("Found UTF-32 BOM ...");
+        ASSIMP_LOG_DEBUG("Found UTF-32 BOM ...");
 
         std::vector<char> output;
         int *ptr = (int*)&data[ 0 ];
@@ -355,10 +372,9 @@ void BaseImporter::ConvertToUTF8(std::vector<char>& data)
 
     // UTF 16 LE with BOM
     if(*((uint16_t*)&data.front()) == 0xFEFF) {
-        DefaultLogger::get()->debug("Found UTF-16 BOM ...");
+        ASSIMP_LOG_DEBUG("Found UTF-16 BOM ...");
 
         std::vector<unsigned char> output;
-        int16_t *ptr = (int16_t*) &data[ 0 ];
         utf8::utf16to8(data.begin(), data.end(), back_inserter(output));
         return;
     }
@@ -381,16 +397,14 @@ void BaseImporter::ConvertUTF8toISO8859_1(std::string& data)
                 data[j] = ((unsigned char) data[++i] + 0x40);
             } else {
                 std::stringstream stream;
-
                 stream << "UTF8 code " << std::hex << data[i] << data[i + 1] << " can not be converted into ISA-8859-1.";
-
-                DefaultLogger::get()->error(stream.str());
+                ASSIMP_LOG_ERROR( stream.str() );
 
                 data[j++] = data[i++];
                 data[j] = data[i];
             }
         } else {
-            DefaultLogger::get()->error("UTF8 code but only one character remaining");
+            ASSIMP_LOG_ERROR("UTF8 code but only one character remaining");
 
             data[j] = data[i];
         }
@@ -406,7 +420,7 @@ void BaseImporter::TextFileToBuffer(IOStream* stream,
     std::vector<char>& data,
     TextFileMode mode)
 {
-    ai_assert(NULL != stream);
+    ai_assert(nullptr != stream);
 
     const size_t fileSize = stream->FileSize();
     if (mode == FORBID_EMPTY) {
@@ -467,14 +481,14 @@ struct Assimp::BatchData {
     , pImporter( nullptr )
     , next_id(0xffff)
     , validate( validate ) {
-        ai_assert( NULL != pIO );
+        ai_assert( nullptr != pIO );
         
         pImporter = new Importer();
         pImporter->SetIOHandler( pIO );
     }
 
     ~BatchData() {
-        pImporter->SetIOHandler( NULL ); /* get pointer back into our possession */
+        pImporter->SetIOHandler( nullptr ); /* get pointer back into our possession */
         delete pImporter;
     }
 
@@ -500,9 +514,8 @@ struct Assimp::BatchData {
 typedef std::list<LoadRequest>::iterator LoadReqIt;
 
 // ------------------------------------------------------------------------------------------------
-BatchLoader::BatchLoader(IOSystem* pIO, bool validate )
-{
-    ai_assert(NULL != pIO);
+BatchLoader::BatchLoader(IOSystem* pIO, bool validate ) {
+    ai_assert(nullptr != pIO);
 
     m_data = new BatchData( pIO, validate );
 }
@@ -568,7 +581,7 @@ aiScene* BatchLoader::GetImport( unsigned int which )
             return sc;
         }
     }
-    return NULL;
+    return nullptr;
 }
 
 // ------------------------------------------------------------------------------------------------
@@ -591,13 +604,13 @@ void BatchLoader::LoadAll()
 
         if (!DefaultLogger::isNullLogger())
         {
-            DefaultLogger::get()->info("%%% BEGIN EXTERNAL FILE %%%");
-            DefaultLogger::get()->info("File: " + (*it).file);
+            ASSIMP_LOG_INFO("%%% BEGIN EXTERNAL FILE %%%");
+            ASSIMP_LOG_INFO_F("File: ", (*it).file);
         }
         m_data->pImporter->ReadFile((*it).file,pp);
         (*it).scene = m_data->pImporter->GetOrphanedScene();
         (*it).loaded = true;
 
-        DefaultLogger::get()->info("%%% END EXTERNAL FILE %%%");
+        ASSIMP_LOG_INFO("%%% END EXTERNAL FILE %%%");
     }
 }

+ 5 - 4
code/BaseProcess.cpp

@@ -3,7 +3,8 @@
 Open Asset Import Library (assimp)
 ---------------------------------------------------------------------------
 
-Copyright (c) 2006-2017, assimp team
+Copyright (c) 2006-2018, assimp team
+
 
 
 All rights reserved.
@@ -42,7 +43,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 
 /** @file Implementation of BaseProcess */
 
-#include "BaseImporter.h"
+#include <assimp/BaseImporter.h>
 #include "BaseProcess.h"
 #include <assimp/DefaultLogger.hpp>
 #include <assimp/scene.h>
@@ -52,7 +53,7 @@ using namespace Assimp;
 
 // ------------------------------------------------------------------------------------------------
 // Constructor to be privately used by Importer
-BaseProcess::BaseProcess()
+BaseProcess::BaseProcess() AI_NO_EXCEPT
 : shared()
 , progress()
 {
@@ -84,7 +85,7 @@ void BaseProcess::ExecuteOnScene( Importer* pImp)
 
         // extract error description
         pImp->Pimpl()->mErrorString = err.what();
-        DefaultLogger::get()->error(pImp->Pimpl()->mErrorString);
+        ASSIMP_LOG_ERROR(pImp->Pimpl()->mErrorString);
 
         // and kill the partially imported data
         delete pImp->Pimpl()->mScene;

+ 5 - 8
code/BaseProcess.h

@@ -2,7 +2,8 @@
 Open Asset Import Library (assimp)
 ----------------------------------------------------------------------
 
-Copyright (c) 2006-2017, assimp team
+Copyright (c) 2006-2018, assimp team
+
 
 All rights reserved.
 
@@ -44,7 +45,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 #define INCLUDED_AI_BASEPROCESS_H
 
 #include <map>
-#include "GenericProperty.h"
+#include <assimp/GenericProperty.h>
 
 struct aiScene;
 
@@ -210,20 +211,16 @@ private:
  * should be executed. If the function returns true, the class' Execute()
  * function is called subsequently.
  */
-class ASSIMP_API_WINONLY BaseProcess
-{
+class ASSIMP_API_WINONLY BaseProcess {
     friend class Importer;
 
 public:
-
     /** Constructor to be privately used by Importer */
-    BaseProcess();
+    BaseProcess() AI_NO_EXCEPT;
 
     /** Destructor, private as well */
     virtual ~BaseProcess();
 
-public:
-
     // -------------------------------------------------------------------
     /** Returns whether the processing step is present in the given flag.
      * @param pFlags The processing flags the importer was called with. A

+ 8 - 6
code/Bitmap.cpp

@@ -3,7 +3,8 @@
 Open Asset Import Library (assimp)
 ---------------------------------------------------------------------------
 
-Copyright (c) 2006-2017, assimp team
+Copyright (c) 2006-2018, assimp team
+
 
 
 All rights reserved.
@@ -47,10 +48,10 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  */
 
 
-#include "Bitmap.h"
+#include <assimp/Bitmap.h>
 #include <assimp/texture.h>
 #include <assimp/IOStream.hpp>
-#include "ByteSwapper.h"
+#include <assimp/ByteSwapper.h>
 
 namespace Assimp {
 
@@ -84,7 +85,8 @@ namespace Assimp {
     }
 
     template<typename T>
-    inline std::size_t Copy(uint8_t* data, T& field) {
+    inline 
+    std::size_t Copy(uint8_t* data, const T &field) {
 #ifdef AI_BUILD_BIG_ENDIAN
         T field_swapped=AI_BE(field);
         std::memcpy(data, &field_swapped, sizeof(field)); return sizeof(field);
@@ -102,7 +104,7 @@ namespace Assimp {
         offset += Copy(&data[offset], header.size);
         offset += Copy(&data[offset], header.reserved1);
         offset += Copy(&data[offset], header.reserved2);
-        offset += Copy(&data[offset], header.offset);
+                  Copy(&data[offset], header.offset);
 
         file->Write(data, Header::header_size, 1);
     }
@@ -122,7 +124,7 @@ namespace Assimp {
         offset += Copy(&data[offset], dib.x_resolution);
         offset += Copy(&data[offset], dib.y_resolution);
         offset += Copy(&data[offset], dib.nb_colors);
-        offset += Copy(&data[offset], dib.nb_important_colors);
+                  Copy(&data[offset], dib.nb_important_colors);
 
         file->Write(data, DIB::dib_size, 1);
     }

+ 5 - 1
code/BlenderBMesh.cpp

@@ -52,7 +52,11 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 
 namespace Assimp
 {
-    template< > const std::string LogFunctions< BlenderBMeshConverter >::log_prefix = "BLEND_BMESH: ";
+    template< > const char* LogFunctions< BlenderBMeshConverter >::Prefix()
+    {
+        static auto prefix = "BLEND_BMESH: ";
+        return prefix;
+    }
 }
 
 using namespace Assimp;

+ 1 - 1
code/BlenderBMesh.h

@@ -44,7 +44,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 #ifndef INCLUDED_AI_BLEND_BMESH_H
 #define INCLUDED_AI_BLEND_BMESH_H
 
-#include "LogAux.h"
+#include <assimp/LogAux.h>
 
 namespace Assimp
 {

+ 185 - 0
code/BlenderCustomData.cpp

@@ -0,0 +1,185 @@
+#include "BlenderCustomData.h"
+#include "BlenderDNA.h"
+#include <array>
+#include <functional>
+
+namespace Assimp {
+    namespace Blender {
+        /**
+        *   @brief  read/convert of Structure array to memory
+        */
+        template<typename T>
+        bool read(const Structure &s, T *p, const size_t cnt, const FileDatabase &db) {
+            for (size_t i = 0; i < cnt; ++i) {
+                T read;
+                s.Convert(read, db);
+                *p = read;
+                p++;
+            }
+            return true;
+        }
+
+        /**
+        *   @brief  pointer to function read memory for n CustomData types
+        */
+        typedef bool        (*PRead)(ElemBase *pOut, const size_t cnt, const FileDatabase &db);
+        typedef ElemBase *  (*PCreate)(const size_t cnt);
+        typedef void(*PDestroy)(ElemBase *);
+
+#define IMPL_STRUCT_READ(ty)                                                    \
+        bool read##ty(ElemBase *v, const size_t cnt, const FileDatabase &db) {  \
+            return read<ty>(db.dna[#ty], dynamic_cast<ty *>(v), cnt, db);       \
+        }
+
+#define IMPL_STRUCT_CREATE(ty)                                                  \
+        ElemBase *create##ty(const size_t cnt) {                                \
+            return new ty[cnt];                                                 \
+        }
+
+#define IMPL_STRUCT_DESTROY(ty)                                                 \
+        void destroy##ty(ElemBase *pE) {                                        \
+            ty *p = dynamic_cast<ty *>(pE);                                     \
+            delete[]p;                                                          \
+        }
+
+        /**
+        *   @brief  helper macro to define Structure functions
+        */
+#define IMPL_STRUCT(ty)                                                         \
+        IMPL_STRUCT_READ(ty)                                                    \
+        IMPL_STRUCT_CREATE(ty)                                                  \
+        IMPL_STRUCT_DESTROY(ty)
+
+        // supported structures for CustomData
+        IMPL_STRUCT(MVert)
+        IMPL_STRUCT(MEdge)
+        IMPL_STRUCT(MFace)
+        IMPL_STRUCT(MTFace)
+        IMPL_STRUCT(MTexPoly)
+        IMPL_STRUCT(MLoopUV)
+        IMPL_STRUCT(MLoopCol)
+        IMPL_STRUCT(MPoly)
+        IMPL_STRUCT(MLoop)
+
+        /**
+        *   @brief  describes the size of data and the read function to be used for single CustomerData.type
+        */
+        struct CustomDataTypeDescription {
+            PRead Read;                         ///< function to read one CustomData type element
+            PCreate Create;                       ///< function to allocate n type elements
+            PDestroy Destroy;
+
+            CustomDataTypeDescription(PRead read, PCreate create, PDestroy destroy)
+                : Read(read)
+                , Create(create)
+                , Destroy(destroy)
+            {}
+        };
+
+
+        /**
+        *   @brief  helper macro to define Structure type specific CustomDataTypeDescription
+        *   @note   IMPL_STRUCT_READ for same ty must be used earlier to implement the typespecific read function
+        */
+#define DECL_STRUCT_CUSTOMDATATYPEDESCRIPTION(ty)           \
+        CustomDataTypeDescription{&read##ty, &create##ty, &destroy##ty}
+
+        /**
+        *   @brief  helper macro to define CustomDataTypeDescription for UNSUPPORTED type
+        */
+#define DECL_UNSUPPORTED_CUSTOMDATATYPEDESCRIPTION          \
+        CustomDataTypeDescription{nullptr, nullptr, nullptr}
+
+        /**
+        *   @brief  descriptors for data pointed to from CustomDataLayer.data
+        *   @note   some of the CustomData uses already well defined Structures
+        *           other (like CD_ORCO, ...) uses arrays of rawtypes or even arrays of Structures
+        *           use a special readfunction for that cases
+        */
+        std::array<CustomDataTypeDescription, CD_NUMTYPES> customDataTypeDescriptions = { {
+            DECL_STRUCT_CUSTOMDATATYPEDESCRIPTION(MVert),
+            DECL_UNSUPPORTED_CUSTOMDATATYPEDESCRIPTION,
+            DECL_UNSUPPORTED_CUSTOMDATATYPEDESCRIPTION,
+            DECL_STRUCT_CUSTOMDATATYPEDESCRIPTION(MEdge),
+            DECL_STRUCT_CUSTOMDATATYPEDESCRIPTION(MFace),
+            DECL_STRUCT_CUSTOMDATATYPEDESCRIPTION(MTFace),
+            DECL_UNSUPPORTED_CUSTOMDATATYPEDESCRIPTION,
+            DECL_UNSUPPORTED_CUSTOMDATATYPEDESCRIPTION,
+            DECL_UNSUPPORTED_CUSTOMDATATYPEDESCRIPTION,
+            DECL_UNSUPPORTED_CUSTOMDATATYPEDESCRIPTION,
+
+            DECL_UNSUPPORTED_CUSTOMDATATYPEDESCRIPTION,
+            DECL_UNSUPPORTED_CUSTOMDATATYPEDESCRIPTION,
+            DECL_UNSUPPORTED_CUSTOMDATATYPEDESCRIPTION,
+            DECL_UNSUPPORTED_CUSTOMDATATYPEDESCRIPTION,
+            DECL_UNSUPPORTED_CUSTOMDATATYPEDESCRIPTION,
+            DECL_STRUCT_CUSTOMDATATYPEDESCRIPTION(MTexPoly),
+            DECL_STRUCT_CUSTOMDATATYPEDESCRIPTION(MLoopUV),
+            DECL_STRUCT_CUSTOMDATATYPEDESCRIPTION(MLoopCol),
+            DECL_UNSUPPORTED_CUSTOMDATATYPEDESCRIPTION,
+            DECL_UNSUPPORTED_CUSTOMDATATYPEDESCRIPTION,
+
+            DECL_UNSUPPORTED_CUSTOMDATATYPEDESCRIPTION,
+            DECL_UNSUPPORTED_CUSTOMDATATYPEDESCRIPTION,
+            DECL_UNSUPPORTED_CUSTOMDATATYPEDESCRIPTION,
+            DECL_UNSUPPORTED_CUSTOMDATATYPEDESCRIPTION,
+            DECL_UNSUPPORTED_CUSTOMDATATYPEDESCRIPTION,
+            DECL_STRUCT_CUSTOMDATATYPEDESCRIPTION(MPoly),
+            DECL_STRUCT_CUSTOMDATATYPEDESCRIPTION(MLoop),
+            DECL_UNSUPPORTED_CUSTOMDATATYPEDESCRIPTION,
+            DECL_UNSUPPORTED_CUSTOMDATATYPEDESCRIPTION,
+            DECL_UNSUPPORTED_CUSTOMDATATYPEDESCRIPTION,
+
+            DECL_UNSUPPORTED_CUSTOMDATATYPEDESCRIPTION,
+            DECL_UNSUPPORTED_CUSTOMDATATYPEDESCRIPTION,
+            DECL_UNSUPPORTED_CUSTOMDATATYPEDESCRIPTION,
+            DECL_UNSUPPORTED_CUSTOMDATATYPEDESCRIPTION,
+            DECL_UNSUPPORTED_CUSTOMDATATYPEDESCRIPTION,
+            DECL_UNSUPPORTED_CUSTOMDATATYPEDESCRIPTION,
+            DECL_UNSUPPORTED_CUSTOMDATATYPEDESCRIPTION,
+            DECL_UNSUPPORTED_CUSTOMDATATYPEDESCRIPTION,
+            DECL_UNSUPPORTED_CUSTOMDATATYPEDESCRIPTION,
+            DECL_UNSUPPORTED_CUSTOMDATATYPEDESCRIPTION,
+
+            DECL_UNSUPPORTED_CUSTOMDATATYPEDESCRIPTION,
+            DECL_UNSUPPORTED_CUSTOMDATATYPEDESCRIPTION
+        }};
+
+
+        bool isValidCustomDataType(const int cdtype) {
+            return cdtype >= 0 && cdtype < CD_NUMTYPES;
+        }
+
+        bool readCustomData(std::shared_ptr<ElemBase> &out, const int cdtype, const size_t cnt, const FileDatabase &db) {
+            if (!isValidCustomDataType(cdtype)) {
+                throw Error((Formatter::format(), "CustomData.type ", cdtype, " out of index"));
+            }
+
+            const CustomDataTypeDescription cdtd = customDataTypeDescriptions[cdtype];
+            if (cdtd.Read && cdtd.Create && cdtd.Destroy && cnt > 0) {
+                // allocate cnt elements and parse them from file
+                out.reset(cdtd.Create(cnt), cdtd.Destroy);
+                return cdtd.Read(out.get(), cnt, db);
+            }
+            return false;
+        }
+
+        std::shared_ptr<CustomDataLayer> getCustomDataLayer(const CustomData &customdata, const CustomDataType cdtype, const std::string &name) {
+            for (auto it = customdata.layers.begin(); it != customdata.layers.end(); ++it) {
+                if (it->get()->type == cdtype && name == it->get()->name) {
+                    return *it;
+                }
+            }
+            return nullptr;
+        }
+
+        const ElemBase * getCustomDataLayerData(const CustomData &customdata, const CustomDataType cdtype, const std::string &name)
+        {
+            const std::shared_ptr<CustomDataLayer> pLayer = getCustomDataLayer(customdata, cdtype, name);
+            if (pLayer && pLayer->data) {
+                return pLayer->data.get();
+            }
+            return nullptr;
+        }
+    }
+}

+ 89 - 0
code/BlenderCustomData.h

@@ -0,0 +1,89 @@
+#pragma once
+
+#include "BlenderDNA.h"
+#include "BlenderScene.h"
+#include <memory>
+
+namespace Assimp {
+    namespace Blender {
+        /* CustomData.type from Blender (2.79b) */
+        enum CustomDataType {
+            CD_AUTO_FROM_NAME = -1,
+            CD_MVERT = 0,
+#ifdef DNA_DEPRECATED
+            CD_MSTICKY = 1,  /* DEPRECATED */
+#endif
+            CD_MDEFORMVERT = 2,
+            CD_MEDGE = 3,
+            CD_MFACE = 4,
+            CD_MTFACE = 5,
+            CD_MCOL = 6,
+            CD_ORIGINDEX = 7,
+            CD_NORMAL = 8,
+            /*	CD_POLYINDEX        = 9, */
+            CD_PROP_FLT = 10,
+            CD_PROP_INT = 11,
+            CD_PROP_STR = 12,
+            CD_ORIGSPACE = 13,  /* for modifier stack face location mapping */
+            CD_ORCO = 14,
+            CD_MTEXPOLY = 15,
+            CD_MLOOPUV = 16,
+            CD_MLOOPCOL = 17,
+            CD_TANGENT = 18,
+            CD_MDISPS = 19,
+            CD_PREVIEW_MCOL = 20,  /* for displaying weightpaint colors */
+            /*	CD_ID_MCOL          = 21, */
+            CD_TEXTURE_MLOOPCOL = 22,
+            CD_CLOTH_ORCO = 23,
+            CD_RECAST = 24,
+
+            /* BMESH ONLY START */
+            CD_MPOLY = 25,
+            CD_MLOOP = 26,
+            CD_SHAPE_KEYINDEX = 27,
+            CD_SHAPEKEY = 28,
+            CD_BWEIGHT = 29,
+            CD_CREASE = 30,
+            CD_ORIGSPACE_MLOOP = 31,
+            CD_PREVIEW_MLOOPCOL = 32,
+            CD_BM_ELEM_PYPTR = 33,
+            /* BMESH ONLY END */
+
+            CD_PAINT_MASK = 34,
+            CD_GRID_PAINT_MASK = 35,
+            CD_MVERT_SKIN = 36,
+            CD_FREESTYLE_EDGE = 37,
+            CD_FREESTYLE_FACE = 38,
+            CD_MLOOPTANGENT = 39,
+            CD_TESSLOOPNORMAL = 40,
+            CD_CUSTOMLOOPNORMAL = 41,
+
+            CD_NUMTYPES = 42
+        };
+
+        /**
+        *   @brief  check if given cdtype is valid (ie >= 0 and < CD_NUMTYPES)
+        *   @param[in]  cdtype to check
+        *   @return true when valid
+        */
+        bool isValidCustomDataType(const int cdtype);
+
+        /**
+        *   @brief  returns CustomDataLayer ptr for given cdtype and name
+        *   @param[in]  customdata CustomData to search for wanted layer
+        *   @param[in]  cdtype to search for
+        *   @param[in]  name to search for
+        *   @return CustomDataLayer * or nullptr if not found
+        */
+        std::shared_ptr<CustomDataLayer> getCustomDataLayer(const CustomData &customdata, CustomDataType cdtype, const std::string &name);
+
+        /**
+        *   @brief  returns CustomDataLayer data ptr for given cdtype and name
+        *   @param[in]  customdata CustomData to search for wanted layer
+        *   @param[in]  cdtype to search for
+        *   @param[in]  name to search for
+        *   @return * to struct data or nullptr if not found
+        */
+        const ElemBase * getCustomDataLayerData(const CustomData &customdata, CustomDataType cdtype, const std::string &name);
+    }
+}

+ 15 - 16
code/BlenderDNA.cpp

@@ -2,7 +2,8 @@
 Open Asset Import Library (assimp)
 ----------------------------------------------------------------------
 
-Copyright (c) 2006-2017, assimp team
+Copyright (c) 2006-2018, assimp team
+
 
 All rights reserved.
 
@@ -47,9 +48,9 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 
 #ifndef ASSIMP_BUILD_NO_BLEND_IMPORTER
 #include "BlenderDNA.h"
-#include "StreamReader.h"
-#include "fast_atof.h"
-#include "TinyFormatter.h"
+#include <assimp/StreamReader.h>
+#include <assimp/fast_atof.h>
+#include <assimp/TinyFormatter.h>
 
 using namespace Assimp;
 using namespace Assimp::Blender;
@@ -57,12 +58,11 @@ using namespace Assimp::Formatter;
 
 static bool match4(StreamReaderAny& stream, const char* string) {
     ai_assert( nullptr != string );
-    char tmp[] = {
-        (const char)(stream).GetI1(),
-        (const char)(stream).GetI1(),
-        (const char)(stream).GetI1(),
-        (const char)(stream).GetI1()
-    };
+    char tmp[4];
+    tmp[ 0 ] = ( stream ).GetI1();
+    tmp[ 1 ] = ( stream ).GetI1();
+    tmp[ 2 ] = ( stream ).GetI1();
+    tmp[ 3 ] = ( stream ).GetI1();
     return (tmp[0]==string[0] && tmp[1]==string[1] && tmp[2]==string[2] && tmp[3]==string[3]);
 }
 
@@ -210,8 +210,7 @@ void DNAParser::Parse ()
         s.size = offset;
     }
 
-    DefaultLogger::get()->debug((format(),"BlenderDNA: Got ",dna.structures.size(),
-        " structures with totally ",fields," fields"));
+    ASSIMP_LOG_DEBUG_F( "BlenderDNA: Got ", dna.structures.size()," structures with totally ",fields," fields");
 
 #ifdef ASSIMP_BUILD_BLENDER_DEBUG
     dna.DumpToFile();
@@ -228,12 +227,12 @@ void DNAParser::Parse ()
 // ------------------------------------------------------------------------------------------------
 void DNA :: DumpToFile()
 {
-    // we dont't bother using the VFS here for this is only for debugging.
+    // we don't bother using the VFS here for this is only for debugging.
     // (and all your bases are belong to us).
 
     std::ofstream f("dna.txt");
     if (f.fail()) {
-        DefaultLogger::get()->error("Could not dump dna to dna.txt");
+        ASSIMP_LOG_ERROR("Could not dump dna to dna.txt");
         return;
     }
     f << "Field format: type name offset size" << "\n";
@@ -248,7 +247,7 @@ void DNA :: DumpToFile()
     }
     f << std::flush;
 
-    DefaultLogger::get()->info("BlenderDNA: Dumped dna to dna.txt");
+    ASSIMP_LOG_INFO("BlenderDNA: Dumped dna to dna.txt");
 }
 #endif
 
@@ -367,7 +366,7 @@ void SectionParser :: Next()
     }
 
 #ifdef ASSIMP_BUILD_BLENDER_DEBUG
-    DefaultLogger::get()->debug(current.id);
+    ASSIMP_LOG_DEBUG(current.id);
 #endif
 }
 

+ 47 - 10
code/BlenderDNA.h

@@ -2,7 +2,8 @@
 Open Asset Import Library (assimp)
 ----------------------------------------------------------------------
 
-Copyright (c) 2006-2017, assimp team
+Copyright (c) 2006-2018, assimp team
+
 
 All rights reserved.
 
@@ -46,8 +47,8 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 #ifndef INCLUDED_AI_BLEND_DNA_H
 #define INCLUDED_AI_BLEND_DNA_H
 
-#include "BaseImporter.h"
-#include "StreamReader.h"
+#include <assimp/BaseImporter.h>
+#include <assimp/StreamReader.h>
 #include <assimp/DefaultLogger.hpp>
 #include <stdint.h>
 #include <memory>
@@ -92,6 +93,12 @@ struct Error : DeadlyImportError {
  *  descendents. It serves as base class for all data structure fields. */
 // -------------------------------------------------------------------------------
 struct ElemBase {
+    ElemBase()
+    : dna_type(nullptr)
+    {
+        // empty
+    }
+
     virtual ~ElemBase() {
         // empty
     }
@@ -198,7 +205,7 @@ enum ErrorPolicy {
 
 // -------------------------------------------------------------------------------
 /** Represents a data structure in a BLEND file. A Structure defines n fields
- *  and their locatios and encodings the input stream. Usually, every
+ *  and their locations and encodings the input stream. Usually, every
  *  Structure instance pertains to one equally-named data structure in the
  *  BlenderScene.h header. This class defines various utilities to map a
  *  binary `blob` read from the file to such a structure instance with
@@ -253,10 +260,7 @@ public:
      *  a compiler complain is the result.
      *  @param dest Destination value to be written
      *  @param db File database, including input stream. */
-    template <typename T> inline void Convert (T& dest,
-        const FileDatabase& db) const;
-
-
+    template <typename T> void Convert (T& dest, const FileDatabase& db) const;
 
     // --------------------------------------------------------
     // generic converter
@@ -305,6 +309,28 @@ public:
     void ReadField(T& out, const char* name,
         const FileDatabase& db) const;
 
+    // --------------------------------------------------------
+    /**
+    *   @brief  field parsing for dynamic vectors
+    *   @param[in]  out vector of struct to be filled
+    *   @param[in]  name of field
+    *   @param[in]  db to access the file, dna, ...
+    *   @return true when read was successful
+    */
+    template <int error_policy, template <typename> class TOUT, typename T>
+    bool ReadFieldPtrVector(vector<TOUT<T>>&out, const char* name, const FileDatabase& db) const;
+
+    /**
+    *   @brief  parses raw customdata
+    *   @param[in]  out shared_ptr to be filled
+    *   @param[in]  cdtype customdata type to read
+    *   @param[in]  name of field ptr
+    *   @param[in]  db to access the file, dna, ...
+    *   @return true when read was successful
+    */
+    template <int error_policy>
+    bool ReadCustomDataPtr(std::shared_ptr<ElemBase>&out, int cdtype, const char* name, const FileDatabase& db) const;
+
 private:
 
     // --------------------------------------------------------
@@ -377,7 +403,7 @@ template <>  struct Structure :: _defaultInitializer<ErrorPolicy_Warn> {
 
     template <typename T>
     void operator ()(T& out, const char* reason = "<add reason>") {
-        DefaultLogger::get()->warn(reason);
+        ASSIMP_LOG_WARN(reason);
 
         // ... and let the show go on
         _defaultInitializer<0 /*ErrorPolicy_Igno*/>()(out);
@@ -659,7 +685,7 @@ public:
     /** Check whether a specific item is in the cache.
      *  @param s Data type of the item
      *  @param out Output pointer. Unchanged if the
-     *   cache doens't know the item yet.
+     *   cache doesn't know the item yet.
      *  @param ptr Item address to look for. */
     template <typename T> void get (
         const Structure& s,
@@ -799,6 +825,17 @@ private:
     FileDatabase& db;
 };
 
+/**
+*   @brief  read CustomData's data to ptr to mem
+*   @param[out] out memory ptr to set
+*   @param[in]  cdtype  to read
+*   @param[in]  cnt cnt of elements to read
+*   @param[in]  db to read elements from
+*   @return true when ok
+*/
+bool readCustomData(std::shared_ptr<ElemBase> &out, int cdtype, size_t cnt, const FileDatabase &db);
+
+
     } // end Blend
 } // end Assimp
 

+ 112 - 8
code/BlenderDNA.inl

@@ -2,7 +2,8 @@
 Open Asset Import Library (assimp)
 ----------------------------------------------------------------------
 
-Copyright (c) 2006-2017, assimp team
+Copyright (c) 2006-2018, assimp team
+
 
 All rights reserved.
 
@@ -47,7 +48,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 #define INCLUDED_AI_BLEND_DNA_INL
 
 #include <memory>
-#include "TinyFormatter.h"
+#include <assimp/TinyFormatter.h>
 
 namespace Assimp {
 namespace Blender {
@@ -306,6 +307,108 @@ void Structure :: ReadField(T& out, const char* name, const FileDatabase& db) co
 }
 
 
+//--------------------------------------------------------------------------------
+// field parsing for raw untyped data (like CustomDataLayer.data)
+template <int error_policy>
+bool Structure::ReadCustomDataPtr(std::shared_ptr<ElemBase>&out, int cdtype, const char* name, const FileDatabase& db) const {
+
+	const StreamReaderAny::pos old = db.reader->GetCurrentPos();
+
+	Pointer ptrval;
+	const Field* f;
+	try	{
+		f = &(*this)[name];
+
+		// sanity check, should never happen if the genblenddna script is right
+		if (!(f->flags & FieldFlag_Pointer)) {
+			throw Error((Formatter::format(), "Field `", name, "` of structure `",
+				this->name, "` ought to be a pointer"));
+		}
+
+		db.reader->IncPtr(f->offset);
+		Convert(ptrval, db);
+		// actually it is meaningless on which Structure the Convert is called
+		// because the `Pointer` argument triggers a special implementation.
+	}
+	catch (const Error& e) {
+		_defaultInitializer<error_policy>()(out, e.what());
+		out.reset();
+	}
+
+	bool readOk = true;
+	if (ptrval.val)	{
+		// get block for ptr
+		const FileBlockHead* block = LocateFileBlockForAddress(ptrval, db);
+		db.reader->SetCurrentPos(block->start + static_cast<size_t>((ptrval.val - block->address.val)));
+		// read block->num instances of given type to out
+		readOk = readCustomData(out, cdtype, block->num, db);
+	}
+
+	// and recover the previous stream position
+	db.reader->SetCurrentPos(old);
+
+#ifndef ASSIMP_BUILD_BLENDER_NO_STATS
+	++db.stats().fields_read;
+#endif
+
+	return readOk;
+}
+
+//--------------------------------------------------------------------------------
+template <int error_policy, template <typename> class TOUT, typename T>
+bool Structure::ReadFieldPtrVector(vector<TOUT<T>>&out, const char* name, const FileDatabase& db) const {
+	out.clear();
+
+	const StreamReaderAny::pos old = db.reader->GetCurrentPos();
+
+	Pointer ptrval;
+	const Field* f;
+	try	{
+		f = &(*this)[name];
+
+		// sanity check, should never happen if the genblenddna script is right
+		if (!(f->flags & FieldFlag_Pointer)) {
+			throw Error((Formatter::format(), "Field `", name, "` of structure `",
+				this->name, "` ought to be a pointer"));
+		}
+
+		db.reader->IncPtr(f->offset);
+		Convert(ptrval, db);
+		// actually it is meaningless on which Structure the Convert is called
+		// because the `Pointer` argument triggers a special implementation.
+	}
+	catch (const Error& e) {
+		_defaultInitializer<error_policy>()(out, e.what());
+		out.clear();
+		return false;
+	}
+
+
+	if (ptrval.val)	{
+		// find the file block the pointer is pointing to
+		const FileBlockHead* block = LocateFileBlockForAddress(ptrval, db);
+		db.reader->SetCurrentPos(block->start + static_cast<size_t>((ptrval.val - block->address.val)));
+		// FIXME: basically, this could cause problems with 64 bit pointers on 32 bit systems.
+		// I really ought to improve StreamReader to work with 64 bit indices exclusively.
+
+		const Structure& s = db.dna[f->type];
+		for (size_t i = 0; i < block->num; ++i)	{
+			TOUT<T> p(new T);
+			s.Convert(*p, db);
+			out.push_back(p);
+		}
+	}
+
+	db.reader->SetCurrentPos(old);
+
+#ifndef ASSIMP_BUILD_BLENDER_NO_STATS
+	++db.stats().fields_read;
+#endif
+
+	return true;
+}
+
+
 //--------------------------------------------------------------------------------
 template <template <typename> class TOUT, typename T>
 bool Structure :: ResolvePointer(TOUT<T>& out, const Pointer & ptrval, const FileDatabase& db,
@@ -467,9 +570,7 @@ template <> bool Structure :: ResolvePointer<std::shared_ptr,ElemBase>(std::shar
         // this might happen if DNA::RegisterConverters hasn't been called so far
         // or if the target type is not contained in `our` DNA.
         out.reset();
-        DefaultLogger::get()->warn((Formatter::format(),
-            "Failed to find a converter for the `",s.name,"` structure"
-            ));
+        ASSIMP_LOG_WARN_F( "Failed to find a converter for the `",s.name,"` structure" );
         return false;
     }
 
@@ -501,7 +602,7 @@ const FileBlockHead* Structure :: LocateFileBlockForAddress(const Pointer & ptrv
 {
     // the file blocks appear in list sorted by
     // with ascending base addresses so we can run a
-    // binary search to locate the pointee quickly.
+    // binary search to locate the pointer quickly.
 
     // NOTE: Blender seems to distinguish between side-by-side
     // data (stored in the same data block) and far pointers,
@@ -585,11 +686,14 @@ template <> inline void Structure :: Convert<int>    (int& dest,const FileDataba
 }
 
 // ------------------------------------------------------------------------------------------------
-template <> inline void Structure :: Convert<short>  (short& dest,const FileDatabase& db) const
+template<> inline void Structure :: Convert<short>  (short& dest,const FileDatabase& db) const
 {
     // automatic rescaling from short to float and vice versa (seems to be used by normals)
     if (name == "float") {
-        dest = static_cast<short>(db.reader->GetF4() * 32767.f);
+        float f = db.reader->GetF4();
+        if ( f > 1.0f )
+            f = 1.0f;
+        dest = static_cast<short>( f * 32767.f);
         //db.reader->IncPtr(-4);
         return;
     }

+ 9 - 4
code/BlenderIntermediate.h

@@ -2,7 +2,8 @@
 Open Asset Import Library (assimp)
 ----------------------------------------------------------------------
 
-Copyright (c) 2006-2017, assimp team
+Copyright (c) 2006-2018, assimp team
+
 
 All rights reserved.
 
@@ -110,7 +111,7 @@ namespace Blender {
         void operator= (const TempArray&)  {
         }
 
-        TempArray(const TempArray& arr) {
+        TempArray(const TempArray& /*arr*/) {
         }
 
     private:
@@ -121,9 +122,11 @@ namespace Blender {
 #   pragma warning(disable:4351)
 #endif
 
+    // As counter-intuitive as it may seem, a comparator must return false for equal values.
+    // The C++ standard defines and expects this behavior: true if lhs < rhs, false otherwise.
     struct ObjectCompare {
         bool operator() (const Object* left, const Object* right) const {
-            return ::strncmp(left->id.name, right->id.name, strlen( left->id.name ) ) == 0;
+            return ::strncmp(left->id.name, right->id.name, strlen( left->id.name ) ) < 0;
         }
     };
 
@@ -142,9 +145,11 @@ namespace Blender {
             , db(db)
         {}
 
+        // As counter-intuitive as it may seem, a comparator must return false for equal values.
+        // The C++ standard defines and expects this behavior: true if lhs < rhs, false otherwise.
         struct ObjectCompare {
             bool operator() (const Object* left, const Object* right) const {
-                return ::strncmp( left->id.name, right->id.name, strlen( left->id.name ) ) == 0;
+                return ::strncmp( left->id.name, right->id.name, strlen( left->id.name ) ) < 0;
             }
         };
 

+ 93 - 37
code/BlenderLoader.cpp

@@ -3,7 +3,8 @@
 Open Asset Import Library (assimp)
 ----------------------------------------------------------------------
 
-Copyright (c) 2006-2017, assimp team
+Copyright (c) 2006-2018, assimp team
+
 
 All rights reserved.
 
@@ -53,13 +54,14 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 #include "BlenderIntermediate.h"
 #include "BlenderModifier.h"
 #include "BlenderBMesh.h"
-#include "StringUtils.h"
+#include "BlenderCustomData.h"
+#include <assimp/StringUtils.h>
 #include <assimp/scene.h>
 #include <assimp/importerdesc.h>
 
-#include "StringComparison.h"
-#include "StreamReader.h"
-#include "MemoryIOWrapper.h"
+#include <assimp/StringComparison.h>
+#include <assimp/StreamReader.h>
+#include <assimp/MemoryIOWrapper.h>
 
 #include <cctype>
 
@@ -74,7 +76,11 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 #endif
 
 namespace Assimp {
-    template<> const std::string LogFunctions<BlenderImporter>::log_prefix = "BLEND: ";
+    template<> const char* LogFunctions<BlenderImporter>::Prefix()
+    {
+        static auto prefix = "BLEND: ";
+        return prefix;
+    }
 }
 
 using namespace Assimp;
@@ -149,14 +155,6 @@ void BlenderImporter::SetupProperties(const Importer* /*pImp*/)
     // nothing to be done for the moment
 }
 
-struct free_it {
-    free_it(void* free) : free(free) {}
-    ~free_it() {
-        ::free(this->free);
-    }
-
-    void* free;
-};
 
 // ------------------------------------------------------------------------------------------------
 // Imports the given file into the given scene structure.
@@ -164,8 +162,7 @@ void BlenderImporter::InternReadFile( const std::string& pFile,
     aiScene* pScene, IOSystem* pIOHandler)
 {
 #ifndef ASSIMP_BUILD_NO_COMPRESSED_BLEND
-    Bytef* dest = NULL;
-    free_it free_it_really(dest);
+    std::vector<Bytef> uncompressed;
 #endif
 
 
@@ -213,6 +210,7 @@ void BlenderImporter::InternReadFile( const std::string& pFile,
 
         size_t total = 0l;
 
+        // TODO: be smarter about this, decompress directly into heap buffer
         // and decompress the data .... do 1k chunks in the hope that we won't kill the stack
 #define MYBLOCK 1024
         Bytef block[MYBLOCK];
@@ -227,8 +225,8 @@ void BlenderImporter::InternReadFile( const std::string& pFile,
             }
             const size_t have = MYBLOCK - zstream.avail_out;
             total += have;
-            dest = reinterpret_cast<Bytef*>( realloc(dest,total) );
-            memcpy(dest + total - have,block,have);
+            uncompressed.resize(total);
+            memcpy(uncompressed.data() + total - have,block,have);
         }
         while (ret != Z_STREAM_END);
 
@@ -236,7 +234,7 @@ void BlenderImporter::InternReadFile( const std::string& pFile,
         inflateEnd(&zstream);
 
         // replace the input stream with a memory stream
-        stream.reset(new MemoryIOStream(reinterpret_cast<uint8_t*>(dest),total));
+        stream.reset(new MemoryIOStream(reinterpret_cast<uint8_t*>(uncompressed.data()),total));
 
         // .. and retry
         stream->Read(magic,7,1);
@@ -330,12 +328,12 @@ void BlenderImporter::ExtractScene(Scene& out, const FileDatabase& file)
     ss.Convert(out,file);
 
 #ifndef ASSIMP_BUILD_BLENDER_NO_STATS
-    DefaultLogger::get()->info((format(),
+    ASSIMP_LOG_INFO_F(
         "(Stats) Fields read: " ,file.stats().fields_read,
         ", pointers resolved: " ,file.stats().pointers_resolved,
         ", cache hits: "        ,file.stats().cache_hits,
         ", cached objects: "    ,file.stats().cached_objects
-    ));
+    );
 #endif
 }
 
@@ -1024,6 +1022,34 @@ void BlenderImporter::ConvertMesh(const Scene& /*in*/, const Object* /*obj*/, co
         }
     }
 
+    // TODO should we create the TextureUVMapping map in Convert<Material> to prevent redundant processing?
+
+    // create texture <-> uvname mapping for all materials
+    // key is texture number, value is data *
+    typedef std::map<uint32_t, const MLoopUV *> TextureUVMapping;
+    // key is material number, value is the TextureUVMapping for the material
+    typedef std::map<uint32_t, TextureUVMapping> MaterialTextureUVMappings;
+    MaterialTextureUVMappings matTexUvMappings;
+    const uint32_t maxMat = static_cast<const uint32_t>(mesh->mat.size());
+    for (uint32_t m = 0; m < maxMat; ++m) {
+        // get material by index
+        const std::shared_ptr<Material> pMat = mesh->mat[m];
+        TextureUVMapping texuv;
+        const uint32_t maxTex = sizeof(pMat->mtex) / sizeof(pMat->mtex[0]);
+        for (uint32_t t = 0; t < maxTex; ++t) {
+            if (pMat->mtex[t] && pMat->mtex[t]->uvname[0]) {
+                // get the CustomData layer for given uvname and correct type
+                const ElemBase *pLoop = getCustomDataLayerData(mesh->ldata, CD_MLOOPUV, pMat->mtex[t]->uvname);
+                if (pLoop) {
+                    texuv.insert(std::make_pair(t, dynamic_cast<const MLoopUV *>(pLoop)));
+                }
+            }
+        }
+        if (texuv.size()) {
+            matTexUvMappings.insert(std::make_pair(m, texuv));
+        }
+    }
+
     // collect texture coordinates, they're stored in a separate per-face buffer
     if (mesh->mtface || mesh->mloopuv) {
         if (mesh->totface > static_cast<int> ( mesh->mtface.size())) {
@@ -1031,8 +1057,17 @@ void BlenderImporter::ConvertMesh(const Scene& /*in*/, const Object* /*obj*/, co
         }
         for (std::vector<aiMesh*>::iterator it = temp->begin()+old; it != temp->end(); ++it) {
             ai_assert((*it)->mNumVertices && (*it)->mNumFaces);
-
-            (*it)->mTextureCoords[0] = new aiVector3D[(*it)->mNumVertices];
+            const auto itMatTexUvMapping = matTexUvMappings.find((*it)->mMaterialIndex);
+            if (itMatTexUvMapping == matTexUvMappings.end()) {
+                // default behaviour like before
+                (*it)->mTextureCoords[0] = new aiVector3D[(*it)->mNumVertices];
+            }
+            else {
+                // create texture coords for every mapped tex
+                for (uint32_t i = 0; i < itMatTexUvMapping->second.size(); ++i) {
+                    (*it)->mTextureCoords[i] = new aiVector3D[(*it)->mNumVertices];
+                }
+            }
             (*it)->mNumFaces = (*it)->mNumVertices = 0;
         }
 
@@ -1054,13 +1089,34 @@ void BlenderImporter::ConvertMesh(const Scene& /*in*/, const Object* /*obj*/, co
             aiMesh* const out = temp[ mat_num_to_mesh_idx[ v.mat_nr ] ];
             const aiFace& f = out->mFaces[out->mNumFaces++];
 
-            aiVector3D* vo = &out->mTextureCoords[0][out->mNumVertices];
-            for (unsigned int j = 0; j < f.mNumIndices; ++j,++vo,++out->mNumVertices) {
-                const MLoopUV& uv = mesh->mloopuv[v.loopstart + j];
-                vo->x = uv.uv[0];
-                vo->y = uv.uv[1];
+            const auto itMatTexUvMapping = matTexUvMappings.find(v.mat_nr);
+            if (itMatTexUvMapping == matTexUvMappings.end()) {
+                // old behavior
+                aiVector3D* vo = &out->mTextureCoords[0][out->mNumVertices];
+                for (unsigned int j = 0; j < f.mNumIndices; ++j, ++vo, ++out->mNumVertices) {
+                    const MLoopUV& uv = mesh->mloopuv[v.loopstart + j];
+                    vo->x = uv.uv[0];
+                    vo->y = uv.uv[1];
+                }
+            }
+            else {
+                // create textureCoords for every mapped tex
+                for (uint32_t m = 0; m < itMatTexUvMapping->second.size(); ++m) {
+                    const MLoopUV *tm = itMatTexUvMapping->second[m];
+                    aiVector3D* vo = &out->mTextureCoords[m][out->mNumVertices];
+                    uint32_t j = 0;
+                    for (; j < f.mNumIndices; ++j, ++vo) {
+                        const MLoopUV& uv = tm[v.loopstart + j];
+                        vo->x = uv.uv[0];
+                        vo->y = uv.uv[1];
+                    }
+                    // only update written mNumVertices in last loop
+                    // TODO why must the numVertices be incremented here?
+                    if (m == itMatTexUvMapping->second.size() - 1) {
+                        out->mNumVertices += j;
+                    }
+                }
             }
-
         }
     }
 
@@ -1144,24 +1200,24 @@ void BlenderImporter::ConvertMesh(const Scene& /*in*/, const Object* /*obj*/, co
 // ------------------------------------------------------------------------------------------------
 aiCamera* BlenderImporter::ConvertCamera(const Scene& /*in*/, const Object* obj, const Camera* cam, ConversionData& /*conv_data*/)
 {
-    ScopeGuard<aiCamera> out(new aiCamera());
+    std::unique_ptr<aiCamera> out(new aiCamera());
     out->mName = obj->id.name+2;
     out->mPosition = aiVector3D(0.f, 0.f, 0.f);
     out->mUp = aiVector3D(0.f, 1.f, 0.f);
     out->mLookAt = aiVector3D(0.f, 0.f, -1.f);
     if (cam->sensor_x && cam->lens) {
-        out->mHorizontalFOV = std::atan2(cam->sensor_x,  2.f * cam->lens);
+        out->mHorizontalFOV = 2.f * std::atan2(cam->sensor_x,  2.f * cam->lens);
     }
     out->mClipPlaneNear = cam->clipsta;
     out->mClipPlaneFar = cam->clipend;
 
-    return out.dismiss();
+    return out.release();
 }
 
 // ------------------------------------------------------------------------------------------------
 aiLight* BlenderImporter::ConvertLight(const Scene& /*in*/, const Object* obj, const Lamp* lamp, ConversionData& /*conv_data*/)
 {
-    ScopeGuard<aiLight> out(new aiLight());
+    std::unique_ptr<aiLight> out(new aiLight());
     out->mName = obj->id.name+2;
 
     switch (lamp->type)
@@ -1199,7 +1255,7 @@ aiLight* BlenderImporter::ConvertLight(const Scene& /*in*/, const Object* obj, c
     out->mColorAmbient = aiColor3D(lamp->r, lamp->g, lamp->b) * lamp->energy;
     out->mColorSpecular = aiColor3D(lamp->r, lamp->g, lamp->b) * lamp->energy;
     out->mColorDiffuse = aiColor3D(lamp->r, lamp->g, lamp->b) * lamp->energy;
-    return out.dismiss();
+    return out.release();
 }
 
 // ------------------------------------------------------------------------------------------------
@@ -1217,7 +1273,7 @@ aiNode* BlenderImporter::ConvertNode(const Scene& in, const Object* obj, Convers
         ++it;
     }
 
-    ScopeGuard<aiNode> node(new aiNode(obj->id.name+2)); // skip over the name prefix 'OB'
+    std::unique_ptr<aiNode> node(new aiNode(obj->id.name+2)); // skip over the name prefix 'OB'
     if (obj->data) {
         switch (obj->type)
         {
@@ -1301,14 +1357,14 @@ aiNode* BlenderImporter::ConvertNode(const Scene& in, const Object* obj, Convers
         aiNode** nd = node->mChildren = new aiNode*[node->mNumChildren]();
         for (const Object* nobj :children) {
             *nd = ConvertNode(in,nobj,conv_data,node->mTransformation * parentTransform);
-            (*nd++)->mParent = node;
+            (*nd++)->mParent = node.get();
         }
     }
 
     // apply modifiers
     modifier_cache->ApplyModifiers(*node,conv_data,in,*obj);
 
-    return node.dismiss();
+    return node.release();
 }
 
 #endif // ASSIMP_BUILD_NO_BLEND_IMPORTER

+ 4 - 3
code/BlenderLoader.h

@@ -2,7 +2,8 @@
 Open Asset Import Library (assimp)
 ----------------------------------------------------------------------
 
-Copyright (c) 2006-2017, assimp team
+Copyright (c) 2006-2018, assimp team
+
 
 All rights reserved.
 
@@ -45,8 +46,8 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 #ifndef INCLUDED_AI_BLEND_LOADER_H
 #define INCLUDED_AI_BLEND_LOADER_H
 
-#include "BaseImporter.h"
-#include "LogAux.h"
+#include <assimp/BaseImporter.h>
+#include <assimp/LogAux.h>
 #include <memory>
 
 struct aiNode;

+ 7 - 32
code/BlenderModifier.cpp

@@ -2,7 +2,8 @@
 Open Asset Import Library (assimp)
 ----------------------------------------------------------------------
 
-Copyright (c) 2006-2017, assimp team
+Copyright (c) 2006-2018, assimp team
+
 
 All rights reserved.
 
@@ -47,7 +48,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 
 #include "BlenderModifier.h"
 #include <assimp/SceneCombiner.h>
-#include "Subdivision.h"
+#include <assimp/Subdivision.h>
 #include <assimp/scene.h>
 #include <memory>
 
@@ -69,34 +70,6 @@ static const fpCreateModifier creators[] = {
         NULL // sentinel
 };
 
-// ------------------------------------------------------------------------------------------------
-// just testing out some new macros to simplify logging
-#define ASSIMP_LOG_WARN_F(string,...)\
-    DefaultLogger::get()->warn((Formatter::format(string),__VA_ARGS__))
-
-#define ASSIMP_LOG_ERROR_F(string,...)\
-    DefaultLogger::get()->error((Formatter::format(string),__VA_ARGS__))
-
-#define ASSIMP_LOG_DEBUG_F(string,...)\
-    DefaultLogger::get()->debug((Formatter::format(string),__VA_ARGS__))
-
-#define ASSIMP_LOG_INFO_F(string,...)\
-    DefaultLogger::get()->info((Formatter::format(string),__VA_ARGS__))
-
-
-#define ASSIMP_LOG_WARN(string)\
-    DefaultLogger::get()->warn(string)
-
-#define ASSIMP_LOG_ERROR(string)\
-    DefaultLogger::get()->error(string)
-
-#define ASSIMP_LOG_DEBUG(string)\
-    DefaultLogger::get()->debug(string)
-
-#define ASSIMP_LOG_INFO(string)\
-    DefaultLogger::get()->info(string)
-
-
 // ------------------------------------------------------------------------------------------------
 struct SharedModifierData : ElemBase
 {
@@ -266,7 +239,7 @@ void  BlenderModifier_Mirror :: DoIt(aiNode& out, ConversionData& conv_data,  co
 
     std::copy(out.mMeshes,out.mMeshes+out.mNumMeshes,nind);
     std::transform(out.mMeshes,out.mMeshes+out.mNumMeshes,nind+out.mNumMeshes,
-        std::bind1st(std::plus< unsigned int >(),out.mNumMeshes));
+        [&out](unsigned int n) { return out.mNumMeshes + n; });
 
     delete[] out.mMeshes;
     out.mMeshes = nind;
@@ -310,7 +283,9 @@ void  BlenderModifier_Subdivision :: DoIt(aiNode& out, ConversionData& conv_data
 
     std::unique_ptr<Subdivider> subd(Subdivider::Create(algo));
     ai_assert(subd);
-
+    if ( conv_data.meshes->empty() ) {
+        return;
+    }
     aiMesh** const meshes = &conv_data.meshes[conv_data.meshes->size() - out.mNumMeshes];
     std::unique_ptr<aiMesh*[]> tempmeshes(new aiMesh*[out.mNumMeshes]());
 

+ 30 - 32
code/BlenderModifier.h

@@ -2,7 +2,8 @@
 Open Asset Import Library (assimp)
 ----------------------------------------------------------------------
 
-Copyright (c) 2006-2017, assimp team
+Copyright (c) 2006-2018, assimp team
+
 
 All rights reserved.
 
@@ -46,53 +47,57 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 #define INCLUDED_AI_BLEND_MODIFIER_H
 
 #include "BlenderIntermediate.h"
-#include "TinyFormatter.h"
 
 namespace Assimp {
 namespace Blender {
 
 // -------------------------------------------------------------------------------------------
-/** Dummy base class for all blender modifiers. Modifiers are reused between imports, so
- *  they should be stateless and not try to cache model data. */
+/** 
+ *  Dummy base class for all blender modifiers. Modifiers are reused between imports, so
+ *  they should be stateless and not try to cache model data. 
+ */
 // -------------------------------------------------------------------------------------------
-class BlenderModifier
-{
+class BlenderModifier {
 public:
+    /**
+     *  The class destructor, virtual.
+     */
     virtual ~BlenderModifier() {
         // empty
     }
 
-public:
-
     // --------------------
-    /** Check if *this* modifier is active, given a ModifierData& block.*/
+    /** 
+     *  Check if *this* modifier is active, given a ModifierData& block.
+     */
     virtual bool IsActive( const ModifierData& /*modin*/) {
         return false;
     }
 
     // --------------------
-    /** Apply the modifier to a given output node. The original data used
+    /** 
+     *  Apply the modifier to a given output node. The original data used
      *  to construct the node is given as well. Not called unless IsActive()
-     *  was called and gave positive response. */
+     *  was called and gave positive response. 
+     */
     virtual void DoIt(aiNode& /*out*/,
         ConversionData& /*conv_data*/,
         const ElemBase& orig_modifier,
         const Scene& /*in*/,
         const Object& /*orig_object*/
     ) {
-        DefaultLogger::get()->warn((Formatter::format("This modifier is not supported, skipping: "),orig_modifier.dna_type));
+        ASSIMP_LOG_INFO_F("This modifier is not supported, skipping: ",orig_modifier.dna_type );
         return;
     }
 };
 
-
 // -------------------------------------------------------------------------------------------
-/** Manage all known modifiers and instance and apply them if necessary */
+/** 
+ *  Manage all known modifiers and instance and apply them if necessary 
+ */
 // -------------------------------------------------------------------------------------------
-class BlenderModifierShowcase
-{
+class BlenderModifierShowcase {
 public:
-
     // --------------------
     /** Apply all requested modifiers provided we support them. */
     void ApplyModifiers(aiNode& out,
@@ -102,25 +107,18 @@ public:
     );
 
 private:
-
     TempArray< std::vector,BlenderModifier > cached_modifiers;
 };
 
-
-
-
-
-// MODIFIERS
-
-
+// MODIFIERS /////////////////////////////////////////////////////////////////////////////////
 
 // -------------------------------------------------------------------------------------------
-/** Mirror modifier. Status: implemented. */
+/** 
+ *  Mirror modifier. Status: implemented. 
+ */
 // -------------------------------------------------------------------------------------------
-class BlenderModifier_Mirror : public BlenderModifier
-{
+class BlenderModifier_Mirror : public BlenderModifier {
 public:
-
     // --------------------
     virtual bool IsActive( const ModifierData& modin);
 
@@ -136,8 +134,7 @@ public:
 // -------------------------------------------------------------------------------------------
 /** Subdivision modifier. Status: dummy. */
 // -------------------------------------------------------------------------------------------
-class BlenderModifier_Subdivision : public BlenderModifier
-{
+class BlenderModifier_Subdivision : public BlenderModifier {
 public:
 
     // --------------------
@@ -152,6 +149,7 @@ public:
     ) ;
 };
 
+}
+}
 
-}}
 #endif // !INCLUDED_AI_BLEND_MODIFIER_H

+ 76 - 13
code/BlenderScene.cpp

@@ -47,6 +47,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 #include "BlenderScene.h"
 #include "BlenderSceneGen.h"
 #include "BlenderDNA.h"
+#include "BlenderCustomData.h"
 
 using namespace Assimp;
 using namespace Assimp::Blender;
@@ -59,7 +60,9 @@ template <> void Structure :: Convert<Object> (
 {
 
     ReadField<ErrorPolicy_Fail>(dest.id,"id",db);
-    ReadField<ErrorPolicy_Fail>((int&)dest.type,"type",db);
+    int temp = 0;
+    ReadField<ErrorPolicy_Fail>(temp,"type",db);
+    dest.type = static_cast<Assimp::Blender::Object::Type>(temp);
     ReadFieldArray2<ErrorPolicy_Warn>(dest.obmat,"obmat",db);
     ReadFieldArray2<ErrorPolicy_Warn>(dest.parentinv,"parentinv",db);
     ReadFieldArray<ErrorPolicy_Warn>(dest.parsubstr,"parsubstr",db);
@@ -100,14 +103,21 @@ template <> void Structure :: Convert<MTex> (
     ) const
 {
 
-    ReadField<ErrorPolicy_Igno>((short&)dest.mapto,"mapto",db);
-    ReadField<ErrorPolicy_Igno>((int&)dest.blendtype,"blendtype",db);
+    int temp_short = 0;
+    ReadField<ErrorPolicy_Igno>(temp_short,"mapto",db);
+    dest.mapto = static_cast<Assimp::Blender::MTex::MapType>(temp_short);
+    int temp = 0;
+    ReadField<ErrorPolicy_Igno>(temp,"blendtype",db);
+    dest.blendtype = static_cast<Assimp::Blender::MTex::BlendType>(temp);
     ReadFieldPtr<ErrorPolicy_Igno>(dest.object,"*object",db);
     ReadFieldPtr<ErrorPolicy_Igno>(dest.tex,"*tex",db);
     ReadFieldArray<ErrorPolicy_Igno>(dest.uvname,"uvname",db);
-    ReadField<ErrorPolicy_Igno>((int&)dest.projx,"projx",db);
-    ReadField<ErrorPolicy_Igno>((int&)dest.projy,"projy",db);
-    ReadField<ErrorPolicy_Igno>((int&)dest.projz,"projz",db);
+    ReadField<ErrorPolicy_Igno>(temp,"projx",db);
+    dest.projx = static_cast<Assimp::Blender::MTex::Projection>(temp);
+    ReadField<ErrorPolicy_Igno>(temp,"projy",db);
+    dest.projy = static_cast<Assimp::Blender::MTex::Projection>(temp);
+    ReadField<ErrorPolicy_Igno>(temp,"projz",db);
+    dest.projz = static_cast<Assimp::Blender::MTex::Projection>(temp);
     ReadField<ErrorPolicy_Igno>(dest.mapping,"mapping",db);
     ReadFieldArray<ErrorPolicy_Igno>(dest.ofs,"ofs",db);
     ReadFieldArray<ErrorPolicy_Igno>(dest.size,"size",db);
@@ -190,8 +200,10 @@ template <> void Structure :: Convert<Lamp> (
 {
 
     ReadField<ErrorPolicy_Fail>(dest.id,"id",db);
-    ReadField<ErrorPolicy_Fail>((int&)dest.type,"type",db);
-    ReadField<ErrorPolicy_Igno>(dest.flags,"flags",db);
+    int temp = 0;
+    ReadField<ErrorPolicy_Fail>(temp,"type",db);
+    dest.type = static_cast<Assimp::Blender::Lamp::Type>(temp);
+    ReadField<ErrorPolicy_Igno>(dest.flags,"flag",db);
     ReadField<ErrorPolicy_Igno>(dest.colormodel,"colormodel",db);
     ReadField<ErrorPolicy_Igno>(dest.totex,"totex",db);
     ReadField<ErrorPolicy_Warn>(dest.r,"r",db);
@@ -204,7 +216,8 @@ template <> void Structure :: Convert<Lamp> (
     ReadField<ErrorPolicy_Igno>(dest.spotblend,"spotblend",db);
     ReadField<ErrorPolicy_Igno>(dest.att1,"att1",db);
     ReadField<ErrorPolicy_Igno>(dest.att2,"att2",db);
-    ReadField<ErrorPolicy_Igno>((int&)dest.falloff_type,"falloff_type",db);
+    ReadField<ErrorPolicy_Igno>(temp,"falloff_type",db);
+    dest.falloff_type = static_cast<Assimp::Blender::Lamp::FalloffType>(temp);
     ReadField<ErrorPolicy_Igno>(dest.sun_brightness,"sun_brightness",db);
     ReadField<ErrorPolicy_Igno>(dest.area_size,"area_size",db);
     ReadField<ErrorPolicy_Igno>(dest.area_sizey,"area_sizey",db);
@@ -469,6 +482,12 @@ template <> void Structure :: Convert<Mesh> (
     ReadFieldPtr<ErrorPolicy_Igno>(dest.mcol,"*mcol",db);
     ReadFieldPtr<ErrorPolicy_Fail>(dest.mat,"**mat",db);
 
+    ReadField<ErrorPolicy_Igno>(dest.vdata, "vdata", db);
+    ReadField<ErrorPolicy_Igno>(dest.edata, "edata", db);
+    ReadField<ErrorPolicy_Igno>(dest.fdata, "fdata", db);
+    ReadField<ErrorPolicy_Igno>(dest.pdata, "pdata", db);
+    ReadField<ErrorPolicy_Warn>(dest.ldata, "ldata", db);
+
     db.reader->IncPtr(size);
 }
 
@@ -693,8 +712,12 @@ template <> void Structure :: Convert<Tex> (
     const FileDatabase& db
     ) const
 {
-    ReadField<ErrorPolicy_Igno>((short&)dest.imaflag,"imaflag",db);
-    ReadField<ErrorPolicy_Fail>((int&)dest.type,"type",db);
+    short temp_short = 0;
+    ReadField<ErrorPolicy_Igno>(temp_short,"imaflag",db);
+    dest.imaflag = static_cast<Assimp::Blender::Tex::ImageFlags>(temp_short);
+    int temp = 0;
+    ReadField<ErrorPolicy_Fail>(temp,"type",db);
+    dest.type = static_cast<Assimp::Blender::Tex::Type>(temp);
     ReadFieldPtr<ErrorPolicy_Warn>(dest.ima,"*ima",db);
 
     db.reader->IncPtr(size);
@@ -708,8 +731,11 @@ template <> void Structure :: Convert<Camera> (
 {
 
     ReadField<ErrorPolicy_Fail>(dest.id,"id",db);
-    ReadField<ErrorPolicy_Warn>((int&)dest.type,"type",db);
-    ReadField<ErrorPolicy_Warn>((int&)dest.flag,"flag",db);
+    int temp = 0;
+    ReadField<ErrorPolicy_Warn>(temp,"type",db);
+    dest.type = static_cast<Assimp::Blender::Camera::Type>(temp);
+    ReadField<ErrorPolicy_Warn>(temp,"flag",db);
+    dest.flag = static_cast<Assimp::Blender::Camera::Type>(temp);
     ReadField<ErrorPolicy_Warn>(dest.lens,"lens",db);
     ReadField<ErrorPolicy_Warn>(dest.sensor_x,"sensor_x",db);
     ReadField<ErrorPolicy_Igno>(dest.clipsta,"clipsta",db);
@@ -767,6 +793,41 @@ template <> void Structure :: Convert<Image> (
     db.reader->IncPtr(size);
 }
 
+//--------------------------------------------------------------------------------
+template <> void Structure::Convert<CustomData>(
+    CustomData& dest,
+    const FileDatabase& db
+    ) const
+{
+    ReadFieldArray<ErrorPolicy_Warn>(dest.typemap, "typemap", db);
+    ReadField<ErrorPolicy_Warn>(dest.totlayer, "totlayer", db);
+    ReadField<ErrorPolicy_Warn>(dest.maxlayer, "maxlayer", db);
+    ReadField<ErrorPolicy_Warn>(dest.totsize, "totsize", db);
+    ReadFieldPtrVector<ErrorPolicy_Warn>(dest.layers, "*layers", db);
+
+    db.reader->IncPtr(size);
+}
+
+//--------------------------------------------------------------------------------
+template <> void Structure::Convert<CustomDataLayer>(
+    CustomDataLayer& dest,
+    const FileDatabase& db
+    ) const
+{
+    ReadField<ErrorPolicy_Fail>(dest.type, "type", db);
+    ReadField<ErrorPolicy_Fail>(dest.offset, "offset", db);
+    ReadField<ErrorPolicy_Fail>(dest.flag, "flag", db);
+    ReadField<ErrorPolicy_Fail>(dest.active, "active", db);
+    ReadField<ErrorPolicy_Fail>(dest.active_rnd, "active_rnd", db);
+    ReadField<ErrorPolicy_Fail>(dest.active_clone, "active_clone", db);
+    ReadField<ErrorPolicy_Fail>(dest.active_mask, "active_mask", db);
+    ReadField<ErrorPolicy_Fail>(dest.uid, "uid", db);
+    ReadFieldArray<ErrorPolicy_Warn>(dest.name, "name", db);
+    ReadCustomDataPtr<ErrorPolicy_Fail>(dest.data, dest.type, "*data", db);
+
+    db.reader->IncPtr(size);
+}
+
 //--------------------------------------------------------------------------------
 void DNA::RegisterConverters() {
 
@@ -803,6 +864,8 @@ void DNA::RegisterConverters() {
     converters["Camera"] = DNA::FactoryPair( &Structure::Allocate<Camera>, &Structure::Convert<Camera> );
     converters["MirrorModifierData"] = DNA::FactoryPair( &Structure::Allocate<MirrorModifierData>, &Structure::Convert<MirrorModifierData> );
     converters["Image"] = DNA::FactoryPair( &Structure::Allocate<Image>, &Structure::Convert<Image> );
+    converters["CustomData"] = DNA::FactoryPair(&Structure::Allocate<CustomData>, &Structure::Convert<CustomData>);
+    converters["CustomDataLayer"] = DNA::FactoryPair(&Structure::Allocate<CustomDataLayer>, &Structure::Convert<CustomDataLayer>);
 }
 
 #endif // ASSIMP_BUILD_NO_BLEND_IMPORTER

+ 89 - 2
code/BlenderScene.h

@@ -2,7 +2,8 @@
 Open Asset Import Library (assimp)
 ----------------------------------------------------------------------
 
-Copyright (c) 2006-2017, assimp team
+Copyright (c) 2006-2018, assimp team
+
 
 All rights reserved.
 
@@ -156,10 +157,16 @@ struct World : ElemBase {
 // -------------------------------------------------------------------------------
 struct MVert : ElemBase {
     float co[3] FAIL;
-    float no[3] FAIL;
+    float no[3] FAIL;       // readed as short and divided through / 32767.f
     char flag;
     int mat_nr WARN;
     int bweight;
+
+    MVert() : ElemBase()
+        , flag(0)
+        , mat_nr(0)
+        , bweight(0)
+    {}
 };
 
 // -------------------------------------------------------------------------------
@@ -225,6 +232,14 @@ struct TFace : ElemBase {
 
 // -------------------------------------------------------------------------------
 struct MTFace : ElemBase {
+	MTFace()
+	: flag(0)
+	, mode(0)
+	, tile(0)
+	, unwrap(0)
+	{
+	}
+
     float uv[4][2] FAIL;
     char flag;
     short mode;
@@ -360,6 +375,72 @@ struct Material : ElemBase {
     std::shared_ptr<MTex> mtex[18];
 };
 
+/*
+CustomDataLayer 104
+
+    int type 0 4
+    int offset 4 4
+    int flag 8 4
+    int active 12 4
+    int active_rnd 16 4
+    int active_clone 20 4
+    int active_mask 24 4
+    int uid 28 4
+    char name 32 64
+    void *data 96 8
+*/
+struct CustomDataLayer : ElemBase {
+    int type;
+    int offset;
+    int flag;
+    int active;
+    int active_rnd;
+    int active_clone;
+    int active_mask;
+    int uid;
+    char name[64];
+    std::shared_ptr<ElemBase> data;     // must be converted to real type according type member
+
+    CustomDataLayer()
+        : ElemBase()
+        , type(0)
+        , offset(0)
+        , flag(0)
+        , active(0)
+        , active_rnd(0)
+        , active_clone(0)
+        , active_mask(0)
+        , uid(0)
+        , data(nullptr)
+    {
+        memset(name, 0, sizeof name);
+    }
+};
+
+/*
+CustomData 208
+
+    CustomDataLayer *layers 0 8
+    int typemap 8 168
+    int pad_i1 176 4
+    int totlayer 180 4
+    int maxlayer 184 4
+    int totsize 188 4
+    BLI_mempool *pool 192 8
+    CustomDataExternal *external 200 8
+*/
+struct CustomData : ElemBase {
+    vector<std::shared_ptr<struct CustomDataLayer> > layers;
+    int typemap[42];    // CD_NUMTYPES
+    int totlayer;
+    int maxlayer;
+    int totsize;
+    /*
+    std::shared_ptr<BLI_mempool> pool;
+    std::shared_ptr<CustomDataExternal> external;
+    */
+};
+
 // -------------------------------------------------------------------------------
 struct Mesh : ElemBase {
     ID id FAIL;
@@ -389,6 +470,12 @@ struct Mesh : ElemBase {
     vector<MCol> mcol;
 
     vector< std::shared_ptr<Material> > mat FAIL;
+
+    struct CustomData vdata;
+    struct CustomData edata;
+    struct CustomData fdata;
+    struct CustomData pdata;
+    struct CustomData ldata;
 };
 
 // -------------------------------------------------------------------------------

+ 11 - 0
code/BlenderSceneGen.h

@@ -248,6 +248,17 @@ template <> void Structure :: Convert<Image> (
     ) const
 ;
 
+template <> void Structure::Convert<CustomData>(
+    CustomData& dest,
+    const FileDatabase& db
+    ) const
+    ;
+
+template <> void Structure::Convert<CustomDataLayer>(
+    CustomDataLayer& dest,
+    const FileDatabase& db
+    ) const
+    ;
 
     }
 }

+ 12 - 3
code/BlenderTessellator.cpp

@@ -2,7 +2,8 @@
 Open Asset Import Library (assimp)
 ----------------------------------------------------------------------
 
-Copyright (c) 2006-2017, assimp team
+Copyright (c) 2006-2018, assimp team
+
 
 All rights reserved.
 
@@ -59,7 +60,11 @@ static const unsigned int BLEND_TESS_MAGIC = 0x83ed9ac3;
 
 namspace Assimp
 {
-    template< > const std::string LogFunctions< BlenderTessellatorGL >::log_prefix = "BLEND_TESS_GL: ";
+    template< > const char* LogFunctions< BlenderTessellatorGL >::Prefix()
+    {
+        static auto prefix = "BLEND_TESS_GL: ";
+        return prefix;
+    }
 }
 
 using namespace Assimp;
@@ -252,7 +257,11 @@ void BlenderTessellatorGL::TessellateError( GLenum errorCode, void* )
 
 namespace Assimp
 {
-    template< > const std::string LogFunctions< BlenderTessellatorP2T >::log_prefix = "BLEND_TESS_P2T: ";
+    template< > const char* LogFunctions< BlenderTessellatorP2T >::Prefix()
+    {
+        static auto prefix = "BLEND_TESS_P2T: ";
+        return prefix;
+    }
 }
 
 using namespace Assimp;

+ 4 - 3
code/BlenderTessellator.h

@@ -2,7 +2,8 @@
 Open Asset Import Library (assimp)
 ----------------------------------------------------------------------
 
-Copyright (c) 2006-2017, assimp team
+Copyright (c) 2006-2018, assimp team
+
 
 All rights reserved.
 
@@ -46,7 +47,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 #define INCLUDED_AI_BLEND_TESSELLATOR_H
 
 // Use these to toggle between GLU Tessellate or poly2tri
-// Note (acg) keep GLU Tesselate disabled by default - if it is turned on,
+// Note (acg) keep GLU Tessellate disabled by default - if it is turned on,
 // assimp needs to be linked against GLU, which is currently not yet
 // made configurable in CMake and potentially not wanted by most users
 // as it requires a Gl environment.
@@ -58,7 +59,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 #   define ASSIMP_BLEND_WITH_POLY_2_TRI 1
 #endif
 
-#include "LogAux.h"
+#include <assimp/LogAux.h>
 
 #if ASSIMP_BLEND_WITH_GLU_TESSELLATE
 

+ 7 - 7
code/C4DImporter.cpp

@@ -51,7 +51,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 #endif
 
 #include "C4DImporter.h"
-#include "TinyFormatter.h"
+#include <assimp/TinyFormatter.h>
 #include <memory>
 #include <assimp/IOSystem.hpp>
 #include <assimp/scene.h>
@@ -185,11 +185,11 @@ void C4DImporter::InternReadFile( const std::string& pFile,
         if(mesh->mMaterialIndex >= mat_count) {
             ++mat_count;
 
-            ScopeGuard<aiMaterial> def_material(new aiMaterial());
+            std::unique_ptr<aiMaterial> def_material(new aiMaterial());
             const aiString name(AI_DEFAULT_MATERIAL_NAME);
             def_material->AddProperty(&name, AI_MATKEY_NAME);
 
-            materials.push_back(def_material.dismiss());
+            materials.push_back(def_material.release());
             break;
         }
     }
@@ -393,7 +393,7 @@ void C4DImporter::RecurseHierarchy(BaseObject* object, aiNode* parent)
 // ------------------------------------------------------------------------------------------------
 aiMesh* C4DImporter::ReadMesh(BaseObject* object)
 {
-    assert(object != NULL && object->GetType() == Opolygon);
+    ai_assert(object != NULL && object->GetType() == Opolygon);
 
     // based on Melange sample code
     PolygonObject* const polyObject = dynamic_cast<PolygonObject*>(object);
@@ -412,7 +412,7 @@ aiMesh* C4DImporter::ReadMesh(BaseObject* object)
     const CPolygon* polys = polyObject->GetPolygonR();
     ai_assert(polys != NULL);
 
-    ScopeGuard<aiMesh> mesh(new aiMesh());
+    std::unique_ptr<aiMesh> mesh(new aiMesh());
     mesh->mNumFaces = static_cast<unsigned int>(polyCount);
     aiFace* face = mesh->mFaces = new aiFace[mesh->mNumFaces]();
 
@@ -616,7 +616,7 @@ aiMesh* C4DImporter::ReadMesh(BaseObject* object)
     }
 
     mesh->mMaterialIndex = ResolveMaterial(polyObject);
-    return mesh.dismiss();
+    return mesh.release();
 }
 
 
@@ -635,7 +635,7 @@ unsigned int C4DImporter::ResolveMaterial(PolygonObject* obj)
     TextureTag& ttag = dynamic_cast<TextureTag&>(*tag);
 
     BaseMaterial* const mat = ttag.GetMaterial();
-    assert(mat != NULL);
+    ai_assert(mat != NULL);
 
     const MaterialMap::const_iterator it = material_mapping.find(mat);
     if(it == material_mapping.end()) {

+ 3 - 3
code/C4DImporter.h

@@ -44,10 +44,10 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 #ifndef INCLUDED_AI_CINEMA_4D_LOADER_H
 #define INCLUDED_AI_CINEMA_4D_LOADER_H
 
-#include "BaseImporter.h"
-#include "LogAux.h"
+#include <assimp/BaseImporter.h>
+#include <assimp/LogAux.h>
 
-#include <set>
+#include <map>
 struct aiNode;
 struct aiMesh;
 struct aiMaterial;

+ 2 - 1
code/CInterfaceIOWrapper.cpp

@@ -3,7 +3,8 @@
 Open Asset Import Library (assimp)
 ---------------------------------------------------------------------------
 
-Copyright (c) 2006-2017, assimp team
+Copyright (c) 2006-2018, assimp team
+
 
 
 All rights reserved.

+ 2 - 1
code/CInterfaceIOWrapper.h

@@ -3,7 +3,8 @@
 Open Asset Import Library (assimp)
 ---------------------------------------------------------------------------
 
-Copyright (c) 2006-2017, assimp team
+Copyright (c) 2006-2018, assimp team
+
 
 
 All rights reserved.

+ 177 - 72
code/CMakeLists.txt

@@ -1,7 +1,8 @@
 # Open Asset Import Library (assimp)
 # ----------------------------------------------------------------------
 #
-# Copyright (c) 2006-2017, assimp team
+# Copyright (c) 2006-2018, assimp team
+
 
 # All rights reserved.
 #
@@ -61,6 +62,7 @@ SET( PUBLIC_HEADERS
   ${HEADER_PATH}/color4.inl
   ${CMAKE_CURRENT_BINARY_DIR}/../include/assimp/config.h
   ${HEADER_PATH}/defs.h
+  ${HEADER_PATH}/Defines.h
   ${HEADER_PATH}/cfileio.h
   ${HEADER_PATH}/light.h
   ${HEADER_PATH}/material.h
@@ -70,6 +72,7 @@ SET( PUBLIC_HEADERS
   ${HEADER_PATH}/matrix4x4.h
   ${HEADER_PATH}/matrix4x4.inl
   ${HEADER_PATH}/mesh.h
+  ${HEADER_PATH}/pbrmaterial.h
   ${HEADER_PATH}/postprocess.h
   ${HEADER_PATH}/quaternion.h
   ${HEADER_PATH}/quaternion.inl
@@ -97,6 +100,40 @@ SET( PUBLIC_HEADERS
   ${HEADER_PATH}/DefaultIOStream.h
   ${HEADER_PATH}/DefaultIOSystem.h
   ${HEADER_PATH}/SceneCombiner.h
+  ${HEADER_PATH}/fast_atof.h
+  ${HEADER_PATH}/qnan.h
+  ${HEADER_PATH}/BaseImporter.h
+  ${HEADER_PATH}/Hash.h
+  ${HEADER_PATH}/MemoryIOWrapper.h
+  ${HEADER_PATH}/ParsingUtils.h
+  ${HEADER_PATH}/StreamReader.h
+  ${HEADER_PATH}/StreamWriter.h
+  ${HEADER_PATH}/StringComparison.h
+  ${HEADER_PATH}/StringUtils.h
+  ${HEADER_PATH}/SGSpatialSort.h
+  ${HEADER_PATH}/GenericProperty.h
+  ${HEADER_PATH}/SpatialSort.h
+  ${HEADER_PATH}/SkeletonMeshBuilder.h
+  ${HEADER_PATH}/SmoothingGroups.h
+  ${HEADER_PATH}/SmoothingGroups.inl
+  ${HEADER_PATH}/StandardShapes.h
+  ${HEADER_PATH}/RemoveComments.h
+  ${HEADER_PATH}/Subdivision.h
+  ${HEADER_PATH}/Vertex.h
+  ${HEADER_PATH}/LineSplitter.h
+  ${HEADER_PATH}/TinyFormatter.h
+  ${HEADER_PATH}/Profiler.h
+  ${HEADER_PATH}/LogAux.h
+  ${HEADER_PATH}/Bitmap.h
+  ${HEADER_PATH}/XMLTools.h
+  ${HEADER_PATH}/IOStreamBuffer.h
+  ${HEADER_PATH}/CreateAnimMesh.h
+  ${HEADER_PATH}/irrXMLWrapper.h
+  ${HEADER_PATH}/BlobIOSystem.h
+  ${HEADER_PATH}/MathFunctions.h
+  ${HEADER_PATH}/Macros.h
+  ${HEADER_PATH}/Exceptional.h
+  ${HEADER_PATH}/ByteSwapper.h
 )
 
 SET( Core_SRCS
@@ -116,70 +153,52 @@ SET( Logging_SRCS
 SOURCE_GROUP(Logging FILES ${Logging_SRCS})
 
 SET( Common_SRCS
-  fast_atof.h
-  qnan.h
   BaseImporter.cpp
-  BaseImporter.h
   BaseProcess.cpp
   BaseProcess.h
   Importer.h
   ScenePrivate.h
   PostStepRegistry.cpp
   ImporterRegistry.cpp
-  ByteSwapper.h
   DefaultProgressHandler.h
   DefaultIOStream.cpp
   DefaultIOSystem.cpp
   CInterfaceIOWrapper.cpp
   CInterfaceIOWrapper.h
-  Hash.h
   Importer.cpp
   IFF.h
-  MemoryIOWrapper.h
-  ParsingUtils.h
-  StreamReader.h
-  StreamWriter.h
-  StringComparison.h
-  StringUtils.h
   SGSpatialSort.cpp
-  SGSpatialSort.h
   VertexTriangleAdjacency.cpp
   VertexTriangleAdjacency.h
-  GenericProperty.h
   SpatialSort.cpp
-  SpatialSort.h
   SceneCombiner.cpp
   ScenePreprocessor.cpp
   ScenePreprocessor.h
   SkeletonMeshBuilder.cpp
-  SkeletonMeshBuilder.h
   SplitByBoneCountProcess.cpp
   SplitByBoneCountProcess.h
-  SmoothingGroups.h
   StandardShapes.cpp
-  StandardShapes.h
   TargetAnimation.cpp
   TargetAnimation.h
   RemoveComments.cpp
-  RemoveComments.h
   Subdivision.cpp
-  Subdivision.h
   scene.cpp
-  Vertex.h
-  LineSplitter.h
-  TinyFormatter.h
-  Profiler.h
-  LogAux.h
   Bitmap.cpp
-  Bitmap.h
-  XMLTools.h
   Version.cpp
-  IOStreamBuffer.h
-  CreateAnimMesh.h
   CreateAnimMesh.cpp
+  simd.h
+  simd.cpp
 )
 SOURCE_GROUP(Common FILES ${Common_SRCS})
 
+SET( STEPParser_SRCS
+  Importer/STEPParser/STEPFileReader.h
+  Importer/STEPParser/STEPFileReader.cpp
+  Importer/STEPParser/STEPFileEncoding.cpp
+  Importer/STEPParser/STEPFileEncoding.h
+)
+SOURCE_GROUP(STEPParser FILES ${STEPParser_SRCS})
+
 IF ( ASSIMP_BUILD_NONFREE_C4D_IMPORTER )
   SET( C4D_SRCS
     C4DImporter.cpp
@@ -197,8 +216,15 @@ OPTION(ASSIMP_BUILD_ALL_IMPORTERS_BY_DEFAULT "default value of all ASSIMP_BUILD_
 # macro to add the CMake Option ADD_ASSIMP_IMPORTER_<name> which enables compile of loader
 # this way selective loaders can be compiled (reduces filesize + compile time)
 MACRO(ADD_ASSIMP_IMPORTER name)
-  OPTION(ASSIMP_BUILD_${name}_IMPORTER "build the ${name} importer" ${ASSIMP_BUILD_ALL_IMPORTERS_BY_DEFAULT})
-  IF(ASSIMP_BUILD_${name}_IMPORTER)
+  IF (ASSIMP_BUILD_ALL_IMPORTERS_BY_DEFAULT)
+    set(ASSIMP_IMPORTER_ENABLED TRUE)
+    IF (DEFINED ASSIMP_BUILD_${name}_IMPORTER AND NOT ASSIMP_BUILD_${name}_IMPORTER)
+      set(ASSIMP_IMPORTER_ENABLED FALSE)
+    ENDIF ()
+  ELSE ()
+    set(ASSIMP_IMPORTER_ENABLED ${ASSIMP_BUILD_${name}_IMPORTER})
+  ENDIF ()
+  IF (ASSIMP_IMPORTER_ENABLED)
     LIST(APPEND ASSIMP_LOADER_SRCS ${ARGN})
     SET(ASSIMP_IMPORTERS_ENABLED "${ASSIMP_IMPORTERS_ENABLED} ${name}")
     SET(${name}_SRCS ${ARGN})
@@ -451,33 +477,31 @@ ADD_ASSIMP_IMPORTER( BLEND
   BlenderBMesh.cpp
   BlenderTessellator.h
   BlenderTessellator.cpp
+  BlenderCustomData.h
+  BlenderCustomData.cpp
 )
 
 ADD_ASSIMP_IMPORTER( IFC
-  IFCLoader.cpp
-  IFCLoader.h
-  IFCReaderGen1.cpp
-  IFCReaderGen2.cpp
-  IFCReaderGen.h
-  IFCUtil.h
-  IFCUtil.cpp
-  IFCGeometry.cpp
-  IFCMaterial.cpp
-  IFCProfile.cpp
-  IFCCurve.cpp
-  IFCBoolean.cpp
-  IFCOpenings.cpp
-  STEPFile.h
-  STEPFileReader.h
-  STEPFileReader.cpp
-  STEPFileEncoding.cpp
-  STEPFileEncoding.h
+  Importer/IFC/IFCLoader.cpp
+  Importer/IFC/IFCLoader.h
+  Importer/IFC/IFCReaderGen1_2x3.cpp
+  Importer/IFC/IFCReaderGen2_2x3.cpp
+  Importer/IFC/IFCReaderGen_2x3.h
+  Importer/IFC/IFCUtil.h
+  Importer/IFC/IFCUtil.cpp
+  Importer/IFC/IFCGeometry.cpp
+  Importer/IFC/IFCMaterial.cpp
+  Importer/IFC/IFCProfile.cpp
+  Importer/IFC/IFCCurve.cpp
+  Importer/IFC/IFCBoolean.cpp
+  Importer/IFC/IFCOpenings.cpp
 )
+
 if (ASSIMP_BUILD_IFC_IMPORTER)
   if (MSVC)
-    set_source_files_properties(IFCReaderGen1.cpp IFCReaderGen2.cpp PROPERTIES COMPILE_FLAGS "/bigobj")
+    set_source_files_properties(Importer/IFC/IFCReaderGen1_2x3.cpp Importer/IFC/IFCReaderGen2_2x3.cpp PROPERTIES COMPILE_FLAGS "/bigobj")
   elseif(CMAKE_COMPILER_IS_MINGW)
-    set_source_files_properties(IFCReaderGen1.cpp IFCReaderGen2.cpp PROPERTIES COMPILE_FLAGS "-O2 -Wa,-mbig-obj")
+    set_source_files_properties(Importer/IFC/IFCReaderGen1_2x3.cpp Importer/IFC/IFCReaderGen2_2x3.cpp PROPERTIES COMPILE_FLAGS "-O2 -Wa,-mbig-obj")
   endif()
 endif (ASSIMP_BUILD_IFC_IMPORTER)
 
@@ -486,7 +510,6 @@ ADD_ASSIMP_IMPORTER( XGL
   XGLLoader.h
 )
 
-
 ADD_ASSIMP_IMPORTER( FBX
   FBXImporter.cpp
   FBXCompileConfig.h
@@ -513,6 +536,13 @@ ADD_ASSIMP_IMPORTER( FBX
   FBXDeformer.cpp
   FBXBinaryTokenizer.cpp
   FBXDocumentUtil.cpp
+  FBXExporter.h
+  FBXExporter.cpp
+  FBXExportNode.h
+  FBXExportNode.cpp
+  FBXExportProperty.h
+  FBXExportProperty.cpp
+  FBXCommon.h
 )
 
 SET( PostProcessing_SRCS
@@ -522,6 +552,8 @@ SET( PostProcessing_SRCS
   ComputeUVMappingProcess.h
   ConvertToLHProcess.cpp
   ConvertToLHProcess.h
+  EmbedTexturesProcess.cpp
+  EmbedTexturesProcess.h
   FindDegenerates.cpp
   FindDegenerates.h
   FindInstancesProcess.cpp
@@ -530,6 +562,8 @@ SET( PostProcessing_SRCS
   FindInvalidDataProcess.h
   FixNormalsStep.cpp
   FixNormalsStep.h
+  DropFaceNormalsProcess.cpp
+  DropFaceNormalsProcess.h
   GenFaceNormalsProcess.cpp
   GenFaceNormalsProcess.h
   GenVertexNormalsProcess.cpp
@@ -567,10 +601,12 @@ SET( PostProcessing_SRCS
   PolyTools.h
   MakeVerboseFormat.cpp
   MakeVerboseFormat.h
+  ScaleProcess.cpp
+  ScaleProcess.h
 )
 SOURCE_GROUP( PostProcessing FILES ${PostProcessing_SRCS})
 
-SET( IrrXML_SRCS irrXMLWrapper.h )
+SET( IrrXML_SRCS ${HEADER_PATH}/irrXMLWrapper.h )
 SOURCE_GROUP( IrrXML FILES ${IrrXML_SRCS})
 
 ADD_ASSIMP_IMPORTER( Q3D
@@ -630,7 +666,7 @@ ADD_ASSIMP_IMPORTER( X
   XFileExporter.cpp
 )
 
-ADD_ASSIMP_IMPORTER(X3D
+ADD_ASSIMP_IMPORTER( X3D
   X3DExporter.cpp
   X3DExporter.hpp
   X3DImporter.cpp
@@ -647,6 +683,9 @@ ADD_ASSIMP_IMPORTER(X3D
   X3DImporter_Rendering.cpp
   X3DImporter_Shape.cpp
   X3DImporter_Texturing.cpp
+  FIReader.hpp
+  FIReader.cpp
+  X3DVocabulary.cpp
 )
 
 ADD_ASSIMP_IMPORTER( GLTF
@@ -658,13 +697,24 @@ ADD_ASSIMP_IMPORTER( GLTF
   glTFImporter.h
   glTFExporter.h
   glTFExporter.cpp
+  glTF2Asset.h
+  glTF2Asset.inl
+  glTF2AssetWriter.h
+  glTF2AssetWriter.inl
+  glTF2Importer.cpp
+  glTF2Importer.h
+  glTF2Exporter.h
+  glTF2Exporter.cpp
 )
 
 ADD_ASSIMP_IMPORTER( 3MF
     D3MFImporter.h
     D3MFImporter.cpp
+    D3MFExporter.h
+    D3MFExporter.cpp
     D3MFOpcPackage.h
     D3MFOpcPackage.cpp
+    3MFXmlTags.h
 )
 
 ADD_ASSIMP_IMPORTER( MMD
@@ -677,16 +727,22 @@ ADD_ASSIMP_IMPORTER( MMD
   MMDVmdParser.h
 )
 
-SET( Step_SRCS
-  StepExporter.h
-  StepExporter.cpp
+ADD_ASSIMP_IMPORTER( STEP
+    STEPFile.h
+    Importer/StepFile/StepFileImporter.h
+    Importer/StepFile/StepFileImporter.cpp
+    Importer/StepFile/StepFileGen1.cpp
+    Importer/StepFile/StepFileGen2.cpp
+    Importer/StepFile/StepFileGen3.cpp
+    Importer/StepFile/StepReaderGen.h
+    StepExporter.h
+    StepExporter.cpp
 )
-SOURCE_GROUP( Step FILES ${Step_SRCS})
 
 SET( Exporter_SRCS
   Exporter.cpp
   AssimpCExport.cpp
-  BlobIOSystem.h
+  ${HEADER_PATH}/BlobIOSystem.h
 )
 SOURCE_GROUP( Exporter FILES ${Exporter_SRCS})
 
@@ -726,6 +782,14 @@ SET( unzip_SRCS
 )
 SOURCE_GROUP( unzip FILES ${unzip_SRCS})
 
+SET( ziplib_SRCS
+  ../contrib/zip/src/miniz.h
+  ../contrib/zip/src/zip.c
+  ../contrib/zip/src/zip.h
+)
+
+SOURCE_GROUP( ziplib FILES ${ziplib_SRCS} )
+
 SET ( openddl_parser_SRCS
   ../contrib/openddlparser/code/OpenDDLParser.cpp
   ../contrib/openddlparser/code/DDLNode.cpp
@@ -825,6 +889,7 @@ SET( assimp_src
   ${Exporter_SRCS}
   ${PostProcessing_SRCS}
   ${MaterialSystem_SRCS}
+  ${STEPParser_SRCS}
   ${Step_SRCS}
 
   # Model Support
@@ -837,6 +902,7 @@ SET( assimp_src
   ${Clipper_SRCS}
   ${openddl_parser_SRCS}
   ${open3dgc_SRCS}
+  ${ziplib_SRCS}
   # Necessary to show the headers in the project when using the VC++ generator:
 
   ${PUBLIC_HEADERS}
@@ -856,6 +922,13 @@ IF (ASSIMP_BUILD_NONFREE_C4D_IMPORTER)
 ENDIF (ASSIMP_BUILD_NONFREE_C4D_IMPORTER)
 
 ADD_LIBRARY( assimp ${assimp_src} )
+ADD_LIBRARY(assimp::assimp ALIAS assimp)
+
+TARGET_INCLUDE_DIRECTORIES ( assimp PUBLIC
+  $<BUILD_INTERFACE:${CMAKE_CURRENT_SOURCE_DIR}/../include>
+  $<BUILD_INTERFACE:${CMAKE_CURRENT_BINARY_DIR}/../include>
+  $<INSTALL_INTERFACE:${CMAKE_INSTALL_PREFIX}/include>
+)
 
 TARGET_LINK_LIBRARIES(assimp ${ZLIB_LIBRARIES} ${OPENDDL_PARSER_LIBRARIES} ${IRRXML_LIBRARY} )
 
@@ -900,8 +973,27 @@ SET_TARGET_PROPERTIES( assimp PROPERTIES
 )
 
 if (APPLE)
-  SET_TARGET_PROPERTIES( assimp PROPERTIES INSTALL_NAME_DIR "${CMAKE_INSTALL_PREFIX}/${ASSIMP_LIB_INSTALL_DIR}")
-endif()
+  SET_TARGET_PROPERTIES( assimp PROPERTIES
+    INSTALL_NAME_DIR "${CMAKE_INSTALL_PREFIX}/${ASSIMP_LIB_INSTALL_DIR}"
+  )
+
+  if (BUILD_FRAMEWORK)
+    SET_TARGET_PROPERTIES( assimp PROPERTIES
+      FRAMEWORK TRUE
+      FRAMEWORK_VERSION C
+      MACOSX_FRAMEWORK_IDENTIFIER net.sf.assimp
+      PUBLIC_HEADER "${PUBLIC_HEADERS}"
+    )
+
+    # PUBLIC_HEADER option does not support directory structure creation
+    # add ./Compiler/*.h to assimp.framework via copy command
+    ADD_CUSTOM_COMMAND(TARGET assimp POST_BUILD
+      COMMAND "${CMAKE_COMMAND}" -E copy_directory
+         "../${HEADER_PATH}/Compiler"
+         assimp.framework/Headers/Compiler
+      COMMENT "Copying public ./Compiler/ header files to framework bundle's Headers/Compiler/")
+  ENDIF(BUILD_FRAMEWORK)
+ENDIF(APPLE)
 
 # Build against external unzip, or add ../contrib/unzip so
 # assimp can #include "unzip.h"
@@ -921,25 +1013,38 @@ INSTALL( TARGETS assimp
   LIBRARY DESTINATION ${ASSIMP_LIB_INSTALL_DIR}
   ARCHIVE DESTINATION ${ASSIMP_LIB_INSTALL_DIR}
   RUNTIME DESTINATION ${ASSIMP_BIN_INSTALL_DIR}
+  FRAMEWORK DESTINATION ${ASSIMP_LIB_INSTALL_DIR}
   COMPONENT ${LIBASSIMP_COMPONENT})
 INSTALL( FILES ${PUBLIC_HEADERS} DESTINATION ${ASSIMP_INCLUDE_INSTALL_DIR}/assimp COMPONENT assimp-dev)
 INSTALL( FILES ${COMPILER_HEADERS} DESTINATION ${ASSIMP_INCLUDE_INSTALL_DIR}/assimp/Compiler COMPONENT assimp-dev)
+
 if (ASSIMP_ANDROID_JNIIOSYSTEM)
   INSTALL(FILES ${HEADER_PATH}/${ASSIMP_ANDROID_JNIIOSYSTEM_PATH}/AndroidJNIIOSystem.h
     DESTINATION ${ASSIMP_INCLUDE_INSTALL_DIR}
     COMPONENT assimp-dev)
-endif(ASSIMP_ANDROID_JNIIOSYSTEM)
+ENDIF(ASSIMP_ANDROID_JNIIOSYSTEM)
 
 if(MSVC AND ASSIMP_INSTALL_PDB)
-  install(FILES ${Assimp_BINARY_DIR}/code/Debug/assimp${LIBRARY_SUFFIX}${CMAKE_DEBUG_POSTFIX}.pdb
-    DESTINATION ${ASSIMP_LIB_INSTALL_DIR}
-    CONFIGURATIONS Debug
-  )
-  install(FILES ${Assimp_BINARY_DIR}/code/RelWithDebInfo/assimp${LIBRARY_SUFFIX}.pdb
-    DESTINATION ${ASSIMP_LIB_INSTALL_DIR}
-    CONFIGURATIONS RelWithDebInfo
-  )
-endif ()
+  IF(CMAKE_GENERATOR MATCHES "^Visual Studio")
+    install(FILES ${Assimp_BINARY_DIR}/code/Debug/assimp${LIBRARY_SUFFIX}${CMAKE_DEBUG_POSTFIX}.pdb
+      DESTINATION ${ASSIMP_LIB_INSTALL_DIR}
+      CONFIGURATIONS Debug
+    )
+    install(FILES ${Assimp_BINARY_DIR}/code/RelWithDebInfo/assimp${LIBRARY_SUFFIX}.pdb
+      DESTINATION ${ASSIMP_LIB_INSTALL_DIR}
+      CONFIGURATIONS RelWithDebInfo
+    )
+  ELSE()
+    install(FILES ${Assimp_BINARY_DIR}/code/assimp${LIBRARY_SUFFIX}${CMAKE_DEBUG_POSTFIX}.pdb
+      DESTINATION ${ASSIMP_LIB_INSTALL_DIR}
+      CONFIGURATIONS Debug
+    )
+    install(FILES ${Assimp_BINARY_DIR}/code/assimp${LIBRARY_SUFFIX}.pdb
+      DESTINATION ${ASSIMP_LIB_INSTALL_DIR}
+      CONFIGURATIONS RelWithDebInfo
+    )
+  ENDIF()
+ENDIF ()
 
 if (ASSIMP_COVERALLS)
     include(Coveralls)
@@ -951,4 +1056,4 @@ if (ASSIMP_COVERALLS)
         "${COVERAGE_SRCS}" # The source files.
         ON                 # If we should upload.
         "${PROJECT_SOURCE_DIR}/cmake-modules/") # (Optional) Alternate project cmake module path.
-endif()
+ENDIF()

+ 36 - 88
code/COBLoader.cpp

@@ -2,7 +2,8 @@
 Open Asset Import Library (assimp)
 ----------------------------------------------------------------------
 
-Copyright (c) 2006-2017, assimp team
+Copyright (c) 2006-2018, assimp team
+
 All rights reserved.
 
 Redistribution and use of this software in source and binary forms,
@@ -46,13 +47,12 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 #ifndef ASSIMP_BUILD_NO_COB_IMPORTER
 #include "COBLoader.h"
 #include "COBScene.h"
-
-#include "StreamReader.h"
-#include "ParsingUtils.h"
-#include "fast_atof.h"
-
-#include "LineSplitter.h"
-#include "TinyFormatter.h"
+#include "ConvertToLHProcess.h"
+#include <assimp/StreamReader.h>
+#include <assimp/ParsingUtils.h>
+#include <assimp/fast_atof.h>
+#include <assimp/LineSplitter.h>
+#include <assimp/TinyFormatter.h>
 #include <memory>
 #include <assimp/IOSystem.hpp>
 #include <assimp/DefaultLogger.hpp>
@@ -104,7 +104,7 @@ COBImporter::~COBImporter()
 bool COBImporter::CanRead( const std::string& pFile, IOSystem* pIOHandler, bool checkSig) const
 {
     const std::string& extension = GetExtension(pFile);
-    if (extension == "cob" || extension == "scn") {
+    if (extension == "cob" || extension == "scn" || extension == "COB" || extension == "SCN") {
         return true;
     }
 
@@ -137,9 +137,7 @@ void COBImporter::SetupProperties(const Importer* /*pImp*/)
 
 // ------------------------------------------------------------------------------------------------
 // Imports the given file into the given scene structure.
-void COBImporter::InternReadFile( const std::string& pFile,
-    aiScene* pScene, IOSystem* pIOHandler)
-{
+void COBImporter::InternReadFile( const std::string& pFile, aiScene* pScene, IOSystem* pIOHandler) {
     COB::Scene scene;
     std::unique_ptr<StreamReaderLE> stream(new StreamReaderLE( pIOHandler->Open(pFile,"rb")) );
 
@@ -150,7 +148,7 @@ void COBImporter::InternReadFile( const std::string& pFile,
         ThrowException("Could not found magic id: `Caligari`");
     }
 
-    DefaultLogger::get()->info("File format tag: "+std::string(head+9,6));
+    ASSIMP_LOG_INFO_F("File format tag: ",std::string(head+9,6));
     if (head[16]!='L') {
         ThrowException("File is big-endian, which is not supported");
     }
@@ -224,6 +222,9 @@ void COBImporter::InternReadFile( const std::string& pFile,
     }
 
     pScene->mRootNode = BuildNodes(*root.get(),scene,pScene);
+	//flip normals after import
+    FlipWindingOrderProcess flip;
+    flip.Execute( pScene );
 }
 
 // ------------------------------------------------------------------------------------------------
@@ -300,7 +301,7 @@ aiNode* COBImporter::BuildNodes(const Node& root,const Scene& scin,aiScene* fill
                     }
                     std::unique_ptr<const Material> defmat;
                     if(!min) {
-                        DefaultLogger::get()->debug(format()<<"Could not resolve material index "
+                        ASSIMP_LOG_DEBUG(format()<<"Could not resolve material index "
                             <<reflist.first<<" - creating default material for this slot");
 
                         defmat.reset(min=new Material());
@@ -472,7 +473,7 @@ void COBImporter::UnsupportedChunk_Ascii(LineSplitter& splitter, const ChunkInfo
 
     // we can recover if the chunk size was specified.
     if(nfo.size != static_cast<unsigned int>(-1)) {
-        DefaultLogger::get()->error(error);
+        ASSIMP_LOG_ERROR(error);
 
         // (HACK) - our current position in the stream is the beginning of the
         // head line of the next chunk. That's fine, but the caller is going
@@ -484,46 +485,6 @@ void COBImporter::UnsupportedChunk_Ascii(LineSplitter& splitter, const ChunkInfo
     else ThrowException(error);
 }
 
-// ------------------------------------------------------------------------------------------------
-void COBImporter::LogWarn_Ascii(const LineSplitter& splitter, const format& message)    {
-    LogWarn_Ascii(message << " [at line "<< splitter.get_index()<<"]");
-}
-
-// ------------------------------------------------------------------------------------------------
-void COBImporter::LogError_Ascii(const LineSplitter& splitter, const format& message)   {
-    LogError_Ascii(message << " [at line "<< splitter.get_index()<<"]");
-}
-
-// ------------------------------------------------------------------------------------------------
-void COBImporter::LogInfo_Ascii(const LineSplitter& splitter, const format& message)    {
-    LogInfo_Ascii(message << " [at line "<< splitter.get_index()<<"]");
-}
-
-// ------------------------------------------------------------------------------------------------
-void COBImporter::LogDebug_Ascii(const LineSplitter& splitter, const format& message)   {
-    LogDebug_Ascii(message << " [at line "<< splitter.get_index()<<"]");
-}
-
-// ------------------------------------------------------------------------------------------------
-void COBImporter::LogWarn_Ascii(const Formatter::format& message)   {
-    DefaultLogger::get()->warn(std::string("COB: ")+=message);
-}
-
-// ------------------------------------------------------------------------------------------------
-void COBImporter::LogError_Ascii(const Formatter::format& message)  {
-    DefaultLogger::get()->error(std::string("COB: ")+=message);
-}
-
-// ------------------------------------------------------------------------------------------------
-void COBImporter::LogInfo_Ascii(const Formatter::format& message)   {
-    DefaultLogger::get()->info(std::string("COB: ")+=message);
-}
-
-// ------------------------------------------------------------------------------------------------
-void COBImporter::LogDebug_Ascii(const Formatter::format& message)  {
-    DefaultLogger::get()->debug(std::string("COB: ")+=message);
-}
-
 // ------------------------------------------------------------------------------------------------
 void COBImporter::ReadBasicNodeInfo_Ascii(Node& msh, LineSplitter& splitter, const ChunkInfo& /*nfo*/)
 {
@@ -573,8 +534,7 @@ void COBImporter::ReadMat1_Ascii(Scene& out, LineSplitter& splitter, const Chunk
 
     ++splitter;
     if (!splitter.match_start("mat# ")) {
-        LogWarn_Ascii(splitter,format()<<
-            "Expected `mat#` line in `Mat1` chunk "<<nfo.id);
+        ASSIMP_LOG_WARN_F( "Expected `mat#` line in `Mat1` chunk ", nfo.id );
         return;
     }
 
@@ -586,8 +546,7 @@ void COBImporter::ReadMat1_Ascii(Scene& out, LineSplitter& splitter, const Chunk
     ++splitter;
 
     if (!splitter.match_start("shader: ")) {
-        LogWarn_Ascii(splitter,format()<<
-            "Expected `mat#` line in `Mat1` chunk "<<nfo.id);
+        ASSIMP_LOG_WARN_F( "Expected `mat#` line in `Mat1` chunk ", nfo.id);
         return;
     }
     std::string shader = std::string(splitter[1]);
@@ -600,14 +559,12 @@ void COBImporter::ReadMat1_Ascii(Scene& out, LineSplitter& splitter, const Chunk
         mat.shader = Material::PHONG;
     }
     else if (shader != "flat") {
-        LogWarn_Ascii(splitter,format()<<
-            "Unknown value for `shader` in `Mat1` chunk "<<nfo.id);
+        ASSIMP_LOG_WARN_F( "Unknown value for `shader` in `Mat1` chunk ", nfo.id );
     }
 
     ++splitter;
     if (!splitter.match_start("rgb ")) {
-        LogWarn_Ascii(splitter,format()<<
-            "Expected `rgb` line in `Mat1` chunk "<<nfo.id);
+        ASSIMP_LOG_WARN_F( "Expected `rgb` line in `Mat1` chunk ", nfo.id);
     }
 
     const char* rgb = splitter[1];
@@ -615,8 +572,7 @@ void COBImporter::ReadMat1_Ascii(Scene& out, LineSplitter& splitter, const Chunk
 
     ++splitter;
     if (!splitter.match_start("alpha ")) {
-        LogWarn_Ascii(splitter,format()<<
-            "Expected `alpha` line in `Mat1` chunk "<<nfo.id);
+        ASSIMP_LOG_WARN_F( "Expected `alpha` line in `Mat1` chunk ", nfo.id);
     }
 
     const char* tokens[10];
@@ -637,8 +593,7 @@ void COBImporter::ReadUnit_Ascii(Scene& out, LineSplitter& splitter, const Chunk
     }
     ++splitter;
     if (!splitter.match_start("Units ")) {
-        LogWarn_Ascii(splitter,format()<<
-            "Expected `Units` line in `Unit` chunk "<<nfo.id);
+        ASSIMP_LOG_WARN_F( "Expected `Units` line in `Unit` chunk ", nfo.id);
         return;
     }
 
@@ -649,13 +604,12 @@ void COBImporter::ReadUnit_Ascii(Scene& out, LineSplitter& splitter, const Chunk
             const unsigned int t=strtoul10(splitter[1]);
 
             nd->unit_scale = t>=sizeof(units)/sizeof(units[0])?(
-                LogWarn_Ascii(splitter,format()<<t<<" is not a valid value for `Units` attribute in `Unit chunk` "<<nfo.id)
+                ASSIMP_LOG_WARN_F(t, " is not a valid value for `Units` attribute in `Unit chunk` ", nfo.id)
                 ,1.f):units[t];
             return;
         }
     }
-    LogWarn_Ascii(splitter,format()<<"`Unit` chunk "<<nfo.id<<" is a child of "
-        <<nfo.parent_id<<" which does not exist");
+    ASSIMP_LOG_WARN_F( "`Unit` chunk ", nfo.id, " is a child of ", nfo.parent_id, " which does not exist");
 }
 
 // ------------------------------------------------------------------------------------------------
@@ -689,15 +643,13 @@ void COBImporter::ReadLght_Ascii(Scene& out, LineSplitter& splitter, const Chunk
         msh.ltype = Light::SPOT;
     }
     else {
-        LogWarn_Ascii(splitter,format()<<
-            "Unknown kind of light source in `Lght` chunk "<<nfo.id<<" : "<<*splitter);
+        ASSIMP_LOG_WARN_F( "Unknown kind of light source in `Lght` chunk ", nfo.id, " : ", *splitter );
         msh.ltype = Light::SPOT;
     }
 
     ++splitter;
     if (!splitter.match_start("color ")) {
-        LogWarn_Ascii(splitter,format()<<
-            "Expected `color` line in `Lght` chunk "<<nfo.id);
+        ASSIMP_LOG_WARN_F( "Expected `color` line in `Lght` chunk ", nfo.id );
     }
 
     const char* rgb = splitter[1];
@@ -705,16 +657,14 @@ void COBImporter::ReadLght_Ascii(Scene& out, LineSplitter& splitter, const Chunk
 
     SkipSpaces(&rgb);
     if (strncmp(rgb,"cone angle",10)) {
-        LogWarn_Ascii(splitter,format()<<
-            "Expected `cone angle` entity in `color` line in `Lght` chunk "<<nfo.id);
+        ASSIMP_LOG_WARN_F( "Expected `cone angle` entity in `color` line in `Lght` chunk ", nfo.id );
     }
     SkipSpaces(rgb+10,&rgb);
     msh.angle = fast_atof(&rgb);
 
     SkipSpaces(&rgb);
     if (strncmp(rgb,"inner angle",11)) {
-        LogWarn_Ascii(splitter,format()<<
-            "Expected `inner angle` entity in `color` line in `Lght` chunk "<<nfo.id);
+        ASSIMP_LOG_WARN_F( "Expected `inner angle` entity in `color` line in `Lght` chunk ", nfo.id);
     }
     SkipSpaces(rgb+11,&rgb);
     msh.inner_angle = fast_atof(&rgb);
@@ -825,7 +775,7 @@ void COBImporter::ReadPolH_Ascii(Scene& out, LineSplitter& splitter, const Chunk
 
             for(unsigned int cur = 0; cur < cnt && ++splitter ;++cur) {
                 if (splitter.match_start("Hole")) {
-                    LogWarn_Ascii(splitter,"Skipping unsupported `Hole` line");
+                    ASSIMP_LOG_WARN( "Skipping unsupported `Hole` line" );
                     continue;
                 }
 
@@ -885,7 +835,7 @@ void COBImporter::ReadBitM_Ascii(Scene& /*out*/, LineSplitter& splitter, const C
 
     const unsigned int head = strtoul10((++splitter)[1]);
     if (head != sizeof(Bitmap::BitmapHeader)) {
-        LogWarn_Ascii(splitter,"Unexpected ThumbNailHdrSize, skipping this chunk");
+        ASSIMP_LOG_WARN("Unexpected ThumbNailHdrSize, skipping this chunk");
         return;
     }
 
@@ -932,7 +882,7 @@ void COBImporter::UnsupportedChunk_Binary( StreamReaderLE& reader, const ChunkIn
 
     // we can recover if the chunk size was specified.
     if(nfo.size != static_cast<unsigned int>(-1)) {
-        DefaultLogger::get()->error(error);
+        ASSIMP_LOG_ERROR(error);
         reader.IncPtr(nfo.size);
     }
     else ThrowException(error);
@@ -1139,7 +1089,7 @@ void COBImporter::ReadMat1_Binary(COB::Scene& out, StreamReaderLE& reader, const
             mat.type = Material::METAL;
             break;
         default:
-            LogError_Ascii(format("Unrecognized shader type in `Mat1` chunk with id ")<<nfo.id);
+            ASSIMP_LOG_ERROR_F( "Unrecognized shader type in `Mat1` chunk with id ", nfo.id );
             mat.type = Material::FLAT;
     }
 
@@ -1154,7 +1104,7 @@ void COBImporter::ReadMat1_Binary(COB::Scene& out, StreamReaderLE& reader, const
             mat.autofacet = Material::SMOOTH;
             break;
         default:
-            LogError_Ascii(format("Unrecognized faceting mode in `Mat1` chunk with id ")<<nfo.id);
+            ASSIMP_LOG_ERROR_F( "Unrecognized faceting mode in `Mat1` chunk with id ", nfo.id );
             mat.autofacet = Material::FACETED;
     }
     mat.autofacet_angle = static_cast<float>(reader.GetI1());
@@ -1286,15 +1236,13 @@ void COBImporter::ReadUnit_Binary(COB::Scene& out, StreamReaderLE& reader, const
         if (nd->id == nfo.parent_id) {
             const unsigned int t=reader.GetI2();
             nd->unit_scale = t>=sizeof(units)/sizeof(units[0])?(
-                LogWarn_Ascii(format()<<t<<" is not a valid value for `Units` attribute in `Unit chunk` "<<nfo.id)
+                ASSIMP_LOG_WARN_F(t," is not a valid value for `Units` attribute in `Unit chunk` ", nfo.id)
                 ,1.f):units[t];
 
             return;
         }
     }
-    LogWarn_Ascii(format()<<"`Unit` chunk "<<nfo.id<<" is a child of "
-        <<nfo.parent_id<<" which does not exist");
+    ASSIMP_LOG_WARN_F( "`Unit` chunk ", nfo.id, " is a child of ", nfo.parent_id, " which does not exist");
 }
 
-
-#endif
+#endif // ASSIMP_BUILD_NO_COB_IMPORTER

+ 5 - 24
code/COBLoader.h

@@ -2,7 +2,8 @@
 Open Asset Import Library (assimp)
 ----------------------------------------------------------------------
 
-Copyright (c) 2006-2017, assimp team
+Copyright (c) 2006-2018, assimp team
+
 
 All rights reserved.
 
@@ -45,8 +46,8 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 #ifndef INCLUDED_AI_COB_LOADER_H
 #define INCLUDED_AI_COB_LOADER_H
 
-#include "BaseImporter.h"
-#include "StreamReader.h"
+#include <assimp/BaseImporter.h>
+#include <assimp/StreamReader.h>
 
 struct aiNode;
 
@@ -76,10 +77,7 @@ class COBImporter : public BaseImporter
 public:
     COBImporter();
     ~COBImporter();
-
-
-public:
-
+    
     // --------------------
     bool CanRead( const std::string& pFile, IOSystem* pIOHandler,
         bool checkSig) const;
@@ -114,15 +112,11 @@ private:
      *  @param stream Stream to read from.  */
     void ReadBinaryFile(COB::Scene& out, StreamReaderLE* stream);
 
-
-private:
-
     // Conversion to Assimp output format
 
     aiNode* BuildNodes(const COB::Node& root,const COB::Scene& scin,aiScene* fill);
 
 private:
-
     // ASCII file support
 
     void UnsupportedChunk_Ascii(LineSplitter& splitter, const COB::ChunkInfo& nfo, const char* name);
@@ -141,19 +135,6 @@ private:
     void ReadChan_Ascii(COB::Scene& out, LineSplitter& splitter, const COB::ChunkInfo& nfo);
 
 
-    // ASCII file logging stuff to add proper line numbers to messages
-
-    static void LogWarn_Ascii (const LineSplitter& splitter, const Formatter::format& message);
-    static void LogError_Ascii(const LineSplitter& splitter, const Formatter::format& message);
-    static void LogInfo_Ascii (const LineSplitter& splitter, const Formatter::format& message);
-    static void LogDebug_Ascii(const LineSplitter& splitter, const Formatter::format& message);
-
-    static void LogWarn_Ascii  (const Formatter::format& message);
-    static void LogError_Ascii (const Formatter::format& message);
-    static void LogInfo_Ascii  (const Formatter::format& message);
-    static void LogDebug_Ascii (const Formatter::format& message);
-
-
     // Binary file support
 
     void UnsupportedChunk_Binary(StreamReaderLE& reader, const COB::ChunkInfo& nfo, const char* name);

+ 3 - 2
code/COBScene.h

@@ -2,7 +2,8 @@
 Open Asset Import Library (assimp)
 ----------------------------------------------------------------------
 
-Copyright (c) 2006-2017, assimp team
+Copyright (c) 2006-2018, assimp team
+
 
 All rights reserved.
 
@@ -49,7 +50,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 #include <deque>
 #include <map>
 
-#include "BaseImporter.h"
+#include <assimp/BaseImporter.h>
 #include <assimp/material.h>
 
 namespace Assimp {

+ 8 - 7
code/CSMLoader.cpp

@@ -3,7 +3,8 @@
 Open Asset Import Library (assimp)
 ---------------------------------------------------------------------------
 
-Copyright (c) 2006-2017, assimp team
+Copyright (c) 2006-2018, assimp team
+
 
 
 All rights reserved.
@@ -49,9 +50,9 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 #ifndef ASSIMP_BUILD_NO_CSM_IMPORTER
 
 #include "CSMLoader.h"
-#include "SkeletonMeshBuilder.h"
-#include "ParsingUtils.h"
-#include "fast_atof.h"
+#include <assimp/SkeletonMeshBuilder.h>
+#include <assimp/ParsingUtils.h>
+#include <assimp/fast_atof.h>
 #include <assimp/Importer.hpp>
 #include <memory>
 #include <assimp/IOSystem.hpp>
@@ -135,7 +136,7 @@ void CSMImporter::InternReadFile( const std::string& pFile,
     TextFileToBuffer(file.get(),mBuffer2);
     const char* buffer = &mBuffer2[0];
 
-    aiAnimation* anim = new aiAnimation();
+    std::unique_ptr<aiAnimation> anim(new aiAnimation());
     int first = 0, last = 0x00ffffff;
 
     // now process the file and look out for '$' sections
@@ -232,7 +233,7 @@ void CSMImporter::InternReadFile( const std::string& pFile,
 
                         if (TokenMatchI(buffer, "DROPOUT", 7))  {
                             // seems this is invalid marker data; at least the doc says it's possible
-                            DefaultLogger::get()->warn("CSM: Encountered invalid marker data (DROPOUT)");
+                            ASSIMP_LOG_WARN("CSM: Encountered invalid marker data (DROPOUT)");
                         }
                         else    {
                             aiVectorKey* sub = s->mPositionKeys + s->mNumPositionKeys;
@@ -293,8 +294,8 @@ void CSMImporter::InternReadFile( const std::string& pFile,
 
     // Store the one and only animation in the scene
     pScene->mAnimations    = new aiAnimation*[pScene->mNumAnimations=1];
-    pScene->mAnimations[0] = anim;
     anim->mName.Set("$CSM_MasterAnim");
+    pScene->mAnimations[0] = anim.release();
 
     // mark the scene as incomplete and run SkeletonMeshBuilder on it
     pScene->mFlags |= AI_SCENE_FLAGS_INCOMPLETE;

+ 3 - 2
code/CSMLoader.h

@@ -2,7 +2,8 @@
 Open Asset Import Library (assimp)
 ----------------------------------------------------------------------
 
-Copyright (c) 2006-2017, assimp team
+Copyright (c) 2006-2018, assimp team
+
 
 All rights reserved.
 
@@ -45,7 +46,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 #ifndef INCLUDED_AI_CSM_LOADER_H
 #define INCLUDED_AI_CSM_LOADER_H
 
-#include "BaseImporter.h"
+#include <assimp/BaseImporter.h>
 
 namespace Assimp    {
 

+ 11 - 10
code/CalcTangentsProcess.cpp

@@ -3,7 +3,8 @@
 Open Asset Import Library (assimp)
 ---------------------------------------------------------------------------
 
-Copyright (c) 2006-2017, assimp team
+Copyright (c) 2006-2018, assimp team
+
 
 
 All rights reserved.
@@ -47,8 +48,8 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 // internal headers
 #include "CalcTangentsProcess.h"
 #include "ProcessHelper.h"
-#include "TinyFormatter.h"
-#include "qnan.h"
+#include <assimp/TinyFormatter.h>
+#include <assimp/qnan.h>
 
 using namespace Assimp;
 
@@ -94,7 +95,7 @@ void CalcTangentsProcess::Execute( aiScene* pScene)
 {
     ai_assert( NULL != pScene );
 
-    DefaultLogger::get()->debug("CalcTangentsProcess begin");
+    ASSIMP_LOG_DEBUG("CalcTangentsProcess begin");
 
     bool bHas = false;
     for ( unsigned int a = 0; a < pScene->mNumMeshes; a++ ) {
@@ -102,9 +103,9 @@ void CalcTangentsProcess::Execute( aiScene* pScene)
     }
 
     if ( bHas ) {
-        DefaultLogger::get()->info("CalcTangentsProcess finished. Tangents have been calculated");
+        ASSIMP_LOG_INFO("CalcTangentsProcess finished. Tangents have been calculated");
     } else {
-        DefaultLogger::get()->debug("CalcTangentsProcess finished");
+        ASSIMP_LOG_DEBUG("CalcTangentsProcess finished");
     }
 }
 
@@ -125,19 +126,19 @@ bool CalcTangentsProcess::ProcessMesh( aiMesh* pMesh, unsigned int meshIndex)
     // are undefined.
     if (!(pMesh->mPrimitiveTypes & (aiPrimitiveType_TRIANGLE | aiPrimitiveType_POLYGON)))
     {
-        DefaultLogger::get()->info("Tangents are undefined for line and point meshes");
+        ASSIMP_LOG_INFO("Tangents are undefined for line and point meshes");
         return false;
     }
 
     // what we can check, though, is if the mesh has normals and texture coordinates. That's a requirement
     if( pMesh->mNormals == NULL)
     {
-        DefaultLogger::get()->error("Failed to compute tangents; need normals");
+        ASSIMP_LOG_ERROR("Failed to compute tangents; need normals");
         return false;
     }
     if( configSourceUV >= AI_MAX_NUMBER_OF_TEXTURECOORDS || !pMesh->mTextureCoords[configSourceUV] )
     {
-        DefaultLogger::get()->error((Formatter::format("Failed to compute tangents; need UV data in channel"),configSourceUV));
+        ASSIMP_LOG_ERROR((Formatter::format("Failed to compute tangents; need UV data in channel"),configSourceUV));
         return false;
     }
 
@@ -189,7 +190,7 @@ bool CalcTangentsProcess::ProcessMesh( aiMesh* pMesh, unsigned int meshIndex)
         float tx = meshTex[p2].x - meshTex[p0].x, ty = meshTex[p2].y - meshTex[p0].y;
         float dirCorrection = (tx * sy - ty * sx) < 0.0f ? -1.0f : 1.0f;
         // when t1, t2, t3 in same position in UV space, just use default UV direction.
-        if ( 0 == sx && 0 ==sy && 0 == tx && 0 == ty ) {
+        if (  sx * ty == sy * tx ) {
             sx = 0.0; sy = 1.0;
             tx = 1.0; ty = 0.0;
         }

+ 2 - 1
code/CalcTangentsProcess.h

@@ -2,7 +2,8 @@
 Open Asset Import Library (assimp)
 ----------------------------------------------------------------------
 
-Copyright (c) 2006-2017, assimp team
+Copyright (c) 2006-2018, assimp team
+
 
 All rights reserved.
 

+ 294 - 21
code/ColladaExporter.cpp

@@ -2,7 +2,8 @@
 Open Asset Import Library (assimp)
 ----------------------------------------------------------------------
 
-Copyright (c) 2006-2017, assimp team
+Copyright (c) 2006-2018, assimp team
+
 
 All rights reserved.
 
@@ -43,17 +44,17 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 #ifndef ASSIMP_BUILD_NO_COLLADA_EXPORTER
 
 #include "ColladaExporter.h"
-#include "Bitmap.h"
-#include "fast_atof.h"
+#include <assimp/Bitmap.h>
+#include <assimp/fast_atof.h>
 #include <assimp/SceneCombiner.h>
-#include "StringUtils.h"
-#include "XMLTools.h"
+#include <assimp/StringUtils.h>
+#include <assimp/XMLTools.h>
 #include <assimp/DefaultIOSystem.h>
 #include <assimp/IOSystem.hpp>
 #include <assimp/Exporter.hpp>
 #include <assimp/scene.h>
 
-#include "Exceptional.h"
+#include <assimp/Exceptional.h>
 
 #include <memory>
 #include <ctime>
@@ -68,13 +69,17 @@ namespace Assimp
 
 // ------------------------------------------------------------------------------------------------
 // Worker function for exporting a scene to Collada. Prototyped and registered in Exporter.cpp
-void ExportSceneCollada(const char* pFile, IOSystem* pIOSystem, const aiScene* pScene, const ExportProperties* pProperties)
+void ExportSceneCollada(const char* pFile, IOSystem* pIOSystem, const aiScene* pScene, const ExportProperties* /*pProperties*/)
 {
     std::string path = DefaultIOSystem::absolutePath(std::string(pFile));
     std::string file = DefaultIOSystem::completeBaseName(std::string(pFile));
 
     // invoke the exporter
     ColladaExporter iDoTheExportThing( pScene, pIOSystem, path, file);
+    
+    if (iDoTheExportThing.mOutput.fail()) {
+        throw DeadlyExportError("output data creation failed. Most likely the file became too large: " + std::string(pFile));
+    }
 
     // we're still here - export successfully completed. Write result to the given IOSYstem
     std::unique_ptr<IOStream> outfile (pIOSystem->Open(pFile,"wt"));
@@ -104,7 +109,7 @@ ColladaExporter::ColladaExporter( const aiScene* pScene, IOSystem* pIOSystem, co
     // set up strings
     endstr = "\n";
 
-    // start writing
+    // start writing the file
     WriteFile();
 }
 
@@ -137,6 +142,9 @@ void ColladaExporter::WriteFile()
     WriteControllerLibrary();
 
     WriteSceneLibrary();
+	
+	// customized, Writes the animation library
+	WriteAnimationsLibrary();
 
     // useless Collada fu at the end, just in case we haven't had enough indirections, yet.
     mOutput << startstr << "<scene>" << endstr;
@@ -552,7 +560,7 @@ void ColladaExporter::WriteImageEntry( const Surface& pSurface, const std::strin
     std::stringstream imageUrlEncoded;
     for( std::string::const_iterator it = pSurface.texture.begin(); it != pSurface.texture.end(); ++it )
     {
-      if( isalnum_C( (unsigned char) *it) || *it == ':' || *it == '_' || *it == '.' || *it == '/' || *it == '\\' )
+      if( isalnum_C( (unsigned char) *it) || *it == ':' || *it == '_' || *it == '-' || *it == '.' || *it == '/' || *it == '\\' )
         imageUrlEncoded << *it;
       else
         imageUrlEncoded << '%' << std::hex << size_t( (unsigned char) *it) << std::dec;
@@ -866,8 +874,8 @@ void ColladaExporter::WriteController( size_t pIndex)
 
     std::vector<ai_real> bind_poses;
     bind_poses.reserve(mesh->mNumBones * 16);
-    for( size_t i = 0; i < mesh->mNumBones; ++i)
-        for( size_t j = 0; j < 4; ++j)
+    for(unsigned int i = 0; i < mesh->mNumBones; ++i)
+        for( unsigned int j = 0; j < 4; ++j)
             bind_poses.insert(bind_poses.end(), mesh->mBones[i]->mOffsetMatrix[j], mesh->mBones[i]->mOffsetMatrix[j] + 4);
 
     WriteFloatArray( idstr + "-skin-bind_poses", FloatType_Mat4x4, (const ai_real*) bind_poses.data(), bind_poses.size() / 16);
@@ -924,11 +932,11 @@ void ColladaExporter::WriteController( size_t pIndex)
 
     ai_uint weight_index = 0;
     std::vector<ai_int> joint_weight_indices(2 * joint_weight_indices_length, (ai_int)-1);
-    for( size_t i = 0; i < mesh->mNumBones; ++i)
-        for( size_t j = 0; j < mesh->mBones[i]->mNumWeights; ++j)
+    for( unsigned int i = 0; i < mesh->mNumBones; ++i)
+        for( unsigned j = 0; j < mesh->mBones[i]->mNumWeights; ++j)
         {
             unsigned int vId = mesh->mBones[i]->mWeights[j].mVertexId;
-            for( size_t k = 0; k < num_influences[vId]; ++k)
+            for( ai_uint k = 0; k < num_influences[vId]; ++k)
             {
                 if (joint_weight_indices[2 * (accum_influences[vId] + k)] == -1)
                 {
@@ -1125,6 +1133,7 @@ void ColladaExporter::WriteFloatArray( const std::string& pIdString, FloatDataTy
         case FloatType_Color: floatsPerElement = 3; break;
         case FloatType_Mat4x4: floatsPerElement = 16; break;
         case FloatType_Weight: floatsPerElement = 1; break;
+		case FloatType_Time: floatsPerElement = 1; break;
         default:
             return;
     }
@@ -1201,7 +1210,13 @@ void ColladaExporter::WriteFloatArray( const std::string& pIdString, FloatDataTy
         case FloatType_Weight:
             mOutput << startstr << "<param name=\"WEIGHT\" type=\"float\" />" << endstr;
             break;
-    }
+
+		// customized, add animation related
+		case FloatType_Time:
+			mOutput << startstr << "<param name=\"TIME\" type=\"float\" />" << endstr;
+			break;
+
+	}
 
     PopTag();
     mOutput << startstr << "</accessor>" << endstr;
@@ -1231,7 +1246,176 @@ void ColladaExporter::WriteSceneLibrary()
     PopTag();
     mOutput << startstr << "</library_visual_scenes>" << endstr;
 }
-
+// ------------------------------------------------------------------------------------------------
+void ColladaExporter::WriteAnimationLibrary(size_t pIndex)
+{
+	const aiAnimation * anim = mScene->mAnimations[pIndex];
+	
+	if ( anim->mNumChannels == 0 && anim->mNumMeshChannels == 0 && anim->mNumMorphMeshChannels ==0 )
+		return;
+	
+	const std::string animation_name_escaped = XMLEscape( anim->mName.C_Str() );
+	std::string idstr = anim->mName.C_Str();
+	std::string ending = std::string( "AnimId" ) + to_string(pIndex);
+	if (idstr.length() >= ending.length()) {
+		if (0 != idstr.compare (idstr.length() - ending.length(), ending.length(), ending)) {
+			idstr = idstr + ending;
+		}
+	} else {
+		idstr = idstr + ending;
+	}
+
+	const std::string idstrEscaped = XMLEscape(idstr);
+	
+	mOutput << startstr << "<animation id=\"" + idstrEscaped + "\" name=\"" + animation_name_escaped + "\">" << endstr;
+	PushTag();
+
+    std::string node_idstr;
+	for (size_t a = 0; a < anim->mNumChannels; ++a) {
+		const aiNodeAnim * nodeAnim = anim->mChannels[a];
+		
+		// sanity check
+		if ( nodeAnim->mNumPositionKeys != nodeAnim->mNumScalingKeys ||  nodeAnim->mNumPositionKeys != nodeAnim->mNumRotationKeys ) continue;
+		
+		{
+            node_idstr.clear();
+            node_idstr += nodeAnim->mNodeName.data;
+            node_idstr += std::string( "_matrix-input" );
+
+			std::vector<ai_real> frames;
+			for( size_t i = 0; i < nodeAnim->mNumPositionKeys; ++i) {
+				frames.push_back(static_cast<ai_real>(nodeAnim->mPositionKeys[i].mTime));
+			}
+			
+			WriteFloatArray( node_idstr , FloatType_Time, (const ai_real*) frames.data(), frames.size());
+			frames.clear();
+		}
+		
+		{
+            node_idstr.clear();
+
+            node_idstr += nodeAnim->mNodeName.data;
+            node_idstr += std::string("_matrix-output");
+			
+			std::vector<ai_real> keyframes;
+			keyframes.reserve(nodeAnim->mNumPositionKeys * 16);
+			for( size_t i = 0; i < nodeAnim->mNumPositionKeys; ++i) {
+				aiVector3D Scaling = nodeAnim->mScalingKeys[i].mValue;
+				aiMatrix4x4 ScalingM;  // identity
+				ScalingM[0][0] = Scaling.x; ScalingM[1][1] = Scaling.y; ScalingM[2][2] = Scaling.z;
+				
+				aiQuaternion RotationQ = nodeAnim->mRotationKeys[i].mValue;
+				aiMatrix4x4 s = aiMatrix4x4( RotationQ.GetMatrix() );
+				aiMatrix4x4 RotationM(s.a1, s.a2, s.a3, 0, s.b1, s.b2, s.b3, 0, s.c1, s.c2, s.c3, 0, 0, 0, 0, 1);
+				
+				aiVector3D Translation = nodeAnim->mPositionKeys[i].mValue;
+				aiMatrix4x4 TranslationM;	// identity
+				TranslationM[0][3] = Translation.x; TranslationM[1][3] = Translation.y; TranslationM[2][3] = Translation.z;
+				
+				// Combine the above transformations
+				aiMatrix4x4 mat = TranslationM * RotationM * ScalingM;
+				
+				for( unsigned int j = 0; j < 4; ++j) {
+					keyframes.insert(keyframes.end(), mat[j], mat[j] + 4);
+                }
+			}
+			
+			WriteFloatArray( node_idstr, FloatType_Mat4x4, (const ai_real*) keyframes.data(), keyframes.size() / 16);
+		}
+		
+		{
+			std::vector<std::string> names;
+			for ( size_t i = 0; i < nodeAnim->mNumPositionKeys; ++i) {
+				if ( nodeAnim->mPreState == aiAnimBehaviour_DEFAULT
+					|| nodeAnim->mPreState == aiAnimBehaviour_LINEAR
+					|| nodeAnim->mPreState == aiAnimBehaviour_REPEAT
+					) {
+					names.push_back( "LINEAR" );
+				} else if (nodeAnim->mPostState == aiAnimBehaviour_CONSTANT) {
+					names.push_back( "STEP" );
+				}
+			}
+			
+			const std::string node_idstr = nodeAnim->mNodeName.data + std::string("_matrix-interpolation");
+			std::string arrayId = node_idstr + "-array";
+			
+			mOutput << startstr << "<source id=\"" << XMLEscape(node_idstr) << "\">" << endstr;
+			PushTag();
+			
+			// source array
+			mOutput << startstr << "<Name_array id=\"" << XMLEscape(arrayId) << "\" count=\"" << names.size() << "\"> ";
+			for( size_t a = 0; a < names.size(); ++a ) {
+				mOutput << names[a] << " ";
+            }
+			mOutput << "</Name_array>" << endstr;
+			
+			mOutput << startstr << "<technique_common>" << endstr;
+			PushTag();
+
+			mOutput << startstr << "<accessor source=\"#" << XMLEscape(arrayId) << "\" count=\"" << names.size() << "\" stride=\"" << 1 << "\">" << endstr;
+			PushTag();
+			
+			mOutput << startstr << "<param name=\"INTERPOLATION\" type=\"name\"></param>" << endstr;
+			
+			PopTag();
+			mOutput << startstr << "</accessor>" << endstr;
+			
+			PopTag();
+			mOutput << startstr << "</technique_common>" << endstr;
+
+			PopTag();
+			mOutput << startstr << "</source>" << endstr;
+		}
+	}
+	
+	for (size_t a = 0; a < anim->mNumChannels; ++a) {
+		const aiNodeAnim * nodeAnim = anim->mChannels[a];
+		
+		{
+		// samplers
+			const std::string node_idstr = nodeAnim->mNodeName.data + std::string("_matrix-sampler");
+			mOutput << startstr << "<sampler id=\"" << XMLEscape(node_idstr) << "\">" << endstr;
+			PushTag();
+			
+			mOutput << startstr << "<input semantic=\"INPUT\" source=\"#" << XMLEscape( nodeAnim->mNodeName.data + std::string("_matrix-input") ) << "\"/>" << endstr;
+			mOutput << startstr << "<input semantic=\"OUTPUT\" source=\"#" << XMLEscape( nodeAnim->mNodeName.data + std::string("_matrix-output") ) << "\"/>" << endstr;
+			mOutput << startstr << "<input semantic=\"INTERPOLATION\" source=\"#" << XMLEscape( nodeAnim->mNodeName.data + std::string("_matrix-interpolation") ) << "\"/>" << endstr;
+			
+			PopTag();
+			mOutput << startstr << "</sampler>" << endstr;
+		}
+	}
+	
+	for (size_t a = 0; a < anim->mNumChannels; ++a) {
+		const aiNodeAnim * nodeAnim = anim->mChannels[a];
+		
+		{
+		// channels
+			mOutput << startstr << "<channel source=\"#" << XMLEscape( nodeAnim->mNodeName.data + std::string("_matrix-sampler") ) << "\" target=\"" << XMLEscape(nodeAnim->mNodeName.data) << "/matrix\"/>" << endstr;
+		}
+	}
+	
+	PopTag();
+	mOutput << startstr << "</animation>" << endstr;
+	
+}
+// ------------------------------------------------------------------------------------------------
+void ColladaExporter::WriteAnimationsLibrary()
+{
+	const std::string scene_name_escaped = XMLEscape(mScene->mRootNode->mName.C_Str());
+	
+	if ( mScene->mNumAnimations > 0 ) {
+		mOutput << startstr << "<library_animations>" << endstr;
+		PushTag();
+		
+		// start recursive write at the root node
+		for( size_t a = 0; a < mScene->mNumAnimations; ++a)
+			WriteAnimationLibrary( a );
+
+		PopTag();
+		mOutput << startstr << "</library_animations>" << endstr;
+	}
+}
 // ------------------------------------------------------------------------------------------------
 // Helper to find a bone by name in the scene
 aiBone* findBone( const aiScene* scene, const char * name) {
@@ -1247,6 +1431,59 @@ aiBone* findBone( const aiScene* scene, const char * name) {
     return NULL;
 }
 
+// ------------------------------------------------------------------------------------------------
+const aiNode * findBoneNode( const aiNode* aNode, const aiBone* bone)
+{
+	if ( aNode && bone && aNode->mName == bone->mName ) {
+		return aNode;
+	}
+	
+	if ( aNode && bone ) {
+		for (unsigned int i=0; i < aNode->mNumChildren; ++i) {
+			aiNode * aChild = aNode->mChildren[i];
+			const aiNode * foundFromChild = 0;
+			if ( aChild ) {
+				foundFromChild = findBoneNode( aChild, bone );
+				if ( foundFromChild ) return foundFromChild;
+			}
+		}
+	}
+	
+	return NULL;
+}
+
+const aiNode * findSkeletonRootNode( const aiScene* scene, const aiMesh * mesh)
+{
+	std::set<const aiNode*> topParentBoneNodes;
+	if ( mesh && mesh->mNumBones > 0 ) {
+		for (unsigned int i=0; i < mesh->mNumBones; ++i) {
+			aiBone * bone = mesh->mBones[i];
+
+			const aiNode * node = findBoneNode( scene->mRootNode, bone);
+			if ( node ) {
+				while ( node->mParent && findBone(scene, node->mParent->mName.C_Str() ) != 0 ) {
+					node = node->mParent;
+				}
+				topParentBoneNodes.insert( node );
+			}
+		}
+	}
+	
+	if ( !topParentBoneNodes.empty() ) {
+		const aiNode * parentBoneNode = *topParentBoneNodes.begin();
+		if ( topParentBoneNodes.size() == 1 ) {
+			return parentBoneNode;
+		} else {
+			for (auto it : topParentBoneNodes) {
+				if ( it->mParent ) return it->mParent;
+			}
+			return parentBoneNode;
+		}
+	}
+	
+	return NULL;
+}
+
 // ------------------------------------------------------------------------------------------------
 // Recursively writes the given node
 void ColladaExporter::WriteNode( const aiScene* pScene, aiNode* pNode)
@@ -1274,20 +1511,50 @@ void ColladaExporter::WriteNode( const aiScene* pScene, aiNode* pNode)
     }
 
     const std::string node_name_escaped = XMLEscape(pNode->mName.data);
+	/* // customized, Note! the id field is crucial for inter-xml look up, it cannot be replaced with sid ?!
     mOutput << startstr
             << "<node ";
     if(is_skeleton_root)
         mOutput << "id=\"" << "skeleton_root" << "\" "; // For now, only support one skeleton in a scene.
     mOutput << (is_joint ? "s" : "") << "id=\"" << node_name_escaped;
-    mOutput << "\" name=\"" << node_name_escaped
+	 */
+	mOutput << startstr << "<node ";
+	if(is_skeleton_root) {
+		mOutput << "id=\"" << node_name_escaped << "\" " << (is_joint ? "sid=\"" + node_name_escaped +"\"" : "") ; // For now, only support one skeleton in a scene.
+		mFoundSkeletonRootNodeID = node_name_escaped;
+	} else {
+		mOutput << "id=\"" << node_name_escaped << "\" " << (is_joint ? "sid=\"" + node_name_escaped +"\"": "") ;
+	}
+	
+    mOutput << " name=\"" << node_name_escaped
             << "\" type=\"" << node_type
             << "\">" << endstr;
     PushTag();
 
     // write transformation - we can directly put the matrix there
     // TODO: (thom) decompose into scale - rot - quad to allow addressing it by animations afterwards
-    const aiMatrix4x4& mat = pNode->mTransformation;
-    mOutput << startstr << "<matrix sid=\"transform\">";
+    aiMatrix4x4 mat = pNode->mTransformation;
+
+    // If this node is a Camera node, the camera coordinate system needs to be multiplied in.
+    // When importing from Collada, the mLookAt is set to 0, 0, -1, and the node transform is unchanged.
+    // When importing from a different format, mLookAt is set to 0, 0, 1. Therefore, the local camera
+    // coordinate system must be changed to matche the Collada specification.
+    for (size_t i = 0; i<mScene->mNumCameras; i++){
+        if (mScene->mCameras[i]->mName == pNode->mName){
+            aiMatrix4x4 sourceView;
+            mScene->mCameras[i]->GetCameraMatrix(sourceView);
+
+            aiMatrix4x4 colladaView;
+            colladaView.a1 = colladaView.c3 = -1; // move into -z space.
+            mat *= (sourceView * colladaView);
+            break;
+        }
+    }
+	
+	// customized, sid should be 'matrix' to match with loader code.
+    //mOutput << startstr << "<matrix sid=\"transform\">";
+	mOutput << startstr << "<matrix sid=\"matrix\">";
+	
     mOutput << mat.a1 << " " << mat.a2 << " " << mat.a3 << " " << mat.a4 << " ";
     mOutput << mat.b1 << " " << mat.b2 << " " << mat.b3 << " " << mat.b4 << " ";
     mOutput << mat.c1 << " " << mat.c2 << " " << mat.c3 << " " << mat.c4 << " ";
@@ -1315,7 +1582,7 @@ void ColladaExporter::WriteNode( const aiScene* pScene, aiNode* pNode)
     for( size_t a = 0; a < pNode->mNumMeshes; ++a )
     {
         const aiMesh* mesh = mScene->mMeshes[pNode->mMeshes[a]];
-        // do not instanciate mesh if empty. I wonder how this could happen
+        // do not instantiate mesh if empty. I wonder how this could happen
         if( mesh->mNumFaces == 0 || mesh->mNumVertices == 0 )
             continue;
 
@@ -1331,7 +1598,13 @@ void ColladaExporter::WriteNode( const aiScene* pScene, aiNode* pNode)
                     << endstr;
             PushTag();
 
-            mOutput << startstr << "<skeleton>#skeleton_root</skeleton>" << endstr;
+			// note! this mFoundSkeletonRootNodeID some how affects animation, it makes the mesh attaches to armature skeleton root node.
+			// use the first bone to find skeleton root
+			const aiNode * skeletonRootBoneNode = findSkeletonRootNode( pScene, mesh );
+			if ( skeletonRootBoneNode ) {
+				mFoundSkeletonRootNodeID = XMLEscape( skeletonRootBoneNode->mName.C_Str() );
+			}
+            mOutput << startstr << "<skeleton>#" << mFoundSkeletonRootNodeID << "</skeleton>" << endstr;
         }
         mOutput << startstr << "<bind_material>" << endstr;
         PushTag();

+ 16 - 5
code/ColladaExporter.h

@@ -2,7 +2,8 @@
 Open Asset Import Library (assimp)
 ----------------------------------------------------------------------
 
-Copyright (c) 2006-2017, assimp team
+Copyright (c) 2006-2018, assimp team
+
 
 All rights reserved.
 
@@ -54,7 +55,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 #include <vector>
 #include <map>
 
-#include "StringUtils.h"
+#include <assimp/StringUtils.h>
 
 struct aiScene;
 struct aiNode;
@@ -114,7 +115,9 @@ protected:
     /// Writes the given mesh
     void WriteGeometry( size_t pIndex);
 
-    enum FloatDataType { FloatType_Vector, FloatType_TexCoord2, FloatType_TexCoord3, FloatType_Color, FloatType_Mat4x4, FloatType_Weight };
+    //enum FloatDataType { FloatType_Vector, FloatType_TexCoord2, FloatType_TexCoord3, FloatType_Color, FloatType_Mat4x4, FloatType_Weight };
+    // customized to add animation related type
+	enum FloatDataType { FloatType_Vector, FloatType_TexCoord2, FloatType_TexCoord3, FloatType_Color, FloatType_Mat4x4, FloatType_Weight, FloatType_Time };
 
     /// Writes a float array of the given type
     void WriteFloatArray( const std::string& pIdString, FloatDataType pType, const ai_real* pData, size_t pElementCount);
@@ -122,13 +125,21 @@ protected:
     /// Writes the scene library
     void WriteSceneLibrary();
 
+	// customized, Writes the animation library
+	void WriteAnimationsLibrary();
+	void WriteAnimationLibrary( size_t pIndex);
+	std::string mFoundSkeletonRootNodeID = "skeleton_root";	 	// will be replaced by found node id in the WriteNode call.
+	
     /// Recursively writes the given node
     void WriteNode( const aiScene* scene, aiNode* pNode);
 
     /// Enters a new xml element, which increases the indentation
     void PushTag() { startstr.append( "  "); }
     /// Leaves an element, decreasing the indentation
-    void PopTag() { ai_assert( startstr.length() > 1); startstr.erase( startstr.length() - 2); }
+    void PopTag() { 
+        ai_assert( startstr.length() > 1); 
+        startstr.erase( startstr.length() - 2); 
+    }
 
     /// Creates a mesh ID for the given mesh
     std::string GetMeshId( size_t pIndex) const {
@@ -178,7 +189,7 @@ protected:
      {}
   };
 
-  // summarize a material in an convinient way.
+  // summarize a material in an convenient way.
   struct Material
   {
     std::string name;

+ 7 - 5
code/ColladaHelper.h

@@ -4,7 +4,8 @@
 Open Asset Import Library (assimp)
 ----------------------------------------------------------------------
 
-Copyright (c) 2006-2017, assimp team
+Copyright (c) 2006-2018, assimp team
+
 
 All rights reserved.
 
@@ -271,12 +272,13 @@ struct Node
     /** Node instances at this node */
     std::vector<NodeInstance> mNodeInstances;
 
-    /** Rootnodes: Name of primary camera, if any */
+    /** Root-nodes: Name of primary camera, if any */
     std::string mPrimaryCamera;
 
     //! Constructor. Begin with a zero parent
-    Node() {
-        mParent = NULL;
+    Node()
+    : mParent( nullptr ){
+        // empty
     }
 
     //! Destructor: delete all children subsequently
@@ -302,7 +304,7 @@ struct Accessor
     size_t mOffset;  // in number of values
     size_t mStride;  // Stride in number of values
     std::vector<std::string> mParams; // names of the data streams in the accessors. Empty string tells to ignore.
-    size_t mSubOffset[4]; // Suboffset inside the object for the common 4 elements. For a vector, thats XYZ, for a color RGBA and so on.
+    size_t mSubOffset[4]; // Suboffset inside the object for the common 4 elements. For a vector, that's XYZ, for a color RGBA and so on.
                           // For example, SubOffset[0] denotes which of the values inside the object is the vector X component.
     std::string mSource;   // URL of the source array
     mutable const Data* mData; // Pointer to the source array, if resolved. NULL else

+ 100 - 87
code/ColladaLoader.cpp

@@ -3,7 +3,8 @@
 Open Asset Import Library (assimp)
 ---------------------------------------------------------------------------
 
-Copyright (c) 2006-2017, assimp team
+Copyright (c) 2006-2018, assimp team
+
 
 
 All rights reserved.
@@ -46,23 +47,24 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 #ifndef ASSIMP_BUILD_NO_COLLADA_IMPORTER
 
 #include "ColladaLoader.h"
+#include "ColladaParser.h"
+
 #include <assimp/anim.h>
 #include <assimp/scene.h>
 #include <assimp/DefaultLogger.hpp>
 #include <assimp/Importer.hpp>
 #include <assimp/importerdesc.h>
+#include <assimp/Defines.h>
 
-#include "ColladaParser.h"
-#include "fast_atof.h"
-#include "ParsingUtils.h"
-#include "SkeletonMeshBuilder.h"
-#include "CreateAnimMesh.h"
+#include <assimp/fast_atof.h>
+#include <assimp/ParsingUtils.h>
+#include <assimp/SkeletonMeshBuilder.h>
+#include <assimp/CreateAnimMesh.h>
 
 #include "time.h"
 #include "math.h"
 #include <algorithm>
 #include <numeric>
-#include <assimp/Defines.h>
 
 using namespace Assimp;
 using namespace Assimp::Formatter;
@@ -119,7 +121,7 @@ bool ColladaLoader::CanRead( const std::string& pFile, IOSystem* pIOHandler, boo
          *  might be NULL and it's our duty to return true here.
          */
         if (!pIOHandler)return true;
-        const char* tokens[] = {"collada"};
+        const char* tokens[] = {"<collada"};
         return SearchFileHeaderForToken(pIOHandler,pFile,tokens,1);
     }
     return false;
@@ -130,9 +132,9 @@ void ColladaLoader::SetupProperties(const Importer* pImp)
 {
     noSkeletonMesh = pImp->GetPropertyInteger(AI_CONFIG_IMPORT_NO_SKELETON_MESHES,0) != 0;
     ignoreUpDirection = pImp->GetPropertyInteger(AI_CONFIG_IMPORT_COLLADA_IGNORE_UP_DIRECTION,0) != 0;
+    useColladaName = pImp->GetPropertyInteger(AI_CONFIG_IMPORT_COLLADA_USE_COLLADA_NAMES,0) != 0;
 }
 
-
 // ------------------------------------------------------------------------------------------------
 // Get file extension list
 const aiImporterDesc* ColladaLoader::GetInfo () const
@@ -179,26 +181,27 @@ void ColladaLoader::InternReadFile( const std::string& pFile, aiScene* pScene, I
     // ... then fill the materials with the now adjusted settings
     FillMaterials(parser, pScene);
 
-        // Apply unitsize scale calculation
-        pScene->mRootNode->mTransformation *= aiMatrix4x4(parser.mUnitSize, 0,  0,  0,
-                                                          0,  parser.mUnitSize,  0,  0,
-                                                          0,  0,  parser.mUnitSize,  0,
-                                                          0,  0,  0,  1);
-        if( !ignoreUpDirection ) {
-        // Convert to Y_UP, if different orientation
-        if( parser.mUpDirection == ColladaParser::UP_X)
-            pScene->mRootNode->mTransformation *= aiMatrix4x4(
-                 0, -1,  0,  0,
-                 1,  0,  0,  0,
-                 0,  0,  1,  0,
-                 0,  0,  0,  1);
-        else if( parser.mUpDirection == ColladaParser::UP_Z)
-            pScene->mRootNode->mTransformation *= aiMatrix4x4(
-                 1,  0,  0,  0,
-                 0,  0,  1,  0,
-                 0, -1,  0,  0,
-                 0,  0,  0,  1);
-        }
+    // Apply unitsize scale calculation
+    pScene->mRootNode->mTransformation *= aiMatrix4x4(parser.mUnitSize, 0,  0,  0,
+                                                        0,  parser.mUnitSize,  0,  0,
+                                                        0,  0,  parser.mUnitSize,  0,
+                                                        0,  0,  0,  1);
+    if( !ignoreUpDirection ) {
+    // Convert to Y_UP, if different orientation
+    if( parser.mUpDirection == ColladaParser::UP_X)
+        pScene->mRootNode->mTransformation *= aiMatrix4x4(
+                0, -1,  0,  0,
+                1,  0,  0,  0,
+                0,  0,  1,  0,
+                0,  0,  0,  1);
+    else if( parser.mUpDirection == ColladaParser::UP_Z)
+        pScene->mRootNode->mTransformation *= aiMatrix4x4(
+                1,  0,  0,  0,
+                0,  0,  1,  0,
+                0, -1,  0,  0,
+                0,  0,  0,  1);
+    }
+
     // store all meshes
     StoreSceneMeshes( pScene);
 
@@ -292,7 +295,7 @@ void ColladaLoader::ResolveNodeInstances( const ColladaParser& pParser, const Co
             nd = FindNode(pParser.mRootNode, nodeInst.mNode);
         }
         if (!nd)
-            DefaultLogger::get()->error("Collada: Unable to resolve reference to instanced node " + nodeInst.mNode);
+            ASSIMP_LOG_ERROR_F("Collada: Unable to resolve reference to instanced node ", nodeInst.mNode);
 
         else {
             //  attach this node to the list of children
@@ -309,7 +312,7 @@ void ColladaLoader::ApplyVertexToEffectSemanticMapping(Collada::Sampler& sampler
     std::map<std::string, Collada::InputSemanticMapEntry>::const_iterator it = table.mMap.find(sampler.mUVChannel);
     if (it != table.mMap.end()) {
         if (it->second.mType != Collada::IT_Texcoord)
-            DefaultLogger::get()->error("Collada: Unexpected effect input mapping");
+            ASSIMP_LOG_ERROR("Collada: Unexpected effect input mapping");
 
         sampler.mUVId = it->second.mSet;
     }
@@ -325,7 +328,7 @@ void ColladaLoader::BuildLightsForNode( const ColladaParser& pParser, const Coll
         ColladaParser::LightLibrary::const_iterator srcLightIt = pParser.mLightLibrary.find( lid.mLight);
         if( srcLightIt == pParser.mLightLibrary.end())
         {
-            DefaultLogger::get()->warn("Collada: Unable to find light for ID \"" + lid.mLight + "\". Skipping.");
+            ASSIMP_LOG_WARN_F("Collada: Unable to find light for ID \"" , lid.mLight , "\". Skipping.");
             continue;
         }
         const Collada::Light* srcLight = &srcLightIt->second;
@@ -393,14 +396,14 @@ void ColladaLoader::BuildCamerasForNode( const ColladaParser& pParser, const Col
         ColladaParser::CameraLibrary::const_iterator srcCameraIt = pParser.mCameraLibrary.find( cid.mCamera);
         if( srcCameraIt == pParser.mCameraLibrary.end())
         {
-            DefaultLogger::get()->warn("Collada: Unable to find camera for ID \"" + cid.mCamera + "\". Skipping.");
+            ASSIMP_LOG_WARN_F("Collada: Unable to find camera for ID \"" , cid.mCamera , "\". Skipping.");
             continue;
         }
         const Collada::Camera* srcCamera = &srcCameraIt->second;
 
         // orthographic cameras not yet supported in Assimp
         if (srcCamera->mOrtho) {
-            DefaultLogger::get()->warn("Collada: Orthographic cameras are not supported.");
+            ASSIMP_LOG_WARN("Collada: Orthographic cameras are not supported.");
         }
 
         // now fill our ai data structure
@@ -470,7 +473,7 @@ void ColladaLoader::BuildMeshesForNode( const ColladaParser& pParser, const Coll
 
             if( !srcMesh)
             {
-                DefaultLogger::get()->warn( format() << "Collada: Unable to find geometry for ID \"" << mid.mMeshOrController << "\". Skipping." );
+                ASSIMP_LOG_WARN_F( "Collada: Unable to find geometry for ID \"", mid.mMeshOrController, "\". Skipping." );
                 continue;
             }
         } else
@@ -499,7 +502,8 @@ void ColladaLoader::BuildMeshesForNode( const ColladaParser& pParser, const Coll
             }
             else
             {
-                DefaultLogger::get()->warn( format() << "Collada: No material specified for subgroup <" << submesh.mMaterial << "> in geometry <" << mid.mMeshOrController << ">." );
+                ASSIMP_LOG_WARN_F( "Collada: No material specified for subgroup <", submesh.mMaterial, "> in geometry <",
+                    mid.mMeshOrController, ">." );
                 if( !mid.mMaterials.empty() )
                     meshMaterial = mid.mMaterials.begin()->second.mMatName;
             }
@@ -675,7 +679,7 @@ aiMesh* ColladaLoader::CreateMesh( const ColladaParser& pParser, const Collada::
     // create morph target meshes if any
     std::vector<aiMesh*> targetMeshes;
     std::vector<float> targetWeights;
-    Collada::MorphMethod method;
+    Collada::MorphMethod method = Collada::Normalized;
 
     for(std::map<std::string, Collada::Controller>::const_iterator it = pParser.mControllerLibrary.begin();
         it != pParser.mControllerLibrary.end(); it++)
@@ -729,7 +733,7 @@ aiMesh* ColladaLoader::CreateMesh( const ColladaParser& pParser, const Collada::
                                 ? aiMorphingMethod_MORPH_RELATIVE
                                 : aiMorphingMethod_MORPH_NORMALIZED;
         dstMesh->mAnimMeshes = new aiAnimMesh*[animMeshes.size()];
-        dstMesh->mNumAnimMeshes = animMeshes.size();
+        dstMesh->mNumAnimMeshes = static_cast<unsigned int>(animMeshes.size());
         for (unsigned int i = 0; i < animMeshes.size(); i++)
             dstMesh->mAnimMeshes[i] = animMeshes.at(i);
     }
@@ -737,10 +741,6 @@ aiMesh* ColladaLoader::CreateMesh( const ColladaParser& pParser, const Collada::
     // create bones if given
     if( pSrcController && pSrcController->mType == Collada::Skin)
     {
-        // refuse if the vertex count does not match
-//      if( pSrcController->mWeightCounts.size() != dstMesh->mNumVertices)
-//          throw DeadlyImportError( "Joint Controller vertex count does not match mesh vertex count");
-
         // resolve references - joint names
         const Collada::Accessor& jointNamesAcc = pParser.ResolveLibraryReference( pParser.mAccessorLibrary, pSrcController->mJointNameSource);
         const Collada::Data& jointNames = pParser.ResolveLibraryReference( pParser.mDataLibrary, jointNamesAcc.mSource);
@@ -872,7 +872,7 @@ aiMesh* ColladaLoader::CreateMesh( const ColladaParser& pParser, const Collada::
             if( bnode)
                 bone->mName.Set( FindNameForNode( bnode));
             else
-                DefaultLogger::get()->warn( format() << "ColladaLoader::CreateMesh(): could not find corresponding node for joint \"" << bone->mName.data << "\"." );
+                ASSIMP_LOG_WARN_F( "ColladaLoader::CreateMesh(): could not find corresponding node for joint \"", bone->mName.data, "\"." );
 
             // and insert bone
             dstMesh->mBones[boneCount++] = bone;
@@ -953,7 +953,7 @@ void ColladaLoader::StoreSceneMaterials( aiScene* pScene)
 // Stores all animations
 void ColladaLoader::StoreAnimations( aiScene* pScene, const ColladaParser& pParser)
 {
-    // recursivly collect all animations from the collada scene
+    // recursively collect all animations from the collada scene
     StoreAnimations( pScene, pParser, &pParser.mAnims, "");
 
     // catch special case: many animations with the same length, each affecting only a single node.
@@ -968,7 +968,8 @@ void ColladaLoader::StoreAnimations( aiScene* pScene, const ColladaParser& pPars
             for( size_t b = a+1; b < mAnims.size(); ++b)
             {
                 aiAnimation* other = mAnims[b];
-                if( other->mNumChannels == 1 && other->mDuration == templateAnim->mDuration && other->mTicksPerSecond == templateAnim->mTicksPerSecond )
+                if( other->mNumChannels == 1 && other->mDuration == templateAnim->mDuration && 
+                        other->mTicksPerSecond == templateAnim->mTicksPerSecond )
                     collectedAnimIndices.push_back( b);
             }
 
@@ -1120,6 +1121,7 @@ void ColladaLoader::CreateAnimation( aiScene* pScene, const ColladaParser& pPars
             continue;
 
         // now check all channels if they affect the current node
+        std::string targetID, subElement;
         for( std::vector<Collada::AnimationChannel>::const_iterator cit = pSrcAnim->mChannels.begin();
             cit != pSrcAnim->mChannels.end(); ++cit)
         {
@@ -1146,7 +1148,9 @@ void ColladaLoader::CreateAnimation( aiScene* pScene, const ColladaParser& pPars
             }
             if( srcChannel.mTarget.find( '/', slashPos+1) != std::string::npos)
                 continue;
-            std::string targetID = srcChannel.mTarget.substr( 0, slashPos);
+
+            targetID.clear();
+            targetID = srcChannel.mTarget.substr( 0, slashPos);
             if( targetID != srcNode->mID)
                 continue;
 
@@ -1159,7 +1163,8 @@ void ColladaLoader::CreateAnimation( aiScene* pScene, const ColladaParser& pPars
 
                 entry.mTransformId = srcChannel.mTarget.substr( slashPos+1, dotPos - slashPos - 1);
 
-                std::string subElement = srcChannel.mTarget.substr( dotPos+1);
+                subElement.clear();
+                subElement = srcChannel.mTarget.substr( dotPos+1);
                 if( subElement == "ANGLE")
                     entry.mSubElement = 3; // last number in an Axis-Angle-Transform is the angle
                 else if( subElement == "X")
@@ -1169,9 +1174,8 @@ void ColladaLoader::CreateAnimation( aiScene* pScene, const ColladaParser& pPars
                 else if( subElement == "Z")
                     entry.mSubElement = 2;
                 else
-                    DefaultLogger::get()->warn( format() << "Unknown anim subelement <" << subElement << ">. Ignoring" );
-            } else
-            {
+                    ASSIMP_LOG_WARN_F( "Unknown anim subelement <", subElement, ">. Ignoring" );
+            } else {
                 // no subelement following, transformId is remaining string
                 entry.mTransformId = srcChannel.mTarget.substr( slashPos+1);
             }
@@ -1180,7 +1184,8 @@ void ColladaLoader::CreateAnimation( aiScene* pScene, const ColladaParser& pPars
             if (bracketPos != std::string::npos)
             {
                 entry.mTransformId = srcChannel.mTarget.substr(slashPos + 1, bracketPos - slashPos - 1);
-                std::string subElement = srcChannel.mTarget.substr(bracketPos);
+                subElement.clear();
+                subElement = srcChannel.mTarget.substr(bracketPos);
 
                 if (subElement == "(0)(0)")
                     entry.mSubElement = 0;
@@ -1214,7 +1219,6 @@ void ColladaLoader::CreateAnimation( aiScene* pScene, const ColladaParser& pPars
                     entry.mSubElement = 14;
                 else if (subElement == "(3)(3)")
                     entry.mSubElement = 15;
-
             }
 
             // determine which transform step is affected by this channel
@@ -1378,9 +1382,9 @@ void ColladaLoader::CreateAnimation( aiScene* pScene, const ColladaParser& pPars
         {
               aiNodeAnim* dstAnim = new aiNodeAnim;
               dstAnim->mNodeName = nodeName;
-              dstAnim->mNumPositionKeys = resultTrafos.size();
-              dstAnim->mNumRotationKeys= resultTrafos.size();
-              dstAnim->mNumScalingKeys = resultTrafos.size();
+              dstAnim->mNumPositionKeys = static_cast<unsigned int>(resultTrafos.size());
+              dstAnim->mNumRotationKeys = static_cast<unsigned int>(resultTrafos.size());
+              dstAnim->mNumScalingKeys = static_cast<unsigned int>(resultTrafos.size());
               dstAnim->mPositionKeys = new aiVectorKey[resultTrafos.size()];
               dstAnim->mRotationKeys = new aiQuatKey[resultTrafos.size()];
               dstAnim->mScalingKeys = new aiVectorKey[resultTrafos.size()];
@@ -1400,7 +1404,7 @@ void ColladaLoader::CreateAnimation( aiScene* pScene, const ColladaParser& pPars
               anims.push_back( dstAnim);
         } else
         {
-          DefaultLogger::get()->warn( "Collada loader: found empty animation channel, ignored. Please check your exporter.");
+            ASSIMP_LOG_WARN( "Collada loader: found empty animation channel, ignored. Please check your exporter.");
         }
 
         if( !entries.empty() && entries.front().mTimeAccessor->mCount > 0 )
@@ -1446,11 +1450,11 @@ void ColladaLoader::CreateAnimation( aiScene* pScene, const ColladaParser& pPars
                     ++morphAnimChannelIndex;
                 }
 
-                morphAnim->mNumKeys = morphTimeValues.size();
+                morphAnim->mNumKeys = static_cast<unsigned int>(morphTimeValues.size());
                 morphAnim->mKeys = new aiMeshMorphKey[morphAnim->mNumKeys];
                 for (unsigned int key = 0; key < morphAnim->mNumKeys; key++)
                 {
-                    morphAnim->mKeys[key].mNumValuesAndWeights = morphChannels.size();
+                    morphAnim->mKeys[key].mNumValuesAndWeights = static_cast<unsigned int>(morphChannels.size());
                     morphAnim->mKeys[key].mValues = new unsigned int [morphChannels.size()];
                     morphAnim->mKeys[key].mWeights = new double [morphChannels.size()];
 
@@ -1471,13 +1475,13 @@ void ColladaLoader::CreateAnimation( aiScene* pScene, const ColladaParser& pPars
     {
         aiAnimation* anim = new aiAnimation;
         anim->mName.Set( pName);
-        anim->mNumChannels = anims.size();
+        anim->mNumChannels = static_cast<unsigned int>(anims.size());
         if (anim->mNumChannels > 0)
         {
             anim->mChannels = new aiNodeAnim*[anims.size()];
             std::copy( anims.begin(), anims.end(), anim->mChannels);
         }
-        anim->mNumMorphMeshChannels = morphAnims.size();
+        anim->mNumMorphMeshChannels = static_cast<unsigned int>(morphAnims.size());
         if (anim->mNumMorphMeshChannels > 0)
         {
             anim->mMorphMeshChannels = new aiMeshMorphAnim*[anim->mNumMorphMeshChannels];
@@ -1555,7 +1559,7 @@ void ColladaLoader::AddTexture ( aiMaterial& mat, const ColladaParser& pParser,
             }
         }
         if (-1 == map) {
-            DefaultLogger::get()->warn("Collada: unable to determine UV channel for texture");
+            ASSIMP_LOG_WARN("Collada: unable to determine UV channel for texture");
             map = 0;
         }
     }
@@ -1592,7 +1596,7 @@ void ColladaLoader::FillMaterials( const ColladaParser& pParser, aiScene* /*pSce
                 break;
 
             default:
-                DefaultLogger::get()->warn("Collada: Unrecognized shading mode, using gouraud shading");
+                ASSIMP_LOG_WARN("Collada: Unrecognized shading mode, using gouraud shading");
                 shadeMode = aiShadingMode_Gouraud;
                 break;
             }
@@ -1620,7 +1624,7 @@ void ColladaLoader::FillMaterials( const ColladaParser& pParser, aiScene* /*pSce
         mat.AddProperty( &effect.mRefractIndex, 1, AI_MATKEY_REFRACTI);
 
         // transparency, a very hard one. seemingly not all files are following the
-        // specification here (1.0 transparency => completly opaque)...
+        // specification here (1.0 transparency => completely opaque)...
         // therefore, we let the opportunity for the user to manually invert
         // the transparency if necessary and we add preliminary support for RGB_ZERO mode
         if(effect.mTransparency >= 0.f && effect.mTransparency <= 1.f) {
@@ -1651,9 +1655,10 @@ void ColladaLoader::FillMaterials( const ColladaParser& pParser, aiScene* /*pSce
         }
 
         // add textures, if given
-        if( !effect.mTexAmbient.mName.empty())
-             /* It is merely a lightmap */
-            AddTexture( mat, pParser, effect, effect.mTexAmbient, aiTextureType_LIGHTMAP);
+        if (!effect.mTexAmbient.mName.empty()) {
+            // It is merely a light-map
+            AddTexture(mat, pParser, effect, effect.mTexAmbient, aiTextureType_LIGHTMAP);
+        }
 
         if( !effect.mTexEmissive.mName.empty())
             AddTexture( mat, pParser, effect, effect.mTexEmissive, aiTextureType_EMISSIVE);
@@ -1681,8 +1686,8 @@ void ColladaLoader::BuildMaterials( ColladaParser& pParser, aiScene* /*pScene*/)
 {
     newMats.reserve(pParser.mMaterialLibrary.size());
 
-    for( ColladaParser::MaterialLibrary::const_iterator matIt = pParser.mMaterialLibrary.begin(); matIt != pParser.mMaterialLibrary.end(); ++matIt)
-    {
+    for( ColladaParser::MaterialLibrary::const_iterator matIt = pParser.mMaterialLibrary.begin(); 
+        matIt != pParser.mMaterialLibrary.end(); ++matIt) {
         const Collada::Material& material = matIt->second;
         // a material is only a reference to an effect
         ColladaParser::EffectLibrary::iterator effIt = pParser.mEffectLibrary.find( material.mEffect);
@@ -1746,11 +1751,7 @@ aiString ColladaLoader::FindFilenameForEffectTexture( const ColladaParser& pPars
     ColladaParser::ImageLibrary::const_iterator imIt = pParser.mImageLibrary.find( name);
     if( imIt == pParser.mImageLibrary.end())
     {
-        //missing texture should not stop the conversion
-        //throw DeadlyImportError( format() <<
-        //    "Collada: Unable to resolve effect texture entry \"" << pName << "\", ended up at ID \"" << name << "\"." );
-
-        DefaultLogger::get()->warn("Collada: Unable to resolve effect texture entry \"" + pName + "\", ended up at ID \"" + name + "\".");
+        ASSIMP_LOG_WARN_F("Collada: Unable to resolve effect texture entry \"", pName, "\", ended up at ID \"", name, "\".");
 
         //set default texture file name
         result.Set(name + ".jpg");
@@ -1769,7 +1770,7 @@ aiString ColladaLoader::FindFilenameForEffectTexture( const ColladaParser& pPars
 
         // setup format hint
         if (imIt->second.mEmbeddedFormat.length() > 3) {
-            DefaultLogger::get()->warn("Collada: texture format hint is too long, truncating to 3 characters");
+            ASSIMP_LOG_WARN("Collada: texture format hint is too long, truncating to 3 characters");
         }
         strncpy(tex->achFormatHint,imIt->second.mEmbeddedFormat.c_str(),3);
 
@@ -1779,6 +1780,11 @@ aiString ColladaLoader::FindFilenameForEffectTexture( const ColladaParser& pPars
         tex->pcData = (aiTexel*)new char[tex->mWidth];
         memcpy(tex->pcData,&imIt->second.mImageData[0],tex->mWidth);
 
+        // TODO: check the possibility of using the flag "AI_CONFIG_IMPORT_FBX_EMBEDDED_TEXTURES_LEGACY_NAMING"
+        // In FBX files textures are now stored internally by Assimp with their filename included
+        // Now Assimp can lookup through the loaded textures after all data is processed
+        // We need to load all textures before referencing them, as FBX file format order may reference a texture before loading it
+        // This may occur on this case too, it has to be studied
         // setup texture reference string
         result.data[0] = '*';
         result.length = 1 + ASSIMP_itoa10(result.data+1,static_cast<unsigned int>(MAXLEN-1),static_cast<int32_t>(mTextures.size()));
@@ -1800,7 +1806,7 @@ void ColladaLoader::ConvertPath (aiString& ss)
 {
     // TODO: collada spec, p 22. Handle URI correctly.
     // For the moment we're just stripping the file:// away to make it work.
-    // Windoes doesn't seem to be able to find stuff like
+    // Windows doesn't seem to be able to find stuff like
     // 'file://..\LWO\LWO2\MappingModes\earthSpherical.jpg'
     if (0 == strncmp(ss.data,"file://",7))
     {
@@ -1811,10 +1817,13 @@ void ColladaLoader::ConvertPath (aiString& ss)
 
   // Maxon Cinema Collada Export writes "file:///C:\andsoon" with three slashes...
   // I need to filter it without destroying linux paths starting with "/somewhere"
-  if( ss.data[0] == '/' && isalpha( ss.data[1]) && ss.data[2] == ':' )
-  {
-    ss.length--;
-    memmove( ss.data, ss.data+1, ss.length);
+#if defined( _MSC_VER )
+    if( ss.data[0] == '/' && isalpha( (unsigned char) ss.data[1]) && ss.data[2] == ':' ) {
+#else
+    if (ss.data[ 0 ] == '/' && isalpha( ss.data[ 1 ] ) && ss.data[ 2 ] == ':') {
+#endif
+    --ss.length;
+    ::memmove( ss.data, ss.data+1, ss.length);
     ss.data[ss.length] = 0;
   }
 
@@ -1864,9 +1873,9 @@ const std::string& ColladaLoader::ReadString( const Collada::Accessor& pAccessor
 void ColladaLoader::CollectNodes( const aiNode* pNode, std::vector<const aiNode*>& poNodes) const
 {
     poNodes.push_back( pNode);
-
-    for( size_t a = 0; a < pNode->mNumChildren; ++a)
-        CollectNodes( pNode->mChildren[a], poNodes);
+    for (size_t a = 0; a < pNode->mNumChildren; ++a) {
+        CollectNodes(pNode->mChildren[a], poNodes);
+    }
 }
 
 // ------------------------------------------------------------------------------------------------
@@ -1904,14 +1913,18 @@ const Collada::Node* ColladaLoader::FindNodeBySID( const Collada::Node* pNode, c
 }
 
 // ------------------------------------------------------------------------------------------------
-// Finds a proper name for a node derived from the collada-node's properties
+// Finds a proper unique name for a node derived from the collada-node's properties.
+// The name must be unique for proper node-bone association.
 std::string ColladaLoader::FindNameForNode( const Collada::Node* pNode)
 {
-    // now setup the name of the node. We take the name if not empty, otherwise the collada ID
-    // FIX: Workaround for XSI calling the instanced visual scene 'untitled' by default.
-    if (!pNode->mName.empty() && pNode->mName != "untitled")
+    // If explicitly requested, just use the collada name.
+    if (useColladaName) {
         return pNode->mName;
-    else if (!pNode->mID.empty())
+    }
+
+    // Now setup the name of the assimp node. The collada name might not be
+    // unique, so we use the collada ID.
+    if (!pNode->mID.empty())
         return pNode->mID;
     else if (!pNode->mSID.empty())
     return pNode->mSID;

+ 4 - 2
code/ColladaLoader.h

@@ -4,7 +4,8 @@
 Open Asset Import Library (assimp)
 ----------------------------------------------------------------------
 
-Copyright (c) 2006-2017, assimp team
+Copyright (c) 2006-2018, assimp team
+
 
 All rights reserved.
 
@@ -44,7 +45,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 #ifndef AI_COLLADALOADER_H_INC
 #define AI_COLLADALOADER_H_INC
 
-#include "BaseImporter.h"
+#include <assimp/BaseImporter.h>
 #include "ColladaParser.h"
 
 struct aiNode;
@@ -247,6 +248,7 @@ protected:
 
     bool noSkeletonMesh;
     bool ignoreUpDirection;
+    bool useColladaName;
 
     /** Used by FindNameForNode() to generate unique node names */
     unsigned int mNodeNameCounter;

+ 65 - 41
code/ColladaParser.cpp

@@ -3,7 +3,8 @@
 Open Asset Import Library (assimp)
 ---------------------------------------------------------------------------
 
-Copyright (c) 2006-2017, assimp team
+Copyright (c) 2006-2018, assimp team
+
 
 
 All rights reserved.
@@ -44,19 +45,18 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  *  @brief Implementation of the Collada parser helper
  */
 
-
 #ifndef ASSIMP_BUILD_NO_COLLADA_IMPORTER
 
 #include <sstream>
 #include <stdarg.h>
 #include "ColladaParser.h"
-#include "fast_atof.h"
-#include "ParsingUtils.h"
-#include "StringUtils.h"
+#include <assimp/fast_atof.h>
+#include <assimp/ParsingUtils.h>
+#include <assimp/StringUtils.h>
 #include <assimp/DefaultLogger.hpp>
 #include <assimp/IOSystem.hpp>
 #include <assimp/light.h>
-#include "TinyFormatter.h"
+#include <assimp/TinyFormatter.h>
 
 #include <memory>
 
@@ -68,7 +68,7 @@ using namespace Assimp::Formatter;
 // Constructor to be privately used by Importer
 ColladaParser::ColladaParser( IOSystem* pIOHandler, const std::string& pFile)
     : mFileName( pFile )
-    , mReader( NULL )
+    , mReader( nullptr )
     , mDataLibrary()
     , mAccessorLibrary()
     , mMeshLibrary()
@@ -79,20 +79,20 @@ ColladaParser::ColladaParser( IOSystem* pIOHandler, const std::string& pFile)
     , mLightLibrary()
     , mCameraLibrary()
     , mControllerLibrary()
-    , mRootNode( NULL )
+    , mRootNode( nullptr )
     , mAnims()
     , mUnitSize( 1.0f )
     , mUpDirection( UP_Y )
     , mFormat(FV_1_5_n )    // We assume the newest file format by default
 {
     // validate io-handler instance
-    if ( NULL == pIOHandler ) {
+    if (nullptr == pIOHandler ) {
         throw DeadlyImportError("IOSystem is NULL." );
     }
 
     // open the file
     std::unique_ptr<IOStream> file( pIOHandler->Open(pFile ) );
-    if (file.get() == NULL) {
+    if (file.get() == nullptr) {
         throw DeadlyImportError( "Failed to open file " + pFile + "." );
     }
 
@@ -152,22 +152,22 @@ void ColladaParser::ReadContents()
 
                     if (!::strncmp(version,"1.5",3)) {
                         mFormat =  FV_1_5_n;
-                        DefaultLogger::get()->debug("Collada schema version is 1.5.n");
+                        ASSIMP_LOG_DEBUG("Collada schema version is 1.5.n");
                     }
                     else if (!::strncmp(version,"1.4",3)) {
                         mFormat =  FV_1_4_n;
-                        DefaultLogger::get()->debug("Collada schema version is 1.4.n");
+                        ASSIMP_LOG_DEBUG("Collada schema version is 1.4.n");
                     }
                     else if (!::strncmp(version,"1.3",3)) {
                         mFormat =  FV_1_3_n;
-                        DefaultLogger::get()->debug("Collada schema version is 1.3.n");
+                        ASSIMP_LOG_DEBUG("Collada schema version is 1.3.n");
                     }
                 }
 
                 ReadStructure();
             } else
             {
-                DefaultLogger::get()->debug( format() << "Ignoring global element <" << mReader->getNodeName() << ">." );
+                ASSIMP_LOG_DEBUG_F( "Ignoring global element <", mReader->getNodeName(), ">." );
                 SkipElement();
             }
         } else
@@ -222,10 +222,11 @@ void ColladaParser::ReadStructure()
     }
 
 	PostProcessRootAnimations();
+    PostProcessControllers();
 }
 
 // ------------------------------------------------------------------------------------------------
-// Reads asset informations such as coordinate system informations and legal blah
+// Reads asset information such as coordinate system information and legal blah
 void ColladaParser::ReadAssetInfo()
 {
     if( mReader->isEmptyElement())
@@ -360,6 +361,21 @@ void ColladaParser::ReadAnimationClipLibrary()
 	}
 }
 
+void ColladaParser::PostProcessControllers()
+{
+    std::string meshId;
+    for (ControllerLibrary::iterator it = mControllerLibrary.begin(); it != mControllerLibrary.end(); ++it) {
+        meshId = it->second.mMeshId;
+        ControllerLibrary::iterator findItr = mControllerLibrary.find(meshId);
+        while(findItr != mControllerLibrary.end()) {
+            meshId = findItr->second.mMeshId;
+            findItr = mControllerLibrary.find(meshId);
+        }
+    
+        it->second.mMeshId = meshId;
+    }
+}
+
 // ------------------------------------------------------------------------------------------------
 // Re-build animations from animation clip library, if present, otherwise combine single-channel animations
 void ColladaParser::PostProcessRootAnimations()
@@ -968,13 +984,13 @@ void ColladaParser::ReadImage( Collada::Image& pImage)
                     // they're not skipped.
                     int attrib = TestAttribute("array_index");
                     if (attrib != -1 && mReader->getAttributeValueAsInt(attrib) > 0) {
-                        DefaultLogger::get()->warn("Collada: Ignoring texture array index");
+                        ASSIMP_LOG_WARN("Collada: Ignoring texture array index");
                         continue;
                     }
 
                     attrib = TestAttribute("mip_index");
                     if (attrib != -1 && mReader->getAttributeValueAsInt(attrib) > 0) {
-                        DefaultLogger::get()->warn("Collada: Ignoring MIP map layer");
+                        ASSIMP_LOG_WARN("Collada: Ignoring MIP map layer");
                         continue;
                     }
 
@@ -995,7 +1011,7 @@ void ColladaParser::ReadImage( Collada::Image& pImage)
                     // embedded image. get format
                     const int attrib = TestAttribute("format");
                     if (-1 == attrib)
-                        DefaultLogger::get()->warn("Collada: Unknown image file format");
+                        ASSIMP_LOG_WARN("Collada: Unknown image file format");
                     else pImage.mEmbeddedFormat = mReader->getAttributeValue(attrib);
 
                     const char* data = GetTextContent();
@@ -1574,7 +1590,7 @@ void ColladaParser::ReadSamplerProperties( Sampler& out )
                     out.mOp = aiTextureOp_Multiply;
 
                 else  {
-                    DefaultLogger::get()->warn("Collada: Unsupported MAYA texture blend mode");
+                    ASSIMP_LOG_WARN("Collada: Unsupported MAYA texture blend mode");
                 }
                 TestClosing( "blend_mode");
             }
@@ -1866,7 +1882,7 @@ void ColladaParser::ReadMesh( Mesh* pMesh)
                 ReadIndexData( pMesh);
             } else
             {
-                // ignore the rest
+                // ignore the restf
                 SkipElement();
             }
         }
@@ -2216,8 +2232,9 @@ void ColladaParser::ReadIndexData( Mesh* pMesh)
             else if (IsElement("extra"))
             {
                 SkipElement("extra");
-            } else
-            {
+            } else if ( IsElement("ph")) {                
+                SkipElement("ph");
+            } else {
                 ThrowException( format() << "Unexpected sub element <" << mReader->getNodeName() << "> in tag <" << elementName << ">" );
             }
         }
@@ -2231,7 +2248,7 @@ void ColladaParser::ReadIndexData( Mesh* pMesh)
     }
 
 #ifdef ASSIMP_BUILD_DEBUG
-	if (primType != Prim_TriFans && primType != Prim_TriStrips &&
+	if (primType != Prim_TriFans && primType != Prim_TriStrips && primType != Prim_LineStrip &&
         primType != Prim_Lines) { // this is ONLY to workaround a bug in SketchUp 15.3.331 where it writes the wrong 'count' when it writes out the 'lines'.
         ai_assert(actualPrimitives == numPrimitives);
     }
@@ -2400,6 +2417,10 @@ size_t ColladaParser::ReadPrimitives( Mesh* pMesh, std::vector<InputChannel>& pP
         size_t numberOfVertices = indices.size() / numOffsets;
         numPrimitives = numberOfVertices - 2;
     }
+    if (pPrimType == Prim_LineStrip) {
+        size_t numberOfVertices = indices.size() / numOffsets;
+        numPrimitives = numberOfVertices - 1;
+    }
 
     pMesh->mFaceSize.reserve( numPrimitives);
     pMesh->mFacePosIndices.reserve( indices.size() / numOffsets);
@@ -2416,6 +2437,11 @@ size_t ColladaParser::ReadPrimitives( Mesh* pMesh, std::vector<InputChannel>& pP
                 for (size_t currentVertex = 0; currentVertex < numPoints; currentVertex++)
                     CopyVertex(currentVertex, numOffsets, numPoints, perVertexOffset, pMesh, pPerIndexChannels, currentPrimitive, indices);
                 break;
+            case Prim_LineStrip:
+                numPoints = 2;
+                for (size_t currentVertex = 0; currentVertex < numPoints; currentVertex++)
+                    CopyVertex(currentVertex, numOffsets, 1, perVertexOffset, pMesh, pPerIndexChannels, currentPrimitive, indices);
+                break;
             case Prim_Triangles:
                 numPoints = 3;
                 for (size_t currentVertex = 0; currentVertex < numPoints; currentVertex++)
@@ -2460,8 +2486,7 @@ void ColladaParser::CopyVertex(size_t currentVertex, size_t numOffsets, size_t n
     size_t baseOffset = currentPrimitive * numOffsets * numPoints + currentVertex * numOffsets;
 
     // don't overrun the boundaries of the index list
-    size_t maxIndexRequested = baseOffset + numOffsets - 1;
-    ai_assert(maxIndexRequested < indices.size());
+    ai_assert((baseOffset + numOffsets - 1) < indices.size());
 
     // extract per-vertex channels using the global per-vertex offset
     for (std::vector<InputChannel>::iterator it = pMesh->mPerVertexData.begin(); it != pMesh->mPerVertexData.end(); ++it)
@@ -2516,7 +2541,7 @@ void ColladaParser::ExtractDataObjectFromChannel( const InputChannel& pInput, si
             if( pInput.mIndex == 0)
                 pMesh->mPositions.push_back( aiVector3D( obj[0], obj[1], obj[2]));
             else
-                DefaultLogger::get()->error("Collada: just one vertex position stream supported");
+                ASSIMP_LOG_ERROR("Collada: just one vertex position stream supported");
             break;
         case IT_Normal:
             // pad to current vertex count if necessary
@@ -2527,7 +2552,7 @@ void ColladaParser::ExtractDataObjectFromChannel( const InputChannel& pInput, si
             if( pInput.mIndex == 0)
                 pMesh->mNormals.push_back( aiVector3D( obj[0], obj[1], obj[2]));
             else
-                DefaultLogger::get()->error("Collada: just one vertex normal stream supported");
+                ASSIMP_LOG_ERROR("Collada: just one vertex normal stream supported");
             break;
         case IT_Tangent:
             // pad to current vertex count if necessary
@@ -2538,7 +2563,7 @@ void ColladaParser::ExtractDataObjectFromChannel( const InputChannel& pInput, si
             if( pInput.mIndex == 0)
                 pMesh->mTangents.push_back( aiVector3D( obj[0], obj[1], obj[2]));
             else
-                DefaultLogger::get()->error("Collada: just one vertex tangent stream supported");
+                ASSIMP_LOG_ERROR("Collada: just one vertex tangent stream supported");
             break;
         case IT_Bitangent:
             // pad to current vertex count if necessary
@@ -2549,7 +2574,7 @@ void ColladaParser::ExtractDataObjectFromChannel( const InputChannel& pInput, si
             if( pInput.mIndex == 0)
                 pMesh->mBitangents.push_back( aiVector3D( obj[0], obj[1], obj[2]));
             else
-                DefaultLogger::get()->error("Collada: just one vertex bitangent stream supported");
+                ASSIMP_LOG_ERROR("Collada: just one vertex bitangent stream supported");
             break;
         case IT_Texcoord:
             // up to 4 texture coord sets are fine, ignore the others
@@ -2565,7 +2590,7 @@ void ColladaParser::ExtractDataObjectFromChannel( const InputChannel& pInput, si
                     pMesh->mNumUVComponents[pInput.mIndex]=3;
             }   else
             {
-                DefaultLogger::get()->error("Collada: too many texture coordinate sets. Skipping.");
+                ASSIMP_LOG_ERROR("Collada: too many texture coordinate sets. Skipping.");
             }
             break;
         case IT_Color:
@@ -2585,7 +2610,7 @@ void ColladaParser::ExtractDataObjectFromChannel( const InputChannel& pInput, si
                 pMesh->mColors[pInput.mIndex].push_back(result);
             } else
             {
-                DefaultLogger::get()->error("Collada: too many vertex color sets. Skipping.");
+                ASSIMP_LOG_ERROR("Collada: too many vertex color sets. Skipping.");
             }
 
             break;
@@ -2714,7 +2739,7 @@ void ColladaParser::ReadSceneNode( Node* pNode)
                 {
                     const char* s = mReader->getAttributeValue(attrId);
                     if (s[0] != '#')
-                        DefaultLogger::get()->error("Collada: Unresolved reference format of camera");
+                        ASSIMP_LOG_ERROR("Collada: Unresolved reference format of camera");
                     else
                         pNode->mPrimaryCamera = s+1;
                 }
@@ -2727,7 +2752,7 @@ void ColladaParser::ReadSceneNode( Node* pNode)
                 {
                     const char* s = mReader->getAttributeValue(attrID);
                     if (s[0] != '#')
-                        DefaultLogger::get()->error("Collada: Unresolved reference format of node");
+                        ASSIMP_LOG_ERROR("Collada: Unresolved reference format of node");
                     else
                     {
                         pNode->mNodeInstances.push_back(NodeInstance());
@@ -2745,7 +2770,7 @@ void ColladaParser::ReadSceneNode( Node* pNode)
                 // Reference to a light, name given in 'url' attribute
                 int attrID = TestAttribute("url");
                 if (-1 == attrID)
-                    DefaultLogger::get()->warn("Collada: Expected url attribute in <instance_light> element");
+                    ASSIMP_LOG_WARN("Collada: Expected url attribute in <instance_light> element");
                 else
                 {
                     const char* url = mReader->getAttributeValue( attrID);
@@ -2761,7 +2786,7 @@ void ColladaParser::ReadSceneNode( Node* pNode)
                 // Reference to a camera, name given in 'url' attribute
                 int attrID = TestAttribute("url");
                 if (-1 == attrID)
-                    DefaultLogger::get()->warn("Collada: Expected url attribute in <instance_camera> element");
+                    ASSIMP_LOG_WARN("Collada: Expected url attribute in <instance_camera> element");
                 else
                 {
                     const char* url = mReader->getAttributeValue( attrID);
@@ -2848,7 +2873,7 @@ void ColladaParser::ReadMaterialVertexInputBinding( Collada::SemanticMappingTabl
                 tbl.mMap[s] = vn;
             }
             else if( IsElement( "bind")) {
-                DefaultLogger::get()->warn("Collada: Found unsupported <bind> element");
+                ASSIMP_LOG_WARN("Collada: Found unsupported <bind> element");
             }
         }
         else if( mReader->getNodeType() == irr::io::EXN_ELEMENT_END)    {
@@ -2967,10 +2992,9 @@ void ColladaParser::ReportWarning(const char* msg,...)
     ai_assert(iLen > 0);
 
     va_end(args);
-    DefaultLogger::get()->warn("Validation warning: " + std::string(szBuffer,iLen));
+    ASSIMP_LOG_WARN_F("Validation warning: ", std::string(szBuffer,iLen));
 }
 
-
 // ------------------------------------------------------------------------------------------------
 // Skips all data until the end node of the current element
 void ColladaParser::SkipElement()
@@ -3081,7 +3105,7 @@ const char* ColladaParser::TestTextContent()
     // read contents of the element
     if( !mReader->read() )
         return NULL;
-    if( mReader->getNodeType() != irr::io::EXN_TEXT)
+    if( mReader->getNodeType() != irr::io::EXN_TEXT && mReader->getNodeType() != irr::io::EXN_CDATA)
         return NULL;
 
     // skip leading whitespace
@@ -3165,7 +3189,7 @@ aiMatrix4x4 ColladaParser::CalculateResultTransform( const std::vector<Transform
 Collada::InputType ColladaParser::GetTypeForSemantic( const std::string& semantic)
 {
     if ( semantic.empty() ) {
-        DefaultLogger::get()->warn( format() << "Vertex input type is empty." );
+        ASSIMP_LOG_WARN("Vertex input type is empty." );
         return IT_Invalid;
     }
 
@@ -3184,7 +3208,7 @@ Collada::InputType ColladaParser::GetTypeForSemantic( const std::string& semanti
     else if( semantic == "TANGENT" || semantic == "TEXTANGENT")
         return IT_Tangent;
 
-    DefaultLogger::get()->warn( format() << "Unknown vertex input type \"" << semantic << "\". Ignoring." );
+    ASSIMP_LOG_WARN_F( "Unknown vertex input type \"", semantic, "\". Ignoring." );
     return IT_Invalid;
 }
 

+ 8 - 4
code/ColladaParser.h

@@ -2,7 +2,8 @@
  Open Asset Import Library (assimp)
  ----------------------------------------------------------------------
 
- Copyright (c) 2006-2017, assimp team
+ Copyright (c) 2006-2018, assimp team
+
 
  All rights reserved.
 
@@ -46,10 +47,10 @@
 #ifndef AI_COLLADAPARSER_H_INC
 #define AI_COLLADAPARSER_H_INC
 
-#include "irrXMLWrapper.h"
+#include <assimp/irrXMLWrapper.h>
 #include "ColladaHelper.h"
 #include <assimp/ai_assert.h>
-#include "TinyFormatter.h"
+#include <assimp/TinyFormatter.h>
 
 namespace Assimp
 {
@@ -77,7 +78,7 @@ namespace Assimp
         /** Reads the structure of the file */
         void ReadStructure();
 
-        /** Reads asset informations such as coordinate system informations and legal blah */
+        /** Reads asset information such as coordinate system information and legal blah */
         void ReadAssetInfo();
 
         /** Reads the animation library */
@@ -86,6 +87,9 @@ namespace Assimp
 		/** Reads the animation clip library */
 		void ReadAnimationClipLibrary();
 
+        /** Unwrap controllers dependency hierarchy */
+        void PostProcessControllers();
+    
 		/** Re-build animations from animation clip library, if present, otherwise combine single-channel animations */
 		void PostProcessRootAnimations();
 

+ 9 - 8
code/ComputeUVMappingProcess.cpp

@@ -2,7 +2,8 @@
 Open Asset Import Library (assimp)
 ----------------------------------------------------------------------
 
-Copyright (c) 2006-2017, assimp team
+Copyright (c) 2006-2018, assimp team
+
 
 All rights reserved.
 
@@ -44,7 +45,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 
 #include "ComputeUVMappingProcess.h"
 #include "ProcessHelper.h"
-#include "Exceptional.h"
+#include <assimp/Exceptional.h>
 
 using namespace Assimp;
 
@@ -98,7 +99,7 @@ inline unsigned int FindEmptyUVChannel (aiMesh* mesh)
     for (unsigned int m = 0; m < AI_MAX_NUMBER_OF_TEXTURECOORDS;++m)
         if (!mesh->mTextureCoords[m])return m;
 
-    DefaultLogger::get()->error("Unable to compute UV coordinates, no free UV slot found");
+    ASSIMP_LOG_ERROR("Unable to compute UV coordinates, no free UV slot found");
     return UINT_MAX;
 }
 
@@ -383,13 +384,13 @@ void ComputeUVMappingProcess::ComputePlaneMapping(aiMesh* mesh,const aiVector3D&
 // ------------------------------------------------------------------------------------------------
 void ComputeUVMappingProcess::ComputeBoxMapping( aiMesh*, aiVector3D* )
 {
-    DefaultLogger::get()->error("Mapping type currently not implemented");
+    ASSIMP_LOG_ERROR("Mapping type currently not implemented");
 }
 
 // ------------------------------------------------------------------------------------------------
 void ComputeUVMappingProcess::Execute( aiScene* pScene)
 {
-    DefaultLogger::get()->debug("GenUVCoordsProcess begin");
+    ASSIMP_LOG_DEBUG("GenUVCoordsProcess begin");
     char buffer[1024];
 
     if (pScene->mFlags & AI_SCENE_FLAGS_NON_VERBOSE_FORMAT)
@@ -417,7 +418,7 @@ void ComputeUVMappingProcess::Execute( aiScene* pScene)
                             TextureTypeToString((aiTextureType)prop->mSemantic),prop->mIndex,
                             MappingTypeToString(mapping));
 
-                        DefaultLogger::get()->info(buffer);
+                        ASSIMP_LOG_INFO(buffer);
                     }
 
                     if (aiTextureMapping_OTHER == mapping)
@@ -484,7 +485,7 @@ void ComputeUVMappingProcess::Execute( aiScene* pScene)
                             }
                             if (m && idx != outIdx)
                             {
-                                DefaultLogger::get()->warn("UV index mismatch. Not all meshes assigned to "
+                                ASSIMP_LOG_WARN("UV index mismatch. Not all meshes assigned to "
                                     "this material have equal numbers of UV channels. The UV index stored in  "
                                     "the material structure does therefore not apply for all meshes. ");
                             }
@@ -501,5 +502,5 @@ void ComputeUVMappingProcess::Execute( aiScene* pScene)
             }
         }
     }
-    DefaultLogger::get()->debug("GenUVCoordsProcess finished");
+    ASSIMP_LOG_DEBUG("GenUVCoordsProcess finished");
 }

+ 2 - 1
code/ComputeUVMappingProcess.h

@@ -2,7 +2,8 @@
 Open Asset Import Library (assimp)
 ----------------------------------------------------------------------
 
-Copyright (c) 2006-2017, assimp team
+Copyright (c) 2006-2018, assimp team
+
 
 All rights reserved.
 

+ 48 - 26
code/ConvertToLHProcess.cpp

@@ -3,7 +3,8 @@
 Open Asset Import Library (assimp)
 ---------------------------------------------------------------------------
 
-Copyright (c) 2006-2017, assimp team
+Copyright (c) 2006-2018, assimp team
+
 
 
 All rights reserved.
@@ -58,6 +59,25 @@ using namespace Assimp;
 
 #ifndef ASSIMP_BUILD_NO_MAKELEFTHANDED_PROCESS
 
+namespace {
+
+template <typename aiMeshType>
+void flipUVs(aiMeshType* pMesh) {
+    if (pMesh == nullptr) { return; }
+    // mirror texture y coordinate
+    for (unsigned int tcIdx = 0; tcIdx < AI_MAX_NUMBER_OF_TEXTURECOORDS; tcIdx++) {
+        if (!pMesh->HasTextureCoords(tcIdx)) {
+            break;
+        }
+
+        for (unsigned int vIdx = 0; vIdx < pMesh->mNumVertices; vIdx++) {
+            pMesh->mTextureCoords[tcIdx][vIdx].y = 1.0f - pMesh->mTextureCoords[tcIdx][vIdx].y;
+        }
+    }
+}
+
+} // namespace
+
 // ------------------------------------------------------------------------------------------------
 // Constructor to be privately used by Importer
 MakeLeftHandedProcess::MakeLeftHandedProcess()
@@ -84,18 +104,20 @@ void MakeLeftHandedProcess::Execute( aiScene* pScene)
 {
     // Check for an existent root node to proceed
     ai_assert(pScene->mRootNode != NULL);
-    DefaultLogger::get()->debug("MakeLeftHandedProcess begin");
+    ASSIMP_LOG_DEBUG("MakeLeftHandedProcess begin");
 
     // recursively convert all the nodes
     ProcessNode( pScene->mRootNode, aiMatrix4x4());
 
     // process the meshes accordingly
-    for( unsigned int a = 0; a < pScene->mNumMeshes; ++a)
-        ProcessMesh( pScene->mMeshes[a]);
+    for ( unsigned int a = 0; a < pScene->mNumMeshes; ++a ) {
+        ProcessMesh( pScene->mMeshes[ a ] );
+    }
 
     // process the materials accordingly
-    for( unsigned int a = 0; a < pScene->mNumMaterials; ++a)
-        ProcessMaterial( pScene->mMaterials[a]);
+    for ( unsigned int a = 0; a < pScene->mNumMaterials; ++a ) {
+        ProcessMaterial( pScene->mMaterials[ a ] );
+    }
 
     // transform all animation channels as well
     for( unsigned int a = 0; a < pScene->mNumAnimations; a++)
@@ -107,7 +129,7 @@ void MakeLeftHandedProcess::Execute( aiScene* pScene)
             ProcessAnimation( nodeAnim);
         }
     }
-    DefaultLogger::get()->debug("MakeLeftHandedProcess finished");
+    ASSIMP_LOG_DEBUG("MakeLeftHandedProcess finished");
 }
 
 // ------------------------------------------------------------------------------------------------
@@ -135,8 +157,11 @@ void MakeLeftHandedProcess::ProcessNode( aiNode* pNode, const aiMatrix4x4& pPare
 
 // ------------------------------------------------------------------------------------------------
 // Converts a single mesh to left handed coordinates.
-void MakeLeftHandedProcess::ProcessMesh( aiMesh* pMesh)
-{
+void MakeLeftHandedProcess::ProcessMesh( aiMesh* pMesh) {
+    if ( nullptr == pMesh ) {
+        ASSIMP_LOG_ERROR( "Nullptr to mesh found." );
+        return;
+    }
     // mirror positions, normals and stuff along the Z axis
     for( size_t a = 0; a < pMesh->mNumVertices; ++a)
     {
@@ -172,8 +197,12 @@ void MakeLeftHandedProcess::ProcessMesh( aiMesh* pMesh)
 
 // ------------------------------------------------------------------------------------------------
 // Converts a single material to left handed coordinates.
-void MakeLeftHandedProcess::ProcessMaterial( aiMaterial* _mat)
-{
+void MakeLeftHandedProcess::ProcessMaterial( aiMaterial* _mat) {
+    if ( nullptr == _mat ) {
+        ASSIMP_LOG_ERROR( "Nullptr to aiMaterial found." );
+        return;
+    }
+
     aiMaterial* mat = (aiMaterial*)_mat;
     for (unsigned int a = 0; a < mat->mNumProperties;++a)   {
         aiMaterialProperty* prop = mat->mProperties[a];
@@ -182,7 +211,6 @@ void MakeLeftHandedProcess::ProcessMaterial( aiMaterial* _mat)
         if (!::strcmp( prop->mKey.data, "$tex.mapaxis"))    {
             ai_assert( prop->mDataLength >= sizeof(aiVector3D)); /* something is wrong with the validation if we end up here */
             aiVector3D* pff = (aiVector3D*)prop->mData;
-
             pff->z *= -1.f;
         }
     }
@@ -236,13 +264,13 @@ bool FlipUVsProcess::IsActive( unsigned int pFlags) const
 // Executes the post processing step on the given imported data.
 void FlipUVsProcess::Execute( aiScene* pScene)
 {
-    DefaultLogger::get()->debug("FlipUVsProcess begin");
+    ASSIMP_LOG_DEBUG("FlipUVsProcess begin");
     for (unsigned int i = 0; i < pScene->mNumMeshes;++i)
         ProcessMesh(pScene->mMeshes[i]);
 
     for (unsigned int i = 0; i < pScene->mNumMaterials;++i)
         ProcessMaterial(pScene->mMaterials[i]);
-    DefaultLogger::get()->debug("FlipUVsProcess finished");
+    ASSIMP_LOG_DEBUG("FlipUVsProcess finished");
 }
 
 // ------------------------------------------------------------------------------------------------
@@ -253,7 +281,7 @@ void FlipUVsProcess::ProcessMaterial (aiMaterial* _mat)
     for (unsigned int a = 0; a < mat->mNumProperties;++a)   {
         aiMaterialProperty* prop = mat->mProperties[a];
         if( !prop ) {
-            DefaultLogger::get()->debug( "Property is null" );
+            ASSIMP_LOG_DEBUG( "Property is null" );
             continue;
         }
 
@@ -273,15 +301,9 @@ void FlipUVsProcess::ProcessMaterial (aiMaterial* _mat)
 // Converts a single mesh
 void FlipUVsProcess::ProcessMesh( aiMesh* pMesh)
 {
-    // mirror texture y coordinate
-    for( unsigned int a = 0; a < AI_MAX_NUMBER_OF_TEXTURECOORDS; a++)   {
-        if( !pMesh->HasTextureCoords( a ) ) {
-            break;
-        }
-
-        for( unsigned int b = 0; b < pMesh->mNumVertices; b++ ) {
-            pMesh->mTextureCoords[ a ][ b ].y = 1.0f - pMesh->mTextureCoords[ a ][ b ].y;
-        }
+    flipUVs(pMesh);
+    for (unsigned int idx = 0; idx < pMesh->mNumAnimMeshes; idx++) {
+        flipUVs(pMesh->mAnimMeshes[idx]);
     }
 }
 
@@ -310,10 +332,10 @@ bool FlipWindingOrderProcess::IsActive( unsigned int pFlags) const
 // Executes the post processing step on the given imported data.
 void FlipWindingOrderProcess::Execute( aiScene* pScene)
 {
-    DefaultLogger::get()->debug("FlipWindingOrderProcess begin");
+    ASSIMP_LOG_DEBUG("FlipWindingOrderProcess begin");
     for (unsigned int i = 0; i < pScene->mNumMeshes;++i)
         ProcessMesh(pScene->mMeshes[i]);
-    DefaultLogger::get()->debug("FlipWindingOrderProcess finished");
+    ASSIMP_LOG_DEBUG("FlipWindingOrderProcess finished");
 }
 
 // ------------------------------------------------------------------------------------------------

+ 2 - 1
code/ConvertToLHProcess.h

@@ -2,7 +2,8 @@
 Open Asset Import Library (assimp)
 ----------------------------------------------------------------------
 
-Copyright (c) 2006-2017, assimp team
+Copyright (c) 2006-2018, assimp team
+
 
 All rights reserved.
 

+ 1 - 1
code/CreateAnimMesh.cpp

@@ -40,7 +40,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 ---------------------------------------------------------------------------
 */
 
-#include "CreateAnimMesh.h"
+#include <assimp/CreateAnimMesh.h>
 
 namespace Assimp    {
 

+ 398 - 0
code/D3MFExporter.cpp

@@ -0,0 +1,398 @@
+/*
+Open Asset Import Library (assimp)
+----------------------------------------------------------------------
+
+Copyright (c) 2006-2018, assimp team
+
+
+All rights reserved.
+
+Redistribution and use of this software in source and binary forms,
+with or without modification, are permitted provided that the
+following conditions are met:
+
+* Redistributions of source code must retain the above
+copyright notice, this list of conditions and the
+following disclaimer.
+
+* Redistributions in binary form must reproduce the above
+copyright notice, this list of conditions and the
+following disclaimer in the documentation and/or other
+materials provided with the distribution.
+
+* Neither the name of the assimp team, nor the names of its
+contributors may be used to endorse or promote products
+derived from this software without specific prior
+written permission of the assimp team.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+
+----------------------------------------------------------------------
+*/
+#ifndef ASSIMP_BUILD_NO_EXPORT
+#ifndef ASSIMP_BUILD_NO_3MF_EXPORTER
+
+#include "D3MFExporter.h"
+
+#include <assimp/scene.h>
+#include <assimp/IOSystem.hpp>
+#include <assimp/IOStream.hpp>
+#include <assimp/Exporter.hpp>
+#include <assimp/DefaultLogger.hpp>
+#include <assimp/StringUtils.h>
+#include <assimp/Exceptional.h>
+
+#include "3MFXmlTags.h"
+#include "D3MFOpcPackage.h"
+
+#include <contrib/zip/src/zip.h>
+
+namespace Assimp {
+
+void ExportScene3MF( const char* pFile, IOSystem* pIOSystem, const aiScene* pScene, const ExportProperties* /*pProperties*/ ) {
+    if ( nullptr == pIOSystem ) {
+        throw DeadlyExportError( "Could not export 3MP archive: " + std::string( pFile ) );
+    }
+    D3MF::D3MFExporter myExporter( pFile, pScene );
+    if ( myExporter.validate() ) {
+        if ( pIOSystem->Exists( pFile ) ) {
+            if ( !pIOSystem->DeleteFile( pFile ) ) {
+                throw DeadlyExportError( "File exists, cannot override : " + std::string( pFile ) );
+            }
+        }
+        bool ok = myExporter.exportArchive(pFile);
+        if ( !ok ) {
+            throw DeadlyExportError( "Could not export 3MP archive: " + std::string( pFile ) );
+        }
+    }
+}
+
+namespace D3MF {
+
+D3MFExporter::D3MFExporter( const char* pFile, const aiScene* pScene )
+: mArchiveName( pFile )
+, m_zipArchive( nullptr )
+, mScene( pScene )
+, mModelOutput()
+, mRelOutput()
+, mContentOutput()
+, mBuildItems()
+, mRelations() {
+    // empty
+}
+
+D3MFExporter::~D3MFExporter() {
+    for ( size_t i = 0; i < mRelations.size(); ++i ) {
+        delete mRelations[ i ];
+    }
+    mRelations.clear();
+}
+
+bool D3MFExporter::validate() {
+    if ( mArchiveName.empty() ) {
+        return false;
+    }
+
+    if ( nullptr == mScene ) {
+        return false;
+    }
+
+    return true;
+}
+
+bool D3MFExporter::exportArchive( const char *file ) {
+    bool ok( true );
+
+    m_zipArchive = zip_open( file, ZIP_DEFAULT_COMPRESSION_LEVEL, 'w' );
+    if ( nullptr == m_zipArchive ) {
+        return false;
+    }
+
+    ok |= exportContentTypes();
+    ok |= export3DModel();
+    ok |= exportRelations();
+
+    zip_close( m_zipArchive );
+    m_zipArchive = nullptr;
+
+    return ok;
+}
+
+bool D3MFExporter::exportContentTypes() {
+    mContentOutput.clear();
+
+    mContentOutput << "<?xml version=\"1.0\" encoding=\"UTF-8\"?>";
+    mContentOutput << std::endl;
+    mContentOutput << "<Types xmlns = \"http://schemas.openxmlformats.org/package/2006/content-types\">";
+    mContentOutput << std::endl;
+    mContentOutput << "<Default Extension = \"rels\" ContentType = \"application/vnd.openxmlformats-package.relationships+xml\" />";
+    mContentOutput << std::endl;
+    mContentOutput << "<Default Extension = \"model\" ContentType = \"application/vnd.ms-package.3dmanufacturing-3dmodel+xml\" />";
+    mContentOutput << std::endl;
+    mContentOutput << "</Types>";
+    mContentOutput << std::endl;
+    exportContentTyp( XmlTag::CONTENT_TYPES_ARCHIVE );
+
+    return true;
+}
+
+bool D3MFExporter::exportRelations() {
+    mRelOutput.clear();
+
+    mRelOutput << "<?xml version=\"1.0\" encoding=\"UTF-8\"?>";
+    mRelOutput << std::endl;
+    mRelOutput << "<Relationships xmlns=\"http://schemas.openxmlformats.org/package/2006/relationships\">";
+
+    for ( size_t i = 0; i < mRelations.size(); ++i ) {
+        if ( mRelations[ i ]->target[ 0 ] == '/' ) {
+            mRelOutput << "<Relationship Target=\"" << mRelations[ i ]->target << "\" ";
+        } else {
+            mRelOutput << "<Relationship Target=\"/" << mRelations[ i ]->target << "\" ";
+        }
+        mRelOutput << "Id=\"" << mRelations[i]->id << "\" ";
+        mRelOutput << "Type=\"" << mRelations[ i ]->type << "\" />";
+        mRelOutput << std::endl;
+    }
+    mRelOutput << "</Relationships>";
+    mRelOutput << std::endl;
+
+    writeRelInfoToFile( "_rels", ".rels" );
+    mRelOutput.flush();
+
+    return true;
+}
+
+bool D3MFExporter::export3DModel() {
+    mModelOutput.clear();
+
+    writeHeader();
+    mModelOutput << "<" << XmlTag::model << " " << XmlTag::model_unit << "=\"millimeter\""
+            << "xmlns=\"http://schemas.microsoft.com/3dmanufacturing/core/2015/02\">"
+            << std::endl;
+    mModelOutput << "<" << XmlTag::resources << ">";
+    mModelOutput << std::endl;
+
+    writeMetaData();
+
+    writeBaseMaterials();
+
+    writeObjects();
+
+
+    mModelOutput << "</" << XmlTag::resources << ">";
+    mModelOutput << std::endl;
+    writeBuild();
+
+    mModelOutput << "</" << XmlTag::model << ">\n";
+
+    OpcPackageRelationship *info = new OpcPackageRelationship;
+    info->id = "rel0";
+    info->target = "/3D/3DModel.model";
+    info->type = XmlTag::PACKAGE_START_PART_RELATIONSHIP_TYPE;
+    mRelations.push_back( info );
+
+    writeModelToArchive( "3D", "3DModel.model" );
+    mModelOutput.flush();
+
+    return true;
+}
+
+void D3MFExporter::writeHeader() {
+    mModelOutput << "<?xml version=\"1.0\" encoding=\"UTF - 8\"?>";
+    mModelOutput << std::endl;
+}
+
+void D3MFExporter::writeMetaData() {
+    if ( nullptr == mScene->mMetaData ) {
+        return;
+    }
+
+    const unsigned int numMetaEntries( mScene->mMetaData->mNumProperties );
+    if ( 0 == numMetaEntries ) {
+        return;
+    }
+
+	const aiString *key = nullptr;
+    const aiMetadataEntry *entry(nullptr);
+    for ( size_t i = 0; i < numMetaEntries; ++i ) {
+        mScene->mMetaData->Get( i, key, entry );
+        std::string k( key->C_Str() );
+        aiString value;
+        mScene->mMetaData->Get(  k, value );
+        mModelOutput << "<" << XmlTag::meta << " " << XmlTag::meta_name << "=\"" << key->C_Str() << "\">";
+        mModelOutput << value.C_Str();
+        mModelOutput << "</" << XmlTag::meta << ">" << std::endl;
+    }
+}
+
+void D3MFExporter::writeBaseMaterials() {
+    mModelOutput << "<basematerials id=\"1\">\n";
+    std::string strName, hexDiffuseColor , tmp;
+    for ( size_t i = 0; i < mScene->mNumMaterials; ++i ) {
+        aiMaterial *mat = mScene->mMaterials[ i ];
+        aiString name;
+        if ( mat->Get( AI_MATKEY_NAME, name ) != aiReturn_SUCCESS ) {
+            strName = "basemat_" + to_string( i );
+        } else {
+            strName = name.C_Str();
+        }
+        aiColor4D color;
+        if ( mat->Get( AI_MATKEY_COLOR_DIFFUSE, color ) == aiReturn_SUCCESS ) {
+            hexDiffuseColor.clear();
+            tmp.clear();
+            hexDiffuseColor = "#";
+            
+            tmp = DecimalToHexa( color.r );
+            hexDiffuseColor += tmp;
+            tmp = DecimalToHexa( color.g );
+            hexDiffuseColor += tmp;
+            tmp = DecimalToHexa( color.b );
+            hexDiffuseColor += tmp;
+            tmp = DecimalToHexa( color.a );
+            hexDiffuseColor += tmp;
+        } else {
+            hexDiffuseColor = "#FFFFFFFF";
+        }
+
+        mModelOutput << "<base name=\""+strName+"\" "+" displaycolor=\""+hexDiffuseColor+"\" />\n";
+    }
+    mModelOutput << "</basematerials>\n";
+}
+
+void D3MFExporter::writeObjects() {
+    if ( nullptr == mScene->mRootNode ) {
+        return;
+    }
+
+    aiNode *root = mScene->mRootNode;
+    for ( unsigned int i = 0; i < root->mNumChildren; ++i ) {
+        aiNode *currentNode( root->mChildren[ i ] );
+        if ( nullptr == currentNode ) {
+            continue;
+        }
+        mModelOutput << "<" << XmlTag::object << " id=\"" << currentNode->mName.C_Str() << "\" type=\"model\">";
+        mModelOutput << std::endl;
+        for ( unsigned int j = 0; j < currentNode->mNumMeshes; ++j ) {
+            aiMesh *currentMesh = mScene->mMeshes[ currentNode->mMeshes[ j ] ];
+            if ( nullptr == currentMesh ) {
+                continue;
+            }
+            writeMesh( currentMesh );
+        }
+        mBuildItems.push_back( i );
+
+        mModelOutput << "</" << XmlTag::object << ">";
+        mModelOutput << std::endl;
+    }
+}
+
+void D3MFExporter::writeMesh( aiMesh *mesh ) {
+    if ( nullptr == mesh ) {
+        return;
+    }
+
+    mModelOutput << "<" << XmlTag::mesh << ">" << std::endl;
+    mModelOutput << "<" << XmlTag::vertices << ">" << std::endl;
+    for ( unsigned int i = 0; i < mesh->mNumVertices; ++i ) {
+        writeVertex( mesh->mVertices[ i ] );
+    }
+    mModelOutput << "</" << XmlTag::vertices << ">" << std::endl;
+
+    const unsigned int matIdx( mesh->mMaterialIndex );
+
+    writeFaces( mesh, matIdx );
+
+    mModelOutput << "</" << XmlTag::mesh << ">" << std::endl;
+}
+
+void D3MFExporter::writeVertex( const aiVector3D &pos ) {
+    mModelOutput << "<" << XmlTag::vertex << " x=\"" << pos.x << "\" y=\"" << pos.y << "\" z=\"" << pos.z << "\" />";
+    mModelOutput << std::endl;
+}
+
+void D3MFExporter::writeFaces( aiMesh *mesh, unsigned int matIdx ) {
+    if ( nullptr == mesh ) {
+        return;
+    }
+
+    if ( !mesh->HasFaces() ) {
+        return;
+    }
+    mModelOutput << "<" << XmlTag::triangles << ">" << std::endl;
+    for ( unsigned int i = 0; i < mesh->mNumFaces; ++i ) {
+        aiFace &currentFace = mesh->mFaces[ i ];
+        mModelOutput << "<" << XmlTag::triangle << " v1=\"" << currentFace.mIndices[ 0 ] << "\" v2=\""
+                << currentFace.mIndices[ 1 ] << "\" v3=\"" << currentFace.mIndices[ 2 ]
+                << "\" pid=\"1\" p1=\""+to_string(matIdx)+"\" />";
+        mModelOutput << std::endl;
+    }
+    mModelOutput << "</" << XmlTag::triangles << ">";
+    mModelOutput << std::endl;
+}
+
+void D3MFExporter::writeBuild() {
+    mModelOutput << "<" << XmlTag::build << ">" << std::endl;
+
+    for ( size_t i = 0; i < mBuildItems.size(); ++i ) {
+        mModelOutput << "<" << XmlTag::item << " objectid=\"" << i + 1 << "\"/>";
+        mModelOutput << std::endl;
+    }
+    mModelOutput << "</" << XmlTag::build << ">";
+    mModelOutput << std::endl;
+}
+
+void D3MFExporter::exportContentTyp( const std::string &filename ) {
+    if ( nullptr == m_zipArchive ) {
+        throw DeadlyExportError( "3MF-Export: Zip archive not valid, nullptr." );
+    }
+    const std::string entry = filename;
+    zip_entry_open( m_zipArchive, entry.c_str() );
+
+    const std::string &exportTxt( mContentOutput.str() );
+    zip_entry_write( m_zipArchive, exportTxt.c_str(), exportTxt.size() );
+
+    zip_entry_close( m_zipArchive );
+}
+
+void D3MFExporter::writeModelToArchive( const std::string &folder, const std::string &modelName ) {
+    if ( nullptr == m_zipArchive ) {
+        throw DeadlyExportError( "3MF-Export: Zip archive not valid, nullptr." );
+    }
+    const std::string entry = folder + "/" + modelName;
+    zip_entry_open( m_zipArchive, entry.c_str() );
+
+    const std::string &exportTxt( mModelOutput.str() );
+    zip_entry_write( m_zipArchive, exportTxt.c_str(), exportTxt.size() );
+
+    zip_entry_close( m_zipArchive );
+}
+
+void D3MFExporter::writeRelInfoToFile( const std::string &folder, const std::string &relName ) {
+    if ( nullptr == m_zipArchive ) {
+        throw DeadlyExportError( "3MF-Export: Zip archive not valid, nullptr." );
+    }
+    const std::string entry = folder + "/" + relName;
+    zip_entry_open( m_zipArchive, entry.c_str() );
+
+    const std::string &exportTxt( mRelOutput.str() );
+    zip_entry_write( m_zipArchive, exportTxt.c_str(), exportTxt.size() );
+
+    zip_entry_close( m_zipArchive );
+}
+
+
+} // Namespace D3MF
+} // Namespace Assimp
+
+#endif // ASSIMP_BUILD_NO_3MF_EXPORTER
+#endif // ASSIMP_BUILD_NO_EXPORT

+ 106 - 0
code/D3MFExporter.h

@@ -0,0 +1,106 @@
+/*
+Open Asset Import Library (assimp)
+----------------------------------------------------------------------
+
+Copyright (c) 2006-2018, assimp team
+
+
+All rights reserved.
+
+Redistribution and use of this software in source and binary forms,
+with or without modification, are permitted provided that the
+following conditions are met:
+
+* Redistributions of source code must retain the above
+copyright notice, this list of conditions and the
+following disclaimer.
+
+* Redistributions in binary form must reproduce the above
+copyright notice, this list of conditions and the
+following disclaimer in the documentation and/or other
+materials provided with the distribution.
+
+* Neither the name of the assimp team, nor the names of its
+contributors may be used to endorse or promote products
+derived from this software without specific prior
+written permission of the assimp team.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+
+----------------------------------------------------------------------
+*/
+#pragma once
+
+#include <memory>
+#include <sstream>
+#include <vector>
+#include <assimp/vector3.h>
+
+struct aiScene;
+struct aiNode;
+struct aiMaterial;
+struct aiMesh;
+
+struct zip_t;
+
+namespace Assimp {
+
+class IOStream;
+
+namespace D3MF {
+
+#ifndef ASSIMP_BUILD_NO_EXPORT
+#ifndef ASSIMP_BUILD_NO_3MF_EXPORTER
+
+struct OpcPackageRelationship;
+
+class D3MFExporter {
+public:
+    D3MFExporter( const char* pFile, const aiScene* pScene );
+    ~D3MFExporter();
+    bool validate();
+    bool exportArchive( const char *file );
+    bool exportContentTypes();
+    bool exportRelations();
+    bool export3DModel();
+
+protected:
+    void writeHeader();
+    void writeMetaData();
+    void writeBaseMaterials();
+    void writeObjects();
+    void writeMesh( aiMesh *mesh );
+    void writeVertex( const aiVector3D &pos );
+    void writeFaces( aiMesh *mesh, unsigned int matIdx );
+    void writeBuild();
+    void exportContentTyp( const std::string &filename );
+    void writeModelToArchive( const std::string &folder, const std::string &modelName );
+    void writeRelInfoToFile( const std::string &folder, const std::string &relName );
+
+private:
+    std::string mArchiveName;
+    zip_t *m_zipArchive;
+    const aiScene *mScene;
+    std::ostringstream mModelOutput;
+    std::ostringstream mRelOutput;
+    std::ostringstream mContentOutput;
+    std::vector<unsigned int> mBuildItems;
+    std::vector<OpcPackageRelationship*> mRelations;
+};
+
+#endif // ASSIMP_BUILD_NO_3MF_EXPORTER
+#endif // ASSIMP_BUILD_NO_EXPORT
+
+} // Namespace D3MF
+} // Namespace Assimp
+

+ 252 - 144
code/D3MFImporter.cpp

@@ -2,7 +2,8 @@
 Open Asset Import Library (assimp)
 ----------------------------------------------------------------------
 
-Copyright (c) 2006-2017, assimp team
+Copyright (c) 2006-2018, assimp team
+
 
 All rights reserved.
 
@@ -47,8 +48,8 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 #include <assimp/IOSystem.hpp>
 #include <assimp/DefaultLogger.hpp>
 #include <assimp/importerdesc.h>
-#include "StringComparison.h"
-#include "StringUtils.h"
+#include <assimp/StringComparison.h>
+#include <assimp/StringUtils.h>
 
 #include <string>
 #include <vector>
@@ -57,98 +58,101 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 #include <memory>
 
 #include "D3MFOpcPackage.h"
-#include <contrib/unzip/unzip.h>
-#include "irrXMLWrapper.h"
+#include <unzip.h>
+#include <assimp/irrXMLWrapper.h>
+#include "3MFXmlTags.h"
+#include <assimp/fast_atof.h>
+
+#include <iomanip>
 
 namespace Assimp {
 namespace D3MF {
 
-namespace XmlTag {
-    static const std::string model     = "model";
-    static const std::string metadata  = "metadata";
-    static const std::string resources = "resources";
-    static const std::string object    = "object";
-    static const std::string mesh      = "mesh";
-    static const std::string vertices  = "vertices";
-    static const std::string vertex    = "vertex";
-    static const std::string triangles = "triangles";
-    static const std::string triangle  = "triangle";
-    static const std::string x         = "x";
-    static const std::string y         = "y";
-    static const std::string z         = "z";
-    static const std::string v1        = "v1";
-    static const std::string v2        = "v2";
-    static const std::string v3        = "v3";
-    static const std::string id        = "id";
-    static const std::string name      = "name";
-    static const std::string type      = "type";
-    static const std::string build     = "build";
-    static const std::string item      = "item";
-    static const std::string objectid  = "objectid";
-    static const std::string transform = "transform";
-}
-
-
-class XmlSerializer
-{
+class XmlSerializer {
 public:
-    XmlSerializer(XmlReader* xmlReader)
-        : xmlReader(xmlReader)
-    {
+    using MatArray = std::vector<aiMaterial*>;
+    using MatId2MatArray = std::map<unsigned int, std::vector<unsigned int>>;
 
+    XmlSerializer(XmlReader* xmlReader)
+    : mMeshes()
+    , mMatArray()
+    , mActiveMatGroup( 99999999 )
+    , mMatId2MatArray()
+    , xmlReader(xmlReader){
+		// empty
     }
 
-    void ImportXml(aiScene* scene)
-    {
+    ~XmlSerializer() {
+        // empty
+    }
 
-        scene->mFlags |= AI_SCENE_FLAGS_NON_VERBOSE_FORMAT;
+    void ImportXml(aiScene* scene) {
+        if ( nullptr == scene ) {
+            return;
+        }
 
         scene->mRootNode = new aiNode();
         std::vector<aiNode*> children;
 
-        while(ReadToEndElement(D3MF::XmlTag::model))
-        {
-
-            if(xmlReader->getNodeName() == D3MF::XmlTag::object)
-            {
+        std::string nodeName;
+        while(ReadToEndElement(D3MF::XmlTag::model)) {
+            nodeName = xmlReader->getNodeName();
+            if( nodeName == D3MF::XmlTag::object) {
                 children.push_back(ReadObject(scene));
-            }
-            else if(xmlReader->getNodeName() == D3MF::XmlTag::build)
-            {
-
+            } else if( nodeName == D3MF::XmlTag::build) {
+                // 
+            } else if ( nodeName == D3MF::XmlTag::basematerials ) {
+                ReadBaseMaterials();
+            } else if ( nodeName == D3MF::XmlTag::meta ) {
+                ReadMetadata();
             }
         }
 
-        if(scene->mRootNode->mName.length == 0)
-            scene->mRootNode->mName.Set("3MF");
+        if ( scene->mRootNode->mName.length == 0 ) {
+            scene->mRootNode->mName.Set( "3MF" );
+        }
 
+        // import the metadata
+        if ( !mMetaData.empty() ) {
+            const size_t numMeta( mMetaData.size() );
+            scene->mMetaData = aiMetadata::Alloc(static_cast<unsigned int>( numMeta ) );
+            for ( size_t i = 0; i < numMeta; ++i ) {
+                aiString val( mMetaData[ i ].value );
+                scene->mMetaData->Set(static_cast<unsigned int>( i ), mMetaData[ i ].name, val );
+            }
+        }
 
-        scene->mNumMeshes = static_cast<unsigned int>(meshes.size());
+        // import the meshes
+        scene->mNumMeshes = static_cast<unsigned int>( mMeshes.size());
         scene->mMeshes = new aiMesh*[scene->mNumMeshes]();
+        std::copy( mMeshes.begin(), mMeshes.end(), scene->mMeshes);
 
-        std::copy(meshes.begin(), meshes.end(), scene->mMeshes);
+        // import the materials
+        scene->mNumMaterials = static_cast<unsigned int>( mMatArray.size() );
+        if ( 0 != scene->mNumMaterials ) {
+            scene->mMaterials = new aiMaterial*[ scene->mNumMaterials ];
+            std::copy( mMatArray.begin(), mMatArray.end(), scene->mMaterials );
+        }
 
+        // create the scenegraph
         scene->mRootNode->mNumChildren = static_cast<unsigned int>(children.size());
         scene->mRootNode->mChildren = new aiNode*[scene->mRootNode->mNumChildren]();
-
         std::copy(children.begin(), children.end(), scene->mRootNode->mChildren);
-
     }
 
 private:
-    aiNode* ReadObject(aiScene* scene)
-    {
-        ScopeGuard<aiNode> node(new aiNode());
+    aiNode* ReadObject(aiScene* scene) {
+        std::unique_ptr<aiNode> node(new aiNode());
 
         std::vector<unsigned long> meshIds;
 
         const char *attrib( nullptr );
         std::string name, type;
-        attrib = xmlReader->getAttributeValue( D3MF::XmlTag::name.c_str() );
+        attrib = xmlReader->getAttributeValue( D3MF::XmlTag::id.c_str() );
         if ( nullptr != attrib ) {
             name = attrib;
         }
-        attrib = xmlReader->getAttributeValue( D3MF::XmlTag::name.c_str() );
+        attrib = xmlReader->getAttributeValue( D3MF::XmlTag::type.c_str() );
         if ( nullptr != attrib ) {
             type = attrib;
         }
@@ -156,19 +160,16 @@ private:
         node->mParent = scene->mRootNode;
         node->mName.Set(name);
 
-        size_t meshIdx = meshes.size();
+        size_t meshIdx = mMeshes.size();
 
-        while(ReadToEndElement(D3MF::XmlTag::object))
-        {
-            if(xmlReader->getNodeName() == D3MF::XmlTag::mesh)
-            {
+        while(ReadToEndElement(D3MF::XmlTag::object)) {
+            if(xmlReader->getNodeName() == D3MF::XmlTag::mesh) {
                 auto mesh = ReadMesh();
 
                 mesh->mName.Set(name);
-                meshes.push_back(mesh);
+                mMeshes.push_back(mesh);
                 meshIds.push_back(static_cast<unsigned long>(meshIdx));
-                meshIdx++;
-
+                ++meshIdx;
             }
         }
 
@@ -178,39 +179,41 @@ private:
 
         std::copy(meshIds.begin(), meshIds.end(), node->mMeshes);
 
-        return node.dismiss();
-
+        return node.release();
     }
 
-    aiMesh* ReadMesh()
-    {
+    aiMesh *ReadMesh() {
         aiMesh* mesh = new aiMesh();
-
-        while(ReadToEndElement(D3MF::XmlTag::mesh))
-        {
-            if(xmlReader->getNodeName() == D3MF::XmlTag::vertices)
-            {
+        while(ReadToEndElement(D3MF::XmlTag::mesh)) {
+            if(xmlReader->getNodeName() == D3MF::XmlTag::vertices) {
                 ImportVertices(mesh);
-            }
-            else if(xmlReader->getNodeName() == D3MF::XmlTag::triangles)
-            {
+            } else if(xmlReader->getNodeName() == D3MF::XmlTag::triangles) {
                 ImportTriangles(mesh);
             }
-
         }
 
-
         return mesh;
     }
 
-    void ImportVertices(aiMesh* mesh)
-    {
-        std::vector<aiVector3D> vertices;
+    void ReadMetadata() {
+        const std::string name = xmlReader->getAttributeValue( D3MF::XmlTag::meta_name.c_str() );
+        xmlReader->read();
+        const std::string value = xmlReader->getNodeData();
 
-        while(ReadToEndElement(D3MF::XmlTag::vertices))
-        {
-            if(xmlReader->getNodeName() == D3MF::XmlTag::vertex)
-            {
+        if ( name.empty() ) {
+            return;
+        }
+
+        MetaEntry entry;
+        entry.name = name;
+        entry.value = value;
+        mMetaData.push_back( entry );
+    }
+
+    void ImportVertices(aiMesh* mesh) {
+        std::vector<aiVector3D> vertices;
+        while(ReadToEndElement(D3MF::XmlTag::vertices)) {
+            if(xmlReader->getNodeName() == D3MF::XmlTag::vertex) {
                 vertices.push_back(ReadVertex());
             }
         }
@@ -218,10 +221,9 @@ private:
         mesh->mVertices = new aiVector3D[mesh->mNumVertices];
 
         std::copy(vertices.begin(), vertices.end(), mesh->mVertices);
-
     }
-    aiVector3D ReadVertex()
-    {
+
+    aiVector3D ReadVertex() {
         aiVector3D vertex;
 
         vertex.x = ai_strtof(xmlReader->getAttributeValue(D3MF::XmlTag::x.c_str()), nullptr);
@@ -231,16 +233,18 @@ private:
         return vertex;
     }
 
-    void ImportTriangles(aiMesh* mesh)
-    {
+    void ImportTriangles(aiMesh* mesh) {
          std::vector<aiFace> faces;
 
-
-         while(ReadToEndElement(D3MF::XmlTag::triangles))
-         {
-             if(xmlReader->getNodeName() == D3MF::XmlTag::triangle)
-             {
+         while(ReadToEndElement(D3MF::XmlTag::triangles)) {
+             const std::string nodeName( xmlReader->getNodeName() );
+             if(xmlReader->getNodeName() == D3MF::XmlTag::triangle) {
                  faces.push_back(ReadTriangle());
+                 const char *pidToken( xmlReader->getAttributeValue( D3MF::XmlTag::p1.c_str() ) );
+                 if ( nullptr != pidToken ) {
+                     int matIdx( std::atoi( pidToken ) );
+                     mesh->mMaterialIndex = matIdx;
+                 }
              }
          }
 
@@ -251,8 +255,7 @@ private:
         std::copy(faces.begin(), faces.end(), mesh->mFaces);
     }
 
-    aiFace ReadTriangle()
-    {
+    aiFace ReadTriangle() {
         aiFace face;
 
         face.mNumIndices = 3;
@@ -264,52 +267,158 @@ private:
         return face;
     }
 
-private:
+    void ReadBaseMaterials() {
+        std::vector<unsigned int> MatIdArray;
+        const char *baseMaterialId( xmlReader->getAttributeValue( D3MF::XmlTag::basematerials_id.c_str() ) );
+        if ( nullptr != baseMaterialId ) {
+            unsigned int id = std::atoi( baseMaterialId );
+            const size_t newMatIdx( mMatArray.size() );
+            if ( id != mActiveMatGroup ) {
+                mActiveMatGroup = id;
+                MatId2MatArray::const_iterator it( mMatId2MatArray.find( id ) );
+                if ( mMatId2MatArray.end() == it ) {
+                    MatIdArray.clear();
+                    mMatId2MatArray[ id ] = MatIdArray;
+                } else {
+                    MatIdArray = it->second;
+                }
+            }
+            MatIdArray.push_back( static_cast<unsigned int>( newMatIdx ) );
+            mMatId2MatArray[ mActiveMatGroup ] = MatIdArray;
+        }
 
-    bool ReadToStartElement(const std::string& startTag)
-    {
-        while(xmlReader->read())
-        {
-            if (xmlReader->getNodeType() == irr::io::EXN_ELEMENT && xmlReader->getNodeName() == startTag)
-            {
-                return true;
+        while ( ReadToEndElement( D3MF::XmlTag::basematerials ) ) {
+            mMatArray.push_back( readMaterialDef() );
+        }
+    }
+
+    bool parseColor( const char *color, aiColor4D &diffuse ) {
+        if ( nullptr == color ) {
+            return false;
+        }
+
+        //format of the color string: #RRGGBBAA or #RRGGBB (3MF Core chapter 5.1.1)
+        const size_t len( strlen( color ) );
+        if ( 9 != len && 7 != len) {
+            return false;
+        }
+
+        const char *buf( color );
+        if ( '#' != *buf ) {
+            return false;
+        }
+        ++buf;
+        char comp[ 3 ] = { 0,0,'\0' };
+
+        comp[ 0 ] = *buf;
+        ++buf;
+        comp[ 1 ] = *buf;
+        ++buf;
+        diffuse.r = static_cast<ai_real>( strtol( comp, NULL, 16 ) ) / ai_real(255.0);
+
+
+        comp[ 0 ] = *buf;
+        ++buf;
+        comp[ 1 ] = *buf;
+        ++buf;
+        diffuse.g = static_cast< ai_real >( strtol( comp, NULL, 16 ) ) / ai_real(255.0);
+
+        comp[ 0 ] = *buf;
+        ++buf;
+        comp[ 1 ] = *buf;
+        ++buf;
+        diffuse.b = static_cast< ai_real >( strtol( comp, NULL, 16 ) ) / ai_real(255.0);
+
+        if(7 == len)
+            return true;
+        comp[ 0 ] = *buf;
+        ++buf;
+        comp[ 1 ] = *buf;
+        ++buf;
+        diffuse.a = static_cast< ai_real >( strtol( comp, NULL, 16 ) ) / ai_real(255.0);
+
+        return true;
+    }
+
+    void assignDiffuseColor( aiMaterial *mat ) {
+        const char *color = xmlReader->getAttributeValue( D3MF::XmlTag::basematerials_displaycolor.c_str() );
+        aiColor4D diffuse;
+        if ( parseColor( color, diffuse ) ) {
+            mat->AddProperty<aiColor4D>( &diffuse, 1, AI_MATKEY_COLOR_DIFFUSE );
+        }
+
+    }
+    aiMaterial *readMaterialDef() {
+        aiMaterial *mat( nullptr );
+        const char *name( nullptr );
+        const std::string nodeName( xmlReader->getNodeName() );
+        if ( nodeName == D3MF::XmlTag::basematerials_base ) {
+            name = xmlReader->getAttributeValue( D3MF::XmlTag::basematerials_name.c_str() );
+            std::string stdMatName;
+            aiString matName;
+            std::string strId( to_string( mActiveMatGroup ) );
+            stdMatName += "id";
+            stdMatName += strId;
+            stdMatName += "_";
+            if ( nullptr != name ) {
+                stdMatName += std::string( name );
+            } else {
+                stdMatName += "basemat";
             }
-            else if (xmlReader->getNodeType() == irr::io::EXN_ELEMENT_END &&
-                     xmlReader->getNodeName() == startTag)
-            {
+            matName.Set( stdMatName );
+
+            mat = new aiMaterial;
+            mat->AddProperty( &matName, AI_MATKEY_NAME );
+
+            assignDiffuseColor( mat );
+        }
+
+        return mat;
+    }
+
+private:
+    bool ReadToStartElement(const std::string& startTag) {
+        while(xmlReader->read()) {
+            const std::string &nodeName( xmlReader->getNodeName() );
+            if (xmlReader->getNodeType() == irr::io::EXN_ELEMENT && nodeName == startTag) {
+                return true;
+            } else if (xmlReader->getNodeType() == irr::io::EXN_ELEMENT_END && nodeName == startTag) {
                 return false;
             }
         }
-        //DefaultLogger::get()->error("unexpected EOF, expected closing <" + closeTag + "> tag");
+
         return false;
     }
 
-    bool ReadToEndElement(const std::string& closeTag)
-    {
-        while(xmlReader->read())
-        {
+    bool ReadToEndElement(const std::string& closeTag) {
+        while(xmlReader->read()) {
+            const std::string &nodeName( xmlReader->getNodeName() );
             if (xmlReader->getNodeType() == irr::io::EXN_ELEMENT) {
                 return true;
-            }
-            else if (xmlReader->getNodeType() == irr::io::EXN_ELEMENT_END
-                     && xmlReader->getNodeName() == closeTag)
-            {
+            } else if (xmlReader->getNodeType() == irr::io::EXN_ELEMENT_END && nodeName == closeTag) {
                 return false;
             }
         }
-        DefaultLogger::get()->error("unexpected EOF, expected closing <" + closeTag + "> tag");
+        ASSIMP_LOG_ERROR("unexpected EOF, expected closing <" + closeTag + "> tag");
+
         return false;
     }
 
-
 private:
-    std::vector<aiMesh*> meshes;
+    struct MetaEntry {
+        std::string name;
+        std::string value;
+    };
+    std::vector<MetaEntry> mMetaData;
+    std::vector<aiMesh*> mMeshes;
+    MatArray mMatArray;
+    unsigned int mActiveMatGroup;
+    MatId2MatArray mMatId2MatArray;
     XmlReader* xmlReader;
 };
 
 } //namespace D3MF
 
-
 static const aiImporterDesc desc = {
     "3mf Importer",
     "",
@@ -323,44 +432,43 @@ static const aiImporterDesc desc = {
     "3mf"
 };
 
-
 D3MFImporter::D3MFImporter()
-{
-
+: BaseImporter() {
+    // empty
 }
 
-D3MFImporter::~D3MFImporter()
-{
-
+D3MFImporter::~D3MFImporter() {
+    // empty
 }
 
-bool D3MFImporter::CanRead(const std::string &pFile, IOSystem *pIOHandler, bool checkSig) const
-{
-    const std::string extension = GetExtension(pFile);
-    if(extension == "3mf") {
+bool D3MFImporter::CanRead(const std::string &filename, IOSystem *pIOHandler, bool checkSig) const {
+    const std::string extension( GetExtension( filename ) );
+    if(extension == desc.mFileExtensions ) {
         return true;
     } else if ( !extension.length() || checkSig ) {
-        if (nullptr == pIOHandler ) {
-            return true;
+        if ( nullptr == pIOHandler ) {
+            return false;
         }
+        if ( !D3MF::D3MFOpcPackage::isZipArchive( pIOHandler, filename ) ) {
+            return false;
+        }
+        D3MF::D3MFOpcPackage opcPackage( pIOHandler, filename );
+        return opcPackage.validate();
     }
 
     return false;
 }
 
-void D3MFImporter::SetupProperties(const Importer *pImp)
-{
-
+void D3MFImporter::SetupProperties(const Importer * /*pImp*/) {
+    // empty
 }
 
-const aiImporterDesc *D3MFImporter::GetInfo() const
-{
+const aiImporterDesc *D3MFImporter::GetInfo() const {
     return &desc;
 }
 
-void D3MFImporter::InternReadFile(const std::string &pFile, aiScene *pScene, IOSystem *pIOHandler)
-{
-    D3MF::D3MFOpcPackage opcPackage(pIOHandler, pFile);
+void D3MFImporter::InternReadFile( const std::string &filename, aiScene *pScene, IOSystem *pIOHandler ) {
+    D3MF::D3MFOpcPackage opcPackage(pIOHandler, filename);
 
     std::unique_ptr<CIrrXML_IOStreamReader> xmlStream(new CIrrXML_IOStreamReader(opcPackage.RootStream()));
     std::unique_ptr<D3MF::XmlReader> xmlReader(irr::io::createIrrXMLReader(xmlStream.get()));

+ 8 - 9
code/D3MFImporter.h

@@ -2,7 +2,8 @@
 Open Asset Import Library (assimp)
 ----------------------------------------------------------------------
 
-Copyright (c) 2006-2017, assimp team
+Copyright (c) 2006-2018, assimp team
+
 
 All rights reserved.
 
@@ -42,25 +43,23 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 #ifndef AI_D3MFLOADER_H_INCLUDED
 #define AI_D3MFLOADER_H_INCLUDED
 
-#include "BaseImporter.h"
+#include <assimp/BaseImporter.h>
 
 namespace Assimp {
 
-class D3MFImporter : public BaseImporter
-{
+class D3MFImporter : public BaseImporter {
 public:
+    // BaseImporter interface
     D3MFImporter();
     ~D3MFImporter();
-
-    // BaseImporter interface
-public:
     bool CanRead(const std::string &pFile, IOSystem *pIOHandler, bool checkSig) const;
     void SetupProperties(const Importer *pImp);
     const aiImporterDesc *GetInfo() const;
 
 protected:
     void InternReadFile(const std::string &pFile, aiScene *pScene, IOSystem *pIOHandler);
-
 };
-}
+
+} // Namespace Assimp
+
 #endif // AI_D3MFLOADER_H_INCLUDED

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