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@@ -42,8 +42,6 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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* @brief Implementation of the material system of the library
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* @brief Implementation of the material system of the library
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*/
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*/
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-
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-
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#include "Hash.h"
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#include "Hash.h"
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#include "fast_atof.h"
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#include "fast_atof.h"
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#include "ParsingUtils.h"
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#include "ParsingUtils.h"
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@@ -71,7 +69,7 @@ aiReturn aiGetMaterialProperty(const aiMaterial* pMat,
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* could be improved by hashing, but it's possibly
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* could be improved by hashing, but it's possibly
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* no worth the effort (we're bound to C structures,
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* no worth the effort (we're bound to C structures,
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* thus std::map or derivates are not applicable. */
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* thus std::map or derivates are not applicable. */
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- for (unsigned int i = 0; i < pMat->mNumProperties;++i) {
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+ for ( unsigned int i = 0; i < pMat->mNumProperties; ++i ) {
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aiMaterialProperty* prop = pMat->mProperties[i];
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aiMaterialProperty* prop = pMat->mProperties[i];
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if (prop /* just for safety ... */
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if (prop /* just for safety ... */
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@@ -151,14 +149,15 @@ aiReturn aiGetMaterialFloatArray(const aiMaterial* pMat,
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iWrite = *pMax;
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iWrite = *pMax;
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}
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}
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// strings are zero-terminated with a 32 bit length prefix, so this is safe
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// strings are zero-terminated with a 32 bit length prefix, so this is safe
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- const char* cur = prop->mData+4;
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- ai_assert(prop->mDataLength>=5 && !prop->mData[prop->mDataLength-1]);
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- for (unsigned int a = 0; ;++a) {
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+ const char *cur = prop->mData + 4;
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+ ai_assert( prop->mDataLength >= 5 );
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+ ai_assert( !prop->mData[ prop->mDataLength - 1 ] );
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+ for ( unsigned int a = 0; ;++a) {
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cur = fast_atoreal_move<ai_real>(cur,pOut[a]);
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cur = fast_atoreal_move<ai_real>(cur,pOut[a]);
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- if(a==iWrite-1) {
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+ if ( a==iWrite-1 ) {
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break;
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break;
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}
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}
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- if(!IsSpace(*cur)) {
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+ if ( !IsSpace(*cur) ) {
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DefaultLogger::get()->error("Material property" + std::string(pKey) +
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DefaultLogger::get()->error("Material property" + std::string(pKey) +
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" is a string; failed to parse a float array out of it.");
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" is a string; failed to parse a float array out of it.");
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return AI_FAILURE;
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return AI_FAILURE;
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@@ -170,7 +169,6 @@ aiReturn aiGetMaterialFloatArray(const aiMaterial* pMat,
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}
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}
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}
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}
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return AI_SUCCESS;
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return AI_SUCCESS;
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-
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}
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}
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// ------------------------------------------------------------------------------------------------
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// ------------------------------------------------------------------------------------------------
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@@ -224,8 +222,9 @@ aiReturn aiGetMaterialIntegerArray(const aiMaterial* pMat,
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iWrite = *pMax;
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iWrite = *pMax;
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}
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}
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// strings are zero-terminated with a 32 bit length prefix, so this is safe
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// strings are zero-terminated with a 32 bit length prefix, so this is safe
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- const char* cur = prop->mData+4;
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- ai_assert(prop->mDataLength>=5 && !prop->mData[prop->mDataLength-1]);
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+ const char *cur = prop->mData+4;
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+ ai_assert( prop->mDataLength >= 5 );
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+ ai_assert( !prop->mData[ prop->mDataLength - 1 ] );
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for (unsigned int a = 0; ;++a) {
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for (unsigned int a = 0; ;++a) {
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pOut[a] = strtol10(cur,&cur);
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pOut[a] = strtol10(cur,&cur);
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if(a==iWrite-1) {
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if(a==iWrite-1) {
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@@ -298,7 +297,8 @@ aiReturn aiGetMaterialString(const aiMaterial* pMat,
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// The string is stored as 32 but length prefix followed by zero-terminated UTF8 data
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// The string is stored as 32 but length prefix followed by zero-terminated UTF8 data
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pOut->length = static_cast<unsigned int>(*reinterpret_cast<uint32_t*>(prop->mData));
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pOut->length = static_cast<unsigned int>(*reinterpret_cast<uint32_t*>(prop->mData));
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- ai_assert(pOut->length+1+4==prop->mDataLength && !prop->mData[prop->mDataLength-1]);
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+ ai_assert( pOut->length+1+4==prop->mDataLength );
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+ ai_assert( !prop->mData[ prop->mDataLength - 1 ] );
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memcpy(pOut->data,prop->mData+4,pOut->length+1);
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memcpy(pOut->data,prop->mData+4,pOut->length+1);
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}
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}
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else {
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else {
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@@ -317,12 +317,12 @@ ASSIMP_API unsigned int aiGetMaterialTextureCount(const C_STRUCT aiMaterial* pMa
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{
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{
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ai_assert (pMat != NULL);
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ai_assert (pMat != NULL);
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- /* Textures are always stored with ascending indices (ValidateDS provides a check, so we don't need to do it again) */
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+ // Textures are always stored with ascending indices (ValidateDS provides a check, so we don't need to do it again)
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unsigned int max = 0;
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unsigned int max = 0;
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for (unsigned int i = 0; i < pMat->mNumProperties;++i) {
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for (unsigned int i = 0; i < pMat->mNumProperties;++i) {
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aiMaterialProperty* prop = pMat->mProperties[i];
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aiMaterialProperty* prop = pMat->mProperties[i];
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- if (prop /* just a sanity check ... */
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+ if ( prop /* just a sanity check ... */
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&& 0 == strcmp( prop->mKey.data, _AI_MATKEY_TEXTURE_BASE )
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&& 0 == strcmp( prop->mKey.data, _AI_MATKEY_TEXTURE_BASE )
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&& prop->mSemantic == type) {
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&& prop->mSemantic == type) {
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@@ -381,14 +381,17 @@ aiReturn aiGetMaterialTexture(const C_STRUCT aiMaterial* mat,
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return AI_SUCCESS;
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return AI_SUCCESS;
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}
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}
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+static const unsigned int DefaultNumAllocated = 5;
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+
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// ------------------------------------------------------------------------------------------------
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// ------------------------------------------------------------------------------------------------
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// Construction. Actually the one and only way to get an aiMaterial instance
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// Construction. Actually the one and only way to get an aiMaterial instance
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-aiMaterial::aiMaterial()
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+aiMaterial::aiMaterial()
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+: mNumProperties( 0 )
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+, mNumAllocated( DefaultNumAllocated )
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+, mProperties( NULL )
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{
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{
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// Allocate 5 entries by default
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// Allocate 5 entries by default
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- mNumProperties = 0;
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- mNumAllocated = 5;
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- mProperties = new aiMaterialProperty*[5];
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+ mProperties = new aiMaterialProperty*[ DefaultNumAllocated ];
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}
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}
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// ------------------------------------------------------------------------------------------------
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// ------------------------------------------------------------------------------------------------
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@@ -543,10 +546,10 @@ aiReturn aiMaterial::AddProperty (const aiString* pInput,
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}
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}
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// ------------------------------------------------------------------------------------------------
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// ------------------------------------------------------------------------------------------------
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-uint32_t Assimp :: ComputeMaterialHash(const aiMaterial* mat, bool includeMatName /*= false*/)
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+uint32_t Assimp::ComputeMaterialHash(const aiMaterial* mat, bool includeMatName /*= false*/)
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{
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{
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uint32_t hash = 1503; // magic start value, chosen to be my birthday :-)
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uint32_t hash = 1503; // magic start value, chosen to be my birthday :-)
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- for (unsigned int i = 0; i < mat->mNumProperties;++i) {
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+ for ( unsigned int i = 0; i < mat->mNumProperties; ++i ) {
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aiMaterialProperty* prop;
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aiMaterialProperty* prop;
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// Exclude all properties whose first character is '?' from the hash
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// Exclude all properties whose first character is '?' from the hash
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@@ -585,15 +588,16 @@ void aiMaterial::CopyPropertyList(aiMaterial* pcDest,
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}
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}
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}
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}
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- if(pcOld)
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- delete[] pcOld;
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+ if ( pcOld ) {
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+ delete[] pcOld;
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+ }
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for (unsigned int i = iOldNum; i< pcDest->mNumProperties;++i) {
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for (unsigned int i = iOldNum; i< pcDest->mNumProperties;++i) {
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aiMaterialProperty* propSrc = pcSrc->mProperties[i];
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aiMaterialProperty* propSrc = pcSrc->mProperties[i];
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// search whether we have already a property with this name -> if yes, overwrite it
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// search whether we have already a property with this name -> if yes, overwrite it
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aiMaterialProperty* prop;
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aiMaterialProperty* prop;
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- for (unsigned int q = 0; q < iOldNum;++q) {
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+ for ( unsigned int q = 0; q < iOldNum; ++q ) {
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prop = pcDest->mProperties[q];
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prop = pcDest->mProperties[q];
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if (prop /* just for safety */ && prop->mKey == propSrc->mKey && prop->mSemantic == propSrc->mSemantic
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if (prop /* just for safety */ && prop->mKey == propSrc->mKey && prop->mSemantic == propSrc->mSemantic
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&& prop->mIndex == propSrc->mIndex) {
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&& prop->mIndex == propSrc->mIndex) {
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@@ -617,5 +621,4 @@ void aiMaterial::CopyPropertyList(aiMaterial* pcDest,
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prop->mData = new char[propSrc->mDataLength];
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prop->mData = new char[propSrc->mDataLength];
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memcpy(prop->mData,propSrc->mData,prop->mDataLength);
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memcpy(prop->mData,propSrc->mData,prop->mDataLength);
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}
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}
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- return;
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}
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}
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