|
@@ -90,12 +90,14 @@ void ArmaturePopulate::Execute(aiScene *out) {
|
|
|
|
|
|
ai_assert(armature);
|
|
ai_assert(armature);
|
|
|
|
|
|
|
|
+#ifndef ASSIMP_BUILD_NO_ARMATUREPOPULATE_PROCESS
|
|
// set up bone armature id
|
|
// set up bone armature id
|
|
bone->mArmature = armature;
|
|
bone->mArmature = armature;
|
|
|
|
|
|
// set this bone node to be referenced properly
|
|
// set this bone node to be referenced properly
|
|
ai_assert(bone_node);
|
|
ai_assert(bone_node);
|
|
bone->mNode = bone_node;
|
|
bone->mNode = bone_node;
|
|
|
|
+#endif
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
|