|
@@ -248,22 +248,6 @@ struct BaseNode
|
|
|
{
|
|
|
enum Type {Light, Camera, Mesh, Dummy} mType;
|
|
|
|
|
|
- //! Constructor. Creates a default name for the node
|
|
|
- explicit BaseNode(Type _mType)
|
|
|
- : mType (_mType)
|
|
|
- , mProcessed (false)
|
|
|
- {
|
|
|
- // generate a default name for the node
|
|
|
- static int iCnt = 0;
|
|
|
- char szTemp[128]; // should be sufficiently large
|
|
|
- ::ai_snprintf(szTemp, 128, "UNNAMED_%i",iCnt++);
|
|
|
- mName = szTemp;
|
|
|
-
|
|
|
- // Set mTargetPosition to qnan
|
|
|
- const ai_real qnan = get_qnan();
|
|
|
- mTargetPosition.x = qnan;
|
|
|
- }
|
|
|
-
|
|
|
|
|
|
//! Construction from an existing name
|
|
|
BaseNode(Type _mType, const std::string &name)
|