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@@ -63,6 +63,7 @@ using namespace Assimp;
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// Constructor to be privately used by Importer
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MD5Importer::MD5Importer()
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: configNoAutoLoad (false)
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+, mBuffer()
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{}
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// ------------------------------------------------------------------------------------------------
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@@ -79,8 +80,9 @@ bool MD5Importer::CanRead( const std::string& pFile, IOSystem* pIOHandler, bool
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if (extension == "md5anim" || extension == "md5mesh" || extension == "md5camera")
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return true;
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else if (!extension.length() || checkSig) {
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- if (!pIOHandler)
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+ if (!pIOHandler) {
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return true;
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+ }
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const char* tokens[] = {"MD5Version"};
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return SearchFileHeaderForToken(pIOHandler,pFile,tokens,1);
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}
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@@ -114,7 +116,7 @@ void MD5Importer::InternReadFile( const std::string& pFile,
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bHadMD5Mesh = bHadMD5Anim = bHadMD5Camera = false;
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// remove the file extension
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- std::string::size_type pos = pFile.find_last_of('.');
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+ const std::string::size_type pos = pFile.find_last_of('.');
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mFile = (std::string::npos == pos ? pFile : pFile.substr(0,pos+1));
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const std::string extension = GetExtension(pFile);
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@@ -125,7 +127,7 @@ void MD5Importer::InternReadFile( const std::string& pFile,
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else if (configNoAutoLoad || extension == "md5anim") {
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// determine file extension and process just *one* file
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if (extension.length() == 0) {
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- /* fixme */
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+ throw DeadlyImportError("Failure, need file extension to determine MD5 part type");
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}
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if (extension == "md5anim") {
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LoadMD5AnimFile();
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@@ -139,29 +141,36 @@ void MD5Importer::InternReadFile( const std::string& pFile,
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LoadMD5AnimFile();
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}
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}
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- catch ( std::exception&) {
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- // XXX use more idiomatic RAII solution
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+ catch ( ... ) { // std::exception, Assimp::DeadlyImportError
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UnloadFileFromMemory();
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throw;
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}
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// make sure we have at least one file
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- if (!bHadMD5Mesh && !bHadMD5Anim && !bHadMD5Camera)
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- throw DeadlyImportError("Failed to read valid contents from this MD5* file");
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+ if (!bHadMD5Mesh && !bHadMD5Anim && !bHadMD5Camera) {
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+ throw DeadlyImportError("Failed to read valid contents out of this MD5* file");
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+ }
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- // Now rotate the whole scene 90 degrees around the x axis to convert to internal coordinate system
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+ // Now rotate the whole scene 90 degrees around the x axis to match our internal coordinate system
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pScene->mRootNode->mTransformation = aiMatrix4x4(1.f,0.f,0.f,0.f,
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0.f,0.f,1.f,0.f,0.f,-1.f,0.f,0.f,0.f,0.f,0.f,1.f);
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// the output scene wouldn't pass the validation without this flag
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- if (!bHadMD5Mesh)
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+ if (!bHadMD5Mesh) {
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pScene->mFlags |= AI_SCENE_FLAGS_INCOMPLETE;
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+ }
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+
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+ // clean the instance -- the BaseImporter instance may be reused later.
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+ UnloadFileFromMemory();
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}
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// ------------------------------------------------------------------------------------------------
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// Load a file into a memory buffer
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void MD5Importer::LoadFileIntoMemory (IOStream* file)
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{
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+ // unload the previous buffer, if any
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+ UnloadFileFromMemory();
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+
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ai_assert(NULL != file);
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fileSize = (unsigned int)file->FileSize();
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@@ -207,8 +216,9 @@ void MD5Importer::MakeDataUnique (MD5::MeshDesc& meshSrc)
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for (FaceList::const_iterator iter = meshSrc.mFaces.begin(),iterEnd = meshSrc.mFaces.end();iter != iterEnd;++iter){
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const aiFace& face = *iter;
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for (unsigned int i = 0; i < 3;++i) {
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- if (face.mIndices[0] >= meshSrc.mVertices.size())
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+ if (face.mIndices[0] >= meshSrc.mVertices.size()) {
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throw DeadlyImportError("MD5MESH: Invalid vertex index");
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+ }
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if (abHad[face.mIndices[i]]) {
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// generate a new vertex
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@@ -459,8 +469,9 @@ void MD5Importer::LoadMD5MeshFile ()
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throw DeadlyImportError("MD5MESH: Invalid weight index");
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MD5::WeightDesc& desc = meshSrc.mWeights[w];
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- if ( desc.mWeight < AI_MD5_WEIGHT_EPSILON && desc.mWeight >= -AI_MD5_WEIGHT_EPSILON)
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+ if ( desc.mWeight < AI_MD5_WEIGHT_EPSILON && desc.mWeight >= -AI_MD5_WEIGHT_EPSILON) {
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continue;
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+ }
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const float fNewWeight = desc.mWeight / fSum;
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@@ -478,8 +489,9 @@ void MD5Importer::LoadMD5MeshFile ()
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}
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// undo our nice offset tricks ...
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- for (unsigned int p = 0; p < mesh->mNumBones;++p)
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+ for (unsigned int p = 0; p < mesh->mNumBones;++p) {
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mesh->mBones[p]->mWeights -= mesh->mBones[p]->mNumWeights;
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+ }
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}
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delete[] piCount;
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@@ -528,8 +540,6 @@ void MD5Importer::LoadMD5MeshFile ()
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mesh->mMaterialIndex = n++;
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}
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#endif
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- // delete the file again
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- UnloadFileFromMemory();
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}
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// ------------------------------------------------------------------------------------------------
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@@ -605,15 +615,17 @@ void MD5Importer::LoadMD5AnimFile ()
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// translational component
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for (unsigned int i = 0; i < 3; ++i) {
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- if ((*iter2).iFlags & (1u << i))
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+ if ((*iter2).iFlags & (1u << i)) {
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vKey->mValue[i] = *fpCur++;
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+ }
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else vKey->mValue[i] = pcBaseFrame->vPositionXYZ[i];
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}
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// orientation component
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for (unsigned int i = 0; i < 3; ++i) {
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- if ((*iter2).iFlags & (8u << i))
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+ if ((*iter2).iFlags & (8u << i)) {
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vTemp[i] = *fpCur++;
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+ }
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else vTemp[i] = pcBaseFrame->vRotationQuat[i];
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}
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@@ -643,8 +655,6 @@ void MD5Importer::LoadMD5AnimFile ()
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}
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}
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}
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- // delete the file again
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- UnloadFileFromMemory();
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}
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// ------------------------------------------------------------------------------------------------
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@@ -667,8 +677,9 @@ void MD5Importer::LoadMD5CameraFile ()
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// load the camera animation data from the parse tree
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MD5::MD5CameraParser cameraParser(parser.mSections);
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- if (cameraParser.frames.empty())
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+ if (cameraParser.frames.empty()) {
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throw DeadlyImportError("MD5CAMERA: No frames parsed");
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+ }
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std::vector<unsigned int>& cuts = cameraParser.cuts;
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std::vector<MD5::CameraAnimFrameDesc>& frames = cameraParser.frames;
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