@@ -1000,7 +1000,7 @@ void glTF2Exporter::ExportMetadata()
// Copyright
aiString copyright_str;
- if (mScene->mMetaData->Get(AI_METADATA_SOURCE_COPYRIGHT, copyright_str)) {
+ if (mScene->mMetaData != nullptr && mScene->mMetaData->Get(AI_METADATA_SOURCE_COPYRIGHT, copyright_str)) {
asset.copyright = copyright_str.C_Str();
}