Aaron Gokaslan 3 лет назад
Родитель
Сommit
e3b01e10db

+ 1 - 1
code/AssetLib/ASE/ASEParser.h

@@ -116,7 +116,7 @@ struct Material : public D3DS::Material {
         return *this;
     }
 
-    ~Material() {}
+    ~Material() = default;
 
     //! Contains all sub materials of this material
     std::vector<Material> avSubMaterials;

+ 1 - 2
code/AssetLib/Blender/BlenderIntermediate.h

@@ -65,8 +65,7 @@ namespace Blender {
     struct TempArray    {
         typedef TCLASS< T*,std::allocator<T*> > mywrap;
 
-        TempArray() {
-        }
+        TempArray() = default;
 
         ~TempArray () {
             for(T* elem : arr) {

+ 1 - 1
code/AssetLib/COB/COBScene.h

@@ -107,7 +107,7 @@ struct Node : public ChunkInfo
         TYPE_MESH,TYPE_GROUP,TYPE_LIGHT,TYPE_CAMERA,TYPE_BONE
     };
 
-    virtual ~Node() {}
+    virtual ~Node() = default;
     Node(Type type) : type(type), unit_scale(1.f){}
 
     Type type;

+ 1 - 1
code/AssetLib/Collada/ColladaExporter.h

@@ -233,7 +233,7 @@ public:
         Surface ambient, diffuse, specular, emissive, reflective, transparent, normal;
         Property shininess, transparency, index_refraction;
 
-        Material() {}
+        Material() = default;
     };
 
     std::map<unsigned int, std::string> textures;

+ 1 - 2
code/AssetLib/IFC/IFCUtil.h

@@ -344,8 +344,7 @@ protected:
 public:
     typedef std::pair<IfcFloat, IfcFloat> ParamRange;
 
-    virtual ~Curve() {}
-
+    virtual ~Curve() = default;
 
     // check if a curve is closed
     virtual bool IsClosed() const = 0;

+ 1 - 1
code/AssetLib/IQM/IQMImporter.h

@@ -56,7 +56,7 @@ class IQMImporter : public BaseImporter {
 public:
 	/// \brief  Default constructor
 	IQMImporter();
-    ~IQMImporter() override {}
+    ~IQMImporter() override = default;
 
 	/// \brief  Returns whether the class can handle the format of the given file.
 	/// \remark See BaseImporter::CanRead() for details.

+ 1 - 2
code/AssetLib/Irr/IRRLoader.h

@@ -206,8 +206,7 @@ private:
      */
     struct SkyboxVertex
     {
-        SkyboxVertex()
-        {}
+        SkyboxVertex() = default;
 
         //! Construction from single vertex components
         SkyboxVertex(ai_real px, ai_real py, ai_real pz,

+ 2 - 8
code/AssetLib/LWO/LWOFileData.h

@@ -338,13 +338,7 @@ struct Face : public aiFace {
     uint32_t type;
 
     //! Assignment operator
-    Face &operator=(const LWO::Face &f) {
-        aiFace::operator=(f);
-        surfaceIndex = f.surfaceIndex;
-        smoothGroup = f.smoothGroup;
-        type = f.type;
-        return *this;
-    }
+    Face &operator=(const LWO::Face &f) = default;
 };
 
 // ---------------------------------------------------------------------------
@@ -354,7 +348,7 @@ struct VMapEntry {
     explicit VMapEntry(unsigned int _dims) :
             dims(_dims) {}
 
-    virtual ~VMapEntry() {}
+    virtual ~VMapEntry() = default;
 
     //! allocates memory for the vertex map
     virtual void Allocate(unsigned int num) {

+ 1 - 1
code/AssetLib/LWS/LWSLoader.h

@@ -69,7 +69,7 @@ namespace LWS {
  */
 class Element {
 public:
-    Element() {}
+    Element() = default;
 
     // first: name, second: rest
     std::string tokens[2];

+ 1 - 1
code/AssetLib/MMD/MMDPmxParser.h

@@ -88,7 +88,7 @@ namespace pmx
 	{
 	public:
 		virtual void Read(std::istream *stream, PmxSetting *setting) = 0;
-		virtual ~PmxVertexSkinning() {}
+		virtual ~PmxVertexSkinning() = default;
 	};
 
 	class PmxVertexSkinningBDEF1 : public PmxVertexSkinning

+ 1 - 1
code/AssetLib/X3D/X3DExporter.hpp

@@ -241,7 +241,7 @@ public:
 
     /// \fn ~X3DExporter()
     /// Default destructor.
-    ~X3DExporter() {}
+    ~X3DExporter() = default;
 
 }; // class X3DExporter
 

+ 1 - 1
code/AssetLib/X3D/X3DImporter.hpp

@@ -270,7 +270,7 @@ public:
     void Clear();
 
 private:
-    X3DNodeElementBase *MACRO_USE_CHECKANDAPPLY(XmlNode &node, std::string pDEF, std::string pUSE, X3DElemType pType, X3DNodeElementBase *pNE);
+    X3DNodeElementBase *MACRO_USE_CHECKANDAPPLY(XmlNode &node, const std::string &pDEF, const std::string &pUSE, X3DElemType pType, X3DNodeElementBase *pNE);
     bool isNodeEmpty(XmlNode &node);
     void checkNodeMustBeEmpty(XmlNode &node);
     void skipUnsupportedNode(const std::string &pParentNodeName, XmlNode &node);

+ 1 - 1
code/AssetLib/X3D/X3DImporter_Macro.hpp

@@ -59,7 +59,7 @@ namespace Assimp {
 /// \param [in] pUSE - string holding "USE" value.
 /// \param [in] pType - type of element to find.
 /// \param [out] pNE - pointer to found node element.
-inline X3DNodeElementBase *X3DImporter::MACRO_USE_CHECKANDAPPLY(XmlNode &node, std::string pDEF, std::string pUSE, X3DElemType pType, X3DNodeElementBase *pNE) {
+inline X3DNodeElementBase *X3DImporter::MACRO_USE_CHECKANDAPPLY(XmlNode &node, const std::string &pDEF, const std::string &pUSE, X3DElemType pType, X3DNodeElementBase *pNE) {
     checkNodeMustBeEmpty(node);
     if (!pDEF.empty())
         Assimp::Throw_DEF_And_USE(node.name());

+ 5 - 5
code/AssetLib/glTF/glTFAsset.h

@@ -314,7 +314,7 @@ struct Object {
     virtual bool IsSpecial() const { return false; }
 
     Object() = default;
-    virtual ~Object() {}
+    virtual ~Object() = default;
 
     //! Maps special IDs to another ID, where needed. Subclasses may override it (statically)
     static const char *TranslateId(Asset & /*r*/, const char *id) { return id; }
@@ -666,7 +666,7 @@ struct Mesh : public Object {
     std::vector<Primitive> primitives;
     std::list<SExtension *> Extension; ///< List of extensions used in mesh.
 
-    Mesh() {}
+    Mesh() = default;
 
     /// Destructor.
     ~Mesh() {
@@ -706,12 +706,12 @@ struct Node : public Object {
 
     Ref<Node> parent; //!< This is not part of the glTF specification. Used as a helper.
 
-    Node() {}
+    Node() = default;
     void Read(Value &obj, Asset &r);
 };
 
 struct Program : public Object {
-    Program() {}
+    Program() = default;
     void Read(Value &obj, Asset &r);
 };
 
@@ -830,7 +830,7 @@ struct Animation : public Object {
 //! Base class for LazyDict that acts as an interface
 class LazyDictBase {
 public:
-    virtual ~LazyDictBase() {}
+    virtual ~LazyDictBase() = default;
 
     virtual void AttachToDocument(Document &doc) = 0;
     virtual void DetachFromDocument() = 0;

+ 12 - 12
code/AssetLib/glTF2/glTF2Asset.h

@@ -391,7 +391,7 @@ struct Object {
     //! Objects marked as special are not exported (used to emulate the binary body buffer)
     virtual bool IsSpecial() const { return false; }
 
-    virtual ~Object() {}
+    virtual ~Object() = default;
 
     //! Maps special IDs to another ID, where needed. Subclasses may override it (statically)
     static const char *TranslateId(Asset & /*r*/, const char *id) { return id; }
@@ -613,7 +613,7 @@ struct Accessor : public Object {
         return Indexer(*this);
     }
 
-    Accessor() {}
+    Accessor() = default;
     void Read(Value &obj, Asset &r);
 
     //sparse
@@ -681,7 +681,7 @@ struct Light : public Object {
     float innerConeAngle;
     float outerConeAngle;
 
-    Light() {}
+    Light() = default;
     void Read(Value &obj, Asset &r);
 };
 
@@ -877,7 +877,7 @@ struct Mesh : public Object {
     std::vector<float> weights;
     std::vector<std::string> targetNames;
 
-    Mesh() {}
+    Mesh() = default;
 
     /// Get mesh data from JSON-object and place them to root asset.
     /// \param [in] pJSON_Object - reference to pJSON-object from which data are read.
@@ -903,12 +903,12 @@ struct Node : public Object {
 
     Ref<Node> parent; //!< This is not part of the glTF specification. Used as a helper.
 
-    Node() {}
+    Node() = default;
     void Read(Value &obj, Asset &r);
 };
 
 struct Program : public Object {
-    Program() {}
+    Program() = default;
     void Read(Value &obj, Asset &r);
 };
 
@@ -927,12 +927,12 @@ struct Scene : public Object {
     std::string name;
     std::vector<Ref<Node>> nodes;
 
-    Scene() {}
+    Scene() = default;
     void Read(Value &obj, Asset &r);
 };
 
 struct Shader : public Object {
-    Shader() {}
+    Shader() = default;
     void Read(Value &obj, Asset &r);
 };
 
@@ -942,7 +942,7 @@ struct Skin : public Object {
     std::vector<Ref<Node>> jointNames; //!< Joint names of the joints (nodes with a jointName property) in this skin.
     std::string name; //!< The user-defined name of this object.
 
-    Skin() {}
+    Skin() = default;
     void Read(Value &obj, Asset &r);
 };
 
@@ -957,7 +957,7 @@ struct Texture : public Object {
     //TextureTarget target; //!< The target that the WebGL texture should be bound to. (default: TextureTarget_TEXTURE_2D)
     //TextureType type; //!< Texel datatype. (default: TextureType_UNSIGNED_BYTE)
 
-    Texture() {}
+    Texture() = default;
     void Read(Value &obj, Asset &r);
 };
 
@@ -990,14 +990,14 @@ struct Animation : public Object {
     std::vector<Sampler> samplers; //!< All the key-frame data for this animation.
     std::vector<Channel> channels; //!< Data to connect nodes to key-frames.
 
-    Animation() {}
+    Animation() = default;
     void Read(Value &obj, Asset &r);
 };
 
 //! Base class for LazyDict that acts as an interface
 class LazyDictBase {
 public:
-    virtual ~LazyDictBase() {}
+    virtual ~LazyDictBase() = default;
 
     virtual void AttachToDocument(Document &doc) = 0;
     virtual void DetachFromDocument() = 0;

+ 2 - 2
code/Common/BaseProcess.h

@@ -63,7 +63,7 @@ class Importer;
 class SharedPostProcessInfo {
 public:
     struct Base {
-        virtual ~Base() {}
+        virtual ~Base() = default;
     };
 
     //! Represents data that is allocated on the heap, thus needs to be deleted
@@ -84,7 +84,7 @@ public:
         explicit TStaticData(T in) :
                 data(in) {}
 
-        ~TStaticData() {}
+        ~TStaticData() = default;
 
         T data;
     };

+ 1 - 3
include/assimp/IOStream.hpp

@@ -134,9 +134,7 @@ IOStream::IOStream() AI_NO_EXCEPT {
 
 // ----------------------------------------------------------------------------------
 AI_FORCE_INLINE
-IOStream::~IOStream() {
-    // empty
-}
+IOStream::~IOStream() = default;
 // ----------------------------------------------------------------------------------
 
 } //!namespace Assimp

+ 1 - 3
include/assimp/Logger.hpp

@@ -263,9 +263,7 @@ inline Logger::Logger() AI_NO_EXCEPT :
 }
 
 // ----------------------------------------------------------------------------------
-inline Logger::~Logger() {
-    // empty
-}
+inline Logger::~Logger() = default;
 
 // ----------------------------------------------------------------------------------
 inline Logger::Logger(LogSeverity severity) :

+ 1 - 4
include/assimp/Subdivision.h

@@ -122,10 +122,7 @@ public:
 
 };
 
-inline
-Subdivider::~Subdivider() {
-    // empty
-}
+inline Subdivider::~Subdivider() = default;
 
 } // end namespace Assimp
 

+ 1 - 1
test/unit/UTLogStream.h

@@ -56,7 +56,7 @@ public:
 
     virtual void write(const char* message) {
         if ( nullptr != message ) {
-            m_messages.push_back( std::string( message ) );
+            m_messages.emplace_back(message);
         }
     }