浏览代码

assing absolute_transform to matrix

Mykhailo418 3 年之前
父节点
当前提交
e3def37f42
共有 1 个文件被更改,包括 1 次插入0 次删除
  1. 1 0
      code/AssetLib/FBX/FBXConverter.cpp

+ 1 - 0
code/AssetLib/FBX/FBXConverter.cpp

@@ -1554,6 +1554,7 @@ void FBXConverter::ConvertCluster(std::vector<aiBone *> &local_mesh_bones, const
         bone->mName = bone_name;
 
         bone->mOffsetMatrix = cl->Transform();
+        aiMatrix4x4 matrix = (aiMatrix4x4)absolute_transform;
         // store local transform link for post processing
         /*
         bone->mOffsetMatrix = cl->TransformLink();