|
@@ -18,7 +18,7 @@ or conversion from right-handed to left-handed coordinate systems.
|
|
|
|
|
|
ASSIMP currently supports the following file formats (note that some loaders lack some features of their formats because
|
|
ASSIMP currently supports the following file formats (note that some loaders lack some features of their formats because
|
|
some file formats contain data not supported by ASSIMP, some stuff would require so much conversion work
|
|
some file formats contain data not supported by ASSIMP, some stuff would require so much conversion work
|
|
-that it has not yet been implemented, and some formats have not completely been documented by their inventors):
|
|
|
|
|
|
+that it has not been implemented yet and some (most ...) formats lack proper specifications):
|
|
<hr>
|
|
<hr>
|
|
<br><tt>
|
|
<br><tt>
|
|
<b>Collada</b> ( <i>*.dae;*.xml</i> )<br>
|
|
<b>Collada</b> ( <i>*.dae;*.xml</i> )<br>
|
|
@@ -30,8 +30,6 @@ that it has not yet been implemented, and some formats have not completely been
|
|
<b>AutoCAD DXF</b> ( <i>*.dxf</i> ) <sup>2</sup><br>
|
|
<b>AutoCAD DXF</b> ( <i>*.dxf</i> ) <sup>2</sup><br>
|
|
<b>Neutral File Format</b> ( <i>*.nff</i> ) <br>
|
|
<b>Neutral File Format</b> ( <i>*.nff</i> ) <br>
|
|
<b>Sense8 WorldToolkit</b> ( <i>*.nff</i> ) <br>
|
|
<b>Sense8 WorldToolkit</b> ( <i>*.nff</i> ) <br>
|
|
-<b>LightWave Model</b> ( <i>*.lwo</i> ) <br>
|
|
|
|
-<b>MODO model</b> ( <i>*.lxo</i> ) <br>
|
|
|
|
<b>Valve Model</b> ( <i>*.smd,*.vta</i> ) <sup>3</sup> <br>
|
|
<b>Valve Model</b> ( <i>*.smd,*.vta</i> ) <sup>3</sup> <br>
|
|
<b>Quake I</b> ( <i>*.mdl</i> ) <br>
|
|
<b>Quake I</b> ( <i>*.mdl</i> ) <br>
|
|
<b>Quake II</b> ( <i>*.md2</i> ) <br>
|
|
<b>Quake II</b> ( <i>*.md2</i> ) <br>
|
|
@@ -50,10 +48,19 @@ that it has not yet been implemented, and some formats have not completely been
|
|
<b>Terragen Terrain </b> ( <i>*.ter</i> ) <br>
|
|
<b>Terragen Terrain </b> ( <i>*.ter</i> ) <br>
|
|
<b>3D GameStudio Model </b> ( <i>*.mdl</i> ) <br>
|
|
<b>3D GameStudio Model </b> ( <i>*.mdl</i> ) <br>
|
|
<b>3D GameStudio Terrain</b> ( <i>*.hmp</i> )<br>
|
|
<b>3D GameStudio Terrain</b> ( <i>*.hmp</i> )<br>
|
|
-<b>Ogre</b> (<i>.mesh.xml, .skeleton.xml, .material</i>)<br><br>
|
|
|
|
-<b>Milkshape 3D files</b> ( <i>*.ms3d</i> )<br>
|
|
|
|
|
|
+<b>Ogre</b> (<i>*.mesh.xml, *.skeleton.xml, *.material</i>)<sup>3</sup> <br>
|
|
|
|
+<b>Milkshape 3D</b> ( <i>*.ms3d</i> )<br>
|
|
|
|
+<b>LightWave Model</b> ( <i>*.lwo</i> )<br>
|
|
|
|
+<b>LightWave Scene</b> ( <i>*.lws</i> )<br>
|
|
|
|
+<b>Modo Model</b> ( <i>*.lxo</i> )<br>
|
|
|
|
+<b>CharacterStudio Motion</b> ( <i>*.csm</i> )<br>
|
|
|
|
+<b>Stanford Ply</b> ( <i>*.ply</i> )<br>
|
|
|
|
+<b>TrueSpace</b> ( <i>*.cob, *.scn</i> )<br><br>
|
|
</tt>
|
|
</tt>
|
|
-See the @link importer_notes Importer Notes Page @endlink for informations, what a specific importer can do and what not.<br>
|
|
|
|
|
|
+See the @link importer_notes Importer Notes Page @endlink for informations, what a specific importer can do and what not.
|
|
|
|
+Note that although this paper claims to be the official documentation,
|
|
|
|
+http://assimp.sourceforge.net/main_features_formats.html
|
|
|
|
+<br>is usually the most up-to-date list of file formats supported by the library. <br>
|
|
|
|
|
|
<sup>3</sup>: These formats support animations, but ASSIMP doesn't yet support them (or they're buggy)
|
|
<sup>3</sup>: These formats support animations, but ASSIMP doesn't yet support them (or they're buggy)
|
|
<br>
|
|
<br>
|