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@@ -147,8 +147,8 @@ ASSIMP_API void aiGetExtensionList(C_STRUCT aiString* szOut);
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// ---------------------------------------------------------------------------
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/** Get the storage required by an imported asset
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- * \param pIn Input asset.
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- * \param in Data structure to be filled.
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+ * @param pIn Input asset.
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+ * @param in Data structure to be filled.
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*/
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// ---------------------------------------------------------------------------
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ASSIMP_API void aiGetMemoryRequirements(const C_STRUCT aiScene* pIn,
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@@ -160,24 +160,37 @@ ASSIMP_API void aiGetMemoryRequirements(const C_STRUCT aiScene* pIn,
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* #Assimp::Importer::SetPropertyInteger(). In the C-API properties are shared by
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* all imports. It is not possible to specify them per asset.
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*
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- * \param szName Name of the configuration property to be set. All constants
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+ * @param szName Name of the configuration property to be set. All constants
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* are defined in the aiConfig.h header file.
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- * \param value New value for the property
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+ * @param value New value for the property
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*/
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// ---------------------------------------------------------------------------
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ASSIMP_API void aiSetImportPropertyInteger(const char* szName, int value);
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// ---------------------------------------------------------------------------
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-/** @see aiSetImportPropertyInteger()
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+/** @see aiSetImportPropertyInteger()
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*/
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ASSIMP_API void aiSetImportPropertyFloat(const char* szName, float value);
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// ---------------------------------------------------------------------------
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-/** @see aiSetImportPropertyInteger()
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+/** @see aiSetImportPropertyInteger()
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*/
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ASSIMP_API void aiSetImportPropertyString(const char* szName,
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const C_STRUCT aiString* st);
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+// ---------------------------------------------------------------------------
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+/** @see aiQuaternion(const aiMatrix3x3& pRotMatrix)
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+ */
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+void aiCreateQuaternionFromMatrix(C_STRUCT aiQuaternion* quat,const C_STRUCT aiMatrix3x3* mat);
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+
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+// ---------------------------------------------------------------------------
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+/** @see aiMatrix4x4::Decompose (aiVector3D&, aiQuaternion&, aiVector3D&) const;
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+ */
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+void aiDecomposeMatrix(const C_STRUCT aiMatrix4x4* mat,
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+ C_STRUCT aiVector3D* scaling,
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+ C_STRUCT aiQuaternion* rotation,
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+ C_STRUCT aiVector3D* position);
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+
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#ifdef __cplusplus
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}
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