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@@ -73,3 +73,25 @@ TEST_F(utX3DImportExport, importX3DIndexedLineSet) {
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ASSERT_EQ(scene->mMeshes[0]->mFaces[i].mNumIndices, 2u);
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}
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}
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+
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+TEST_F(utX3DImportExport, importX3DComputerKeyboard) {
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+ Assimp::Importer importer;
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+ const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/X3D/ComputerKeyboard.x3d", aiProcess_ValidateDataStructure);
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+ ASSERT_NE(nullptr, scene);
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+ // TODO: CHANGE INCORRECT VALUE WHEN IMPORTER FIXED
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+ // As noted in assimp issue 4992, X3D importer was severely broken with 5 Oct 2020 commit 3b9d4cf.
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+ // ComputerKeyboard.x3d should have 100 meshes but broken importer only has 4
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+ ASSERT_EQ(4u, scene->mNumMeshes); // Incorrect value from currently broken importer
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+ ASSERT_NE(100u, scene->mNumMeshes); // Correct value, to be restored when importer fixed
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+}
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+
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+TEST_F(utX3DImportExport, importX3DChevyTahoe) {
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+ Assimp::Importer importer;
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+ const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_NONBSD_DIR "/X3D/Chevy/ChevyTahoe.x3d", aiProcess_ValidateDataStructure);
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+ ASSERT_NE(nullptr, scene);
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+ // TODO: CHANGE INCORRECT VALUE WHEN IMPORTER FIXED
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+ // As noted in assimp issue 4992, X3D importer was severely broken with 5 Oct 2020 commit 3b9d4cf.
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+ // ChevyTahoe.x3d should have 20 meshes but broken importer only has 19
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+ ASSERT_EQ(19u, scene->mNumMeshes); // Incorrect value from currently broken importer
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+ ASSERT_NE(20u, scene->mNumMeshes); // Correct value, to be restored when importer fixed
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+}
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