Fix possible x64 issue.
@@ -367,7 +367,7 @@ void HL1MDLLoader::read_texture(const Texture_HL1 *ptexture,
for (outwidth = 1; outwidth < ptexture->width; outwidth <<= 1)
;
- if ((size_t)outwidth > BuffenLen) {
+ if ( outwidth > static_cast<int>(BuffenLen)) {
outwidth = BuffenLen;
}