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Update glTF2Importer.cpp

haroonq 6 years ago
parent
commit
e5eb00d8d3
1 changed files with 0 additions and 22 deletions
  1. 0 22
      code/glTF2Importer.cpp

+ 0 - 22
code/glTF2Importer.cpp

@@ -751,15 +751,9 @@ static void BuildVertexWeightMapping(Ref<Mesh>& mesh, std::vector<std::vector<ai
     attr.weight[0]->ExtractData(weights);
     attr.joint[0]->ExtractData(indices);
 
-<<<<<<< HEAD
     for (int i = 0; i < num_vertices; ++i) {
         for (int j = 0; j < 4; ++j) {
             const unsigned int bone = indices[i].values[j];
-=======
-    for (unsigned int i = 0; i < num_vertices; ++i) {
-        for (unsigned int j = 0; j < 4; ++j) {
-            const int bone = indices[i].values[j];
->>>>>>> 57d3d71b6ec68f41a10c1da2f01d096f1308e88c
             const float weight = weights[i].values[j];
             if (weight > 0 && bone >= 0 && bone < map.size()) {
                 map[bone].reserve(8);
@@ -900,11 +894,7 @@ aiNodeAnim* CreateNodeAnim(glTF2::Asset& r, Node& node, AnimationSamplers& sampl
         samplers.translation->output->ExtractData(values);
         anim->mNumPositionKeys = samplers.translation->input->count;
         anim->mPositionKeys = new aiVectorKey[anim->mNumPositionKeys];
-<<<<<<< HEAD
         for (unsigned int i = 0; i < anim->mNumPositionKeys; ++i) {
-=======
-        for (int i = 0; i < anim->mNumPositionKeys; ++i) {
->>>>>>> 57d3d71b6ec68f41a10c1da2f01d096f1308e88c
             anim->mPositionKeys[i].mTime = times[i] * kMillisecondsFromSeconds;
             anim->mPositionKeys[i].mValue = values[i];
         }
@@ -926,11 +916,7 @@ aiNodeAnim* CreateNodeAnim(glTF2::Asset& r, Node& node, AnimationSamplers& sampl
         samplers.rotation->output->ExtractData(values);
         anim->mNumRotationKeys = samplers.rotation->input->count;
         anim->mRotationKeys = new aiQuatKey[anim->mNumRotationKeys];
-<<<<<<< HEAD
         for (unsigned int i = 0; i < anim->mNumRotationKeys; ++i) {
-=======
-        for (int i = 0; i < anim->mNumRotationKeys; ++i) {
->>>>>>> 57d3d71b6ec68f41a10c1da2f01d096f1308e88c
             anim->mRotationKeys[i].mTime = times[i] * kMillisecondsFromSeconds;
             anim->mRotationKeys[i].mValue.x = values[i].w;
             anim->mRotationKeys[i].mValue.y = values[i].x;
@@ -956,11 +942,7 @@ aiNodeAnim* CreateNodeAnim(glTF2::Asset& r, Node& node, AnimationSamplers& sampl
         samplers.scale->output->ExtractData(values);
         anim->mNumScalingKeys = samplers.scale->input->count;
         anim->mScalingKeys = new aiVectorKey[anim->mNumScalingKeys];
-<<<<<<< HEAD
         for (unsigned int i = 0; i < anim->mNumScalingKeys; ++i) {
-=======
-        for (int i = 0; i < anim->mNumScalingKeys; ++i) {
->>>>>>> 57d3d71b6ec68f41a10c1da2f01d096f1308e88c
             anim->mScalingKeys[i].mTime = times[i] * kMillisecondsFromSeconds;
             anim->mScalingKeys[i].mValue = values[i];
         }
@@ -983,11 +965,7 @@ std::unordered_map<unsigned int, AnimationSamplers> GatherSamplers(Animation& an
     std::unordered_map<unsigned int, AnimationSamplers> samplers;
     for (unsigned int c = 0; c < anim.channels.size(); ++c) {
         Animation::Channel& channel = anim.channels[c];
-<<<<<<< HEAD
         if (channel.sampler >= static_cast<int>(anim.samplers.size())) {
-=======
-        if (channel.sampler >= anim.samplers.size()) {
->>>>>>> 57d3d71b6ec68f41a10c1da2f01d096f1308e88c
             continue;
         }