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@@ -395,7 +395,10 @@ void Q3BSPFileImporter::createTriangleTopology(const Q3BSP::Q3BSPModel *pModel,
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m_pCurrentFace->mIndices = new unsigned int[3];
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m_pCurrentFace->mIndices[idx] = vertIdx;
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}
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- }
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+ } else {
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+ m_pCurrentFace->mIndices[idx] = vertIdx;
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+ }
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+
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pMesh->mVertices[vertIdx].Set(pVertex->vPosition.x, pVertex->vPosition.y, pVertex->vPosition.z);
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pMesh->mNormals[vertIdx].Set(pVertex->vNormal.x, pVertex->vNormal.y, pVertex->vNormal.z);
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