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Made the README more tidy & fix Build.md (#6371)

* Update LICENSE

* Update Preamble.txt

* Update SECURITY.md

* Remove GitHub's default comment

* Better README!

* Fix discord link! Boom, that's how it's done

* Fixed itch.io spelling from itchi.io

* Make README more tidy :)

AR is back! Anyways, I'm working on my horror game & making devlogs so I don't have time to write. Here's a small summary:
- Just placed the dir structure information correctly in one place so the README looks tidy.

* Add international download link for Visual Studio
AR vor 2 Monaten
Ursprung
Commit
ea249be466
2 geänderte Dateien mit 8 neuen und 8 gelöschten Zeilen
  1. 1 1
      Build.md
  2. 7 7
      Readme.md

+ 1 - 1
Build.md

@@ -30,7 +30,7 @@ cmake --build .
 Note that by default this builds a shared library into the `bin` directory. If you want to build it as a static library see the build options at the bottom of this file.
 
 ### Build instructions for Windows with Visual-Studio
-First, you have to install Visual-Studio on your windows-system. You can get the Community-Version for free here: https://visualstudio.microsoft.com/de/downloads/
+First, you have to install Visual-Studio on your windows-system. You can get the Community-Version for free [here](https://visualstudio.microsoft.com/downloads/)
 To generate the build environment for your IDE open a command prompt, navigate to your repo and type:
 ```bash
 cmake CMakeLists.txt

+ 7 - 7
Readme.md

@@ -64,7 +64,7 @@ Open Asset Import Library is implemented in C++. The directory structure looks l
 	/code		Source code
 	/contrib	Third-party libraries
 	/doc		Documentation (Doxygen source and pre-compiled docs)
-	/fuzz           Contains the test code for the Google Fuzzer project
+	/fuzz       Contains the test code for the Google Fuzzer project
 	/include	Public header C and C++ header files
 	/scripts 	Scripts are used to generate the loading code for some formats
 	/port		Ports to other languages and scripts to maintain those.
@@ -74,12 +74,12 @@ Open Asset Import Library is implemented in C++. The directory structure looks l
 
 The source code is organized in the following way:
 
-	code/Common			The base implementation for importers and the infrastructure
-	code/CApi                       Special implementations which are only used for the C-API
-	code/Geometry                   A collection of geometry tools
-	code/Material                   The material system
-	code/PBR                        An exporter for physical-based models
-	code/PostProcessing		The post-processing steps
+	code/Common			        The base implementation for importers and the infrastructure
+	code/CApi                   Special implementations which are only used for the C-API
+	code/Geometry               A collection of geometry tools
+	code/Material               The material system
+	code/PBR                    An exporter for physical-based models
+	code/PostProcessing		    The post-processing steps
 	code/AssetLib/<FormatName>	Implementation for import and export of the format
 
 ### Contributing ###