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Merge branch 'master' into FBXMeshGeometry_checksizes_fix

Max Vollmer (Microsoft Havok) 5 éve
szülő
commit
eb1d25631b

+ 1 - 1
code/COB/COBLoader.cpp

@@ -250,7 +250,7 @@ aiNode* COBImporter::BuildNodes(const Node& root,const Scene& scin,aiScene* fill
         const Mesh& ndmesh = (const Mesh&)(root);
         if (ndmesh.vertex_positions.size() && ndmesh.texture_coords.size()) {
 
-            typedef std::pair<unsigned int,Mesh::FaceRefList> Entry;
+            typedef std::pair<const unsigned int,Mesh::FaceRefList> Entry;
             for(const Entry& reflist : ndmesh.temp_map) {
                 {   // create mesh
                     size_t n = 0;

+ 0 - 1
code/Common/SceneCombiner.cpp

@@ -1312,7 +1312,6 @@ void SceneCombiner::Copy(aiMetadata** _dest, const aiMetadata* src) {
     aiMetadata* dest = *_dest = aiMetadata::Alloc( src->mNumProperties );
     std::copy(src->mKeys, src->mKeys + src->mNumProperties, dest->mKeys);
 
-    dest->mValues = new aiMetadataEntry[src->mNumProperties];
     for (unsigned int i = 0; i < src->mNumProperties; ++i) {
         aiMetadataEntry& in = src->mValues[i];
         aiMetadataEntry& out = dest->mValues[i];

+ 2 - 2
code/Importer/IFC/IFCCurve.cpp

@@ -323,7 +323,7 @@ public:
         // oh well.
         bool have_param = false, have_point = false;
         IfcVector3 point;
-        for(const Entry sel :entity.Trim1) {
+        for(const Entry& sel :entity.Trim1) {
             if (const ::Assimp::STEP::EXPRESS::REAL* const r = sel->ToPtr<::Assimp::STEP::EXPRESS::REAL>()) {
                 range.first = *r;
                 have_param = true;
@@ -340,7 +340,7 @@ public:
             }
         }
         have_param = false, have_point = false;
-        for(const Entry sel :entity.Trim2) {
+        for(const Entry& sel :entity.Trim2) {
             if (const ::Assimp::STEP::EXPRESS::REAL* const r = sel->ToPtr<::Assimp::STEP::EXPRESS::REAL>()) {
                 range.second = *r;
                 have_param = true;

+ 3 - 3
code/MDL/MDLLoader.cpp

@@ -1421,11 +1421,11 @@ void MDLImporter::InternReadFile_3DGS_MDL7( )
         avOutList[i].reserve(3);
 
     // buffer to held the names of all groups in the file
-	const size_t buffersize( AI_MDL7_MAX_GROUPNAMESIZE*pcHeader->groups_num );
-	char* aszGroupNameBuffer = new char[ buffersize ];
+    const size_t buffersize(AI_MDL7_MAX_GROUPNAMESIZE*pcHeader->groups_num);
+    char* aszGroupNameBuffer = new char[ buffersize ];
 
     // read all groups
-    for (unsigned int iGroup = 0; iGroup < (unsigned int)pcHeader->groups_num;++iGroup) {
+    for (unsigned int iGroup = 0; iGroup < (unsigned int)pcHeader->groups_num; ++iGroup) {
         MDL::IntGroupInfo_MDL7 groupInfo((BE_NCONST MDL::Group_MDL7*)szCurrent,iGroup);
         szCurrent = (const unsigned char*)(groupInfo.pcGroup+1);
 

+ 1 - 1
code/XGL/XGLLoader.cpp

@@ -685,7 +685,7 @@ bool XGLImporter::ReadMesh(TempScope& scope)
     }
 
     // finally extract output meshes and add them to the scope
-    typedef std::pair<unsigned int, TempMaterialMesh> pairt;
+    typedef std::pair<const unsigned int, TempMaterialMesh> pairt;
     for(const pairt& p : bymat) {
         aiMesh* const m  = ToOutputMesh(p.second);
         scope.meshes_linear.push_back(m);