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@@ -1241,7 +1241,7 @@ void X3DImporter::MeshGeometry_AddTexCoord(aiMesh& pMesh, const std::vector<int3
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// copy list to array because we are need indexed access to normals.
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texcoord_arr_copy.reserve(pTexCoords.size());
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- for(std::list<aiVector2D>::const_iterator it = pTexCoords.begin(); it != pTexCoords.end(); it++)
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+ for(std::list<aiVector2D>::const_iterator it = pTexCoords.begin(); it != pTexCoords.end(); ++it)
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{
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texcoord_arr_copy.push_back(aiVector3D((*it).x, (*it).y, 0));
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}
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