@@ -405,7 +405,7 @@ void MeshGeometry::ReadVertexDataColors(std::vector<aiColor4D>& colors_out, cons
const std::string& ReferenceInformationType)
{
ResolveVertexDataArray(colors_out,source,MappingInformationType,ReferenceInformationType,
- "Color",
+ "Colors",
"ColorIndex",
vertices.size(),
mapping_counts,