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update:
- add OpenGEX parser sceleton
- add base datatypes for OpenGEX support.

Kim Kulling 11 년 전
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ed9a466c30
5개의 변경된 파일485개의 추가작업 그리고 0개의 파일을 삭제
  1. 3 0
      code/CMakeLists.txt
  2. 59 0
      code/OpenGEXParser.cpp
  3. 66 0
      code/OpenGEXParser.h
  4. 262 0
      code/OpenGEXStructs.h
  5. 95 0
      test/models/OpenGEX/Example.ogex

+ 3 - 0
code/CMakeLists.txt

@@ -347,6 +347,9 @@ SOURCE_GROUP( Ogre FILES ${Ogre_SRCS})
 SET( OpenGEX_SRCS
     OpenGEXImporter.cpp
     OpenGEXImporter.h
+    OpenGEXParser.cpp
+    OpenGEXParser.h
+    OpenGEXStructs.h
 )
 SOURCE_GROUP( OpenGEX FILES ${OpenGEX_SRCS})
 

+ 59 - 0
code/OpenGEXParser.cpp

@@ -0,0 +1,59 @@
+/*
+Open Asset Import Library (assimp)
+----------------------------------------------------------------------
+
+Copyright (c) 2006-2014, assimp team
+All rights reserved.
+
+Redistribution and use of this software in source and binary forms,
+with or without modification, are permitted provided that the
+following conditions are met:
+
+* Redistributions of source code must retain the above
+copyright notice, this list of conditions and the
+following disclaimer.
+
+* Redistributions in binary form must reproduce the above
+copyright notice, this list of conditions and the
+following disclaimer in the documentation and/or other
+materials provided with the distribution.
+
+* Neither the name of the assimp team, nor the names of its
+contributors may be used to endorse or promote products
+derived from this software without specific prior
+written permission of the assimp team.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+
+----------------------------------------------------------------------
+*/
+#include "AssimpPCH.h"
+#ifndef ASSIMP_BUILD_NO_OPEMGEX_IMPORTER
+
+#include "OpenGEXParser.h"
+
+namespace Assimp {
+namespace OpenGEX {
+
+OpenGEXParser::OpenGEXParser() {
+
+}
+
+OpenGEXParser::~OpenGEXParser() {
+
+}
+
+} // Namespace openGEX
+} // Namespace Assimp
+
+#endif ASSIMP_BUILD_NO_OPEMGEX_IMPORTER

+ 66 - 0
code/OpenGEXParser.h

@@ -0,0 +1,66 @@
+/*
+Open Asset Import Library (assimp)
+----------------------------------------------------------------------
+
+Copyright (c) 2006-2014, assimp team
+All rights reserved.
+
+Redistribution and use of this software in source and binary forms,
+with or without modification, are permitted provided that the
+following conditions are met:
+
+* Redistributions of source code must retain the above
+copyright notice, this list of conditions and the
+following disclaimer.
+
+* Redistributions in binary form must reproduce the above
+copyright notice, this list of conditions and the
+following disclaimer in the documentation and/or other
+materials provided with the distribution.
+
+* Neither the name of the assimp team, nor the names of its
+contributors may be used to endorse or promote products
+derived from this software without specific prior
+written permission of the assimp team.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+
+----------------------------------------------------------------------
+*/
+#ifndef ASSIMP_OPENGEX_OPENGEXPARSER_H_INC
+#define ASSIMP_OPENGEX_OPENGEXPARSER_H_INC
+
+#ifndef ASSIMP_BUILD_NO_OPEMGEX_IMPORTER
+
+namespace Assimp {
+namespace OpenGEX {
+
+class OpenGEXParser {
+public:
+    OpenGEXParser();
+    ~OpenGEXParser();
+
+private:
+    OpenGEXParser( const OpenGEXParser & );
+    OpenGEXParser &operator = ( const OpenGEXParser & );
+
+private:
+
+};
+
+} // Namespace openGEX
+} // Namespace Assimp
+
+#endif // ASSIMP_BUILD_NO_OPEMGEX_IMPORTER
+
+#endif // ASSIMP_OPENGEX_OPENGEXPARSER_H_INC

+ 262 - 0
code/OpenGEXStructs.h

@@ -0,0 +1,262 @@
+/*
+Open Asset Import Library (assimp)
+----------------------------------------------------------------------
+
+Copyright (c) 2006-2014, assimp team
+All rights reserved.
+
+Redistribution and use of this software in source and binary forms,
+with or without modification, are permitted provided that the
+following conditions are met:
+
+* Redistributions of source code must retain the above
+copyright notice, this list of conditions and the
+following disclaimer.
+
+* Redistributions in binary form must reproduce the above
+copyright notice, this list of conditions and the
+following disclaimer in the documentation and/or other
+materials provided with the distribution.
+
+* Neither the name of the assimp team, nor the names of its
+contributors may be used to endorse or promote products
+derived from this software without specific prior
+written permission of the assimp team.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+
+----------------------------------------------------------------------
+*/
+#ifndef AI_OPENGEXSTRUCTS_H_INC
+#define AI_OPENGEXSTRUCTS_H_INC
+
+#include <string>
+#include <map>
+
+namespace Assimp {
+namespace OpenGEX {
+
+struct Skin;
+struct Object;
+struct LightObject;
+struct CameraObject;
+struct Material;
+struct BoneNode;
+struct BoneCountArray;
+struct BoneIndexArray;
+struct BoneWeightArray;
+
+struct Metric {
+    std::string metricKey;
+};
+
+struct VertexArray {
+    std::string arrayAttrib;
+    unsigned int morphIndex;
+};
+
+struct IndexArray {
+    unsigned int materialIndex;
+    unsigned int restartIndex;
+    std::string frontFace;
+};
+
+struct Mesh {
+    unsigned int meshLevel;
+    std::string meshPrimitive;
+    Skin *skinStructure;
+};
+
+struct Node {
+    std::string nodeName;
+};
+
+struct GeometryNode {
+    bool visibleFlag[ 2 ];
+    bool shadowFlag[ 2 ];
+    bool motionBlurFlag[ 2 ];
+};
+
+struct LightNode {
+    bool shadowFlag[ 2 ];
+    const LightObject *lightObjectStructure;
+};
+
+struct CameraNode {
+    const CameraObject *cameraObjectStructure;
+};
+
+struct GeometryObject {
+    Object *object;
+    bool visibleFlag;
+    bool shadowFlag;
+    bool motionBlurFlag;
+    std::map<std::string, Mesh*> meshMap;
+};
+
+struct LightObject {
+    Object *object;
+    std::string typeString;
+    bool shadowFlag;
+};
+
+
+struct CameraObject {
+    float focalLength;
+    float nearDepth;
+    float farDepth;
+};
+
+struct Matrix {
+    bool objectFlag;
+};
+
+struct Transform {
+    Matrix *matrix;
+    int transformCount;
+    const float	*transformArray;
+};
+
+struct Translation {
+    std::string translationKind;
+};
+
+struct Rotation {
+    std::string rotationKind;
+};
+
+struct Scale {
+    std::string scaleKind;
+};
+
+struct Name {
+    std::string	name;
+};
+
+
+struct ObjectRef {
+    Object *targetStructure;
+};
+
+struct MaterialRef {
+    unsigned int materialIndex;
+    const Material *targetStructure;
+};
+
+struct BoneRefArray {
+    int	boneCount;
+    const BoneNode **boneNodeArray;
+};
+
+struct BoneCount {
+    int	vertexCount;
+    const unsigned short *boneCountArray;
+    unsigned short *arrayStorage;
+};
+
+struct BoneIndex {
+    int	boneIndexCount;
+    const unsigned short *boneIndexArray;
+    unsigned short *arrayStorage;
+};
+
+
+struct BoneWeight {
+    int boneWeightCount;
+    const float *boneWeightArray;
+};
+
+struct Skeleton {
+    const BoneRefArray *boneRefArrayStructure;
+    const Transform *transformStructure;
+};
+
+struct Skin {
+    const Skeleton *skeletonStructure;
+    const BoneCountArray *boneCountArrayStructure;
+    const BoneIndexArray *boneIndexArrayStructure;
+    const BoneWeightArray *boneWeightArrayStructure;
+};
+
+struct Material {
+    bool twoSidedFlag;
+    const char *materialName;
+};
+
+struct Attrib {
+    std::string attribString;
+};
+
+struct Param {
+    float param;
+};
+
+struct Color {
+    float color[ 4 ];
+};
+
+struct Texture {
+    std::string textureName;
+    unsigned int texcoordIndex;
+};
+
+struct Atten {
+    std::string attenKind;
+    std::string curveType;
+
+    float beginParam;
+    float endParam;
+
+    float scaleParam;
+    float offsetParam;
+
+    float constantParam;
+    float linearParam;
+    float quadraticParam;
+
+    float powerParam;
+};
+
+struct Key {
+    std::string keyKind;
+    bool scalarFlag;
+};
+
+struct Curve {
+    std::string curveType;
+    const Key *keyValueStructure;
+    const Key *keyControlStructure[ 2 ];
+    const Key *keyTensionStructure;
+    const Key *keyContinuityStructure;
+    const Key *keyBiasStructure;
+};
+
+struct Animation {
+    int clipIndex;
+    bool beginFlag;
+    bool endFlag;
+    float beginTime;
+    float endTime;
+};
+
+struct OpenGexDataDescription {
+    float distanceScale;
+    float angleScale;
+    float timeScale;
+    int upDirection;
+};
+
+} // Namespace OpenGEX
+} // Namespace Assimp
+
+#endif // AI_OPENGEXSTRUCTS_H_INC

+ 95 - 0
test/models/OpenGEX/Example.ogex

@@ -0,0 +1,95 @@
+Metric (key = "distance") {float {1}}
+Metric (key = "angle") {float {1}}
+Metric (key = "time") {float {1}}
+Metric (key = "up") {string {"z"}}
+
+GeometryNode $node1
+{
+	Name {string {"Box001"}}
+	ObjectRef {ref {$geometry1}}
+	MaterialRef {ref {$material1}}
+
+	Transform
+	{
+		float[16]
+		{
+			{0x3F800000, 0x00000000, 0x00000000, 0x00000000,		// {1, 0, 0, 0
+			 0x00000000, 0x3F800000, 0x00000000, 0x00000000,		//  0, 1, 0, 0
+			 0x00000000, 0x00000000, 0x3F800000, 0x00000000,		//  0, 0, 1, 0
+			 0xBEF33B00, 0x411804DE, 0x00000000, 0x3F800000}		//  -0.47506, 9.50119, 0, 1}
+		}
+	}
+}
+
+GeometryNode $node2
+{
+	Name {string {"Box002"}}
+	ObjectRef {ref {$geometry1}}
+	MaterialRef {ref {$material1}}
+
+	Transform
+	{
+		float[16]
+		{
+			{0x3F800000, 0x00000000, 0x00000000, 0x00000000,		// {1, 0, 0, 0
+			 0x00000000, 0x3F800000, 0x00000000, 0x00000000,		//  0, 1, 0, 0
+			 0x00000000, 0x00000000, 0x3F800000, 0x00000000,		//  0, 0, 1, 0
+			 0x43041438, 0x411804DE, 0x00000000, 0x3F800000}		//  132.079, 9.50119, 0, 1}
+		}
+	}
+}
+
+GeometryObject $geometry1		// Box001, Box002
+{
+	Mesh (primitive = "triangles")
+	{
+		VertexArray (attrib = "position")
+		{
+			float[3]		// 24
+			{
+				{0xC2501375, 0xC24C468A, 0x00000000}, {0xC2501375, 0x424C468A, 0x00000000}, {0x42501375, 0x424C468A, 0x00000000}, {0x42501375, 0xC24C468A, 0x00000000}, {0xC2501375, 0xC24C468A, 0x42BA3928}, {0x42501375, 0xC24C468A, 0x42BA3928}, {0x42501375, 0x424C468A, 0x42BA3928}, {0xC2501375, 0x424C468A, 0x42BA3928},
+				{0xC2501375, 0xC24C468A, 0x00000000}, {0x42501375, 0xC24C468A, 0x00000000}, {0x42501375, 0xC24C468A, 0x42BA3928}, {0xC2501375, 0xC24C468A, 0x42BA3928}, {0x42501375, 0xC24C468A, 0x00000000}, {0x42501375, 0x424C468A, 0x00000000}, {0x42501375, 0x424C468A, 0x42BA3928}, {0x42501375, 0xC24C468A, 0x42BA3928},
+				{0x42501375, 0x424C468A, 0x00000000}, {0xC2501375, 0x424C468A, 0x00000000}, {0xC2501375, 0x424C468A, 0x42BA3928}, {0x42501375, 0x424C468A, 0x42BA3928}, {0xC2501375, 0x424C468A, 0x00000000}, {0xC2501375, 0xC24C468A, 0x00000000}, {0xC2501375, 0xC24C468A, 0x42BA3928}, {0xC2501375, 0x424C468A, 0x42BA3928}
+			}
+		}
+
+		VertexArray (attrib = "normal")
+		{
+			float[3]		// 24
+			{
+				{0x00000000, 0x00000000, 0xBF800000}, {0x00000000, 0x00000000, 0xBF800000}, {0x00000000, 0x00000000, 0xBF800000}, {0x00000000, 0x00000000, 0xBF800000}, {0x00000000, 0x00000000, 0x3F800000}, {0x00000000, 0x00000000, 0x3F800000}, {0x00000000, 0x00000000, 0x3F800000}, {0x00000000, 0x00000000, 0x3F800000},
+				{0x00000000, 0xBF800000, 0x00000000}, {0x00000000, 0xBF800000, 0x00000000}, {0x00000000, 0xBF800000, 0x00000000}, {0x80000000, 0xBF800000, 0x00000000}, {0x3F800000, 0x00000000, 0x00000000}, {0x3F800000, 0x00000000, 0x00000000}, {0x3F800000, 0x00000000, 0x00000000}, {0x3F800000, 0x00000000, 0x00000000},
+				{0x00000000, 0x3F800000, 0x00000000}, {0x00000000, 0x3F800000, 0x00000000}, {0x00000000, 0x3F800000, 0x00000000}, {0x80000000, 0x3F800000, 0x00000000}, {0xBF800000, 0x00000000, 0x00000000}, {0xBF800000, 0x00000000, 0x00000000}, {0xBF800000, 0x00000000, 0x00000000}, {0xBF800000, 0x00000000, 0x00000000}
+			}
+		}
+
+		VertexArray (attrib = "texcoord")
+		{
+			float[2]		// 24
+			{
+				{0x3F800000, 0x00000000}, {0x3F800000, 0x3F800000}, {0x00000000, 0x3F800000}, {0x00000000, 0x00000000}, {0x00000000, 0x00000000}, {0x3F800000, 0x00000000}, {0x3F800000, 0x3F800000}, {0x00000000, 0x3F800000},
+				{0x00000000, 0x00000000}, {0x3F800000, 0x00000000}, {0x3F800000, 0x3F800000}, {0x00000000, 0x3F800000}, {0x00000000, 0x00000000}, {0x3F800000, 0x00000000}, {0x3F800000, 0x3F800000}, {0x00000000, 0x3F800000},
+				{0x00000000, 0x00000000}, {0x3F800000, 0x00000000}, {0x3F800000, 0x3F800000}, {0x00000000, 0x3F800000}, {0x00000000, 0x00000000}, {0x3F800000, 0x00000000}, {0x3F800000, 0x3F800000}, {0x00000000, 0x3F800000}
+			}
+		}
+
+		IndexArray
+		{
+			unsigned_int32[3]		// 12
+			{
+				{0, 1, 2}, {2, 3, 0}, {4, 5, 6}, {6, 7, 4}, {8, 9, 10}, {10, 11, 8}, {12, 13, 14}, {14, 15, 12}, {16, 17, 18}, {18, 19, 16}, {20, 21, 22}, {22, 23, 20}
+			}
+		}
+	}
+}
+
+Material $material1
+{
+	Name {string {"03 - Default"}}
+
+	Color (attrib = "diffuse") {float[3] {{0.588235, 0.588235, 0.588235}}}
+	Texture (attrib = "diffuse")
+	{
+		string {"texture/Concrete.tga"}
+	}
+}