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@@ -57,6 +57,15 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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namespace Assimp {
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namespace IFC {
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+ using ClipperLib::ulong64;
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+ // XXX use full -+ range ...
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+ const ClipperLib::long64 max_ulong64 = 1518500249; // clipper.cpp / hiRange var
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+
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+ //#define to_int64(p) (static_cast<ulong64>( std::max( 0., std::min( static_cast<double>((p)), 1.) ) * max_ulong64 ))
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+#define to_int64(p) (static_cast<ulong64>(static_cast<double>((p) ) * max_ulong64 ))
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+#define from_int64(p) (static_cast<double>((p)) / max_ulong64)
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+#define from_int64_f(p) (static_cast<float>(from_int64((p))))
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+
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// ------------------------------------------------------------------------------------------------
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bool ProcessPolyloop(const IfcPolyLoop& loop, TempMesh& meshout, ConversionData& /*conv*/)
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{
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@@ -637,16 +646,6 @@ bool TryAddOpenings_Poly2Tri(const std::vector<TempOpening>& openings,const std:
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// If this happens then the projection must have been wrong.
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assert(vmax.Length());
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- using ClipperLib::ulong64;
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- // XXX use full -+ range ...
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- const ClipperLib::long64 max_ulong64 = 1518500249; // clipper.cpp / hiRange var
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-
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-//#define to_int64(p) (static_cast<ulong64>( std::max( 0., std::min( static_cast<double>((p)), 1.) ) * max_ulong64 ))
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-#define to_int64(p) (static_cast<ulong64>(static_cast<double>((p) ) * max_ulong64 ))
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-#define from_int64(p) (static_cast<double>((p)) / max_ulong64)
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-#define from_int64_f(p) (static_cast<float>(from_int64((p))))
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-
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-
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ClipperLib::ExPolygons clipped;
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ClipperLib::Polygons holes_union;
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@@ -758,7 +757,7 @@ bool TryAddOpenings_Poly2Tri(const std::vector<TempOpening>& openings,const std:
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// add connection geometry to close the adjacent 'holes' for the openings
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// this should only be done from one side of the wall or the polygons
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// would be emitted twice.
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- if (do_connections) {
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+ if (false && do_connections) {
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std::vector<aiVector3D> tmpvec;
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BOOST_FOREACH(ClipperLib::Polygon& opening, holes_union) {
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@@ -863,11 +862,6 @@ bool TryAddOpenings_Poly2Tri(const std::vector<TempOpening>& openings,const std:
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result = true;
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}
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-#undef to_int64
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-#undef from_int64
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-#undef from_int64_f
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-
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-
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if (!result) {
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// revert -- it's a shame, but better than nothing
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curmesh.verts.insert(curmesh.verts.end(),old_verts.begin(), old_verts.end());
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@@ -879,6 +873,447 @@ bool TryAddOpenings_Poly2Tri(const std::vector<TempOpening>& openings,const std:
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return result;
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}
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+// ------------------------------------------------------------------------------------------------
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+struct DistanceSorter {
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+
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+ DistanceSorter(const aiVector3D& base) : base(base) {}
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+
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+ bool operator () (const TempOpening& a, const TempOpening& b) const {
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+ return (a.profileMesh->Center()-base).SquareLength() < (b.profileMesh->Center()-base).SquareLength();
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+ }
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+
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+ aiVector3D base;
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+};
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+
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+// ------------------------------------------------------------------------------------------------
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+struct XYSorter {
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+
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+ // sort first by X coordinates, then by Y coordinates
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+ bool operator () (const aiVector2D&a, const aiVector2D& b) const {
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+ if (a.x == b.x) {
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+ return a.y < b.y;
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+ }
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+ return a.x < b.x;
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+ }
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+};
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+
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+typedef std::pair< aiVector2D, aiVector2D > BoundingBox;
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+typedef std::map<aiVector2D,size_t,XYSorter> XYSortedField;
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+
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+
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+// ------------------------------------------------------------------------------------------------
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+void QuadrifyPart(const aiVector2D& pmin, const aiVector2D& pmax, XYSortedField& field, const std::vector< BoundingBox >& bbs,
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+ std::vector<aiVector2D>& out)
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+{
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+ if (!(pmin.x-pmax.x) || !(pmin.y-pmax.y)) {
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+ return;
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+ }
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+
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+ float xs = 1e10, xe = 1e10;
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+ bool found = false;
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+
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+ // Search along the x-axis until we find an opening
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+ XYSortedField::iterator start = field.begin();
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+ for(; start != field.end(); ++start) {
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+ const BoundingBox& bb = bbs[(*start).second];
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+ if(bb.first.x >= pmax.x) {
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+ break;
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+ }
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+
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+ if (bb.second.x > pmin.x && bb.second.y > pmin.y && bb.first.y < pmax.y) {
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+ xs = bb.first.x;
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+ xe = bb.second.x;
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+ found = true;
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+ break;
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+ }
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+ }
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+
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+ if (!found) {
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+ // the rectangle [pmin,pend] is opaque, fill it
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+ out.push_back(pmin);
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+ out.push_back(aiVector2D(pmin.x,pmax.y));
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+ out.push_back(pmax);
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+ out.push_back(aiVector2D(pmax.x,pmin.y));
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+ return;
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+ }
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+
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+ xs = std::max(pmin.x,xs);
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+ xe = std::min(pmax.x,xe);
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+
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+ // see if there's an offset to fill at the top of our quad
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+ if (xs - pmin.x) {
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+ out.push_back(pmin);
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+ out.push_back(aiVector2D(pmin.x,pmax.y));
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+ out.push_back(aiVector2D(xs,pmax.y));
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+ out.push_back(aiVector2D(xs,pmin.y));
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+ }
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+
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+ // search along the y-axis for all openings that overlap xs and our quad
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+ float ylast = pmin.y;
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+ found = false;
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+ for(; start != field.end(); ++start) {
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+ const BoundingBox& bb = bbs[(*start).second];
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+ if (bb.first.x > xs || bb.first.y >= pmax.y) {
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+ break;
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+ }
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+
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+ if (bb.second.y > ylast) {
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+
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+ found = true;
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+ const float ys = std::max(bb.first.y,pmin.y), ye = std::min(bb.second.y,pmax.y);
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+ if (ys - ylast) {
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+ QuadrifyPart( aiVector2D(xs,ylast), aiVector2D(xe,ys) ,field,bbs,out);
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+ }
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+
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+ // the following are the window vertices
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+
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+ /*wnd.push_back(aiVector2D(xs,ys));
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+ wnd.push_back(aiVector2D(xs,ye));
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+ wnd.push_back(aiVector2D(xe,ye));
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+ wnd.push_back(aiVector2D(xe,ys));*/
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+ ylast = ye;
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+ }
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+ }
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+ if (!found) {
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+ // the rectangle [pmin,pend] is opaque, fill it
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+ out.push_back(aiVector2D(xs,pmin.y));
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+ out.push_back(aiVector2D(xs,pmax.y));
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+ out.push_back(aiVector2D(xe,pmax.y));
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+ out.push_back(aiVector2D(xe,pmin.y));
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+ return;
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+ }
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+ if (ylast < pmax.y) {
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+ QuadrifyPart( aiVector2D(xs,ylast), aiVector2D(xe,pmax.y) ,field,bbs,out);
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+ }
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+
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+ // now for the whole rest
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+ if (pmax.x-xe) {
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+ QuadrifyPart(aiVector2D(xe,pmin.y), pmax ,field,bbs,out);
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+ }
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+}
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+
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+// ------------------------------------------------------------------------------------------------
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+void InsertWindowContours(const std::vector< BoundingBox >& bbs,
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+ const std::vector< std::vector<aiVector2D> >& contours,
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+ const std::vector<TempOpening>& openings,
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+ const std::vector<aiVector3D>& nors,
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+ const aiMatrix3x3& minv,
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+ const aiVector2D& scale,
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+ const aiVector2D& offset,
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+ float coord,
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+ TempMesh& curmesh)
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+{
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+ ai_assert(contours.size() == bbs.size());
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+
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+ // fix windows - we need to insert the real, polygonal shapes into the quadratic holes that we have now
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+ for(size_t i = 0; i < contours.size();++i) {
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+ const BoundingBox& bb = bbs[i];
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+ const std::vector<aiVector2D>& contour = contours[i];
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+
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+ // check if we need to do it at all - many windows just fit perfectly into their quadratic holes,
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+ // i.e. their contours *are* already their bounding boxes.
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+ if (contour.size() == 4) {
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+ std::set<aiVector2D,XYSorter> verts;
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+ for(size_t n = 0; n < 4; ++n) {
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+ verts.insert(contour[n]);
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+ }
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+ const std::set<aiVector2D,XYSorter>::const_iterator end = verts.end();
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+ if (verts.find(bb.first)!=end && verts.find(bb.second)!=end
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+ && verts.find(aiVector2D(bb.first.x,bb.second.y))!=end
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+ && verts.find(aiVector2D(bb.second.x,bb.first.y))!=end
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+ ) {
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+ continue;
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+ }
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+ }
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+
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+ const float epsilon = (bb.first-bb.second).Length()/1000.f;
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+
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+ // walk through all contour points and find those that lie on the BB corner
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+ size_t last_hit = -1, very_first_hit = -1;
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+ aiVector2D edge;
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+ for(size_t n = 0, e=0, size = contour.size();; n=(n+1)%size, ++e) {
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+
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+ // sanity checking
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+ if (e == size*2) {
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+ IFCImporter::LogError("encountered unexpected topology while generating window contour");
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+ break;
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+ }
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+
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+ const aiVector2D& v = contour[n];
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+
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+ bool hit = false;
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+ if (fabs(v.x-bb.first.x)<epsilon) {
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+ edge.x = bb.first.x;
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+ hit = true;
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+ }
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+ else if (fabs(v.x-bb.second.x)<epsilon) {
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+ edge.x = bb.second.x;
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+ hit = true;
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+ }
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+
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+ if (fabs(v.y-bb.first.y)<epsilon) {
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+ edge.y = bb.first.y;
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+ hit = true;
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+ }
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+ else if (fabs(v.y-bb.second.y)<epsilon) {
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+ edge.y = bb.second.y;
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+ hit = true;
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+ }
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+
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+ if (hit) {
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+ if (last_hit != (size_t)-1) {
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+
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+ const size_t old = curmesh.verts.size();
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+ size_t cnt = last_hit > n ? size-(last_hit-n) : n-last_hit;
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+ for(size_t a = last_hit, e = 0; e <= cnt; a=(a+1)%size, ++e) {
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+ const aiVector3D v3 = minv * aiVector3D(offset.x + contour[a].x * scale.x, offset.y + contour[a].y * scale.y,coord);
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+ curmesh.verts.push_back(v3);
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+ }
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+
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+ if (edge != contour[last_hit]) {
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+
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+ aiVector2D corner = edge;
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+
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+ if (fabs(contour[last_hit].x-bb.first.x)<epsilon) {
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+ corner.x = bb.first.x;
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+ }
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+ else if (fabs(contour[last_hit].x-bb.second.x)<epsilon) {
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+ corner.x = bb.second.x;
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+ }
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+
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+ if (fabs(contour[last_hit].y-bb.first.y)<epsilon) {
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+ corner.y = bb.first.y;
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+ }
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+ else if (fabs(contour[last_hit].y-bb.second.y)<epsilon) {
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+ corner.y = bb.second.y;
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+ }
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+
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+ const aiVector3D v3 = minv * aiVector3D(offset.x + corner.x * scale.x, offset.y + corner.y * scale.y,coord);
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+ curmesh.verts.push_back(v3);
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+ }
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+ else if (cnt == 1) {
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+ // avoid degenerate polygons (also known as lines or points)
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+ curmesh.verts.erase(curmesh.verts.begin()+old,curmesh.verts.end());
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+ }
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+
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+ if (const size_t d = curmesh.verts.size()-old) {
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+ curmesh.vertcnt.push_back(d);
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+ std::reverse(curmesh.verts.rbegin(),curmesh.verts.rbegin()+d);
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+ }
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+ if (n == very_first_hit) {
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+ break;
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+ }
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+ }
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+ else {
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+ very_first_hit = n;
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+ }
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+
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+ last_hit = n;
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+ }
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+ }
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+ }
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+}
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+
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+// ------------------------------------------------------------------------------------------------
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+bool TryAddOpenings_Quadrulate(const std::vector<TempOpening>& openings,const std::vector<aiVector3D>& nors, TempMesh& curmesh)
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+{
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+ std::vector<aiVector3D>& out = curmesh.verts;
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+
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+ // Try to derive a solid base plane within the current surface for use as
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+ // working coordinate system.
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+ const aiMatrix3x3& m = DerivePlaneCoordinateSpace(curmesh);
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+ const aiMatrix3x3 minv = aiMatrix3x3(m).Inverse();
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+ const aiVector3D& nor = aiVector3D(m.c1, m.c2, m.c3);
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+
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+ float coord = -1;
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+
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+ std::vector<aiVector2D> contour_flat;
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+ contour_flat.reserve(out.size());
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+
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+ aiVector2D vmin, vmax;
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+ MinMaxChooser<aiVector2D>()(vmin, vmax);
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+
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+ // Move all points into the new coordinate system, collecting min/max verts on the way
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+ BOOST_FOREACH(aiVector3D& x, out) {
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+ const aiVector3D vv = m * x;
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+
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+ // keep Z offset in the plane coordinate system. Ignoring precision issues
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+ // (which are present, of course), this should be the same value for
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+ // all polygon vertices (assuming the polygon is planar).
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+
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+
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+ // XXX this should be guarded, but we somehow need to pick a suitable
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+ // epsilon
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+ // if(coord != -1.0f) {
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+ // assert(fabs(coord - vv.z) < 1e-3f);
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+ // }
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+
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+ coord = vv.z;
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+ vmin = std::min(aiVector2D(vv.x, vv.y), vmin);
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+ vmax = std::max(aiVector2D(vv.x, vv.y), vmax);
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+
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+ contour_flat.push_back(aiVector2D(vv.x,vv.y));
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+ }
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+
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+ // With the current code in DerivePlaneCoordinateSpace,
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+ // vmin,vmax should always be the 0...1 rectangle (+- numeric inaccuracies)
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+ // but here we won't rely on this.
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+
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+ vmax -= vmin;
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+ BOOST_FOREACH(aiVector2D& vv, contour_flat) {
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+ vv.x = (vv.x - vmin.x) / vmax.x;
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+ vv.y = (vv.y - vmin.y) / vmax.y;
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+ }
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+
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+ // project all points into the coordinate system defined by the p+sv*tu plane
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+ // and compute bounding boxes for them
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+ std::vector< BoundingBox > bbs;
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+ XYSortedField field;
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+
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+ std::vector< std::vector<aiVector2D> > contours;
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+
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+ size_t c = 0;
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+ BOOST_FOREACH(const TempOpening& t,openings) {
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+ const aiVector3D& outernor = nors[c++];
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+ const float dot = nor * outernor;
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+ if (fabs(dot)<1.f-1e-6f) {
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+ continue;
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+ }
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+
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+ const std::vector<aiVector3D>& va = t.profileMesh->verts;
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+ if(va.size() <= 2) {
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+ continue;
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+ }
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+
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+ aiVector2D vpmin,vpmax;
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+ MinMaxChooser<aiVector2D>()(vpmin,vpmax);
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+
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+ contours.push_back(std::vector<aiVector2D>());
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+ std::vector<aiVector2D>& contour = contours.back();
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+
|
|
|
+ BOOST_FOREACH(const aiVector3D& x, t.profileMesh->verts) {
|
|
|
+ const aiVector3D v = m * x;
|
|
|
+
|
|
|
+ aiVector2D vv(v.x, v.y);
|
|
|
+
|
|
|
+ // rescale
|
|
|
+ vv.x = (vv.x - vmin.x) / vmax.x;
|
|
|
+ vv.y = (vv.y - vmin.y) / vmax.y;
|
|
|
+
|
|
|
+ vpmin = std::min(vpmin,vv);
|
|
|
+ vpmax = std::max(vpmax,vv);
|
|
|
+
|
|
|
+ contour.push_back(vv);
|
|
|
+ }
|
|
|
+
|
|
|
+ if (field.find(vpmin) != field.end()) {
|
|
|
+ IFCImporter::LogWarn("constraint failure during generation of wall openings, results may be faulty");
|
|
|
+ }
|
|
|
+ field[vpmin] = bbs.size();
|
|
|
+ const BoundingBox& bb = BoundingBox(vpmin,vpmax);
|
|
|
+
|
|
|
+ // see if this BB intersects any other, in which case we could not use the Quadrify()
|
|
|
+ // algorithm and would revert to Poly2Tri only.
|
|
|
+ /*BOOST_FOREACH(const BoundingBox& ibb, bbs) {
|
|
|
+
|
|
|
+ if (ibb.first.x < bb.second.x && ibb.second.x > bb.first.x &&
|
|
|
+ ibb.first.y < bb.second.y && ibb.second.y > bb.second.x) {
|
|
|
+ IFCImporter::LogWarn("cannot use quadrify algorithm to generate wall openings due to "
|
|
|
+ "bounding box overlaps, using poly2tri fallback");
|
|
|
+ return TryAddOpenings_Poly2Tri(openings, nors, curmesh);
|
|
|
+ }
|
|
|
+ }*/
|
|
|
+
|
|
|
+ bbs.push_back(bb);
|
|
|
+ }
|
|
|
+
|
|
|
+ if (bbs.empty()) {
|
|
|
+ return false;
|
|
|
+ }
|
|
|
+
|
|
|
+ std::vector<aiVector2D> outflat;
|
|
|
+ outflat.reserve(openings.size()*4);
|
|
|
+ QuadrifyPart(aiVector2D(0.f,0.f),aiVector2D(1.f,1.f),field,bbs,outflat);
|
|
|
+ ai_assert(!(outflat.size() % 4));
|
|
|
+
|
|
|
+ std::vector<aiVector3D> vold;
|
|
|
+ std::vector<unsigned int> iold;
|
|
|
+
|
|
|
+ vold.reserve(outflat.size());
|
|
|
+ iold.reserve(outflat.size() / 4);
|
|
|
+
|
|
|
+ // Fix the outer contour using polyclipper
|
|
|
+ try {
|
|
|
+
|
|
|
+ ClipperLib::Polygon subject;
|
|
|
+ ClipperLib::Clipper clipper;
|
|
|
+ ClipperLib::ExPolygons clipped;
|
|
|
+
|
|
|
+ ClipperLib::Polygon clip;
|
|
|
+ clip.reserve(contour_flat.size());
|
|
|
+ BOOST_FOREACH(const aiVector2D& pip, contour_flat) {
|
|
|
+ clip.push_back(ClipperLib::IntPoint( to_int64(pip.x), to_int64(pip.y) ));
|
|
|
+ }
|
|
|
+
|
|
|
+ if (!ClipperLib::Orientation(clip)) {
|
|
|
+ std::reverse(clip.begin(), clip.end());
|
|
|
+ }
|
|
|
+
|
|
|
+ // We need to run polyclipper on every single quad -- we can't run it one all
|
|
|
+ // of them at once or it would merge them all together which would undo all
|
|
|
+ // previous steps
|
|
|
+ subject.reserve(4);
|
|
|
+ size_t cnt = 0;
|
|
|
+ BOOST_FOREACH(const aiVector2D& pip, outflat) {
|
|
|
+ subject.push_back(ClipperLib::IntPoint( to_int64(pip.x), to_int64(pip.y) ));
|
|
|
+ if (!(++cnt % 4)) {
|
|
|
+ if (!ClipperLib::Orientation(subject)) {
|
|
|
+ std::reverse(subject.begin(), subject.end());
|
|
|
+ }
|
|
|
+
|
|
|
+ clipper.AddPolygon(subject,ClipperLib::ptSubject);
|
|
|
+ clipper.AddPolygon(clip,ClipperLib::ptClip);
|
|
|
+
|
|
|
+ clipper.Execute(ClipperLib::ctIntersection,clipped,ClipperLib::pftNonZero,ClipperLib::pftNonZero);
|
|
|
+
|
|
|
+ BOOST_FOREACH(const ClipperLib::ExPolygon& ex, clipped) {
|
|
|
+ iold.push_back(ex.outer.size());
|
|
|
+ BOOST_FOREACH(const ClipperLib::IntPoint& point, ex.outer) {
|
|
|
+ vold.push_back( minv * aiVector3D(
|
|
|
+ vmin.x + from_int64_f(point.X) * vmax.x,
|
|
|
+ vmin.y + from_int64_f(point.Y) * vmax.y,
|
|
|
+ coord));
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ subject.clear();
|
|
|
+ clipped.clear();
|
|
|
+ clipper.Clear();
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ assert(!(cnt % 4));
|
|
|
+ }
|
|
|
+ catch (const char* sx) {
|
|
|
+ IFCImporter::LogError("Ifc: error during polygon clipping, contour line may be wrong: (Clipper: "
|
|
|
+ + std::string(sx) + ")");
|
|
|
+
|
|
|
+ iold.resize(outflat.size()/4,4);
|
|
|
+
|
|
|
+ BOOST_FOREACH(const aiVector2D& vproj, outflat) {
|
|
|
+ const aiVector3D v3 = minv * aiVector3D(vmin.x + vproj.x * vmax.x, vmin.y + vproj.y * vmax.y,coord);
|
|
|
+ vold.push_back(v3);
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ // undo the projection, generate output quads
|
|
|
+ std::swap(vold,curmesh.verts);
|
|
|
+ std::swap(iold,curmesh.vertcnt);
|
|
|
+
|
|
|
+ InsertWindowContours(bbs,contours,openings, nors,minv,vmax, vmin, coord, curmesh);
|
|
|
+ return true;
|
|
|
+}
|
|
|
+
|
|
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
|
void ProcessExtrudedAreaSolid(const IfcExtrudedAreaSolid& solid, TempMesh& result, ConversionData& conv)
|
|
@@ -929,6 +1364,14 @@ void ProcessExtrudedAreaSolid(const IfcExtrudedAreaSolid& solid, TempMesh& resul
|
|
|
// Compute the normal vectors for all opening polygons as a prerequisite
|
|
|
// to TryAddOpenings_Poly2Tri()
|
|
|
if (openings) {
|
|
|
+
|
|
|
+ if (!conv.settings.useCustomTriangulation) {
|
|
|
+ // it is essential to apply the openings in the correct spatial order. The direction
|
|
|
+ // doesn't matter, but we would screw up if we started with e.g. a door in between
|
|
|
+ // two windows.
|
|
|
+ std::sort(conv.apply_openings->begin(),conv.apply_openings->end(),
|
|
|
+ DistanceSorter(min));
|
|
|
+ }
|
|
|
|
|
|
nors.reserve(conv.apply_openings->size());
|
|
|
BOOST_FOREACH(TempOpening& t,*conv.apply_openings) {
|
|
@@ -959,7 +1402,7 @@ void ProcessExtrudedAreaSolid(const IfcExtrudedAreaSolid& solid, TempMesh& resul
|
|
|
out.push_back(in[next]);
|
|
|
|
|
|
if(openings) {
|
|
|
- if(TryAddOpenings_Poly2Tri(*conv.apply_openings,nors,temp)) {
|
|
|
+ if(TryAddOpenings_Quadrulate(*conv.apply_openings,nors,temp)) {
|
|
|
++sides_with_openings;
|
|
|
}
|
|
|
|
|
@@ -978,7 +1421,7 @@ void ProcessExtrudedAreaSolid(const IfcExtrudedAreaSolid& solid, TempMesh& resul
|
|
|
|
|
|
curmesh.vertcnt.push_back(size);
|
|
|
if(openings && size > 2) {
|
|
|
- if(TryAddOpenings_Poly2Tri(*conv.apply_openings,nors,temp)) {
|
|
|
+ if(TryAddOpenings_Quadrulate(*conv.apply_openings,nors,temp)) {
|
|
|
++sides_with_v_openings;
|
|
|
}
|
|
|
|
|
@@ -1193,20 +1636,20 @@ bool ProcessGeometricItem(const IfcRepresentationItem& geo, std::vector<unsigned
|
|
|
}
|
|
|
}
|
|
|
}
|
|
|
- else if(const IfcConnectedFaceSet* fset = geo.ToPtr<IfcConnectedFaceSet>()) {
|
|
|
+ else if(const IfcConnectedFaceSet* fset = geo.ToPtr<IfcConnectedFaceSet>()) {
|
|
|
ProcessConnectedFaceSet(*fset,meshtmp,conv);
|
|
|
}
|
|
|
- else if(const IfcSweptAreaSolid* swept = geo.ToPtr<IfcSweptAreaSolid>()) {
|
|
|
+ else if(const IfcSweptAreaSolid* swept = geo.ToPtr<IfcSweptAreaSolid>()) {
|
|
|
ProcessSweptAreaSolid(*swept,meshtmp,conv);
|
|
|
- }
|
|
|
+ }
|
|
|
else if(const IfcManifoldSolidBrep* brep = geo.ToPtr<IfcManifoldSolidBrep>()) {
|
|
|
ProcessConnectedFaceSet(brep->Outer,meshtmp,conv);
|
|
|
- }
|
|
|
+ }
|
|
|
else if(const IfcFaceBasedSurfaceModel* surf = geo.ToPtr<IfcFaceBasedSurfaceModel>()) {
|
|
|
BOOST_FOREACH(const IfcConnectedFaceSet& fc, surf->FbsmFaces) {
|
|
|
ProcessConnectedFaceSet(fc,meshtmp,conv);
|
|
|
}
|
|
|
- }
|
|
|
+ }
|
|
|
else if(const IfcBooleanResult* boolean = geo.ToPtr<IfcBooleanResult>()) {
|
|
|
ProcessBoolean(*boolean,meshtmp,conv);
|
|
|
}
|
|
@@ -1282,6 +1725,10 @@ bool ProcessRepresentationItem(const IfcRepresentationItem& item, std::vector<un
|
|
|
return true;
|
|
|
}
|
|
|
|
|
|
+#undef to_int64
|
|
|
+#undef from_int64
|
|
|
+#undef from_int64_f
|
|
|
+
|
|
|
} // ! IFC
|
|
|
} // ! Assimp
|
|
|
|