2
0
Max Vollmer (Microsoft Havok) 4 жил өмнө
parent
commit
eef03c1f17

+ 2 - 2
code/AssetLib/glTF2/glTF2Importer.cpp

@@ -453,14 +453,14 @@ void glTF2Importer::ImportMeshes(glTF2::Asset &r) {
 
             if (attr.normal.size() > 0 && attr.normal[0]) {
                 if (attr.normal[0]->count != aim->mNumVertices) {
-                    DefaultLogger::get()->warn("Normal count in mesh \"" + mesh.name + "\" does not match the vertex count");
+                    DefaultLogger::get()->warn("Normal count in mesh \"" + mesh.name + "\" does not match the vertex count, normals ignored.");
                 } else {
                     attr.normal[0]->ExtractData(aim->mNormals);
 
                     // only extract tangents if normals are present
                     if (attr.tangent.size() > 0 && attr.tangent[0]) {
                         if (attr.tangent[0]->count != aim->mNumVertices) {
-                            DefaultLogger::get()->warn("Tangent count in mesh \"" + mesh.name + "\" does not match the vertex count");
+                            DefaultLogger::get()->warn("Tangent count in mesh \"" + mesh.name + "\" does not match the vertex count, tangents ignored.");
                         } else {
                             // generate bitangents from normals and tangents according to spec
                             Tangent *tangents = nullptr;