Kim Kulling пре 8 година
родитељ
комит
ef540f46a3
78 измењених фајлова са 374 додато и 393 уклоњено
  1. 205 205
      CHANGES
  2. 1 1
      code/3DSExporter.h
  3. 4 4
      code/3DSHelper.h
  4. 1 0
      code/3DSLoader.cpp
  5. 1 0
      code/ACLoader.cpp
  6. 0 1
      code/AMFImporter.cpp
  7. 2 3
      code/AMFImporter.hpp
  8. 18 19
      code/AMFImporter_Postprocess.cpp
  9. 1 0
      code/ASELoader.cpp
  10. 1 1
      code/ASELoader.h
  11. 0 1
      code/ASEParser.cpp
  12. 1 0
      code/AssbinLoader.cpp
  13. 0 1
      code/AssbinLoader.h
  14. 1 1
      code/AssxmlExporter.cpp
  15. 1 1
      code/B3DImporter.cpp
  16. 0 1
      code/B3DImporter.h
  17. 1 0
      code/BVHLoader.cpp
  18. 1 0
      code/BaseImporter.cpp
  19. 1 2
      code/BaseImporter.h
  20. 0 2
      code/BaseProcess.h
  21. 59 81
      code/Bitmap.h
  22. 1 0
      code/BlenderDNA.cpp
  23. 1 2
      code/BlenderDNA.h
  24. 2 1
      code/BlenderDNA.inl
  25. 1 2
      code/BlenderIntermediate.h
  26. 3 2
      code/BlenderLoader.cpp
  27. 0 1
      code/BlenderScene.cpp
  28. 1 1
      code/COBLoader.cpp
  29. 4 3
      code/COBScene.h
  30. 1 1
      code/CSMLoader.cpp
  31. 1 3
      code/ColladaExporter.cpp
  32. 0 1
      code/ColladaHelper.h
  33. 2 3
      code/ColladaLoader.cpp
  34. 0 1
      code/ColladaParser.h
  35. 1 8
      code/D3MFImporter.cpp
  36. 0 3
      code/D3MFImporter.h
  37. 0 1
      code/D3MFOpcPackage.cpp
  38. 0 1
      code/D3MFOpcPackage.h
  39. 2 0
      code/DXFLoader.cpp
  40. 1 0
      code/DXFLoader.h
  41. 0 1
      code/DefaultIOStream.cpp
  42. 1 1
      code/DefaultIOStream.h
  43. 1 3
      code/FBXImporter.cpp
  44. 1 0
      code/HMPLoader.cpp
  45. 1 1
      code/IFCLoader.cpp
  46. 1 1
      code/IRRLoader.cpp
  47. 1 1
      code/IRRMeshLoader.cpp
  48. 1 0
      code/Importer.cpp
  49. 2 1
      code/LWOLoader.cpp
  50. 2 0
      code/LWOLoader.h
  51. 1 1
      code/LWSLoader.cpp
  52. 2 0
      code/MD2Loader.cpp
  53. 1 2
      code/MD3Loader.cpp
  54. 1 0
      code/MD5Loader.cpp
  55. 1 0
      code/MDCLoader.cpp
  56. 1 1
      code/MDLLoader.cpp
  57. 2 1
      code/MS3DLoader.cpp
  58. 2 0
      code/NDOLoader.cpp
  59. 1 0
      code/NFFLoader.cpp
  60. 1 1
      code/OFFLoader.cpp
  61. 1 1
      code/ObjFileImporter.cpp
  62. 1 2
      code/OgreImporter.cpp
  63. 1 0
      code/OpenGEXImporter.cpp
  64. 1 0
      code/OpenGEXImporter.h
  65. 1 1
      code/PlyLoader.cpp
  66. 1 0
      code/Q3BSPFileImporter.cpp
  67. 9 12
      code/Q3BSPFileImporter.h
  68. 1 0
      code/Q3DLoader.cpp
  69. 1 1
      code/RawLoader.cpp
  70. 3 0
      code/SIBImporter.cpp
  71. 1 0
      code/SMDLoader.cpp
  72. 1 0
      code/STLLoader.cpp
  73. 1 1
      code/TerragenLoader.cpp
  74. 1 0
      code/UnrealLoader.cpp
  75. 2 2
      code/XFileImporter.cpp
  76. 1 0
      code/XGLLoader.cpp
  77. 1 0
      code/XGLLoader.h
  78. 2 0
      code/glTFImporter.cpp

+ 205 - 205
CHANGES

@@ -1,205 +1,205 @@
-----------------------------------------------------------------------
-CHANGELOG
-----------------------------------------------------------------------
-
-3.3.1 (2016-07-08)
-
-FIXES/HOUSEKEEPING:
-    - Setup of default precision for 17 exporters
-    - Fix xcode project files
-    - Fix BlenderTesselator: offsetof operator
-    - Invalid version in cmake file
-    - Update pstdint.h to latest greatest
-
-
-3.3.0 (2016-07-05)
-
-FEATURES:
-    - C++11 support enabled
-    - New regression-test-UI
-    - Experimental glTF-importer support
-    - OpenGEX: add support for cameras and lights
-    - C4D: update to latest Melange-SDK
-    - Add a gitter channel
-    - Coverity check enabled
-    - Switch to <...> include brackets for public headers 
-    - Enable export by pyAssimp
-    - CI: check windows build
-    - Add functionality to perform a singlepost-processing step
-    - many more, just check the history
-
-FIXES/HOUSEKEEPING:
-    - Fix of many resource leaks in unittests and main lib
-    - Fix iOS-buildfor X64
-    - Choosing zlib manually for cmake
-    - many more, just check the history
-
-
-3.2.1 (2016-010-10)
-
-FEATURES:
-  - Updated glTF exporter to meet 1.0 specification.
-
-FIXES/HOUSEKEEPING:
-  - Fixed glTF Validator errors for exported glTF format.
-
-ISSUES:
-  - Hard coded sampler setting for
-    - magFilter
-    - minFilter
-  - void* in ExportData for accessor max and min.
-
-
-3.2.0 (2015-11-03)
-
-FEATURES:
-  - OpenDDL-Parser is part of contrib-source.
-  - Experimental OpenGEX-support
-  - CI-check for linux and windows
-  - Coverity check added
-  - New regression testsuite.
-
-FIXES/HOUSEKEEPING:
-  - Hundreds of bugfixes  in all parts of the library
-  - Unified line endings
-
-
-API COMPATIBILITY:
-  - Removed precompiled header to increase build speed for linux
-
-
-3.1.1 (2014-06-15)
-
-FEATURES:
-   - Support for FBX 2013 and newer, binary and ASCII (this is partly
-     work from Google Summer of Code 2012)
-   - Support for OGRE binary mesh and skeleton format
-   - Updated BLEND support for newer Blender versions
-   - Support for arbitrary meta data, used to hold FBX and DAE metadata
-   - OBJ Export now produces smaller files
-   - Meshes can now have names, this is supported by the major importers
-   - Improved IFC geometry generation
-   - M3 support has been removed
-
-FIXES/HOUSEKEEPING:
-    - Hundreds of bugfixes in all parts of the library
-    - CMake is now the primary build system
-
-API COMPATIBILITY:
-    - 3.1.1 is not binary compatible to 3.0 due to aiNode::mMetaData
-      and aiMesh::mName
-    - Export interface has been cleaned up and unified
-    - Other than that no relevant changes
-
-
-3.0 (2012-07-07)
-
-FEATURES:
-   - new export interface similar to the import API.
-   - Supported export formats: Collada, OBJ, PLY and STL
-   - added new import formats: XGL/ZGL, M3 (experimental)
-   - new postprocessing steps: Debone
-   - vastly improved IFC (Industry Foundation Classes) support
-   - introduced API to query importer meta information (such as supported
-       format versions, full name, maintainer info).
-   - reworked Ogre XML import
-   - C-API now supports per-import properties
-
-FIXES/HOUSEKEEPING:
-
-   - hundreds of bugfixes in all parts of the library
-   - unified naming and cleanup of public headers
-   - improved CMake build system
-   - templatized math library
-   - reduce dependency on boost.thread, only remaining spot
-     is synchronization for the C logging API
-
-API COMPATIBILITY:
-   - renamed headers, export interface, C API properties and meta data
-     prevent compatibility with code written for 2.0, but in
-     most cases these can be easily resolved
-   - Note: 3.0 is not binary compatible with 2.0
-
-
-
-
-2.0 (2010-11-21)
-
-FEATURES:
-   - Add support for static Blender (*.blend) scenes
-   - Add support for Q3BSP scenes
-   - Add a windows-based OpenGL sample featuring texturing & basic materials
-   - Add an experimental progress feedback interface.
-   - Vastly improved performance (up to 500%, depending on mesh size and
-     spatial structure) in some expensive postprocessing steps
-   - AssimpView now uses a reworked layout which leaves more space
-     to the scene hierarchy window
-
-   - Add C# bindings ('Assimp.NET')
-   - Keep BSD-licensed and otherwise free test files in separate
-     folders (./test/models and ./test/models-nonbsd).
-
-FIXES:
-   - Many Collada bugfixes, improve fault tolerance
-   - Fix possible crashes in the Obj loader
-   - Improve the Ogre XML loader
-   - OpenGL-sample now works with MinGW
-   - Fix Importer::FindLoader failing on uppercase file extensions
-   - Fix flawed path handling when locating external files
-   - Limit the maximum number of vertices, faces, face indices and
-     weights that Assimp is able to handle. This is to avoid
-     crashes due to overflowing counters.
-
-   - Updated XCode project files
-   - Further CMAKE build improvements
-
-
-API CHANGES:
-   - Add data structures for vertex-based animations (These are not
-     currently used, however ...)
-   - Some Assimp::Importer methods are const now.
-
-
-
-
-
-1.1 (2010-04-17)
-This is the list of relevant changes from the 1.0 (r412) release to 1.1 (r700).
-
-FEATURES:
-  - Vastly improved Collada support
-  - Add MS3D (Milkshape 3D) support
-  - Add support for Ogre XML static meshes
-  - Add experimental COB (TrueSpace) support
-  - Automatic test suite to quickly locate regressions
-  - D bindings (`dAssimp`)
-  - Python 2.n bindings (`PyAssimp`)
-  - Add basic support for Unicode input files (utf8, utf16 and utf32)
-  - Add further utilities to the `assimp` tool (xml/binary dumps, quick file stats)
-  - Switch to a CMAKE-based build system including an install target for unix'es
-  - Automatic evaluation of subdivision surfaces for some formats.
-  - Add `Importer::ReadFileFromMemory` and the corresponding C-API `aiReadFileFromMemory`
-  - Expose further math utilities via the C-API (i.e. `aiMultiplyMatrix4`)
-
-  - Move noboost files away from the public include directory
-  - Many, many bugfixes and improvements in existing loaders and postprocessing steps
-  - Documentation improved and clarified in many places.
-  - Add a sample on using Assimp in conjunction with OpenGL
-
-  - Distribution/packaging: comfortable SDK installer for Windows
-  - Distribution/packaging: improved release packages for other architectures
-
-CRITICAL FIXES:
-  - Resolve problems with clashing heap managers, STL ABIs and runtime libraries (win32)
-  - Fix automatic detection of file type if no file extension is given
-  - Improved exception safety and robustness, prevent leaking of exceptions through the C interface
-  - Fix possible heap corruption due to material properties pulled in incorrectly
-  - Avoid leaking in certain error scenarios
-  - Fix 64 bit compatibility problems in some loaders (i.e. MDL)
-
-BREAKING API CHANGES:
-  - None -
-
-MINOR API BEHAVIOUR CHANGES:
- - Change quaternion orientation to suit to the more common convention (-w).
- - aiString is utf8 now. Not yet consistent, however.
+----------------------------------------------------------------------
+CHANGELOG
+----------------------------------------------------------------------
+
+3.3.1 (2016-07-08)
+
+FIXES/HOUSEKEEPING:
+    - Setup of default precision for 17 exporters
+    - Fix xcode project files
+    - Fix BlenderTesselator: offsetof operator
+    - Invalid version in cmake file
+    - Update pstdint.h to latest greatest
+
+
+3.3.0 (2016-07-05)
+
+FEATURES:
+    - C++11 support enabled
+    - New regression-test-UI
+    - Experimental glTF-importer support
+    - OpenGEX: add support for cameras and lights
+    - C4D: update to latest Melange-SDK
+    - Add a gitter channel
+    - Coverity check enabled
+    - Switch to <...> include brackets for public headers 
+    - Enable export by pyAssimp
+    - CI: check windows build
+    - Add functionality to perform a singlepost-processing step
+    - many more, just check the history
+
+FIXES/HOUSEKEEPING:
+    - Fix of many resource leaks in unittests and main lib
+    - Fix iOS-buildfor X64
+    - Choosing zlib manually for cmake
+    - many more, just check the history
+
+
+3.2.1 (2016-010-10)
+
+FEATURES:
+  - Updated glTF exporter to meet 1.0 specification.
+
+FIXES/HOUSEKEEPING:
+  - Fixed glTF Validator errors for exported glTF format.
+
+ISSUES:
+  - Hard coded sampler setting for
+    - magFilter
+    - minFilter
+  - void* in ExportData for accessor max and min.
+
+
+3.2.0 (2015-11-03)
+
+FEATURES:
+  - OpenDDL-Parser is part of contrib-source.
+  - Experimental OpenGEX-support
+  - CI-check for linux and windows
+  - Coverity check added
+  - New regression testsuite.
+
+FIXES/HOUSEKEEPING:
+  - Hundreds of bugfixes  in all parts of the library
+  - Unified line endings
+
+
+API COMPATIBILITY:
+  - Removed precompiled header to increase build speed for linux
+
+
+3.1.1 (2014-06-15)
+
+FEATURES:
+   - Support for FBX 2013 and newer, binary and ASCII (this is partly
+     work from Google Summer of Code 2012)
+   - Support for OGRE binary mesh and skeleton format
+   - Updated BLEND support for newer Blender versions
+   - Support for arbitrary meta data, used to hold FBX and DAE metadata
+   - OBJ Export now produces smaller files
+   - Meshes can now have names, this is supported by the major importers
+   - Improved IFC geometry generation
+   - M3 support has been removed
+
+FIXES/HOUSEKEEPING:
+    - Hundreds of bugfixes in all parts of the library
+    - CMake is now the primary build system
+
+API COMPATIBILITY:
+    - 3.1.1 is not binary compatible to 3.0 due to aiNode::mMetaData
+      and aiMesh::mName
+    - Export interface has been cleaned up and unified
+    - Other than that no relevant changes
+
+
+3.0 (2012-07-07)
+
+FEATURES:
+   - new export interface similar to the import API.
+   - Supported export formats: Collada, OBJ, PLY and STL
+   - added new import formats: XGL/ZGL, M3 (experimental)
+   - new postprocessing steps: Debone
+   - vastly improved IFC (Industry Foundation Classes) support
+   - introduced API to query importer meta information (such as supported
+       format versions, full name, maintainer info).
+   - reworked Ogre XML import
+   - C-API now supports per-import properties
+
+FIXES/HOUSEKEEPING:
+
+   - hundreds of bugfixes in all parts of the library
+   - unified naming and cleanup of public headers
+   - improved CMake build system
+   - templatized math library
+   - reduce dependency on boost.thread, only remaining spot
+     is synchronization for the C logging API
+
+API COMPATIBILITY:
+   - renamed headers, export interface, C API properties and meta data
+     prevent compatibility with code written for 2.0, but in
+     most cases these can be easily resolved
+   - Note: 3.0 is not binary compatible with 2.0
+
+
+
+
+2.0 (2010-11-21)
+
+FEATURES:
+   - Add support for static Blender (*.blend) scenes
+   - Add support for Q3BSP scenes
+   - Add a windows-based OpenGL sample featuring texturing & basic materials
+   - Add an experimental progress feedback interface.
+   - Vastly improved performance (up to 500%, depending on mesh size and
+     spatial structure) in some expensive postprocessing steps
+   - AssimpView now uses a reworked layout which leaves more space
+     to the scene hierarchy window
+
+   - Add C# bindings ('Assimp.NET')
+   - Keep BSD-licensed and otherwise free test files in separate
+     folders (./test/models and ./test/models-nonbsd).
+
+FIXES:
+   - Many Collada bugfixes, improve fault tolerance
+   - Fix possible crashes in the Obj loader
+   - Improve the Ogre XML loader
+   - OpenGL-sample now works with MinGW
+   - Fix Importer::FindLoader failing on uppercase file extensions
+   - Fix flawed path handling when locating external files
+   - Limit the maximum number of vertices, faces, face indices and
+     weights that Assimp is able to handle. This is to avoid
+     crashes due to overflowing counters.
+
+   - Updated XCode project files
+   - Further CMAKE build improvements
+
+
+API CHANGES:
+   - Add data structures for vertex-based animations (These are not
+     currently used, however ...)
+   - Some Assimp::Importer methods are const now.
+
+
+
+
+
+1.1 (2010-04-17)
+This is the list of relevant changes from the 1.0 (r412) release to 1.1 (r700).
+
+FEATURES:
+  - Vastly improved Collada support
+  - Add MS3D (Milkshape 3D) support
+  - Add support for Ogre XML static meshes
+  - Add experimental COB (TrueSpace) support
+  - Automatic test suite to quickly locate regressions
+  - D bindings (`dAssimp`)
+  - Python 2.n bindings (`PyAssimp`)
+  - Add basic support for Unicode input files (utf8, utf16 and utf32)
+  - Add further utilities to the `assimp` tool (xml/binary dumps, quick file stats)
+  - Switch to a CMAKE-based build system including an install target for unix'es
+  - Automatic evaluation of subdivision surfaces for some formats.
+  - Add `Importer::ReadFileFromMemory` and the corresponding C-API `aiReadFileFromMemory`
+  - Expose further math utilities via the C-API (i.e. `aiMultiplyMatrix4`)
+
+  - Move noboost files away from the public include directory
+  - Many, many bugfixes and improvements in existing loaders and postprocessing steps
+  - Documentation improved and clarified in many places.
+  - Add a sample on using Assimp in conjunction with OpenGL
+
+  - Distribution/packaging: comfortable SDK installer for Windows
+  - Distribution/packaging: improved release packages for other architectures
+
+CRITICAL FIXES:
+  - Resolve problems with clashing heap managers, STL ABIs and runtime libraries (win32)
+  - Fix automatic detection of file type if no file extension is given
+  - Improved exception safety and robustness, prevent leaking of exceptions through the C interface
+  - Fix possible heap corruption due to material properties pulled in incorrectly
+  - Avoid leaking in certain error scenarios
+  - Fix 64 bit compatibility problems in some loaders (i.e. MDL)
+
+BREAKING API CHANGES:
+  - None -
+
+MINOR API BEHAVIOUR CHANGES:
+ - Change quaternion orientation to suit to the more common convention (-w).
+ - aiString is utf8 now. Not yet consistent, however.

+ 1 - 1
code/3DSExporter.h

@@ -48,7 +48,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 #include <memory>
 #include <memory>
 
 
 #include "StreamWriter.h"
 #include "StreamWriter.h"
-#include "./../include/assimp/material.h"
+#include <assimp/material.h>
 
 
 struct aiScene;
 struct aiScene;
 struct aiNode;
 struct aiNode;

+ 4 - 4
code/3DSHelper.h

@@ -48,10 +48,10 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 #include "SmoothingGroups.h"
 #include "SmoothingGroups.h"
 #include "StringUtils.h"
 #include "StringUtils.h"
 #include "qnan.h"
 #include "qnan.h"
-#include "./../include/assimp/material.h"
-#include "./../include/assimp/camera.h"
-#include "./../include/assimp/light.h"
-#include "./../include/assimp/anim.h"
+#include <assimp/material.h>
+#include <assimp/camera.h>
+#include <assimp/light.h>
+#include <assimp/anim.h>
 #include <stdio.h> //sprintf
 #include <stdio.h> //sprintf
 
 
 namespace Assimp    {
 namespace Assimp    {

+ 1 - 0
code/3DSLoader.cpp

@@ -54,6 +54,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 #include <assimp/IOSystem.hpp>
 #include <assimp/IOSystem.hpp>
 #include <assimp/scene.h>
 #include <assimp/scene.h>
 #include <assimp/DefaultLogger.hpp>
 #include <assimp/DefaultLogger.hpp>
+#include <assimp/importerdesc.h>
 #include "StringComparison.h"
 #include "StringComparison.h"
 
 
 using namespace Assimp;
 using namespace Assimp;

+ 1 - 0
code/ACLoader.cpp

@@ -60,6 +60,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 #include <assimp/scene.h>
 #include <assimp/scene.h>
 #include <assimp/config.h>
 #include <assimp/config.h>
 #include <assimp/IOSystem.hpp>
 #include <assimp/IOSystem.hpp>
+#include <assimp/importerdesc.h>
 #include <memory>
 #include <memory>
 
 
 using namespace Assimp;
 using namespace Assimp;

+ 0 - 1
code/AMFImporter.cpp

@@ -55,7 +55,6 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 
 
 // Header files, stdlib.
 // Header files, stdlib.
 #include <memory>
 #include <memory>
-#include <string>
 
 
 namespace Assimp
 namespace Assimp
 {
 {

+ 2 - 3
code/AMFImporter.hpp

@@ -52,9 +52,8 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 #include "AMFImporter_Node.hpp"
 #include "AMFImporter_Node.hpp"
 
 
 // Header files, Assimp.
 // Header files, Assimp.
-#include "assimp/DefaultLogger.hpp"
-#include "assimp/importerdesc.h"
-#include "assimp/ProgressHandler.hpp"
+#include <assimp/DefaultLogger.hpp>
+#include <assimp/importerdesc.h>
 #include "assimp/types.h"
 #include "assimp/types.h"
 #include "BaseImporter.h"
 #include "BaseImporter.h"
 #include "irrXMLWrapper.h"
 #include "irrXMLWrapper.h"

+ 18 - 19
code/AMFImporter_Postprocess.cpp

@@ -54,7 +54,6 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 #include "StringUtils.h"
 #include "StringUtils.h"
 
 
 // Header files, stdlib.
 // Header files, stdlib.
-#include <algorithm>
 #include <iterator>
 #include <iterator>
 
 
 namespace Assimp
 namespace Assimp
@@ -62,7 +61,7 @@ namespace Assimp
 
 
 aiColor4D AMFImporter::SPP_Material::GetColor(const float pX, const float pY, const float pZ) const
 aiColor4D AMFImporter::SPP_Material::GetColor(const float pX, const float pY, const float pZ) const
 {
 {
-aiColor4D tcol;
+    aiColor4D tcol;
 
 
 	// Check if stored data are supported.
 	// Check if stored data are supported.
 	if(Composition.size() != 0)
 	if(Composition.size() != 0)
@@ -93,8 +92,8 @@ aiColor4D tcol;
 void AMFImporter::PostprocessHelper_CreateMeshDataArray(const CAMFImporter_NodeElement_Mesh& pNodeElement, std::vector<aiVector3D>& pVertexCoordinateArray,
 void AMFImporter::PostprocessHelper_CreateMeshDataArray(const CAMFImporter_NodeElement_Mesh& pNodeElement, std::vector<aiVector3D>& pVertexCoordinateArray,
 														std::vector<CAMFImporter_NodeElement_Color*>& pVertexColorArray) const
 														std::vector<CAMFImporter_NodeElement_Color*>& pVertexColorArray) const
 {
 {
-CAMFImporter_NodeElement_Vertices* vn = nullptr;
-size_t col_idx;
+    CAMFImporter_NodeElement_Vertices* vn = nullptr;
+    size_t col_idx;
 
 
 	// All data stored in "vertices", search for it.
 	// All data stored in "vertices", search for it.
 	for(CAMFImporter_NodeElement* ne_child: pNodeElement.Child)
 	for(CAMFImporter_NodeElement* ne_child: pNodeElement.Child)
@@ -142,8 +141,8 @@ size_t col_idx;
 size_t AMFImporter::PostprocessHelper_GetTextureID_Or_Create(const std::string& pID_R, const std::string& pID_G, const std::string& pID_B,
 size_t AMFImporter::PostprocessHelper_GetTextureID_Or_Create(const std::string& pID_R, const std::string& pID_G, const std::string& pID_B,
 																const std::string& pID_A)
 																const std::string& pID_A)
 {
 {
-size_t TextureConverted_Index;
-std::string TextureConverted_ID;
+    size_t TextureConverted_Index;
+    std::string TextureConverted_ID;
 
 
 	// check input data
 	// check input data
 	if(pID_R.empty() && pID_G.empty() && pID_B.empty() && pID_A.empty())
 	if(pID_R.empty() && pID_G.empty() && pID_B.empty() && pID_A.empty())
@@ -302,19 +301,19 @@ std::string TextureConverted_ID;
 
 
 void AMFImporter::PostprocessHelper_SplitFacesByTextureID(std::list<SComplexFace>& pInputList, std::list<std::list<SComplexFace> >& pOutputList_Separated)
 void AMFImporter::PostprocessHelper_SplitFacesByTextureID(std::list<SComplexFace>& pInputList, std::list<std::list<SComplexFace> >& pOutputList_Separated)
 {
 {
-auto texmap_is_equal = [](const CAMFImporter_NodeElement_TexMap* pTexMap1, const CAMFImporter_NodeElement_TexMap* pTexMap2) -> bool
-{
-	if((pTexMap1 == nullptr) && (pTexMap2 == nullptr)) return true;
-	if(pTexMap1 == nullptr) return false;
-	if(pTexMap2 == nullptr) return false;
-
-	if(pTexMap1->TextureID_R != pTexMap2->TextureID_R) return false;
-	if(pTexMap1->TextureID_G != pTexMap2->TextureID_G) return false;
-	if(pTexMap1->TextureID_B != pTexMap2->TextureID_B) return false;
-	if(pTexMap1->TextureID_A != pTexMap2->TextureID_A) return false;
-
-	return true;
-};
+    auto texmap_is_equal = [](const CAMFImporter_NodeElement_TexMap* pTexMap1, const CAMFImporter_NodeElement_TexMap* pTexMap2) -> bool
+    {
+	    if((pTexMap1 == nullptr) && (pTexMap2 == nullptr)) return true;
+	    if(pTexMap1 == nullptr) return false;
+	    if(pTexMap2 == nullptr) return false;
+
+	    if(pTexMap1->TextureID_R != pTexMap2->TextureID_R) return false;
+	    if(pTexMap1->TextureID_G != pTexMap2->TextureID_G) return false;
+	    if(pTexMap1->TextureID_B != pTexMap2->TextureID_B) return false;
+	    if(pTexMap1->TextureID_A != pTexMap2->TextureID_A) return false;
+
+	    return true;
+    };
 
 
 	pOutputList_Separated.clear();
 	pOutputList_Separated.clear();
 	if(pInputList.size() == 0) return;
 	if(pInputList.size() == 0) return;

+ 1 - 0
code/ASELoader.cpp

@@ -54,6 +54,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 #include <assimp/IOSystem.hpp>
 #include <assimp/IOSystem.hpp>
 #include <assimp/DefaultLogger.hpp>
 #include <assimp/DefaultLogger.hpp>
 #include <assimp/scene.h>
 #include <assimp/scene.h>
+#include <assimp/importerdesc.h>
 
 
 #include <memory>
 #include <memory>
 
 

+ 1 - 1
code/ASELoader.h

@@ -46,9 +46,9 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 
 
 #include "BaseImporter.h"
 #include "BaseImporter.h"
 #include <assimp/types.h>
 #include <assimp/types.h>
+#include "ASEParser.h"
 
 
 struct aiNode;
 struct aiNode;
-#include "ASEParser.h"
 
 
 namespace Assimp {
 namespace Assimp {
 
 

+ 0 - 1
code/ASEParser.cpp

@@ -49,7 +49,6 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 // internal headers
 // internal headers
 #include "TextureTransform.h"
 #include "TextureTransform.h"
 #include "ASELoader.h"
 #include "ASELoader.h"
-#include "MaterialSystem.h"
 #include "fast_atof.h"
 #include "fast_atof.h"
 #include <assimp/DefaultLogger.hpp>
 #include <assimp/DefaultLogger.hpp>
 
 

+ 1 - 0
code/AssbinLoader.cpp

@@ -54,6 +54,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 #include <assimp/mesh.h>
 #include <assimp/mesh.h>
 #include <assimp/anim.h>
 #include <assimp/anim.h>
 #include <assimp/scene.h>
 #include <assimp/scene.h>
+#include <assimp/importerdesc.h>
 
 
 #ifdef ASSIMP_BUILD_NO_OWN_ZLIB
 #ifdef ASSIMP_BUILD_NO_OWN_ZLIB
 #   include <zlib.h>
 #   include <zlib.h>

+ 0 - 1
code/AssbinLoader.h

@@ -46,7 +46,6 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 #define AI_ASSBINIMPORTER_H_INC
 #define AI_ASSBINIMPORTER_H_INC
 
 
 #include "BaseImporter.h"
 #include "BaseImporter.h"
-#include <assimp/types.h>
 
 
 struct aiMesh;
 struct aiMesh;
 struct aiNode;
 struct aiNode;

+ 1 - 1
code/AssxmlExporter.cpp

@@ -41,7 +41,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  *  ASSXML exporter main code
  *  ASSXML exporter main code
  */
  */
 #include <stdarg.h>
 #include <stdarg.h>
-#include "./../include/assimp/version.h"
+#include <assimp/version.h>
 #include "ProcessHelper.h"
 #include "ProcessHelper.h"
 #include <assimp/IOStream.hpp>
 #include <assimp/IOStream.hpp>
 #include <assimp/IOSystem.hpp>
 #include <assimp/IOSystem.hpp>

+ 1 - 1
code/B3DImporter.cpp

@@ -56,7 +56,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 #include <assimp/anim.h>
 #include <assimp/anim.h>
 #include <assimp/scene.h>
 #include <assimp/scene.h>
 #include <assimp/DefaultLogger.hpp>
 #include <assimp/DefaultLogger.hpp>
-
+#include <assimp/importerdesc.h>
 
 
 using namespace Assimp;
 using namespace Assimp;
 using namespace std;
 using namespace std;

+ 0 - 1
code/B3DImporter.h

@@ -48,7 +48,6 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 #include <assimp/material.h>
 #include <assimp/material.h>
 #include "BaseImporter.h"
 #include "BaseImporter.h"
 
 
-#include <string>
 #include <vector>
 #include <vector>
 
 
 struct aiNodeAnim;
 struct aiNodeAnim;

+ 1 - 0
code/BVHLoader.cpp

@@ -51,6 +51,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 #include "TinyFormatter.h"
 #include "TinyFormatter.h"
 #include <assimp/IOSystem.hpp>
 #include <assimp/IOSystem.hpp>
 #include <assimp/scene.h>
 #include <assimp/scene.h>
+#include <assimp/importerdesc.h>
 
 
 using namespace Assimp;
 using namespace Assimp;
 using namespace Assimp::Formatter;
 using namespace Assimp::Formatter;

+ 1 - 0
code/BaseImporter.cpp

@@ -50,6 +50,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 #include <assimp/scene.h>
 #include <assimp/scene.h>
 #include <assimp/Importer.hpp>
 #include <assimp/Importer.hpp>
 #include <assimp/postprocess.h>
 #include <assimp/postprocess.h>
+#include <assimp/importerdesc.h>
 #include <ios>
 #include <ios>
 #include <list>
 #include <list>
 #include <memory>
 #include <memory>

+ 1 - 2
code/BaseImporter.h

@@ -44,14 +44,13 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 
 
 #include "Exceptional.h"
 #include "Exceptional.h"
 
 
-#include <string>
-#include <map>
 #include <vector>
 #include <vector>
 #include <set>
 #include <set>
 #include <assimp/types.h>
 #include <assimp/types.h>
 #include <assimp/ProgressHandler.hpp>
 #include <assimp/ProgressHandler.hpp>
 
 
 struct aiScene;
 struct aiScene;
+struct aiImporterDesc;
 
 
 namespace Assimp    {
 namespace Assimp    {
 
 

+ 0 - 2
code/BaseProcess.h

@@ -43,8 +43,6 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 #define INCLUDED_AI_BASEPROCESS_H
 #define INCLUDED_AI_BASEPROCESS_H
 
 
 #include <map>
 #include <map>
-
-#include <assimp/types.h>
 #include "GenericProperty.h"
 #include "GenericProperty.h"
 
 
 struct aiScene;
 struct aiScene;

+ 59 - 81
code/Bitmap.h

@@ -50,93 +50,71 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 
 
 #include <stdint.h>
 #include <stdint.h>
 #include <cstddef>
 #include <cstddef>
+
 struct aiTexture;
 struct aiTexture;
 
 
 namespace Assimp {
 namespace Assimp {
 
 
 class IOStream;
 class IOStream;
-class Bitmap {
-
-    protected:
-
-        struct Header {
-
-            uint16_t type;
-
-            uint32_t size;
-
-            uint16_t reserved1;
-
-            uint16_t reserved2;
-
-            uint32_t offset;
-
-            // We define the struct size because sizeof(Header) might return a wrong result because of structure padding.
-            // Moreover, we must use this ugly and error prone syntax because Visual Studio neither support constexpr or sizeof(name_of_field).
-            static const std::size_t header_size =
-                sizeof(uint16_t) + // type
-                sizeof(uint32_t) + // size
-                sizeof(uint16_t) + // reserved1
-                sizeof(uint16_t) + // reserved2
-                sizeof(uint32_t);  // offset
-
-        };
-
-        struct DIB {
-
-            uint32_t size;
-
-            int32_t width;
-
-            int32_t height;
-
-            uint16_t planes;
-
-            uint16_t bits_per_pixel;
-
-            uint32_t compression;
-
-            uint32_t image_size;
-
-            int32_t x_resolution;
-
-            int32_t y_resolution;
-
-            uint32_t nb_colors;
-
-            uint32_t nb_important_colors;
-
-            // We define the struct size because sizeof(DIB) might return a wrong result because of structure padding.
-            // Moreover, we must use this ugly and error prone syntax because Visual Studio neither support constexpr or sizeof(name_of_field).
-            static const std::size_t dib_size =
-                sizeof(uint32_t) + // size
-                sizeof(int32_t) +  // width
-                sizeof(int32_t) +  // height
-                sizeof(uint16_t) + // planes
-                sizeof(uint16_t) + // bits_per_pixel
-                sizeof(uint32_t) + // compression
-                sizeof(uint32_t) + // image_size
-                sizeof(int32_t) +  // x_resolution
-                sizeof(int32_t) +  // y_resolution
-                sizeof(uint32_t) + // nb_colors
-                sizeof(uint32_t);  // nb_important_colors
-
-        };
-
-        static const std::size_t mBytesPerPixel = 4;
-
-    public:
-
-        static void Save(aiTexture* texture, IOStream* file);
-
-    protected:
-
-        static void WriteHeader(Header& header, IOStream* file);
-
-        static void WriteDIB(DIB& dib, IOStream* file);
-
-        static void WriteData(aiTexture* texture, IOStream* file);
 
 
+class Bitmap {
+protected:
+
+    struct Header {
+        uint16_t type;
+        uint32_t size;
+        uint16_t reserved1;
+        uint16_t reserved2;
+        uint32_t offset;
+
+        // We define the struct size because sizeof(Header) might return a wrong result because of structure padding.
+        // Moreover, we must use this ugly and error prone syntax because Visual Studio neither support constexpr or sizeof(name_of_field).
+        static const std::size_t header_size =
+            sizeof(uint16_t) + // type
+            sizeof(uint32_t) + // size
+            sizeof(uint16_t) + // reserved1
+            sizeof(uint16_t) + // reserved2
+            sizeof(uint32_t);  // offset
+    };
+
+    struct DIB {
+        uint32_t size;
+        int32_t width;
+        int32_t height;
+        uint16_t planes;
+        uint16_t bits_per_pixel;
+        uint32_t compression;
+        uint32_t image_size;
+        int32_t x_resolution;
+        int32_t y_resolution;
+        uint32_t nb_colors;
+        uint32_t nb_important_colors;
+
+        // We define the struct size because sizeof(DIB) might return a wrong result because of structure padding.
+        // Moreover, we must use this ugly and error prone syntax because Visual Studio neither support constexpr or sizeof(name_of_field).
+        static const std::size_t dib_size =
+            sizeof(uint32_t) + // size
+            sizeof(int32_t) +  // width
+            sizeof(int32_t) +  // height
+            sizeof(uint16_t) + // planes
+            sizeof(uint16_t) + // bits_per_pixel
+            sizeof(uint32_t) + // compression
+            sizeof(uint32_t) + // image_size
+            sizeof(int32_t) +  // x_resolution
+            sizeof(int32_t) +  // y_resolution
+            sizeof(uint32_t) + // nb_colors
+            sizeof(uint32_t);  // nb_important_colors
+    };
+
+    static const std::size_t mBytesPerPixel = 4;
+
+public:
+    static void Save(aiTexture* texture, IOStream* file);
+
+protected:
+    static void WriteHeader(Header& header, IOStream* file);
+    static void WriteDIB(DIB& dib, IOStream* file);
+    static void WriteData(aiTexture* texture, IOStream* file);
 };
 };
 
 
 }
 }

+ 1 - 0
code/BlenderDNA.cpp

@@ -48,6 +48,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 #include "BlenderDNA.h"
 #include "BlenderDNA.h"
 #include "StreamReader.h"
 #include "StreamReader.h"
 #include "fast_atof.h"
 #include "fast_atof.h"
+#include "TinyFormatter.h"
 
 
 using namespace Assimp;
 using namespace Assimp;
 using namespace Assimp::Blender;
 using namespace Assimp::Blender;

+ 1 - 2
code/BlenderDNA.h

@@ -46,12 +46,11 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 #define INCLUDED_AI_BLEND_DNA_H
 #define INCLUDED_AI_BLEND_DNA_H
 
 
 #include "BaseImporter.h"
 #include "BaseImporter.h"
-#include "TinyFormatter.h"
 #include "StreamReader.h"
 #include "StreamReader.h"
 #include <assimp/DefaultLogger.hpp>
 #include <assimp/DefaultLogger.hpp>
 #include <stdint.h>
 #include <stdint.h>
 #include <memory>
 #include <memory>
-
+#include <map>
 
 
 // enable verbose log output. really verbose, so be careful.
 // enable verbose log output. really verbose, so be careful.
 #ifdef ASSIMP_BUILD_DEBUG
 #ifdef ASSIMP_BUILD_DEBUG

+ 2 - 1
code/BlenderDNA.inl

@@ -46,9 +46,10 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 #define INCLUDED_AI_BLEND_DNA_INL
 #define INCLUDED_AI_BLEND_DNA_INL
 
 
 #include <memory>
 #include <memory>
+#include "TinyFormatter.h"
 
 
 namespace Assimp {
 namespace Assimp {
-    namespace Blender {
+namespace Blender {
 
 
 //--------------------------------------------------------------------------------
 //--------------------------------------------------------------------------------
 const Field& Structure :: operator [] (const std::string& ss) const
 const Field& Structure :: operator [] (const std::string& ss) const

+ 1 - 2
code/BlenderIntermediate.h

@@ -48,9 +48,8 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 #include "BlenderLoader.h"
 #include "BlenderLoader.h"
 #include "BlenderDNA.h"
 #include "BlenderDNA.h"
 #include "BlenderScene.h"
 #include "BlenderScene.h"
-#include "BlenderSceneGen.h"
 #include <deque>
 #include <deque>
-#include "./../include/assimp/material.h"
+#include <assimp/material.h>
 
 
 struct aiTexture;
 struct aiTexture;
 
 

+ 3 - 2
code/BlenderLoader.cpp

@@ -54,12 +54,13 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 #include "BlenderBMesh.h"
 #include "BlenderBMesh.h"
 #include "StringUtils.h"
 #include "StringUtils.h"
 #include <assimp/scene.h>
 #include <assimp/scene.h>
-#include "StringComparison.h"
+#include <assimp/importerdesc.h>
 
 
+#include "StringComparison.h"
 #include "StreamReader.h"
 #include "StreamReader.h"
 #include "MemoryIOWrapper.h"
 #include "MemoryIOWrapper.h"
+
 #include <cctype>
 #include <cctype>
-#include <cstdint>
 
 
 
 
 // zlib is needed for compressed blend files
 // zlib is needed for compressed blend files

+ 0 - 1
code/BlenderScene.cpp

@@ -46,7 +46,6 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 
 
 #include "BlenderDNA.h"
 #include "BlenderDNA.h"
 #include "BlenderScene.h"
 #include "BlenderScene.h"
-#include "BlenderSceneGen.h"
 
 
 using namespace Assimp;
 using namespace Assimp;
 using namespace Assimp::Blender;
 using namespace Assimp::Blender;

+ 1 - 1
code/COBLoader.cpp

@@ -57,7 +57,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 #include <assimp/IOSystem.hpp>
 #include <assimp/IOSystem.hpp>
 #include <assimp/DefaultLogger.hpp>
 #include <assimp/DefaultLogger.hpp>
 #include <assimp/scene.h>
 #include <assimp/scene.h>
-
+#include <assimp/importerdesc.h>
 
 
 using namespace Assimp;
 using namespace Assimp;
 using namespace Assimp::COB;
 using namespace Assimp::COB;

+ 4 - 3
code/COBScene.h

@@ -46,12 +46,13 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 
 
 #include <memory>
 #include <memory>
 #include <deque>
 #include <deque>
+#include <map>
 
 
 #include "BaseImporter.h"
 #include "BaseImporter.h"
-#include "./../include/assimp/material.h"
+#include <assimp/material.h>
 
 
-namespace Assimp    {
-    namespace COB {
+namespace Assimp {
+namespace COB {
 
 
 // ------------------
 // ------------------
 /** Represents a single vertex index in a face */
 /** Represents a single vertex index in a face */

+ 1 - 1
code/CSMLoader.cpp

@@ -57,7 +57,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 #include <assimp/anim.h>
 #include <assimp/anim.h>
 #include <assimp/DefaultLogger.hpp>
 #include <assimp/DefaultLogger.hpp>
 #include <assimp/scene.h>
 #include <assimp/scene.h>
-
+#include <assimp/importerdesc.h>
 
 
 using namespace Assimp;
 using namespace Assimp;
 
 

+ 1 - 3
code/ColladaExporter.cpp

@@ -38,12 +38,10 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 ----------------------------------------------------------------------
 ----------------------------------------------------------------------
 */
 */
 
 
-
-
 #ifndef ASSIMP_BUILD_NO_EXPORT
 #ifndef ASSIMP_BUILD_NO_EXPORT
 #ifndef ASSIMP_BUILD_NO_COLLADA_EXPORTER
 #ifndef ASSIMP_BUILD_NO_COLLADA_EXPORTER
-#include "ColladaExporter.h"
 
 
+#include "ColladaExporter.h"
 #include "Bitmap.h"
 #include "Bitmap.h"
 #include "fast_atof.h"
 #include "fast_atof.h"
 #include "SceneCombiner.h"
 #include "SceneCombiner.h"

+ 0 - 1
code/ColladaHelper.h

@@ -43,7 +43,6 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 #ifndef AI_COLLADAHELPER_H_INC
 #ifndef AI_COLLADAHELPER_H_INC
 #define AI_COLLADAHELPER_H_INC
 #define AI_COLLADAHELPER_H_INC
 
 
-#include <string>
 #include <map>
 #include <map>
 #include <vector>
 #include <vector>
 #include <stdint.h>
 #include <stdint.h>

+ 2 - 3
code/ColladaLoader.cpp

@@ -49,8 +49,9 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 #include <assimp/scene.h>
 #include <assimp/scene.h>
 #include <assimp/DefaultLogger.hpp>
 #include <assimp/DefaultLogger.hpp>
 #include <assimp/Importer.hpp>
 #include <assimp/Importer.hpp>
-#include "ColladaParser.h"
+#include <assimp/importerdesc.h>
 
 
+#include "ColladaParser.h"
 #include "fast_atof.h"
 #include "fast_atof.h"
 #include "ParsingUtils.h"
 #include "ParsingUtils.h"
 #include "SkeletonMeshBuilder.h"
 #include "SkeletonMeshBuilder.h"
@@ -60,11 +61,9 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 #include "time.h"
 #include "time.h"
 #include "math.h"
 #include "math.h"
 #include <algorithm>
 #include <algorithm>
-#include <cstdint>
 #include <numeric>
 #include <numeric>
 #include "Defines.h"
 #include "Defines.h"
 
 
-
 using namespace Assimp;
 using namespace Assimp;
 using namespace Assimp::Formatter;
 using namespace Assimp::Formatter;
 
 

+ 0 - 1
code/ColladaParser.h

@@ -49,7 +49,6 @@
 #include "ColladaHelper.h"
 #include "ColladaHelper.h"
 #include <assimp/ai_assert.h>
 #include <assimp/ai_assert.h>
 #include "TinyFormatter.h"
 #include "TinyFormatter.h"
-#include <memory>
 
 
 namespace Assimp
 namespace Assimp
 {
 {

+ 1 - 8
code/D3MFImporter.cpp

@@ -43,24 +43,19 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 #include "D3MFImporter.h"
 #include "D3MFImporter.h"
 
 
 #include <assimp/scene.h>
 #include <assimp/scene.h>
-#include <assimp/IOStream.hpp>
 #include <assimp/IOSystem.hpp>
 #include <assimp/IOSystem.hpp>
 #include <assimp/DefaultLogger.hpp>
 #include <assimp/DefaultLogger.hpp>
+#include <assimp/importerdesc.h>
 #include "StringComparison.h"
 #include "StringComparison.h"
 #include "StringUtils.h"
 #include "StringUtils.h"
 
 
 
 
 #include <string>
 #include <string>
-#include <sstream>
 #include <vector>
 #include <vector>
 #include <map>
 #include <map>
-#include <algorithm>
 #include <cassert>
 #include <cassert>
-#include <cstdlib>
 #include <memory>
 #include <memory>
 
 
-#include <assimp/ai_assert.h>
-
 #include "D3MFOpcPackage.h"
 #include "D3MFOpcPackage.h"
 #include <contrib/unzip/unzip.h>
 #include <contrib/unzip/unzip.h>
 #include "irrXMLWrapper.h"
 #include "irrXMLWrapper.h"
@@ -313,8 +308,6 @@ private:
 private:
 private:
     std::vector<aiMesh*> meshes;
     std::vector<aiMesh*> meshes;
     XmlReader* xmlReader;
     XmlReader* xmlReader;
-
-
 };
 };
 
 
 } //namespace D3MF
 } //namespace D3MF

+ 0 - 3
code/D3MFImporter.h

@@ -41,9 +41,6 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 #ifndef AI_D3MFLOADER_H_INCLUDED
 #ifndef AI_D3MFLOADER_H_INCLUDED
 #define AI_D3MFLOADER_H_INCLUDED
 #define AI_D3MFLOADER_H_INCLUDED
 
 
-#include <vector>
-#include <cstdint>
-
 #include "BaseImporter.h"
 #include "BaseImporter.h"
 
 
 namespace Assimp {
 namespace Assimp {

+ 0 - 1
code/D3MFOpcPackage.cpp

@@ -53,7 +53,6 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 #include <map>
 #include <map>
 #include <algorithm>
 #include <algorithm>
 #include <cassert>
 #include <cassert>
-#include <cstdlib>
 
 
 #include <contrib/unzip/unzip.h>
 #include <contrib/unzip/unzip.h>
 
 

+ 0 - 1
code/D3MFOpcPackage.h

@@ -41,7 +41,6 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 #ifndef D3MFOPCPACKAGE_H
 #ifndef D3MFOPCPACKAGE_H
 #define D3MFOPCPACKAGE_H
 #define D3MFOPCPACKAGE_H
 
 
-#include <string>
 #include <memory>
 #include <memory>
 
 
 #include <assimp/IOSystem.hpp>
 #include <assimp/IOSystem.hpp>

+ 2 - 0
code/DXFLoader.cpp

@@ -54,6 +54,8 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 #include "DXFHelper.h"
 #include "DXFHelper.h"
 #include <assimp/IOSystem.hpp>
 #include <assimp/IOSystem.hpp>
 #include <assimp/scene.h>
 #include <assimp/scene.h>
+#include <assimp/importerdesc.h>
+
 #include <numeric>
 #include <numeric>
 
 
 using namespace Assimp;
 using namespace Assimp;

+ 1 - 0
code/DXFLoader.h

@@ -45,6 +45,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 #define AI_DXFLOADER_H_INCLUDED
 #define AI_DXFLOADER_H_INCLUDED
 
 
 #include "BaseImporter.h"
 #include "BaseImporter.h"
+#include <map>
 
 
 namespace Assimp    {
 namespace Assimp    {
     namespace DXF {
     namespace DXF {

+ 0 - 1
code/DefaultIOStream.cpp

@@ -45,7 +45,6 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 
 
 #include <assimp/ai_assert.h>
 #include <assimp/ai_assert.h>
 #include "DefaultIOStream.h"
 #include "DefaultIOStream.h"
-#include <sys/types.h>
 #include <sys/stat.h>
 #include <sys/stat.h>
 
 
 using namespace Assimp;
 using namespace Assimp;

+ 1 - 1
code/DefaultIOStream.h

@@ -44,7 +44,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 
 
 #include <stdio.h>
 #include <stdio.h>
 #include <assimp/IOStream.hpp>
 #include <assimp/IOStream.hpp>
-#include <assimp/importerdesc.h>
+//#include <assimp/importerdesc.h>
 #include "Defines.h"
 #include "Defines.h"
 
 
 namespace Assimp    {
 namespace Assimp    {

+ 1 - 3
code/FBXImporter.cpp

@@ -55,9 +55,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 #include "StreamReader.h"
 #include "StreamReader.h"
 #include "MemoryIOWrapper.h"
 #include "MemoryIOWrapper.h"
 #include <assimp/Importer.hpp>
 #include <assimp/Importer.hpp>
-
-#include <exception>
-#include <iterator>
+#include <assimp/importerdesc.h>
 
 
 namespace Assimp {
 namespace Assimp {
     template<> const std::string LogFunctions<FBXImporter>::log_prefix = "FBX: ";
     template<> const std::string LogFunctions<FBXImporter>::log_prefix = "FBX: ";

+ 1 - 0
code/HMPLoader.cpp

@@ -51,6 +51,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 #include <assimp/IOSystem.hpp>
 #include <assimp/IOSystem.hpp>
 #include <assimp/DefaultLogger.hpp>
 #include <assimp/DefaultLogger.hpp>
 #include <assimp/scene.h>
 #include <assimp/scene.h>
+#include <assimp/importerdesc.h>
 
 
 using namespace Assimp;
 using namespace Assimp;
 
 

+ 1 - 1
code/IFCLoader.cpp

@@ -58,10 +58,10 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 
 
 #include "IFCUtil.h"
 #include "IFCUtil.h"
 
 
-#include "StreamReader.h"
 #include "MemoryIOWrapper.h"
 #include "MemoryIOWrapper.h"
 #include <assimp/scene.h>
 #include <assimp/scene.h>
 #include <assimp/Importer.hpp>
 #include <assimp/Importer.hpp>
+#include <assimp/importerdesc.h>
 
 
 
 
 namespace Assimp {
 namespace Assimp {

+ 1 - 1
code/IRRLoader.cpp

@@ -65,7 +65,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 #include <assimp/scene.h>
 #include <assimp/scene.h>
 #include <assimp/IOSystem.hpp>
 #include <assimp/IOSystem.hpp>
 #include <assimp/postprocess.h>
 #include <assimp/postprocess.h>
-
+#include <assimp/importerdesc.h>
 
 
 using namespace Assimp;
 using namespace Assimp;
 using namespace irr;
 using namespace irr;

+ 1 - 1
code/IRRMeshLoader.cpp

@@ -54,9 +54,9 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 #include <assimp/DefaultLogger.hpp>
 #include <assimp/DefaultLogger.hpp>
 #include <assimp/material.h>
 #include <assimp/material.h>
 #include <assimp/scene.h>
 #include <assimp/scene.h>
+#include <assimp/importerdesc.h>
 #include "Macros.h"
 #include "Macros.h"
 
 
-
 using namespace Assimp;
 using namespace Assimp;
 using namespace irr;
 using namespace irr;
 using namespace irr::io;
 using namespace irr::io;

+ 1 - 0
code/Importer.cpp

@@ -45,6 +45,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 
 
 #include <assimp/version.h>
 #include <assimp/version.h>
 #include <assimp/config.h>
 #include <assimp/config.h>
+#include <assimp/importerdesc.h>
 
 
 // ------------------------------------------------------------------------------------------------
 // ------------------------------------------------------------------------------------------------
 /* Uncomment this line to prevent Assimp from catching unknown exceptions.
 /* Uncomment this line to prevent Assimp from catching unknown exceptions.

+ 2 - 1
code/LWOLoader.cpp

@@ -54,10 +54,11 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 #include "ProcessHelper.h"
 #include "ProcessHelper.h"
 #include "ConvertToLHProcess.h"
 #include "ConvertToLHProcess.h"
 #include <assimp/IOSystem.hpp>
 #include <assimp/IOSystem.hpp>
+#include <assimp/importerdesc.h>
 #include <memory>
 #include <memory>
 #include <sstream>
 #include <sstream>
 #include <iomanip>
 #include <iomanip>
-
+#include <map>
 
 
 using namespace Assimp;
 using namespace Assimp;
 
 

+ 2 - 0
code/LWOLoader.h

@@ -49,6 +49,8 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 #include "LWOFileData.h"
 #include "LWOFileData.h"
 #include "BaseImporter.h"
 #include "BaseImporter.h"
 
 
+#include <map>
+
 struct aiTexture;
 struct aiTexture;
 struct aiNode;
 struct aiNode;
 struct aiMaterial;
 struct aiMaterial;

+ 1 - 1
code/LWSLoader.cpp

@@ -58,9 +58,9 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 #include <assimp/DefaultLogger.hpp>
 #include <assimp/DefaultLogger.hpp>
 #include <assimp/scene.h>
 #include <assimp/scene.h>
 #include <assimp/IOSystem.hpp>
 #include <assimp/IOSystem.hpp>
+#include <assimp/importerdesc.h>
 #include <memory>
 #include <memory>
 
 
-
 using namespace Assimp;
 using namespace Assimp;
 
 
 static const aiImporterDesc desc = {
 static const aiImporterDesc desc = {

+ 2 - 0
code/MD2Loader.cpp

@@ -50,6 +50,8 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 #include <assimp/Importer.hpp>
 #include <assimp/Importer.hpp>
 #include <assimp/IOSystem.hpp>
 #include <assimp/IOSystem.hpp>
 #include <assimp/scene.h>
 #include <assimp/scene.h>
+#include <assimp/importerdesc.h>
+
 #include <memory>
 #include <memory>
 
 
 using namespace Assimp;
 using namespace Assimp;

+ 1 - 2
code/MD3Loader.cpp

@@ -62,10 +62,9 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 #include <assimp/IOSystem.hpp>
 #include <assimp/IOSystem.hpp>
 #include <assimp/material.h>
 #include <assimp/material.h>
 #include <assimp/scene.h>
 #include <assimp/scene.h>
+#include <assimp/importerdesc.h>
 #include <cctype>
 #include <cctype>
 
 
-
-
 using namespace Assimp;
 using namespace Assimp;
 
 
 static const aiImporterDesc desc = {
 static const aiImporterDesc desc = {

+ 1 - 0
code/MD5Loader.cpp

@@ -56,6 +56,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 #include <assimp/scene.h>
 #include <assimp/scene.h>
 #include <assimp/IOSystem.hpp>
 #include <assimp/IOSystem.hpp>
 #include <assimp/DefaultLogger.hpp>
 #include <assimp/DefaultLogger.hpp>
+#include <assimp/importerdesc.h>
 #include <memory>
 #include <memory>
 
 
 using namespace Assimp;
 using namespace Assimp;

+ 1 - 0
code/MDCLoader.cpp

@@ -52,6 +52,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 #include <assimp/Importer.hpp>
 #include <assimp/Importer.hpp>
 #include <assimp/IOSystem.hpp>
 #include <assimp/IOSystem.hpp>
 #include <assimp/scene.h>
 #include <assimp/scene.h>
+#include <assimp/importerdesc.h>
 #include <memory>
 #include <memory>
 
 
 
 

+ 1 - 1
code/MDLLoader.cpp

@@ -58,10 +58,10 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 #include <assimp/IOSystem.hpp>
 #include <assimp/IOSystem.hpp>
 #include <assimp/scene.h>
 #include <assimp/scene.h>
 #include <assimp/DefaultLogger.hpp>
 #include <assimp/DefaultLogger.hpp>
+#include <assimp/importerdesc.h>
 
 
 #include <memory>
 #include <memory>
 
 
-
 using namespace Assimp;
 using namespace Assimp;
 
 
 static const aiImporterDesc desc = {
 static const aiImporterDesc desc = {

+ 2 - 1
code/MS3DLoader.cpp

@@ -53,7 +53,8 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 #include <assimp/DefaultLogger.hpp>
 #include <assimp/DefaultLogger.hpp>
 #include <assimp/scene.h>
 #include <assimp/scene.h>
 #include <assimp/IOSystem.hpp>
 #include <assimp/IOSystem.hpp>
-
+#include <assimp/importerdesc.h>
+#include <map>
 
 
 using namespace Assimp;
 using namespace Assimp;
 
 

+ 2 - 0
code/NDOLoader.cpp

@@ -49,7 +49,9 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 #include <assimp/DefaultLogger.hpp>
 #include <assimp/DefaultLogger.hpp>
 #include <assimp/IOSystem.hpp>
 #include <assimp/IOSystem.hpp>
 #include <assimp/scene.h>
 #include <assimp/scene.h>
+#include <assimp/importerdesc.h>
 #include "StreamReader.h"
 #include "StreamReader.h"
+#include <map>
 
 
 using namespace Assimp;
 using namespace Assimp;
 
 

+ 1 - 0
code/NFFLoader.cpp

@@ -54,6 +54,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 #include <assimp/IOSystem.hpp>
 #include <assimp/IOSystem.hpp>
 #include <assimp/DefaultLogger.hpp>
 #include <assimp/DefaultLogger.hpp>
 #include <assimp/scene.h>
 #include <assimp/scene.h>
+#include <assimp/importerdesc.h>
 #include <memory>
 #include <memory>
 
 
 
 

+ 1 - 1
code/OFFLoader.cpp

@@ -54,7 +54,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 #include <assimp/IOSystem.hpp>
 #include <assimp/IOSystem.hpp>
 #include <assimp/scene.h>
 #include <assimp/scene.h>
 #include <assimp/DefaultLogger.hpp>
 #include <assimp/DefaultLogger.hpp>
-
+#include <assimp/importerdesc.h>
 
 
 using namespace Assimp;
 using namespace Assimp;
 
 

+ 1 - 1
code/ObjFileImporter.cpp

@@ -47,10 +47,10 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 #include "ObjFileData.h"
 #include "ObjFileData.h"
 #include "IOStreamBuffer.h"
 #include "IOStreamBuffer.h"
 #include <memory>
 #include <memory>
-#include <assimp/Importer.hpp>
 #include <assimp/scene.h>
 #include <assimp/scene.h>
 #include <assimp/ai_assert.h>
 #include <assimp/ai_assert.h>
 #include <assimp/DefaultLogger.hpp>
 #include <assimp/DefaultLogger.hpp>
+#include <assimp/importerdesc.h>
 
 
 static const aiImporterDesc desc = {
 static const aiImporterDesc desc = {
     "Wavefront Object Importer",
     "Wavefront Object Importer",

+ 1 - 2
code/OgreImporter.cpp

@@ -40,12 +40,11 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 
 
 #ifndef ASSIMP_BUILD_NO_OGRE_IMPORTER
 #ifndef ASSIMP_BUILD_NO_OGRE_IMPORTER
 
 
-
-
 #include "OgreImporter.h"
 #include "OgreImporter.h"
 #include "OgreBinarySerializer.h"
 #include "OgreBinarySerializer.h"
 #include "OgreXmlSerializer.h"
 #include "OgreXmlSerializer.h"
 #include <assimp/Importer.hpp>
 #include <assimp/Importer.hpp>
+#include <assimp/importerdesc.h>
 #include <memory>
 #include <memory>
 
 
 static const aiImporterDesc desc = {
 static const aiImporterDesc desc = {

+ 1 - 0
code/OpenGEXImporter.cpp

@@ -48,6 +48,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 #include <openddlparser/OpenDDLParser.h>
 #include <openddlparser/OpenDDLParser.h>
 #include <assimp/scene.h>
 #include <assimp/scene.h>
 #include <assimp/ai_assert.h>
 #include <assimp/ai_assert.h>
+#include <assimp/importerdesc.h>
 
 
 #include <vector>
 #include <vector>
 
 

+ 1 - 0
code/OpenGEXImporter.h

@@ -47,6 +47,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 
 
 #include <vector>
 #include <vector>
 #include <list>
 #include <list>
+#include <map>
 
 
 namespace ODDLParser {
 namespace ODDLParser {
     class DDLNode;
     class DDLNode;

+ 1 - 1
code/PlyLoader.cpp

@@ -51,7 +51,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 #include <memory>
 #include <memory>
 #include <assimp/IOSystem.hpp>
 #include <assimp/IOSystem.hpp>
 #include <assimp/scene.h>
 #include <assimp/scene.h>
-
+#include <assimp/importerdesc.h>
 
 
 using namespace Assimp;
 using namespace Assimp;
 
 

+ 1 - 0
code/Q3BSPFileImporter.cpp

@@ -56,6 +56,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 #include <assimp/mesh.h>
 #include <assimp/mesh.h>
 #include <assimp/scene.h>
 #include <assimp/scene.h>
 #include <assimp/ai_assert.h>
 #include <assimp/ai_assert.h>
+#include <assimp/importerdesc.h>
 #include <vector>
 #include <vector>
 #include <sstream>
 #include <sstream>
 #include "StringComparison.h"
 #include "StringComparison.h"

+ 9 - 12
code/Q3BSPFileImporter.h

@@ -42,30 +42,27 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 
 
 #include "BaseImporter.h"
 #include "BaseImporter.h"
 
 
+#include <map>
+
 struct aiMesh;
 struct aiMesh;
 struct aiNode;
 struct aiNode;
 struct aiFace;
 struct aiFace;
 struct aiMaterial;
 struct aiMaterial;
 struct aiTexture;
 struct aiTexture;
 
 
-namespace Assimp
-{
-namespace Q3BSP
-{
-
-class Q3BSPZipArchive;
-struct Q3BSPModel;
-struct sQ3BSPFace;
-
+namespace Assimp {
+namespace Q3BSP {
+    class Q3BSPZipArchive;
+    struct Q3BSPModel;
+    struct sQ3BSPFace;
 }
 }
+
 // ------------------------------------------------------------------------------------------------
 // ------------------------------------------------------------------------------------------------
 /** Loader to import BSP-levels from a PK3 archive or from a unpacked BSP-level.
 /** Loader to import BSP-levels from a PK3 archive or from a unpacked BSP-level.
  */
  */
 // ------------------------------------------------------------------------------------------------
 // ------------------------------------------------------------------------------------------------
-class Q3BSPFileImporter : public BaseImporter
-{
+class Q3BSPFileImporter : public BaseImporter {
 public:
 public:
-
     /// @brief  Default constructor.
     /// @brief  Default constructor.
     Q3BSPFileImporter();
     Q3BSPFileImporter();
 
 

+ 1 - 0
code/Q3DLoader.cpp

@@ -53,6 +53,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 #include <assimp/IOSystem.hpp>
 #include <assimp/IOSystem.hpp>
 #include <assimp/DefaultLogger.hpp>
 #include <assimp/DefaultLogger.hpp>
 #include <assimp/scene.h>
 #include <assimp/scene.h>
+#include <assimp/importerdesc.h>
 
 
 using namespace Assimp;
 using namespace Assimp;
 
 

+ 1 - 1
code/RawLoader.cpp

@@ -54,7 +54,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 #include <assimp/IOSystem.hpp>
 #include <assimp/IOSystem.hpp>
 #include <assimp/DefaultLogger.hpp>
 #include <assimp/DefaultLogger.hpp>
 #include <assimp/scene.h>
 #include <assimp/scene.h>
-
+#include <assimp/importerdesc.h>
 
 
 using namespace Assimp;
 using namespace Assimp;
 
 

+ 3 - 0
code/SIBImporter.cpp

@@ -61,6 +61,9 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 #include <assimp/IOSystem.hpp>
 #include <assimp/IOSystem.hpp>
 #include <assimp/DefaultLogger.hpp>
 #include <assimp/DefaultLogger.hpp>
 #include <assimp/scene.h>
 #include <assimp/scene.h>
+#include <assimp/importerdesc.h>
+
+#include <map>
 
 
 
 
 using namespace Assimp;
 using namespace Assimp;

+ 1 - 0
code/SMDLoader.cpp

@@ -54,6 +54,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 #include <assimp/IOSystem.hpp>
 #include <assimp/IOSystem.hpp>
 #include <assimp/scene.h>
 #include <assimp/scene.h>
 #include <assimp/DefaultLogger.hpp>
 #include <assimp/DefaultLogger.hpp>
+#include <assimp/importerdesc.h>
 #include <memory>
 #include <memory>
 
 
 using namespace Assimp;
 using namespace Assimp;

+ 1 - 0
code/STLLoader.cpp

@@ -52,6 +52,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 #include <assimp/IOSystem.hpp>
 #include <assimp/IOSystem.hpp>
 #include <assimp/scene.h>
 #include <assimp/scene.h>
 #include <assimp/DefaultLogger.hpp>
 #include <assimp/DefaultLogger.hpp>
+#include <assimp/importerdesc.h>
 
 
 using namespace Assimp;
 using namespace Assimp;
 
 

+ 1 - 1
code/TerragenLoader.cpp

@@ -51,7 +51,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 #include <assimp/IOSystem.hpp>
 #include <assimp/IOSystem.hpp>
 #include <assimp/scene.h>
 #include <assimp/scene.h>
 #include <assimp/DefaultLogger.hpp>
 #include <assimp/DefaultLogger.hpp>
-
+#include <assimp/importerdesc.h>
 
 
 using namespace Assimp;
 using namespace Assimp;
 
 

+ 1 - 0
code/UnrealLoader.cpp

@@ -60,6 +60,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 #include <assimp/DefaultLogger.hpp>
 #include <assimp/DefaultLogger.hpp>
 #include <assimp/IOSystem.hpp>
 #include <assimp/IOSystem.hpp>
 #include <assimp/scene.h>
 #include <assimp/scene.h>
+#include <assimp/importerdesc.h>
 
 
 #include <memory>
 #include <memory>
 
 

+ 2 - 2
code/XFileImporter.cpp

@@ -53,11 +53,11 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 #include <assimp/IOSystem.hpp>
 #include <assimp/IOSystem.hpp>
 #include <assimp/scene.h>
 #include <assimp/scene.h>
 #include <assimp/DefaultLogger.hpp>
 #include <assimp/DefaultLogger.hpp>
+#include <assimp/importerdesc.h>
+
 #include <cctype>
 #include <cctype>
 #include <memory>
 #include <memory>
 
 
-
-
 using namespace Assimp;
 using namespace Assimp;
 using namespace Assimp::Formatter;
 using namespace Assimp::Formatter;
 
 

+ 1 - 0
code/XGLLoader.cpp

@@ -52,6 +52,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 #include "MemoryIOWrapper.h"
 #include "MemoryIOWrapper.h"
 #include <assimp/mesh.h>
 #include <assimp/mesh.h>
 #include <assimp/scene.h>
 #include <assimp/scene.h>
+#include <assimp/importerdesc.h>
 #include <cctype>
 #include <cctype>
 #include <memory>
 #include <memory>
 
 

+ 1 - 0
code/XGLLoader.h

@@ -52,6 +52,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 #include <assimp/mesh.h>
 #include <assimp/mesh.h>
 #include <assimp/light.h>
 #include <assimp/light.h>
 #include <memory>
 #include <memory>
+#include <map>
 
 
 struct aiNode;
 struct aiNode;
 
 

+ 2 - 0
code/glTFImporter.cpp

@@ -48,6 +48,8 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 #include <assimp/scene.h>
 #include <assimp/scene.h>
 #include <assimp/ai_assert.h>
 #include <assimp/ai_assert.h>
 #include <assimp/DefaultLogger.hpp>
 #include <assimp/DefaultLogger.hpp>
+#include <assimp/importerdesc.h>
+
 #include <memory>
 #include <memory>
 
 
 #include "MakeVerboseFormat.h"
 #include "MakeVerboseFormat.h"