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@@ -501,7 +501,7 @@ const FileBlockHead* Structure :: LocateFileBlockForAddress(const Pointer & ptrv
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{
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// the file blocks appear in list sorted by
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// with ascending base addresses so we can run a
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- // binary search to locate the pointee quickly.
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+ // binary search to locate the pointer quickly.
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// NOTE: Blender seems to distinguish between side-by-side
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// data (stored in the same data block) and far pointers,
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