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Write specularGlossiness textures on the specularGlossiness object

Daniel Hritzkiv %!s(int64=8) %!d(string=hai) anos
pai
achega
f09892ab63
Modificáronse 1 ficheiros con 2 adicións e 2 borrados
  1. 2 2
      code/glTF2AssetWriter.inl

+ 2 - 2
code/glTF2AssetWriter.inl

@@ -346,8 +346,8 @@ namespace glTF2 {
                     WriteFloat(obj, m.pbrSpecularGlossiness.glossinessFactor, "glossinessFactor", w.mAl);
                 }
 
-                WriteTex(obj, m.pbrSpecularGlossiness.diffuseTexture, "diffuseTexture", w.mAl);
-                WriteTex(obj, m.pbrSpecularGlossiness.specularGlossinessTexture, "specularGlossinessTexture", w.mAl);
+                WriteTex(pbrSpecularGlossiness, m.pbrSpecularGlossiness.diffuseTexture, "diffuseTexture", w.mAl);
+                WriteTex(pbrSpecularGlossiness, m.pbrSpecularGlossiness.specularGlossinessTexture, "specularGlossinessTexture", w.mAl);
             }
 
             if (!pbrSpecularGlossiness.ObjectEmpty()) {