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@@ -60,7 +60,7 @@ that it has not been implemented yet and some (most ...) formats lack proper spe
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<b>Stanford Ply</b> ( <i>*.ply</i> )<br>
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<b>TrueSpace</b> ( <i>*.cob, *.scn</i> )<sup>2</sup><br><br>
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</tt>
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-See the @link importer_notes Importer Notes Page @endlink for informations, what a specific importer can do and what not.
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+See the @link importer_notes Importer Notes Page @endlink for information, what a specific importer can do and what not.
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Note that although this paper claims to be the official documentation,
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http://assimp.sourceforge.net/main_features_formats.html
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<br>is usually the most up-to-date list of file formats supported by the library. <br>
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@@ -81,7 +81,7 @@ formats handle the required endian conversion correctly, so large parts of the l
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The assimp linker library and viewer application are provided under the BSD 3-clause license. This basically means
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that you are free to use it in open- or closed-source projects, for commercial or non-commercial purposes as you like
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-as long as you retain the license informations and take own responsibility for what you do with it. For details see
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+as long as you retain the license information and take own responsibility for what you do with it. For details see
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the LICENSE file.
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You can find test models for almost all formats in the <assimp_root>/test/models directory. Beware, they're *free*,
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@@ -1420,7 +1420,7 @@ IFC file properties (IfcPropertySet) are kept as per-node metadata, see aiNode::
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This section contains implementations notes for the OgreXML importer.
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@subsection overview Overview
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-Ogre importer is currently optimized for the Blender Ogre exporter, because thats the only one that I use. You can find the Blender Ogre exporter at: http://www.ogre3d.org/forums/viewtopic.php?f=8&t=45922
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+Ogre importer is currently optimized for the Blender Ogre exporter, because that's the only one that I use. You can find the Blender Ogre exporter at: http://www.ogre3d.org/forums/viewtopic.php?f=8&t=45922
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@subsection what What will be loaded?
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@@ -1434,7 +1434,7 @@ Skeleton: Skeleton with Bone hierarchy (Position and Rotation, but no Scaling in
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animations with rotation, translation and scaling keys.
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@subsection export_Blender How to export Files from Blender
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-You can find informations about how to use the Ogreexporter by your own, so here are just some options that you need, so the assimp
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+You can find information about how to use the Ogreexporter by your own, so here are just some options that you need, so the assimp
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importer will load everything correctly:
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- Use either "Rendering Material" or "Custom Material" see @ref material
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- do not use "Flip Up Axies to Y"
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@@ -1543,7 +1543,7 @@ Done! Please, share your loader that everyone can profit from it!
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@section properties Properties
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-You can use properties to chance the behavior of you importer. In order to do so, you have to overide BaseImporter::SetupProperties, and specify
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+You can use properties to chance the behavior of you importer. In order to do so, you have to override BaseImporter::SetupProperties, and specify
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you custom properties in config.h. Just have a look to the other AI_CONFIG_IMPORT_* defines and you will understand, how it works.
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The properties can be set with Importer::SetProperty***() and can be accessed in your SetupProperties function with Importer::GetProperty***(). You can
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