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+/*
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+---------------------------------------------------------------------------
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+Open Asset Import Library (assimp)
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+---------------------------------------------------------------------------
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+
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+Copyright (c) 2006-2016, assimp team
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+
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+All rights reserved.
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+
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+Redistribution and use of this software in source and binary forms,
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+with or without modification, are permitted provided that the following
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+conditions are met:
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+
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+* Redistributions of source code must retain the above
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+copyright notice, this list of conditions and the
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+following disclaimer.
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+
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+* Redistributions in binary form must reproduce the above
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+copyright notice, this list of conditions and the
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+following disclaimer in the documentation and/or other
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+materials provided with the distribution.
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+
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+* Neither the name of the assimp team, nor the names of its
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+contributors may be used to endorse or promote products
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+derived from this software without specific prior
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+written permission of the assimp team.
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+
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+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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+---------------------------------------------------------------------------
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+*/
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+#include <assimp/scene.h>
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+
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+aiNode::aiNode()
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+: mName("")
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+, mParent(NULL)
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+, mNumChildren(0)
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+, mChildren(NULL)
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+, mNumMeshes(0)
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+, mMeshes(NULL)
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+, mMetaData(NULL) {
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+ // empty
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+}
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+
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+
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+aiNode::aiNode(const std::string& name)
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+: mName(name)
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+, mParent(NULL)
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+, mNumChildren(0)
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+, mChildren(NULL)
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+, mNumMeshes(0)
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+, mMeshes(NULL)
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+, mMetaData(NULL) {
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+ // empty
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+}
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+
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+/** Destructor */
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+aiNode::~aiNode() {
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+ // delete all children recursively
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+ // to make sure we won't crash if the data is invalid ...
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+ if (mChildren && mNumChildren)
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+ {
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+ for (unsigned int a = 0; a < mNumChildren; a++)
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+ delete mChildren[a];
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+ }
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+ delete[] mChildren;
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+ delete[] mMeshes;
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+ delete mMetaData;
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+}
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+
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+const aiNode *aiNode::FindNode(const char* name) const {
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+ if (nullptr == name) {
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+ return nullptr;
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+ }
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+ if (!::strcmp(mName.data, name)) {
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+ return this;
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+ }
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+ for (unsigned int i = 0; i < mNumChildren; ++i) {
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+ const aiNode* const p = mChildren[i]->FindNode(name);
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+ if (p) {
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+ return p;
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+ }
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+ }
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+ // there is definitely no sub-node with this name
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+ return nullptr;
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+}
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+
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+aiNode *aiNode::FindNode(const char* name) {
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+ if (!::strcmp(mName.data, name))return this;
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+ for (unsigned int i = 0; i < mNumChildren; ++i)
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+ {
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+ aiNode* const p = mChildren[i]->FindNode(name);
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+ if (p) {
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+ return p;
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+ }
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+ }
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+ // there is definitely no sub-node with this name
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+ return nullptr;
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+}
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+
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+void aiNode::addChildren(unsigned int numChildren, aiNode **children) {
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+ if (nullptr == children || 0 == numChildren) {
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+ return;
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+ }
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+
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+ for (unsigned int i = 0; i < numChildren; i++) {
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+ aiNode *child = children[i];
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+ if (nullptr != child) {
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+ child->mParent = this;
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+ }
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+ }
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+
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+ if (mNumChildren > 0) {
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+ aiNode **tmp(new aiNode*[mNumChildren]);
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+ ::memcpy(tmp, mChildren, sizeof(aiNode*) * mNumChildren);
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+ delete[] mChildren;
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+ mChildren = new aiNode*[mNumChildren + numChildren];
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+ ::memcpy(mChildren, tmp, sizeof(aiNode*) * mNumChildren);
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+ ::memcpy(&mChildren[mNumChildren], children, sizeof(aiNode*)* numChildren);
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+ mNumChildren += numChildren;
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+ delete[] tmp;
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+ }
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+ else {
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+ mChildren = new aiNode*[numChildren];
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+ for (unsigned int i = 0; i < numChildren; i++) {
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+ mChildren[i] = children[i];
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+ }
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+ mNumChildren = numChildren;
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+ }
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+}
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