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@@ -39,7 +39,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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----------------------------------------------------------------------
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----------------------------------------------------------------------
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*/
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*/
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-
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+#pragma once
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/** @file MD5Parser.h
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/** @file MD5Parser.h
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* @brief Definition of the .MD5 parser class.
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* @brief Definition of the .MD5 parser class.
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@@ -51,20 +51,19 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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#include <assimp/types.h>
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#include <assimp/types.h>
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#include <assimp/ParsingUtils.h>
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#include <assimp/ParsingUtils.h>
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#include <vector>
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#include <vector>
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-#include <stdint.h>
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+#include <cstdint>
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struct aiFace;
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struct aiFace;
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-namespace Assimp {
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-namespace MD5 {
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+namespace Assimp {
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+namespace MD5 {
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// ---------------------------------------------------------------------------
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// ---------------------------------------------------------------------------
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/** Represents a single element in a MD5 file
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/** Represents a single element in a MD5 file
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*
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*
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* Elements are always contained in sections.
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* Elements are always contained in sections.
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*/
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*/
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-struct Element
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-{
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+struct Element {
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//! Points to the starting point of the element
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//! Points to the starting point of the element
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//! Whitespace at the beginning and at the end have been removed,
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//! Whitespace at the beginning and at the end have been removed,
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//! Elements are terminated with \0
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//! Elements are terminated with \0
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@@ -75,15 +74,14 @@ struct Element
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unsigned int iLineNumber;
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unsigned int iLineNumber;
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};
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};
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-typedef std::vector< Element > ElementList;
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+using ElementList = std::vector<Element>;
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// ---------------------------------------------------------------------------
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// ---------------------------------------------------------------------------
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/** Represents a section of a MD5 file (such as the mesh or the joints section)
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/** Represents a section of a MD5 file (such as the mesh or the joints section)
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*
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*
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* A section is always enclosed in { and } brackets.
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* A section is always enclosed in { and } brackets.
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*/
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*/
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-struct Section
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-{
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+struct Section {
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//! Original line number (can be used in error messages
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//! Original line number (can be used in error messages
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//! if a parsing error occurs)
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//! if a parsing error occurs)
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unsigned int iLineNumber;
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unsigned int iLineNumber;
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@@ -99,13 +97,12 @@ struct Section
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std::string mGlobalValue;
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std::string mGlobalValue;
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};
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};
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-typedef std::vector< Section> SectionList;
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+using SectionList = std::vector<Section>;
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// ---------------------------------------------------------------------------
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// ---------------------------------------------------------------------------
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/** Basic information about a joint
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/** Basic information about a joint
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*/
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*/
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-struct BaseJointDescription
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-{
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+struct BaseJointDescription {
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//! Name of the bone
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//! Name of the bone
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aiString mName;
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aiString mName;
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@@ -116,8 +113,7 @@ struct BaseJointDescription
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// ---------------------------------------------------------------------------
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// ---------------------------------------------------------------------------
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/** Represents a bone (joint) descriptor in a MD5Mesh file
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/** Represents a bone (joint) descriptor in a MD5Mesh file
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*/
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*/
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-struct BoneDesc : BaseJointDescription
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-{
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+struct BoneDesc : BaseJointDescription {
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//! Absolute position of the bone
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//! Absolute position of the bone
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aiVector3D mPositionXYZ;
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aiVector3D mPositionXYZ;
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@@ -137,13 +133,12 @@ struct BoneDesc : BaseJointDescription
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unsigned int mMap;
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unsigned int mMap;
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};
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};
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-typedef std::vector< BoneDesc > BoneList;
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+using BoneList = std::vector<BoneDesc>;
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// ---------------------------------------------------------------------------
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// ---------------------------------------------------------------------------
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/** Represents a bone (joint) descriptor in a MD5Anim file
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/** Represents a bone (joint) descriptor in a MD5Anim file
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*/
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*/
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-struct AnimBoneDesc : BaseJointDescription
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-{
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+struct AnimBoneDesc : BaseJointDescription {
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//! Flags (AI_MD5_ANIMATION_FLAG_xxx)
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//! Flags (AI_MD5_ANIMATION_FLAG_xxx)
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unsigned int iFlags;
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unsigned int iFlags;
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@@ -151,35 +146,31 @@ struct AnimBoneDesc : BaseJointDescription
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unsigned int iFirstKeyIndex;
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unsigned int iFirstKeyIndex;
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};
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};
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-typedef std::vector< AnimBoneDesc > AnimBoneList;
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-
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+using AnimBoneList = std::vector< AnimBoneDesc >;
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// ---------------------------------------------------------------------------
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// ---------------------------------------------------------------------------
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/** Represents a base frame descriptor in a MD5Anim file
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/** Represents a base frame descriptor in a MD5Anim file
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*/
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*/
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-struct BaseFrameDesc
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-{
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+struct BaseFrameDesc {
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aiVector3D vPositionXYZ;
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aiVector3D vPositionXYZ;
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aiVector3D vRotationQuat;
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aiVector3D vRotationQuat;
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};
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};
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-typedef std::vector< BaseFrameDesc > BaseFrameList;
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+using BaseFrameList = std::vector<BaseFrameDesc>;
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// ---------------------------------------------------------------------------
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// ---------------------------------------------------------------------------
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/** Represents a camera animation frame in a MDCamera file
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/** Represents a camera animation frame in a MDCamera file
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*/
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*/
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-struct CameraAnimFrameDesc : BaseFrameDesc
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-{
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+struct CameraAnimFrameDesc : BaseFrameDesc {
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float fFOV;
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float fFOV;
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};
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};
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-typedef std::vector< CameraAnimFrameDesc > CameraFrameList;
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+using CameraFrameList = std::vector<CameraAnimFrameDesc>;
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// ---------------------------------------------------------------------------
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// ---------------------------------------------------------------------------
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/** Represents a frame descriptor in a MD5Anim file
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/** Represents a frame descriptor in a MD5Anim file
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*/
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*/
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-struct FrameDesc
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-{
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+struct FrameDesc {
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//! Index of the frame
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//! Index of the frame
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unsigned int iIndex;
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unsigned int iIndex;
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@@ -187,15 +178,14 @@ struct FrameDesc
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std::vector< float > mValues;
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std::vector< float > mValues;
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};
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};
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-typedef std::vector< FrameDesc > FrameList;
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+using FrameList = std::vector<FrameDesc>;
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// ---------------------------------------------------------------------------
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// ---------------------------------------------------------------------------
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/** Represents a vertex descriptor in a MD5 file
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/** Represents a vertex descriptor in a MD5 file
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*/
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*/
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struct VertexDesc {
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struct VertexDesc {
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VertexDesc() AI_NO_EXCEPT
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VertexDesc() AI_NO_EXCEPT
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- : mFirstWeight(0)
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- , mNumWeights(0) {
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+ : mFirstWeight(0), mNumWeights(0) {
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// empty
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// empty
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}
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}
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@@ -210,13 +200,12 @@ struct VertexDesc {
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unsigned int mNumWeights;
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unsigned int mNumWeights;
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};
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};
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-typedef std::vector< VertexDesc > VertexList;
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+using VertexList = std::vector<VertexDesc>;
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// ---------------------------------------------------------------------------
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// ---------------------------------------------------------------------------
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/** Represents a vertex weight descriptor in a MD5 file
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/** Represents a vertex weight descriptor in a MD5 file
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*/
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*/
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-struct WeightDesc
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-{
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+struct WeightDesc {
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//! Index of the bone to which this weight refers
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//! Index of the bone to which this weight refers
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unsigned int mBone;
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unsigned int mBone;
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@@ -228,14 +217,13 @@ struct WeightDesc
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aiVector3D vOffsetPosition;
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aiVector3D vOffsetPosition;
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};
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};
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-typedef std::vector< WeightDesc > WeightList;
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-typedef std::vector< aiFace > FaceList;
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+using WeightList = std::vector<WeightDesc>;
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+using FaceList = std::vector<aiFace>;
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// ---------------------------------------------------------------------------
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// ---------------------------------------------------------------------------
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/** Represents a mesh in a MD5 file
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/** Represents a mesh in a MD5 file
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*/
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*/
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-struct MeshDesc
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-{
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+struct MeshDesc {
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//! Weights of the mesh
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//! Weights of the mesh
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WeightList mWeights;
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WeightList mWeights;
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@@ -249,7 +237,7 @@ struct MeshDesc
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aiString mShader;
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aiString mShader;
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};
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};
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-typedef std::vector< MeshDesc > MeshList;
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+using MeshList = std::vector<MeshDesc>;
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// ---------------------------------------------------------------------------
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// ---------------------------------------------------------------------------
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// Convert a quaternion to its usual representation
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// Convert a quaternion to its usual representation
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@@ -261,9 +249,11 @@ inline void ConvertQuaternion (const aiVector3D& in, aiQuaternion& out) {
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const float t = 1.0f - (in.x*in.x) - (in.y*in.y) - (in.z*in.z);
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const float t = 1.0f - (in.x*in.x) - (in.y*in.y) - (in.z*in.z);
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- if (t < 0.0f)
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+ if (t < 0.0f) {
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out.w = 0.0f;
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out.w = 0.0f;
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- else out.w = std::sqrt (t);
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+ } else {
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+ out.w = std::sqrt (t);
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+ }
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// Assimp convention.
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// Assimp convention.
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out.w *= -1.f;
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out.w *= -1.f;
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@@ -272,10 +262,8 @@ inline void ConvertQuaternion (const aiVector3D& in, aiQuaternion& out) {
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// ---------------------------------------------------------------------------
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// ---------------------------------------------------------------------------
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/** Parses the data sections of a MD5 mesh file
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/** Parses the data sections of a MD5 mesh file
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*/
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*/
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-class MD5MeshParser
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-{
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+class MD5MeshParser {
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public:
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public:
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-
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// -------------------------------------------------------------------
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// -------------------------------------------------------------------
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/** Constructs a new MD5MeshParser instance from an existing
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/** Constructs a new MD5MeshParser instance from an existing
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* preparsed list of file sections.
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* preparsed list of file sections.
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@@ -297,10 +285,8 @@ public:
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// ---------------------------------------------------------------------------
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// ---------------------------------------------------------------------------
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/** Parses the data sections of a MD5 animation file
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/** Parses the data sections of a MD5 animation file
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*/
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*/
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-class MD5AnimParser
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-{
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+class MD5AnimParser {
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public:
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public:
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-
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// -------------------------------------------------------------------
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// -------------------------------------------------------------------
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/** Constructs a new MD5AnimParser instance from an existing
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/** Constructs a new MD5AnimParser instance from an existing
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* preparsed list of file sections.
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* preparsed list of file sections.
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@@ -329,10 +315,8 @@ public:
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// ---------------------------------------------------------------------------
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// ---------------------------------------------------------------------------
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/** Parses the data sections of a MD5 camera animation file
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/** Parses the data sections of a MD5 camera animation file
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*/
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*/
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-class MD5CameraParser
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-{
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+class MD5CameraParser {
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public:
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public:
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-
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// -------------------------------------------------------------------
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// -------------------------------------------------------------------
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/** Constructs a new MD5CameraParser instance from an existing
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/** Constructs a new MD5CameraParser instance from an existing
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* preparsed list of file sections.
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* preparsed list of file sections.
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@@ -341,7 +325,6 @@ public:
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*/
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*/
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explicit MD5CameraParser(SectionList& mSections);
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explicit MD5CameraParser(SectionList& mSections);
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-
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//! Output frame rate
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//! Output frame rate
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float fFrameRate;
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float fFrameRate;
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@@ -356,10 +339,8 @@ public:
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/** Parses the block structure of MD5MESH and MD5ANIM files (but does no
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/** Parses the block structure of MD5MESH and MD5ANIM files (but does no
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* further processing)
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* further processing)
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*/
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*/
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-class MD5Parser
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-{
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+class MD5Parser {
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public:
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public:
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-
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// -------------------------------------------------------------------
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// -------------------------------------------------------------------
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/** Constructs a new MD5Parser instance from an existing buffer.
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/** Constructs a new MD5Parser instance from an existing buffer.
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*
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*
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@@ -392,13 +373,10 @@ public:
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return ReportWarning(warn, lineNumber);
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return ReportWarning(warn, lineNumber);
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}
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}
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-public:
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-
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//! List of all sections which have been read
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//! List of all sections which have been read
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SectionList mSections;
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SectionList mSections;
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private:
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private:
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-
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// -------------------------------------------------------------------
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// -------------------------------------------------------------------
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/** Parses a file section. The current file pointer must be outside
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/** Parses a file section. The current file pointer must be outside
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* of a section.
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* of a section.
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@@ -414,54 +392,63 @@ private:
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*/
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*/
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void ParseHeader();
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void ParseHeader();
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-
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- // override these functions to make sure the line counter gets incremented
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- // -------------------------------------------------------------------
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- bool SkipLine( const char* in, const char** out)
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- {
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- ++lineNumber;
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- return Assimp::SkipLine(in,out);
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- }
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- // -------------------------------------------------------------------
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- bool SkipLine( )
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- {
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- return SkipLine(buffer,(const char**)&buffer);
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- }
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- // -------------------------------------------------------------------
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- bool SkipSpacesAndLineEnd( const char* in, const char** out)
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- {
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- bool bHad = false;
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- bool running = true;
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- while (running) {
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- if( *in == '\r' || *in == '\n') {
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- // we open files in binary mode, so there could be \r\n sequences ...
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- if (!bHad) {
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- bHad = true;
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- ++lineNumber;
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- }
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- }
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- else if (*in == '\t' || *in == ' ')bHad = false;
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- else break;
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- in++;
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- }
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- *out = in;
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- return *in != '\0';
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- }
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- // -------------------------------------------------------------------
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- bool SkipSpacesAndLineEnd( )
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- {
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- return SkipSpacesAndLineEnd(buffer,(const char**)&buffer);
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- }
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- // -------------------------------------------------------------------
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- bool SkipSpaces( )
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- {
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- return Assimp::SkipSpaces((const char**)&buffer);
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- }
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+ bool SkipLine(const char* in, const char** out);
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+ bool SkipLine( );
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+ bool SkipSpacesAndLineEnd( const char* in, const char** out);
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+ bool SkipSpacesAndLineEnd();
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+ bool SkipSpaces();
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char* buffer;
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char* buffer;
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+ char* bufferEnd;
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unsigned int fileSize;
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unsigned int fileSize;
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unsigned int lineNumber;
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unsigned int lineNumber;
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};
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};
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-}}
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+
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+// -------------------------------------------------------------------
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+inline bool MD5Parser::SkipLine(const char* in, const char** out) {
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+ ++lineNumber;
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+ return Assimp::SkipLine(in ,out);
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+}
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+
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+// -------------------------------------------------------------------
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+inline bool MD5Parser::SkipLine( ) {
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+ return SkipLine(buffer,(const char**)&buffer);
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+}
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+
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+// -------------------------------------------------------------------
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+inline bool MD5Parser::SkipSpacesAndLineEnd( const char* in, const char** out) {
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+ bool bHad = false;
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+ bool running = true;
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+ while (running) {
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|
|
+ if( *in == '\r' || *in == '\n') {
|
|
|
|
+ // we open files in binary mode, so there could be \r\n sequences ...
|
|
|
|
+ if (!bHad) {
|
|
|
|
+ bHad = true;
|
|
|
|
+ ++lineNumber;
|
|
|
|
+ }
|
|
|
|
+ }
|
|
|
|
+ else if (*in == '\t' || *in == ' ')bHad = false;
|
|
|
|
+ else break;
|
|
|
|
+ ++in;
|
|
|
|
+ if (in == bufferEnd) {
|
|
|
|
+ break;
|
|
|
|
+ }
|
|
|
|
+ }
|
|
|
|
+ *out = in;
|
|
|
|
+ return *in != '\0';
|
|
|
|
+}
|
|
|
|
+
|
|
|
|
+// -------------------------------------------------------------------
|
|
|
|
+inline bool MD5Parser::SkipSpacesAndLineEnd() {
|
|
|
|
+ return SkipSpacesAndLineEnd(buffer,(const char**)&buffer);
|
|
|
|
+}
|
|
|
|
+
|
|
|
|
+// -------------------------------------------------------------------
|
|
|
|
+inline bool MD5Parser::SkipSpaces() {
|
|
|
|
+ return Assimp::SkipSpaces((const char**)&buffer);
|
|
|
|
+}
|
|
|
|
+
|
|
|
|
+} // namespace Assimp
|
|
|
|
+} // namespace MD5
|
|
|
|
|
|
#endif // AI_MD5PARSER_H_INCLUDED
|
|
#endif // AI_MD5PARSER_H_INCLUDED
|