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@@ -332,7 +332,7 @@ void M3DImporter::importTextures(const M3DWrapper &m3d) {
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/* if we have the texture loaded, set format hint and pcData too */
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tx->mWidth = t->w;
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tx->mHeight = t->h;
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- strcpy(tx->achFormatHint, formatHint[t->f - 1]);
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+ strncpy(tx->achFormatHint, formatHint[t->f - 1], 8);
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tx->pcData = new aiTexel[tx->mWidth * tx->mHeight];
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for (j = k = 0; j < tx->mWidth * tx->mHeight; j++) {
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switch (t->f) {
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