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@@ -108,7 +108,7 @@ void SpatialSort::Append( const aiVector3D* pPositions, unsigned int pNumPositio
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// store position by index and distance
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// store position by index and distance
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ai_real distance = *vec * mPlaneNormal;
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ai_real distance = *vec * mPlaneNormal;
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- mPositions.push_back( Entry( a+initial, *vec, distance));
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+ mPositions.push_back( Entry( static_cast<unsigned int>(a+initial), *vec, distance));
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}
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}
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if (pFinalize) {
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if (pFinalize) {
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