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Sort by primitive type before exporting as glTF

John Senneker 9 anos atrás
pai
commit
f378230a13
1 arquivos alterados com 2 adições e 2 exclusões
  1. 2 2
      code/Exporter.cpp

+ 2 - 2
code/Exporter.cpp

@@ -139,9 +139,9 @@ Exporter::ExportFormatEntry gExporters[] =
 
 #ifndef ASSIMP_BUILD_NO_GLTF_EXPORTER
     Exporter::ExportFormatEntry( "gltf", "GL Transmission Format", "gltf", &ExportSceneGLTF,
-        aiProcess_JoinIdenticalVertices | aiProcess_Triangulate /*| aiProcess_SortByPType*/),
+        aiProcess_JoinIdenticalVertices | aiProcess_Triangulate | aiProcess_SortByPType),
     Exporter::ExportFormatEntry( "glb", "GL Transmission Format (binary)", "glb", &ExportSceneGLB,
-        aiProcess_JoinIdenticalVertices | aiProcess_Triangulate /*| aiProcess_SortByPType*/),
+        aiProcess_JoinIdenticalVertices | aiProcess_Triangulate | aiProcess_SortByPType),
 #endif
 
 #ifndef ASSIMP_BUILD_NO_ASSBIN_EXPORTER