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FBX-Importer: remove unused lookup table.

Kim Kulling il y a 7 ans
Parent
commit
f3cc2f79fc
2 fichiers modifiés avec 2 ajouts et 7 suppressions
  1. 2 4
      code/FBXConverter.cpp
  2. 0 3
      code/FBXConverter.h

+ 2 - 4
code/FBXConverter.cpp

@@ -2054,8 +2054,7 @@ std::string Converter::FixNodeName( const std::string& name )
         }
         }
         node_names[ temp ] = true;
         node_names[ temp ] = true;
 
 
-        const NameNameMap::const_iterator rit = renamed_nodes.find( temp );
-        return rit == renamed_nodes.end() ? temp : ( *rit ).second;
+        return temp;
     }
     }
 
 
     const NodeNameMap::const_iterator it = node_names.find( name );
     const NodeNameMap::const_iterator it = node_names.find( name );
@@ -2066,8 +2065,7 @@ std::string Converter::FixNodeName( const std::string& name )
     }
     }
     node_names[ name ] = false;
     node_names[ name ] = false;
 
 
-    const NameNameMap::const_iterator rit = renamed_nodes.find( name );
-    return rit == renamed_nodes.end() ? name : ( *rit ).second;
+    return name;
 }
 }
 
 
 void Converter::ConvertAnimationStack( const AnimationStack& st )
 void Converter::ConvertAnimationStack( const AnimationStack& st )

+ 0 - 3
code/FBXConverter.h

@@ -428,9 +428,6 @@ private:
     typedef std::map<std::string, bool> NodeNameMap;
     typedef std::map<std::string, bool> NodeNameMap;
     NodeNameMap node_names;
     NodeNameMap node_names;
 
 
-    typedef std::map<std::string, std::string> NameNameMap;
-    NameNameMap renamed_nodes;
-
     NodeNameCache mNodeNames;
     NodeNameCache mNodeNames;
     double anim_fps;
     double anim_fps;