|
@@ -377,7 +377,7 @@ void UnrealImporter::InternReadFile( const std::string& pFile,
|
|
|
aiColor3D color(1.f,1.f,1.f);
|
|
|
|
|
|
aiString s;
|
|
|
- ::sprintf(s.data,"mat%u_tx%u_",i,materials[i].tex);
|
|
|
+ ::sprintf( s.data, MAXLEN, "mat%u_tx%u_",i,materials[i].tex );
|
|
|
|
|
|
// set the two-sided flag
|
|
|
if (materials[i].type == Unreal::MF_NORMAL_TS) {
|
|
@@ -397,7 +397,7 @@ void UnrealImporter::InternReadFile( const std::string& pFile,
|
|
|
|
|
|
// a special name for the weapon attachment point
|
|
|
if (materials[i].type == Unreal::MF_WEAPON_PLACEHOLDER) {
|
|
|
- s.length = ::sprintf(s.data,"$WeaponTag$");
|
|
|
+ s.length = ::snprintf( s.data, MAXLEN, "$WeaponTag$" );
|
|
|
color = aiColor3D(0.f,0.f,0.f);
|
|
|
}
|
|
|
|