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- Bugfix: Collada loader writes "zero transparency" to material now

git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@1202 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
ulfjorensen 13 years ago
parent
commit
f633437d88
1 changed files with 1 additions and 1 deletions
  1. 1 1
      code/ColladaLoader.cpp

+ 1 - 1
code/ColladaLoader.cpp

@@ -1242,7 +1242,7 @@ void ColladaLoader::FillMaterials( const ColladaParser& pParser, aiScene* /*pSce
 
 		// transparency, a very hard one. seemingly not all files are following the
 		// specification here .. but we can trick.
-		if (effect.mTransparency > 0.f && effect.mTransparency < 1.f) {
+		if (effect.mTransparency >= 0.f && effect.mTransparency < 1.f) {
 			effect.mTransparency = 1.f- effect.mTransparency;
 			mat.AddProperty( &effect.mTransparency, 1, AI_MATKEY_OPACITY );
 			mat.AddProperty( &effect.mTransparent, 1, AI_MATKEY_COLOR_TRANSPARENT );