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@@ -1242,7 +1242,7 @@ void ColladaLoader::FillMaterials( const ColladaParser& pParser, aiScene* /*pSce
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// transparency, a very hard one. seemingly not all files are following the
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// specification here .. but we can trick.
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- if (effect.mTransparency > 0.f && effect.mTransparency < 1.f) {
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+ if (effect.mTransparency >= 0.f && effect.mTransparency < 1.f) {
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effect.mTransparency = 1.f- effect.mTransparency;
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mat.AddProperty( &effect.mTransparency, 1, AI_MATKEY_OPACITY );
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mat.AddProperty( &effect.mTransparent, 1, AI_MATKEY_COLOR_TRANSPARENT );
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