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@@ -782,17 +782,17 @@ private:
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bool parse_succeeded = false;
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// Interpret the property as a concrete type
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- if (const TypedProperty<std::string>* interpreted = prop.second->As<TypedProperty<std::string>>())
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+ if (const TypedProperty<std::string>* interpreted = prop.second->As<TypedProperty<std::string> >())
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ss << interpreted->Value();
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- else if (const TypedProperty<bool>* interpreted = prop.second->As<TypedProperty<bool>>())
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+ else if (const TypedProperty<bool>* interpreted = prop.second->As<TypedProperty<bool> >())
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ss << interpreted->Value();
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- else if (const TypedProperty<int>* interpreted = prop.second->As<TypedProperty<int>>())
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+ else if (const TypedProperty<int>* interpreted = prop.second->As<TypedProperty<int> >())
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ss << interpreted->Value();
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- else if (const TypedProperty<uint64_t>* interpreted = prop.second->As<TypedProperty<uint64_t>>())
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+ else if (const TypedProperty<uint64_t>* interpreted = prop.second->As<TypedProperty<uint64_t> >())
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ss << interpreted->Value();
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- else if (const TypedProperty<float>* interpreted = prop.second->As<TypedProperty<float>>())
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+ else if (const TypedProperty<float>* interpreted = prop.second->As<TypedProperty<float> >())
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ss << interpreted->Value();
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- else if (const TypedProperty<aiVector3D>* interpreted = prop.second->As<TypedProperty<aiVector3D>>())
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+ else if (const TypedProperty<aiVector3D>* interpreted = prop.second->As<TypedProperty<aiVector3D> >())
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{
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aiVector3D v = interpreted->Value();
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ss << v.x << ";" << v.y << ";" << v.z;
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