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sparce accessor exporter

Yingying Wang 5 years ago
parent
commit
f6720271cb

+ 24 - 0
code/AssetLib/glTF2/glTF2Asset.h

@@ -367,6 +367,7 @@ struct Object {
 //! An accessor provides a typed view into a BufferView or a subset of a BufferView
 //! similar to how WebGL's vertexAttribPointer() defines an attribute in a buffer.
 struct Accessor : public Object {
+    struct Sparse; //wangyi 0506
     Ref<BufferView> bufferView; //!< The ID of the bufferView. (required)
     size_t byteOffset; //!< The offset relative to the start of the bufferView in bytes. (required)
     ComponentType componentType; //!< The datatype of components in the attribute. (required)
@@ -374,6 +375,7 @@ struct Accessor : public Object {
     AttribType::Value type; //!< Specifies if the attribute is a scalar, vector, or matrix. (required)
     std::vector<double> max; //!< Maximum value of each component in this attribute.
     std::vector<double> min; //!< Minimum value of each component in this attribute.
+    std::unique_ptr<Sparse> sparse; //wangyi 0506
 
     unsigned int GetNumComponents();
     unsigned int GetBytesPerComponent();
@@ -385,6 +387,10 @@ struct Accessor : public Object {
     void ExtractData(T *&outData);
 
     void WriteData(size_t count, const void *src_buffer, size_t src_stride);
+    //wangyi 0506
+    void WriteSparseValues(size_t count, const void *src_data, size_t src_dataStride);
+    void WriteSparseIndices(size_t count, const void *src_idx, size_t src_idxStride);
+
 
     //! Helper class to iterate the data
     class Indexer {
@@ -423,6 +429,22 @@ struct Accessor : public Object {
 
     Accessor() {}
     void Read(Value &obj, Asset &r);
+
+    //wangyi 0506
+    //sparse
+    struct Sparse {
+        size_t count;
+        ComponentType indicesType;
+        Ref<BufferView> indices;
+        size_t indicesByteOffset;
+        Ref<BufferView> values;
+        size_t valuesByteOffset;
+
+        std::vector<uint8_t> data; //!< Actual data, which may be defaulted to an array of zeros or the original data, with the sparse buffer view applied on top of it.
+
+        void PopulateData(size_t numBytes, uint8_t *bytes);
+        void PatchData(unsigned int elementSize);
+    };
 };
 
 //! A buffer points to binary geometry, animation, or skins.
@@ -555,6 +577,8 @@ struct BufferView : public Object {
     BufferViewTarget target; //! The target that the WebGL buffer should be bound to.
 
     void Read(Value &obj, Asset &r);
+    //wangyi 0506
+    uint8_t *GetPointer(size_t accOffset);
 };
 
 struct Camera : public Object {

+ 129 - 1
code/AssetLib/glTF2/glTF2Asset.inl

@@ -550,10 +550,67 @@ inline void BufferView::Read(Value &obj, Asset &r) {
     byteStride = MemberOrDefault(obj, "byteStride", 0u);
 }
 
+//wangyi 0506
+inline uint8_t *BufferView::GetPointer(size_t accOffset) {
+    if (!buffer) return 0;
+    uint8_t *basePtr = buffer->GetPointer();
+    if (!basePtr) return 0;
+
+    size_t offset = accOffset + byteOffset;
+    if (buffer->EncodedRegion_Current != nullptr) {
+        const size_t begin = buffer->EncodedRegion_Current->Offset;
+        const size_t end = begin + buffer->EncodedRegion_Current->DecodedData_Length;
+        if ((offset >= begin) && (offset < end))
+            return &buffer->EncodedRegion_Current->DecodedData[offset - begin];
+    }
+
+    return basePtr + offset;
+}
+
 //
 // struct Accessor
 //
 
+//wangyi 0506
+inline void Accessor::Sparse::PopulateData(size_t numBytes, uint8_t *bytes) {
+    if (bytes) {
+        data.assign(bytes, bytes + numBytes);
+    } else {
+        data.resize(numBytes, 0x00);
+    }
+}
+
+inline void Accessor::Sparse::PatchData(unsigned int elementSize) {
+    uint8_t *pIndices = indices->GetPointer(indicesByteOffset);
+    const unsigned int indexSize = int(ComponentTypeSize(indicesType));
+    uint8_t *indicesEnd = pIndices + count * indexSize;
+
+    uint8_t *pValues = values->GetPointer(valuesByteOffset);
+    while (pIndices != indicesEnd) {
+        size_t offset;
+        switch (indicesType) {
+        case ComponentType_UNSIGNED_BYTE:
+            offset = *pIndices;
+            break;
+        case ComponentType_UNSIGNED_SHORT:
+            offset = *reinterpret_cast<uint16_t *>(pIndices);
+            break;
+        case ComponentType_UNSIGNED_INT:
+            offset = *reinterpret_cast<uint32_t *>(pIndices);
+            break;
+        default:
+            // have fun with float and negative values from signed types as indices.
+            throw DeadlyImportError("Unsupported component type in index.");
+        }
+
+        offset *= elementSize;
+        std::memcpy(data.data() + offset, pValues, elementSize);
+
+        pValues += elementSize;
+        pIndices += indexSize;
+    }
+}
+// wangyi 0506
 inline void Accessor::Read(Value &obj, Asset &r) {
 
     if (Value *bufferViewVal = FindUInt(obj, "bufferView")) {
@@ -566,6 +623,43 @@ inline void Accessor::Read(Value &obj, Asset &r) {
 
     const char *typestr;
     type = ReadMember(obj, "type", typestr) ? AttribType::FromString(typestr) : AttribType::SCALAR;
+
+    //wangyi 0506
+    if (Value *sparseValue = FindObject(obj, "sparse")) {
+        sparse.reset(new Sparse);
+        // count
+        ReadMember(*sparseValue, "count", sparse->count);
+
+        // indices
+        if (Value *indicesValue = FindObject(*sparseValue, "indices")) {
+            //indices bufferView
+            Value *indiceViewID = FindUInt(*indicesValue, "bufferView");
+            sparse->indices = r.bufferViews.Retrieve(indiceViewID->GetUint());
+            //indices byteOffset
+            sparse->indicesByteOffset = MemberOrDefault(*indicesValue, "byteOffset", size_t(0));
+            //indices componentType
+            sparse->indicesType = MemberOrDefault(*indicesValue, "componentType", ComponentType_BYTE);
+            //sparse->indices->Read(*indicesValue, r);
+        }
+
+        // value
+        if (Value *valuesValue = FindObject(*sparseValue, "values")) {
+            //value bufferView
+            Value *valueViewID = FindUInt(*valuesValue, "bufferView");
+            sparse->values = r.bufferViews.Retrieve(valueViewID->GetUint());
+            //value byteOffset
+            sparse->valuesByteOffset = MemberOrDefault(*valuesValue, "byteOffset", size_t(0));
+            //sparse->values->Read(*valuesValue, r);
+        }
+
+        // indicesType
+        sparse->indicesType = MemberOrDefault(*sparseValue, "componentType", ComponentType_UNSIGNED_SHORT);
+
+        const unsigned int elementSize = GetElementSize();
+        const size_t dataSize = count * elementSize;
+        sparse->PopulateData(dataSize, bufferView ? bufferView->GetPointer(byteOffset) : 0);
+        sparse->PatchData(elementSize);
+    }
 }
 
 inline unsigned int Accessor::GetNumComponents() {
@@ -580,7 +674,11 @@ inline unsigned int Accessor::GetElementSize() {
     return GetNumComponents() * GetBytesPerComponent();
 }
 
+// wangyi 0506
 inline uint8_t *Accessor::GetPointer() {
+    if (sparse)
+        return sparse->data.data();
+
     if (!bufferView || !bufferView->buffer) return 0;
     uint8_t *basePtr = bufferView->buffer->GetPointer();
     if (!basePtr) return 0;
@@ -635,7 +733,8 @@ void Accessor::ExtractData(T *&outData)
     const size_t targetElemSize = sizeof(T);
     ai_assert(elemSize <= targetElemSize);
 
-    ai_assert(count * stride <= bufferView->byteLength);
+    //wangyi 0506
+    ai_assert(count * stride <= (bufferView ? bufferView->byteLength : sparse->data.size()));
 
     outData = new T[count];
     if (stride == elemSize && targetElemSize == elemSize) {
@@ -660,6 +759,35 @@ inline void Accessor::WriteData(size_t _count, const void *src_buffer, size_t sr
     CopyData(_count, src, src_stride, dst, dst_stride);
 }
 
+//wangyi 0506
+inline void Accessor::WriteSparseValues(size_t _count, const void *src_data, size_t src_dataStride) {
+    if (!sparse)
+        return;
+
+    // values
+    uint8_t *value_buffer_ptr = sparse->values->buffer->GetPointer();
+    size_t value_offset = sparse->valuesByteOffset + sparse->values->byteOffset;
+    size_t value_dst_stride = GetNumComponents() * GetBytesPerComponent();
+    const uint8_t *value_src = reinterpret_cast<const uint8_t *>(src_data);
+    uint8_t *value_dst = reinterpret_cast<uint8_t *>(value_buffer_ptr + value_offset);
+    ai_assert(value_dst + _count * value_dst_stride <= value_buffer_ptr + sparse->values->buffer->byteLength);
+    CopyData(_count, value_src, src_dataStride, value_dst, value_dst_stride);
+}
+
+//wangyi 0506
+inline void Accessor::WriteSparseIndices(size_t _count, const void *src_idx, size_t src_idxStride) {
+    if (!sparse)
+        return;
+
+    // indices
+    uint8_t *indices_buffer_ptr = sparse->indices->buffer->GetPointer();
+    size_t indices_offset = sparse->indicesByteOffset + sparse->indices->byteOffset;
+    size_t indices_dst_stride = 1 * sizeof(unsigned short);
+    const uint8_t *indices_src = reinterpret_cast<const uint8_t *>(src_idx);
+    uint8_t *indices_dst = reinterpret_cast<uint8_t *>(indices_buffer_ptr + indices_offset);
+    ai_assert(indices_dst + _count * indices_dst_stride <= indices_buffer_ptr + sparse->indices->buffer->byteLength);
+    CopyData(_count, indices_src, src_idxStride, indices_dst, indices_dst_stride);
+}
 inline Accessor::Indexer::Indexer(Accessor &acc) :
         accessor(acc), data(acc.GetPointer()), elemSize(acc.GetElementSize()), stride(acc.bufferView && acc.bufferView->byteStride ? acc.bufferView->byteStride : elemSize) {
 }

+ 38 - 10
code/AssetLib/glTF2/glTF2AssetWriter.inl

@@ -107,21 +107,49 @@ namespace glTF2 {
 
     inline void Write(Value& obj, Accessor& a, AssetWriter& w)
     {
-        obj.AddMember("bufferView", a.bufferView->index, w.mAl);
-        obj.AddMember("byteOffset", (unsigned int)a.byteOffset, w.mAl);
+        //wangyi 0506
+        if (a.bufferView) {
+            obj.AddMember("bufferView", a.bufferView->index, w.mAl);
+            obj.AddMember("byteOffset", (unsigned int)a.byteOffset, w.mAl);
+            Value vTmpMax, vTmpMin;
+            if (a.componentType == ComponentType_FLOAT) {
+                obj.AddMember("max", MakeValue(vTmpMax, a.max, w.mAl), w.mAl);
+                obj.AddMember("min", MakeValue(vTmpMin, a.min, w.mAl), w.mAl);
+            } else {
+                obj.AddMember("max", MakeValueCast<int64_t>(vTmpMax, a.max, w.mAl), w.mAl);
+                obj.AddMember("min", MakeValueCast<int64_t>(vTmpMin, a.min, w.mAl), w.mAl);
+            }
+        }
 
         obj.AddMember("componentType", int(a.componentType), w.mAl);
         obj.AddMember("count", (unsigned int)a.count, w.mAl);
         obj.AddMember("type", StringRef(AttribType::ToString(a.type)), w.mAl);
 
-        Value vTmpMax, vTmpMin;
-		if (a.componentType == ComponentType_FLOAT) {
-			obj.AddMember("max", MakeValue(vTmpMax, a.max, w.mAl), w.mAl);
-			obj.AddMember("min", MakeValue(vTmpMin, a.min, w.mAl), w.mAl);
-		} else {
-			obj.AddMember("max", MakeValueCast<int64_t>(vTmpMax, a.max, w.mAl), w.mAl);
-			obj.AddMember("min", MakeValueCast<int64_t>(vTmpMin, a.min, w.mAl), w.mAl);
-		}
+		// wangyi 0506
+        if (a.sparse) {
+            Value sparseValue;
+            sparseValue.SetObject();
+
+            //count
+            sparseValue.AddMember("count", (unsigned int)a.sparse->count, w.mAl);
+
+            //indices
+            Value indices;
+            indices.SetObject();
+            indices.AddMember("bufferView", a.sparse->indices->index, w.mAl);
+            indices.AddMember("byteOffset", (unsigned int)a.sparse->indicesByteOffset, w.mAl);
+            indices.AddMember("componentType", int(a.sparse->indicesType), w.mAl);
+            sparseValue.AddMember("indices", indices, w.mAl);
+
+            //values
+            Value values;
+            values.SetObject();
+            values.AddMember("bufferView", a.sparse->values->index, w.mAl);
+            values.AddMember("byteOffset", (unsigned int)a.sparse->valuesByteOffset, w.mAl);
+            sparseValue.AddMember("values", values, w.mAl);
+
+            obj.AddMember("sparse", sparseValue, w.mAl);
+        }
     }
 
     inline void Write(Value& obj, Animation& a, AssetWriter& w)

+ 155 - 1
code/AssetLib/glTF2/glTF2Exporter.cpp

@@ -207,6 +207,152 @@ inline void SetAccessorRange(ComponentType compType, Ref<Accessor> acc, void* da
 	}
 }
 
+// wangyi 0506
+// compute the (data-dataBase), store the non-zero data items
+template <typename T>
+size_t NZDiff(void *data, void *dataBase, size_t count, unsigned int numCompsIn, unsigned int numCompsOut, void *&outputNZDiff, void *&outputNZIdx) {
+    std::vector<T> vNZDiff;
+    std::vector<unsigned short> vNZIdx;
+    size_t totalComps = count * numCompsIn;
+    T *bufferData_ptr = static_cast<T *>(data);
+    T *bufferData_end = bufferData_ptr + totalComps;
+    T *bufferBase_ptr = static_cast<T *>(dataBase);
+
+    // Search and set extreme values.
+    for (short idx = 0; bufferData_ptr < bufferData_end; idx += 1, bufferData_ptr += numCompsIn) {
+        bool bNonZero = false;
+
+        //for the data, check any component Non Zero
+        for (unsigned int j = 0; j < numCompsOut; j++) {
+            double valueData = bufferData_ptr[j];
+            double valueBase = bufferBase_ptr ? bufferBase_ptr[j] : 0;
+            if ((valueData - valueBase) != 0) {
+                bNonZero = true;
+                break;
+            }
+        }
+
+        //all zeros, continue
+        if (!bNonZero)
+            continue;
+
+        //non zero, store the data
+        for (unsigned int j = 0; j < numCompsOut; j++) {
+            T valueData = bufferData_ptr[j];
+            T valueBase = bufferBase_ptr ? bufferBase_ptr[j] : 0;
+            vNZDiff.push_back(valueData - valueBase);
+        }
+        vNZIdx.push_back(idx);
+    }
+
+    //process data
+    outputNZDiff = new T[vNZDiff.size()];
+    memcpy(outputNZDiff, vNZDiff.data(), vNZDiff.size() * sizeof(T));
+
+    outputNZIdx = new unsigned short[vNZIdx.size()];
+    memcpy(outputNZIdx, vNZIdx.data(), vNZIdx.size() * sizeof(unsigned short));
+    return vNZIdx.size();
+}
+
+inline size_t NZDiff(ComponentType compType, void *data, void *dataBase, size_t count, unsigned int numCompsIn, unsigned int numCompsOut, void *&nzDiff, void *&nzIdx) {
+    switch (compType) {
+    case ComponentType_SHORT:
+        return NZDiff<short>(data, dataBase, count, numCompsIn, numCompsOut, nzDiff, nzIdx);
+    case ComponentType_UNSIGNED_SHORT:
+        return NZDiff<unsigned short>(data, dataBase, count, numCompsIn, numCompsOut, nzDiff, nzIdx);
+    case ComponentType_UNSIGNED_INT:
+        return NZDiff<unsigned int>(data, dataBase, count, numCompsIn, numCompsOut, nzDiff, nzIdx);
+    case ComponentType_FLOAT:
+        return NZDiff<float>(data, dataBase, count, numCompsIn, numCompsOut, nzDiff, nzIdx);
+    case ComponentType_BYTE:
+        return NZDiff<int8_t>(data, dataBase, count, numCompsIn, numCompsOut, nzDiff, nzIdx);
+    case ComponentType_UNSIGNED_BYTE:
+        return NZDiff<uint8_t>(data, dataBase, count, numCompsIn, numCompsOut, nzDiff, nzIdx);
+    }
+    return 0;
+}
+// wangyi 0506
+inline Ref<Accessor> ExportDataSparse(Asset &a, std::string &meshName, Ref<Buffer> &buffer,
+        size_t count, void *data, AttribType::Value typeIn, AttribType::Value typeOut, ComponentType compType, BufferViewTarget target = BufferViewTarget_NONE, void *dataBase = 0) {
+    if (!count || !data) {
+        return Ref<Accessor>();
+    }
+
+    unsigned int numCompsIn = AttribType::GetNumComponents(typeIn);
+    unsigned int numCompsOut = AttribType::GetNumComponents(typeOut);
+    unsigned int bytesPerComp = ComponentTypeSize(compType);
+
+    // accessor
+    Ref<Accessor> acc = a.accessors.Create(a.FindUniqueID(meshName, "accessor"));
+
+    // if there is a basic data vector
+    if (dataBase) {
+        size_t base_offset = buffer->byteLength;
+        size_t base_padding = base_offset % bytesPerComp;
+        base_offset += base_padding;
+        size_t base_length = count * numCompsOut * bytesPerComp;
+        buffer->Grow(base_length + base_padding);
+
+        Ref<BufferView> bv = a.bufferViews.Create(a.FindUniqueID(meshName, "view"));
+        bv->buffer = buffer;
+        bv->byteOffset = base_offset;
+        bv->byteLength = base_length; //! The target that the WebGL buffer should be bound to.
+        bv->byteStride = 0;
+        bv->target = target;
+        acc->bufferView = bv;
+        acc->WriteData(count, dataBase, numCompsIn * bytesPerComp);
+    }
+    acc->byteOffset = 0;
+    acc->componentType = compType;
+    acc->count = count;
+    acc->type = typeOut;
+
+    if (data) {
+        void *nzDiff = 0, *nzIdx = 0;
+        size_t nzCount = NZDiff(compType, data, dataBase, count, numCompsIn, numCompsOut, nzDiff, nzIdx);
+        acc->sparse.reset(new Accessor::Sparse);
+        acc->sparse->count = nzCount;
+
+        //indices
+        unsigned int bytesPerIdx = sizeof(unsigned short);
+        size_t indices_offset = buffer->byteLength;
+        size_t indices_padding = indices_offset % bytesPerIdx;
+        indices_offset += indices_padding;
+        size_t indices_length = nzCount * 1 * bytesPerIdx;
+        buffer->Grow(indices_length + indices_padding);
+
+        Ref<BufferView> indicesBV = a.bufferViews.Create(a.FindUniqueID(meshName, "view"));
+        indicesBV->buffer = buffer;
+        indicesBV->byteOffset = indices_offset;
+        indicesBV->byteLength = indices_length;
+        indicesBV->byteStride = 0;
+        acc->sparse->indices = indicesBV;
+        acc->sparse->indicesType = ComponentType_UNSIGNED_SHORT;
+        acc->sparse->indicesByteOffset = 0;
+        acc->WriteSparseIndices(nzCount, nzIdx, 1 * bytesPerIdx);
+
+        //values
+        size_t values_offset = buffer->byteLength;
+        size_t values_padding = values_offset % bytesPerComp;
+        values_offset += values_padding;
+        size_t values_length = nzCount * numCompsOut * bytesPerComp;
+        buffer->Grow(values_length + values_padding);
+
+        Ref<BufferView> valuesBV = a.bufferViews.Create(a.FindUniqueID(meshName, "view"));
+        valuesBV->buffer = buffer;
+        valuesBV->byteOffset = values_offset;
+        valuesBV->byteLength = values_length;
+        valuesBV->byteStride = 0;
+        acc->sparse->values = valuesBV;
+        acc->sparse->valuesByteOffset = 0;
+        acc->WriteSparseValues(nzCount, nzDiff, numCompsIn * bytesPerComp);
+
+        //clear
+        delete[] nzDiff;
+        delete[] nzIdx;
+    }
+    return acc;
+}
 inline Ref<Accessor> ExportData(Asset& a, std::string& meshName, Ref<Buffer>& buffer,
     size_t count, void* data, AttribType::Value typeIn, AttribType::Value typeOut, ComponentType compType, BufferViewTarget target = BufferViewTarget_NONE)
 {
@@ -828,7 +974,11 @@ void glTF2Exporter::ExportMeshes()
                     for (unsigned int vt = 0; vt < pAnimMesh->mNumVertices; ++vt) {
                         pPositionDiff[vt] = pAnimMesh->mVertices[vt] - aim->mVertices[vt];
                     }
-                    Ref<Accessor> vec = ExportData(*mAsset, meshId, b,
+                    /*Ref<Accessor> vec = ExportData(*mAsset, meshId, b,
+                            pAnimMesh->mNumVertices, pPositionDiff,
+                            AttribType::VEC3, AttribType::VEC3, ComponentType_FLOAT);*/
+                    //wangyi 0506
+                    Ref<Accessor> vec = ExportDataSparse(*mAsset, meshId, b,
                             pAnimMesh->mNumVertices, pPositionDiff,
                             AttribType::VEC3, AttribType::VEC3, ComponentType_FLOAT);
                     if (vec) {
@@ -843,6 +993,10 @@ void glTF2Exporter::ExportMeshes()
                     for (unsigned int vt = 0; vt < pAnimMesh->mNumVertices; ++vt) {
                         pNormalDiff[vt] = pAnimMesh->mNormals[vt] - aim->mNormals[vt];
                     }
+                    /*Ref<Accessor> vec = ExportData(*mAsset, meshId, b,
+                            pAnimMesh->mNumVertices, pNormalDiff,
+                            AttribType::VEC3, AttribType::VEC3, ComponentType_FLOAT);*/
+                    //wangyi 0506
                     Ref<Accessor> vec = ExportData(*mAsset, meshId, b,
                             pAnimMesh->mNumVertices, pNormalDiff,
                             AttribType::VEC3, AttribType::VEC3, ComponentType_FLOAT);