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@@ -207,6 +207,152 @@ inline void SetAccessorRange(ComponentType compType, Ref<Accessor> acc, void* da
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}
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}
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+// wangyi 0506
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+// compute the (data-dataBase), store the non-zero data items
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+template <typename T>
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+size_t NZDiff(void *data, void *dataBase, size_t count, unsigned int numCompsIn, unsigned int numCompsOut, void *&outputNZDiff, void *&outputNZIdx) {
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+ std::vector<T> vNZDiff;
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+ std::vector<unsigned short> vNZIdx;
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+ size_t totalComps = count * numCompsIn;
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+ T *bufferData_ptr = static_cast<T *>(data);
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+ T *bufferData_end = bufferData_ptr + totalComps;
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+ T *bufferBase_ptr = static_cast<T *>(dataBase);
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+
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+ // Search and set extreme values.
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+ for (short idx = 0; bufferData_ptr < bufferData_end; idx += 1, bufferData_ptr += numCompsIn) {
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+ bool bNonZero = false;
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+
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+ //for the data, check any component Non Zero
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+ for (unsigned int j = 0; j < numCompsOut; j++) {
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+ double valueData = bufferData_ptr[j];
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+ double valueBase = bufferBase_ptr ? bufferBase_ptr[j] : 0;
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+ if ((valueData - valueBase) != 0) {
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+ bNonZero = true;
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+ break;
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+ }
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+ }
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+
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+ //all zeros, continue
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+ if (!bNonZero)
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+ continue;
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+
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+ //non zero, store the data
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+ for (unsigned int j = 0; j < numCompsOut; j++) {
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+ T valueData = bufferData_ptr[j];
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+ T valueBase = bufferBase_ptr ? bufferBase_ptr[j] : 0;
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+ vNZDiff.push_back(valueData - valueBase);
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+ }
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+ vNZIdx.push_back(idx);
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+ }
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+
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+ //process data
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+ outputNZDiff = new T[vNZDiff.size()];
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+ memcpy(outputNZDiff, vNZDiff.data(), vNZDiff.size() * sizeof(T));
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+
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+ outputNZIdx = new unsigned short[vNZIdx.size()];
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+ memcpy(outputNZIdx, vNZIdx.data(), vNZIdx.size() * sizeof(unsigned short));
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+ return vNZIdx.size();
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+}
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+
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+inline size_t NZDiff(ComponentType compType, void *data, void *dataBase, size_t count, unsigned int numCompsIn, unsigned int numCompsOut, void *&nzDiff, void *&nzIdx) {
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+ switch (compType) {
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+ case ComponentType_SHORT:
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+ return NZDiff<short>(data, dataBase, count, numCompsIn, numCompsOut, nzDiff, nzIdx);
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+ case ComponentType_UNSIGNED_SHORT:
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+ return NZDiff<unsigned short>(data, dataBase, count, numCompsIn, numCompsOut, nzDiff, nzIdx);
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+ case ComponentType_UNSIGNED_INT:
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+ return NZDiff<unsigned int>(data, dataBase, count, numCompsIn, numCompsOut, nzDiff, nzIdx);
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+ case ComponentType_FLOAT:
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+ return NZDiff<float>(data, dataBase, count, numCompsIn, numCompsOut, nzDiff, nzIdx);
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+ case ComponentType_BYTE:
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+ return NZDiff<int8_t>(data, dataBase, count, numCompsIn, numCompsOut, nzDiff, nzIdx);
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+ case ComponentType_UNSIGNED_BYTE:
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+ return NZDiff<uint8_t>(data, dataBase, count, numCompsIn, numCompsOut, nzDiff, nzIdx);
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+ }
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+ return 0;
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+}
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+// wangyi 0506
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+inline Ref<Accessor> ExportDataSparse(Asset &a, std::string &meshName, Ref<Buffer> &buffer,
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+ size_t count, void *data, AttribType::Value typeIn, AttribType::Value typeOut, ComponentType compType, BufferViewTarget target = BufferViewTarget_NONE, void *dataBase = 0) {
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+ if (!count || !data) {
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+ return Ref<Accessor>();
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+ }
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+
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+ unsigned int numCompsIn = AttribType::GetNumComponents(typeIn);
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+ unsigned int numCompsOut = AttribType::GetNumComponents(typeOut);
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+ unsigned int bytesPerComp = ComponentTypeSize(compType);
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+
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+ // accessor
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+ Ref<Accessor> acc = a.accessors.Create(a.FindUniqueID(meshName, "accessor"));
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+
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+ // if there is a basic data vector
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+ if (dataBase) {
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+ size_t base_offset = buffer->byteLength;
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+ size_t base_padding = base_offset % bytesPerComp;
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+ base_offset += base_padding;
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+ size_t base_length = count * numCompsOut * bytesPerComp;
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+ buffer->Grow(base_length + base_padding);
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+
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+ Ref<BufferView> bv = a.bufferViews.Create(a.FindUniqueID(meshName, "view"));
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+ bv->buffer = buffer;
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+ bv->byteOffset = base_offset;
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+ bv->byteLength = base_length; //! The target that the WebGL buffer should be bound to.
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+ bv->byteStride = 0;
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+ bv->target = target;
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+ acc->bufferView = bv;
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+ acc->WriteData(count, dataBase, numCompsIn * bytesPerComp);
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+ }
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+ acc->byteOffset = 0;
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+ acc->componentType = compType;
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+ acc->count = count;
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+ acc->type = typeOut;
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+
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+ if (data) {
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+ void *nzDiff = 0, *nzIdx = 0;
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+ size_t nzCount = NZDiff(compType, data, dataBase, count, numCompsIn, numCompsOut, nzDiff, nzIdx);
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+ acc->sparse.reset(new Accessor::Sparse);
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+ acc->sparse->count = nzCount;
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+
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+ //indices
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+ unsigned int bytesPerIdx = sizeof(unsigned short);
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+ size_t indices_offset = buffer->byteLength;
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+ size_t indices_padding = indices_offset % bytesPerIdx;
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+ indices_offset += indices_padding;
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+ size_t indices_length = nzCount * 1 * bytesPerIdx;
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+ buffer->Grow(indices_length + indices_padding);
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+
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+ Ref<BufferView> indicesBV = a.bufferViews.Create(a.FindUniqueID(meshName, "view"));
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+ indicesBV->buffer = buffer;
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+ indicesBV->byteOffset = indices_offset;
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+ indicesBV->byteLength = indices_length;
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+ indicesBV->byteStride = 0;
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+ acc->sparse->indices = indicesBV;
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+ acc->sparse->indicesType = ComponentType_UNSIGNED_SHORT;
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+ acc->sparse->indicesByteOffset = 0;
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+ acc->WriteSparseIndices(nzCount, nzIdx, 1 * bytesPerIdx);
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+
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+ //values
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+ size_t values_offset = buffer->byteLength;
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+ size_t values_padding = values_offset % bytesPerComp;
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+ values_offset += values_padding;
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+ size_t values_length = nzCount * numCompsOut * bytesPerComp;
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+ buffer->Grow(values_length + values_padding);
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+
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+ Ref<BufferView> valuesBV = a.bufferViews.Create(a.FindUniqueID(meshName, "view"));
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+ valuesBV->buffer = buffer;
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+ valuesBV->byteOffset = values_offset;
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+ valuesBV->byteLength = values_length;
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+ valuesBV->byteStride = 0;
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+ acc->sparse->values = valuesBV;
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+ acc->sparse->valuesByteOffset = 0;
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+ acc->WriteSparseValues(nzCount, nzDiff, numCompsIn * bytesPerComp);
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+
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+ //clear
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+ delete[] nzDiff;
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+ delete[] nzIdx;
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+ }
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+ return acc;
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+}
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inline Ref<Accessor> ExportData(Asset& a, std::string& meshName, Ref<Buffer>& buffer,
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size_t count, void* data, AttribType::Value typeIn, AttribType::Value typeOut, ComponentType compType, BufferViewTarget target = BufferViewTarget_NONE)
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{
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@@ -828,7 +974,11 @@ void glTF2Exporter::ExportMeshes()
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for (unsigned int vt = 0; vt < pAnimMesh->mNumVertices; ++vt) {
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pPositionDiff[vt] = pAnimMesh->mVertices[vt] - aim->mVertices[vt];
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}
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- Ref<Accessor> vec = ExportData(*mAsset, meshId, b,
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+ /*Ref<Accessor> vec = ExportData(*mAsset, meshId, b,
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+ pAnimMesh->mNumVertices, pPositionDiff,
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+ AttribType::VEC3, AttribType::VEC3, ComponentType_FLOAT);*/
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+ //wangyi 0506
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+ Ref<Accessor> vec = ExportDataSparse(*mAsset, meshId, b,
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pAnimMesh->mNumVertices, pPositionDiff,
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AttribType::VEC3, AttribType::VEC3, ComponentType_FLOAT);
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if (vec) {
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@@ -843,6 +993,10 @@ void glTF2Exporter::ExportMeshes()
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for (unsigned int vt = 0; vt < pAnimMesh->mNumVertices; ++vt) {
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pNormalDiff[vt] = pAnimMesh->mNormals[vt] - aim->mNormals[vt];
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}
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+ /*Ref<Accessor> vec = ExportData(*mAsset, meshId, b,
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+ pAnimMesh->mNumVertices, pNormalDiff,
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+ AttribType::VEC3, AttribType::VEC3, ComponentType_FLOAT);*/
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+ //wangyi 0506
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Ref<Accessor> vec = ExportData(*mAsset, meshId, b,
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pAnimMesh->mNumVertices, pNormalDiff,
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AttribType::VEC3, AttribType::VEC3, ComponentType_FLOAT);
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