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- revert previous changes to the 3DS loader until further clarification is done.

git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@917 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
aramis_acg 14 years ago
parent
commit
f77d0afa55
1 changed files with 2 additions and 3 deletions
  1. 2 3
      code/3DSConverter.cpp

+ 2 - 3
code/3DSConverter.cpp

@@ -788,12 +788,11 @@ void Discreet3DSImporter::GenerateNodeGraph(aiScene* pcOut)
 	for (unsigned int a = 0; a < pcOut->mNumMeshes;++a)
 		pcOut->mMeshes[a]->mColors[0] = NULL;
 
-	// No need for coordinate space adjustment, 3ds' coordinate system equals Assimp's. 
-	/*pcOut->mRootNode->mTransformation = aiMatrix4x4(
+	pcOut->mRootNode->mTransformation = aiMatrix4x4(
 		1.f,0.f,0.f,0.f,
 		0.f,0.f,1.f,0.f,
 		0.f,-1.f,0.f,0.f,
-		0.f,0.f,0.f,1.f) * pcOut->mRootNode->mTransformation;*/
+		0.f,0.f,0.f,1.f) * pcOut->mRootNode->mTransformation;
 
 	// If the root node is unnamed name it "<3DSRoot>"
 	if (::strstr( pcOut->mRootNode->mName.data, "UNNAMED" ) ||