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@@ -151,7 +151,7 @@ void SortByPTypeProcess::Execute( aiScene* pScene)
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std::vector<unsigned int>::iterator meshIdx = replaceMeshIndex.begin();
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for (unsigned int i = 0; i < pScene->mNumMeshes;++i)
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{
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- aiMesh* mesh = pScene->mMeshes[i];
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+ aiMesh* const mesh = pScene->mMeshes[i];
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ai_assert(0 != mesh->mPrimitiveTypes);
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// if there's just one primitive type in the mesh there's nothing to do for us
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@@ -367,6 +367,9 @@ void SortByPTypeProcess::Execute( aiScene* pScene)
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// delete the input mesh
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delete mesh;
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+
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+ // avoid invalid pointer
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+ pScene->mMeshes[i] = NULL;
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}
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if (outMeshes.empty())
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