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@@ -5,7 +5,6 @@ Open Asset Import Library (assimp)
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Copyright (c) 2006-2017, assimp team
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Copyright (c) 2006-2017, assimp team
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-
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All rights reserved.
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All rights reserved.
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Redistribution and use of this software in source and binary forms,
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Redistribution and use of this software in source and binary forms,
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@@ -13,18 +12,18 @@ with or without modification, are permitted provided that the following
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conditions are met:
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conditions are met:
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* Redistributions of source code must retain the above
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* Redistributions of source code must retain the above
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- copyright notice, this list of conditions and the
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- following disclaimer.
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+copyright notice, this list of conditions and the
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+following disclaimer.
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* Redistributions in binary form must reproduce the above
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* Redistributions in binary form must reproduce the above
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- copyright notice, this list of conditions and the
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- following disclaimer in the documentation and/or other
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- materials provided with the distribution.
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+copyright notice, this list of conditions and the
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+following disclaimer in the documentation and/or other
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+materials provided with the distribution.
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* Neither the name of the assimp team, nor the names of its
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* Neither the name of the assimp team, nor the names of its
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- contributors may be used to endorse or promote products
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- derived from this software without specific prior
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- written permission of the assimp team.
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+contributors may be used to endorse or promote products
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+derived from this software without specific prior
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+written permission of the assimp team.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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@@ -48,6 +47,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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// internal headers
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// internal headers
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#include "PlyLoader.h"
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#include "PlyLoader.h"
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+#include "IOStreamBuffer.h"
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#include "Macros.h"
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#include "Macros.h"
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#include <memory>
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#include <memory>
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#include <assimp/IOSystem.hpp>
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#include <assimp/IOSystem.hpp>
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@@ -57,16 +57,16 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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using namespace Assimp;
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using namespace Assimp;
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static const aiImporterDesc desc = {
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static const aiImporterDesc desc = {
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- "Stanford Polygon Library (PLY) Importer",
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- "",
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- "",
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- "",
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- aiImporterFlags_SupportBinaryFlavour | aiImporterFlags_SupportTextFlavour,
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- 0,
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- 0,
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- 0,
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- 0,
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- "ply"
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+ "Stanford Polygon Library (PLY) Importer",
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+ "",
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+ "",
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+ "",
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+ aiImporterFlags_SupportBinaryFlavour | aiImporterFlags_SupportTextFlavour,
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+ 0,
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+ 0,
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+ 0,
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+ 0,
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+ "ply"
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};
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};
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@@ -74,1040 +74,983 @@ static const aiImporterDesc desc = {
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// Internal stuff
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// Internal stuff
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namespace
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namespace
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{
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{
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- // ------------------------------------------------------------------------------------------------
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- // Checks that property index is within range
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- template <class T>
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- const T &GetProperty(const std::vector<T> &props, int idx)
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- {
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- if( static_cast< size_t >( idx ) >= props.size() ) {
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- throw DeadlyImportError( "Invalid .ply file: Property index is out of range." );
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- }
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-
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- return props[idx];
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+ // ------------------------------------------------------------------------------------------------
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+ // Checks that property index is within range
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+ template <class T>
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+ const T &GetProperty(const std::vector<T> &props, int idx)
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+ {
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+ if (static_cast<size_t>(idx) >= props.size()) {
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+ throw DeadlyImportError("Invalid .ply file: Property index is out of range.");
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}
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}
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+
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+ return props[idx];
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+ }
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}
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}
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// ------------------------------------------------------------------------------------------------
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// ------------------------------------------------------------------------------------------------
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// Constructor to be privately used by Importer
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// Constructor to be privately used by Importer
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PLYImporter::PLYImporter()
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PLYImporter::PLYImporter()
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-: mBuffer()
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-, pcDOM(){
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- // empty
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+ : mBuffer()
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+ , pcDOM()
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+ , mGeneratedMesh(NULL){
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+ // empty
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}
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}
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// ------------------------------------------------------------------------------------------------
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// ------------------------------------------------------------------------------------------------
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// Destructor, private as well
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// Destructor, private as well
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PLYImporter::~PLYImporter() {
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PLYImporter::~PLYImporter() {
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- // empty
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+ // empty
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}
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}
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// ------------------------------------------------------------------------------------------------
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// ------------------------------------------------------------------------------------------------
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// Returns whether the class can handle the format of the given file.
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// Returns whether the class can handle the format of the given file.
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-bool PLYImporter::CanRead( const std::string& pFile, IOSystem* pIOHandler, bool checkSig) const
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+bool PLYImporter::CanRead(const std::string& pFile, IOSystem* pIOHandler, bool checkSig) const
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{
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{
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- const std::string extension = GetExtension(pFile);
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-
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- if (extension == "ply")
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- return true;
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- else if (!extension.length() || checkSig)
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- {
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- if (!pIOHandler)return true;
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- const char* tokens[] = {"ply"};
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- return SearchFileHeaderForToken(pIOHandler,pFile,tokens,1);
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- }
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- return false;
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+ const std::string extension = GetExtension(pFile);
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+
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+ if (extension == "ply")
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+ return true;
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+ else if (!extension.length() || checkSig)
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+ {
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+ if (!pIOHandler)return true;
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+ const char* tokens[] = { "ply" };
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+ return SearchFileHeaderForToken(pIOHandler, pFile, tokens, 1);
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+ }
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+ return false;
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}
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}
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// ------------------------------------------------------------------------------------------------
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// ------------------------------------------------------------------------------------------------
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-const aiImporterDesc* PLYImporter::GetInfo () const
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+const aiImporterDesc* PLYImporter::GetInfo() const
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{
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{
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- return &desc;
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+ return &desc;
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}
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}
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// ------------------------------------------------------------------------------------------------
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// ------------------------------------------------------------------------------------------------
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-static bool isBigEndian( const char* szMe ) {
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- ai_assert( NULL != szMe );
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+static bool isBigEndian(const char* szMe) {
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+ ai_assert(NULL != szMe);
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- // binary_little_endian
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- // binary_big_endian
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- bool isBigEndian( false );
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+ // binary_little_endian
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+ // binary_big_endian
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+ bool isBigEndian(false);
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#if (defined AI_BUILD_BIG_ENDIAN)
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#if (defined AI_BUILD_BIG_ENDIAN)
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- if ( 'l' == *szMe || 'L' == *szMe ) {
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- isBigEndian = true;
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-}
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+ if ( 'l' == *szMe || 'L' == *szMe ) {
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+ isBigEndian = true;
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+ }
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#else
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#else
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- if ( 'b' == *szMe || 'B' == *szMe ) {
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- isBigEndian = true;
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- }
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+ if ('b' == *szMe || 'B' == *szMe) {
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+ isBigEndian = true;
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+ }
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#endif // ! AI_BUILD_BIG_ENDIAN
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#endif // ! AI_BUILD_BIG_ENDIAN
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- return isBigEndian;
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+ return isBigEndian;
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}
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}
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// ------------------------------------------------------------------------------------------------
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// ------------------------------------------------------------------------------------------------
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// Imports the given file into the given scene structure.
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// Imports the given file into the given scene structure.
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-void PLYImporter::InternReadFile( const std::string& pFile,
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- aiScene* pScene, IOSystem* pIOHandler)
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+void PLYImporter::InternReadFile(const std::string& pFile,
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+ aiScene* pScene, IOSystem* pIOHandler)
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{
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{
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- std::unique_ptr<IOStream> file( pIOHandler->Open( pFile));
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-
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- // Check whether we can read from the file
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- if( file.get() == NULL) {
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- throw DeadlyImportError( "Failed to open PLY file " + pFile + ".");
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+ static const std::string mode = "rb";
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+ std::unique_ptr<IOStream> fileStream(pIOHandler->Open(pFile, mode));
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+ if (!fileStream.get()) {
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+ throw DeadlyImportError("Failed to open file " + pFile + ".");
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+ }
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+
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+ // Get the file-size
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+ size_t fileSize = fileStream->FileSize();
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+
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+ IOStreamBuffer<char> streamedBuffer(1024 * 1024);
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+ streamedBuffer.open(fileStream.get());
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+
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+ // the beginning of the file must be PLY - magic, magic
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+ std::vector<char> headerCheck;
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+ streamedBuffer.getNextDataLine(headerCheck, '\\');
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+
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+ if ((headerCheck.size() >= 3) && (headerCheck[0] != 'P' && headerCheck[0] != 'p') ||
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+ (headerCheck[1] != 'L' && headerCheck[1] != 'l') ||
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+ (headerCheck[2] != 'Y' && headerCheck[2] != 'y'))
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+ {
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+ streamedBuffer.close();
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+ throw DeadlyImportError("Invalid .ply file: Magic number \'ply\' is no there");
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+ }
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+
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+ std::vector<char> mBuffer2;
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+ streamedBuffer.getNextDataLine(mBuffer2, '\\');
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+ mBuffer = (unsigned char*)&mBuffer2[0];
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+
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+ char* szMe = (char*)&this->mBuffer[0];
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+ SkipSpacesAndLineEnd(szMe, (const char**)&szMe);
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+
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+ // determine the format of the file data and construct the aimesh
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+ PLY::DOM sPlyDom;
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+ this->pcDOM = &sPlyDom;
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+
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+ if (TokenMatch(szMe, "format", 6)) {
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+ if (TokenMatch(szMe, "ascii", 5)) {
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+ SkipLine(szMe, (const char**)&szMe);
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+ if (!PLY::DOM::ParseInstance(streamedBuffer, &sPlyDom, this))
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+ {
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+ if (mGeneratedMesh != NULL)
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+ delete(mGeneratedMesh);
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+
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+ streamedBuffer.close();
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+ throw DeadlyImportError("Invalid .ply file: Unable to build DOM (#1)");
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+ }
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+ }
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+ else if (!::strncmp(szMe, "binary_", 7))
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+ {
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+ szMe += 7;
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+ const bool bIsBE(isBigEndian(szMe));
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+
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+ // skip the line, parse the rest of the header and build the DOM
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+ if (!PLY::DOM::ParseInstanceBinary(streamedBuffer, &sPlyDom, this, bIsBE))
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+ {
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+ if (mGeneratedMesh != NULL)
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+ delete(mGeneratedMesh);
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+
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+ streamedBuffer.close();
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+ throw DeadlyImportError("Invalid .ply file: Unable to build DOM (#2)");
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+ }
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}
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}
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+ else
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+ {
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+ if (mGeneratedMesh != NULL)
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+ delete(mGeneratedMesh);
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- // allocate storage and copy the contents of the file to a memory buffer
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- std::vector<char> mBuffer2;
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- TextFileToBuffer(file.get(),mBuffer2);
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- mBuffer = (unsigned char*)&mBuffer2[0];
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+ streamedBuffer.close();
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+ throw DeadlyImportError("Invalid .ply file: Unknown file format");
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+ }
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+ }
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+ else
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+ {
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+ AI_DEBUG_INVALIDATE_PTR(this->mBuffer);
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+ if (mGeneratedMesh != NULL)
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+ delete(mGeneratedMesh);
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+
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+ streamedBuffer.close();
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+ throw DeadlyImportError("Invalid .ply file: Missing format specification");
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+ }
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+
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+ //free the file buffer
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+ streamedBuffer.close();
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+
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+ if (mGeneratedMesh == NULL)
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+ {
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+ throw DeadlyImportError("Invalid .ply file: Unable to extract mesh data ");
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+ }
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+
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+ // if no face list is existing we assume that the vertex
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+ // list is containing a list of points
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+ bool pointsOnly = mGeneratedMesh->mFaces == NULL ? true : false;
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+ if (pointsOnly)
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+ {
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+ if (mGeneratedMesh->mNumVertices < 3)
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+ {
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+ if (mGeneratedMesh != NULL)
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+ delete(mGeneratedMesh);
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- // the beginning of the file must be PLY - magic, magic
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- if ((mBuffer[0] != 'P' && mBuffer[0] != 'p') ||
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- (mBuffer[1] != 'L' && mBuffer[1] != 'l') ||
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- (mBuffer[2] != 'Y' && mBuffer[2] != 'y')) {
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- throw DeadlyImportError( "Invalid .ply file: Magic number \'ply\' is no there");
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+ streamedBuffer.close();
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+ throw DeadlyImportError("Invalid .ply file: Not enough "
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+ "vertices to build a proper face list. ");
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}
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}
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- char* szMe = (char*)&this->mBuffer[3];
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- SkipSpacesAndLineEnd(szMe,(const char**)&szMe);
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-
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- // determine the format of the file data
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- PLY::DOM sPlyDom;
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- if (TokenMatch(szMe,"format",6)) {
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- if (TokenMatch(szMe,"ascii",5)) {
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- SkipLine(szMe,(const char**)&szMe);
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- if(!PLY::DOM::ParseInstance(szMe,&sPlyDom))
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- throw DeadlyImportError( "Invalid .ply file: Unable to build DOM (#1)");
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- } else if (!::strncmp(szMe,"binary_",7))
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- {
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- szMe += 7;
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- const bool bIsBE( isBigEndian( szMe ) );
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+ const unsigned int iNum = (unsigned int)mGeneratedMesh->mNumVertices / 3;
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+ mGeneratedMesh->mNumFaces = iNum;
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+ mGeneratedMesh->mFaces = new aiFace[mGeneratedMesh->mNumFaces];
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- // skip the line, parse the rest of the header and build the DOM
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- SkipLine(szMe,(const char**)&szMe);
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- if ( !PLY::DOM::ParseInstanceBinary( szMe, &sPlyDom, bIsBE ) ) {
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- throw DeadlyImportError( "Invalid .ply file: Unable to build DOM (#2)" );
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- }
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- } else {
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- throw DeadlyImportError( "Invalid .ply file: Unknown file format" );
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- }
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- }
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- else
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+ for (unsigned int i = 0; i < iNum; ++i)
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{
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{
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- AI_DEBUG_INVALIDATE_PTR(this->mBuffer);
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- throw DeadlyImportError( "Invalid .ply file: Missing format specification");
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+ mGeneratedMesh->mFaces[i].mNumIndices = 3;
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+ mGeneratedMesh->mFaces[i].mIndices = new unsigned int[3];
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+ mGeneratedMesh->mFaces[i].mIndices[0] = (i * 3);
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|
|
+ mGeneratedMesh->mFaces[i].mIndices[1] = (i * 3) + 1;
|
|
|
|
+ mGeneratedMesh->mFaces[i].mIndices[2] = (i * 3) + 2;
|
|
}
|
|
}
|
|
- this->pcDOM = &sPlyDom;
|
|
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ // now load a list of all materials
|
|
|
|
+ std::vector<aiMaterial*> avMaterials;
|
|
|
|
+ std::string defaultTexture;
|
|
|
|
+ LoadMaterial(&avMaterials, defaultTexture, pointsOnly);
|
|
|
|
+
|
|
|
|
+ // now generate the output scene object. Fill the material list
|
|
|
|
+ pScene->mNumMaterials = (unsigned int)avMaterials.size();
|
|
|
|
+ pScene->mMaterials = new aiMaterial*[pScene->mNumMaterials];
|
|
|
|
+ for (unsigned int i = 0; i < pScene->mNumMaterials; ++i) {
|
|
|
|
+ pScene->mMaterials[i] = avMaterials[i];
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ // fill the mesh list
|
|
|
|
+ pScene->mNumMeshes = 1;
|
|
|
|
+ pScene->mMeshes = new aiMesh*[pScene->mNumMeshes];
|
|
|
|
+ pScene->mMeshes[0] = mGeneratedMesh;
|
|
|
|
+
|
|
|
|
+ // generate a simple node structure
|
|
|
|
+ pScene->mRootNode = new aiNode();
|
|
|
|
+ pScene->mRootNode->mNumMeshes = pScene->mNumMeshes;
|
|
|
|
+ pScene->mRootNode->mMeshes = new unsigned int[pScene->mNumMeshes];
|
|
|
|
+
|
|
|
|
+ for (unsigned int i = 0; i < pScene->mRootNode->mNumMeshes; ++i) {
|
|
|
|
+ pScene->mRootNode->mMeshes[i] = i;
|
|
|
|
+ }
|
|
|
|
+}
|
|
|
|
|
|
- // now load a list of vertices. This must be successfully in order to procedure
|
|
|
|
- std::vector<aiVector3D> avPositions;
|
|
|
|
- this->LoadVertices(&avPositions,false);
|
|
|
|
|
|
+void PLYImporter::LoadVertex(const PLY::Element* pcElement, const PLY::ElementInstance* instElement, unsigned int pos)
|
|
|
|
+{
|
|
|
|
+ ai_assert(NULL != pcElement);
|
|
|
|
+ ai_assert(NULL != instElement);
|
|
|
|
|
|
- if ( avPositions.empty() ) {
|
|
|
|
- throw DeadlyImportError( "Invalid .ply file: No vertices found. "
|
|
|
|
- "Unable to parse the data format of the PLY file." );
|
|
|
|
- }
|
|
|
|
|
|
+ ai_uint aiPositions[3] = { 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF };
|
|
|
|
+ PLY::EDataType aiTypes[3] = { EDT_Char, EDT_Char, EDT_Char };
|
|
|
|
+
|
|
|
|
+ ai_uint aiNormal[3] = { 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF };
|
|
|
|
+ PLY::EDataType aiNormalTypes[3] = { EDT_Char, EDT_Char, EDT_Char };
|
|
|
|
+
|
|
|
|
+ unsigned int aiColors[4] = { 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF };
|
|
|
|
+ PLY::EDataType aiColorsTypes[4] = { EDT_Char, EDT_Char, EDT_Char, EDT_Char };
|
|
|
|
+
|
|
|
|
+ unsigned int aiTexcoord[2] = { 0xFFFFFFFF, 0xFFFFFFFF };
|
|
|
|
+ PLY::EDataType aiTexcoordTypes[2] = { EDT_Char, EDT_Char };
|
|
|
|
|
|
- // now load a list of normals.
|
|
|
|
- std::vector<aiVector3D> avNormals;
|
|
|
|
- LoadVertices(&avNormals,true);
|
|
|
|
|
|
+ unsigned int cnt = 0;
|
|
|
|
|
|
- // load the face list
|
|
|
|
- std::vector<PLY::Face> avFaces;
|
|
|
|
- LoadFaces(&avFaces);
|
|
|
|
|
|
+ // now check whether which normal components are available
|
|
|
|
+ unsigned int _a = 0;
|
|
|
|
+ for (std::vector<PLY::Property>::const_iterator a = pcElement->alProperties.begin();
|
|
|
|
+ a != pcElement->alProperties.end(); ++a, ++_a)
|
|
|
|
+ {
|
|
|
|
+ if ((*a).bIsList)continue;
|
|
|
|
|
|
- // if no face list is existing we assume that the vertex
|
|
|
|
- // list is containing a list of triangles
|
|
|
|
- if (avFaces.empty())
|
|
|
|
|
|
+ // Positions
|
|
|
|
+ if (PLY::EST_XCoord == (*a).Semantic)
|
|
{
|
|
{
|
|
- if (avPositions.size() < 3)
|
|
|
|
- {
|
|
|
|
- throw DeadlyImportError( "Invalid .ply file: Not enough "
|
|
|
|
- "vertices to build a proper face list. ");
|
|
|
|
- }
|
|
|
|
|
|
+ cnt++;
|
|
|
|
+ aiPositions[0] = _a;
|
|
|
|
+ aiTypes[0] = (*a).eType;
|
|
|
|
+ }
|
|
|
|
+ else if (PLY::EST_YCoord == (*a).Semantic)
|
|
|
|
+ {
|
|
|
|
+ cnt++;
|
|
|
|
+ aiPositions[1] = _a;
|
|
|
|
+ aiTypes[1] = (*a).eType;
|
|
|
|
+ }
|
|
|
|
+ else if (PLY::EST_ZCoord == (*a).Semantic)
|
|
|
|
+ {
|
|
|
|
+ cnt++;
|
|
|
|
+ aiPositions[2] = _a;
|
|
|
|
+ aiTypes[2] = (*a).eType;
|
|
|
|
+ }
|
|
|
|
|
|
- const unsigned int iNum = (unsigned int)avPositions.size() / 3;
|
|
|
|
- for (unsigned int i = 0; i< iNum;++i)
|
|
|
|
- {
|
|
|
|
- PLY::Face sFace;
|
|
|
|
- sFace.mIndices.push_back((iNum*3));
|
|
|
|
- sFace.mIndices.push_back((iNum*3)+1);
|
|
|
|
- sFace.mIndices.push_back((iNum*3)+2);
|
|
|
|
- avFaces.push_back(sFace);
|
|
|
|
- }
|
|
|
|
|
|
+ // Normals
|
|
|
|
+ else if (PLY::EST_XNormal == (*a).Semantic)
|
|
|
|
+ {
|
|
|
|
+ cnt++;
|
|
|
|
+ aiNormal[0] = _a;
|
|
|
|
+ aiNormalTypes[0] = (*a).eType;
|
|
|
|
+ }
|
|
|
|
+ else if (PLY::EST_YNormal == (*a).Semantic)
|
|
|
|
+ {
|
|
|
|
+ cnt++;
|
|
|
|
+ aiNormal[1] = _a;
|
|
|
|
+ aiNormalTypes[1] = (*a).eType;
|
|
|
|
+ }
|
|
|
|
+ else if (PLY::EST_ZNormal == (*a).Semantic)
|
|
|
|
+ {
|
|
|
|
+ cnt++;
|
|
|
|
+ aiNormal[2] = _a;
|
|
|
|
+ aiNormalTypes[2] = (*a).eType;
|
|
|
|
+ }
|
|
|
|
+ // Colors
|
|
|
|
+ else if (PLY::EST_Red == (*a).Semantic)
|
|
|
|
+ {
|
|
|
|
+ cnt++;
|
|
|
|
+ aiColors[0] = _a;
|
|
|
|
+ aiColorsTypes[0] = (*a).eType;
|
|
|
|
+ }
|
|
|
|
+ else if (PLY::EST_Green == (*a).Semantic)
|
|
|
|
+ {
|
|
|
|
+ cnt++;
|
|
|
|
+ aiColors[1] = _a;
|
|
|
|
+ aiColorsTypes[1] = (*a).eType;
|
|
|
|
+ }
|
|
|
|
+ else if (PLY::EST_Blue == (*a).Semantic)
|
|
|
|
+ {
|
|
|
|
+ cnt++;
|
|
|
|
+ aiColors[2] = _a;
|
|
|
|
+ aiColorsTypes[2] = (*a).eType;
|
|
|
|
+ }
|
|
|
|
+ else if (PLY::EST_Alpha == (*a).Semantic)
|
|
|
|
+ {
|
|
|
|
+ cnt++;
|
|
|
|
+ aiColors[3] = _a;
|
|
|
|
+ aiColorsTypes[3] = (*a).eType;
|
|
|
|
+ }
|
|
|
|
+ // Texture coordinates
|
|
|
|
+ else if (PLY::EST_UTextureCoord == (*a).Semantic)
|
|
|
|
+ {
|
|
|
|
+ cnt++;
|
|
|
|
+ aiTexcoord[0] = _a;
|
|
|
|
+ aiTexcoordTypes[0] = (*a).eType;
|
|
|
|
+ }
|
|
|
|
+ else if (PLY::EST_VTextureCoord == (*a).Semantic)
|
|
|
|
+ {
|
|
|
|
+ cnt++;
|
|
|
|
+ aiTexcoord[1] = _a;
|
|
|
|
+ aiTexcoordTypes[1] = (*a).eType;
|
|
|
|
+ }
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ // check whether we have a valid source for the vertex data
|
|
|
|
+ if (0 != cnt)
|
|
|
|
+ {
|
|
|
|
+ // Position
|
|
|
|
+ aiVector3D vOut;
|
|
|
|
+ if (0xFFFFFFFF != aiPositions[0])
|
|
|
|
+ {
|
|
|
|
+ vOut.x = PLY::PropertyInstance::ConvertTo<ai_real>(
|
|
|
|
+ GetProperty(instElement->alProperties, aiPositions[0]).avList.front(), aiTypes[0]);
|
|
}
|
|
}
|
|
|
|
|
|
- // now load a list of all materials
|
|
|
|
- std::vector<aiMaterial*> avMaterials;
|
|
|
|
- LoadMaterial(&avMaterials);
|
|
|
|
|
|
+ if (0xFFFFFFFF != aiPositions[1])
|
|
|
|
+ {
|
|
|
|
+ vOut.y = PLY::PropertyInstance::ConvertTo<ai_real>(
|
|
|
|
+ GetProperty(instElement->alProperties, aiPositions[1]).avList.front(), aiTypes[1]);
|
|
|
|
+ }
|
|
|
|
|
|
- // now load a list of all vertex color channels
|
|
|
|
- std::vector<aiColor4D> avColors;
|
|
|
|
- avColors.reserve(avPositions.size());
|
|
|
|
- LoadVertexColor(&avColors);
|
|
|
|
|
|
+ if (0xFFFFFFFF != aiPositions[2])
|
|
|
|
+ {
|
|
|
|
+ vOut.z = PLY::PropertyInstance::ConvertTo<ai_real>(
|
|
|
|
+ GetProperty(instElement->alProperties, aiPositions[2]).avList.front(), aiTypes[2]);
|
|
|
|
+ }
|
|
|
|
|
|
- // now try to load texture coordinates
|
|
|
|
- std::vector<aiVector2D> avTexCoords;
|
|
|
|
- avTexCoords.reserve(avPositions.size());
|
|
|
|
- LoadTextureCoordinates(&avTexCoords);
|
|
|
|
|
|
+ // Normals
|
|
|
|
+ aiVector3D nOut;
|
|
|
|
+ bool haveNormal = false;
|
|
|
|
+ if (0xFFFFFFFF != aiNormal[0])
|
|
|
|
+ {
|
|
|
|
+ nOut.x = PLY::PropertyInstance::ConvertTo<ai_real>(
|
|
|
|
+ GetProperty(instElement->alProperties, aiNormal[0]).avList.front(), aiNormalTypes[0]);
|
|
|
|
+ haveNormal = true;
|
|
|
|
+ }
|
|
|
|
|
|
- // now replace the default material in all faces and validate all material indices
|
|
|
|
- ReplaceDefaultMaterial(&avFaces,&avMaterials);
|
|
|
|
|
|
+ if (0xFFFFFFFF != aiNormal[1])
|
|
|
|
+ {
|
|
|
|
+ nOut.y = PLY::PropertyInstance::ConvertTo<ai_real>(
|
|
|
|
+ GetProperty(instElement->alProperties, aiNormal[1]).avList.front(), aiNormalTypes[1]);
|
|
|
|
+ haveNormal = true;
|
|
|
|
+ }
|
|
|
|
|
|
- // now convert this to a list of aiMesh instances
|
|
|
|
- std::vector<aiMesh*> avMeshes;
|
|
|
|
- avMeshes.reserve(avMaterials.size()+1);
|
|
|
|
- ConvertMeshes(&avFaces,&avPositions,&avNormals,
|
|
|
|
- &avColors,&avTexCoords,&avMaterials,&avMeshes);
|
|
|
|
|
|
+ if (0xFFFFFFFF != aiNormal[2])
|
|
|
|
+ {
|
|
|
|
+ nOut.z = PLY::PropertyInstance::ConvertTo<ai_real>(
|
|
|
|
+ GetProperty(instElement->alProperties, aiNormal[2]).avList.front(), aiNormalTypes[2]);
|
|
|
|
+ haveNormal = true;
|
|
|
|
+ }
|
|
|
|
|
|
- if ( avMeshes.empty() ) {
|
|
|
|
- throw DeadlyImportError( "Invalid .ply file: Unable to extract mesh data " );
|
|
|
|
|
|
+ //Colors
|
|
|
|
+ aiColor4D cOut;
|
|
|
|
+ bool haveColor = false;
|
|
|
|
+ if (0xFFFFFFFF != aiColors[0])
|
|
|
|
+ {
|
|
|
|
+ cOut.r = NormalizeColorValue(GetProperty(instElement->alProperties,
|
|
|
|
+ aiColors[0]).avList.front(), aiColorsTypes[0]);
|
|
|
|
+ haveColor = true;
|
|
}
|
|
}
|
|
|
|
|
|
- // now generate the output scene object. Fill the material list
|
|
|
|
- pScene->mNumMaterials = (unsigned int)avMaterials.size();
|
|
|
|
- pScene->mMaterials = new aiMaterial*[pScene->mNumMaterials];
|
|
|
|
- for ( unsigned int i = 0; i < pScene->mNumMaterials; ++i ) {
|
|
|
|
- pScene->mMaterials[ i ] = avMaterials[ i ];
|
|
|
|
|
|
+ if (0xFFFFFFFF != aiColors[1])
|
|
|
|
+ {
|
|
|
|
+ cOut.g = NormalizeColorValue(GetProperty(instElement->alProperties,
|
|
|
|
+ aiColors[1]).avList.front(), aiColorsTypes[1]);
|
|
|
|
+ haveColor = true;
|
|
}
|
|
}
|
|
|
|
|
|
- // fill the mesh list
|
|
|
|
- pScene->mNumMeshes = (unsigned int)avMeshes.size();
|
|
|
|
- pScene->mMeshes = new aiMesh*[pScene->mNumMeshes];
|
|
|
|
- for ( unsigned int i = 0; i < pScene->mNumMeshes; ++i ) {
|
|
|
|
- pScene->mMeshes[ i ] = avMeshes[ i ];
|
|
|
|
|
|
+ if (0xFFFFFFFF != aiColors[2])
|
|
|
|
+ {
|
|
|
|
+ cOut.b = NormalizeColorValue(GetProperty(instElement->alProperties,
|
|
|
|
+ aiColors[2]).avList.front(), aiColorsTypes[2]);
|
|
|
|
+ haveColor = true;
|
|
}
|
|
}
|
|
|
|
|
|
- // generate a simple node structure
|
|
|
|
- pScene->mRootNode = new aiNode();
|
|
|
|
- pScene->mRootNode->mNumMeshes = pScene->mNumMeshes;
|
|
|
|
- pScene->mRootNode->mMeshes = new unsigned int[pScene->mNumMeshes];
|
|
|
|
|
|
+ // assume 1.0 for the alpha channel ifit is not set
|
|
|
|
+ if (0xFFFFFFFF == aiColors[3])
|
|
|
|
+ {
|
|
|
|
+ cOut.a = 1.0;
|
|
|
|
+ }
|
|
|
|
+ else
|
|
|
|
+ {
|
|
|
|
+ cOut.a = NormalizeColorValue(GetProperty(instElement->alProperties,
|
|
|
|
+ aiColors[3]).avList.front(), aiColorsTypes[3]);
|
|
|
|
|
|
- for ( unsigned int i = 0; i < pScene->mRootNode->mNumMeshes; ++i ) {
|
|
|
|
- pScene->mRootNode->mMeshes[ i ] = i;
|
|
|
|
|
|
+ haveColor = true;
|
|
}
|
|
}
|
|
-}
|
|
|
|
|
|
|
|
-// ------------------------------------------------------------------------------------------------
|
|
|
|
-// Split meshes by material IDs
|
|
|
|
-void PLYImporter::ConvertMeshes(std::vector<PLY::Face>* avFaces,
|
|
|
|
- const std::vector<aiVector3D>* avPositions,
|
|
|
|
- const std::vector<aiVector3D>* avNormals,
|
|
|
|
- const std::vector<aiColor4D>* avColors,
|
|
|
|
- const std::vector<aiVector2D>* avTexCoords,
|
|
|
|
- const std::vector<aiMaterial*>* avMaterials,
|
|
|
|
- std::vector<aiMesh*>* avOut)
|
|
|
|
-{
|
|
|
|
- ai_assert(NULL != avFaces);
|
|
|
|
- ai_assert(NULL != avPositions);
|
|
|
|
- ai_assert(NULL != avMaterials);
|
|
|
|
|
|
+ //Texture coordinates
|
|
|
|
+ aiVector3D tOut;
|
|
|
|
+ tOut.z = 0;
|
|
|
|
+ bool haveTextureCoords = false;
|
|
|
|
+ if (0xFFFFFFFF != aiTexcoord[0])
|
|
|
|
+ {
|
|
|
|
+ tOut.x = PLY::PropertyInstance::ConvertTo<ai_real>(
|
|
|
|
+ GetProperty(instElement->alProperties, aiTexcoord[0]).avList.front(), aiTexcoordTypes[0]);
|
|
|
|
+ haveTextureCoords = true;
|
|
|
|
+ }
|
|
|
|
|
|
- // split by materials
|
|
|
|
- std::vector<unsigned int>* aiSplit = new std::vector<unsigned int>[avMaterials->size()];
|
|
|
|
|
|
+ if (0xFFFFFFFF != aiTexcoord[1])
|
|
|
|
+ {
|
|
|
|
+ tOut.y = PLY::PropertyInstance::ConvertTo<ai_real>(
|
|
|
|
+ GetProperty(instElement->alProperties, aiTexcoord[1]).avList.front(), aiTexcoordTypes[1]);
|
|
|
|
+ haveTextureCoords = true;
|
|
|
|
+ }
|
|
|
|
|
|
- unsigned int iNum = 0;
|
|
|
|
- for (std::vector<PLY::Face>::const_iterator i = avFaces->begin();i != avFaces->end();++i,++iNum)
|
|
|
|
- aiSplit[(*i).iMaterialIndex].push_back(iNum);
|
|
|
|
|
|
+ //create aiMesh if needed
|
|
|
|
+ if (mGeneratedMesh == NULL)
|
|
|
|
+ {
|
|
|
|
+ mGeneratedMesh = new aiMesh();
|
|
|
|
+ mGeneratedMesh->mMaterialIndex = 0;
|
|
|
|
+ }
|
|
|
|
|
|
- // now generate sub-meshes
|
|
|
|
- for (unsigned int p = 0; p < avMaterials->size();++p)
|
|
|
|
|
|
+ if (mGeneratedMesh->mVertices == NULL)
|
|
{
|
|
{
|
|
- if (aiSplit[p].size() != 0)
|
|
|
|
- {
|
|
|
|
- // allocate the mesh object
|
|
|
|
- aiMesh* p_pcOut = new aiMesh();
|
|
|
|
- p_pcOut->mMaterialIndex = p;
|
|
|
|
|
|
+ mGeneratedMesh->mNumVertices = pcElement->NumOccur;
|
|
|
|
+ mGeneratedMesh->mVertices = new aiVector3D[mGeneratedMesh->mNumVertices];
|
|
|
|
+ }
|
|
|
|
|
|
- p_pcOut->mNumFaces = (unsigned int)aiSplit[p].size();
|
|
|
|
- p_pcOut->mFaces = new aiFace[aiSplit[p].size()];
|
|
|
|
|
|
+ mGeneratedMesh->mVertices[pos] = vOut;
|
|
|
|
|
|
- // at first we need to determine the size of the output vector array
|
|
|
|
- unsigned int iNum = 0;
|
|
|
|
- for (unsigned int i = 0; i < aiSplit[p].size();++i)
|
|
|
|
- {
|
|
|
|
- iNum += (unsigned int)(*avFaces)[aiSplit[p][i]].mIndices.size();
|
|
|
|
- }
|
|
|
|
- p_pcOut->mNumVertices = iNum;
|
|
|
|
- if( 0 == iNum ) { // nothing to do
|
|
|
|
- delete[] aiSplit; // cleanup
|
|
|
|
- delete p_pcOut;
|
|
|
|
- return;
|
|
|
|
- }
|
|
|
|
- p_pcOut->mVertices = new aiVector3D[iNum];
|
|
|
|
|
|
+ if (haveNormal)
|
|
|
|
+ {
|
|
|
|
+ if (mGeneratedMesh->mNormals == NULL)
|
|
|
|
+ mGeneratedMesh->mNormals = new aiVector3D[mGeneratedMesh->mNumVertices];
|
|
|
|
+ mGeneratedMesh->mNormals[pos] = nOut;
|
|
|
|
+ }
|
|
|
|
|
|
- if (!avColors->empty())
|
|
|
|
- p_pcOut->mColors[0] = new aiColor4D[iNum];
|
|
|
|
- if (!avTexCoords->empty())
|
|
|
|
- {
|
|
|
|
- p_pcOut->mNumUVComponents[0] = 2;
|
|
|
|
- p_pcOut->mTextureCoords[0] = new aiVector3D[iNum];
|
|
|
|
- }
|
|
|
|
- if (!avNormals->empty())
|
|
|
|
- p_pcOut->mNormals = new aiVector3D[iNum];
|
|
|
|
-
|
|
|
|
- // add all faces
|
|
|
|
- iNum = 0;
|
|
|
|
- unsigned int iVertex = 0;
|
|
|
|
- for (std::vector<unsigned int>::const_iterator i = aiSplit[p].begin();
|
|
|
|
- i != aiSplit[p].end();++i,++iNum)
|
|
|
|
- {
|
|
|
|
- p_pcOut->mFaces[iNum].mNumIndices = (unsigned int)(*avFaces)[*i].mIndices.size();
|
|
|
|
- p_pcOut->mFaces[iNum].mIndices = new unsigned int[p_pcOut->mFaces[iNum].mNumIndices];
|
|
|
|
-
|
|
|
|
- // build an unique set of vertices/colors for this face
|
|
|
|
- for (unsigned int q = 0; q < p_pcOut->mFaces[iNum].mNumIndices;++q)
|
|
|
|
- {
|
|
|
|
- p_pcOut->mFaces[iNum].mIndices[q] = iVertex;
|
|
|
|
- const size_t idx = ( *avFaces )[ *i ].mIndices[ q ];
|
|
|
|
- if( idx >= ( *avPositions ).size() ) {
|
|
|
|
- // out of border
|
|
|
|
- continue;
|
|
|
|
- }
|
|
|
|
- p_pcOut->mVertices[ iVertex ] = ( *avPositions )[ idx ];
|
|
|
|
-
|
|
|
|
- if (!avColors->empty())
|
|
|
|
- p_pcOut->mColors[ 0 ][ iVertex ] = ( *avColors )[ idx ];
|
|
|
|
-
|
|
|
|
- if (!avTexCoords->empty())
|
|
|
|
- {
|
|
|
|
- const aiVector2D& vec = ( *avTexCoords )[ idx ];
|
|
|
|
- p_pcOut->mTextureCoords[0][iVertex].x = vec.x;
|
|
|
|
- p_pcOut->mTextureCoords[0][iVertex].y = vec.y;
|
|
|
|
- }
|
|
|
|
-
|
|
|
|
- if (!avNormals->empty())
|
|
|
|
- p_pcOut->mNormals[ iVertex ] = ( *avNormals )[ idx ];
|
|
|
|
- iVertex++;
|
|
|
|
- }
|
|
|
|
|
|
+ if (haveColor)
|
|
|
|
+ {
|
|
|
|
+ if (mGeneratedMesh->mColors[0] == NULL)
|
|
|
|
+ mGeneratedMesh->mColors[0] = new aiColor4D[mGeneratedMesh->mNumVertices];
|
|
|
|
+ mGeneratedMesh->mColors[0][pos] = cOut;
|
|
|
|
+ }
|
|
|
|
|
|
- }
|
|
|
|
- // add the mesh to the output list
|
|
|
|
- avOut->push_back(p_pcOut);
|
|
|
|
- }
|
|
|
|
|
|
+ if (haveTextureCoords)
|
|
|
|
+ {
|
|
|
|
+ if (mGeneratedMesh->mTextureCoords[0] == NULL)
|
|
|
|
+ {
|
|
|
|
+ mGeneratedMesh->mNumUVComponents[0] = 2;
|
|
|
|
+ mGeneratedMesh->mTextureCoords[0] = new aiVector3D[mGeneratedMesh->mNumVertices];
|
|
|
|
+ }
|
|
|
|
+ mGeneratedMesh->mTextureCoords[0][pos] = tOut;
|
|
}
|
|
}
|
|
- delete[] aiSplit; // cleanup
|
|
|
|
|
|
+ }
|
|
}
|
|
}
|
|
|
|
|
|
|
|
+
|
|
// ------------------------------------------------------------------------------------------------
|
|
// ------------------------------------------------------------------------------------------------
|
|
-// Generate a default material if none was specified and apply it to all vanilla faces
|
|
|
|
-void PLYImporter::ReplaceDefaultMaterial(std::vector<PLY::Face>* avFaces,
|
|
|
|
- std::vector<aiMaterial*>* avMaterials)
|
|
|
|
|
|
+// Convert a color component to [0...1]
|
|
|
|
+ai_real PLYImporter::NormalizeColorValue(PLY::PropertyInstance::ValueUnion val,
|
|
|
|
+ PLY::EDataType eType)
|
|
{
|
|
{
|
|
- bool bNeedDefaultMat = false;
|
|
|
|
|
|
+ switch (eType)
|
|
|
|
+ {
|
|
|
|
+ case EDT_Float:
|
|
|
|
+ return val.fFloat;
|
|
|
|
+ case EDT_Double:
|
|
|
|
+ return (ai_real)val.fDouble;
|
|
|
|
+
|
|
|
|
+ case EDT_UChar:
|
|
|
|
+ return (ai_real)val.iUInt / (ai_real)0xFF;
|
|
|
|
+ case EDT_Char:
|
|
|
|
+ return (ai_real)(val.iInt + (0xFF / 2)) / (ai_real)0xFF;
|
|
|
|
+ case EDT_UShort:
|
|
|
|
+ return (ai_real)val.iUInt / (ai_real)0xFFFF;
|
|
|
|
+ case EDT_Short:
|
|
|
|
+ return (ai_real)(val.iInt + (0xFFFF / 2)) / (ai_real)0xFFFF;
|
|
|
|
+ case EDT_UInt:
|
|
|
|
+ return (ai_real)val.iUInt / (ai_real)0xFFFF;
|
|
|
|
+ case EDT_Int:
|
|
|
|
+ return ((ai_real)val.iInt / (ai_real)0xFF) + 0.5f;
|
|
|
|
+ default:;
|
|
|
|
+ };
|
|
|
|
+ return 0.0f;
|
|
|
|
+}
|
|
|
|
|
|
- for (std::vector<PLY::Face>::iterator i = avFaces->begin();i != avFaces->end();++i) {
|
|
|
|
- if (0xFFFFFFFF == (*i).iMaterialIndex) {
|
|
|
|
- bNeedDefaultMat = true;
|
|
|
|
- (*i).iMaterialIndex = (unsigned int)avMaterials->size();
|
|
|
|
- }
|
|
|
|
- else if ((*i).iMaterialIndex >= avMaterials->size() ) {
|
|
|
|
- // clamp the index
|
|
|
|
- (*i).iMaterialIndex = (unsigned int)avMaterials->size()-1;
|
|
|
|
- }
|
|
|
|
- }
|
|
|
|
|
|
+// ------------------------------------------------------------------------------------------------
|
|
|
|
+// Try to extract proper faces from the PLY DOM
|
|
|
|
+void PLYImporter::LoadFace(const PLY::Element* pcElement, const PLY::ElementInstance* instElement, unsigned int pos)
|
|
|
|
+{
|
|
|
|
+ ai_assert(NULL != pcElement);
|
|
|
|
+ ai_assert(NULL != instElement);
|
|
|
|
|
|
- if (bNeedDefaultMat) {
|
|
|
|
- // generate a default material
|
|
|
|
- aiMaterial* pcHelper = new aiMaterial();
|
|
|
|
|
|
+ if (mGeneratedMesh == NULL)
|
|
|
|
+ throw DeadlyImportError("Invalid .ply file: Vertices shoud be declared before faces");
|
|
|
|
|
|
- // fill in a default material
|
|
|
|
- int iMode = (int)aiShadingMode_Gouraud;
|
|
|
|
- pcHelper->AddProperty<int>(&iMode, 1, AI_MATKEY_SHADING_MODEL);
|
|
|
|
|
|
+ bool bOne = false;
|
|
|
|
|
|
- aiColor3D clr;
|
|
|
|
- clr.b = clr.g = clr.r = 0.6f;
|
|
|
|
- pcHelper->AddProperty<aiColor3D>(&clr, 1,AI_MATKEY_COLOR_DIFFUSE);
|
|
|
|
- pcHelper->AddProperty<aiColor3D>(&clr, 1,AI_MATKEY_COLOR_SPECULAR);
|
|
|
|
|
|
+ // index of the vertex index list
|
|
|
|
+ unsigned int iProperty = 0xFFFFFFFF;
|
|
|
|
+ PLY::EDataType eType = EDT_Char;
|
|
|
|
+ bool bIsTriStrip = false;
|
|
|
|
|
|
- clr.b = clr.g = clr.r = 0.05f;
|
|
|
|
- pcHelper->AddProperty<aiColor3D>(&clr, 1,AI_MATKEY_COLOR_AMBIENT);
|
|
|
|
|
|
+ // index of the material index property
|
|
|
|
+ //unsigned int iMaterialIndex = 0xFFFFFFFF;
|
|
|
|
+ //PLY::EDataType eType2 = EDT_Char;
|
|
|
|
|
|
- // The face order is absolutely undefined for PLY, so we have to
|
|
|
|
- // use two-sided rendering to be sure it's ok.
|
|
|
|
- const int two_sided = 1;
|
|
|
|
- pcHelper->AddProperty(&two_sided,1,AI_MATKEY_TWOSIDED);
|
|
|
|
|
|
+ // texture coordinates
|
|
|
|
+ unsigned int iTextureCoord = 0xFFFFFFFF;
|
|
|
|
+ PLY::EDataType eType3 = EDT_Char;
|
|
|
|
|
|
- avMaterials->push_back(pcHelper);
|
|
|
|
|
|
+ // face = unique number of vertex indices
|
|
|
|
+ if (PLY::EEST_Face == pcElement->eSemantic)
|
|
|
|
+ {
|
|
|
|
+ unsigned int _a = 0;
|
|
|
|
+ for (std::vector<PLY::Property>::const_iterator a = pcElement->alProperties.begin();
|
|
|
|
+ a != pcElement->alProperties.end(); ++a, ++_a)
|
|
|
|
+ {
|
|
|
|
+ if (PLY::EST_VertexIndex == (*a).Semantic)
|
|
|
|
+ {
|
|
|
|
+ // must be a dynamic list!
|
|
|
|
+ if (!(*a).bIsList)
|
|
|
|
+ continue;
|
|
|
|
+
|
|
|
|
+ iProperty = _a;
|
|
|
|
+ bOne = true;
|
|
|
|
+ eType = (*a).eType;
|
|
|
|
+ }
|
|
|
|
+ /*else if (PLY::EST_MaterialIndex == (*a).Semantic)
|
|
|
|
+ {
|
|
|
|
+ if ((*a).bIsList)
|
|
|
|
+ continue;
|
|
|
|
+ iMaterialIndex = _a;
|
|
|
|
+ bOne = true;
|
|
|
|
+ eType2 = (*a).eType;
|
|
|
|
+ }*/
|
|
|
|
+ else if (PLY::EST_TextureCoordinates == (*a).Semantic)
|
|
|
|
+ {
|
|
|
|
+ // must be a dynamic list!
|
|
|
|
+ if (!(*a).bIsList)
|
|
|
|
+ continue;
|
|
|
|
+ iTextureCoord = _a;
|
|
|
|
+ bOne = true;
|
|
|
|
+ eType3 = (*a).eType;
|
|
|
|
+ }
|
|
}
|
|
}
|
|
-}
|
|
|
|
-
|
|
|
|
-// ------------------------------------------------------------------------------------------------
|
|
|
|
-void PLYImporter::LoadTextureCoordinates(std::vector<aiVector2D>* pvOut)
|
|
|
|
-{
|
|
|
|
- ai_assert(NULL != pvOut);
|
|
|
|
-
|
|
|
|
- unsigned int aiPositions[2] = {0xFFFFFFFF,0xFFFFFFFF};
|
|
|
|
- PLY::EDataType aiTypes[2] = {EDT_Char,EDT_Char};
|
|
|
|
- PLY::ElementInstanceList* pcList = NULL;
|
|
|
|
- unsigned int cnt = 0;
|
|
|
|
-
|
|
|
|
- // search in the DOM for a vertex entry
|
|
|
|
- unsigned int _i = 0;
|
|
|
|
- for (std::vector<PLY::Element>::const_iterator i = pcDOM->alElements.begin();
|
|
|
|
- i != pcDOM->alElements.end();++i,++_i)
|
|
|
|
|
|
+ }
|
|
|
|
+ // triangle strip
|
|
|
|
+ // TODO: triangle strip and material index support???
|
|
|
|
+ else if (PLY::EEST_TriStrip == pcElement->eSemantic)
|
|
|
|
+ {
|
|
|
|
+ unsigned int _a = 0;
|
|
|
|
+ for (std::vector<PLY::Property>::const_iterator a = pcElement->alProperties.begin();
|
|
|
|
+ a != pcElement->alProperties.end(); ++a, ++_a)
|
|
{
|
|
{
|
|
- if (PLY::EEST_Vertex == (*i).eSemantic)
|
|
|
|
- {
|
|
|
|
- pcList = &this->pcDOM->alElementData[_i];
|
|
|
|
|
|
+ // must be a dynamic list!
|
|
|
|
+ if (!(*a).bIsList)
|
|
|
|
+ continue;
|
|
|
|
+ iProperty = _a;
|
|
|
|
+ bOne = true;
|
|
|
|
+ bIsTriStrip = true;
|
|
|
|
+ eType = (*a).eType;
|
|
|
|
+ break;
|
|
|
|
+ }
|
|
|
|
+ }
|
|
|
|
|
|
- // now check whether which normal components are available
|
|
|
|
- unsigned int _a = 0;
|
|
|
|
- for (std::vector<PLY::Property>::const_iterator a = (*i).alProperties.begin();
|
|
|
|
- a != (*i).alProperties.end();++a,++_a)
|
|
|
|
- {
|
|
|
|
- if ((*a).bIsList)continue;
|
|
|
|
- if (PLY::EST_UTextureCoord == (*a).Semantic)
|
|
|
|
- {
|
|
|
|
- cnt++;
|
|
|
|
- aiPositions[0] = _a;
|
|
|
|
- aiTypes[0] = (*a).eType;
|
|
|
|
- }
|
|
|
|
- else if (PLY::EST_VTextureCoord == (*a).Semantic)
|
|
|
|
- {
|
|
|
|
- cnt++;
|
|
|
|
- aiPositions[1] = _a;
|
|
|
|
- aiTypes[1] = (*a).eType;
|
|
|
|
- }
|
|
|
|
- }
|
|
|
|
- }
|
|
|
|
|
|
+ // check whether we have at least one per-face information set
|
|
|
|
+ if (bOne)
|
|
|
|
+ {
|
|
|
|
+ if (mGeneratedMesh->mFaces == NULL)
|
|
|
|
+ {
|
|
|
|
+ mGeneratedMesh->mNumFaces = pcElement->NumOccur;
|
|
|
|
+ mGeneratedMesh->mFaces = new aiFace[mGeneratedMesh->mNumFaces];
|
|
}
|
|
}
|
|
- // check whether we have a valid source for the texture coordinates data
|
|
|
|
- if (NULL != pcList && 0 != cnt)
|
|
|
|
|
|
+
|
|
|
|
+ if (!bIsTriStrip)
|
|
{
|
|
{
|
|
- pvOut->reserve(pcList->alInstances.size());
|
|
|
|
- for (std::vector<ElementInstance>::const_iterator i = pcList->alInstances.begin();
|
|
|
|
- i != pcList->alInstances.end();++i)
|
|
|
|
- {
|
|
|
|
- // convert the vertices to sp floats
|
|
|
|
- aiVector2D vOut;
|
|
|
|
|
|
+ // parse the list of vertex indices
|
|
|
|
+ if (0xFFFFFFFF != iProperty)
|
|
|
|
+ {
|
|
|
|
+ const unsigned int iNum = (unsigned int)GetProperty(instElement->alProperties, iProperty).avList.size();
|
|
|
|
+ mGeneratedMesh->mFaces[pos].mNumIndices = iNum;
|
|
|
|
+ mGeneratedMesh->mFaces[pos].mIndices = new unsigned int[iNum];
|
|
|
|
|
|
- if (0xFFFFFFFF != aiPositions[0])
|
|
|
|
- {
|
|
|
|
- vOut.x = PLY::PropertyInstance::ConvertTo<ai_real>(
|
|
|
|
- GetProperty((*i).alProperties, aiPositions[0]).avList.front(),aiTypes[0]);
|
|
|
|
- }
|
|
|
|
|
|
+ std::vector<PLY::PropertyInstance::ValueUnion>::const_iterator p =
|
|
|
|
+ GetProperty(instElement->alProperties, iProperty).avList.begin();
|
|
|
|
|
|
- if (0xFFFFFFFF != aiPositions[1])
|
|
|
|
- {
|
|
|
|
- vOut.y = PLY::PropertyInstance::ConvertTo<ai_real>(
|
|
|
|
- GetProperty((*i).alProperties, aiPositions[1]).avList.front(),aiTypes[1]);
|
|
|
|
- }
|
|
|
|
- // and add them to our nice list
|
|
|
|
- pvOut->push_back(vOut);
|
|
|
|
|
|
+ for (unsigned int a = 0; a < iNum; ++a, ++p)
|
|
|
|
+ {
|
|
|
|
+ mGeneratedMesh->mFaces[pos].mIndices[a] = PLY::PropertyInstance::ConvertTo<unsigned int>(*p, eType);
|
|
}
|
|
}
|
|
- }
|
|
|
|
-}
|
|
|
|
|
|
+ }
|
|
|
|
|
|
-// ------------------------------------------------------------------------------------------------
|
|
|
|
-// Try to extract vertices from the PLY DOM
|
|
|
|
-void PLYImporter::LoadVertices(std::vector<aiVector3D>* pvOut, bool p_bNormals)
|
|
|
|
-{
|
|
|
|
- ai_assert(NULL != pvOut);
|
|
|
|
|
|
+ // parse the material index
|
|
|
|
+ // cannot be handled without processing the whole file first
|
|
|
|
+ /*if (0xFFFFFFFF != iMaterialIndex)
|
|
|
|
+ {
|
|
|
|
+ mGeneratedMesh->mFaces[pos]. = PLY::PropertyInstance::ConvertTo<unsigned int>(
|
|
|
|
+ GetProperty(instElement->alProperties, iMaterialIndex).avList.front(), eType2);
|
|
|
|
+ }*/
|
|
|
|
|
|
- ai_uint aiPositions[3] = {0xFFFFFFFF,0xFFFFFFFF,0xFFFFFFFF};
|
|
|
|
- PLY::EDataType aiTypes[3] = {EDT_Char,EDT_Char,EDT_Char};
|
|
|
|
- PLY::ElementInstanceList* pcList = NULL;
|
|
|
|
- unsigned int cnt = 0;
|
|
|
|
|
|
+ if (0xFFFFFFFF != iTextureCoord)
|
|
|
|
+ {
|
|
|
|
+ const unsigned int iNum = (unsigned int)GetProperty(instElement->alProperties, iTextureCoord).avList.size();
|
|
|
|
|
|
- // search in the DOM for a vertex entry
|
|
|
|
- unsigned int _i = 0;
|
|
|
|
- for (std::vector<PLY::Element>::const_iterator i = pcDOM->alElements.begin();
|
|
|
|
- i != pcDOM->alElements.end();++i,++_i)
|
|
|
|
- {
|
|
|
|
- if (PLY::EEST_Vertex == (*i).eSemantic)
|
|
|
|
- {
|
|
|
|
- pcList = &pcDOM->alElementData[_i];
|
|
|
|
|
|
+ //should be 6 coords
|
|
|
|
+ std::vector<PLY::PropertyInstance::ValueUnion>::const_iterator p =
|
|
|
|
+ GetProperty(instElement->alProperties, iTextureCoord).avList.begin();
|
|
|
|
|
|
- // load normal vectors?
|
|
|
|
- if (p_bNormals)
|
|
|
|
- {
|
|
|
|
- // now check whether which normal components are available
|
|
|
|
- unsigned int _a = 0;
|
|
|
|
- for (std::vector<PLY::Property>::const_iterator a = (*i).alProperties.begin();
|
|
|
|
- a != (*i).alProperties.end();++a,++_a)
|
|
|
|
- {
|
|
|
|
- if ((*a).bIsList)continue;
|
|
|
|
- if (PLY::EST_XNormal == (*a).Semantic)
|
|
|
|
- {
|
|
|
|
- cnt++;
|
|
|
|
- aiPositions[0] = _a;
|
|
|
|
- aiTypes[0] = (*a).eType;
|
|
|
|
- }
|
|
|
|
- else if (PLY::EST_YNormal == (*a).Semantic)
|
|
|
|
- {
|
|
|
|
- cnt++;
|
|
|
|
- aiPositions[1] = _a;
|
|
|
|
- aiTypes[1] = (*a).eType;
|
|
|
|
- }
|
|
|
|
- else if (PLY::EST_ZNormal == (*a).Semantic)
|
|
|
|
- {
|
|
|
|
- cnt++;
|
|
|
|
- aiPositions[2] = _a;
|
|
|
|
- aiTypes[2] = (*a).eType;
|
|
|
|
- }
|
|
|
|
- }
|
|
|
|
- }
|
|
|
|
- // load vertex coordinates
|
|
|
|
- else
|
|
|
|
|
|
+ if ((iNum / 3) == 2) // X Y coord
|
|
|
|
+ {
|
|
|
|
+ for (unsigned int a = 0; a < iNum; ++a, ++p)
|
|
|
|
+ {
|
|
|
|
+ unsigned int vindex = mGeneratedMesh->mFaces[pos].mIndices[a / 2];
|
|
|
|
+ if (vindex < mGeneratedMesh->mNumVertices)
|
|
{
|
|
{
|
|
- // now check whether which coordinate sets are available
|
|
|
|
- unsigned int _a = 0;
|
|
|
|
- for (std::vector<PLY::Property>::const_iterator a = (*i).alProperties.begin();
|
|
|
|
- a != (*i).alProperties.end();++a,++_a)
|
|
|
|
- {
|
|
|
|
- if ((*a).bIsList)continue;
|
|
|
|
- if (PLY::EST_XCoord == (*a).Semantic)
|
|
|
|
- {
|
|
|
|
- cnt++;
|
|
|
|
- aiPositions[0] = _a;
|
|
|
|
- aiTypes[0] = (*a).eType;
|
|
|
|
- }
|
|
|
|
- else if (PLY::EST_YCoord == (*a).Semantic)
|
|
|
|
- {
|
|
|
|
- cnt++;
|
|
|
|
- aiPositions[1] = _a;
|
|
|
|
- aiTypes[1] = (*a).eType;
|
|
|
|
- }
|
|
|
|
- else if (PLY::EST_ZCoord == (*a).Semantic)
|
|
|
|
- {
|
|
|
|
- cnt++;
|
|
|
|
- aiPositions[2] = _a;
|
|
|
|
- aiTypes[2] = (*a).eType;
|
|
|
|
- }
|
|
|
|
- if (3 == cnt)break;
|
|
|
|
- }
|
|
|
|
|
|
+ if (mGeneratedMesh->mTextureCoords[0] == NULL)
|
|
|
|
+ {
|
|
|
|
+ mGeneratedMesh->mNumUVComponents[0] = 2;
|
|
|
|
+ mGeneratedMesh->mTextureCoords[0] = new aiVector3D[mGeneratedMesh->mNumVertices];
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ if (a % 2 == 0)
|
|
|
|
+ mGeneratedMesh->mTextureCoords[0][vindex].x = PLY::PropertyInstance::ConvertTo<ai_real>(*p, eType3);
|
|
|
|
+ else
|
|
|
|
+ mGeneratedMesh->mTextureCoords[0][vindex].y = PLY::PropertyInstance::ConvertTo<ai_real>(*p, eType3);
|
|
|
|
+
|
|
|
|
+ mGeneratedMesh->mTextureCoords[0][vindex].z = 0;
|
|
}
|
|
}
|
|
- break;
|
|
|
|
|
|
+ }
|
|
}
|
|
}
|
|
|
|
+ }
|
|
}
|
|
}
|
|
- // check whether we have a valid source for the vertex data
|
|
|
|
- if (NULL != pcList && 0 != cnt)
|
|
|
|
|
|
+ else // triangle strips
|
|
{
|
|
{
|
|
- pvOut->reserve(pcList->alInstances.size());
|
|
|
|
- for (std::vector<ElementInstance>::const_iterator
|
|
|
|
- i = pcList->alInstances.begin();
|
|
|
|
- i != pcList->alInstances.end();++i)
|
|
|
|
- {
|
|
|
|
- // convert the vertices to sp floats
|
|
|
|
- aiVector3D vOut;
|
|
|
|
-
|
|
|
|
- if (0xFFFFFFFF != aiPositions[0])
|
|
|
|
- {
|
|
|
|
- vOut.x = PLY::PropertyInstance::ConvertTo<ai_real>(
|
|
|
|
- GetProperty((*i).alProperties, aiPositions[0]).avList.front(),aiTypes[0]);
|
|
|
|
- }
|
|
|
|
|
|
+ // normally we have only one triangle strip instance where
|
|
|
|
+ // a value of -1 indicates a restart of the strip
|
|
|
|
+ bool flip = false;
|
|
|
|
+ const std::vector<PLY::PropertyInstance::ValueUnion>& quak = GetProperty(instElement->alProperties, iProperty).avList;
|
|
|
|
+ //pvOut->reserve(pvOut->size() + quak.size() + (quak.size()>>2u)); //Limits memory consumption
|
|
|
|
+
|
|
|
|
+ int aiTable[2] = { -1, -1 };
|
|
|
|
+ for (std::vector<PLY::PropertyInstance::ValueUnion>::const_iterator a = quak.begin(); a != quak.end(); ++a) {
|
|
|
|
+ const int p = PLY::PropertyInstance::ConvertTo<int>(*a, eType);
|
|
|
|
+
|
|
|
|
+ if (-1 == p) {
|
|
|
|
+ // restart the strip ...
|
|
|
|
+ aiTable[0] = aiTable[1] = -1;
|
|
|
|
+ flip = false;
|
|
|
|
+ continue;
|
|
|
|
+ }
|
|
|
|
+ if (-1 == aiTable[0]) {
|
|
|
|
+ aiTable[0] = p;
|
|
|
|
+ continue;
|
|
|
|
+ }
|
|
|
|
+ if (-1 == aiTable[1]) {
|
|
|
|
+ aiTable[1] = p;
|
|
|
|
+ continue;
|
|
|
|
+ }
|
|
|
|
|
|
- if (0xFFFFFFFF != aiPositions[1])
|
|
|
|
- {
|
|
|
|
- vOut.y = PLY::PropertyInstance::ConvertTo<ai_real>(
|
|
|
|
- GetProperty((*i).alProperties, aiPositions[1]).avList.front(),aiTypes[1]);
|
|
|
|
- }
|
|
|
|
|
|
+ if (mGeneratedMesh->mFaces == NULL)
|
|
|
|
+ {
|
|
|
|
+ mGeneratedMesh->mNumFaces = pcElement->NumOccur;
|
|
|
|
+ mGeneratedMesh->mFaces = new aiFace[mGeneratedMesh->mNumFaces];
|
|
|
|
+ }
|
|
|
|
|
|
- if (0xFFFFFFFF != aiPositions[2])
|
|
|
|
- {
|
|
|
|
- vOut.z = PLY::PropertyInstance::ConvertTo<ai_real>(
|
|
|
|
- GetProperty((*i).alProperties, aiPositions[2]).avList.front(),aiTypes[2]);
|
|
|
|
- }
|
|
|
|
|
|
+ mGeneratedMesh->mFaces[pos].mNumIndices = 3;
|
|
|
|
+ mGeneratedMesh->mFaces[pos].mIndices = new unsigned int[3];
|
|
|
|
+ mGeneratedMesh->mFaces[pos].mIndices[0] = aiTable[0];
|
|
|
|
+ mGeneratedMesh->mFaces[pos].mIndices[1] = aiTable[1];
|
|
|
|
+ mGeneratedMesh->mFaces[pos].mIndices[2] = aiTable[2];
|
|
|
|
|
|
- // and add them to our nice list
|
|
|
|
- pvOut->push_back(vOut);
|
|
|
|
|
|
+ if ((flip = !flip)) {
|
|
|
|
+ std::swap(mGeneratedMesh->mFaces[pos].mIndices[0], mGeneratedMesh->mFaces[pos].mIndices[1]);
|
|
}
|
|
}
|
|
|
|
+
|
|
|
|
+ aiTable[0] = aiTable[1];
|
|
|
|
+ aiTable[1] = p;
|
|
|
|
+ }
|
|
}
|
|
}
|
|
|
|
+ }
|
|
}
|
|
}
|
|
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
// ------------------------------------------------------------------------------------------------
|
|
-// Convert a color component to [0...1]
|
|
|
|
-ai_real PLYImporter::NormalizeColorValue (PLY::PropertyInstance::ValueUnion val,
|
|
|
|
- PLY::EDataType eType)
|
|
|
|
|
|
+// Get a RGBA color in [0...1] range
|
|
|
|
+void PLYImporter::GetMaterialColor(const std::vector<PLY::PropertyInstance>& avList,
|
|
|
|
+ unsigned int aiPositions[4],
|
|
|
|
+ PLY::EDataType aiTypes[4],
|
|
|
|
+ aiColor4D* clrOut)
|
|
{
|
|
{
|
|
- switch (eType)
|
|
|
|
- {
|
|
|
|
- case EDT_Float:
|
|
|
|
- return val.fFloat;
|
|
|
|
- case EDT_Double:
|
|
|
|
- return (ai_real)val.fDouble;
|
|
|
|
-
|
|
|
|
- case EDT_UChar:
|
|
|
|
- return (ai_real)val.iUInt / (ai_real)0xFF;
|
|
|
|
- case EDT_Char:
|
|
|
|
- return (ai_real)(val.iInt+(0xFF/2)) / (ai_real)0xFF;
|
|
|
|
- case EDT_UShort:
|
|
|
|
- return (ai_real)val.iUInt / (ai_real)0xFFFF;
|
|
|
|
- case EDT_Short:
|
|
|
|
- return (ai_real)(val.iInt+(0xFFFF/2)) / (ai_real)0xFFFF;
|
|
|
|
- case EDT_UInt:
|
|
|
|
- return (ai_real)val.iUInt / (ai_real)0xFFFF;
|
|
|
|
- case EDT_Int:
|
|
|
|
- return ((ai_real)val.iInt / (ai_real)0xFF) + 0.5f;
|
|
|
|
- default: ;
|
|
|
|
- };
|
|
|
|
- return 0.0f;
|
|
|
|
|
|
+ ai_assert(NULL != clrOut);
|
|
|
|
+
|
|
|
|
+ if (0xFFFFFFFF == aiPositions[0])clrOut->r = 0.0f;
|
|
|
|
+ else
|
|
|
|
+ {
|
|
|
|
+ clrOut->r = NormalizeColorValue(GetProperty(avList,
|
|
|
|
+ aiPositions[0]).avList.front(), aiTypes[0]);
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ if (0xFFFFFFFF == aiPositions[1])clrOut->g = 0.0f;
|
|
|
|
+ else
|
|
|
|
+ {
|
|
|
|
+ clrOut->g = NormalizeColorValue(GetProperty(avList,
|
|
|
|
+ aiPositions[1]).avList.front(), aiTypes[1]);
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ if (0xFFFFFFFF == aiPositions[2])clrOut->b = 0.0f;
|
|
|
|
+ else
|
|
|
|
+ {
|
|
|
|
+ clrOut->b = NormalizeColorValue(GetProperty(avList,
|
|
|
|
+ aiPositions[2]).avList.front(), aiTypes[2]);
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ // assume 1.0 for the alpha channel ifit is not set
|
|
|
|
+ if (0xFFFFFFFF == aiPositions[3])clrOut->a = 1.0f;
|
|
|
|
+ else
|
|
|
|
+ {
|
|
|
|
+ clrOut->a = NormalizeColorValue(GetProperty(avList,
|
|
|
|
+ aiPositions[3]).avList.front(), aiTypes[3]);
|
|
|
|
+ }
|
|
}
|
|
}
|
|
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
// ------------------------------------------------------------------------------------------------
|
|
-// Try to extract proper vertex colors from the PLY DOM
|
|
|
|
-void PLYImporter::LoadVertexColor(std::vector<aiColor4D>* pvOut)
|
|
|
|
|
|
+// Extract a material from the PLY DOM
|
|
|
|
+void PLYImporter::LoadMaterial(std::vector<aiMaterial*>* pvOut, std::string &defaultTexture, const bool pointsOnly)
|
|
{
|
|
{
|
|
- ai_assert(NULL != pvOut);
|
|
|
|
-
|
|
|
|
- unsigned int aiPositions[4] = {0xFFFFFFFF,0xFFFFFFFF,0xFFFFFFFF,0xFFFFFFFF};
|
|
|
|
- PLY::EDataType aiTypes[4] = {EDT_Char, EDT_Char, EDT_Char, EDT_Char}; // silencing gcc
|
|
|
|
- unsigned int cnt = 0;
|
|
|
|
- PLY::ElementInstanceList* pcList = NULL;
|
|
|
|
-
|
|
|
|
- // search in the DOM for a vertex entry
|
|
|
|
- unsigned int _i = 0;
|
|
|
|
- for (std::vector<PLY::Element>::const_iterator i = pcDOM->alElements.begin();
|
|
|
|
- i != pcDOM->alElements.end();++i,++_i)
|
|
|
|
|
|
+ ai_assert(NULL != pvOut);
|
|
|
|
+
|
|
|
|
+ // diffuse[4], specular[4], ambient[4]
|
|
|
|
+ // rgba order
|
|
|
|
+ unsigned int aaiPositions[3][4] = {
|
|
|
|
+
|
|
|
|
+ { 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF },
|
|
|
|
+ { 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF },
|
|
|
|
+ { 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF },
|
|
|
|
+ };
|
|
|
|
+
|
|
|
|
+ PLY::EDataType aaiTypes[3][4] = {
|
|
|
|
+ { EDT_Char, EDT_Char, EDT_Char, EDT_Char },
|
|
|
|
+ { EDT_Char, EDT_Char, EDT_Char, EDT_Char },
|
|
|
|
+ { EDT_Char, EDT_Char, EDT_Char, EDT_Char }
|
|
|
|
+ };
|
|
|
|
+ PLY::ElementInstanceList* pcList = NULL;
|
|
|
|
+
|
|
|
|
+ unsigned int iPhong = 0xFFFFFFFF;
|
|
|
|
+ PLY::EDataType ePhong = EDT_Char;
|
|
|
|
+
|
|
|
|
+ unsigned int iOpacity = 0xFFFFFFFF;
|
|
|
|
+ PLY::EDataType eOpacity = EDT_Char;
|
|
|
|
+
|
|
|
|
+ // search in the DOM for a vertex entry
|
|
|
|
+ unsigned int _i = 0;
|
|
|
|
+ for (std::vector<PLY::Element>::const_iterator i = this->pcDOM->alElements.begin();
|
|
|
|
+ i != this->pcDOM->alElements.end(); ++i, ++_i)
|
|
|
|
+ {
|
|
|
|
+ if (PLY::EEST_Material == (*i).eSemantic)
|
|
{
|
|
{
|
|
- if (PLY::EEST_Vertex == (*i).eSemantic)
|
|
|
|
|
|
+ pcList = &this->pcDOM->alElementData[_i];
|
|
|
|
+
|
|
|
|
+ // now check whether which coordinate sets are available
|
|
|
|
+ unsigned int _a = 0;
|
|
|
|
+ for (std::vector<PLY::Property>::const_iterator
|
|
|
|
+ a = (*i).alProperties.begin();
|
|
|
|
+ a != (*i).alProperties.end(); ++a, ++_a)
|
|
|
|
+ {
|
|
|
|
+ if ((*a).bIsList)continue;
|
|
|
|
+
|
|
|
|
+ // pohng specularity -----------------------------------
|
|
|
|
+ if (PLY::EST_PhongPower == (*a).Semantic)
|
|
{
|
|
{
|
|
- pcList = &this->pcDOM->alElementData[_i];
|
|
|
|
-
|
|
|
|
- // now check whether which coordinate sets are available
|
|
|
|
- unsigned int _a = 0;
|
|
|
|
- for (std::vector<PLY::Property>::const_iterator
|
|
|
|
- a = (*i).alProperties.begin();
|
|
|
|
- a != (*i).alProperties.end();++a,++_a)
|
|
|
|
- {
|
|
|
|
- if ((*a).bIsList)continue;
|
|
|
|
- if (PLY::EST_Red == (*a).Semantic)
|
|
|
|
- {
|
|
|
|
- cnt++;
|
|
|
|
- aiPositions[0] = _a;
|
|
|
|
- aiTypes[0] = (*a).eType;
|
|
|
|
- }
|
|
|
|
- else if (PLY::EST_Green == (*a).Semantic)
|
|
|
|
- {
|
|
|
|
- cnt++;
|
|
|
|
- aiPositions[1] = _a;
|
|
|
|
- aiTypes[1] = (*a).eType;
|
|
|
|
- }
|
|
|
|
- else if (PLY::EST_Blue == (*a).Semantic)
|
|
|
|
- {
|
|
|
|
- cnt++;
|
|
|
|
- aiPositions[2] = _a;
|
|
|
|
- aiTypes[2] = (*a).eType;
|
|
|
|
- }
|
|
|
|
- else if (PLY::EST_Alpha == (*a).Semantic)
|
|
|
|
- {
|
|
|
|
- cnt++;
|
|
|
|
- aiPositions[3] = _a;
|
|
|
|
- aiTypes[3] = (*a).eType;
|
|
|
|
- }
|
|
|
|
- if (4 == cnt)break;
|
|
|
|
- }
|
|
|
|
- break;
|
|
|
|
|
|
+ iPhong = _a;
|
|
|
|
+ ePhong = (*a).eType;
|
|
}
|
|
}
|
|
- }
|
|
|
|
- // check whether we have a valid source for the vertex data
|
|
|
|
- if (NULL != pcList && 0 != cnt)
|
|
|
|
- {
|
|
|
|
- pvOut->reserve(pcList->alInstances.size());
|
|
|
|
- for (std::vector<ElementInstance>::const_iterator i = pcList->alInstances.begin();
|
|
|
|
- i != pcList->alInstances.end();++i)
|
|
|
|
- {
|
|
|
|
- // convert the vertices to sp floats
|
|
|
|
- aiColor4D vOut;
|
|
|
|
-
|
|
|
|
- if (0xFFFFFFFF != aiPositions[0])
|
|
|
|
- {
|
|
|
|
- vOut.r = NormalizeColorValue(GetProperty((*i).alProperties,
|
|
|
|
- aiPositions[0]).avList.front(),aiTypes[0]);
|
|
|
|
- }
|
|
|
|
-
|
|
|
|
- if (0xFFFFFFFF != aiPositions[1])
|
|
|
|
- {
|
|
|
|
- vOut.g = NormalizeColorValue(GetProperty((*i).alProperties,
|
|
|
|
- aiPositions[1]).avList.front(),aiTypes[1]);
|
|
|
|
- }
|
|
|
|
-
|
|
|
|
- if (0xFFFFFFFF != aiPositions[2])
|
|
|
|
- {
|
|
|
|
- vOut.b = NormalizeColorValue(GetProperty((*i).alProperties,
|
|
|
|
- aiPositions[2]).avList.front(),aiTypes[2]);
|
|
|
|
- }
|
|
|
|
-
|
|
|
|
- // assume 1.0 for the alpha channel ifit is not set
|
|
|
|
- if (0xFFFFFFFF == aiPositions[3])vOut.a = 1.0;
|
|
|
|
- else
|
|
|
|
- {
|
|
|
|
- vOut.a = NormalizeColorValue(GetProperty((*i).alProperties,
|
|
|
|
- aiPositions[3]).avList.front(),aiTypes[3]);
|
|
|
|
- }
|
|
|
|
|
|
|
|
- // and add them to our nice list
|
|
|
|
- pvOut->push_back(vOut);
|
|
|
|
|
|
+ // general opacity -----------------------------------
|
|
|
|
+ if (PLY::EST_Opacity == (*a).Semantic)
|
|
|
|
+ {
|
|
|
|
+ iOpacity = _a;
|
|
|
|
+ eOpacity = (*a).eType;
|
|
}
|
|
}
|
|
- }
|
|
|
|
-}
|
|
|
|
-
|
|
|
|
-// ------------------------------------------------------------------------------------------------
|
|
|
|
-// Try to extract proper faces from the PLY DOM
|
|
|
|
-void PLYImporter::LoadFaces(std::vector<PLY::Face>* pvOut)
|
|
|
|
-{
|
|
|
|
- ai_assert(NULL != pvOut);
|
|
|
|
|
|
|
|
- PLY::ElementInstanceList* pcList = NULL;
|
|
|
|
- bool bOne = false;
|
|
|
|
-
|
|
|
|
- // index of the vertex index list
|
|
|
|
- unsigned int iProperty = 0xFFFFFFFF;
|
|
|
|
- PLY::EDataType eType = EDT_Char;
|
|
|
|
- bool bIsTriStrip = false;
|
|
|
|
-
|
|
|
|
- // index of the material index property
|
|
|
|
- unsigned int iMaterialIndex = 0xFFFFFFFF;
|
|
|
|
- PLY::EDataType eType2 = EDT_Char;
|
|
|
|
-
|
|
|
|
- // search in the DOM for a face entry
|
|
|
|
- unsigned int _i = 0;
|
|
|
|
- for (std::vector<PLY::Element>::const_iterator i = pcDOM->alElements.begin();
|
|
|
|
- i != pcDOM->alElements.end();++i,++_i)
|
|
|
|
- {
|
|
|
|
- // face = unique number of vertex indices
|
|
|
|
- if (PLY::EEST_Face == (*i).eSemantic)
|
|
|
|
|
|
+ // diffuse color channels -----------------------------------
|
|
|
|
+ if (PLY::EST_DiffuseRed == (*a).Semantic)
|
|
{
|
|
{
|
|
- pcList = &pcDOM->alElementData[_i];
|
|
|
|
- unsigned int _a = 0;
|
|
|
|
- for (std::vector<PLY::Property>::const_iterator a = (*i).alProperties.begin();
|
|
|
|
- a != (*i).alProperties.end();++a,++_a)
|
|
|
|
- {
|
|
|
|
- if (PLY::EST_VertexIndex == (*a).Semantic)
|
|
|
|
- {
|
|
|
|
- // must be a dynamic list!
|
|
|
|
- if (!(*a).bIsList)continue;
|
|
|
|
- iProperty = _a;
|
|
|
|
- bOne = true;
|
|
|
|
- eType = (*a).eType;
|
|
|
|
- }
|
|
|
|
- else if (PLY::EST_MaterialIndex == (*a).Semantic)
|
|
|
|
- {
|
|
|
|
- if ((*a).bIsList)continue;
|
|
|
|
- iMaterialIndex = _a;
|
|
|
|
- bOne = true;
|
|
|
|
- eType2 = (*a).eType;
|
|
|
|
- }
|
|
|
|
- }
|
|
|
|
- break;
|
|
|
|
|
|
+ aaiPositions[0][0] = _a;
|
|
|
|
+ aaiTypes[0][0] = (*a).eType;
|
|
}
|
|
}
|
|
- // triangle strip
|
|
|
|
- // TODO: triangle strip and material index support???
|
|
|
|
- else if (PLY::EEST_TriStrip == (*i).eSemantic)
|
|
|
|
|
|
+ else if (PLY::EST_DiffuseGreen == (*a).Semantic)
|
|
{
|
|
{
|
|
- // find a list property in this ...
|
|
|
|
- pcList = &this->pcDOM->alElementData[_i];
|
|
|
|
- unsigned int _a = 0;
|
|
|
|
- for (std::vector<PLY::Property>::const_iterator a = (*i).alProperties.begin();
|
|
|
|
- a != (*i).alProperties.end();++a,++_a)
|
|
|
|
- {
|
|
|
|
- // must be a dynamic list!
|
|
|
|
- if (!(*a).bIsList)continue;
|
|
|
|
- iProperty = _a;
|
|
|
|
- bOne = true;
|
|
|
|
- bIsTriStrip = true;
|
|
|
|
- eType = (*a).eType;
|
|
|
|
- break;
|
|
|
|
- }
|
|
|
|
- break;
|
|
|
|
|
|
+ aaiPositions[0][1] = _a;
|
|
|
|
+ aaiTypes[0][1] = (*a).eType;
|
|
}
|
|
}
|
|
- }
|
|
|
|
- // check whether we have at least one per-face information set
|
|
|
|
- if (pcList && bOne)
|
|
|
|
- {
|
|
|
|
- if (!bIsTriStrip)
|
|
|
|
|
|
+ else if (PLY::EST_DiffuseBlue == (*a).Semantic)
|
|
{
|
|
{
|
|
- pvOut->reserve(pcList->alInstances.size());
|
|
|
|
- for (std::vector<ElementInstance>::const_iterator i = pcList->alInstances.begin();
|
|
|
|
- i != pcList->alInstances.end();++i)
|
|
|
|
- {
|
|
|
|
- PLY::Face sFace;
|
|
|
|
-
|
|
|
|
- // parse the list of vertex indices
|
|
|
|
- if (0xFFFFFFFF != iProperty)
|
|
|
|
- {
|
|
|
|
- const unsigned int iNum = (unsigned int)GetProperty((*i).alProperties, iProperty).avList.size();
|
|
|
|
- sFace.mIndices.resize(iNum);
|
|
|
|
-
|
|
|
|
- std::vector<PLY::PropertyInstance::ValueUnion>::const_iterator p =
|
|
|
|
- GetProperty((*i).alProperties, iProperty).avList.begin();
|
|
|
|
-
|
|
|
|
- for (unsigned int a = 0; a < iNum;++a,++p)
|
|
|
|
- {
|
|
|
|
- sFace.mIndices[a] = PLY::PropertyInstance::ConvertTo<unsigned int>(*p,eType);
|
|
|
|
- }
|
|
|
|
- }
|
|
|
|
-
|
|
|
|
- // parse the material index
|
|
|
|
- if (0xFFFFFFFF != iMaterialIndex)
|
|
|
|
- {
|
|
|
|
- sFace.iMaterialIndex = PLY::PropertyInstance::ConvertTo<unsigned int>(
|
|
|
|
- GetProperty((*i).alProperties, iMaterialIndex).avList.front(),eType2);
|
|
|
|
- }
|
|
|
|
- pvOut->push_back(sFace);
|
|
|
|
- }
|
|
|
|
|
|
+ aaiPositions[0][2] = _a;
|
|
|
|
+ aaiTypes[0][2] = (*a).eType;
|
|
}
|
|
}
|
|
- else // triangle strips
|
|
|
|
|
|
+ else if (PLY::EST_DiffuseAlpha == (*a).Semantic)
|
|
{
|
|
{
|
|
- // normally we have only one triangle strip instance where
|
|
|
|
- // a value of -1 indicates a restart of the strip
|
|
|
|
- bool flip = false;
|
|
|
|
- for (std::vector<ElementInstance>::const_iterator i = pcList->alInstances.begin();i != pcList->alInstances.end();++i) {
|
|
|
|
- const std::vector<PLY::PropertyInstance::ValueUnion>& quak = GetProperty((*i).alProperties, iProperty).avList;
|
|
|
|
- pvOut->reserve(pvOut->size() + quak.size() + (quak.size()>>2u));
|
|
|
|
-
|
|
|
|
- int aiTable[2] = {-1,-1};
|
|
|
|
- for (std::vector<PLY::PropertyInstance::ValueUnion>::const_iterator a = quak.begin();a != quak.end();++a) {
|
|
|
|
- const int p = PLY::PropertyInstance::ConvertTo<int>(*a,eType);
|
|
|
|
-
|
|
|
|
- if (-1 == p) {
|
|
|
|
- // restart the strip ...
|
|
|
|
- aiTable[0] = aiTable[1] = -1;
|
|
|
|
- flip = false;
|
|
|
|
- continue;
|
|
|
|
- }
|
|
|
|
- if (-1 == aiTable[0]) {
|
|
|
|
- aiTable[0] = p;
|
|
|
|
- continue;
|
|
|
|
- }
|
|
|
|
- if (-1 == aiTable[1]) {
|
|
|
|
- aiTable[1] = p;
|
|
|
|
- continue;
|
|
|
|
- }
|
|
|
|
-
|
|
|
|
- pvOut->push_back(PLY::Face());
|
|
|
|
- PLY::Face& sFace = pvOut->back();
|
|
|
|
- sFace.mIndices[0] = aiTable[0];
|
|
|
|
- sFace.mIndices[1] = aiTable[1];
|
|
|
|
- sFace.mIndices[2] = p;
|
|
|
|
- if ((flip = !flip)) {
|
|
|
|
- std::swap(sFace.mIndices[0],sFace.mIndices[1]);
|
|
|
|
- }
|
|
|
|
-
|
|
|
|
- aiTable[0] = aiTable[1];
|
|
|
|
- aiTable[1] = p;
|
|
|
|
- }
|
|
|
|
- }
|
|
|
|
|
|
+ aaiPositions[0][3] = _a;
|
|
|
|
+ aaiTypes[0][3] = (*a).eType;
|
|
|
|
+ }
|
|
|
|
+ // specular color channels -----------------------------------
|
|
|
|
+ else if (PLY::EST_SpecularRed == (*a).Semantic)
|
|
|
|
+ {
|
|
|
|
+ aaiPositions[1][0] = _a;
|
|
|
|
+ aaiTypes[1][0] = (*a).eType;
|
|
}
|
|
}
|
|
|
|
+ else if (PLY::EST_SpecularGreen == (*a).Semantic)
|
|
|
|
+ {
|
|
|
|
+ aaiPositions[1][1] = _a;
|
|
|
|
+ aaiTypes[1][1] = (*a).eType;
|
|
|
|
+ }
|
|
|
|
+ else if (PLY::EST_SpecularBlue == (*a).Semantic)
|
|
|
|
+ {
|
|
|
|
+ aaiPositions[1][2] = _a;
|
|
|
|
+ aaiTypes[1][2] = (*a).eType;
|
|
|
|
+ }
|
|
|
|
+ else if (PLY::EST_SpecularAlpha == (*a).Semantic)
|
|
|
|
+ {
|
|
|
|
+ aaiPositions[1][3] = _a;
|
|
|
|
+ aaiTypes[1][3] = (*a).eType;
|
|
|
|
+ }
|
|
|
|
+ // ambient color channels -----------------------------------
|
|
|
|
+ else if (PLY::EST_AmbientRed == (*a).Semantic)
|
|
|
|
+ {
|
|
|
|
+ aaiPositions[2][0] = _a;
|
|
|
|
+ aaiTypes[2][0] = (*a).eType;
|
|
|
|
+ }
|
|
|
|
+ else if (PLY::EST_AmbientGreen == (*a).Semantic)
|
|
|
|
+ {
|
|
|
|
+ aaiPositions[2][1] = _a;
|
|
|
|
+ aaiTypes[2][1] = (*a).eType;
|
|
|
|
+ }
|
|
|
|
+ else if (PLY::EST_AmbientBlue == (*a).Semantic)
|
|
|
|
+ {
|
|
|
|
+ aaiPositions[2][2] = _a;
|
|
|
|
+ aaiTypes[2][2] = (*a).eType;
|
|
|
|
+ }
|
|
|
|
+ else if (PLY::EST_AmbientAlpha == (*a).Semantic)
|
|
|
|
+ {
|
|
|
|
+ aaiPositions[2][3] = _a;
|
|
|
|
+ aaiTypes[2][3] = (*a).eType;
|
|
|
|
+ }
|
|
|
|
+ }
|
|
|
|
+ break;
|
|
}
|
|
}
|
|
-}
|
|
|
|
-
|
|
|
|
-// ------------------------------------------------------------------------------------------------
|
|
|
|
-// Get a RGBA color in [0...1] range
|
|
|
|
-void PLYImporter::GetMaterialColor(const std::vector<PLY::PropertyInstance>& avList,
|
|
|
|
- unsigned int aiPositions[4],
|
|
|
|
- PLY::EDataType aiTypes[4],
|
|
|
|
- aiColor4D* clrOut)
|
|
|
|
-{
|
|
|
|
- ai_assert(NULL != clrOut);
|
|
|
|
-
|
|
|
|
- if (0xFFFFFFFF == aiPositions[0])clrOut->r = 0.0f;
|
|
|
|
- else
|
|
|
|
|
|
+ else if (PLY::EEST_TextureFile == (*i).eSemantic)
|
|
{
|
|
{
|
|
- clrOut->r = NormalizeColorValue(GetProperty(avList,
|
|
|
|
- aiPositions[0]).avList.front(),aiTypes[0]);
|
|
|
|
|
|
+ defaultTexture = (*i).szName;
|
|
}
|
|
}
|
|
-
|
|
|
|
- if (0xFFFFFFFF == aiPositions[1])clrOut->g = 0.0f;
|
|
|
|
- else
|
|
|
|
- {
|
|
|
|
- clrOut->g = NormalizeColorValue(GetProperty(avList,
|
|
|
|
- aiPositions[1]).avList.front(),aiTypes[1]);
|
|
|
|
|
|
+ }
|
|
|
|
+ // check whether we have a valid source for the material data
|
|
|
|
+ if (NULL != pcList) {
|
|
|
|
+ for (std::vector<ElementInstance>::const_iterator i = pcList->alInstances.begin(); i != pcList->alInstances.end(); ++i) {
|
|
|
|
+ aiColor4D clrOut;
|
|
|
|
+ aiMaterial* pcHelper = new aiMaterial();
|
|
|
|
+
|
|
|
|
+ // build the diffuse material color
|
|
|
|
+ GetMaterialColor((*i).alProperties, aaiPositions[0], aaiTypes[0], &clrOut);
|
|
|
|
+ pcHelper->AddProperty<aiColor4D>(&clrOut, 1, AI_MATKEY_COLOR_DIFFUSE);
|
|
|
|
+
|
|
|
|
+ // build the specular material color
|
|
|
|
+ GetMaterialColor((*i).alProperties, aaiPositions[1], aaiTypes[1], &clrOut);
|
|
|
|
+ pcHelper->AddProperty<aiColor4D>(&clrOut, 1, AI_MATKEY_COLOR_SPECULAR);
|
|
|
|
+
|
|
|
|
+ // build the ambient material color
|
|
|
|
+ GetMaterialColor((*i).alProperties, aaiPositions[2], aaiTypes[2], &clrOut);
|
|
|
|
+ pcHelper->AddProperty<aiColor4D>(&clrOut, 1, AI_MATKEY_COLOR_AMBIENT);
|
|
|
|
+
|
|
|
|
+ // handle phong power and shading mode
|
|
|
|
+ int iMode = (int)aiShadingMode_Gouraud;
|
|
|
|
+ if (0xFFFFFFFF != iPhong) {
|
|
|
|
+ ai_real fSpec = PLY::PropertyInstance::ConvertTo<ai_real>(GetProperty((*i).alProperties, iPhong).avList.front(), ePhong);
|
|
|
|
+
|
|
|
|
+ // if shininess is 0 (and the pow() calculation would therefore always
|
|
|
|
+ // become 1, not depending on the angle), use gouraud lighting
|
|
|
|
+ if (fSpec) {
|
|
|
|
+ // scale this with 15 ... hopefully this is correct
|
|
|
|
+ fSpec *= 15;
|
|
|
|
+ pcHelper->AddProperty<ai_real>(&fSpec, 1, AI_MATKEY_SHININESS);
|
|
|
|
+
|
|
|
|
+ iMode = (int)aiShadingMode_Phong;
|
|
|
|
+ }
|
|
|
|
+ }
|
|
|
|
+ pcHelper->AddProperty<int>(&iMode, 1, AI_MATKEY_SHADING_MODEL);
|
|
|
|
+
|
|
|
|
+ // handle opacity
|
|
|
|
+ if (0xFFFFFFFF != iOpacity) {
|
|
|
|
+ ai_real fOpacity = PLY::PropertyInstance::ConvertTo<ai_real>(GetProperty((*i).alProperties, iPhong).avList.front(), eOpacity);
|
|
|
|
+ pcHelper->AddProperty<ai_real>(&fOpacity, 1, AI_MATKEY_OPACITY);
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ // The face order is absolutely undefined for PLY, so we have to
|
|
|
|
+ // use two-sided rendering to be sure it's ok.
|
|
|
|
+ const int two_sided = 1;
|
|
|
|
+ pcHelper->AddProperty(&two_sided, 1, AI_MATKEY_TWOSIDED);
|
|
|
|
+
|
|
|
|
+ //default texture
|
|
|
|
+ if (!defaultTexture.empty())
|
|
|
|
+ {
|
|
|
|
+ const aiString name(defaultTexture.c_str());
|
|
|
|
+ pcHelper->AddProperty(&name, _AI_MATKEY_TEXTURE_BASE, aiTextureType_DIFFUSE, 0);
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ if (!pointsOnly)
|
|
|
|
+ {
|
|
|
|
+ const int two_sided = 1;
|
|
|
|
+ pcHelper->AddProperty(&two_sided, 1, AI_MATKEY_TWOSIDED);
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ //set to wireframe, so when using this material info we can switch to points rendering
|
|
|
|
+ if (pointsOnly)
|
|
|
|
+ {
|
|
|
|
+ const int wireframe = 1;
|
|
|
|
+ pcHelper->AddProperty(&wireframe, 1, AI_MATKEY_ENABLE_WIREFRAME);
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ // add the newly created material instance to the list
|
|
|
|
+ pvOut->push_back(pcHelper);
|
|
}
|
|
}
|
|
-
|
|
|
|
- if (0xFFFFFFFF == aiPositions[2])clrOut->b = 0.0f;
|
|
|
|
- else
|
|
|
|
|
|
+ }
|
|
|
|
+ else
|
|
|
|
+ {
|
|
|
|
+ // generate a default material
|
|
|
|
+ aiMaterial* pcHelper = new aiMaterial();
|
|
|
|
+
|
|
|
|
+ // fill in a default material
|
|
|
|
+ int iMode = (int)aiShadingMode_Gouraud;
|
|
|
|
+ pcHelper->AddProperty<int>(&iMode, 1, AI_MATKEY_SHADING_MODEL);
|
|
|
|
+
|
|
|
|
+ aiColor3D clr;
|
|
|
|
+ clr.b = clr.g = clr.r = 0.6f;
|
|
|
|
+ pcHelper->AddProperty<aiColor3D>(&clr, 1, AI_MATKEY_COLOR_DIFFUSE);
|
|
|
|
+ pcHelper->AddProperty<aiColor3D>(&clr, 1, AI_MATKEY_COLOR_SPECULAR);
|
|
|
|
+
|
|
|
|
+ clr.b = clr.g = clr.r = 0.05f;
|
|
|
|
+ pcHelper->AddProperty<aiColor3D>(&clr, 1, AI_MATKEY_COLOR_AMBIENT);
|
|
|
|
+
|
|
|
|
+ // The face order is absolutely undefined for PLY, so we have to
|
|
|
|
+ // use two-sided rendering to be sure it's ok.
|
|
|
|
+ if (!pointsOnly)
|
|
{
|
|
{
|
|
- clrOut->b = NormalizeColorValue(GetProperty(avList,
|
|
|
|
- aiPositions[2]).avList.front(),aiTypes[2]);
|
|
|
|
|
|
+ const int two_sided = 1;
|
|
|
|
+ pcHelper->AddProperty(&two_sided, 1, AI_MATKEY_TWOSIDED);
|
|
}
|
|
}
|
|
|
|
|
|
- // assume 1.0 for the alpha channel ifit is not set
|
|
|
|
- if (0xFFFFFFFF == aiPositions[3])clrOut->a = 1.0f;
|
|
|
|
- else
|
|
|
|
|
|
+ //default texture
|
|
|
|
+ if (!defaultTexture.empty())
|
|
{
|
|
{
|
|
- clrOut->a = NormalizeColorValue(GetProperty(avList,
|
|
|
|
- aiPositions[3]).avList.front(),aiTypes[3]);
|
|
|
|
|
|
+ const aiString name(defaultTexture.c_str());
|
|
|
|
+ pcHelper->AddProperty(&name, _AI_MATKEY_TEXTURE_BASE, aiTextureType_DIFFUSE, 0);
|
|
}
|
|
}
|
|
-}
|
|
|
|
|
|
|
|
-// ------------------------------------------------------------------------------------------------
|
|
|
|
-// Extract a material from the PLY DOM
|
|
|
|
-void PLYImporter::LoadMaterial(std::vector<aiMaterial*>* pvOut)
|
|
|
|
-{
|
|
|
|
- ai_assert(NULL != pvOut);
|
|
|
|
-
|
|
|
|
- // diffuse[4], specular[4], ambient[4]
|
|
|
|
- // rgba order
|
|
|
|
- unsigned int aaiPositions[3][4] = {
|
|
|
|
-
|
|
|
|
- {0xFFFFFFFF,0xFFFFFFFF,0xFFFFFFFF,0xFFFFFFFF},
|
|
|
|
- {0xFFFFFFFF,0xFFFFFFFF,0xFFFFFFFF,0xFFFFFFFF},
|
|
|
|
- {0xFFFFFFFF,0xFFFFFFFF,0xFFFFFFFF,0xFFFFFFFF},
|
|
|
|
- };
|
|
|
|
-
|
|
|
|
- PLY::EDataType aaiTypes[3][4] = {
|
|
|
|
- {EDT_Char,EDT_Char,EDT_Char,EDT_Char},
|
|
|
|
- {EDT_Char,EDT_Char,EDT_Char,EDT_Char},
|
|
|
|
- {EDT_Char,EDT_Char,EDT_Char,EDT_Char}
|
|
|
|
- };
|
|
|
|
- PLY::ElementInstanceList* pcList = NULL;
|
|
|
|
-
|
|
|
|
- unsigned int iPhong = 0xFFFFFFFF;
|
|
|
|
- PLY::EDataType ePhong = EDT_Char;
|
|
|
|
-
|
|
|
|
- unsigned int iOpacity = 0xFFFFFFFF;
|
|
|
|
- PLY::EDataType eOpacity = EDT_Char;
|
|
|
|
-
|
|
|
|
- // search in the DOM for a vertex entry
|
|
|
|
- unsigned int _i = 0;
|
|
|
|
- for (std::vector<PLY::Element>::const_iterator i = this->pcDOM->alElements.begin();
|
|
|
|
- i != this->pcDOM->alElements.end();++i,++_i)
|
|
|
|
|
|
+ //set to wireframe, so when using this material info we can switch to points rendering
|
|
|
|
+ if (pointsOnly)
|
|
{
|
|
{
|
|
- if (PLY::EEST_Material == (*i).eSemantic)
|
|
|
|
- {
|
|
|
|
- pcList = &this->pcDOM->alElementData[_i];
|
|
|
|
-
|
|
|
|
- // now check whether which coordinate sets are available
|
|
|
|
- unsigned int _a = 0;
|
|
|
|
- for (std::vector<PLY::Property>::const_iterator
|
|
|
|
- a = (*i).alProperties.begin();
|
|
|
|
- a != (*i).alProperties.end();++a,++_a)
|
|
|
|
- {
|
|
|
|
- if ((*a).bIsList)continue;
|
|
|
|
-
|
|
|
|
- // pohng specularity -----------------------------------
|
|
|
|
- if (PLY::EST_PhongPower == (*a).Semantic)
|
|
|
|
- {
|
|
|
|
- iPhong = _a;
|
|
|
|
- ePhong = (*a).eType;
|
|
|
|
- }
|
|
|
|
-
|
|
|
|
- // general opacity -----------------------------------
|
|
|
|
- if (PLY::EST_Opacity == (*a).Semantic)
|
|
|
|
- {
|
|
|
|
- iOpacity = _a;
|
|
|
|
- eOpacity = (*a).eType;
|
|
|
|
- }
|
|
|
|
-
|
|
|
|
- // diffuse color channels -----------------------------------
|
|
|
|
- if (PLY::EST_DiffuseRed == (*a).Semantic)
|
|
|
|
- {
|
|
|
|
- aaiPositions[0][0] = _a;
|
|
|
|
- aaiTypes[0][0] = (*a).eType;
|
|
|
|
- }
|
|
|
|
- else if (PLY::EST_DiffuseGreen == (*a).Semantic)
|
|
|
|
- {
|
|
|
|
- aaiPositions[0][1] = _a;
|
|
|
|
- aaiTypes[0][1] = (*a).eType;
|
|
|
|
- }
|
|
|
|
- else if (PLY::EST_DiffuseBlue == (*a).Semantic)
|
|
|
|
- {
|
|
|
|
- aaiPositions[0][2] = _a;
|
|
|
|
- aaiTypes[0][2] = (*a).eType;
|
|
|
|
- }
|
|
|
|
- else if (PLY::EST_DiffuseAlpha == (*a).Semantic)
|
|
|
|
- {
|
|
|
|
- aaiPositions[0][3] = _a;
|
|
|
|
- aaiTypes[0][3] = (*a).eType;
|
|
|
|
- }
|
|
|
|
- // specular color channels -----------------------------------
|
|
|
|
- else if (PLY::EST_SpecularRed == (*a).Semantic)
|
|
|
|
- {
|
|
|
|
- aaiPositions[1][0] = _a;
|
|
|
|
- aaiTypes[1][0] = (*a).eType;
|
|
|
|
- }
|
|
|
|
- else if (PLY::EST_SpecularGreen == (*a).Semantic)
|
|
|
|
- {
|
|
|
|
- aaiPositions[1][1] = _a;
|
|
|
|
- aaiTypes[1][1] = (*a).eType;
|
|
|
|
- }
|
|
|
|
- else if (PLY::EST_SpecularBlue == (*a).Semantic)
|
|
|
|
- {
|
|
|
|
- aaiPositions[1][2] = _a;
|
|
|
|
- aaiTypes[1][2] = (*a).eType;
|
|
|
|
- }
|
|
|
|
- else if (PLY::EST_SpecularAlpha == (*a).Semantic)
|
|
|
|
- {
|
|
|
|
- aaiPositions[1][3] = _a;
|
|
|
|
- aaiTypes[1][3] = (*a).eType;
|
|
|
|
- }
|
|
|
|
- // ambient color channels -----------------------------------
|
|
|
|
- else if (PLY::EST_AmbientRed == (*a).Semantic)
|
|
|
|
- {
|
|
|
|
- aaiPositions[2][0] = _a;
|
|
|
|
- aaiTypes[2][0] = (*a).eType;
|
|
|
|
- }
|
|
|
|
- else if (PLY::EST_AmbientGreen == (*a).Semantic)
|
|
|
|
- {
|
|
|
|
- aaiPositions[2][1] = _a;
|
|
|
|
- aaiTypes[2][1] = (*a).eType;
|
|
|
|
- }
|
|
|
|
- else if (PLY::EST_AmbientBlue == (*a).Semantic)
|
|
|
|
- {
|
|
|
|
- aaiPositions[2][2] = _a;
|
|
|
|
- aaiTypes[2][2] = (*a).eType;
|
|
|
|
- }
|
|
|
|
- else if (PLY::EST_AmbientAlpha == (*a).Semantic)
|
|
|
|
- {
|
|
|
|
- aaiPositions[2][3] = _a;
|
|
|
|
- aaiTypes[2][3] = (*a).eType;
|
|
|
|
- }
|
|
|
|
- }
|
|
|
|
- break;
|
|
|
|
- }
|
|
|
|
|
|
+ const int wireframe = 1;
|
|
|
|
+ pcHelper->AddProperty(&wireframe, 1, AI_MATKEY_ENABLE_WIREFRAME);
|
|
}
|
|
}
|
|
- // check whether we have a valid source for the material data
|
|
|
|
- if (NULL != pcList) {
|
|
|
|
- for (std::vector<ElementInstance>::const_iterator i = pcList->alInstances.begin();i != pcList->alInstances.end();++i) {
|
|
|
|
- aiColor4D clrOut;
|
|
|
|
- aiMaterial* pcHelper = new aiMaterial();
|
|
|
|
-
|
|
|
|
- // build the diffuse material color
|
|
|
|
- GetMaterialColor((*i).alProperties,aaiPositions[0],aaiTypes[0],&clrOut);
|
|
|
|
- pcHelper->AddProperty<aiColor4D>(&clrOut,1,AI_MATKEY_COLOR_DIFFUSE);
|
|
|
|
-
|
|
|
|
- // build the specular material color
|
|
|
|
- GetMaterialColor((*i).alProperties,aaiPositions[1],aaiTypes[1],&clrOut);
|
|
|
|
- pcHelper->AddProperty<aiColor4D>(&clrOut,1,AI_MATKEY_COLOR_SPECULAR);
|
|
|
|
-
|
|
|
|
- // build the ambient material color
|
|
|
|
- GetMaterialColor((*i).alProperties,aaiPositions[2],aaiTypes[2],&clrOut);
|
|
|
|
- pcHelper->AddProperty<aiColor4D>(&clrOut,1,AI_MATKEY_COLOR_AMBIENT);
|
|
|
|
-
|
|
|
|
- // handle phong power and shading mode
|
|
|
|
- int iMode = (int)aiShadingMode_Gouraud;
|
|
|
|
- if (0xFFFFFFFF != iPhong) {
|
|
|
|
- ai_real fSpec = PLY::PropertyInstance::ConvertTo<ai_real>(GetProperty((*i).alProperties, iPhong).avList.front(),ePhong);
|
|
|
|
-
|
|
|
|
- // if shininess is 0 (and the pow() calculation would therefore always
|
|
|
|
- // become 1, not depending on the angle), use gouraud lighting
|
|
|
|
- if (fSpec) {
|
|
|
|
- // scale this with 15 ... hopefully this is correct
|
|
|
|
- fSpec *= 15;
|
|
|
|
- pcHelper->AddProperty<ai_real>(&fSpec, 1, AI_MATKEY_SHININESS);
|
|
|
|
-
|
|
|
|
- iMode = (int)aiShadingMode_Phong;
|
|
|
|
- }
|
|
|
|
- }
|
|
|
|
- pcHelper->AddProperty<int>(&iMode, 1, AI_MATKEY_SHADING_MODEL);
|
|
|
|
-
|
|
|
|
- // handle opacity
|
|
|
|
- if (0xFFFFFFFF != iOpacity) {
|
|
|
|
- ai_real fOpacity = PLY::PropertyInstance::ConvertTo<ai_real>(GetProperty((*i).alProperties, iPhong).avList.front(),eOpacity);
|
|
|
|
- pcHelper->AddProperty<ai_real>(&fOpacity, 1, AI_MATKEY_OPACITY);
|
|
|
|
- }
|
|
|
|
|
|
|
|
- // The face order is absolutely undefined for PLY, so we have to
|
|
|
|
- // use two-sided rendering to be sure it's ok.
|
|
|
|
- const int two_sided = 1;
|
|
|
|
- pcHelper->AddProperty(&two_sided,1,AI_MATKEY_TWOSIDED);
|
|
|
|
-
|
|
|
|
- // add the newly created material instance to the list
|
|
|
|
- pvOut->push_back(pcHelper);
|
|
|
|
- }
|
|
|
|
- }
|
|
|
|
|
|
+ pvOut->push_back(pcHelper);
|
|
|
|
+ }
|
|
}
|
|
}
|
|
|
|
|
|
#endif // !! ASSIMP_BUILD_NO_PLY_IMPORTER
|
|
#endif // !! ASSIMP_BUILD_NO_PLY_IMPORTER
|