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@@ -41,83 +41,83 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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---------------------------------------------------------------------------
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*/
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-#include "UnitTestPCH.h"
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-#include "SceneDiffer.h"
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#include "AbstractImportExportBase.h"
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+#include "SceneDiffer.h"
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+#include "UnitTestPCH.h"
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+#include <assimp/postprocess.h>
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#include <assimp/scene.h>
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-#include <assimp/Importer.hpp>
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#include <assimp/Exporter.hpp>
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-#include <assimp/postprocess.h>
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+#include <assimp/Importer.hpp>
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using namespace Assimp;
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-static const float VertComponents[ 24 * 3 ] = {
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- -0.500000, 0.500000, 0.500000,
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- -0.500000, 0.500000, -0.500000,
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+static const float VertComponents[24 * 3] = {
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+ -0.500000, 0.500000, 0.500000,
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+ -0.500000, 0.500000, -0.500000,
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-0.500000, -0.500000, -0.500000,
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- -0.500000, -0.500000, 0.500000,
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+ -0.500000, -0.500000, 0.500000,
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-0.500000, -0.500000, -0.500000,
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- 0.500000, -0.500000, -0.500000,
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- 0.500000, -0.500000, 0.500000,
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- -0.500000, -0.500000, 0.500000,
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- -0.500000, 0.500000, -0.500000,
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- 0.500000, 0.500000, -0.500000,
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- 0.500000, -0.500000, -0.500000,
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+ 0.500000, -0.500000, -0.500000,
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+ 0.500000, -0.500000, 0.500000,
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+ -0.500000, -0.500000, 0.500000,
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+ -0.500000, 0.500000, -0.500000,
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+ 0.500000, 0.500000, -0.500000,
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+ 0.500000, -0.500000, -0.500000,
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-0.500000, -0.500000, -0.500000,
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- 0.500000, 0.500000, 0.500000,
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- 0.500000, 0.500000, -0.500000,
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- -0.500000, 0.500000, -0.500000,
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- -0.500000, 0.500000, 0.500000,
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- 0.500000, -0.500000, 0.500000,
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- 0.500000, 0.500000, 0.500000,
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- -0.500000, 0.500000, 0.500000,
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- -0.500000, -0.500000, 0.500000,
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- 0.500000, -0.500000, -0.500000,
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- 0.500000, 0.500000, -0.500000,
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- 0.500000, 0.500000, 0.500000f,
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- 0.500000, -0.500000, 0.500000f
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+ 0.500000, 0.500000, 0.500000,
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+ 0.500000, 0.500000, -0.500000,
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+ -0.500000, 0.500000, -0.500000,
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+ -0.500000, 0.500000, 0.500000,
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+ 0.500000, -0.500000, 0.500000,
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+ 0.500000, 0.500000, 0.500000,
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+ -0.500000, 0.500000, 0.500000,
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+ -0.500000, -0.500000, 0.500000,
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+ 0.500000, -0.500000, -0.500000,
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+ 0.500000, 0.500000, -0.500000,
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+ 0.500000, 0.500000, 0.500000f,
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+ 0.500000, -0.500000, 0.500000f
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};
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static const char *ObjModel =
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- "o 1\n"
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- "\n"
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- "# Vertex list\n"
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- "\n"
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- "v -0.5 -0.5 0.5\n"
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- "v -0.5 -0.5 -0.5\n"
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- "v -0.5 0.5 -0.5\n"
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- "v -0.5 0.5 0.5\n"
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- "v 0.5 -0.5 0.5\n"
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- "v 0.5 -0.5 -0.5\n"
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- "v 0.5 0.5 -0.5\n"
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- "v 0.5 0.5 0.5\n"
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- "\n"
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- "# Point / Line / Face list\n"
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- "\n"
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- "g Box01\n"
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- "usemtl Default\n"
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- "f 4 3 2 1\n"
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- "f 2 6 5 1\n"
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- "f 3 7 6 2\n"
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- "f 8 7 3 4\n"
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- "f 5 8 4 1\n"
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- "f 6 7 8 5\n"
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- "\n"
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- "# End of file\n";
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+ "o 1\n"
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+ "\n"
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+ "# Vertex list\n"
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+ "\n"
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+ "v -0.5 -0.5 0.5\n"
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+ "v -0.5 -0.5 -0.5\n"
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+ "v -0.5 0.5 -0.5\n"
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+ "v -0.5 0.5 0.5\n"
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+ "v 0.5 -0.5 0.5\n"
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+ "v 0.5 -0.5 -0.5\n"
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+ "v 0.5 0.5 -0.5\n"
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+ "v 0.5 0.5 0.5\n"
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+ "\n"
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+ "# Point / Line / Face list\n"
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+ "\n"
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+ "g Box01\n"
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+ "usemtl Default\n"
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+ "f 4 3 2 1\n"
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+ "f 2 6 5 1\n"
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+ "f 3 7 6 2\n"
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+ "f 8 7 3 4\n"
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+ "f 5 8 4 1\n"
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+ "f 6 7 8 5\n"
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+ "\n"
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+ "# End of file\n";
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static const char *ObjModel_Issue1111 =
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- "o 1\n"
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- "\n"
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- "# Vertex list\n"
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- "\n"
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- "v -0.5 -0.5 0.5\n"
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- "v -0.5 -0.5 -0.5\n"
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- "v -0.5 0.5 -0.5\n"
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- "\n"
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- "usemtl\n"
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- "f 1 2 3\n"
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- "\n"
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- "# End of file\n";
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+ "o 1\n"
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+ "\n"
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+ "# Vertex list\n"
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+ "\n"
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+ "v -0.5 -0.5 0.5\n"
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+ "v -0.5 -0.5 -0.5\n"
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+ "v -0.5 0.5 -0.5\n"
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+ "\n"
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+ "usemtl\n"
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+ "f 1 2 3\n"
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+ "\n"
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+ "# End of file\n";
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class utObjImportExport : public AbstractImportExportBase {
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protected:
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@@ -133,68 +133,68 @@ protected:
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aiScene *createScene() {
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aiScene *expScene = new aiScene;
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expScene->mNumMeshes = 1;
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- expScene->mMeshes = new aiMesh*[ 1 ];
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+ expScene->mMeshes = new aiMesh *[1];
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aiMesh *mesh = new aiMesh;
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- mesh->mName.Set( "1" );
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+ mesh->mName.Set("1");
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mesh->mNumVertices = 24;
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- mesh->mVertices = new aiVector3D[ 24 ];
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- ::memcpy( &mesh->mVertices->x, &VertComponents[ 0 ], sizeof( float ) * 24 * 3 );
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+ mesh->mVertices = new aiVector3D[24];
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+ ::memcpy(&mesh->mVertices->x, &VertComponents[0], sizeof(float) * 24 * 3);
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mesh->mNumFaces = 6;
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- mesh->mFaces = new aiFace[ mesh->mNumFaces ];
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-
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- mesh->mFaces[ 0 ].mNumIndices = 4;
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- mesh->mFaces[ 0 ].mIndices = new unsigned int[ mesh->mFaces[ 0 ].mNumIndices ];
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- mesh->mFaces[ 0 ].mIndices[ 0 ] = 0;
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- mesh->mFaces[ 0 ].mIndices[ 1 ] = 1;
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- mesh->mFaces[ 0 ].mIndices[ 2 ] = 2;
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- mesh->mFaces[ 0 ].mIndices[ 3 ] = 3;
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-
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- mesh->mFaces[ 1 ].mNumIndices = 4;
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- mesh->mFaces[ 1 ].mIndices = new unsigned int[ mesh->mFaces[ 0 ].mNumIndices ];
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- mesh->mFaces[ 1 ].mIndices[ 0 ] = 4;
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- mesh->mFaces[ 1 ].mIndices[ 1 ] = 5;
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- mesh->mFaces[ 1 ].mIndices[ 2 ] = 6;
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- mesh->mFaces[ 1 ].mIndices[ 3 ] = 7;
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-
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- mesh->mFaces[ 2 ].mNumIndices = 4;
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- mesh->mFaces[ 2 ].mIndices = new unsigned int[ mesh->mFaces[ 0 ].mNumIndices ];
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- mesh->mFaces[ 2 ].mIndices[ 0 ] = 8;
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- mesh->mFaces[ 2 ].mIndices[ 1 ] = 9;
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- mesh->mFaces[ 2 ].mIndices[ 2 ] = 10;
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- mesh->mFaces[ 2 ].mIndices[ 3 ] = 11;
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-
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- mesh->mFaces[ 3 ].mNumIndices = 4;
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- mesh->mFaces[ 3 ].mIndices = new unsigned int[ mesh->mFaces[ 0 ].mNumIndices ];
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- mesh->mFaces[ 3 ].mIndices[ 0 ] = 12;
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- mesh->mFaces[ 3 ].mIndices[ 1 ] = 13;
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- mesh->mFaces[ 3 ].mIndices[ 2 ] = 14;
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- mesh->mFaces[ 3 ].mIndices[ 3 ] = 15;
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-
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- mesh->mFaces[ 4 ].mNumIndices = 4;
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- mesh->mFaces[ 4 ].mIndices = new unsigned int[ mesh->mFaces[ 0 ].mNumIndices ];
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- mesh->mFaces[ 4 ].mIndices[ 0 ] = 16;
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- mesh->mFaces[ 4 ].mIndices[ 1 ] = 17;
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- mesh->mFaces[ 4 ].mIndices[ 2 ] = 18;
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- mesh->mFaces[ 4 ].mIndices[ 3 ] = 19;
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-
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- mesh->mFaces[ 5 ].mNumIndices = 4;
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- mesh->mFaces[ 5 ].mIndices = new unsigned int[ mesh->mFaces[ 0 ].mNumIndices ];
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- mesh->mFaces[ 5 ].mIndices[ 0 ] = 20;
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- mesh->mFaces[ 5 ].mIndices[ 1 ] = 21;
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- mesh->mFaces[ 5 ].mIndices[ 2 ] = 22;
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- mesh->mFaces[ 5 ].mIndices[ 3 ] = 23;
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-
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- expScene->mMeshes[ 0 ] = mesh;
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+ mesh->mFaces = new aiFace[mesh->mNumFaces];
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+
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+ mesh->mFaces[0].mNumIndices = 4;
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+ mesh->mFaces[0].mIndices = new unsigned int[mesh->mFaces[0].mNumIndices];
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+ mesh->mFaces[0].mIndices[0] = 0;
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+ mesh->mFaces[0].mIndices[1] = 1;
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+ mesh->mFaces[0].mIndices[2] = 2;
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+ mesh->mFaces[0].mIndices[3] = 3;
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+
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+ mesh->mFaces[1].mNumIndices = 4;
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+ mesh->mFaces[1].mIndices = new unsigned int[mesh->mFaces[0].mNumIndices];
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+ mesh->mFaces[1].mIndices[0] = 4;
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+ mesh->mFaces[1].mIndices[1] = 5;
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+ mesh->mFaces[1].mIndices[2] = 6;
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+ mesh->mFaces[1].mIndices[3] = 7;
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+
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+ mesh->mFaces[2].mNumIndices = 4;
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+ mesh->mFaces[2].mIndices = new unsigned int[mesh->mFaces[0].mNumIndices];
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+ mesh->mFaces[2].mIndices[0] = 8;
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+ mesh->mFaces[2].mIndices[1] = 9;
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+ mesh->mFaces[2].mIndices[2] = 10;
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+ mesh->mFaces[2].mIndices[3] = 11;
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+
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+ mesh->mFaces[3].mNumIndices = 4;
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+ mesh->mFaces[3].mIndices = new unsigned int[mesh->mFaces[0].mNumIndices];
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+ mesh->mFaces[3].mIndices[0] = 12;
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+ mesh->mFaces[3].mIndices[1] = 13;
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+ mesh->mFaces[3].mIndices[2] = 14;
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+ mesh->mFaces[3].mIndices[3] = 15;
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+
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+ mesh->mFaces[4].mNumIndices = 4;
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+ mesh->mFaces[4].mIndices = new unsigned int[mesh->mFaces[0].mNumIndices];
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+ mesh->mFaces[4].mIndices[0] = 16;
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+ mesh->mFaces[4].mIndices[1] = 17;
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+ mesh->mFaces[4].mIndices[2] = 18;
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+ mesh->mFaces[4].mIndices[3] = 19;
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+
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+ mesh->mFaces[5].mNumIndices = 4;
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+ mesh->mFaces[5].mIndices = new unsigned int[mesh->mFaces[0].mNumIndices];
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+ mesh->mFaces[5].mIndices[0] = 20;
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+ mesh->mFaces[5].mIndices[1] = 21;
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+ mesh->mFaces[5].mIndices[2] = 22;
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+ mesh->mFaces[5].mIndices[3] = 23;
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+
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+ expScene->mMeshes[0] = mesh;
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expScene->mNumMaterials = 1;
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- expScene->mMaterials = new aiMaterial*[ expScene->mNumMaterials ];
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+ expScene->mMaterials = new aiMaterial *[expScene->mNumMaterials];
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return expScene;
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}
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virtual bool importerTest() {
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::Assimp::Importer importer;
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- const aiScene *scene = importer.ReadFile( ASSIMP_TEST_MODELS_DIR "/OBJ/spider.obj", aiProcess_ValidateDataStructure );
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+ const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/OBJ/spider.obj", aiProcess_ValidateDataStructure);
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return nullptr != scene;
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}
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@@ -203,11 +203,11 @@ protected:
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virtual bool exporterTest() {
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::Assimp::Importer importer;
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::Assimp::Exporter exporter;
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- const aiScene *scene = importer.ReadFile( ASSIMP_TEST_MODELS_DIR "/OBJ/spider.obj", aiProcess_ValidateDataStructure );
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- EXPECT_NE( nullptr, scene );
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- EXPECT_EQ( aiReturn_SUCCESS, exporter.Export( scene, "obj", ASSIMP_TEST_MODELS_DIR "/OBJ/spider_out.obj" ) );
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- EXPECT_EQ( aiReturn_SUCCESS, exporter.Export( scene, "objnomtl", ASSIMP_TEST_MODELS_DIR "/OBJ/spider_nomtl_out.obj" ) );
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-
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+ const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/OBJ/spider.obj", aiProcess_ValidateDataStructure);
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+ EXPECT_NE(nullptr, scene);
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+ EXPECT_EQ(aiReturn_SUCCESS, exporter.Export(scene, "obj", ASSIMP_TEST_MODELS_DIR "/OBJ/spider_out.obj"));
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+ EXPECT_EQ(aiReturn_SUCCESS, exporter.Export(scene, "objnomtl", ASSIMP_TEST_MODELS_DIR "/OBJ/spider_nomtl_out.obj"));
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+
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return true;
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}
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@@ -218,30 +218,29 @@ protected:
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aiScene *m_expectedScene;
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};
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-TEST_F( utObjImportExport, importObjFromFileTest ) {
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- EXPECT_TRUE( importerTest() );
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+TEST_F(utObjImportExport, importObjFromFileTest) {
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+ EXPECT_TRUE(importerTest());
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}
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#ifndef ASSIMP_BUILD_NO_EXPORT
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-TEST_F( utObjImportExport, exportObjFromFileTest ) {
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- EXPECT_TRUE( exporterTest() );
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+TEST_F(utObjImportExport, exportObjFromFileTest) {
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+ EXPECT_TRUE(exporterTest());
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}
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#endif // ASSIMP_BUILD_NO_EXPORT
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-TEST_F( utObjImportExport, obj_import_test ) {
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- const aiScene *scene = m_im->ReadFileFromMemory( (void*) ObjModel, strlen(ObjModel), 0 );
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+TEST_F(utObjImportExport, obj_import_test) {
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+ const aiScene *scene = m_im->ReadFileFromMemory((void *)ObjModel, strlen(ObjModel), 0);
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aiScene *expected = createScene();
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- EXPECT_NE( nullptr, scene );
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+ EXPECT_NE(nullptr, scene);
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SceneDiffer differ;
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- EXPECT_TRUE( differ.isEqual( expected, scene ) );
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+ EXPECT_TRUE(differ.isEqual(expected, scene));
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differ.showReport();
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m_im->FreeScene();
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- for(unsigned int i = 0; i < expected->mNumMeshes; ++i)
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- {
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+ for (unsigned int i = 0; i < expected->mNumMeshes; ++i) {
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delete expected->mMeshes[i];
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}
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delete[] expected->mMeshes;
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@@ -251,70 +250,70 @@ TEST_F( utObjImportExport, obj_import_test ) {
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delete expected;
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}
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-TEST_F( utObjImportExport, issue1111_no_mat_name_Test ) {
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- const aiScene *scene = m_im->ReadFileFromMemory( ( void* ) ObjModel_Issue1111, strlen(ObjModel_Issue1111), 0 );
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- EXPECT_NE( nullptr, scene );
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+TEST_F(utObjImportExport, issue1111_no_mat_name_Test) {
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+ const aiScene *scene = m_im->ReadFileFromMemory((void *)ObjModel_Issue1111, strlen(ObjModel_Issue1111), 0);
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+ EXPECT_NE(nullptr, scene);
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}
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-TEST_F( utObjImportExport, issue809_vertex_color_Test ) {
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+TEST_F(utObjImportExport, issue809_vertex_color_Test) {
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::Assimp::Importer importer;
|
|
|
- const aiScene *scene = importer.ReadFile( ASSIMP_TEST_MODELS_DIR "/OBJ/cube_with_vertexcolors.obj", aiProcess_ValidateDataStructure );
|
|
|
- EXPECT_NE( nullptr, scene );
|
|
|
+ const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/OBJ/cube_with_vertexcolors.obj", aiProcess_ValidateDataStructure);
|
|
|
+ EXPECT_NE(nullptr, scene);
|
|
|
|
|
|
#ifndef ASSIMP_BUILD_NO_EXPORT
|
|
|
::Assimp::Exporter exporter;
|
|
|
- EXPECT_EQ( aiReturn_SUCCESS, exporter.Export( scene, "obj", ASSIMP_TEST_MODELS_DIR "/OBJ/test_out.obj" ) );
|
|
|
+ EXPECT_EQ(aiReturn_SUCCESS, exporter.Export(scene, "obj", ASSIMP_TEST_MODELS_DIR "/OBJ/test_out.obj"));
|
|
|
#endif // ASSIMP_BUILD_NO_EXPORT
|
|
|
}
|
|
|
|
|
|
-TEST_F( utObjImportExport, issue1923_vertex_color_Test ) {
|
|
|
+TEST_F(utObjImportExport, issue1923_vertex_color_Test) {
|
|
|
::Assimp::Importer importer;
|
|
|
- const aiScene *scene = importer.ReadFile( ASSIMP_TEST_MODELS_DIR "/OBJ/cube_with_vertexcolors_uni.obj", aiProcess_ValidateDataStructure );
|
|
|
- EXPECT_NE( nullptr, scene );
|
|
|
+ const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/OBJ/cube_with_vertexcolors_uni.obj", aiProcess_ValidateDataStructure);
|
|
|
+ EXPECT_NE(nullptr, scene);
|
|
|
|
|
|
scene = importer.GetOrphanedScene();
|
|
|
|
|
|
#ifndef ASSIMP_BUILD_NO_EXPORT
|
|
|
::Assimp::Exporter exporter;
|
|
|
- const aiExportDataBlob* blob = exporter.ExportToBlob( scene, "obj");
|
|
|
- EXPECT_NE( nullptr, blob );
|
|
|
+ const aiExportDataBlob *blob = exporter.ExportToBlob(scene, "obj");
|
|
|
+ EXPECT_NE(nullptr, blob);
|
|
|
|
|
|
- const aiScene *sceneReImport = importer.ReadFileFromMemory( blob->data, blob->size, aiProcess_ValidateDataStructure );
|
|
|
- EXPECT_NE( nullptr, scene );
|
|
|
+ const aiScene *sceneReImport = importer.ReadFileFromMemory(blob->data, blob->size, aiProcess_ValidateDataStructure);
|
|
|
+ EXPECT_NE(nullptr, scene);
|
|
|
|
|
|
SceneDiffer differ;
|
|
|
- EXPECT_TRUE( differ.isEqual( scene, sceneReImport ) );
|
|
|
+ EXPECT_TRUE(differ.isEqual(scene, sceneReImport));
|
|
|
#endif // ASSIMP_BUILD_NO_EXPORT
|
|
|
|
|
|
delete scene;
|
|
|
}
|
|
|
|
|
|
-TEST_F( utObjImportExport, issue1453_segfault ) {
|
|
|
- static const char *ObjModel =
|
|
|
- "v 0.0 0.0 0.0\n"
|
|
|
- "v 0.0 0.0 1.0\n"
|
|
|
- "v 0.0 1.0 0.0\n"
|
|
|
- "v 0.0 1.0 1.0\n"
|
|
|
- "v 1.0 0.0 0.0\n"
|
|
|
- "v 1.0 0.0 1.0\n"
|
|
|
- "v 1.0 1.0 0.0\n"
|
|
|
- "v 1.0 1.0 1.0\nB";
|
|
|
+TEST_F(utObjImportExport, issue1453_segfault) {
|
|
|
+ static const char *CurObjModel =
|
|
|
+ "v 0.0 0.0 0.0\n"
|
|
|
+ "v 0.0 0.0 1.0\n"
|
|
|
+ "v 0.0 1.0 0.0\n"
|
|
|
+ "v 0.0 1.0 1.0\n"
|
|
|
+ "v 1.0 0.0 0.0\n"
|
|
|
+ "v 1.0 0.0 1.0\n"
|
|
|
+ "v 1.0 1.0 0.0\n"
|
|
|
+ "v 1.0 1.0 1.0\nB";
|
|
|
|
|
|
Assimp::Importer myimporter;
|
|
|
- const aiScene *scene = myimporter.ReadFileFromMemory( ObjModel, strlen(ObjModel), aiProcess_ValidateDataStructure );
|
|
|
- EXPECT_EQ( nullptr, scene );
|
|
|
+ const aiScene *scene = myimporter.ReadFileFromMemory(CurObjModel, strlen(CurObjModel), aiProcess_ValidateDataStructure);
|
|
|
+ EXPECT_EQ(nullptr, scene);
|
|
|
}
|
|
|
|
|
|
TEST_F(utObjImportExport, relative_indices_Test) {
|
|
|
- static const char *ObjModel =
|
|
|
- "v -0.500000 0.000000 0.400000\n"
|
|
|
- "v -0.500000 0.000000 -0.800000\n"
|
|
|
- "v -0.500000 1.000000 -0.800000\n"
|
|
|
- "v -0.500000 1.000000 0.400000\n"
|
|
|
- "f -4 -3 -2 -1\nB";
|
|
|
+ static const char *CurObjModel =
|
|
|
+ "v -0.500000 0.000000 0.400000\n"
|
|
|
+ "v -0.500000 0.000000 -0.800000\n"
|
|
|
+ "v -0.500000 1.000000 -0.800000\n"
|
|
|
+ "v -0.500000 1.000000 0.400000\n"
|
|
|
+ "f -4 -3 -2 -1\nB";
|
|
|
|
|
|
Assimp::Importer myimporter;
|
|
|
- const aiScene *scene = myimporter.ReadFileFromMemory(ObjModel, strlen(ObjModel), aiProcess_ValidateDataStructure);
|
|
|
+ const aiScene *scene = myimporter.ReadFileFromMemory(CurObjModel, strlen(CurObjModel), aiProcess_ValidateDataStructure);
|
|
|
EXPECT_NE(nullptr, scene);
|
|
|
|
|
|
EXPECT_EQ(scene->mNumMeshes, 1U);
|
|
@@ -323,22 +322,20 @@ TEST_F(utObjImportExport, relative_indices_Test) {
|
|
|
EXPECT_EQ(mesh->mNumFaces, 1U);
|
|
|
const aiFace face = mesh->mFaces[0];
|
|
|
EXPECT_EQ(face.mNumIndices, 4U);
|
|
|
- for (unsigned int i = 0; i < face.mNumIndices; ++i)
|
|
|
- {
|
|
|
+ for (unsigned int i = 0; i < face.mNumIndices; ++i) {
|
|
|
EXPECT_EQ(face.mIndices[i], i);
|
|
|
}
|
|
|
-
|
|
|
}
|
|
|
|
|
|
TEST_F(utObjImportExport, homogeneous_coordinates_Test) {
|
|
|
- static const char *ObjModel =
|
|
|
- "v -0.500000 0.000000 0.400000 0.50000\n"
|
|
|
- "v -0.500000 0.000000 -0.800000 1.00000\n"
|
|
|
- "v 0.500000 1.000000 -0.800000 0.5000\n"
|
|
|
- "f 1 2 3\nB";
|
|
|
+ static const char *CurObjModel =
|
|
|
+ "v -0.500000 0.000000 0.400000 0.50000\n"
|
|
|
+ "v -0.500000 0.000000 -0.800000 1.00000\n"
|
|
|
+ "v 0.500000 1.000000 -0.800000 0.5000\n"
|
|
|
+ "f 1 2 3\nB";
|
|
|
|
|
|
Assimp::Importer myimporter;
|
|
|
- const aiScene *scene = myimporter.ReadFileFromMemory(ObjModel, strlen(ObjModel), aiProcess_ValidateDataStructure);
|
|
|
+ const aiScene *scene = myimporter.ReadFileFromMemory(CurObjModel, strlen(CurObjModel), aiProcess_ValidateDataStructure);
|
|
|
EXPECT_NE(nullptr, scene);
|
|
|
|
|
|
EXPECT_EQ(scene->mNumMeshes, 1U);
|
|
@@ -354,84 +351,84 @@ TEST_F(utObjImportExport, homogeneous_coordinates_Test) {
|
|
|
}
|
|
|
|
|
|
TEST_F(utObjImportExport, homogeneous_coordinates_divide_by_zero_Test) {
|
|
|
- static const char *ObjModel =
|
|
|
- "v -0.500000 0.000000 0.400000 0.\n"
|
|
|
- "v -0.500000 0.000000 -0.800000 1.00000\n"
|
|
|
- "v 0.500000 1.000000 -0.800000 0.5000\n"
|
|
|
- "f 1 2 3\nB";
|
|
|
-
|
|
|
- Assimp::Importer myimporter;
|
|
|
- const aiScene *scene = myimporter.ReadFileFromMemory(ObjModel, strlen(ObjModel), aiProcess_ValidateDataStructure);
|
|
|
- EXPECT_EQ(nullptr, scene);
|
|
|
+ static const char *CurObjModel =
|
|
|
+ "v -0.500000 0.000000 0.400000 0.\n"
|
|
|
+ "v -0.500000 0.000000 -0.800000 1.00000\n"
|
|
|
+ "v 0.500000 1.000000 -0.800000 0.5000\n"
|
|
|
+ "f 1 2 3\nB";
|
|
|
+
|
|
|
+ Assimp::Importer myimporter;
|
|
|
+ const aiScene *scene = myimporter.ReadFileFromMemory(CurObjModel, strlen(CurObjModel), aiProcess_ValidateDataStructure);
|
|
|
+ EXPECT_EQ(nullptr, scene);
|
|
|
}
|
|
|
|
|
|
TEST_F(utObjImportExport, 0based_array_Test) {
|
|
|
- static const char *ObjModel =
|
|
|
- "v -0.500000 0.000000 0.400000\n"
|
|
|
- "v -0.500000 0.000000 -0.800000\n"
|
|
|
- "v -0.500000 1.000000 -0.800000\n"
|
|
|
- "f 0 1 2\nB";
|
|
|
+ static const char *CurObjModel =
|
|
|
+ "v -0.500000 0.000000 0.400000\n"
|
|
|
+ "v -0.500000 0.000000 -0.800000\n"
|
|
|
+ "v -0.500000 1.000000 -0.800000\n"
|
|
|
+ "f 0 1 2\nB";
|
|
|
|
|
|
Assimp::Importer myImporter;
|
|
|
- const aiScene *scene = myImporter.ReadFileFromMemory(ObjModel, strlen(ObjModel), 0);
|
|
|
+ const aiScene *scene = myImporter.ReadFileFromMemory(CurObjModel, strlen(CurObjModel), 0);
|
|
|
EXPECT_EQ(nullptr, scene);
|
|
|
}
|
|
|
|
|
|
TEST_F(utObjImportExport, invalid_normals_uvs) {
|
|
|
- static const char *ObjModel =
|
|
|
- "v -0.500000 0.000000 0.400000\n"
|
|
|
- "v -0.500000 0.000000 -0.800000\n"
|
|
|
- "v -0.500000 1.000000 -0.800000\n"
|
|
|
- "vt 0 0\n"
|
|
|
- "vn 0 1 0\n"
|
|
|
- "f 1/1/1 1/1/1 2/2/2\nB";
|
|
|
+ static const char *CurObjModel =
|
|
|
+ "v -0.500000 0.000000 0.400000\n"
|
|
|
+ "v -0.500000 0.000000 -0.800000\n"
|
|
|
+ "v -0.500000 1.000000 -0.800000\n"
|
|
|
+ "vt 0 0\n"
|
|
|
+ "vn 0 1 0\n"
|
|
|
+ "f 1/1/1 1/1/1 2/2/2\nB";
|
|
|
|
|
|
Assimp::Importer myImporter;
|
|
|
- const aiScene *scene = myImporter.ReadFileFromMemory(ObjModel, strlen(ObjModel), 0);
|
|
|
+ const aiScene *scene = myImporter.ReadFileFromMemory(CurObjModel, strlen(CurObjModel), 0);
|
|
|
EXPECT_NE(nullptr, scene);
|
|
|
}
|
|
|
|
|
|
TEST_F(utObjImportExport, no_vt_just_vns) {
|
|
|
- static const char *ObjModel =
|
|
|
- "v 0 0 0\n"
|
|
|
- "v 0 0 0\n"
|
|
|
- "v 0 0 0\n"
|
|
|
- "v 0 0 0\n"
|
|
|
- "v 0 0 0\n"
|
|
|
- "v 0 0 0\n"
|
|
|
- "v 0 0 0\n"
|
|
|
- "v 0 0 0\n"
|
|
|
- "v 0 0 0\n"
|
|
|
- "v 0 0 0\n"
|
|
|
- "v 10 0 0\n"
|
|
|
- "v 0 10 0\n"
|
|
|
- "vn 0 0 1\n"
|
|
|
- "vn 0 0 1\n"
|
|
|
- "vn 0 0 1\n"
|
|
|
- "vn 0 0 1\n"
|
|
|
- "vn 0 0 1\n"
|
|
|
- "vn 0 0 1\n"
|
|
|
- "vn 0 0 1\n"
|
|
|
- "vn 0 0 1\n"
|
|
|
- "vn 0 0 1\n"
|
|
|
- "vn 0 0 1\n"
|
|
|
- "vn 0 0 1\n"
|
|
|
- "vn 0 0 1\n"
|
|
|
- "f 10/10 11/11 12/12\n";
|
|
|
+ static const char *CurObjModel =
|
|
|
+ "v 0 0 0\n"
|
|
|
+ "v 0 0 0\n"
|
|
|
+ "v 0 0 0\n"
|
|
|
+ "v 0 0 0\n"
|
|
|
+ "v 0 0 0\n"
|
|
|
+ "v 0 0 0\n"
|
|
|
+ "v 0 0 0\n"
|
|
|
+ "v 0 0 0\n"
|
|
|
+ "v 0 0 0\n"
|
|
|
+ "v 0 0 0\n"
|
|
|
+ "v 10 0 0\n"
|
|
|
+ "v 0 10 0\n"
|
|
|
+ "vn 0 0 1\n"
|
|
|
+ "vn 0 0 1\n"
|
|
|
+ "vn 0 0 1\n"
|
|
|
+ "vn 0 0 1\n"
|
|
|
+ "vn 0 0 1\n"
|
|
|
+ "vn 0 0 1\n"
|
|
|
+ "vn 0 0 1\n"
|
|
|
+ "vn 0 0 1\n"
|
|
|
+ "vn 0 0 1\n"
|
|
|
+ "vn 0 0 1\n"
|
|
|
+ "vn 0 0 1\n"
|
|
|
+ "vn 0 0 1\n"
|
|
|
+ "f 10/10 11/11 12/12\n";
|
|
|
|
|
|
Assimp::Importer myImporter;
|
|
|
- const aiScene *scene = myImporter.ReadFileFromMemory(ObjModel, strlen(ObjModel), 0);
|
|
|
+ const aiScene *scene = myImporter.ReadFileFromMemory(CurObjModel, strlen(CurObjModel), 0);
|
|
|
EXPECT_NE(nullptr, scene);
|
|
|
}
|
|
|
|
|
|
-TEST_F( utObjImportExport, mtllib_after_g ) {
|
|
|
+TEST_F(utObjImportExport, mtllib_after_g) {
|
|
|
::Assimp::Importer importer;
|
|
|
- const aiScene *scene = importer.ReadFile( ASSIMP_TEST_MODELS_DIR "/OBJ/cube_mtllib_after_g.obj", aiProcess_ValidateDataStructure );
|
|
|
- ASSERT_NE( nullptr, scene );
|
|
|
+ const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/OBJ/cube_mtllib_after_g.obj", aiProcess_ValidateDataStructure);
|
|
|
+ ASSERT_NE(nullptr, scene);
|
|
|
|
|
|
EXPECT_EQ(scene->mNumMeshes, 1U);
|
|
|
const aiMesh *mesh = scene->mMeshes[0];
|
|
|
- const aiMaterial* mat = scene->mMaterials[mesh->mMaterialIndex];
|
|
|
+ const aiMaterial *mat = scene->mMaterials[mesh->mMaterialIndex];
|
|
|
aiString name;
|
|
|
ASSERT_EQ(aiReturn_SUCCESS, mat->Get(AI_MATKEY_NAME, name));
|
|
|
EXPECT_STREQ("MyMaterial", name.C_Str());
|
|
@@ -439,7 +436,7 @@ TEST_F( utObjImportExport, mtllib_after_g ) {
|
|
|
|
|
|
TEST_F(utObjImportExport, import_point_cloud) {
|
|
|
::Assimp::Importer importer;
|
|
|
- const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/OBJ/point_cloud.obj", 0 );
|
|
|
+ const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/OBJ/point_cloud.obj", 0);
|
|
|
ASSERT_NE(nullptr, scene);
|
|
|
}
|
|
|
|
|
@@ -451,13 +448,13 @@ TEST_F(utObjImportExport, import_without_linend) {
|
|
|
|
|
|
TEST_F(utObjImportExport, import_with_line_continuations) {
|
|
|
static const char *ObjModel =
|
|
|
- "v -0.5 -0.5 0.5\n"
|
|
|
- "v -0.5 \\\n"
|
|
|
- " -0.5 -0.5\n"
|
|
|
- "v -0.5 \\\n"
|
|
|
- " 0.5 \\\n"
|
|
|
- " -0.5\n"
|
|
|
- "f 1 2 3\n";
|
|
|
+ "v -0.5 -0.5 0.5\n"
|
|
|
+ "v -0.5 \\\n"
|
|
|
+ " -0.5 -0.5\n"
|
|
|
+ "v -0.5 \\\n"
|
|
|
+ " 0.5 \\\n"
|
|
|
+ " -0.5\n"
|
|
|
+ "f 1 2 3\n";
|
|
|
|
|
|
Assimp::Importer myImporter;
|
|
|
const aiScene *scene = myImporter.ReadFileFromMemory(ObjModel, strlen(ObjModel), 0);
|