|
@@ -2,8 +2,7 @@
|
|
|
Open Asset Import Library (assimp)
|
|
|
----------------------------------------------------------------------
|
|
|
|
|
|
-Copyright (c) 2006-2022, assimp team
|
|
|
-
|
|
|
+Copyright (c) 2006-2023, assimp team
|
|
|
|
|
|
All rights reserved.
|
|
|
|
|
@@ -53,22 +52,26 @@ namespace Assimp {
|
|
|
namespace FBX {
|
|
|
|
|
|
/**
|
|
|
- * DOM base class for all kinds of FBX geometry
|
|
|
+ * @brief DOM base class for all kinds of FBX geometry
|
|
|
*/
|
|
|
class Geometry : public Object {
|
|
|
public:
|
|
|
/// @brief The class constructor with all parameters.
|
|
|
/// @param id The id.
|
|
|
- /// @param element
|
|
|
- /// @param name
|
|
|
- /// @param doc
|
|
|
+ /// @param element The element instance
|
|
|
+ /// @param name The name instance
|
|
|
+ /// @param doc The document instance
|
|
|
Geometry( uint64_t id, const Element& element, const std::string& name, const Document& doc );
|
|
|
+
|
|
|
+ /// @brief The class destructor, default.
|
|
|
virtual ~Geometry() = default;
|
|
|
|
|
|
- /// Get the Skin attached to this geometry or nullptr
|
|
|
+ /// @brief Get the Skin attached to this geometry or nullptr.
|
|
|
+ /// @return The deformer skip instance as a pointer, nullptr if none.
|
|
|
const Skin* DeformerSkin() const;
|
|
|
|
|
|
- /// Get the BlendShape attached to this geometry or nullptr
|
|
|
+ /// @brief Get the BlendShape attached to this geometry or nullptr
|
|
|
+ /// @return The blendshape arrays.
|
|
|
const std::vector<const BlendShape*>& GetBlendShapes() const;
|
|
|
|
|
|
private:
|
|
@@ -78,59 +81,71 @@ private:
|
|
|
|
|
|
typedef std::vector<int> MatIndexArray;
|
|
|
|
|
|
-
|
|
|
/**
|
|
|
- * DOM class for FBX geometry of type "Mesh"
|
|
|
+ * @brief DOM class for FBX geometry of type "Mesh"
|
|
|
*/
|
|
|
class MeshGeometry : public Geometry {
|
|
|
public:
|
|
|
- /** The class constructor */
|
|
|
+ /// @brief The class constructor
|
|
|
+ /// @param id The id.
|
|
|
+ /// @param element The element instance
|
|
|
+ /// @param name The name instance
|
|
|
+ /// @param doc The document instance
|
|
|
MeshGeometry( uint64_t id, const Element& element, const std::string& name, const Document& doc );
|
|
|
|
|
|
- /** The class destructor */
|
|
|
+ /// @brief The class destructor, default.
|
|
|
virtual ~MeshGeometry() = default;
|
|
|
|
|
|
- /** Get a list of all vertex points, non-unique*/
|
|
|
+ /// brief Get a vector of all vertex points, non-unique.
|
|
|
+ /// @return The vertices vector.
|
|
|
const std::vector<aiVector3D>& GetVertices() const;
|
|
|
|
|
|
- /** Get a list of all vertex normals or an empty array if
|
|
|
- * no normals are specified. */
|
|
|
+ /// @brief Get a vector of all vertex normals or an empty array if no normals are specified.
|
|
|
+ /// @return The normal vector.
|
|
|
const std::vector<aiVector3D>& GetNormals() const;
|
|
|
|
|
|
- /** Get a list of all vertex tangents or an empty array
|
|
|
- * if no tangents are specified */
|
|
|
+ /// @brief Get a vector of all vertex tangents or an empty array if no tangents are specified.
|
|
|
+ /// @return The vertex tangents vector.
|
|
|
const std::vector<aiVector3D>& GetTangents() const;
|
|
|
|
|
|
- /** Get a list of all vertex bi-normals or an empty array
|
|
|
- * if no bi-normals are specified */
|
|
|
+ /// @brief Get a vector of all vertex bi-normals or an empty array if no bi-normals are specified.
|
|
|
+ /// @return The binomal vector.
|
|
|
const std::vector<aiVector3D>& GetBinormals() const;
|
|
|
|
|
|
- /** Return list of faces - each entry denotes a face and specifies
|
|
|
- * how many vertices it has. Vertices are taken from the
|
|
|
- * vertex data arrays in sequential order. */
|
|
|
+ /// @brief Return list of faces - each entry denotes a face and specifies how many vertices it has.
|
|
|
+ /// Vertices are taken from the vertex data arrays in sequential order.
|
|
|
+ /// @return The face indices vector.
|
|
|
const std::vector<unsigned int>& GetFaceIndexCounts() const;
|
|
|
|
|
|
- /** Get a UV coordinate slot, returns an empty array if
|
|
|
- * the requested slot does not exist. */
|
|
|
+ /// @brief Get a UV coordinate slot, returns an empty array if the requested slot does not exist.
|
|
|
+ /// @param index The requested texture coordinate slot.
|
|
|
+ /// @return The texture coordinates.
|
|
|
const std::vector<aiVector2D>& GetTextureCoords( unsigned int index ) const;
|
|
|
|
|
|
- /** Get a UV coordinate slot, returns an empty array if
|
|
|
- * the requested slot does not exist. */
|
|
|
+ /// @brief Get a UV coordinate slot, returns an empty array if the requested slot does not exist.
|
|
|
+ /// @param index The requested texture coordinate slot.
|
|
|
+ /// @return The texture coordinate channel name.
|
|
|
std::string GetTextureCoordChannelName( unsigned int index ) const;
|
|
|
|
|
|
- /** Get a vertex color coordinate slot, returns an empty array if
|
|
|
- * the requested slot does not exist. */
|
|
|
+ /// @brief Get a vertex color coordinate slot, returns an empty array if the requested slot does not exist.
|
|
|
+ /// @param index The requested texture coordinate slot.
|
|
|
+ /// @return The vertex color vector.
|
|
|
const std::vector<aiColor4D>& GetVertexColors( unsigned int index ) const;
|
|
|
|
|
|
- /** Get per-face-vertex material assignments */
|
|
|
+ /// @brief Get per-face-vertex material assignments.
|
|
|
+ /// @return The Material indices Array.
|
|
|
const MatIndexArray& GetMaterialIndices() const;
|
|
|
|
|
|
- /** Convert from a fbx file vertex index (for example from a #Cluster weight) or nullptr
|
|
|
- * if the vertex index is not valid. */
|
|
|
+ /// @brief Convert from a fbx file vertex index (for example from a #Cluster weight) or nullptr if the vertex index is not valid.
|
|
|
+ /// @param in_index The requested input index.
|
|
|
+ /// @param count The number of indices.
|
|
|
+ /// @return The indices.
|
|
|
const unsigned int* ToOutputVertexIndex( unsigned int in_index, unsigned int& count ) const;
|
|
|
|
|
|
- /** Determine the face to which a particular output vertex index belongs.
|
|
|
- * This mapping is always unique. */
|
|
|
+ /// @brief Determine the face to which a particular output vertex index belongs.
|
|
|
+ /// This mapping is always unique.
|
|
|
+ /// @param in_index The requested input index.
|
|
|
+ /// @return The face-to-vertex index.
|
|
|
unsigned int FaceForVertexIndex( unsigned int in_index ) const;
|
|
|
|
|
|
private:
|